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DF2014:String dump/raw

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< DF2014:String dump
Revision as of 23:21, 1 December 2017 by CalmBit (talk | contribs) (Attempted to strip out some of the binary garbage, added pre tags.)
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kernel32.dll
InitializeConditionVariable
SleepConditionVariableCS
WakeAllConditionVariable
bad allocation
bad array new length
Out of memory - aborting
Fatal Error
/stdout.txt
/stderr.txt
WinMain() error
DDRAW.DLL
SDL_STDIO_REDIRECT
TRANS_NAME
nameless
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
<structure>
</local_id>
<local_id>
<type>mead hall</type>
</name>
<name>
</structure>
<type>keep</type>
<type>dark tower</type>
<type>underworld spire</type>
<type>temple</type>
</worship_hfid>
<worship_hfid>
</entity_id>
<entity_id>
<type>library</type>
</copied_artifact_id>
<copied_artifact_id>
<type>inn tavern</type>
<type>market</type>
<type>tomb</type>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
vector<T> too long
string too long
invalid string position
Training Session
Activity
Research
Activity Event
Worship
Play
Socialize
Read
 empty 
 pick up 
 empties 
 embraces 
 picks up 
 has shared many tales from beyond 
 has shared a rumor from abroad.
 has shared a few rumors.
 has discovered 
 gives you 
Ponder 
 has become a student of 
Learn 
Teach 
Discuss 
Write
Write about 
Meditate on 
Copy
Go to Combat Training
Pray to 
Lead Combat Training
Organize Combat Training
Play Make Believe
Wait for Combat Training
Play with 
Listen to Story
Tell Story
Listen to Poetry
Recite Poetry
Play 
Simulate 
Chant
Sing
Listen to Music
Perform Music
Watch Dance
Perform Dance
 Demonstration
Go to 
Lead 
Organize 
Watch 
Wait for 
Serve Customer
Serve 
Individual Combat Drill
Go to Individual Combat Drill
Go to Sparring Match
/Resting
Go to Sparring Practice
Spar
Archery Practice
Watch Sparring Practice
There is not enough room to perform here.
DOUBLE TAGGED ITEM: By Activity, 
You could not find a partner.
There are not enough dancers.
You cannot perform here.
Some children
begin
 playing make believe.
begins
a toy
 playing with 
the story of 
The performers
an improvised recital of 
reciting the poem 
improvised music, 
the musical composition 
an improvised dance, 
dancing 
You continue the story.
 in the middle of 
You begin
The story continues.
the 
The poetry enters
the verse paragraph
 line.
the stanza
 verse paragraph
You continue the poem.
 stanza
You enter 
The poem continues.
The music enters 
The dance enters a new section with 
the introduction
a simple passage
 of the theme
the exposition
 of the second theme
 of the first theme
a recapitulation
 of the previous passage
 of the two themes
the synthesis
a verse
 of previous passages
the finale
a chorus
a bridge-passage
the coda
second 
first 
a series of variations
theme
 on the first theme
 on the theme
 on the second theme
You continue the dance.
 and 
You continue the music.
The dance continues.
You conclude your performance.
The music continues.
Some performers finish their act.
The performers are finished.
 concludes a performance.
 has finished performing.
You feel like you know the basic rules of 
You've learned 
Your
 now.
 weave
 a mesmerizing tale!
 the story in vivid detail.
 tell
 stumble
 telling the tale quite well.
 bring
 over the details.
 choose
 the poem to life with this flawless recitation.
 recite
 the perfect phrasing.
 enunciate
 the words evocatively.
 speak
 crisply.
 mumble
 well.
 poorly.
, having completely forgotten the words.
instrument
 and the 
 delivering a virtuoso performance on the 
 are indistinguishable!
song
chant
 could nearly pass for the voice of the 
 is absolutely flawless.
 the 
 play
sing
 with skill.
 sound
 beautifully.
 playing the 
 vaguely like the intended 
singing
chanting
 a mockery of the 
 make
doesn't
 with a shameworthy performance.
 seem to know how to play the 
don't
 and even forget
 sloppily
 dance
 some of the words.
 dancing exceptionally.
 flawlessly, like someone out of a legend!
 get
 dancing well.
 tangled up.
The pages are blank.
It has no writing.
It has no pages.
We should have made it there by now.
We haven't performed for some time.
We have arrived at our destination.
We should be making better progress.
We are going the wrong way.
We must go back.
The oppressor has been overthrown!
We must not abandon 
Empty announcement 
The 
, but it is deflected by 
flying 
spinning 
 from the side
 from behind
 in the 
 by the 
, but there is no force!
, lightly tapping the target!
, but the attack is deflected by 
 with 
, but the attack glances away!
, but it glances away!
, but the attack passes right through!
, but it passes right through!
 splits in gore!
 is smashed into the body, an unrecognizable mass!
the part
 and the severed part sails off in an arc!
 is torn apart!
 is ripped into loose shreds!
the injured part
 collapses!
 collapses into a lump of gore!
 explodes into gore!
 is cloven asunder!
 and it is mostly cut away from the rest of the torso!
main part
passing through a hole in the 
 is crushed!
through the 
out of the wound
 part
jamming the
chipping
shattering
tearing apart
tearing
bruising
denting
fracturing
 shattering
 tearing apart
 and
 apart
 denting
 fracturing
 chipping
 tearing
 half of
 most of
breaking away
 bruising
 through the 
 through a hole in the 
 the rest of
 a piece of
rotten
fetid
your
 and spilling 
filthy
stinking
rancid
decomposing
It is a gelding strike!
The geldables have been torn away!
foul
reeking
 has been opened by the attack
an artery
a major artery
It is a gelding blow!
have
a sensory nerve
a motor nerve
many nerves
 has been 
a ligament
 been severed
a tendon
bruised
sprained
torn
 attack is interrupted!
 breaks!
 is ripped to shreds!
strained
 has lodged firmly in the wound!
 become enraged!
 has
 have
 latch on firmly!
 to 
 latches on firmly
 latch on firmly
 propelled away by the force of the blow!
 are
 latches on firmly!
 having more trouble breathing!
 been stunned!
 been stunned again!
 been knocked unconscious!
 even more sick!
 looks
 feel
 having trouble breathing!
 splatters over the 
 crumbles over the 
 is injected into the 
 sick!
Press 
 is sucked out of the wound!
 pours over the 
 flows over the 
 to close window
 for more
item
 and others have returned.
 has brought back a rumor from abroad.
 has arrived.
 is visiting.
, the performance troupe, has arrived.
 have returned.
 has returned.
 has brought back many tales from beyond 
 has brought back a few rumors.
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
, a performance troupe, is visiting.
The dead walk.  Hide while you still can!
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege.  They seek a parley!
army is located out of bounds: teleporting
FORCED_ADMINISTRATOR
overlord
overlords
vector<bool> too long
Empty biased index vector
Biased index vector computation error
Unknown exception
bad cast
data/save/current/
.dat
art_image-
data/save/current
data/save/current/art_image-
data
data/save
torturing 
committing a depraved act upon 
themselves
 before 
 are 
prostrating 
data/save/
 is 
fighting with 
greeting 
surrounded by 
massacring 
burning 
shooting 
devouring 
admiring 
praying to 
contemplating 
raising 
hiding 
embracing 
striking down 
refusing 
speaking with 
praying
hanging from 
being mutilated by 
impaled on 
being flayed by 
cooking 
engraving 
in a fetal position
smeared out into a spiral
committing a depraved act
making a submissive gesture
screaming
being tortured
weeping
cringing
burning
looks
making a plaintive gesture
melting
laughing
being shot
falling
dead
withering away
striking a menacing pose
 confused
suffering
 terrified
 offended
look
 dejected
unnaturally contorted
being flayed
cooking
engraving
traveling
contemplating
striking a triumphant pose
laboring
rotting 
ghostly 
, depicted as a 
skeletal 
Untitled
, the deity of 
being mutilated
the deity of 
female 
male 
Squad Order
 will be slain.
 have been driven from 
 is dead!
  There will be no rest for the enemy.
  I am a little confused.
  The need for my task seems to have passed.
  The enemy will be driven off.
I am your loyal 
  The task is accomplished.
I don't remember clearly.
What happened?
monster slayer
scribe
scholar
mercenary
I ask that 
 be made 
 for 
.  Will you have me?
I am very confused.
Commendable!  Your loyalty and bravery cannot be denied.
  I am sort of confused.
I am confused.
tavern keeper
performer
.  What do you command?
I wish to become a 
Yes!  It'll be great to perform with you.
I'm sorry, but I can't join the troupe.
Would you like to join 
?  The troupe could use your talent.
I cannot accept this honor.  I am sorry.
Gladly.  I will be your 
I'm kicking you out of 
I'm leaving 
 here.  Make us proud!
I'll need to see something impressive before I consider it.
.  Will you have us?
Yes, you'd make a fantastic 
Welcome to 
You just aren't good enough yet, but you should keep performing.
I would love to join 
.  Can I perform with you?
Please help me!
I hate you.
I would be honored to serve as a 
Come with me and I'll bring you to safety.
The enemy!
Murderer!
Intruder!
Vile creature!
Gladly.  You are now one of my 
I am sorry.  There is no room for you here.
I am sorry.  I do not think there is room for me.
You are not worthy of such an honor yet.  I am sorry.
.  Will you have me as 
You can no longer be a 
I would be honored if you would become a 
  we've got 
deaths
.  I know why you have come.
Well, let's see...
the fighting
armies on the march
the death
law-breaking
Ahhh...
The dead!
I must obey the master!
Gwargh!
Behold, mortal.  I am 
a divine being
Get away from me!
Don't talk to me.
bone-chilling horror
ruffians
bandits
skulking vermin
the missing treasure
I've forgotten what trouble it was...
open war
brewing trouble with our neighbors
the abduction
occupations
the army on the march
abductions
the beast
criminals
the occupation
beasts
Please guide me to myself.
Please guide me to you.
Can you tell me where I can find 
Please guide me to 
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
  I'm returning on my own.
We can no longer travel together.
  I'm giving up on this hopeless venture.
Can you tell me the way to 
What do you think of me?
Wait here until I return.
Let's continue onward together.
Can you tell me where I can find myself?
Can you tell me where I can find you?
What can you tell me about yourself?
What can you tell me about 
I hate them.
I am afraid of them.
It's for the best.
I don't care one way or another.
Now we will have to build our own future.
Are we close?
They are terrific.
They are outlaws.
They must be stopped by any means at our disposal.
It's not my problem.
  I hope you find what you are seeking here.
Now we will live under 
I don't know anything else about them.
We are in the right in all matters.
It was inevitable.
This is the life for me.
the law-breaking
the abductions
Tell me about 
the deaths
the bandits
the skulking vermin
the beasts
the criminals
Where should I take you?
Soon the world will be set right.
You are bound to obey me.
How are you enjoying the adventure?
Are you looking forward to the performance?
I've forgotten what I was going to say...
We shall bring 
 home safely.
ancient force of nature
cursed demon
  This 
great beast
night creature
evil being
fearsome beast
horrible beast
the open war
the brewing trouble
the bone-chilling horror
the ruffians
It has been the same as ever.
You must kill 
How have things been?
How's life here?
  Seek your foe in the 
 of 
beast from the wilds
 threatens our people with its very presence.
You must drive the ruffians of 
 from 
  Our hopes travel with you.
  Enjoy the hunt!
beast from underground
creeping thing
terror from the evil depths
vile monster from the bowels of the earth
ferocious wild animal
ferocious unnatural beast
terrifying wilderness monster
savage beast
 from their home at 
The group
.  These outlaws must be punished.
.  These criminals have been allowed to thrive for too long.
  In any case, peace is no longer an option.
  This war must end with our victory.
must be driven off or subjugated.
could afford to learn a lesson or two, though open conflict would be unwise.
 sent 
 to try to boss us around, but you'll show them the true nature of power.
our 
.  They have been harassing the people for too long.
 out of 
You must drive 
 came try to boss us around, but you'll teach that coward a lesson.
You must drive the skulking vermin 
and there is friendship between our peoples.
and there is no hard feeling between our peoples.
 is skirmishing with us.
 is unknown us.
a dispute over 
the treatment of animals
but there is ill-will between our peoples.
The trouble started because of 
  I tire of this pointless skirmishing.
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
  Their tribute is not enough.
  We can no longer pay them homage.
 is paying us tribute
 accepts our tribute
 is not at war with us
 is at war with us.
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
prior aggression by the adversary
a first contact that went horribly wrong
an incident involving a trade caravan
territory
an incident involving a lost diplomat
a disagreement over prior treaties
a formalized agreement
truthfulness
the treatment of plants
torture
the adversary's inability to communicate and form treaties
a dispute over the ownership of 
the devouring of the bodies of sapient beings
the display of war and hunting trophies
an abduction
an act of theft
a previous duel
a previous conquest
a previous insurrection
a special occasion
an attack by a beast
a journey
fishing rights
rights-of-way
water rights
grazing rights
a previous war
a previous battle
livestock ownership
general ill feelings over past historical events
the issue of their oneness with 
the natural issue of their worship of 
the issue of their godlessness
the issue of their worship of 
 is my 
It does not help matters that their leader 
the natural issue of their oneness with 
Be careful, for their leader 
a procession
a ceremony
a performance
a competition
There is also 
a family matter
a purge
a raid
There are guards patrolling 
There are guards in 
You are considered an integral part of the opposition.
You are considered part of the opposition.
the keep
the great tower
the mead hall
a cottage
They still hold this area, but they do not feel certain.
Their strength has been challenged, and their hold has loosened.
I don't really know.
They do not feel challenged at all.
They consider you a leader of the opposition.
They consider you a key figure in the opposition.
Their strength has been broken.
They consider you an infamous villain among those opposing them.
a leather clothing shop
a bone carver's shop
a leather shop
a woven clothing shop
a bowyer's shop
a blacksmith's shop
a gem cutter's shop
a weaponsmith's shop
a tree
an abandoned shop
a house
a hillock
a general imports store
a cloth shop
a food imports store
a clothing imports store
the meat market
the fruit and vegetable market
the imported food market
the imported clothing market
There is a long-ranging patrol 
I have no idea.
the cheese market
the processed goods market
a leather goods shop
a carpenter's shop
a armorsmith's shop
a metal craft shop
a tavern
the imported goods market
a stone furniture shop
a metal furniture shop
Nobody I remember.
You sound like a troublemaker.
A few separate groups were organized.  
 fled before the attack.
I am 
 has occupied 
 rules 
 other groups vying for control.
 are vying for control.
  I'd watch out for them.  
There are no fewer than 
 groups fled.
One group organized itself.  
I haven't heard anything like that.
No fewer than 
 is also located here
Goodbye.
the law is absolute
  The seat of 
If you want to offer your condolences, 
 lives in 
If you want to find a relative, 
 from this capital as well
  Not that it matters, as 
 is a group of 
  I rule 
 is here, and 
the blood-drinker allows no chattel to rise
 abides here in magnificence
  Not that it matters, as the seat of 
this poor soul
 back home!
Come, join me on my adventures!
Join me and we'll bring 
the weary shoulders of the people of 
this place
Join me and we can shake off the yoke of 
the oppressors
We weren't personally acquainted.
You may enjoy these times of peace, but remain vigilant.
 should talk to 
 should travel to 
What should I do about it?
Let's entertain the world together!
My condolences.
What will you do about it?
Here's something you might be interested in...
I've decided.  Let's call our troupe 
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
Ah, I'm sorry.  Permission is not mine to give.
 now.  Make way for 
I've forgotten my bold pronouncement...
I've forgotten what to say...
I'm in charge of 
Thank you!
Nevermind.
 forever!
I'm with you on this.
Uh...  what was that?
Of course.  My pleasure.
I'd like to stay here another day if you don't mind.
Please let me shelter here for the night.
Thank you for preserving our legacy of wisdom.
Long live the cause.
Thank you for all you do.
You ought to be rewarded for returning our treasures.
The poet!  It's such an honor to have you here.
My talented bard!  It's such an honor to have you here.
Loyalty should be rewarded.
What stories you tell!  It's such an honor to have you here.
I'd just as soon you went someplace else.
You have been such a good trade partner.
Let's trade.
What's available here?
My companion.
It is good to see you here.
It's such a pleasure to serve you.
My good friend.
We rent out 
a room
  All drinks are free, of course!
You have a room here, and you can stay longer if you like.
a free room
free rooms
rooms
 a night.
There's no need for trouble here.
We have many drinks to choose from.  [You receive a list.]
What a dancer!  It's such an honor to have you here.
Your selfless dedication is appreciated here.
  All drinks cost 
 for a mug.
We have 
free
somewhere
You'll have the room for another day.  I'm glad you're enjoying your stay.
I'll be back with your drink in a moment.
Your room is 
this temple
this library
this hall
this keep
Tavern keeper!  
One 
.  Let me know and you can stay as long as you like.
This is not that kind of establishment.
I'd like a room.
I'd like my room for another night.
Uhh...  nevermind.
I'd like the 
Would you agree to become 
someone
This is my new home.
Intruder!  Intruder!
this poor nameless child
I accept this honor.
, taking over my duties and responsibilities?
Would you please adopt 
this market
this tomb
this establishment
this tower
these catacombs
this spire
this dungeon
these sewers
Tell me about the local ruler.
Does this settlement engage in trade?  Tell me about those places.
Does anybody else still have a stake in these lands?
Did anybody flee the attack?
At least it doesn't rain down here.
Is it raining?
Look at the sky!  Are we in the Underworld?
What an odd glow!
It has always been my dream to start a family.
This must be the will of 
I am sorry, but I am otherwise disposed.
I will accept the child into my home.
Do they have a firm grip on these lands?
Where are their forces?  Are there patrols or guards?
I'm sorry, but I'm unable to help.
Why are you traveling?
It sure is dark down here.
Where am I?
I would prefer to be outdoors.
It is good to be indoors.
I accept your offer.
I have no reason to accept this.
Tell me about this area.
Let us stop this pointless fighting!
It is invigorating to be out in the wilds!
It is good to be outdoors.
I have confidence in your abilities.
What a strange place!
I would prefer to be indoors.
How sinister the glow...
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
How I long for civilization...
Drop 
the object I can't remember
 or suffer the consequences.
Identify yourself!
Perhaps you'd be willing to trade 
Where is 
Fortune has favored you, and 
 is yours.  Please consider my offer.
I agree to submit to your request.
I will not bow before you.
Gladly.  May this new age of harmony last a thousand year.
Never.
Let there be peace between 
 must pay homage to 
 offers to pay homage to 
 will no longer pay homage to 
Sorry, I'm otherwise occupied.
You'll have to talk to somebody older.
Of course.
Yes, let's go.
Really?  Alright.
Of course.  Let's do business.
Really?  Please come closer.
Fantastic!  Please come closer and ask again.
The bond is broken!  Return to the Underworld and trouble us no more!
You are bound to me!
You must yield!
How are you feeling right now?
Tell me about your family.
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
You look like a mighty warrior indeed.
No such place exists.
 is well-traveled and would probably have that information.
You should probably try a shopkeeper.
This is 
I don't know myself, and I don't even know anybody that could tell you.
 is dead.
  However, the 
 not be able to guide you personally.  It is the best I can do.
Come see me in the market sometime.
Please be patient.  I'll have your order ready in a moment.
Come see me in my store sometime.
Come see me at the trade depot sometime.
I don't work here.
You haven't ordered anything.  Would you like something?
We don't offer any specific services here.
Yes, I can serve you when we're both there.
I'm returning to my home in 
I'm going to 
I'm traveling to 
I'm not sure.
 to move into my new home with 
 to take up my position
 as 
Probably on the move or deep underground, but I can't be sure.
I started my pilgrimage in 
Who?
I don't remember what I was going to say...
 to view 
I'm preparing to travel to 
 in 
I visited 
 and maybe something to drink as well!
I have rescued 
, and wealth and pleasures beyond measure!
.   Perhaps I'll finally make my fortune!
, and this quest is taking me to 
I have obtained 
 and am returning to 
I seek to rescue 
husband
 to start a new life
spouse
wife
 in search of adventure
 in search of work
 in search of a thrilling adventure
 in search of excitement
I was out visiting the library.
I'm walking my patrol.
I was out visiting the temple.
I was just out at the tavern.
I'm going out to the tavern.
I'm going to visit the library.
I'm going out for some water.
I'm going to visit the temple.
I am returning it to 
I will return it to 
I am searching for 
The treasure is sought by 
I'm just out for a stroll.
I was just out for some water.
I'm on an important mission.
I'm returning from my patrol.
 utilize the market here.
This place is insulated from the rest of the world, at least in terms of trade.
The village 
 is the only other settlement to utilize the market here.
 to trade.
 other villages which utilize the market there.
The people of 
 go to 
 other major settlements.
  The largest of these is 
I'm not planning a journey.
 trades directly with no fewer than 
 villages which utilize the market here.
The villages 
 engages in trade with 
There are 
parent
mother
father
grandmother
grandfather
daughter
child
There's nothing organized here.
Where?
 is the only other settlement to utilize the market there.
 also utilize the market there.
Ask me when I've returned to my home!
I'd rather not say.
That's me.  I'm right here.
Yes, master.  Ask and I shall obey.
, is it really you?
Dear
nephew
cousin
An item has returned!
I don't remember what I believe...
Is it really you?
 has returned
brother
sister
grandparent
grandchild
uncle
niece
sibling
aunt
the great
here
faraway
fair
!  Limited supply
!  Best price in town
right here
!  Today only
your very own
real
get your
all the way
distant
authentic
clear
the settlements
just outside town
a village nearby
east
north
 out to the 
west
tanned
 were 
 was 
town
the surrounding area
made
 right here in 
Might I interest you in 
Great
out to the 
Are you interested in 
Decent
Fantastic
Splendid
Good
northeast
southwest
south
northwest
some of my kind 
some of our kind 
southeast
I yield!  I yield!
We will fight no more.
Stop!  This isn't happening!
We yield!  We yield!
You first, coward!
Okay!  I'll do it.
I will fight no more.
Never!
right there
my friend
Excellent
there
woman
person
my good 
Even if I don't change my mind,
Ignoring that I don't quite concur...  
Though I cannot agree fully on a slight technicality,
Despite some minor reservations...  
I admire how brilliant you are!
I must say that is a truly insightful observation!
Although my own insignificant beliefs lie elsewhere,
you are so clever I must concede!
Over my dead body!
I am compelled to continue!
 spits out 
 drops 
I have been so foolish.  Yes, I agree.
You know, I think you're right.
Maybe you're right.
Yes, I can see it clearly now.
You mock me?!
  I will settle this my way.
How dare you?!
Insufferable!
You insult me with your derision
, but let us move on.
  This conversation is over.
You insult me with your flattery
we can both agree you are by far the most persuasive!
no one can deny your genius!
I confess your stunning argument overwhelms me!
I am overmastered by your presence!
Base flattery!
You dare to flatter me?!
you needn't indulge my trivial thoughts!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
Yes, let's move on.
Uh...
How unreasonable!
Huh?
Ack!
Fine.  Let's drop the argument.
How gracious!
If you insist so strongly, we can move on.
Well, there must be something else to discuss.
There must be something else to discuss.
Let's drop the argument.
You are right.
Let's move on.
Oh, no,
That's absurd!
You must be joking.
I've heard it all now!
really, I've been over all this nonsense before.
I couldn't follow your rambling.
that is the stupidest statement I have ever heard.
don't waste my time with this drivel.
Are you being serious?
What?
Were you trying to make an argument?
Give me a break.
Forgive me, but
Am I supposed to engage with that?
Wait, what?
What did you just say?
Unbelievable.
Really.
Shameful.
You're wrong.
I don't want to argue.
I don't know what to say.
It's wrong.
I just don't know.
it would amaze me if somebody actually thought that.
there's just no way you can believe something so stupid.
I'm having trouble taking you seriously.
nobody could possibly believe that.
that isn't at all convincing.
I'm appalled.
the things some people think just boggle the mind.
you should keep your weird thoughts to yourself.
I don't agree.
Just think about it.
You are thinking about this all wrong.
Stop and reflect.
You must be convinced.
I require a substantive reply.
I must insist.
No, I mean it.
I cannot agree.
That's wrong.
I guess I'm not sure.
I disagree.
Pause to consider.
That's not right.
I beg to differ.
I believe...  something.
Help!  Save me!
I sense you're wavering.
Well, I believe...  something else.
What is this madness?  Calm yourself!
I must withdraw!
Fool!
 should be
 graceful
 a series of 
Then 
First, 
There
Finally, 
 is one of the fundamental dance moves.  
 the fundamental dance move.  
 is one of the fundamental dance positions.  
 the fundamental dance position.  
called the 
 fluid
 weightless
 soft
 undulating
 expressive
 elaborate
 large
 strong
 refined
 delicate
 understated
 calm
 serene
 crude
 grotesque
 proud
 joyous
 lively
 flamboyant
 energetic
 partially realized
 vivacious
 passionate
 loudly percussive
 low
 aborted
 softly percussive
 sharp-edged
 jerking
 high
 straight-lined
 sinuous
 sprightly
 clockwise
 counterclockwise
 sensual
 subtle
 twisting
 debauched
 sluggish
 powerful
 passive
 relaxed
 vigorous
 spirited
 aggressive
 intense
 straight walk
 hand gesture
 run
 curved walk
 move
 steps in an intricate pattern
 facial expression
 turn
 steps in a circular pattern
 steps in a square pattern
 steps in a figure-eight pattern
 steps in a triangle pattern
 quarter
 eighth
 repeated
 half
 spin
 raised arm
 sway
 independent body movement
 arm carriage
 body level change
 raised right arm
 raised left arm
 left leg lift
 leg lift
 body level
 right leg lift
 kick
 leap
 right kick
 left kick
 with
 from the follower
sacred
 is a 
 shadowed
 performed in succession
 from the lead
 by group members
 movement along the line of dance
 footwork
 performed in retrograde
 mirrored
 backward bend
 forward bend
 rightward bend
 leftward bend
 which grew out of the performances of 
 dancers
 originally devised by 
 originating in 
performance
 pairs
 for a single pair
participation
celebration
 partner
social
 group
 solo
group 
solo 
in a double circle
in a circle
along a clockwise circle
loosely mingled
The dancers perform 
The dancer performs 
in several lines
in a single line
any composition of 
 as the dancers act out 
The form guides dancers during improvised performances.  
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
 as the dancer acts out 
The dance is accompanied by 
 rhythm
to the music's 
The partners 
with the music
faster and faster 
slower and slower 
very quickly 
quickly 
, moving 
along an intricate path
slowly 
very slowly 
along a counterclockwise circle
turning clockwise
along an improvised path
turning counterclockwise
through spoken cues
through visual cues
with the lead advancing along the main line of motion
There are partner changes throughout the dance 
briefly 
constantly 
through a light touch
through touch
 constantly
by pushing together
by pulling away
 briefly
maintain open contact
dance closely
, communicating intent 
rarely make contact
serene
graceful
grotesque
calm
The entire dance has a basic movement 
 dance is punctuated by 
 dance is
 special position
This dance is a refined artform, with 
 to be mastered.  
 specific move
with the lead turning out clockwise
with the lead advancing against the main line of motion
The dancers imitate the movement of the 
with the lead turning out counterclockwise
sharp-edged
jerking
high
straight-lined
fluid
weightless
soft
undulating
expressive
elaborate
large
strong
refined
crude
delicate
understated
vigorous
spirited
aggressive
intense
proud
joyous
lively
flamboyant
energetic
partially realized
vivacious
passionate
loudly percussive
aborted
softly percussive
quarter 
eighth 
repeated 
half 
sinuous
sprightly
clockwise 
counterclockwise 
sensual
subtle
twisting
debauched
sluggish
powerful
passive
relaxed
body level
right leg lifts
arm carriage
body level changes
right kicks
left kicks
left leg lifts
leg lifts
runs
curved walks
kicks
leaps
facial expressions
turns
straight walks
hand gestures
 of the follower
 of the lead
large 
, with 
rightward bends
leftward bends
movement along the line of dance
footwork
sway
independent body movement
backward bends
forward bends
raised right arms
raised left arms
spins
raised arms
introduction
passage
recapitulation
exposition
The dance begins with the 
next 
The dance enters a new section with the 
performed in retrograde
mirrored
shadowed
performed in succession
partially realized 
aborted 
movement 
moves
 section is
This
 section is punctuated by 
to the 
 section is distinct.  
There is a basic movement 
There are partner changes 
bridge-passage
coda
 of the music.  
variations
verse
synthesis
finale
chorus
gamelog.txt
errorlog.txt
thirteen
twelve
eleven
nine
eight
seven
five
four
three
zero
negative 
seventy
sixty
fifty
forty
thirty
twenty
 hundred
 thousand
 million
 billion
nineteen
eighteen
seventeen
sixteen
fifteen
fourteen
Seventh
Sixth
Fifth
Fourth
Third
Second
First
Zeroth
Negative 
ninety
eighty
Nineteenth
Eighteenth
Seventeenth
Sixteenth
Fifteenth
Fourteenth
Thirteenth
Twelfth
Eleventh
Tenth
Ninth
Eighth
 sculpture has melted!
The impertinent magma has defaced a 
The impertinent lava has defaced a 
Digging designation cancelled: damp stone located.
Digging designation cancelled: warm stone located.
---------
TAN_MAT
Shop
Trade Depot
Nest
Nest Box
Bookcase
Hive
Wagon
Clothier's Shop
Fishery
Still
Loom
Quern
Millstone
Kennels
Kitchen
Tool
Workshop
Zone
Farm Plot
Smelter
Glass Furnace
Wood Furnace
Kiln
Carpenter's Workshop
Farmer's Workshop
Ashery
Mason's Workshop
Craftsman
's Workshop
Jeweler's Workshop
Metalsmith's Forge
Magma Forge
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Butcher's Shop
Leather Works
Tanner's Shop
Dyer's Shop
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Floodgate
Restraint
Cage
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Instrument
Archery Target
Screw Pump
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Lever
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Track Stop
Trap
Catapult
Ballista
Siege Engine
Door
Floor Hatch
Statue
Slab
Glass Window
Gem Window
Stockpile
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Water Wheel
Windmill
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Traction Bench
Dirt Road
Paved Road
Bridge
Well
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Display Furniture
Vacant Shop
General Store
Crafts Market
Clothing Shop
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Rough 
 Archery Target
 Gear Assembly
 Rollers
Horizontal 
 Axle
 Pillar
 Support
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
Exotic Clothing Shop
 Lever
Custom Workshop
 Door
 Floor Hatch
 Wall Grate
 Floor Grate
Vertical 
 Bars
 Floor Bars
 Floodgate
 Rope
 Chain
Aquarium
Terrarium
Shared
 Statue
 Slab
Glass
 Window
Armor 
Weapon 
Animal 
Food 
Furniture 
Corpse 
Refuse 
Stone 
Ammo 
Coins 
Bar/Block 
 Casket
 Sarcophagus
 Coffin
 Chair
 Throne
 Animal Trap
 Table
 Cabinet
 Weapon Rack
 Armor Stand
 Chest
 Coffer
 Bag
Dirt
 Road
 Bridge
distant 
nearby 
grinding.
 close.
 opens.
 open.
 has designed a masterpiece!
 has constructed a masterpiece!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
A masterwork of 
 has been lost!
Home
Plot
Mead Hall
Temple
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Sheet 
Stockpile #
(CLT)
*CLT*
 have hatched.
You've caught a 
Your trap was robbed of the 
BALLISTA
 closes.
You hear 
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Market Stall
Campground
Command Tent
Tent
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Invalid Type
Building Level Map Overflow
old save: resizing plant stockpile, permit all
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
EMPTY
WEB_ONLY
NOT_CONTAIN_BARREL_ITEM
BUILDMAT
GLASS_MATERIAL
MAGMA_BUILD_SAFE
FIRE_BUILD_SAFE
WORTHLESS_STONE_ONLY
CAN_USE_ARTIFACT
ANY_SILK_MATERIAL
ANY_PLANT_MATERIAL
ANY_SOAP_MATERIAL
ANY_YARN_MATERIAL
ANY_BONE_MATERIAL
ANY_LEATHER_MATERIAL
OBJECT
BUILDING_FURNACE
BUILDING_WORKSHOP
REACTION_CLASS
Unrecognized Building Definition Type: 
HAS_ITEM_REACTION_PRODUCT
HAS_MATERIAL_REACTION_PRODUCT
CONTAINS_LYE
UNROTTEN
NOT_WEB
POTASHABLE
PLANT_MAT
CREATURE_MAT
NAME_COLOR
NAME
BUILD_LABOR
BUILD_KEY
WORK_LOCATION
BLOCK
NEEDS_MAGMA
COLOR
TILE
Unrecognized Building Definition (Workshop) Token: 
 Or 
Unrecognized Building Definition (Furnace) Token: 
ANY_SHELL_MATERIAL
ANY_STRAND_TISSUE
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
CAN_USE_HOSPITAL_RESERVED
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
CAN_USE_LOCATION_RESERVED
HAS_EDGE
NO_EDGE_ALLOWED
NOT_ENGRAVED
ON_GROUND
MIN_DIMENSION
METAL_ORE
BUILD_ITEM
HAS_TOOL_USE
Furniture Hauling
, Etc.
 from an unknown year
 from the year 
 currency of 
This is the 
 from a period of no rule
 under an obscure ruler
 under 
RANDOM
NONE
 pulls
 pull
 misses 
 miss 
 locks
 lock
 try
 on the embedded 
 to remove 
 tries
strikes
strike
NO_SUB
 break
 the choke hold of 
 the grip of 
 breaks
 loosens
 loosen
 on 
 the joint lock of 
 around by the 
 shakes
 mouth
 is ripped away and remains in 
 struggles
 struggle
 shake
 in vain against the grip of 
 down by the 
 takes
 throws
 throw
 places
 place
 take
 a chokehold on 
 bends
 bend
 releases
 release
 pinches
 pinch
 gouges
 gouge
 catches
 catch
 strikes at 
 strike at 
 drop away as 
 lets
attacks
attack
 by 
parried
 attack 
 but the shot is blocked!
deftly 
 but the shot is 
easily 
just barely 
 pass
strangle
 out.
 passes
 lose
 grip
 hold of the 
 loses
push
 has moved out of range!
 let
pushes
 adjusts
 adjust
grabs
grab
 bats 
 bat 
 out of the air
 aside
effortlessly 
 blocks 
deflected
narrowly 
surprised by the ferocity of 
 looks 
 collide
 onslaught!
 leaps at 
 leap at 
 charges at 
 charge at 
 rolls
 roll
 jumps
 jump
 but 
 attacks 
 scrambles
 scramble
The force bends the 
The force twists the 
 block 
 but the shot is blocked
 away from 
 away
The force pulls the 
silently 
 bounce
 backward
You tangle together and fall over!
 bounces
 knocked over
 collides
 and tumbles
 and tumble
You tangle together and tumble forward!
They tangle together and fall over!
They tangle together and tumble forward!
corrected null contaminant
specks
covering
spatter
smear
dusting
coating
true
are 
will be 
were 
was 
myself
yourself
reward
rewards
rewarding
rewarded
flood
floods
flooding
flooded
suspicious
alarmed
grumpy
feeling fond
satisfied
grouchy
annoyed
destroyed
destroy
appears
destroying
appeared
appear
will 
appearing
burn
burns
speaks
burned
spoke
speak
destroys
speaking
feeling ambivalent
amused
feeling alienated
amazed
aggravated
in agony
feeling affection
agitated
feeling aversion
awed
aroused
astonished
anxious
feeling apathetic
angry
anguished
excited
feeling gaiety
feeling triumphant
enraged
feeling grim satisfaction
in grief
shocked
horrified
feeling admiration
in adoration
vengeful
in acceptance
blissful
feeling love
joyful
exasperated
exhilarated
feeling empty
feeling enjoyment
embarrassed
empathetic
eager
elated
gloomy
glum
frustrated
gleeful
feeling free
frightened
afraid
feeling ferocious
dejected
delighted
contemptuous
content
feeling caring
confused
bitter
bored
displeased
distressed
feeling dislike
dismayed
disgusted
disillusioned
in despair
disappointed
outraged
panicked
nostalgic
optimistic
mortified
nervous
lustful
miserable
remorseful
repentant
relieved
regretful
enraptured
feeling rejected
patient
pleased
humiliated
insulted
taking hope
feeling hopeless
happy
hateful
feeling gratitude
feeling guilty
feeling loathing
lonely
jovial
jubilant
isolated
jolly
interested
irritated
pessimistic
euphoric
in doubt
enthusiastic
feeling defeated
feeling expectant
zealous
in existential crisis
 be returned.
  I require it as a symbol of the 
Speaking as a representative of 
, it is important that 
 be returned to me.
 be returned to my family.
emotionless
I desire that 
ashamed
sympathetic
feeling servile
shaken
indignant
feeling self-pity
resentful
restless
worried
wrathful
unhappy
in wonder
thrilled
uneasy
feeling tenderness
terrified
destroyed 
a mead hall
stole 
stole our treasures
devoured 
devoured our livestock
I have no idea where it is.
  Knowing no mercy, 
an underworld spire
a dungeon
a market
a tomb
a library
a tower
a keep
a temple
 wants 
 returned
It would be wonderful if 
 found a lasting home within 
  It is a valuable treasure to us.
  It should be brought to 
 requires it to be a proper 
  It is the symbol of the 
Last I saw, it was in 
Last I heard, it was in 
Last I saw, it was held by 
Last I heard, it was held by 
Last I heard, I had it.
Last I heard, you held it.
 returned to 
Last I remember, I had it.
, now twisted into monstrosity
, now cursed
was once
 my own 
 composure.]
  It pains me all the more, for the foul villain 
 pauses to regain 
  Other arms may not cut so deeply.
the library
  It is said that 
 harms the creature.
traitor
  Beware!  It it said that only 
  Save us from this 
horror
profaned our homes
  This bloodsucking fiend 
disturbed
prayed inside
destroyed our homes
profaned
the sewers
the catacombs
 lust for murder
, among them 
has killed 
somebody
murdered 
has even killed 
  This vile fiend 
even 
 an enemy.
 a friend.
 my 
 a murderer.
I worship no one.
an unknown creature
 at 
I worship 
 a safe creature.
 a dangerous animal.
 the same as me.
 an animal.
 of the living and must be killed.
 not of the living.
 unstable.
 gladly not of the living.
history
 telling of the story of 
The throne room
right around here
The library
The treasury
the treasury
the throne room
dance
dancing
playing
 performance of 
 recitation of 
music
a poem
 a close friend
, but that bond seems so thin now.
 bravely put an end to 
you.
, but those acts bring no forgiveness.
 reunited 
so very brave
brave
prone to violence
somewhat violent
capable of such violence
well-known brawler
, but it means nothing now.
a legendary brawler
 really irritating.
 my partner
 my lover.
I hate 
 my former apprentice.
 my traveling companion.
 my apprentice.
 my former master.
 my prisoner.
 my master.
a great hero
a hero
 also
a legendary hero
 a monster.
It is my misfortune that 
 my enemy.
 an intruder.
a known villain
unhinged
an infamous villain
a noted villain
 robbed 
a legendary villain
a brigand
 are dangerous outlaws.
a legendary poet
a great poet
a skilled storyteller
a storyteller, or at least tells stories
a great storyteller
a talented storyteller
 perpetrated a violent attack upon 
a legendary storyteller
 bullied 
 gave an unwelcome name.
a known thug
thuggish
an infamous thug
a well-known thug
 started a fight with 
a legendary thug
a noted brigand
a known brigand
a legendary brigand
an infamous brigand
feasts
 on the blood of the living!
 did not name 
feast
an infamous flatterer
a noted flatterer
, but you can't argue your way out of this.
a legendary flatterer
known to be quarrelsome
somewhat quarrelsome
infamously quarrelsome
a noted quarreler
a great hunter
a talented hunter
, but now this stands between us.
a legendary hunter
, but you can't talk your way out of this.
 a pleasure to speak with
a known flatterer
something of a flatterer
a skilled bard
a modest bard
a great bard
a talented bard
a poet, according to some
a legendary bard
a talented poet
a skilled poet
, but you can't bargain your way out of this.
a legendary quarreler
something of a dancer
 good for a deal now and then
a talented dancer
a skilled dancer
a legendary dancer
a great dancer
 an enemy fighter.
 attacked 
 are not fit to rule.
 part of the problem.
 worthy of respect
, but at what price?
, but nothing can change the facts.
 are worthy of respect
, though it doesn't much matter
 a thieving scoundrel.
an untitled work
 sought out and returned our treasures
, yet that means little now
 brought back 
 killed 
 protected knowledge from being irrevocably lost
a killer
 ended the days of 
a noted killer
a known killer
a legendary killer
an infamous killer
a skilled hunter
something of a hunter
 are my comrades
 my comrade
a murderer
 took the life of 
a noted murderer
a known murderer
a legendary murderer
an infamous murderer
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
I don't know 
One should always respect the law.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty.  You know what is best for yourself.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
You must never forget true loyalty.  Repay it in full.
How can society function without loyalty?  We must be able to have faith in each other.
, but what does that mean now?
 brought battle to 
 justly slew 
 on my side
, but that hardly matters now.
 challenged 
 stole 
 a protector of the defenseless
.  What happened to bring us to this?
 my neighbor.
a very loyal soldier
a loyal soldier
famous for your loyalty as a soldier
such a loyal soldier
 boldly slew 
one of the most loyal soldiers to serve anybody at any time
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
Strive for power.
Power over others is the only true measure of worth.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Be careful of your so-called friends.
Friends are future enemies.  I don't see the difference.  People do as they must.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
What's so special about art?
Art?  More like wasted opportunity.
Art is life.
The creative impulse is so valuable.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
Please maintain your dignity.
What do you care how I speak or how I live?
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
It's great when we all get a chance to be merry together.
Bah!  I hope you aren't celebrating something.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Why this obsession with weapons and battle?  I don't understand some people.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
We should all be as one.  Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
There's work to be done!
Time spent in leisure is such a waste.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
There's nothing like a great romance!
These people carrying on about romance should be more practical.
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
In life, you should work hard.  Then work harder.
Hard work is the true sign of character.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
Hard work is great.  Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
How can people be so glum?
I have trouble controlling my temper.
Is there something to be happy about?
It really gets me down sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
How can someone be so consumed by hate?
I get so jealous sometimes.
I'm at my best under pressure.
Yes, I want more.  Is that so bad?
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
There's nothing to be upset about.
I'm feeling randy today!
People can be so angry, and I just don't understand it.
W... worried?  Do I look worried?
 been 
considering
I've
I have
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
the theme of
It's a great day to fall in love all over again.
the concept of
the idea of
the subject of
I don't think I'm cut out for this.
I look splendid today.
Bravery is not a strength of mine.
We will be successful.
I'm not much of a decision maker.
Have no fear.
What's this about proper living?
I was never one to follow advice.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the 
It's not a gift if you expect something in return.
I like to dress well.
I don't feel like I need to chase anything.
One should always return a favor.
Some people are so wrapped up in themselves.
My goals are important to me.
Why must they be so violent?
Get me going and I won't stop for anything.
I am not governed by urges.
There's nothing like a good brawl.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
Why are they so fixated on these baubles?
I could really use a drink.
You don't care, so don't ask.
I try to live and behave properly.
It's so great when everybody just gets along.
You're so perceptive!
We must be careful not to waste.
I don't mind stirring things up.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
I don't understand why they have to be that way.
Friendship is forever.
Try to keep an open mind.
Everybody has their own way of life.
It's not perfect, but it's good enough.  Why fret about it?
I'm not going to change my mind.
I don't feel like telling you about it.
If you have a task, do it properly.
I don't like being obligated to anybody.
Oh, I don't usually think much.
Why should I help?
Do your duty.
Don't bother trying to play on my emotions.
I'm happy to help.
I don't really get attached to people.
I go with the flow sometimes.
Show some mercy now and again.
I'm concentrating on something.
Oh, I'm nothing special.
There's no room for mercy in this world.
You shouldn't waste your life on revenge.
I am a very, very important person.
That isn't funny.
Don't get on my bad side.
Who cares what they think?
I could tell you all about it!
I don't really want to know.
I wonder what they think.
It won't turn out well.
I'm curious.  Tell me everything!
Huh?  What was that?
I'm feeling optimistic about the future.
I feel so tired of everything.
I can't take much more of this!
I'm feel like I'm about to snap.
I just don't care anymore...
I cannot stand the world any longer...
Everything is all piling up at once!
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I'm doing 
fine
I get fed up sometimes.
I've been under some pressure.
It's all starting to get me down.
I've been feeling anxious.
I feel angry all the time.
I'm feeling really worn down.
I prefer to be by myself.
People should listen to what I have to say.
My trust is earned, and not by many.
It's such a joy to be with people.
It's my mess.
People are basically trustworthy.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
I'd just as soon not have anything too exciting happen today.
Do you have dreams?  Tell me a story!
What's the rush?
I need some more excitement in my life.
I try not to interrupt.
There's so much to be done!
I can't believe how great I feel!
That's incredibly suspicious!
Eek!
What is the meaning of it all?!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
The love overwhelms me!
Such sweet bliss!
Yes!  It is done.
I must not succumb to fear!
Fantastic!
I am so enraged!
The horror consumes me!
I cannot be overwhelmed by grief!
What's going on?!
What's that?!
just fine
I'm 
I've been 
I feel 
Everything's 
good
well
alright
How incredibly satisfying!
Oh joyous occasion!
Waaaaa...
The pain!
The horror...
Rawr!!!
Somebody help!
Ah...  uh...
I'm annoyed.
That's annoying.
How annoying!
It's annoying.
I am so angry!
The anguish is overwhelming...
I am so torn over this...
Ha ha!  So amusing!
I'm awe-struck!
I'm terribly bitter about this...
Astonishing!
I really need to get away from this.
I could not care less.
I am very aroused!
So annoying!
I'm so anxious!
I must press on!
I am in complete accord with this!
How blissful!
I will take revenge!
I am so happy!
I feel such love!
I feel such unbearable sadness...
That was very satisfying!
I feel so alienated...
Wow!  That's amazing!
This is so aggravating!
The agony is too much!
How affectionate I am!
How agitating!
How admirable!
Such adoration I feel!
How exhilarating!
You will know my ferocity!
How enjoyable!
So exasperating!
I feel such empathy!
I feel so empty inside...
Such elation I feel!
How embarrassing!
How glum I am...
I am so grateful!
Glee!
The gloom blankets me...
Such a fright!
How frustrating!
I'm feeling so fond!
Such freedom I feel!
How very delightful!
I despair at this!
I am so content about this.
I feel so dejected...
I'm so incredibly confused...
I can't describe the contempt I feel...
This is so boring!
I care so much!
What shall I do?  This is a disaster!
I can't wait to get to it!
Everything is coming apart!
I am very, very displeased.
How naive I was...  this strikes me to the core.
I feel such an intense dislike...
My disappointment is palpable!
How disgusting!
My optimism is unshakeable!
This is such an outrage!
I am so nervous!
Such nostalgia!
Such misery!
The mortification overwhelms me!
I'm so terribly lonely!
I'm overcome by lust!
Such rejection!  I cannot stand it.
Such a relief!
I am so proud!
Such total rapture!
I burn with such passion!
How pleasurable!
I'm panicking!  I'm panicking!
My patience is as the still waters.
There is no hope!
The humiliation!
I am consumed by hatred.
I am filled with such hope!
The guilt is almost unbearable!
Such happiness!
It makes me so grouchy!
Not that it's your business!  Harumph!
Such jubilation I feel!
I crawl with such unbearable loathing!
Such a jolly time!
How jovial I feel!
How irritating!
I feel so isolated!
Such an offense!
How incredibly interesting!
I am wracked by doubts!
Let's go!
I feel so defeated...
I know it will come to pass!
Nothing shall stand in my way!
What am I even doing here?
I'm so worried!
I am filled with such wrath!
Most shocking!
This is truly horrifying.
That's suspicious!
That's alarming!
Such gaiety!
This is so exciting!
This cannot possibly end well...
I feel so good!
Why does it keep happening to me?  Why me?!
I live to serve...  my dear master...
I feel so restless!
I have been so wronged!
I repent!  I repent!
I am overcome by such resentment...
I have so many regrets...
I feel such remorse!
Such unhappiness!
The wonder!
It's so thrilling!
I feel so uneasy!
I feel such sympathy!
The tenderness I feel!
I can't take it!
I am so ashamed!
That's very amusing.
I'm very angry.
That's amazing!
I have strong feelings of ambivalence.
The agony I feel...
I feel alienated.
This is driving me to agitation.
I'm very aggravated.
I'm very averse to this.
Awe-inspiring...
I'm aroused!
It's quite astonishing.
It makes me very anxious.
It would be hard to care less.
I feel so anguished...
That's very annoying.
I am very satisfied.
This is a joyous time.
Begone fear!
I cannot give in to sadness.
I am about to lose it!
It is done.
I am almost overcome by grief.
This is great!
I adore this.
I'm feeling affectionate.
I accept this.
I admire this.
I will have my revenge.
I am not scared!
This is love.
How blissful I am.
I'm quite exasperated.
That was very exhilarating!
I feel such emptiness.
I really enjoyed that!
This is so embarrassing...
I'm very empathetic.
I'm very eager to get started.
I'm so elated.
It makes me so gloomy.
I feel so glum.
This is very frustrating.
I'm so gleeful.
I feel so free.
That was so frightful.
I'm feeling so ferocious!
I'm very fond.
I'm feeling very dejected.
This is delightful!
Contemptible!
I'm very content.
I really care.
I'm so confused.
It makes me very bitter.
It's really boring.
This is quite displeasing.
I'm so distressed about this!
I really don't like this.
It has all gone wrong!
So disgusting...
I've become so disillusioned.  What now?
I feel such despair...
I am very disappointed.
I'm feeling very nostalgic.
I'm quite optimistic.
I'm so mortified...
I'm very nervous.
I feel such lust.
I'm so miserable.
I feel so much loathing...
I'm very lonely.
I am so spiritually moved!
I feel so rejected.
I'm very pleased.
I am very proud.
I'm very patient.
I feel such passion.
This is an outrage!
I'm really starting to panic.
I am very hopeful.
I feel hopeless.
I am so happy.
The hate burns within me.
Harumph!
I feel so guilty.
I'm very grateful.
It makes me very grouchy.
I'm very jovial.
I feel much jubilation.
I feel very isolated.
I'm feeling so jolly.
It's very interesting.
I'm very irritated by this.
This is so humiliating.
I am very insulted.
Things are going to happen.
I'm very doubtful.
What is the meaning of life...
I've been defeated.
I am wrathful.
I shall accomplish much!
I am filled with wonder.
I'm very worried.
That was alarming.
I will master myself.
This is really exciting!
How suspicious...
I'm feeling great!
The gaiety I'm feeling!
I feel enthusiastic!
I really don't see this working out.
I feel so wronged.
This is such a hardship for me!
I'm very resentful.
I'm really restless.
I'm truly remorseful.
I must repent.
I'm so relieved.
I'm so regretful.
I feel very uneasy.
I'm very unhappy.
I feel such tenderness.
This is quite a thrill!
I feel such shame.
I'm very sympathetic.
I live to serve.
This leaves me so shaken.
I'm ambivalent.
Amusing.
I feel somewhat alienated.
That is amazing.
This is aggravating.
This is agonizing.
That might be affection I feel.
This is agitating.
I'd like to get away from it.
It fills one with awe.
Arousing...
It's astonishing, really.
I'm anxious.
Who cares?
That makes me angry.
I'm anguished.
I feel somewhat sad.
That was satisfying.
It has come to pass.
This doesn't scare me.
I feel like a victor.
I'm a little angry.
This cannot horrify me.
I must let grief pass me by.
I find this somewhat admirable.
I can adore this.
I feel no terror.
I can accept this.
This could be bliss.
This might require an answer.
This is nice.
Is this love?
That was exasperating.
That's exhilarating.
I feel empty.
I enjoyed that.
I'm embarrassed.
I feel empathy.
I'm eager to go.
I'm elated.
I'm a little gloomy.
I'm glum.
It's frustrating.
There's some glee here!
I'm free.
That was frightening.
I burn with ferocity.
I feel fond.
I'm dejected.
I feel some delight.
I feel only contempt.
I'm content.
I care.
This is confusing.
It makes me bitter.
It's boring.
I am not pleased.
This is distressing.
I dislike this.
What has happened?
That's disgusting.
This makes me question it all.
I feel despair.
This is disappointing.
I feel nostalgia.
I'm optimistic.
This is mortifying.
I'm nervous.
I'm lustful.
I feel miserable.
I feel loathing.
I'm lonely.
My spirit moves.
I feel rejected.
It pleases me.
I'm proud.
I'm patient.
I feel passion.
It is an outrage.
I feel a little panic.
I have hope.
I cannot find hope.
I'm happy.
I feel hate.
Harumph.
I feel guilty.
I'm grateful.
I'm a little grouchy.
I feel jovial.
I feel jubilation.
I feel isolated.
It makes me jolly.
It's interesting.
It's irritating.
This is humiliating.
I take offense.
I have my doubts.
Let's do this.
I'm beat.
It could happen!
The wrath rises within me...
I am ready for this.
It's wondrous.
It's worrisome.
That did not shock me.
I am not upset by this.
Takes all kinds these days.
What is it this time...
This is gaiety.
I'm excited.
Things usually don't work out
I feel pretty good.
I've been wronged.
Why me?
I feel resentful.
I feel restless.
I feel remorse.
I repent of my deeds.
I'm relieved.
I feel regret.
I'm uneasy.
I'm unhappy.
I feel tenderness.
Thrilling.
I am ashamed.
I'm sympathetic.
I will serve.
This has shaken me.
That was not amusing.
I'm not angry.
That wasn't amazing.
I guess I should be feeling ambivalent right now.
I can take this.
I guess that would be alienating.
I don't feel agitated.
I'm not feeling aggravated.
I'm not averse to it.
I am not held in awe.
That is not in the least bit arousing.
Astonished?  No.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
This is nothing.
No, that's not annoying.
That was not satisfying.
I suppose this would be a joyous occasion.
This does not scare me.
I am not feeling sad right now.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
Grief?  I feel nothing.
There is no need for celebration.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I do not accept this.
There's not much to admire here.
There is no need to feel vengeful.
I laugh in the face of death!
There is no love.
I do not see the bliss in this.
This isn't exasperating.
I am not exhilarated.
What's inside me isn't emptiness exactly...
I'm not enjoying this.
This isn't embarrassing.
I don't feel very empathetic.
I am not eager.
I'm not elated.
I'm not feeling gloomy.
I don't feel glum.
This isn't frustrating.
I'm not gleeful.
I don't feel free.
I guess that could have given me a fright.
I should be feeling ferocious right now.
I am not fond of this.
There's nothing to be dejected about.
I am not filled with delight.
I don't feel contempt.
I am not contented.
I don't care.
This isn't confusing.
That's nothing to be bitter about.
It isn't boring.
I feel no displeasure.
This isn't distressing.
I don't dislike that.
I'm not dismayed.
It'll take more than that to disgust me.
This won't make me lose faith.
I will not despair.
I'm not disappointed.
I'm not feeling nostalgic.
I'm not optimistic.
I am not mortified.
I don't feel nervous.
I am not burning with lust.
I'm not miserable.
I am not filled with loathing.
I'm not lonely.
This does not move me.
I don't feel rejected.
I take no pleasure in this.
I am not proud.
I am not feeling patient.
I'm not feeling passionate.
This doesn't outrage me.
I'm not panicking.
I am not hopeful.
I will not lose hope.
I am not happy.
I feel no hatred.
That doesn't make me grumpy.
I don't feel guilty about it.
I'm not feeling very grateful.
No, I'm not grouchy.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I don't feel isolated.
I'm not jolly.
No, I'm not interested.
This isn't irritating.
No, this isn't humiliating.
That doesn't insult me.
I'm not expecting anything.
I have no doubts.
I could be questioning my life right now.
This isn't a defeat.
Wrath has not risen within me.
I have no zeal for this.
There is no sense of wonder.
I'm not worried.
gave
 was destroyed
This doesn't excite me.
placed
I should be feeling great.
There is no gaiety.
I'm just not enthusiastic.
There's no reason to be pessimistic.
There's nothing to be indignant about.
I don't feel sorry for myself.
I do not resent this.
I don't feel restless.
I feel no remorse.
I am not repentant.
I don't feel relieved.
I have no regrets.
I'm not uneasy.
That doesn't make me unhappy.
I don't feel tenderness.
There was no thrill in it.
I have no shame.
There will be no sympathy from me.
I bow to no one.
I can keep it together.
died in magma
burned in dragonfire
was slain
was scuttled
drowned
suffocated
was shot and killed
bled to death
died in a cage
was murdered
was crushed by a rock
fell into a chasm
was crushed
was crushed by a bridge
burned to death
was scalded to death
 reunited with 
 due to your efforts
You were
 was
would not give
I was reunited with 
obtained
starved to death
died of thirst
I died.
fell to the passing years
I found 
 dead.
 and it is all thanks to 
I found myself dead.
died
 perpetrated 
was slaughtered
leapt from a great height
collapsed
was drained of blood
was scared to death
died in the dark
building destruction
vandalism
a murder
disorderly conduct
a job order violation
a conspiracy to slow labor
a production order violation
a export prohibition violation
was beheaded
was crucified
was killed by spikes
froze to death
died in the heat
died in the cold
died in a trap
vanished
died of an illness
was put to rest
was hacked to pieces
was left out to suffocate
was burned alive
was fed to beasts
was buried alive
was executed by drowning
 was performed
danced
perform
a performance of
performed
play
sang
chanted
Somebody refused to name themself
 demanded submission from 
You refused to name yourself
 refused to give a name
 self-identified
Somebody named themself
I saw a performance of 
You named yourself
 the story of 
 told the story of 
I saw 
a telling of
blood-drinking
I told the story of 
a theft
a robbery
played
 recited 
 was recited
I recited 
a recital of
story of 
 was told
I can't believe 
It feeds on blood.
This is a masterpiece.
 is dead?
I shall name you 
This is a true masterpiece.
I have improved my 
I have mastered 
How fleeting life is...
Gruesome wounds!
Has the tide turned?
How fragile we are...
This is a fight!
In the midst of conflict...
It is drinking the blood of the living.
The battle rages...
I am a parent.
Children.
I played with 
I have communed with 
I am awoken to 
I played make believe.
 escalated a conflict with 
I realized 
A battle!
There's fighting!
Who's skulking around there?
Somebody up to no good...
Is that a weapon?
Is this an attack?
I have fallen for 
Oh, 
You can't take me alive!
I asked to become a citizen.
I have a part in this.
I won't go down without a fight!
This is my fight too.
I cannot just stand by.
I defeated 
I murdered 
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I requested that more weapons be produced in a meeting.
I yelled at somebody in charge.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
Death...
 is really dead.
 is so brief...
Death is all around us.
Can it all end so quickly?
Our time in 
So easily broken...
Those injuries...
I am together with my 
I am reunited with my 
I am separated from 
Oh, where is 
 has killed.
Slayer.
, slayer of 
, slayer.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased pet.
I had a nightmare about my deceased spouse.
tortured
I was 
tormented
possessed
I had a nightmare about the dead.
haunted
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
arranged 
I was near to 
my own
 on display
 in my personal museum
A visitor complained about being prevented from leaving.
a piece
My clothes are in tatters.
My clothes actually rotted right off of my body.
My spouse lost the baby.
I am wearing old clothes.
I was released from confinement.
I lost the baby.
I lost a pet.
I threw something.
I've been out in the sunshine again after a long time away.
I'm sleepy.
I've been on a long patrol.
I was nauseated by the sun.
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
I was not able to make suggestions about work allocations.
I was unable to request weapon production.
I need a drink.
I must pray to 
I'm starving.
I have been away from people for a long time.
I'm dehydrated.
I'm hungry.
I haven't slept for a very long time.
I'm thirsty.
of my father
of my child
of my sibling
of my mother
of my spouse
of my lover
 by the ghost 
of a pet
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I practiced at the archery target.
I had a sparring session.
of an acquaintance
I did my combat drills.
of my animal training partner
of my friend
This place could really use some more trouble.
I'm feeling argumentative.
I could really use a good meal.
I just want to fight somebody.
I want to see a great beast.
I need more.
I long to make romance.
It would nice to get out in nature and see some creatures.
I've been wounded.
I didn't sleep soundly due to the noise.
I have unmet needs.
I've been injured badly.
I just wish to help somebody.
I want to puzzle over something.
I need to wear fine things.
I need to get away from here and wander the world.
I want to spend some time with family.
I want to see my friends.
I need some excitement in my life.
I need to learn something new.
It has been long time since I've done something creative.
I miss having art in my life.
I need time to contemplate.
I need something to do.
I need to perfect my skills.
I just want to slow down and take it easy for a while.
I wish to make something.
I must practice the fighting arts.
I need to pause and reflect upon myself.
We must make merry again.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I was rejected by 
My request was approved.
I am now part of 
I was denied residency in 
I was re-elected.
I can now reside in 
My punishment was reduced.
I won the election.
A mandate deadline was missed.
There wasn't enough work last season.
There are not enough cages and chains.
My mandate was ignored.
My punishment was delayed.
A criminal's punishment was delayed.
My request was ignored.
Nobody could be punished for failing to obey my commands.
It was raining on me.
I was in a snow storm.
I was out in the rain.
I've been rained on.
I was able to rest up.
I was caught in freakish weather.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was considering the demands I've made.
A criminal could not be properly punished.
I was close to a waterfall.
I got caught in dust underground.
I got caught in a miasma.
I was caught in smoke underground.
I was out in a blizzard.
It was snowing on me.
 finely-crafted
 superior
I put on a
 well-crafted
I have been eating the same old food.
I ate rotten food.
I was beaten with the hammer.
I could not find the hammer.
I don't have enough cabinets.
I don't have enough weapon racks.
I had a drink.
I don't have enough chests.
 item.
I ate a meal.
n exceptional
 truly splendid
I am uncovered.
I don't have a shirt.
I was knocked out by a cave-in.
My deadline was met.
I have attained a higher rank of nobility.
I have entered the nobility.
I smashed up a building.
I toppled something over.
I was beaten as a punishment.
I was beat somebody with the hammer.
I started a fist fight.
I beat somebody as a punishment.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I have no shoes.
I had to eat my beloved pet to survive.
The tax collector's escorts stole my property.
I lost some property to taxes.
I put a piece on display.
I finished up some work.
I chained up a creature.
I gelded a creature.
I slaughtered an animal.
I put a creature in a cage.
The tax collection did not go smoothly.
I made 
Tax collection went smoothly.
I disappointed the nobility.
I was misinformed about a room during tax collection.
I pleased the nobility.
I do not have adequate protection.
I was unable to reach a room during tax collection.
 arrangements than I do.
There aren't enough dining tables.
dining
sleeping
burial
office
I don't have enough armor stands.
Somebody has better 
I brought somebody to rest in bed.
I felled a tree.
I formed a bond with my animal training partner.
I was rescued.
I didn't have a dining room.
There aren't enough chairs.
I ate at a crowded table.
I ate in a dining room.
I was attacked by the dead.
I was attacked by my own dead 
I killed somebody in a sparring accident.
I was attacked.
I had a bath.
I had a bath with soap!
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I drank water mixed with pus.
I drank foul water.
I drank gooey water.
I drank water mixed with ichor.
I drank slime.
I drank vomit.
I have been drinking the same old booze.
I drank bloody water.
 was given away.
I acquired 
I was accosted by 
I was pestered by 
I got into an argument
I am forming a grudge against 
friends with 
a new friend
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
I played with my pet.
I was confined.
I acquired something.
I adopted a new pet.
powerful knowledge
I've made a breakthrough regarding 
I read 
I learned 
I wrote 
an untitled composition
I taught 
I learned about 
I have a new sibling.
I have become a parent
I got married.
I have new siblings.
I've been mulling over 
I gave birth to 
I just don't understand 
I've been discussing 
I slept on the floor.
I slept in the mud.
I slept without a proper room.
I slept in a bedroom.
I had a drink without using a goblet.
I was near to a caged 
I had a drink, but it had gone bad.
I drank water without a well.
My artwork was defaced.
I was evicted.
I slept in the dirt.
I slept on a pile of driftwood.
I slept on rocks.
I slept on ice.
I slept in the grass.
I slept on a rough cave floor.
I talked to my child.
I visited with my animal training partner.
I talked to my mother.
I talked to my father.
I talked to my lover.
I talked to my sibling.
I visited with my pet.
I talked to my spouse.
a great setting
a very good setting
a setting worthy of legends
a fantastic setting
I talked to somebody.
I conducted a meeting in 
I talked to my friend.
I talked to an acquaintance.
my pet
my spouse
There was an incident.
The body of 
I received food.
I gave somebody food.
I received water.
I gave somebody water.
my acquaintance
 decayed without burial.
my child
my animal training partner
my mother
my father
my lover
my sibling
It was legendary.
It was fantastic.
That's terrific!
I enjoyed performing.
That is sad but not unexpected.
That is terrible.
I hate it.
I am afraid of it.
No doubt.
Truly.
I agree completely.
So true, so true.
It was okay.
I'm conflicted.
It was great.
It was good.
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
a very poor setting
a poor setting
a horrible setting
an awful setting
a good setting
a horribly substandard setting
It is terrifying.
I don't know anything about that.
It was
This must be stopped by any means at our disposal.
I do not have a tomb.
I talked to somebody important to our traditions.
I had no room for an official meeting.
I thought about my tomb.
is good.
is pretty good.
shows such talent.
That sounds like the 
is splendid.
is really quite good!
That sounds almost like the 
is great.
could be better.
could be worse.
is fine.
is alright.
That sounds vaguely like the 
is okay.
is alright!
has promise.
This singer
This chanter
 player
This recitation
That sounds just like the 
I concur!
This storyteller
is legendary.
!  Amazing ability.
?  Unbelievable talent!
.  How can I even describe the skill?
is awesome!
is magnificant!
This dancer
is fantastic!
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
The lyrics are my favorite poetry.
This is my favorite poetry.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
Why is there a riddle in the lyrics?  I hate riddles.
I hate riddles.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
couldn't be much worse.
is terrible.
is lousy.
is a waste of time.
is no good.
stinks!
is middling.
Is that supposed to be the 
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
This is my favorite dance.
The accompaniment is my favorite music.
makes me retch.
?  Awful.
is just bad.
doesn't belong here.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
I love the solemn lyrics.
I love solemn poetry.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
That was a legendary hunt!
That was a magnificent hunt!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
The lyrics are so funny!
This poetry is so funny!
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
I love the light lyrics.
I love light poetry.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I love the ribald lyrics.
I love ribald poetry.
a few weeks ago
a month ago
several days ago
a week ago
not one day ago
a few days ago
not one hour ago
a few hours ago
long ago
long, long ago
several years ago
many years ago
a year ago
a few years ago
a few months ago
months ago
We are rid of an enemy.
We are rid of a nuisance.
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
That was hunter's work.
We are saved from a mighty enemy!
That was a great hunt!
That was a worthy hunt.
not a quarter hour ago
not a half hour ago
just now
a few minutes ago
in a time before time
in the future
The defenseless are safer from outlaws.
You have my thanks.
night
dawn
There is a mist outside.
Seems a pleasant enough 
Look at the fog out there!
There is fog outside.
Looks like rain outside.
Looks to be snowing outside.
It is snowing.
Curse this fog!  I cannot see a thing.
What is this?  
It is raining.
 out there.
I wonder what the weather is like outside.
sunset
 was slain
by a 
the forces
many foes
creatures
a member
I slew 
a creature
Is that 
 falling outside?
It is scorching hot!
It is freezing cold!
many died
the forces of 
by the forces of 
 died
eloquence
fairness
truth
cunning
friendship
power
loyalty
family
introspection
self-control
independence
stoicism
artwork
cooperation
decorum
tradition
It is a starless night.
It is hot.
The weather looks to be fine today.
The stars are bold tonight.
Look at those clouds!
The weather does not look too bad today.
I hope this fog lifts soon.
I hope this mist passes.
nuances
worthlessness
value
  And what a wind!
It is a nice temperature today.
It is cold.
What a wind!
rage
grim
grief
triumph
alarm
shock
knowledge
suspicion
vengefulness
terror
love
bliss
sadness
satisfaction
fear
skill
hard work
martial
prowess
merriment
craftsmanship
tranquility
harmony
nature
peace
commerce
romance
perseverance
leisure
sacrifice
competition
caring
confusion
bitterness
boredom
aversion
arousal
astonishment
disgust
dislike
despair
disappointment
dejection
delight
contempt
contentment
agony
alienation
agitation
aggravation
adoration
affection
acceptance
admiration
anxiety
apathy
anguish
annoyance
amusement
anger
amazement
ambivalence
happiness
hatred
grumpiness
guilt
gratitude
grouchiness
gloom
glumness
isolation
jolliness
interest
irritation
humiliation
insult
hope
hopelessness
empathy
emptiness
elation
embarrassment
distress
eagerness
dismay
displeasure
frustration
glee
fondness
fright
exhilaration
ferocity
enjoyment
exasperation
resentment
righteous
remorse
repentance
relief
regret
rapture
rejection
tenderness
thrill
shame
sympathy
pity
servile
indignation
self
mortification
nervousness
lust
misery
loathing
loneliness
joviality
jubilation
pleasure
pride
patience
passion
outrage
panic
nostalgia
optimism
I'm a true 
Greetings
Hello
Greetings.
Salutations
([LIP])
([lip])
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
A legend?  Here?  I can scarcely believe it.  
I am honored to be in your presence.  
.  It is good to see you.
 is dumbstruck for a moment.
I thought you called yourself 
An honor as always.  How can I be of service?
angst
defeat
wrath
zeal
wonder
worry
uneasiness
unhappiness
excitement
euphoria
gaiety
enthusiasm
pessimism
expectancy
doubt
Have you written a new poem?
Is it time to make music?
It really is a pleasure to speak with you again.
Do you have a story to tell?
I have nothing for you.
I value your loyalty.
Thank you for protecting our wisdom.
Don't try to throw your weight around.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Don't walk off with anything.
It is amazing how far you've come.  Welcome home.
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Are you still dancing?
Are in a foul mood?
It's great to have a friend like you!
And what exactly do you want?
.  Please be respectful of the materials.
How are you, my 
.  What can I do for you?
You are welcome at 
It is good to finally meet you!  
Welcome home, my child.
Don't let the enemy rest.
Are you hunting for treasure?
Long live the cause!
Thank you for keeping us safe.
Let's not hurt anybody.
Make any good deals lately?
Are you ready to learn?
Been in any good scraps today?
, replacing 
  I hear 
 became 
ruler
 claimed 
 in the name of 
 informed 
 that tribute would no longer be offered 
waited out an insurrection in 
crushed an insurrection in 
lost 
 after an insurrection
I hear that there is an insurrection against 
I hear that 
 has a real mean streak.
  Best keep your head down.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
 refused an offer of peace from 
 regarding the conflict between 
 accepted a peace offer from 
 to stop the conflict between 
 refused 
 demand of tribute from 
 agreed to 
 offer of tribute from 
 just before an army
 led by 
I hear that refugees calling themselves 
 fled
We banded up as 
 and escaped
We had to pull out of 
 gave up on their occupation of 
I have 
 has 
 was destroyed.
 is in 
I heard that there was an incident.
was kidnapped
 descended upon the place.
I heard that 
 after a long journey from the lands of 
I hear that a group from 
We founded 
 founded 
 reclaimed 
 on behalf of 
We reclaimed 
I hear that a group calling itself 
 moved on in search of a better future
 after the horrible mismanagement of 
We formed 
 in order to find better lives
This place has been conquered
 has been conquered
 left to reclaim the ruins
 left to found a new settlement
ARCH_ELEMENT
JUSTIFICATION
SPHERE
DEF_SPHERE
RACE
INDEF_FAMILY_RELATIONSHIP
ORDINAL
UNIT_NAME
WRITTEN_CONTENT
IDENTITY
BATTLEFIELD
INTERACTION_INSTANCE
ACTIVITY
BREED
SQUAD
FORMATION
something
CONTEXT
PLACE
the wilds
 does not possess 
 (to 
 is not in 
I do not have 
FAMILY_RELATIONSHIP
NUMBER
SITE
SUBREGION
HIST_FIG
ABSTRACT_BUILDING
ENTITY
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
BELIEF_SYSTEM
SPEAKER
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
ARMY_CONTROLLER
ARMY_TRACKING_INFO
VEHICLE
ARMY
REGION_WEATHER
CREATION_ZONE
INCIDENT
CRIME
RHYTHM
OCCUPATION
DANCE_FORM
SCALE
POETIC_FORM
MUSICAL_FORM
CULTURAL_IDENTITY
AGREEMENT
This insidious evil is 
Seek this place if you hunt 
Sometimes animals just get out of control.
Seek this place if you wish to confront 
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
 assumes a beastly form to terrorize us.
Our people have been pestered by skulking villains.
Prisoner
  Body corrupted beyond reckoning, 
The creature is 
Slave
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
forgetful guard
I am a slave of 
 of the 
, as are you
There's absolutely nothing interesting around here.
I am a 
 is marching here!
 is marching on 
Can you lead me to battle and a warrior's death?
 is our family's ancestor.
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
But mostly I just like to drink.
How I long for some excitement in my life...
I am a prisoner of 
Please help me to escape from this place.
  They have a 
 called 
There are foul goings-on 
over at 
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
has been harassing people over in 
The army of 
, led by 
has been harassing people right here on the streets of 
around here
A bandit gang calling itself 
 somewhere 
I don't know very much about it.
I am the 
 have been known to hunt out there.
 roam freely out there.
Savage beasts call it their home.
!  It's terrifying.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
I've defeated many fearsome opponents!
We are in 
[PRO_OBJ]
[PRO_POS]
 STORKIS 
[PRO_SUB]
 STRANGUS 
 AUGIS 
 named 
There is a tavern there
]  No...  I don't want to talk about it.
There is a great keep there
The head of the family is 
 is overcome for a moment.
 is the head of the family.
Our family's ancestor is 
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
 housing 
 is there.
There is a library there
There is a tomb
There is a temple
 there
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
I'm not sure exactly where to look.
Hey...  that sounds like a great idea!
That's such a fantastic idea.  I can't wait to be off!
It's such a noble pursuit.  Let's go immediately!
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
Take me away from here.
Let us leave as soon as possible.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
 here
a dark tower
the dungeon
The surrounding area is called 
Search first in 
  [You receive a detailed description.]
I've heard of a place called 
 to the 
hello
Nevermind
Greet listener
greet
I am unfit to brave danger with you.
I would...  rather not.
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
Express your emotions (new menu)
express
demand
object
trouble
Demand an item (barter screen)
nevermind
Summarize the many troubles
A demonstration of your skill might convince me.
Keep practicing!
Let's spread the joy!
The performances will be great.
I'd love to travel and create art.
The performing arts are so important.  Let's go!
It would be so great to perform and make people happy.
I so love the performing arts.  It's time to go!
I have no interest in your objectives.
I cannot give up my quest for 
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Can you manage a troupe so large?
rumor
tell
Bring up specific incident or rumor (new menu)
incident
directions
where
Ask for directions (new menu)
march
abduction
conflict
army
crime
fight
Ask about 
death
favor
request
values
Ask favor, place request, make demand or issue order (new menu)
State your values (new menu)
state
feeling
emotion
Ask about somebody (new menu)
reputation
claim
Claim this site for yourself and 
troupe
Claim this site for yourself (group naming menu)
order
Create a performance troupe together (group naming menu)
leave
Complain about the agreement
Cancel the agreement
cancel
follow
come
stay
Ask listener to follow you
Order listener to 
kill 
Tell listener that nothing has changed
nothing
journey
agreement
complain
Bring up the journey together
vermin
ruffian
bandit
skulking
beast
criminal
kidnap
occupation
Ask listener to wait here
wait
Ask for directions to 
Ask for the whereabouts of 
troubles
Request a guide to 
treasure
Inquire about any troubles
troublemaker
Accuse the speaker of being a troublemaker
Describe the refugees created by the attack of 
accuse
Summarize your views on the opposition to 
overview
opposition
stakeholders
 at this location
writing
you slew 
 (This occurred 
Discuss the missing artifact 
Summarize the conflict in which 
Summarize your views on 
artifact
relations
land
Go into 
diplomacy
Give an order based on 
's relationship with 
drive the forces of 
drive 
other
rebels
forces
Summarize the local disposition of the forces of 
patrol
guards
Summarize the hold of 
 on its territory
conspiracy to slow labor
prohibition
job order violation
export prohibition violation
export
production
violation
conduct
building
murder
disorderly
labor
crime of murder
conspiracy
slow
 possession of 
 refusal to give 
the destruction of 
 gaining of 
 giving of 
 placement of 
Bring up 
Somebody
Bring up the death of 
production order violation
Bring up the reunion of 
Bring up your death
reunited
Bring up your reunion with 
rescue
reunion
presence
 presence
Spread rumor of 
 ascension
succession
leader
 attack on 
 escalated attack on 
's offer of peace
's cessation of tribute to 
's refusal of 
's demand for tribute
's acceptance of 
's offer of tribute
's presence
tribute
blood
drinking
robbery
crime of blood-drinking
theft
crime of robbery
destruction
crime of theft
submission
 demand of submission from 
refuse
 refusal to identify to 
identity
 self-identification to 
give
name
founding
's foundation
reclaim
's reclamation
crushed
insurrection crushed
failure
failed insurrection 
Spread rumor of your reunion with 
Spread rumor of the reunion of 
 toward 
Spread rumor of the occupation of 
 to found a site in 
invasion
's march
 to reclaim 
flight
's flight
's withdrawal from 
refugees
's harassment
withdrawal
's claim
harassment
revolution
overthrow 
Spread rumor of the 
overthrow
Spread rumor of the insurrection
 against 
's abandonment
insurrection
List available services
list
service
room
sell
Ask about available services, drinks, rooms, etc.
debts
extend
rent
Rent room for 
Request free room
free 
drink
Yell out service order
Order 
Spread rumor of your possession of 
's possession of 
location
's presence in 
Spread rumor of the abduction of 
's destruction
 death
Spread rumor of your abduction
barter
deal
Trade or settle debts
trade
Spread rumor of your lack of possession of 
's lack of possession of 
absence
's absence from 
permission
rest
Ask for permission to stay for a day
sleep
emotions
Ask about listener's family
Ask how listener is feeling
feelings
refusal
Suggest that the listener trade 
the object
accept
stop
Accept that the listener will not trade 
Ask for a cease to hostilities
cease
take
show
Exchange, give, take or show personal items
exchange
Confirm service order
confirm
Extend room rental for 
Extend use of free room
profession
work
structure
Inquire about listener's profession
join
Ask about the structure you are in
offer
Ask listener to join you (new menu)
surrender
Welcome yourself to your new home
Demand that the listener yield
yield
drop
Demand the listener's identity
Demand that the listener drop 
boast
transfer
Brag about your past violent acts
brag
Raise alarm
intruder
welcome
home
Refuse to have 
agree
Agree to have 
 accept homage from 
suggest
Ask the listener for the location of 
Offer peace between 
Demand that 
homage
Cancel tribute from 
 pay homage to 
Offer to have 
Agree to make peace between 
Refuse to make peace between 
fled
Ask about the local ruler
Ask if anybody fled from this site
flee
groups
exile
scout
Ask about other groups with a stake in this site
encourage
Comment on natural surroundings
weather
Offer encouragement
village
Comment on weather
Ask about this site's neighbors and trade partners
neighbors
Agree to the adoption
Refuse the adoption
Accept the position
Refuse the position
adopt
Ask listener to adopt 
position
Offer listener your position as 
guard
armies
withdraw
Ask about the position of this group's forces
Ask how strong this group's hold over its lands is
hold
Ask listener why they are traveling
travel
return
Refuse to share this information
back
Return to current topic (new menu)
change
subject
skip
Change the subject (new menu)
Give report pertaining to service as a 
duty
happened
Ask listener to join you and be rescued
Ask what happened
what
Say that you have no family
Say that you don't remember
Invoke true name to compel service from listener
Accuse listener of being a night creature
invoke
banish
area
Invoke true name to banish listener
Ask about the surrounding area
surroundings
Bypass greeting (new menu)
bypass
done
quit
goodbye
creature
Say goodbye
 work as 
Refuse listener work as 
grant
Grant 
scribes
Grant listener work as 
mercenaries
monster slayers
Refuse invitation to join 
decline
invite
Accept invitation to join 
Refuse request to join 
Invite listener to join 
Ask to join 
Accept into 
Ask to be made a 
tavern
Request duty or advice pertaining to service as a 
advice
praise
task
report
Praise listener for completing the task
performers
scholars
 to made 
tavern keepers
slayer
Ask for 
keeper
monster
 to offer condolences
Suggest traveling to 
 to be 
Suggest talking to 
State 
's location
Reply to greeting (impersonation)
impersonate
condolences
sorry
vigilant
Offer condolences
Tell listener to enjoy peace and remain vigilant
enjoy
 to find a relative
State that you weren't acquainted
Refuse request to become a 
Accept as a 
Refuse invitation to become a 
Accept invitation to become a 
kick
Leave 
Kick listener out of 
reply
Refuse conversation
Ask to be rescued
Reply to greeting
Invite listener to become a 
Ask to become a 
Revoke listener's status as a 
revoke
State opinion that it is sad but not unexpected
expected
State opinion that this is the life for you
life
State opinion that it was inevitable
inevitable
force
State opinion that it is not your problem
outlaws
State that you are right in all matters
State that you don't know anything about it
State that they are outlaws
State opinion that it is terrifying
terrifying
State opinion that it is terrible
terrible
adventure
Ask listener to guide you to a location
entertain
Ask listener to join you on adventures
Request suggestion for course of action
Ask listener to join you as entertainer
Ask listener's course of action
action
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
respond
Ask listener to join you in a rescue
place
Respond to join request
guide
site
Agree completely
State that this is fantastic
State that it was okay
okay
great
State that it was good
fantastic
State that it was great
favorite
State that this is your favorite music
State that this is your favorite dance
State that this is okay
State that this is no good
State that this is great
State that this is good
best
State that you don't care
terrific
State that it is for the best
conflicted
State that it is terrific
right
State that you are conflicted
legendary
State that it was fantastic
performing
State that it was legendary
State your general fear
State that you enjoyed performing
State your general hatred
hate
solemn
State that you hate solemn poems
State that you hate light poems
State that you love solemn poems
State that you love light poems
light
ribald
State that you disapprove of ribald poems
State that listener protected the defenseless from outlaws
protected
State that listener had a good hunt
State that listener saved you from an enemy
saved
enemy
State that listener's hunt saved you from an enemy
hunt
riddle
State that you hate riddles
State that you hate reflective poetry
State that you love riddles
State that you love reflective poetry
reflective
State that this is your favorite poetry
poetry
poems
State that you love ribald poems
State that you love raunchy poems
raunchy
State your amusement
funny
State that you are embarrassed by this kind of humor
humor
Ask listener to come to the market later
Remind listener of pending service
later
Ask listener to come to your store later
Initiate bartering
Ask listener to come to the trade depot later
Do business
business
Tell listener to try a shopkeeper
shopkeeper
Tell listener you don't work here
Mention services to listener
Tell listener both of you must be at location
both
pending
Tell listener that no services are available
comply
Agree to follow
deny
Comply with order
Grant sleep permission
Deny sleep permission
defenseless
oulaws
Ask listener to come closer
closer
refer
older
occupied
Refer listener to somebody older
Apologize for being otherwise occupied
apologize
Say something general about your emotional state or thoughts
thoughts
master
Ask listener to wait until you've returned home
Grovel before your new master
grovel
Tell the listener that they've found you
found
surprise
Praise for returning 
lair
Express astonishment at seeing 
Say something about your family
Announce that you are hunting in your lair
Say something about your family's ancestor
ancestor
 is dead
Give your opinion of 
Profess total ignorance
Tell the listener that 
Recommend 
 as a guide
Tell listener about 
Provide directions to 
Say something about this site's trade partners
Say something about the local area
Explain your current journey
explain
Provide the location of 
Provide the whereabouts of 
opinion
Provide the location of specific place
dismissal
Press the argument
flattery
Express outrage over dismissal
Deride flattery
deride
Flatter the listener
flatter
dismiss
Respond passively
Dismiss the listener's argument
argument
Agree to drop the argument
press
argue
Yield
Agree to cease hostilities
hawk
Yield in terror
prophesize
Hawk your wares
Prophesize
prophecy
Acquiesce (changes your values)
acquiesce
 (not your values)
Argue 
Refuse to comply with demand
Refuse to yield
Refuse to cease hostilities
Agree to comply with demand
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great rage
Fail the struggle against great fear
State feelings of great suspicion
Verbally struggle against great alarm
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the struggle against great distress
Fail the struggle against great fright
Announce your night creature status
announce
Say something about your profession
State intention to flee conflict
State your age emphatically
Make terrified outburst regarding fleeing conflict
outburst
Fail the struggle against great horror
Fail the struggle against great grief
fail
Fail the struggle against great shock
failed to load conflict report incident
Fail the struggle against great alarm
State your incredulity
incredulity
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle against great distress
Verbally struggle against great fright
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great agony
Verbally struggle against great anguish
State feelings of great amazement
State feelings of great ambivalence
State feelings of great aggravation
State feelings of great alienation
State feelings of great admiration
State feelings of great agitation
Verbally struggle, greatly shaken
State feelings of great acceptance
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great triumph
State feelings of great grim satisfaction
Verbally struggle against great horror
Verbally struggle against great grief
struggle
Verbally struggle against great shock
State feelings of great vengefulness
Verbally struggle against great terror
State feelings of great gaiety
State feelings of great joy
State feelings of great bliss
State feelings of great excitement
State feelings of great satisfaction
State feelings of great love
State feelings of great emptiness
State feelings of great exasperation
State feelings of great embarrassment
State feelings of great empathy
State feelings of great displeasure
State feelings of great eagerness
State feelings of great disillusionment
State feelings of great dislike
State feelings of great grumpiness
State feelings of great guilt
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great gloom
State feelings of great glumness
State feelings of great ferocity
State feelings of great frustration
State feelings of great aversion
State feelings of great awe
State feelings of great arousal
State feelings of great astonishment
State feelings of great anxiety
State feelings of great apathy
State feelings of great anger
State feelings of great annoyance
State feelings of great disappointment
State feelings of great disgust
State feelings of great contempt
State feelings of great dejection
State feelings of great caring
State feelings of great confusion
State feelings of great bitterness
State feelings of great boredom
State feelings of great repentance
State feelings of great resentment
State feelings of great regret
State feelings of great remorse
State feelings of great rejection
State feelings of great relief
State feelings of great patience
State feelings of great passion
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great shame
State feelings of great sympathy
State feelings of great self-pity
State feelings of great servility
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great irritation
State feelings of great isolation
State feelings of great insult
State feelings of great interest
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great hatred
State feelings of great hope
State feelings of great outrage
State feelings of great panic
State feelings of great nostalgia
State feelings of great optimism
State feelings of great lust
State feelings of great nervousness
State feelings of great loathing
State feelings of great loneliness
State feelings, greatly enraptured
State feelings, greatly thrilled
State feelings of great pleasure
State feelings of great pride
State feelings of great joviality
State feelings of great jubilation
State feelings of great happiness
State feelings of great jolliness
State feelings of great euphoria
State feelings of suspicion
State feelings of great enthusiasm
Verbally struggle against great pessimism
State feelings, greatly expectant
Verbally struggle against great doubt
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings of great affection
State feelings of great amusement
State feelings of great zeal
State feelings of great adoration
State feelings of great worry
State feelings of great wrath
State feelings of great unhappiness
State feelings of great wonder
State feelings of great freedom
State feelings of great flee
State feelings of great exhilaration
State feelings of great fondness
State feelings of great elation
State feelings of great enjoyment
State feelings of great contentment
State feelings of great delight
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against dismay
Verbally struggle against distress
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against terror
Verbally struggle against agony
State feelings of alienation
State feelings of amazement
State feelings of agitation
State feelings of aggravation
State feelings of acceptance
State feelings of admiration
Verbally struggle against mortification
Verbally struggle, shaken
State feelings of grim satisfaction
Verbally struggle against fear
State feelings of triumph
Verbally struggle against rage
Verbally struggle against horror
Verbally struggle against grief
Verbally struggle against alarm
Verbally struggle against shock
State feelings of joy
State feelings of vengefulness
State feelings of excitement
State feelings of gaiety
State feelings of love
State feelings of bliss
Verbally struggle against sadness
State feelings of satisfaction
State feelings of empathy
State feelings of emptiness
State feelings of eagerness
State feelings of embarassment
State feelings of dislike
State feelings of displeasure
State feelings of disgust
State feelings of disillusionment
State feelings of grouchiness
State feelings of grumpiness
State feelings of glumness
State feelings of gratitude
State feelings of frustration
State feelings of gloom
State feelings of exasperation
State feelings of ferocity
State feelings of astonishment
State feelings of aversion
State feelings of apathy
State feelings of arousal
State feelings of annoyance
State feelings of anxiety
State feelings of ambivalence
State feelings of anger
State feelings of dejection
State feelings of disappointment
State feelings of confusion
State feelings of contempt
State feelings of boredom
State feelings of caring
State feelings of awe
State feelings of bitterness
State feelings of remorse
State feelings of repentance
State feelings of relief
State feelings of regret
State feelings of passion
State feelings of rejection
State feelings of panic
State feelings of patience
State feelings of sympathy
State feelings of tenderness
State feelings of servility
State feelings of shame
State feelings of righteous indignation
State feelings of self-pity
State feelings of resentment
State feelings of restlessness
State feelings of interest
State feelings of irritation
State feelings of humiliation
State feelings of insult
State feelings of hope
State feelings of hopelessness
State feelings of guilt
State feelings of hatred
State feelings of optimism
State feelings of outrage
State feelings of nervousness
State feelings of nostalgia
State feelings of loneliness
State feelings of lust
State feelings of isolation
State feelings of loathing
State feelings of pride
State feelings, enraptured
State feelings of jubilation
State feelings of pleasure
State feelings of jolliness
State feelings of joviality
State feelings of glee
State feelings of happiness
Verbally struggle against pessimism
State feelings of euphoria
Verbally struggle against doubt
State feelings of enthusiasm
Verbally struggle, defeated
State feelings, expectant
State feelings, thrilled
Verbally struggle against existential crisis
State feelings of adoration
State feelings of affection
State feelings of wrath
State feelings of zeal
State feelings of wonder
State feelings of worry
State feelings of uneasiness
State feelings of unhappiness
State feelings of fondness
State feelings of freedom
State feelings of enjoyment
State feelings of exhilaration
State feelings of delight
State feelings of elation
State feelings of amusement
State feelings of contentment
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
State minor feeling of vengefulness
Dismiss minor feeling of terror
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of admiration
State minor feeling of agitation
Dismiss minor feeling of being shaken
State minor feeling of acceptance
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of shock
Dismiss minor feeling of horror
State minor feeling of suspicion
Dismiss minor feeling of alarm
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of satisfaction
State minor feeling of love
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of amazement
State minor feeling of ambivalence
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of caring
State minor feeling of confusion
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of aversion
State minor feeling of awe
State minor feeling of regret
State minor feeling of remorse
State minor feeling of rejection
State minor feeling of relief
State minor feeling of patience
State minor feeling of passion
State minor feeling of outrage
State minor feeling of panic
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of insult
State minor feeling of interest
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of hatred
State minor feeling of hope
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of lust
State minor feeling of nervousness
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of pleasure
State minor feeling of pride
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State feelings, somewhat expectant
Dismiss minor doubts
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat enraptured
State feelings, somewhat thrilled
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of worry
State minor feeling of wrath
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of contentment
State minor feeling of delight
State minor feeling of affection
State minor feeling of amusement
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of alarm
Acknowledge lack of shock
State minor feeling of euphoria
Acknowledge lack of suspicion
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of loneliness
Acknowledge lack of lust
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of defeat
Acknowledge lack of expectancy
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of pessimism
Acknowledge lack of euphoria
FLIER
PACK_ANIMAL
WAGON_PULLER
COMMON_DOMESTIC
NO_SLEEP
NO_UNIT_TYPE_COLOR
NO_DRINK
NO_EAT
TRAINABLE_HUNTING
TRAINABLE
PET_EXOTIC
OUTSIDER_CONTROLLABLE
LOCAL_POPS_CONTROLLABLE
LOCAL_POPS_PRODUCE_HEROES
STRANGE_MOODS
CASTE_COLOR
CASTE_NAME
PLANT
SPECIFIC_FOOD
REMAINS
remains
SMALL_REMAINS
BENIGN
CANNOT_UNDEAD
NOT_LIVING
VERMIN_MICRO
LIGHT_GEN
IMMOBILE_LAND
IMMOBILE
REMAINS_COLOR
CASTE_GLOWCOLOR
LAYERS_SLOW
NO_BUILD_UP
GAIT
CHANGE_BODY_SIZE_PERC
GRAVITATE_BODY_SIZE
BODY_SIZE
PETVALUE_DIVISOR
PETVALUE
CRAWL
SWIM
WALK
Unknown GAIT flag 
STEALTH_SLOWS
AGILITY
STRENGTH
FIREIMMUNE_SUPER
FIREIMMUNE
MAGMA_VISION
MULTIPLE_LITTER_RARE
WEBIMMUNE
THICKWEB
WEBBER
TRAINABLE_WAR
DESCRIPTION
GNAWER
MAXAGE
LITTERSIZE
ORIENTATION
NO_GENDER
MALE
FEMALE
EXERTION
EXTREME_EMOTION
CONTINUOUS
SECRETION
BLOOD
TEST_ALL
HABIT_NUM
MILKABLE
EXTRACT
CASTE_SOLDIER_ALTTILE
CASTE_ALTTILE
CASTE_GLOWTILE
CASTE_SOLDIER_TILE
CASTE_TILE
EGG_MATERIAL
GRASSTRAMPLE
NO_VEGETATION_PERTURB
DIFFICULTY
BUILDINGDESTROYER
VIEWRANGE
MODVALUE
ATTACK_TRIGGER
CLIMB
HABIT
LAIR_CHARACTERISTIC
LAIR
LAIR_HUNTER_SPEECH
LAIR_HUNTER
TRADE_CAPACITY
SWIMS_INNATE
SWIMS_LEARNED
MANNERISM_ARMS
MANNERISM_FEET
MANNERISM_NAILS
MANNERISM_CHEEK
MANNERISM_LIPS
MANNERISM_KNUCKLES
MANNERISM_HAIR
MANNERISM_MOUTH
VERMIN_NOFISH
VERMIN_NOROAM
FISHITEM
PENETRATEPOWER
VERMIN_BITE
MANNERISM_LEG
MANNERISM_TONGUE
MANNERISM_HANDS
MANNERISM_BREATH
MANNERISM_SIT
MANNERISM_WALK
MANNERISM_SMILE
MANNERISM_LAUGH
SPOUSE_CONVERSION_TARGET
SPOUSE_CONVERTER
CONVERTED_SPOUSE
MANNERISM_EYES
MANNERISM_HEAD
MANNERISM_EAR
MANNERISM_NOSE
MANNERISM_FINGERS
MANNERISM_EYELIDS
MANNERISM_STRETCH
MANNERISM_POSTURE
Unknown Body Group/Relation Token(s): 
NORMAL
TISSUE_LAYER_OVER
TISSUE_LAYER_UNDER
MENT_ATT_CAP_PERC
MENT_ATT_RATES
MENT_ATT_RANGE
Attribute cap perc less than 100, set to 100
ARG2
ARG1
Body detail plan not found:
BODY_DETAIL_PLAN
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
Tissue layer not added because no BP found: 
Unknown Body Part Position Token: 
SKILL_LEARN_RATES
SKILL_RATES
SKILL_LEARN_RATE
SKILL_RUST_RATE
SKILL_RATE
FIXED_TEMP
HOMEOTHERM
VERMIN_NOTRAP
PHYS_ATT_CAP_PERC
PHYS_ATT_RATES
Attribute range greater than 
, repaired
Attribute range less than 
Attribute range not in increasing order, repaired
PHYS_ATT_RANGE
SKILL_RUST_RATES
STRUCTURAL
SCARS
ARTERIES
THICKENS_ON_ENERGY_STORAGE
THICKENS_ON_STRENGTH
PAIN_RECEPTORS
VASCULAR
HEALING_RATE
SMELL
MUSCULAR
THOUGHT
NERVOUS
FUNCTIONAL
SPLINTABLE
SETTABLE
CONNECTIVE_TISSUE_ANCHOR
TL_HEALING_RATE
TL_MAJOR_ARTERIES
TL_CONNECTS
TL_RELATIVE_THICKNESS
SET_LAYER_TISSUE
ARG5
ARG4
ARG3
RELATIVE_THICKNESS
TISSUE_MATERIAL
 missing plural string
Tissue Definition 
TISSUE_NAME
TL_PAIN_RECEPTORS
TL_VASCULAR
CV_REMOVE_CTAG
CV_ADD_CTAG
CV_NEW_CTAG
CV_REMOVE_TAG
CV_ADD_TAG
CV_NEW_TAG
*** Error(s) finalizing the template 
LOCAL_PLANT_MAT
ADD_MATERIAL
Unrecognized Creature Variation Token: 
CREATURE_VARIATION
CVCT_REPLACEMENT
CVCT_TARGET
CVCT_MASTER
CV_CONVERT_CTAG
CV_CONVERT_TAG
COSMETIC
INSULATION
MAJOR_ARTERIES
CONNECTS
SIGHT
BREATHE
FLIGHT
HEAR
Unrecognized Tissue Template Token: 
TISSUE_TEMPLATE
Tissue Template 
TISSUE_LEAKS
TISSUE_MAT_STATE
SUBORDINATE_TO_TISSUE
TISSUE_SHAPE
STYLEABLE
is gigantic and muscular
is very muscular and just gigantic overall
is gigantic with incredible muscles
is gigantic yet weak and skinny
is gigantic but incredibly skinny with virtually no muscles to speak of
is huge, muscular and fat
is gigantic with huge muscles and hanging rolls of lard
body part
has an enormous build but is very skinny
is incredibly skinny yet gigantic overall
is gigantic and quite fat
is very fat and enormous overall
bears untold amounts of fat over a gigantic frame
isn't very muscular but has a gigantic build
is enormous yet very weak
is gigantic yet incredibly weak
BP_LAYERS
BP_RELSIZE
 needs 6 tokens: 
BP_RELATION
 needs 3 tokens: 
BP_POSITION
ADD_TISSUE
 needs 2 tokens: 
[CREATURE:
[OBJECT:CREATURE]
creature_layer
chunks
chunk
Unrecognized Body Detail Plan Token: 
BP_LAYERS_OVER
BP_LAYERS_UNDER
has bulky muscles on a large body
is weak and skinny yet has a reasonably large body overall
has a large body but it is very skinny and frail
is large, muscular and fat
is incredibly muscular and fat, with a large build overall
is very large
is skinny but with a very large body overall
is very large yet quite skinny as well
is large and fat
has a large body and is very fat
has a large body made larger still by mounds of fat
has ill-defined muscles but is large overall
has a large body but is quite weak
is large yet frail
is large and muscular
is very muscular with a large body
is very large and very muscular
is incredibly muscular and very large
is weak and skinny yet has a large build overall
is very large yet also very weak and incredibly skinny
is very large, fat and muscular
is very large and bears great lard rolls and impressive muscles
is gigantic
is enormous yet skinny
has a very large frame but is incredibly skinny
is fat and has a very large body overall
has a very large body with quite a bit of fat on it
is very large and just incredibly fat
isn't strong but is very large
is very large yet weak
is very weak despite being very large overall
is very large with strong muscles
has a short body that is broad yet with few traces of muscle or fat
is stout, muscular and fat
has a short, broad body stacked thick with muscles and lard
is lanky
has a tall, thin body with little fat
has a tall, thin frame with very little fat on it
has a tall, narrow body that is just incredibly skinny
has a tall, thin body layered with some fat
is short, broad and morbidly obese
has a short broad body with ill-defined muscles
has a short broad body with little in the way of muscles
has a short broad body but is very frail
has a stout muscular body
is stout and very muscular
is stout and incredibly muscular
has a short broad body but is kind of weak and skinny at the same time
is tall and thin, weak with few traces of fat
has a tall, skinny body that is very frail
is lanky, with strong muscles and some fat
would be lanky were it not for the massive muscles and slabs of lard
is large
is large yet skinny
is large yet very skinny
has a large body but is incredibly skinny
has a tall, thin frame but manages to be very fat
packs extraordinary obesity on to what was once a tall and thin body
is lanky with ill-defined muscles
is lanky and weak
is lanky and frail
is muscular, tall and thin
is tall, thin and very muscular
is tall and thin with incredible muscles
has a very broad body, with enormous lard pockets packed in with the giant muscles
is incredibly broad-bodied
has an extremely broad body with little fat
has an extremely broad body with very little fat
has an incredibly broad body with almost no fat on it
is fat with an extremely broad body
has an extremely broad body with lots of fat on it
has an incredibly broad body hung with curtains of lard
has ill-defined muscles on an otherwise broad body
has a very broad body but it is frail
is muscular and very broad
is very muscular and broad
is incredibly muscular and has a very broad body
has a very broad body overall but it is weak with little fat on it
has a very broad body but it is frail with very little fat on it
has a very broad, muscular, fat body
has an incredibly broad body with some muscle and fat on it
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
is stout
has a short, broad build overall but is somewhat skinny
has a short, broad body with very little fat
has a short, broad frame with almost no fat on it
is short, broad and fat
has a short broad body with a lot of fat on it
is somewhat weak and has a body that is incredibly broad
has an extremely broad body but is weak
has an incredibly broad body but is very frail
is muscular with an extremely broad body
is has large muscles on a incredibly broad body
is incredibly muscular and broad-bodied
has an incredibly broad body that is somewhat weak with only a little fat on it
has an extremely broad frame with few traces of either muscle or fat
has a broad body with little fat
has a broad body with very little fat
has a broad body with almost no fat on it
is broad and fat
is broad-bodied and very fat
has a broad body made broader still by no shortage of surrounding lard
is broad with little muscle
is broad yet weak
is long, thin and muscular
is long and thin with strong muscles
has a long, thin frame strapped with incredible muscles
has a long, thin body that is somewhat weak with little fat
has a long, thin frame, frail with very little fat
has a long, thin body, thickened by muscle and fat
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a broad body
is very broad-bodied
has a very broad body with little fat
has a very broad frame with very little fat on it
has a very broad body but almost no fat
is fat and very broad
is very broad and fat
has a very broad body and is incredibly fat
has a broad body that is somewhat weak
has a broad body but it is very frail
is broad and muscular
is very muscular with a broad body
has incredible muscles stretched over a broad body
is broad-bodied, though weak and skinny
is frail and very skinny yet with an overall broad body
is broad-bodied, muscular and fat
has a broad body bearing impressive muscles and a great load of fat
has an extremely thin body with almost no fat on it
has an incredibly thin frame with some fat on it
has an extremely thin frame with a lot of fat on it
has an extremely thin frame underlying a massive lardy edifice
is extremely thin with ill-defined muscles
is very weak and extremely thin
is extremely thin and frail
is muscular and extremely thin
is incredibly muscular and very thin
is weak and has a very thin body with very little fat
has a very thin, frail body without visible traces of fat
would be very thin but has opted for some muscle and fat
has a very thin build buried underneath endless muscles and fat
is incredibly thin
has an incredibly thin body with little fat
has an extremely thin body with very litte fat on it
has a long, thin body with very little fat
has a long, thin body with almost no fat on it
has a long, thin body with some fat on it
has a long, thin body with a lot of fat on it
has a long, thin frame hidden beneath copious rolls of lard
is long, thin and somewhat weak
is long, weak and thin
is long and thin but very weak
is very muscular and incredibly thin
has an extremely thin body packed with huge muscles
is weak with little fat and just incredibly thin overall
is a frail, extremely skinny thing
has managed to put some muscle and fat on an extremely thin frame
could be incredibly thin but has massive lardy rolls and enormous muscles
is long and slim
has a long, thin frame with little fat
has a once-thin frame, now belarded
has what was once a thin frame, now bearing enormous, thick layers of fat
is thin and scrawny
is thin and weak
is thin and frail
is wiry
is thin and very muscular
is thin but has incredible muscles
is very frail with an extremely tall and skinny body
is incredibly tall with strong muscles and some fat
is incredibly tall, layered with massive muscles and hanging sacks of lard
is thin
has a thin body with little fat
has a thin body with very little fat
has a thin body with almost no fat on it
has a thin frame with some fat on it
has a very thin frame with a bit of fat on it
has much fat on a very thin frame
would be very thin but bears an enormous lardy burden
is somewhat scrawny and very thin
is weak and very thin
is very thin and weak
is muscular and very thin
is very muscular and thin
is thin, skinny and weak
is thin, frail and incredibly skinny
has a generally thin build with some muscle and fat on it
has a thin frame but it is loaded with muscles and great layers of fat
is very thin
has a very thin body with little fat
has a very thin frame with very little fat
has a very thin body with almost no fat on it
is very tall yet somewhat weak
is very tall yet weak
is very tall yet frail
is muscular and very tall
is very tall and muscular
is very tall with huge muscles
is weak and skinny but very tall overall
is very tall and skinny but also very weak
is very muscular, tall and obese
is very tall
is skinny and very tall
is very tall and skinny
is very tall and incredibly skinny
is fat and very tall
is very tall and fat
is very tall with a hanging apron of lard
is incredibly tall and fat
is scrawny yet extremely tall
is incredibly tall yet weak
is incredibly tall but has a frail body
is muscular and incredibly tall
is very muscular and extremely tall
is incredibly tall and muscular
is incredibly tall and a bit skinny, with ill-defined muscles
is very tall with plenty of muscle and fat
is very tall with huge muscles and great lardy rolls
is incredibly tall
is skinny and extremely tall
is very skinny and even more tall
is incredibly tall and skinny
is fat and extremely tall
is very fat and extremely tall
is very frail and incredibly long
is muscular and extremely long
is very muscular and incredibly long
is incredibly long and muscular
is incredibly long yet is also weak and skinny
is frail and really skinny but also extremely long
is extremely long with muscle and fat in equal measure
is incredibly long with impressive muscles and great sacks of lard
is skinny and incredibly long
is very skinny and extremely long
is incredibly long and skinny
is fat and incredibly long
is extremely long and very fat
is incredibly long, encapsulated in massive layers of lard
is somewhat weak and extremely long
is weak and extremely long
is tall but has quite ill-defined muscles
is pretty tall but also very frail
is tall and muscular
is tall and very muscular
has loaded a tall body with incredible muscles
is tall, weak and skinny
is tall, extremely skinny and frail
is tall, muscular and fat
is tall
is tall and skinny
is tall and very skinny
is tall and incredibly skinny
is tall and fat
is tall and very fat
is tall and belarded by great hanging sacks of fat
is tall and scrawny
is very muscular with a long body
has an incredibly muscular, long body
is long, weak and skinny
has a frail body, long and incredibly skinny
is long, muscular and fat
is extremely muscular, obese and long
is very long
is skinny and very long
is long and incredibly skinny
is fat and long
is long and very fat
is long and incredibly fat
is long and scrawny
is long but weak
is long with a frail body
is long and muscular
is muscular and very long
is very long and muscular
is very long and incredibly muscular
is weak and skinny with a very long body overall
has a very long body, frail and skinny
is very long, muscular and fat
is extremely muscular and lardy and also very long
is incredibly long
is very long and skinny
is very long and incredibly skinny
is fat and very long
is very long and fat
has a very long body that is beset by a morbid corpulence
is somewhat weak and very long
is weak and very long
is very long and frail
is weak, skinny and very short
is very short, very weak and very skinny
is very short yet muscular and fat
is very short but covered with great amounts of lard and with huge muscles
is incredibly short
is skinny and incredibly short
is very skinny and extremely short
is incredibly short and skinny
is very short and fat
carries massive amounts of fat, especially for one so short
is somewhat weak and very short
is weak and really short
is very weak and very short
is very short with well-defined muscular
is very muscular and very short
packs enormous muscles on to a very short body
has put on an extreme amount of muscle, especially for one so short
is weak, skinny and incredibly short
is extremely short, weak and thin
is muscular and fat yet at the same time incredibly short
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is long
is long and skinny
is long and very skinny
is fat and incredibly short
is very fat and extremely short
is incredibly short but somehow packs in an enormous amount of fat
is extremely short with little muscle
is weak and extremely short
is incredibly short and frail
is muscular and extremely short
is very muscular and incredibly short
is incredibly short, if muscular and fat
is as short as can be yet has great muscles and rolls of lard
is short
is short and skinny
is short and very skinny
is short and incredibly skinny
is short and fat
is short and obese
is incredibly short and bears massive lardy rolls
is scrawny and extremely short
is weak as well as incredibly short
is as short as they come and very frail on top of that
is very muscular if incredibly short
has an extremely short body that is incredibly muscular
is weak and skinny as well as incredibly short
is incredibly short, skinny and frail
is short, very weak and incredibly skinny
isn't very tall but makes up for it with muscle and fat
is short yet layered with equal parts of giant muscles and lardy slabs
is very short
is skinny and very short
is very short and skinny
is very short and incredibly skinny
is fat and very short
is short and just incredibly fat
is short and not very strong
is weak and short
is short and very weak
is short and muscular
is short with well-defined muscles
isn't tall but has incredible muscles
is weak, short and skinny
is strapped with massive amounts of muscle and lard
is short and very fat
is short and incredibly fat
is short and scrawny
is short and weak
is very muscular with a short body
is incredibly muscular if a little short
is weak, skinny and short
is weak
is very weak
is muscular
is very muscular
is incredibly muscular
is weak and skinny
is very weak and incredibly skinny
is muscular and fat
carries great muscles on a very short body
is weak and skinny and also very short
is very short, weak and skinny
is very short in length but muscular and fat as well
is very short yet impressively muscular and enormously fat
is skinny and extremely short
is very skinny and even more short
has an incredibly short body but still manages to be very fat
is short in length but muscular and fat
is short with great muscles and copious amounts of lard
has a very short body buttressed by rolls of lard
is very short with ill-defined muscles
is very short and quite weak
is very short and frail
is muscular and very short
is very short and muscular
is skinny with a small build
is very skinny with a small build
is incredibly skinny with a small build
is small and fat
has a small build but is very fat
packs massive amounts of fat on to a small build
is small and scrawny
is weak and small
is muscular and very small
is very small yet very muscular
is incredibly muscular for one so small
is weak, skinny and very small
is very weak, skinny and small
is muscular and fat yet has a very small overall build
is very small yet with huge slabs of lard and muscle
is small
is average in size
is skinny
is very skinny
is incredibly skinny
is fat
is very fat
is corpulent
is scrawny
is very weak and small
is small yet muscular
is very muscular yet has a small build
has incredible muscles over a small build
has a small build and is weak and skinny
has a small build and is very weak and incredibly skinny
has a small build but is muscular and fat
has a small build yet is strapped with massive amounts of muscle and lard
is very skinny with an overall minuscule build
is tiny overall and in particular incredibly skinny
is fat yet tiny
is tiny yet very fat
bears an enormous amount of fat for one so tiny
is tiny with ill-defined muscles
is tiny and weak
is tiny and utterly weak
 broken.  
 has been partially butchered.  
 is gelded.  
 are spilled.  
 is mangled beyond recognition.  
[C:4:0:1]
is tiny
is incredibly small and skinny
is skinny and very small
is very small and skinny
is incredibly skinny and very small
is fat and very small
is very small and fat
has a very small body bedecked with lardy rolls
is very small with ill-defined muscles
is weak and very small
is muscular yet with a incredibly small body overall
has an extremely small body but it is very muscular
is a minuscule bundle of muscles
is tiny, skinny and weak
is incredibly small, weak and skinny, so as to be almost nothing
is muscular and fat and very, very small
is tiny yet incredibly muscular and lardy
is very small
quite swollen
very swollen
heavily swollen
completely swollen
blistered
condensed
frozen
boiled
narrow
broad
short
tall
[C:7:0:1]
slightly swollen
swollen
gouting
torn open
broken open
smashed open
cut open
 have compound fractures
 has a compound fracture
 fractured.  
melted
frost-bitten
 dented.  
oozing
dripping
running with
spraying
gushing
gapped
fuse-lobed
great-lobed
flattened
splayed out
hooked
upturned
thin
square-chinned
recess-chinned
jutting-chinned
narrow-chinned
broad-chinned
low-cheekboned
high-cheekboned
crowded
wrinkled
protruding
sunken
small-irised
large-irised
wide-set
close-set
long
thick
sparse
dense
straight
curly
concave
convex
smooth
incredibly high
extremely short
somewhat long
quite long
extremely long
somewhat narrow
extremely narrow
somewhat broad
deeply sunken
slightly wide-set
very wide-set
slightly close-set
incredibly close-set
slightly low
extremely low
somewhat high
clear-voiced
raspy-voiced
high-voiced
deep-voiced
greasy
round
round-chinned
extraordinarily broad
somewhat short
very short
somewhat tall
extremely tall
 is gone.  
[C:5:0:1]
body is 
somewhat concave
incredibly concave
slightly convex
very convex
incredibly straight
wavy
slightly smooth
very smooth
slightly thick
very thick
slightly sparse
quite sparse
extremely sparse
slightly dense
quite dense
extremely dense
have thin irises
have very thin irises
have slightly large irises
have large irises
have very large irises
slightly protruding
bulging
slightly sunken
slightly wrinkled
extremely wrinkled
slightly thin-irised
thin-irised
very thin-irised
slightly large-irised
very large-irised
have slightly thin irises
slightly rounded
very round
tangled
widely-spaced
small-lobed
nearly fuse-lobed
free-lobed
hanging-lobed
with flecks of
with a touch of
 spots
mottled 
striped 
crinkly
somewhat greasy
slit
somewhat splayed out
very splayed out
slightly hooked
sharply hooked
slightly upturned
incredibly upturned
somewhat thin
very thin
have small lobes
have nearly fused lobes
are fuse-lobed
are free-lobed
have large hanging lobes
have great swinging lobes
slightly flattened
very flattened
square chin
has very low cheekbones
has low cheekbones
has high cheekbones
has very high cheekbones
has a low voice
has a very deep voice
has a high voice
has a broad, recessed
has a broad, prominent
has a deeply recessed, narrow
has a narrow, jutting
has a deeply recessed, broad
has a massive
chin
round chin
has a fairly deep and raspy voice
has a clear, deep voice
has a high-pitched, grating voice
has a high-pitched, clear voice
has a deep, guttural voice
 stripes
mixed with
with some
has a very high-pitched voice
has a scratchy voice
has a grating, raspy voice
has a clear voice
has a very clear voice
has a high, clear voice
has a low, clear voice
has a high squeaky voice
unkempt
tied in a pony tail
arranged in double braids
braided
neatly combed
stubble
clean-shaven
medium-length
very long 
massive 
 the marks of old wounds, including
 the marks of numerous old wounds, the chief among them
 bear
 bears
[C:7:0:0]
has a prominent
has a jutting
has a narrow
has a very narrow
has a broad
has a very broad
has a narrow, recessed
has a narrow, prominent
very long
, and 
has a round chin
has a very round chin
has an angular chin
has a square chin
has a deeply recessed
has a recessed
stout
lanky
slim
skinny
chubby
obese
guttural-voiced
splayed
average
tiny
small
scrawny
squat
towering
very large 
huge 
straight scar.  
curving scar.  
tiny 
very short 
short 
long 
frail
muscular
very large
gigantic
jagged scar.  
dent.  
very small 
small 
round-chin
square-chin
low-cheekbones
high-cheekbones
low-voiced
scratchy-voiced
squeaky-voiced
grating-voiced
narrow-chin
broad-chin
prominent-chin
jutting-chin
recessed-chin
massive-chin
USE_MATERIAL
MATERIAL
<SWAP>
!ARG
USE_TISSUE
TISSUE
REMOVE_MATERIAL
PLUS_MATERIAL
SELECT_MATERIAL
Unrecognized Material Template: 
USE_MATERIAL_TEMPLATE
VERMIN_EATER
HIVE_PRODUCT
UBIQUITOUS
ARTIFICIAL_HIVEABLE
VERMIN_SOIL_COLONY
VERMIN_SOIL
VERMIN_FISH
LOOSE_CLUSTERS
CLUSTER_NUMBER
POPULATION_NUMBER
UNDERGROUND_DEPTH
CHANGE_FREQUENCY_PERC
FREQUENCY
MUNDANE
VERMIN_ROTTER
VERMIN_GROUNDER
SELECT_ADDITIONAL_CASTE
SELECT_CASTE
USE_CASTE
CASTE
REMOVE_TISSUE
SELECT_TISSUE
Unrecognized Tissue Template: 
USE_TISSUE_TEMPLATE
LARGE_ROAMING
DOES_NOT_EXIST
FANCIFUL
PROFESSION_NAME
BIOME
Caste Selection Fails: 
DEFAULT
Unrecognized Creature Copy (Order is important!): 
COPY_TAGS_FROM
CREATURE
Unrecognized Creature Token: 
SOURCE_ENID
SOURCE_HFID
GENERATED
SPEECH_FEMALE
*** Error(s) finalizing the creature 
GO_TO_TAG could not find target, setting to end: 
GO_TO_TAG
GO_TO_END
GO_TO_START
APPLY_CURRENT_CREATURE_VARIATION
Unrecognized Creature Variation: 
APPLY_CREATURE_VARIATION
ALTTILE
GLOWTILE
CREATURE_SOLDIER_TILE
CREATURE_TILE
GLOWCOLOR
GENERAL_CHILD_NAME
GENERAL_BABY_NAME
TRIGGERABLE_GROUP
SPEECH_MALE
SPEECH
PREFSTRING
EQUIPMENT_WAGON
SAVAGE
EVIL
GOOD
SOLDIER_ALTTILE
Climb
Swim
Crawl
Walk
LOCAL_CREATURE_MAT
Unrecognized Color Token: 
: Cannot find SPECIFIC_FOOD:CREATURE token 
quintuplets
quadruplets
triplets
twins
a child
a boy
a girl
ADD_COLOR
 : Special attack material missing state -- set to liquid
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
Custom tissue shape not found: 
(no mat3)
(no mat1)
(empty tissue)
Creature Tissue Material Failure: 
: Cannot find SPECIFIC_FOOD:PLANT token 
Custom butcher object shape not found: 
data/speech/
: No tissue thickness
: Tissue 
 was not found, using first tissue instead
, layer 
 : Special attack interaction token not recognized : 
 Was Not Used
 Shearable Tissue 
SHEARABLE_TISSUE_LAYER
TISSUE_LAYER_APPEARANCE_MODIFIER
TSU_NOUN
TISSUE_STYLE_UNIT
PLUS_TL_GROUP
SET_TL_GROUP
APP_MOD_NOUN
APP_MOD_DESC_RANGE
 BP Mod 
BP_APPEARANCE_MODIFIER
 BP Remove Type 
BP_REMOVE_TYPE
 BP Add Type 
BP_ADD_TYPE
tredecaplets
duodecaplets
undecaplets
decaplets
nonuplets
octuplets
septuplets
sextuplets
PLUS_BP_GROUP
SET_BP_GROUP
BODY_APPEARANCE_MODIFIER
zombie 
NUMBERED_NAME
many babies
quindecaplets
quattuordecaplets
LIKES_FIGHTING
MOUNT_EXOTIC
MOUNT
AMPHIBIOUS
AQUATIC
BABYNAME
CHILDNAME
CASTE_PROFESSION_NAME
VERMIN_HATEABLE
SUPERNATURAL
NATURAL_ANIMAL
NATURAL
MAGICAL
VEGETATION
PEARL
LIKESFIGHTING
TLCM_NOUN
TLCM_TIMING
) Was Not Used
 Color Mod Ending With (
TL_COLOR_MODIFIER
NO_END
APP_MOD_RATE
APP_MOD_IMPORTANCE
BABY
CHILD
FEATURE_ATTACK_GROUP
POP_RATIO
CASTE_SPEECH
TLCM_GENETIC_MODEL
APP_MOD_GENETIC_MODEL
TLCM_IMPORTANCE
TISSUE_LAYER
BODYPART
ATTACK
EBO_SHAPE
ANY_HARD_STONE
EBO_ITEM
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EXTRA_BUTCHER_OBJECT
ATTACK_PENETRATION_PERC
ATTACK_CONTACT_PERC
ATTACK_VERB
ATTACK_SKILL
 seems to have correct format but could not find proper BPs in any caste, so not added
Attack 
CHILD_TISSUE_LAYER_GROUP
CHILD_BODYPART_GROUP
Body Token Recognized But Could Not Connect: 
Unrecognized Creature Caste Body Token: 
Duplicate Body Token: 
BODY
REMAINS_UNDETERMINED
REMAINS_ON_VERMIN_BITE_DEATH
DIE_WHEN_VERMIN_BITE
COLONY_EXTERNAL
Unrecognized CDI Token: 
CDI token precedes any CAN_DO_INTERACTION tag: 
CAN_DO_INTERACTION
RETRACT_INTO_BP
RELSIZE
Unrecognized Creature Caste Body Gloss Token: 
BODYGLOSS
NOSTUCKINS
NOFEAR
GETS_INFECTIONS_FROM_ROT
GETS_WOUND_INFECTIONS
CANOPENDOORS
UNDERSWIM
BEACH_FREQUENCY
ITEMCORPSE_QUALITY
NOPAIN
NOEXERT
HASSHELL
NOMEAT
NOBONES
NOSKIN
NOSKULL
PARALYZEIMMUNE
ATTACK_FLAG_WITH
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_PREPARE_AND_RECOVER
ATTACK_VELOCITY_MODIFIER
MAIN
ATTACK_PRIORITY
ITEMCORPSE
LAYS_UNUSUAL_EGGS
NATURAL_SKILL
NOSMELLYROT
SPECIALATTACK_SUCK_BLOOD
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_INTERACTION
ATTACK_FLAG_EDGE
CRAZED
OPPOSED_TO_LIFE
NO_PHYS_ATT_RUST
NO_PHYS_ATT_GAIN
EXTRAVISION
NO_FEVERS
NO_DIZZINESS
ODOR_STRING
GOBBLE_VERMIN_CREATURE
SYNDROME_DILUTION_FACTOR
CARNIVORE
BONECARN
BLOODSUCKER
CANNOT_CLIMB
CANNOT_JUMP
STANCE_CLIMBER
NO_CONNECTIONS_FOR_MOVEMENT
NO_THOUGHT_CENTER_FOR_MOVEMENT
ARENA_RESTRICTED
NOTHOUGHT
CAVE_ADAPT
LIGAMENTS
HAS_NERVES
TENDONS
ODOR_LEVEL
SMELL_TRIGGER
LOW_LIGHT_VISION
SENSE_CREATURE_CLASS
NONAUSEA
NOSTUN
TRANCES
NOEMOTION
NOCTURNAL
DIURNAL
ALL_ACTIVE
EQUIPS
UTTERANCES
CAN_SPEAK
SLOW_LEARNER
CAN_LEARN
TITAN
FEATURE_BEAST
SEMIMEGABEAST
MEGABEAST
POWER
VESPERTINE
MATUTINAL
CREPUSCULAR
SOUND
GENERAL_MATERIAL_FORCE_MULTIPLIER
MATERIAL_FORCE_MULTIPLIER
LISP
PERSONALITY
CREATURE_CLASS
ROOT_AROUND
GOBBLE_VERMIN_CLASS
INTELLIGENT
VISION_ARC
CLUTCH_SIZE
EGG_SIZE
LAYS_EGGS
PRONE_TO_RAGE
GRAZER
STANDARD_GRAZER
HUNTS_VERMIN
RETURNS_VERMIN_KILLS_TO_OWNER
AT_PEACE_WITH_WILDLIFE
VERMINHUNTER
FLEEQUICK
CURIOUSBEAST_GUZZLER
CURIOUSBEAST_ITEM
CURIOUSBEAST_EATER
LARGE_PREDATOR
NO_WINTER
NO_AUTUMN
NO_SUMMER
NO_SPRING
IMMOLATE
ADOPTS_OWNER
DIVE_HUNTS_VERMIN
NOBREATHE
ALCOHOL_DEPENDENT
MULTIPART_FULL_VISION
MEANDERER
NIGHT_CREATURE_BOGEYMAN
NIGHT_CREATURE_HUNTER
UNIQUE_DEMON
DEMON
PATTERNFLIER
COOKABLE_LIVE
MISCHIEVOUS
MISCHIEVIOUS
NOT_BUTCHERABLE
TRAPAVOID
LOCKPICKER
AMBUSHPREDATOR
UPPERBODY
LOWERBODY
HEAD
SOCKET
MOUTH
CATEGORY
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
CIRCULATION
GUTS
GELDABLE
RIGHT
LEFT
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SKELETON
UNDER_PRESSURE
TOTEMABLE
VERMIN_BUTCHER_ITEM
EMBEDDED
APERTURE
SMALL
INTERNAL
CON_CAT
CONTYPE
GRASP
STANCE
Unrecognized Creature Bodypart CONTYPE Token: 
LIMB
THROAT
JOINT
linelim
line
linechar
season
season_timer
cur_rain
cur_snow
cur_rain_counter
event_flow
plot_event
jobvalue
jobvalue_setter
buildreq
scrollx
scrolly
scrollz
gview
basic_seed
version
min_load_version
movie_version
index1_13
index1_14
index1_15
index1_16
index1_17
index1_18
index1_19
index1_20
index1_5
index1_6
index1_7
index1_8
index1_9
index1_10
index1_11
index1_12
cursor
point
gamemode
gametype
index1_1
index1_2
index1_3
index1_4
cur_snow_counter
cur_weather
weathertimer
year
assigndesjobs
assignbuildingjobs
season_count
precise_phase
index1_45
index1_46
index1_47
index1_48
index1_49
index1_50
index1_51
index1_52
index1_37
index1_38
index1_39
index1_40
index1_41
index1_42
index1_43
index1_44
index1_29
index1_30
index1_31
index1_32
index1_33
index1_34
index1_35
index1_36
index1_21
index1_22
index1_23
index1_24
index1_25
index1_26
index1_27
index1_28
index1_77
index1_78
index1_79
index1_80
index1_81
index1_82
index1_83
index1_84
index1_69
index1_70
index1_71
index1_72
index1_73
index1_74
index1_75
index1_76
index1_61
index1_62
index1_63
index1_64
index1_65
index1_66
index1_67
index1_68
index1_53
index1_54
index1_55
index1_56
index1_57
index1_58
index1_59
index1_60
index1_109
index1_110
index1_111
index1_112
index1_113
index1_114
index1_115
index1_116
index1_101
index1_102
index1_103
index1_104
index1_105
index1_106
index1_107
index1_108
index1_93
index1_94
index1_95
index1_96
index1_97
index1_98
index1_99
index1_100
index1_85
index1_86
index1_87
index1_88
index1_89
index1_90
index1_91
index1_92
selectingtaskobject
addingtask
addingtask_sub
buildjob_sizerad
buildjob_sizeroom
buildjob_assignroom
buildjob_mastering
buildjob_give_to
index1_133
index1_134
index1_135
index1_136
gamemode_cansave
modejob
modeitem
modeseason
index1_125
index1_126
index1_127
index1_128
index1_129
index1_130
index1_131
index1_132
index1_117
index1_118
index1_119
index1_120
index1_121
index1_122
index1_123
index1_124
standingorder_loom
standingorder_dyed_clothes
standingorder_collect_web
standingorder_zone_drinking
standingorder_zone_fishing
standingorder_slaughter
standingorder_butcher
standingorder_tan
standingorder_gatherstone
standingorder_gatherwood
standingorder_gatherfood
standingorder_gatherbodies
standingorder_gatherrefuse
standingorder_gatheranimals
standingorder_gatherfurniture
standingorder_allharvest
buildjob_flowz
buildjob_item1
modeunit
squadcount
modeview
modepage
modestation
paused
buildjob_popback
buildjob_type
buildjob_selected
buildjob_unit
buildjob_item
buildjob_building
buildjob_flowx
buildjob_flowy
index2_6
index2_7
index2_8
index2_9
index2_10
index2_11
itemmade
itemmade_subtype
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_items
standingorder_autoforbid_other_items
index2_1
index2_2
index2_3
index2_4
index2_5
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_bones
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_autoforbid_projectile
standingorder_autoforbid_your_corpse
standingorder_fishery
standingorder_kitchen
standingorder_kiln
standingorder_smelter
standingorder_other
standingorder_gatherrefuse_outside
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_chasm_corpses
oscrollz
page
dunginv_relitem
dunginv
dunginv_inv
dunginv_depth
dunginv_flag
dunginv_index
unitprintstack_clear
menuposition
looklist
olookx
olooky
olookz
oscrollx
oscrolly
texture
init
d_init
title
title2
unitprintstack
unitprintstack_cur
unitprintstack_start
itemmade_subcat1
itemmade_subcat2
itemmade_number
plotinfo
world
game
mainview
next_flow_guide_global_id
next_histfig_global_id
next_histevent_global_id
next_histeventcol_global_id
next_unitchunk_global_id
next_art_imagechunk_glob
al_id
next_task_global_id
next_squad_global_id
next_civ_global_id
next_nem_global_id
next_artifact_global_id
next_job_global_id
next_schedule_global_id
next_proj_global_id
next_building_global_id
next_machine_global_id
dung_swimmode
handleannounce
preserveannounce
updatelightstate
dung_buildinginteract
next_item_global_id
next_unit_global_id
next_soul_global_id
throwitem
dung_target
dung_targlist
interactitem
interactinvslot
dung_attackmode
dung_dodgemode
dung_chargedefendmode
filecomp_buffer_aux
filecomp_buffer2_aux
DEBUG_SHOW_RIVER
DEBUG_FASTCAVEIN
DEBUG_CONTINUOUS
DEBUG_NOMOOD
DEBUG_SAFEDWARVES
DEBUG_NOANIMALS
next_scale_global_id
next_rhythm_global_id
next_occupation_global_id
next_belief_system_global_id
manucomp
manucomp2
filecomp_buffer
filecomp_buffer2
next_army_global_id
next_army_controller_global_id
next_army_tracking_info_global_id
next_cultural_identity_global_id
next_agreement_global_id
next_poetic_form_global_id
next_musical_form_global_id
next_dance_form_global_id
next_formation_global_id
next_activity_global_id
next_interaction_instance_global_id
next_written_content_global_id
next_identity_global_id
next_incident_global_id
next_crime_global_id
next_vehicle_global_id
PRESSED
SOLID_PRESSED
ALL_SOLID
Unrecognized Material State Token: 
IN_WATER
IN_MAGMA
NO_WATER
NO_MAGMA
mt_virtual_seed_type
SOLID
LIQUID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
DEBUG_GAMELOG
DEBUG_MEGAFAST
option_exceptions
standingorder_mixfoods
mt_index
mt_cur_buffer
mt_virtual_buffer
mt_buffer
DEBUG_NOTHIRST
DEBUG_NOHUNGER
DEBUG_NOSLEEP
DEBUG_VISIBLEAMBUSHERS
DEBUG_QUICKMODE_MINING
DEBUG_ALWAYSHAPPY
DEBUG_NEVERBERSERK
DEBUG_DISABLEHUMANCARAVAN
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
Unrecognized Breath Attack Token: 
LAW_MAKING
LAW_ENFORCEMENT
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
Unrecognized Usage Hint Token: 
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
Unrecognized Location Hint Token: 
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
LOYALTY
FAMILY
FRIENDSHIP
TRUTH
CUNNING
ELOQUENCE
FAIRNESS
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
Unrecognized Position Responsibility Token: 
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
RELIGION
ATTACK_ENEMIES
PATROL_TERRITORY
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
TRADE
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
PEACE
Unrecognized Value Token: 
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
SACRIFICE
COMPETITION
PERSEVERANCE
PERSEVERENCE
LEISURE_TIME
COMMERCE
ROMANCE
NATURE
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
MARTIAL_PROWESS
SKILL
HARD_WORK
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
STOICISM
KNOWLEDGE
INTROSPECTION
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
Unrecognized Ethic Action Token: 
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 
SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token: 
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAME
FATE
CREATION
DANCE
DARKNESS
DAWN
DEATH
DEFORMITY
DEPRAVITY
MUSIC
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PERSUASION
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
LIGHT
LIGHTNING
LONGEVITY
LOVE
LUCK
LUST
MARRIAGE
MERCY
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
TRAVELERS
TREACHERY
TREES
TRICKERY
TWILIGHT
VALOR
VICTORY
VOLCANOS
SONG
STARS
STORMS
SUICIDE
THRALLDOM
THUNDER
TORTURE
RIVERS
RULERSHIP
RUMORS
SALT
SCHOLARSHIP
SEASONS
SILENCE
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
Unrecognized Art Facet Token: 
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token: 
HANDLE
ROLLERS
Unrecognized Specific Item Improvement Token: 
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
MAKE_A_GREAT_DISCOVERY
Unrecognized Goal Token: 
OWN_RACE
Unrecognized Sphere Token: 
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token: 
MOTHER
FATHER
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token: 
THREAD
CLOTH
SEWN_IMAGE
PAGES
ILLUSTRATION
INSTRUMENT_PIECE
Unrecognized Item Improvement Token: 
PLAYER_FORTRESS
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
SPECIFIC
ITEMSPECIFIC
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
FORMER_PRISONER
MINER
FORMER_MASTER
FORMER_APPRENTICE
PET_OWNER
Unrecognized Historical Figure Hist Fig Link Token: 
MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
SPOUSE
DEITY
LOVER
PRISONER
IMPRISONER
MASTER
APPRENTICE
COMPANION
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
GELDER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
TANNER
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MONK
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
PAPERMAKER
BOOKBINDER
PERFORMER
SCRIBE
TAVERN_KEEPER
PEDDLER
PROPHET
PILGRIM
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
HISTORIAN
ASTRONOMER
NATURALIST
CHEMIST
GEOGRAPHER
MONSTER_SLAYER
SCOUT
BEAST_HUNTER
SNATCHER
POET
BARD
DANCER
SAGE
SMELT
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
MILK
GELD
CLEAN_FISH
DISSECT_FISH
HUNT
SURGERY
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
DISSECT_VERMIN
LEATHER
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
ANIMALTRAIN
ANIMALCARE
DIAGNOSE
Unrecognized Unit Type Token: 
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
PROCESSFISH
TRAPPING
HANDLE_VEHICLES
HAUL_TRADE
PULL_LEVER
REMOVE_CONSTRUCTION
HAUL_WATER
BUILD_ROAD
BUILD_CONSTRUCTION
Unrecognized Labor Token: 
SIEGEOPERATE
POTASH_MAKING
LYE_MAKING
GLAZING
BURN_WOOD
OPERATE_PUMP
PRESSING
BEEKEEPING
PAPERMAKING
BOOKBINDING
POTTERY
WAX_WORKING
STONE_CRAFT
BONE_CARVE
EXTRACT_STRAND
SIEGECRAFT
CROSSBOW
SHIELD
ARMOR
PIKE
WHIP
BLOWGUN
THROW
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
SPINNING
HERBALISM
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
SHEARING
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
WOOD_BURNING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
SET_BONE
SUTURE
CRUTCH_WALK
Unrecognized Skill Token: 
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
POTASH
CRITICAL_THINKING
LOGIC
MATHEMATICS
ASTRONOMY
CHEMISTRY
GEOGRAPHY
OPTICS_ENGINEER
FLUID_ENGINEER
MILITARY_TACTICS
CLIMBING
MAKE_MUSIC
SING
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_PERCUSSION_INSTRUMENT
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
WOOD
BRANCH
STONE
METAL
INORGANIC
COAL
GET_MATERIAL_FROM_REAGENT
Unrecognized Material Token: 
FORCED
UNCOMMON
PEARLASH
VOMIT
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
FLASK
GOBLET
INSTRUMENT
TOOL
WINDOW
CAGE
BARREL
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
VERMIN
SEEDS
SKIN_TANNED
PLANT_GROWTH
SHEET
TOTEM
PANTS
BACKPACK
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
MEAT
FISH_RAW
West
East
North
South
NO_MATGLOSS
Unrecognized Inorganic Token: 
Unrecognized Coal Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
BATTLE
SIEGE
LIBRARY
FESTIVAL
map_rejection_log.txt
COKE
CHARCOAL
USE_LAVA_STONE
ROCK
PIPE_SECTION
Unrecognized Item Token: 
VESSEL
MILITARY_UNIT
TEMPLE
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Powders
Extracts
Meat
Fish
Eggs
Plants
Fruit and Nuts
Garden Vegetables
Cloth (Plant)
Cloth (Silk)
Cloth (Yarn)
Crafts
Wood
Pets
Drinks
Cheeses
Below
Above
Here
/Below
/Above
Leather
Sheet
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Clay
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Plant)
Thread (Silk)
Footwear
Legwear
Shields
Toys
Tools
Instruments
Stone
Sand
Weapons
Training Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Undead Hunt
Sieger Patrol
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Backpacks
Buckets
Splints
Crutches
Cups/Mugs/Goblets
None
Dungeon Commander
Insane Mood
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Lair Hunter
Graze
Guard
Alarm
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Grab Goblet
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Slaughter Building
Seek Animal for Gelding
Seek Gelding Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Sparring Partner
Sparring Site
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent Flood
Chase Opponent (Same Square)
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Upgrade Squad Equipment
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
Army Walk
Reunion
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Flee from Opponent
Flee from Opponent (Climb)
Attack Building
Start Bed Carry
Start Medical Aid
Seek Station Flood
Seek Station
Train Animal
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
Store Object
Leave Site for Squad Order
Parley Unit
Parley Item
PRIMITIVE
FLOWERY
UGLY
Fill Service Order
Get Written Content
Go to Reading Place
Get Writing Materials
Go to Writing Place
Grab Instrument
Grab Toy
Encounter
Seek Ladder to Climb
Seek Ladder to Move
Place Ladder
Prayer
Make Believe
Play with Toy
Performance
Ponder Topic
chaotic
charitable
child-like
coastal
consoling
courageous
crafted
created
animal
artistic
balanced
beautiful
birthing
blighted
delineated
cavernous
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO
agricultural
DOMESTIC
MYTHIC
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
hospitable
hunting
inspired
jealous
jeweled
just
rigid
fiery
fish
baked
forgiving
gambling
playful
generous
healing
dusklight
dutiful
earthen
familial
famous
fated
fertile
festive
dark
dawning
noon-time
deformed
depraved
disciplined
diseased
dreaming
persuasive
leafy
poetic
pregnant
rainy
colorful
reborn
flowing
lyrical
natural
nightmarish
sworn
oceanic
ordered
painted
peaceful
merciful
metal
crystal
misty
moonlit
mountainous
muddy
murderous
deceitful
shining
electrical
long-lived
loving
loyal
lucky
married
volcanic
warring
watery
wealthy
windy
wise
lettered
young
wicked
enterprising
treacherous
wooden
tricky
twilight
valorous
victorious
wordy
starry
stormy
hopeless
sunny
thieving
enslaved
thunderous
lordly
whispering
sacrificial
salty
scholarly
seasonal
silent
cloudy
dusk
earth
fame
fate
fertility
festivals
fire
fishing
crafts
creation
darkness
deformity
depravity
discipline
disease
dreams
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
no sphere
farming
animals
balance
beauty
birth
blight
muck
nightmares
oaths
oceans
painting
persuasion
plants
pregnancy
luck
marriage
mercy
metals
minerals
mist
moon
mountains
jealousy
jewels
justice
lakes
laws
lies
lightning
longevity
food
forgiveness
fortresses
freedom
games
generosity
hospitality
inspiration
trickery
valor
victory
volcanos
water
wealth
wind
wisdom
strength
suicide
thralldom
thunder
travelers
treachery
trees
salt
scholarship
seasons
silence
speech
stars
storms
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
MOUNTAIN
youth
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
tenth eldest daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
Unrecognized Biome Token: 
wives
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
GRASSLAND
HILLS
Unrecognized Region Type Token: 
Wetland
Desert
Forest
Mountains
Ocean
younger sibling
no relationship
SWAMP
DESERT
FOREST
OCEAN
LAKE
paternal grandfather
maternal grandmother
maternal grandfather
older brother
older sister
older sibling
younger brother
younger sister
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
youngest child
only child
paternal grandmother
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 
Unrecognized Body Part Flag Token: 
FRONT
BACK
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
undefined plant material set to default: 
FIRED_MAT
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 
ANALYTICAL_ABILITY
Lake
Glacier
Tundra
Grassland
Hills
undefined local creature material set to default: 
undefined local plant material set to default: 
undefined creature material set to default: 
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 
HEIGHT
BROADNESS
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 
TYPE
TOKEN
BY_TYPE
SIDES
BOTTOM
Unrecognized Body Part Position Token: 
AROUND
SURROUNDED_BY
ABOVE
BELOW
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token: 
LAYER
STRANDS
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
DAILY
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
RESEARCH_BREAKTHROUGH
GUEST_ARRIVAL
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
AMBUSH_SNATCHER
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
AMBUSH_RESIDENT
AMBUSH_HERO
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
STRESSED_CITIZEN
CITIZEN_TANTRUM
CITIZEN_LOST_TO_STRESS
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
BIRTH_WILD_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
REGULAR_CONVERSATION
CURRENT_WEATHER
CURRENT_TEMPERATURE
CURRENT_DATE
NO_GRASP_FOR_PICKUP
CANNOT_STAND
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
NO_INV_TO_WEAR
NO_INV_TO_EAT
NO_INV_TO_CONTAIN
NO_INV_TO_DROP
NOTHING_TO_PICK_UP
NO_INV_TO_THROW
NO_INV_TO_FIRE
CURRENT_SMELL
NOTHING_TO_EXAMINE
YOU_YIELDED
YOU_UNYIELDED
YOU_STRAP_ITEM
YOU_DRAW_ITEM
NO_GRASP_TO_DRAW_ITEM
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
GAIN_SITE_CONTROL
MOVED_OUT_OF_RANGE
CANNOT_SPEAK
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT
RESOLVE_SHARED_ITEMS
COUGH_BLOOD
VOMIT_BLOOD
MERCHANTS_UNLOADING
MERCHANTS_NEED_DEPOT
MERCHANT_WAGONS_BYPASSED
MERCHANTS_LEAVING_SOON
MERCHANTS_EMBARKED
DROP_ITEM
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
YOU_ITEM_INTERACTION
YOU_TEMPERATURE_EFFECTS
PROFESSION_CHANGES
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER
NO_INV_INTERACTION
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM
DRINK_ITEM
CONSUME_FAILURE
CANNOT_CHOP_TREE
CANNOT_CONSTRUCT
MADE_CAMPFIRE
CANNOT_SET_FIRE
SET_FIRE
DAWN_BREAKS
NOON
NIGHTFALL
NOTHING_TO_CATCH_IN_WATER
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP
GUILD_REQUEST_TAKEN
SLOWDOWN_ENDS
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED
LINKAGE_SUSPENDED
QUOTA_FILLED
JOB_OVERWRITTEN
MASTERPIECE_CRAFTED
ARTWORK_DEFACED
POWER_LEARNED
YOU_FEED_ON_SUCKEE
ANIMAL_TRAINED
DYED_MASTERPIECE
COOKED_MASTERPIECE
MANDATE_ENDS
PET_LOSES_DEAD_OWNER
PET_ADOPTS_OWNER
UNABLE_TO_COMPLETE_BUILDING
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
ACTIVITY_SECTION_CHANGE
CONCLUDE_ACTIVITY
LEARNED_WRITTEN_CONTENT
LEARNED_ART_FORM
PERFORMER_UPDATE
BUILDING_DESTROYED_OR_TOPPLED
DEITY_CURSE
COMPOSITION_COMPLETE
SEASON_SPRING
SEASON_SUMMER
SEASON_AUTUMN
SEASON_WINTER
SERVICE_ORDER_DELIVERY
PERFORMANCE_START_FAILURE
BEGIN_ACTIVITY
MIDDLE_OF_ACTIVITY
MASTERPIECE_ENGRAVING
NO_MARRIAGE_CELEBRATION
CURIOUS_GUZZLER
WEATHER_BECOMES_CLEAR
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_RAIN
SEASON_WET
SEASON_DRY
GUILD_WAGES_CHANGED
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM
BUILDING_TOPPLED_BY_GHOST
MASTERFUL_IMPROVEMENT
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
blob
quadruped
humanoid
SINGULAR
PLURAL
Unrecognized Word Property Token: 
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
COMPOSITION_FAILED
NEW_APPRENTICESHIP
PETITION_IGNORED
CHOP_TREE
RUMOR_SPREAD
SERVICE_ORDER_RUMOR_RECEIVED
RETURNING_RUMOR_RECEIVED
Unrecognized Announcement Token: 
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
butterfly
moth
caterpillar
maggot
spider
tarantula
scorpion
tick
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
monitor
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
buzzard
eagle
harrier
kite
crane
dove
pigeon
parrot
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
shrike
crow
raven
magpie
kinglet
lark
swallow
jackal
raccoon
coati
weasel
otter
badger
skunk
hedgehog
shrew
mole
fruit bat
wolf
coyote
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
moose
antelope
sheep
goat
bison
buffalo
bull
Granite
warthog
hippopotamus
camel
llama
giraffe
deer
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
bear
panda
panther
mongoose
hyena
civet
walrus
Grand Master
Legendary
Mining
Wood Cutting
Carpentry
Bowmaking
Engraving
Masonry
Proficient
Talented
Adept
Expert
Professional
Accomplished
Master
High Master
Moonstone
Opal
Obsidian
Dabbling
Novice
Adequate
Competent
Skilled
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Herbalism
Ambush
Swimming
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Trapping
Growing
Singing
Keyboard Instrument
Stringed Instrument
Wind Instrument
Percussion Instrument
Critical Thinking
Logic
Mathematics
Observation
Writing
Prose
Poetry
Reading
Speaking
Dance
Music
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Papermaking
Bookbinding
Shield
Armor
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Tanning
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Astronomy
Chemistry
Geography
Optics Engineer
Fluid Engineer
Coordination
Balance
Leadership
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Cooking
Alchemy
Building Design
Cheese Making
Milking
Gelding
Shearing
Spinning
Milling
Threshing
Blowgun
Throwing
Machinery
Nature
Knife
Lash
Dyeing
Pressing
Beekeeping
Glazing
Bone Carving
Weaving
Brewing
Clothes Making
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Ambusher
Swimmer
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Animal Caretaker
Fish Dissector
Animal Dissector
Fish Cleaner
Butcher
Trapper
Grower
Herbalist
Climbing
Miner
Wood Cutter
Carpenter
Bowyer
Engraver
Mason
Animal Trainer
Poet
Reader
Speaker
Knapper
Dancer
Musician
Singer
Keyboardist
Wax Worker
Stone Crafter
Metal Crafter
Glassmaker
Student
Observer
Wordsmith
Writer
Armorsmith
Metalsmith
Gem Cutter
Gem Setter
Wood Crafter
Papermaker
Bookbinder
Potter
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Weaponsmith
Pikeman
Bowman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Leatherworker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Crossbowman
Geographer
Leader
Teacher
Fighter
Archer
Wrestler
Biter
Striker
Stringed Instrumentalist
Wind Instrumentalist
Percussionist
Critical Thinker
Logician
Mathematician
Astronomer
Chemist
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
Lasher
Cook
Alchemist
Building Designer
Cheese Maker
Milker
Gelder
Shearer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Tanner
Dyer
Presser
Beekeeper
Glazer
Bone Carver
Weaver
Brewer
TRACK_CART
HEAVY_OBJECT_HAULING
STAND_AND_WORK_ABOVE
ROLL_UP_SHEET
PROTECT_FOLDED_SHEETS
CONTAIN_WRITING
DISPLAY_OBJECT
Unrecognized Tool Use Token: 
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
BOOKCASE
SMALL_OBJECT_STORAGE
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
Climber
ill-sized art actions (1): 
ill-sized art actions (2): 
ill-sized art actions (3): 
ill-sized art actions (4): 
ill-sized art actions (5): 
ill-sized art actions (6): 
Random Buffer Overload
PLUCKED_BY_BP
PLUCKED
BOWED
STRUCK_BY_BP
STRUCK
VIBRATE_BP_AGAINST_OPENING
BLOW_AGAINST_FIPPLE
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token: 
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token: 
VOCALIZATION
Unrecognized Creature Sound Method Token: 
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token: 
HAS_DOORS
Unrecognized Lair Characteristic Token: 
VALVE_ROUTES_AIR
BP_IN_BELL
FOOT_PEDALS
Unrecognized Pitch Choice Token: 
PEGS
ADJUSTABLE_BRIDGES
LEVERS
CROOKS
SUBPART_CHOICE
KEYBOARD
STOPPING_FRET
STOPPING_AGAINST_BODY
STOPPING_HOLE
STOPPING_HOLE_KEY
SLIDE
HARMONIC_SERIES
FRICTION
RESONATOR
BAG_OVER_REED
AIR_OVER_REED
AIR_OVER_FREE_REED
AIR_AGAINST_FIPPLE
Unrecognized Sound Production Token: 
MEMBRANE_POSITION
BLOW_OVER_OPENING_SIDE
BLOW_OVER_OPENING_END
BLOW_OVER_SINGLE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_FREE_REED
STRUCK_TOGETHER
SHAKEN
SCRAPED
reedy
nasal
buzzy
rough
warm
rugged
heavy
flat
eerie
fragile
brittle
pure
piercing
strident
wavering
harsh
bright
breathy
mellow
wobbling
focused
even
vibrating
quavering
TIGHTENING
Unrecognized Tuning Token: 
noisy
full
sharp
choppy
steady
evolving
SMOOTH
CHOPPY
STEADY
EVOLVING
STRONG
DELICATE
BRIGHT
GRACEFUL
rippling
sparkling
CLEAR
NOISY
FULL
THIN
ROUND
SHARP
wispy
shrill
rich
dull
floating
ringing
resonant
sweet
crisp
sonorous
gentle
slicing
liquid
raucous
breezy
raspy
HEAVY
FLAT
DARK
CRISP
SONOROUS
WATERY
GENTLE
SLICING
STRIDENT
WAVERING
HARSH
REEDY
NASAL
BUZZY
WARM
RUGGED
FLUID
VIBRATING
QUAVERING
EERIE
FRAGILE
BRITTLE
PURE
PIERCING
SPARSE
BREATHY
STRAINED
BROAD
MELLOW
WOBBLING
FOCUSED
EVEN
poet
bard
dancer
friendly
killer
hunter
murderer
comrade
buddy
grudge
animal partner
brawler
psycho
trade partner
information source
storyteller
FLOATING
RINGING
RESONANT
SWEET
RIPPLING
SPARKLING
Unrecognized Timbre Token: 
hero
RAUCOUS
BREEZY
RASPY
WISPY
SHRILL
MUDDY
RICH
DULL
flatterer
protector of weak
treasure hunter
preserver of knowledge
thief
respected group
hated group
enemy fighter
friendly fighter
bully
brigand
loyal soldier
quarreler
FINDER
SHOW_IMP_QUALITY
SHOW_FLOW_AMOUNTS
AUTOSAVE_PAUSE
ENGRAVINGS_START_OBSCURED
IF_POINTS_REMAIN
POST_PREPARE_EMBARK_CONFIRMATION
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
ALWAYS
SHOW_EMBARK_TUNNEL
CHASM
NICKNAME_LEGENDS
TREE_ROOT_SLOPING
PILLAR_TILE
TREE_TRUNK_PILLAR
TREE_ROOTS
TREE_TRUNK_N
TREE_TRUNK_SLOPING
INVADERS
LOG_MAP_REJECTS
NICKNAME_DWARF
VARIED_GROUND_TILES
CENTRALIZE
REPLACE_FIRST
NICKNAME_ADVENTURE
REPLACE_ALL
CAVEINS
TEMPERATURE
ECONOMY
ARTIFACTS
TESTING_ARENA
ZERO_RENT
PAUSE_ON_LOAD
EMBARK_RECTANGLE
INITIAL_SAVE
EMBARK_WARNING_ALWAYS
SEASONAL
AUTOSAVE
PATH_COST
AUTOBACKUP
WALKING_SPREADS_SPATTER_ADV
WALKING_SPREADS_SPATTER_DWF
TREE_CAP_RAMP
TREE_TWIGS
TREE_CAP_WALL_N
TREE_CAP_PILLAR
TREE_CAP_WALL_E
TREE_CAP_WALL_S
TREE_CAP_WALL_NW
TREE_CAP_WALL_W
TREE_BRANCH_NSE
TREE_BRANCH_SE
TREE_BRANCH_NEW
TREE_BRANCH_NSW
TREE_BRANCH_NSEW
TREE_BRANCH_SEW
TREE_SMOOTH_BRANCHES
TREE_BRANCHES
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_S
TREE_BRANCH_NS
TREE_TRUNK_BRANCH_W
TREE_BRANCH_NW
TREE_BRANCH_EW
TREE_BRANCH_SW
TREE_BRANCH_NE
TREE_TRUNK_E
TREE_TRUNK_S
TREE_TRUNK_NW
TREE_TRUNK_W
TREE_TRUNK_SW
TREE_TRUNK_NE
TREE_TRUNK_BRANCH_N
TREE_TRUNK_SE
TREE_BRANCH_NW_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSW_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_BRANCH_NS_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_ROOTS_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_W_DEAD
TREE_CAP_WALL_SW
TREE_CAP_WALL_NE
TREE_CAP_FLOOR1
TREE_CAP_WALL_SE
TREE_CAP_FLOOR3
TREE_CAP_FLOOR2
TREE_ROOT_SLOPING_DEAD
TREE_CAP_FLOOR4
TREE_TRUNK_NSEW
TREE_TRUNK_EW
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_INTERIOR
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_SEW_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_TRUNK_NSE
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NEW
TREE_TRUNK_NSW
TREE_TRUNK_NS
TREE_TRUNK_SEW
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_BRANCHES_DEAD
TREE_CAP_RAMP_DEAD
TREE_TWIGS_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_PILLAR_DEAD
TRACK_RAMP_SE
TRACK_RAMP_NW
TRACK_RAMP_EW
TRACK_RAMP_SW
TRACK_RAMP_NSW
TRACK_RAMP_NSE
TRACK_RAMP_SEW
TRACK_RAMP_NEW
TRACK_NSEW
TRACK_SEW
TRACK_RAMP_S
TRACK_RAMP_N
TRACK_RAMP_W
TRACK_RAMP_E
TRACK_RAMP_NE
TRACK_RAMP_NS
TRACK_NW
TRACK_NE
TRACK_SW
TRACK_SE
TRACK_NSE
TRACK_EW
TRACK_NEW
TRACK_NSW
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_EW_DEAD
TRACK_N
TREE_TRUNK_INTERIOR_DEAD
TRACK_E
TRACK_S
TRACK_NS
TRACK_W
SPECIFIC_SEED_CAP
STORE_DIST_BIN_COMBINE
BABY_CHILD_CAP
FORTRESS_SEED_CAP
INVASION_MONSTER_CAP
INVASION_SOLDIER_CAP
POPULATION_CAP
VISITOR_CAP
COFFIN_NO_PETS_DEFAULT
DISPLAY_LENGTH
SKILLS
SET_LABOR_LISTS
STORE_DIST_SEED_COMBINE
STORE_DIST_ITEM_DECREASE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BUCKET_COMBINE
MORE
ADVENTURER_ALWAYS_CENTER
ADVENTURER_TRAPS
ADVENTURER_Z_VIEWS
GRAZE_COEFFICIENT
UNHIDDEN
WOUND_COLOR_NONE
TRACK_RAMP_NSEW
WOUND_COLOR_INHIBITED
WOUND_COLOR_MINOR
WOUND_COLOR_BROKEN
WOUND_COLOR_FUNCTION_LOSS
IDLERS
WOUND_COLOR_MISSING
Unrecognized Init Option: 
STRICT_POPULATION_CAP
FATAL ERROR
Button
Ending game...
Really retire?  All active saves will be deleted.  (
  Dwarf Fortress Options  
NULL play item on load: id #
NULL job pointer on load
NULL play unit on load: id #
NULL item pointer on load
NULL displayed announcement
Site
NULL building pointer on load
NULL play building on load: id #
Give in to the Night
Finish Game
Succumb to the Invasion
Retire the Fortress (for the time being)
 (holding another's goods)
NULL unit pointer on load
Retire at this location (or rest a while)
Give in to Starvation
Save Game
Key Bindings
Return to Title Screen
Return to Game
Abandon the Fortress to Ruin
Abort Game
Export Local Image
Music and Sound
Really quit?  All active saves will be deleted.  (
The region will be saved for later use, but consider retiring the fort
 = yes, other = no)
You will be saved for later use in the region.
but the circumstances will not necessarily be as you leave them now.
The region will be saved for later use.
instead if it is not a lost cause.
The fortress will become part of the world.  You may reassume control later,
Nuked Creature Def Reference
NULL JOB ITEM (1): 
Nuked Breed Reference
Nuked Art Image Reference
NULL unit projectile loaded
Civ Zone 
NULL JOB ITEM (2): 
NULL item projectile loaded
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Activity Reference
Nuked Job Reference
Error 1
Error 2
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Saving effects...
Saving entities...
Saving machines...
Saving flow guides...
Saving mandates...
Saving work quotas...
Saving local animal populations...
Saving events...
Saving items...
Saving units...
Characterizing raw data...
Allocating space...
Saving projectiles...
Saving buildings...
Saving jobs...
Saving schedules...
Initializing...
Checking directory structure...
data/save/current/world.sav
  Dwarf Fortress Options: Save Game  
Offloading art...
Opening file...
Preliminary cleaning...
Offloading units...
Cage: Null Unit Assignment
Cage: Null Item Assignment
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
data/save/*.*
/world.sav
NULL Aid Requester
current
Closing file...
Finishing...
Saving adventure data...
Saving general information...
: Customize Nickname
NO_FILE
data/help/
Saving belief systems...
Saving announcements...
Saving art forms...
Saving occupations...
Saving artifacts...
Saving active historical figures...
Saving fortress information...
Saving world information...
Saving vehicles...
Saving armies...
Saving incidents...
Saving crimes...
Saving cultural identities...
Saving agreement...
Saving army controllers...
Saving tracking information...
Saving squads...
Saving formations...
Saving world events...
Saving coin information...
Saving written content...
Saving identities...
Saving activities...
Saving interactions...
Chest
Demands:
Needs: 
Dining Room
Tomb
Throne Room/Office
Bedroom
 is a current resident.
 is from 
 is from the depths of the underworld.
 is an uninvited guest.
Owned Objects:
Holdings:
 is from a mysterious place.
Account:
 is of the wilderness.
 is of the walking dead.
 is a minion of evil.
 is a brutal enemy of your kind.
 is crazed!
 is an invader.
 is opposed to the living.
 has returned from beyond the grave.
: Done with string entry
: Abort string entry
: Customize Profession Name
 is non-hostile.
 is a skulking perpetrator of mischief.
This creature
have corrupt feature map at 
  Dwarf Fortress: Load World  
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
Languages...
Shapes...
Processing raw data...
Loading object files...
old save: fixing possibly broken knowledge from unretire
patching corruption: item off-loaded and also in play
/world.dat
old save: removing potentially broken rest job
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
** Loading Fortress **
** Loading Adventurer **
 etc.): 
: Kills
: Relationships
Set Follow Hotkey (
ecwe
hlaas
: Customize
The Kills of 
Make 
Complete 
Mandates:
Export of 
: Thoughts and preferences
: Health
 Jobs
 Prohibited
Sorting languages...
Sorting descriptors...
Sorting creatures...
Sorting entities...
Finalizing languages...
Finalizing descriptors...
Sorting reactions...
Sorting interactions...
Sorting tissue templates...
Sorting items...
Sorting inorganics...
Sorting plants...
Sorting creature bodies...
Sorting creature variations...
Sorting buildings...
Sorting body detail plans...
Creature variations...
Creatures...
Body detail plans...
Creature bodies...
Interactions...
Sorting material templates...
Entities...
Reactions...
Material templates...
Inorganics...
Colors...
Patterns...
Items...
Buildings...
Plants...
Tissue templates...
Loading coin information...
Loading map data...
Loading buildings...
Loading entities...
Loading parameters...
Loading artifacts...
Loading civilized populations...
Loading history...
Generating reactions...
Generating interactions...
Generating creatures...
Generating entities...
Preparing graphics...
Loading items...
Finalizing generated objects...
Preparing text objects...
Finalizing reactions...
Finalizing interactions...
Finalizing creatures...
Finalizing entities...
Generating plants...
Generating items...
Preparing material data...
Generating inorganics...
Finalizing plants...
Finalizing tissue templates...
Finalizing material templates...
Finalizing inorganics...
Finalizing body detail plans...
Finalizing creature variations...
Finalizing items...
Finalizing buildings...
Loading machines...
Loading flow guides...
Loading schedules...
Loading projectiles...
Loading events...
Loading mandates...
Loading effects...
Loading local animal populations...
Rebuilding temporary information...
Preparing game...
Loading occupations...
Loading belief systems...
Loading units...
Loading jobs...
Failed!
  Dwarf Fortress Options: Load Game  
Loading armies...
Loading army controllers...
Loading crimes...
Loading vehicles...
Loading agreements...
Loading art forms...
Loading tracking information...
Loading cultural identities...
Loading formations...
Loading activities...
Loading active historical figures...
Loading squads...
Loading identities...
Loading incidents...
Loading interactions...
Loading written content...
Pearl
Shell
Tooth
Horn
Amber
Coral
Silk
Yarn
minecarts
wheelbarrows
Plant Growth (?)
large pots/food storage
Plant Cloth
Bone
other large tools
sand bags
Testing Arena
Testing Arena (Adventurer)
Preparing game screen...
Handling compatibility issues...
There are no active games.
unprepared 
Unknown Type Error
Folder: 
Loading announcements...
Loading fortress information...
Loading work quotas...
Loading world events...
Loading general information...
Rebuilding more temporary information...
Loading world information...
Loading adventure...
Use Creature Seed
Embark Points
Use History Seed
Use Name Seed
No Cap
Site Cap After Civ Creation
End Year
Population Cap After Civ Creation
Allow Plant/Animal
Allow Non-Plant/Animal
Soap
 Seed
Use Seed
Random
Fresh Raw Hide
Rotten Raw Hide
Masterwork
Artifact
Pearlash
Coal
Potash
Crystal Glass
Standard
Green Glass
Clear Glass
Superior Quality
Exceptional
Well-crafted
Finely-crafted
Savagery Mesh Size
 Savagery Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
8 x 8
16 x 16
2 x 2
4 x 4
Rain Mesh Size
 Rain Weighted Range (
32 x 32
 Elevation Weighted Range (
Savagery
Minimum 
Drainage
Volcanism
 Y-Variance
Elevation Mesh Size
Maximum 
 X-Variance
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Percentage Beasts Dead For Stoppage
Ignore
Rainfall
Temperature
Reveal All Historical Events
Elevation
Generate Divine Materials
Desired Good Square Count in Small Subregions
Number of Evil Cloud Types
Number of Evil Rain Types
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Number of Bogeyman Types
Number of Vampire Curse Types
Number of Demon Types
Number of Night Troll Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Number of Werebeast Curse Types
Number of Secret Types
No Beasts
Max Semimegabeast Caves
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Titan Number
Titan Attack Population Requirement
North and/or South
North and South
Pole
North or South
Minimum Complete Edge Oceans
Minimum Volcano Number
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Z Levels At Bottom
Minimum Natural Cave Size
Z Levels Above Layer 4
Z Levels Above Layer 5
Number of Non-Mountain Caves
Make Caves Visible
Maximum Natural Cave Size
Number of Mountain Caves
Magma Layer
Bottom Layer (Forces Magma)
Cavern Layer Water Min
Cavern Layer Water Max
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Ground
Z Levels Above Layer 1
Maximum Number of Subregions
Cavern Layer Number
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Openness Min
Cavern Layer Openness Max
 Square Count
 Region Count
Desired Evil Square Count in Large Subregions
Minimum Initial 
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Minimum Final 
Erosion Cycle Count
Bars/Blocks
Gems
Refuse
Coins
Weapons/Trap Comps
Additional Options
Finished Goods
Cloth
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Furniture/Siege Ammo
Corpses
Animals
Food
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Only in Finder
Number of Civilizations
Allow Init Embark Options to Show Tunnels
Always
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Metal
Bars: Other Materials
Other Materials
Stone/Clay
Blocks: Metal
Blocks: Stone/Clay
Bars: Metal
Blocks: Other Materials
Bones
Shells
Body Parts
Skulls
Hair/Wool
Type
Teeth
Horns/Hooves
Paste
Pressed Material
Bone Meal
Misc. Liquid
Item Types
Extract (Plant)
Extract (Animal)
Drink (Plant)
Drink (Animal)
Unprepared Fish
Fruit/Leaves
Milled Plant
Cheese (Plant)
Cheese (Animal)
Liquids
Types
Fats
Pastes
Silk Thread
Yarn Thread
Corpse
Materials
Total Quality
: Toggle
Legs
Core Quality
: Disable
Mill Products
: Scroll
: Enable
Paper
Parchment
Thread (Metal)
Cloth (Metal)
Feet
Hands
Body
Head
Other Stone
Rough Glass
Metal Ores
Economic
Cut Gem
Cut Stone
Cut Glass
Rough Gem
VOLC
TEMP
DRAIN
Painting
Not painting
(View)
Brush = 
Brush Radius 
: View Biomes
: Done
ELEV
Smoothing Brush
Normal Brush
Usable
Unusable
Empty Animal Traps
Prepared Food
: Permit 
: Forbid 
: Allow All
: Block All
Silk Cloth
Yarn Cloth
Metal Thread
Plant Thread
Qualities
Empty Cages
Metal Cloth
Trap Comps
Pet Owner
Spouse
  Relationships of 
Lover
Child
Mother
Father
  Music and Sound Options  
Volume: 
.txt
Created in DF 
 or left-click: Change volume.  
: Done.
/255
=========
Buildings
: Select
  Export Local Image  
Your Units
local_map
-param-
: Export Image
: Cancel
: Type Value
: Nullify Value
Will be saved
Randomize at gen
Range: 
: Set Preset Field Values
: Decrease Value
: Increase Value
Enemy Fighter
Friendly Fighter
Member of Respected Group
Member of Hated Group
Companion
Former Master
Loyal Soldier
Apprentice
Considers Psychotic
Good for Business
Considers Dancer
Considers Violent
Considers Murderer
Comrade
Friendly Terms
Considers Killer
Considers Monster
Considers Brigand
Hero
Intruder
Considers Poet
Considers Bard
Considers Bully
Considers Storyteller
Grudge
Deity
Bonded
Friend
Long-term Acquaintance
Passing Acquaintance
Force
Object of Worship
There are no active work orders tied to this shop.
All work orders must be validated by the manager before they become active.
Checking: 
Ready: 
: Increase priority  
: Max priority  
: New Order  
: Remove  
: Max - 
Work Orders Created For This Shop
: Permit All
: Min - 
Active: 
Waiting: 
Left
Validated
: View
  Workshop Profile  
: Back to Main
: Zoom
Labor Restrictions
: Permit/Restrict
: Permitted Workers
Work Orders
Considers Flatterer
Hunter
Former Apprentice
Considers Quarreler
Treasure Hunter
Thief
Protector of the Weak
Preserver of Knowledge
: Details
: General work orders cannot task this shop
: Wages
: Conditions
Permitted General Work Order Labors
: Allow/disallow
: General work orders are allowed to task this shop
: Maximum general work order tasks allowed = 
[INITIAL_LOAD]
Unrecognized Shape Token: 
WORD
Unrecognized Colored Pattern Token: 
PATTERN
GEMS_USE_ADJ_NOUN
GEMS_USE_ADJ
GEMS_USE_NOUN
CP_COLOR
COLOR_PATTERN
The citizens of 
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 has even sent some troublemakers to harass people right here in town.
 are plagued by bandits.  The gang
, where 
 vault, 
 power from the Underworld by invoking 
 wrested 
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
The enemy
an ancient
Legends speak of 
 are on the march.  
 is threatened!  The forces of 
, they
Commanded by 
Could not locate adventure start square
Ally: 
The peaceful town of 
Adventure Starting Site Files Missing/Corrupted
Non-lethal
Brawl
No Quarter
Lethal
Pull it out
Training
Horseplay
Gain possession
 - Current Dodge Preference: 
According to Opponent
Stand Ground
Move Around
Strike
 - Current Attack Preference: 
Close Combat
Charge
Do not alter actions
Select your combat preferences.
What would you like to do?
Would you like to take an action?
 [MORE]
 to view other pages)
 upon a 
You have bestowed the name 
 [DONE]
 for help.
  Perhaps some of your friends here can remind you.
Your sleep has been interrupted!
You awaken from your slumber.
child that has been kidnapped.
children that have been kidnapped.
  Perhaps some of your friends here have ideas.
  Perhaps some of the people here will be worth talking to before you continue on your way.
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
Your wanderings have brought you to this place after a long journey.
  A foolhardy soul might try to rescue the 
In the rush of excitement, you've forgotten where you were going to go.
How quickly and quietly will you move?
: Currently sneaking
Move
Ground
Wrestle
Not visible
Companions
Dead
    
Dodge Away
 - Current Charge Defense: 
You have no companions.
          
Average Non-Prone Profile
Average Profile
Best Possible
Visual Stealth (w/o Skill)
Tiny Profile
Minuscule Profile
Small Profile
Very Small Profile
Very Large Non-Prone Profile
Huge Non-Prone Profile
Vanishing Profile
Large Non-Prone Profile
Large Profile
Very Large Profile
Gigantic Non-Prone Profile
Gargantuan Non-Prone Profile
Gargantuan Profile
No Suitable Vegetation
Huge Profile
Gigantic Profile
In Vegetation
Open Area
Too Large For Vegetation
Non-Prone In Vegetation
Clear
Low Light
By Obstacle
Fog/Rain/Snow
Visual Stealth Factors
: Not currently sneaking
Darkness
Light
No name
: Done entering filter
No object of worship
No origin
Whom does your identity worship?
What is your identity's profession?
Filter: 
Where is your identity from?
Ongoing conversation with 
Continuing shouting
Your new identity:
Select an identity.
Get 
Start a new conversation
Who will you talk to?
Pick up how many? (0-
Where would you like to move?
Pick 
Pull 
When Possible
 - Current Swimming Preference: 
What would you like to do with 
When Necessary
Quick movement and other actions decrease stealth.
Worst Possible
Select your movement preferences.
 to select.
Poor
Average
Terrible
Awful
What will you say about the failed peace agreement?
What will you say about the peace agreement?
What will you say about the claim?
What will you say about the tribute stoppage?
What will you say about tribute agreement?
What will you say about the trouble?
What will you say about the refusal to give tribute?
What will you say about the refusal to accept tribute?
What will you say about the occupation?
What will you say about the incident?
What will you say about the beast?
What will you say about the new leadership?
What will you say about the army?
What will you say about the group?
What will you say about the abduction?
What will you say about the failed occupation?
What will you say about the end of the insurrection?
What will you say about the insurrection?
What will you say about the site's foundation?
What will you say about the site reclamation?
 to compose.
You can use an option in 
What will you say?
: Scroll text
: Back
: No identity
You must compose a piece first (or learn an improvisational form).
You don't know anything specific about this, unfortunately.
: Assume identity
: New identity
: Abort
How will you respond to this statement of values?
How will you respond to this dismissal?
What will you say about your family?
What will you say about how you are feeling?
How will you respond about your profession?
How will you respond to the accusation?
How will you respond to this flattery?
How will you respond to this passive reply?
What will you say about the site?
What will you say about the surrounding area?
How will you respond to the invocation?
What will you say about the structure?
What will you say about services?
What will you say about the agreement?
What will you say about the trade?
What will you say about the request?
How will you respond?
How will you ask?
What will you say about the conclusion of the agreement?
What will you say about the rescue?
How will you respond to the adoption request?
How will you respond to the position offer?
What will you say about the conflict?
What will you say about the journey?
About whom do you ask?
What do you want?
Where do you want to go?
What do you want to know?
What will you say about the refugees?
What will you say about the gang?
What will you say about the artifact's location?
What will you say about the artifact's destruction?
: Rename location
Remove assignment
Define zone bounds
: Add location
: Inn/tavern
: Main hall
: Temple
: Library
(No Specific Deity)
: Delete
No worshippers
 worshipper
: New
Zone 
: Assign
: Edit
: Done filter
Current choice's keywords: 
: Filter
: Set material
What will you say about the missing treasure?
How will you respond to the request for a guide?
: Scroll (Page 
: Select, 
How will you respond to the demand to yield?
How will you respond to the request to cease hostilities?
How will you respond to the request for directions?
How will you respond to the request for information?
How will you respond to the tribute cancellation?
How will you respond to the offer of tribute?
How will you respond to the demand for tribute?
How will you respond to the offer of peace?
Warning:  This site will be smaller than usual.  Move away from other sites.
No building planned at cursor
 (Workers are needed!)
Total work hours needed: 
Plan a construction or building to form a site (irreversible!)
: Name site (irreversible!)
No construction planned at cursor
Phase 
: Start work!
: Zones/Rooms
Constructing unnamed site
Constructing 
: Buildings
: Constructions
Rooms: need name!
Rooms: need site!
: Material
: Remove bld/cnst
: Place
: Phase 
: Carpenter Wkshp
: Unassign
: Cancel plans
: Workshop
: Resize flow
: Add flow
: Assign location
: Start rect
: Start flow
: Add rect
: Start remove
: Remove rect
Smoke
 Vapor
Fire
Dragonfire
Sea Foam
An Ocean Wave
Magma Mist
Lava Mist
Miasma
a swarm of 
Mist
Steam
 -  
 to view other pages
many 
a colony of 
: Select worker
: Set worker
: Start working!
: Scroll material
 Bookcase
 Display Furniture
Have 
Need 
[CAN'T WORK]
: You will not work personally
[WITH YOU]
[WILL WORK]
: You will work for 
 workers)
 hours
an hour
A pool of 
A smear of 
A small pile of 
A thin layer of 
Lava [
A spattering of 
Magma [
Stagnant water [
Stagnant salt water [
Water [
Salt water [
/yours or companion's
left 
right 
unintelligible
broken vegetation
Track/Spoor: 
 imprint
 print
Item Cloud
A Web
A Campfire
A Fire
Difficult strike
Impossible strike
Normal strike
Tricky strike
 to view other pages.
What do you want to aim for?
 cancels.
The signs lead southeast.
The signs lead northwest.
They belong to you or a companion.
The signs lead southwest.
The signs lead east.
The signs lead south.
The signs lead northeast.
The signs lead west.
 is here.
 imprint in the 
The signs lead north.
This is an unintelligible mess.
deep 
faint 
vague 
shallow 
The vegetation is broken here.
The vegetation has been slightly perturbed here.
light 
thick 
A dusting of 
A pile of 
The vegetation is bent here.
The vegetation is heavily damaged here.
Heavy attack: slower to strike and recover, but hits harder
No heavy attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
Forced wild attack: enraged
No quick attack: enraged
Quick attack: faster to strike and recover, but not powerful
Fast
Slow
 strike
V Fast
Simple
Easier
V Slow
VVSlow
Tricky
Difficult
Easy
Normal
direct hit
very square
Impossible
 to go back.
can't quite connect
can't land squarely
square
fairly solid
Easier strike
Easy strike
can only graze
Simple strike
Parry 
You are fighting 
Parry (
Block 
 aborts.
 confirms.  
 pages)
Which creature will you attack?  
 has yielded.  Attack anyway?
Multi-attack: choose another simultaneous action afterward
Really attack 
Really start a conflict with 
No charge attack: target shares your location
No charge attack: target is climbing
Charge attack: move toward your opponent
No charge attack: target's location inaccessible
No charge attack: target is in uncontrolled flight
No charge attack: target is chained
No charge attack: target is on a projectile
No charge attack: target is on a vehicle
No charge attack: you are climbing
No charge attack: you are on a projectile
No charge attack: target is mounted
No charge attack: target is on the ground
No charge attack: you are chained
No charge attack: you are mounted
No charge attack: you are on a vehicle
No charge attack: you are in uncontrolled flight
Precise attack: very slow to strike, improved accuracy
No precise attack: enraged
No charge attack: you are on the ground
No charge attack: no target
You will sleep as necessary until dawn.
: wait.
 hour
You will sleep as necessary for 
: cannot see dawn.
 aborts.  
: sleep.
: until dawn.
Move to a creature or press 
 throws.
 to throw this direction.
 to shoot this direction.
Who will you target?  
 fires.  
 fires.
 throws.  
 cancel
 pages
Who will you shoot?  
this location
 done, 
 cancel, 
 remove last
own tile only
adjacent only
, disturber only
, range 
Dodge (
Block (
 selected
Select 
You've found a small creature.
 and some other small creatures.
Your intense search turns up nothing.
You've found some small creatures.
You've already searched this area recently.
There are no visible tracks or other signs.
 and another small creature.
You've found a colony of 
You cannot build here.
You cannot jump while wrestling.
There are no visible tracks or other signs, aside from yours.
You do not have the authority to build here.
You cannot jump while prone.
You cannot jump while swimming.
You are too injured to jump.
You cannot jump while in the air.
hearthperson
ladies consort
 cannot jump.
hearthpeople
lord consort
ladies
lady consort
lords consort
lord
CUSTOM_LAW_MAKER
lady
lords
You will wait, staying awake for 
You will wait, staying awake until dawn.
You fail to grab the 
 changes hours.
Being dead is cold and clammy.
There are no traces of sunlight here.
The temperature cannot be judged.
The temperature is as it has been and always will be.
There is no sunlight when you are dead.
You aren't picking up any odor in particular.
The area gives off a sickly light.
The sky is alive with vortices of purple light and dark, boiling clouds.
Things smell bad when you are dead.
You have nothing left to fire.
 on the wind.
You smell 
There is nothing to pick up here.
You have nothing left to drop.
You have nothing to fire with.
You have nothing left to throw.
You have nothing left to wear.
You have nothing left to remove.
You have nothing to put inside a container.
You have nothing left to eat or drink.
 with your 
You draw 
You have nothing left to draw or put away.
You do not have a free grasp for 
You no longer assume a submissive posture.
You assume a submissive posture.
 to your 
You strap 
You cannot speak.
 cannot speak.
You have nothing to examine.
You have nothing with which to interact.
Performing
 (moving 
 (free to act, 
 (move to X)
 to return to arena.
Nameless
 (still)
You can't travel until you emerge from underground or enter a tunnel.
You must 
You must move away from the river before you can travel.
You must move away from the surrounding obstacles before you can travel.
The webs make it impossible to stand.
 cannot hold the terrain.
You can't stand up -- somebody is in the way.
You are too tired to stand.
You cannot climb while prone.
If you move, your performance will be interrupted.
You are too injured to hold the terrain.
You need a free grasp to hold the terrain.
You need a free grasp to climb.
It is the 
 cannot climb.
You are too injured to climb.
It is cool.
It is warm.
You've lost track of time since your death.
It is freezing.
It is deathly cold.
It is burning.
It is scorching.
The temperature is pleasant.
Focused
Focused!
Distracted
Distracted!
Hung
Mortal Wound
Dhyd
Thirsty
Stvg
Thir
Flying
In Air
Thirsty!
Nauseous
Drowsy
V Drowsy
Winded
Drowning
Sleep!
Exhausted
Tired
Over-Exert
Unconscious
 to finish.
Dizzy
Stunned
 (occupied)
 to continue)
You are deceased.  Press 
You have reached the summit of 
Parley Arrangement
Grant of Citizenship
Order:DriveOff/
Order:Kill/
Entertain/
Bound Service/
Residency Agreement
World Joining Agreement
Rescue/
Guide/
Adventure/
Aid Rescue/
Speed 
Sneak 
Overthrow/
Done/
Climb 
Spd 
Snk 
Fever
Faint
ClmSk 
Pain
Bleeding!
Numb
Pale
Bleeding
Paralyzed
In Flight
On Ground
Webbed
from
Drive
An order from
Cause trouble for
Kill
Agreement concluded
out of
Drive members of
by invocation of True Name
was bound to serve
throughout the world
agreed to entertain people with
in order to rescue
in order to be brought safely away from
wherever the journey might lead
agreed to adventure with
agreed to guide
thereby freeing
somebody unknown
Entertainment Agreement
Bound Servitude
in insurrection against
agreed to join
Rescue Agreement
Guide Agreement
Adventuring Agreement
Aid Rescue Agreement
Unknown
Order:Trouble/
Overthrow Agreement
Unnamed 
Lock 
Wrestle using 
Take-down by 
Choke 
Choke
 to scroll.
Latch
JLock
Grasp
Wrestle 
: Filter on _
The Wrestling of 
: Recenter on current location
: Recenter on selected
: Filter on 
: Toggle line
Bestiary
Regions
: Toggle map/info
Artifacts
People
Agreements
Groups
Sites
Complete: report back
Finish reporting in
Events
Not yet completed
Accm
Prfn
Mast
Tltd
Prfc
Expt
Adpt
Adeq
Novc
Skld
Cmpt
Deceased
 scrolls.
Dabb
Skills
 attacks.  
Grab
 selects.  
 goes back.  
Break grip of 
Loosen choke of 
Strangle 
Shake 
Release choke of 
Release joint lock of 
Loosen joint lock of 
Release grip of 
Pinch 
Throw by 
Break 
Gouge 
Spatial Sense
Linguistic Ability
Kinesthetic Sense
Musicality
Intuition
Creativity
Memory
Patience
Analytical Ability
Disease Resistance
Willpower
Focus
Toughness
Agility
Recuperation
Endurance
Superior
High
Strength
Super
Very Low
Above Average
Below Average
Musical Forms
Poetic Forms
Abysmal
Dance Forms
GMas
HMas
Musical Instruments
Legd
Hungry
Very Hungry
Pray 
Drink alcohol
Very Drowsy
Slumberous
Starving
Dehydrated
Slightly Numb
Partially Numb
Extreme Pain
Heavy Bleeding
Partially Paralyzed
Partially Webbed
Completely Numb
Sluggish
Sunk into depression...
Throwing a tantrum!
On the Ground
Stumbling obliviously!
Speed: 
Sneak: 
In a martial trance!
Enraged at all enemies!
Large
Average-sized
 for a 
Very large
Social Awareness
Empathy
Small
Very small
Level-headed
Unfettered
Undistracted
Untroubled
Wander
Be extravagant
Think abstractly
Help somebody
Fight
Eat good meal
Argue
Cause trouble
See animal
Make romance
Acquire object
See great beast
Martial training
Craft object
Take it easy
Practice skill
Uphold tradition
Hear eloquence
Make merry
Self-examination
Learn something
Excitement
Be with friends
Be with family
Stay occupied
Meditate
Admire art
Be creative
You lick the 
 is too cold.
You just can't fit any more.
No.  That's disgusting.
You drink the 
You eat the 
 is too hot.
 is too salty.
You put the 
You don't have a suitable container.
 on the 
 into the 
There is nothing to do with 
 when done.
You take out the 
You empty the 
Where would you like to put the 
What would you like to put inside a container?
 to view other pages.  
Your Inventory
What would you like to throw?
What would you like to drop?
With what would you like to eat or drink?
With what would you like to interact?
: Cust
: View Wr
What would you like to remove?
What would you like to wear?
: View Attributes
Unfocused
: Desc
: View Skills
 says, "
 says:  "
Tree House
Sewer Access
right under you
You've located a 
below and 
above and 
You do not have a free grasp.
You do not have a free grasp and your pack is full.
Announcements 
No recent announcements.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your quivers and packs are full.
 and puts it in 
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and packs are full.
 picks
 pick
 and put it in 
 up the 
You drop 
You empty 
 pulls off
 pull off
It's too much!  You might not be able to keep it down.
It's too much!  You feel even more sick.
You are starting to feel full.
You feel really full.
Fortress Entrance
Warehouse
Empty market
Trenches
Carpenter's shop
Leather goods shop
Metal furniture shop
Stone furniture shop
Blacksmith's shop
Bowyer's shop
Metal craft shop
Armorsmith's shop
Bone carver's shop
Leather clothing shop
Weaponsmith's shop
Gem cutter's shop
Cloth shop
General imports
Woven clothing shop
Leather shop
Abandoned shop
Tavern
Clothing imports
Food imports
Civic Mound
Library Tree
Drinking Mound
Castle Mound
Shaping Tree
The Home Tree
Tavern Tree
Market Tree
Strv
Drws
: Stop
Hngr
Death
Strongest Odor: 
VDrw
Slp!
Ruined house
Ruined hillock
Offloading site...
No significant structures
Abandoned house
Abandoned hillock
Ruined houses
Ruined hillocks
House
Hillock
Abandoned houses
Abandoned hillocks
Underground Stair
Underground Farms
Houses
Hillocks
Cheese market
Fruit and vegetable market
Underground Fortress
Processed goods market
Imported food market
Imported goods market
Meat market
Imported clothing market
Race: 
Name: 
Demigod
Peasant
You topple the statue!
 - Bash it down
Create Your Character
You bash the door down!
The hatch is operated by a remote mechanism.  You cannot proceed.
You break the hatch in!
 - Topple it
You pick the lock!
There is a locked 
You pull the lever.
 - Pick the lock
 - Break it in
You raise the bucket.
 - Lower the bucket
 - Pull it
You lower the bucket.
There is a 
You cannot travel through the 
 - Raise the bucket
 here.
: Clouds
: Tracks
You have discovered a 
Sneak
: Map
: Sneak
: Sleep
: Log
personality
Set your 
 here.  
Certain shapes and colors might not occur without full randomization.
Note: This character's appearance is governed by local population information.
: Randomize
: Fully randomize, without respecting population information
: Random Name
: Customize Name
Background:
: Become 
: Background
 to change
: Set First Name
Locally Important
: Done     
Attributes remaining: 
Skill remaining: 
: Options/Abort
: Status
From 
Outsider
Specific Person
: Select   
There are no creatures available.
Intelligent Wilderness Creature
Leisure Time
Perseverance
Romance
Commerce
Hard Work
Skill
Competition
Sacrifice
Merriment
Harmony
Martial Prowess
Craftsmanship
Introspection
Stoicism
Tranquility
Self-control
Artwork
Tradition
Independence
Cooperation
Eloquence
Cunning
Decorum
Fairness
Friendship
Family
Truth
Power
Your personality facets might be restricted based on your creature type.
 denotes the default cultural value.
Loyalty
No self-esteem   <->    Proud
                 --> Vengeful
Scatterbrained - Singleminded
Merciful - Impartial -  Cruel
       --> Sense of gratitude
                --> Ambitious
Humorless      <->       Zany
Austere    <->    Extravagant
Fearful     <->      Fearless
Overreliant <> Disdain advice
                     --> Vain
Pusillanimous - Overconfident
Harmony      <->      Discord
Meanness   <->   Wastefulness
Rude        <->        Polite
Quarreler    <->    Flatterer
              --> Intemperate
                   --> Greedy
Quits easily <-> Too stubborn
Avoid fights <->  Like brawls
No anxiety  <->  Very anxious
No anger  <->  Easily angered
     --> Vulnerable to stress
No lust      <->      Lustful
No envy   <->   Envies easily
No hate   <->    Hates easily
No sadness   <->   Easily sad
Cheerless <-> Easily cheerful
Knowledge
Peace
No love   <->    Loves easily
Intense Need
Pray/Meditate
Moderate Need
Strong Need
: Set
   --> Inclined to create art
       --> Excitement-seeking
Leisurely    <->     Frenetic
     --> Inclined to abstract
Just facts - Flights of fancy
Distrustful <->  Too trusting
Sloppy      <->       Orderly
Non-assertive <-> Overbearing
Loner     <->      Gregarious
               --> Altruistic
       --> Swayed by emotions
Too deliberate <> Thoughtless
                  --> Dutiful
Acquiescing <-> Resists ideas
Inattentive <-> Perfectionist
    --> Emotionally obsessive
    --> Tolerates differences
Incurious     <->     Curious
Despairs - Hopeful - Presumes
Private    <->     Overshares
Shameless     <->     Bashful
You fill your 
 near campfire
It won't fit in your 
 is empty.
 near burning twigs
 near burning branches
 near fire
 near burning cap
 near lava
Heat 
 near burning trunk
 near magma
stagnant 
Fill 
Name the 
salt 
You cannot read.
You cannot see.
You pull out 
You read 
It is noon.
Dawn is breaking.
You struggle for 
Night is falling.
** Starting Adventurer **
** Unretiring Adventurer **
NULL artifact on create site map, skipping
invalid lair entrance
: Full customization
Slight Need
: Go!
: Change dream/goal (if possible)
, push off toward 
Ride 
Charge 
Guide 
Attack error
You set a fire.
Push 
Interact with 
The steam around the vegetation stops you from setting the fire.
You make a campfire.
The vegetation is too wet.
The vegetation is submerged.
You need to be holding an axe.
You cannot fell trees in the arena.
You cannot fell the trees here.
You need to be holding an axe with a sharp edge.
Make Campfire (
Ignite 
tree
Fell 
Suck 
Put in 
Eat 
Drink 
Set on
 is hot enough already.
Put 
 is already full.
Your 
 to no effect.
You heat the 
 to act
and more
The cackling fades away.
Tracks Visible: 
Recover
Dodge
Lie Down
Stand Up
Talk
Block
Parry
Release
Hold
Suck Blood
Unsteady
Attack
Push Object
Jump
Hold 
Hang from 
Climb down
Release hold on 
Climb to 
Magma
 releasing hold
 holding 
/Air
Move to 
Lava
/Water
Jumping
, aiming for 
Holding terrain
Pushing Object
quick
 with grab
precise
wild
Recovering from attacking
IMMINENT: 
 with wrestling
Attacking
Distant: 
Remote: 
Incoming: 
Starting: 
 (below)
 (above)
downward
upward
, Force
, Deity
Moving
Charging
Begin a performance
Assume an identity
The Void
Shout out to everybody
Can I help you with something?
You are surrounded by incessant cackling.
You 
in play interaction 
, the 
 worshipper of 
goddess
 faithful
n ardent
 dubious
 casual
You are a peasant in 
You emerged from the wilds and came to reside in 
  You are a
, and you have never strayed far from home.
You are a newly-minted 
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a 
.  Destiny is calling!
 of the great 
Your wanderings have led you to 
You are a wanderer of the wilderness.
.  You are a stranger here.
, a 
Recovering from deflection
Blocking
Lying Down
Standing Up
Working
Sucking Blood
Parrying
Talking
Holding item
Releasing hold on terrain
Regaining balance
Releasing hold on item
Escalation/
Attack/
Group/
Beast/
SelfID/
Blood-drinking
YieldDemand/
RefusedID/
Vandalism
BuildDest
Robbery
Theft
SlowLabor
JobViol
Disorder
Murder
Death/
Death/You
ExpViol
ProdViol
 Gained
 Held
Reunion/
 Denied
/You
 Given
 Destroyed
 you
, the force
deity
 Dropped
 which permeates 
Outcast
Military Unit
, Dead
Performance Troupe
Migrating Group
Vessel Crew
Religion
Nomadic Group
No Artifact/
Artifact/
Site Government
Civilization
Occupation/
Invasion/
Abduction/
Abduction/You
Founded/
Reclaimed/
Founding/
Reclaiming/
Overthrow
Insurrection
Crushed
Failed
Leave/
Harass/
Abandon/
Flee/
NoTribute/
Tribute/
NoPeace/
Peace/
Tropical Moist Broadleaf Forest
Tropical Dry Broadleaf Forest
Temperate Savanna
Temperate Grassland
Temperate Coniferous Forest
Taiga
Tropical Coniferous Forest
Temperate Broadleaf Forest
Mangrove Swamp
Tropical Saltwater Swamp
Tropical Saltwater Marsh
Tropical Freshwater Marsh
Temperate Freshwater Marsh
Temperate Saltwater Swamp
Tropical Freshwater Swamp
Temperate Saltwater Marsh
prisoner
slave
Temperate Freshwater Swamp
Mountain
 slave
 mercenary
member
Former 
Affiliated
Aligned
 member
Associated
Criminal
Enemy
Loyal
Devoted
Subterranean Chasm
Subterranean Water
It is traditionally thought to be 
Subterranean Magma
Tropical Freshwater River
Temperate Saltwater River
Tropical Saltwater River
Tropical Brackish River
Tropical Saltwater Lake
Tropical Brackish Lake
Temperate Brackish River
Temperate Freshwater River
Temperate Brackish Lake
Temperate Freshwater Lake
Tropical Freshwater Lake
Temperate Saltwater Lake
Tropical Freshwater Pool
Temperate Saltwater Pool
Tropical Saltwater Pool
Tropical Brackish Pool
Arctic Ocean
Temperate Ocean
Temperate Brackish Pool
Temperate Freshwater Pool
Rocky Wasteland
Badlands
Tropical Ocean
Sand Desert
Tropical Grassland
Temperate Shrubland
Tropical Shrubland
Tropical Savanna
You have only heard tell of these creatures.
You have encountered these creatures in the past but not recently.
 of these creatures.
You have killed 
This is your owner.
This is your former apprentice.
You have recently encountered one of these creatures.
This is your 
This is your apprentice.
This is your master.
This is your former master.
This is your traveling companion.
This is your lover.
You worship this figure.
This is your jailor.
This is your prisoner.
You have known each other your entire lives.
 birth.
You have heard this name suggested as a potential guide to faraway places.
You last spoke 
 alongside you
 and your military subordinate
You have known this person since 
You have known this person your entire life.
This person is 
 deity
This person is one of the 
 and your military commander
It was last rumored to be 
It was last seen 
Died in the year 
held by 
musical composition
 is an example of 
CHAR
choreography
Tell a story about a region
Tell a story about a civilization or organization
[C:6:0:1]
Speak
Perform music
Recite a poem
Tell a story about a site
Tell a story about a person or creature
The absence of 
Your possession of 
Tell a story
Your lack of possession of 
The abduction of 
Your abduction
The presence of 
The destruction of 
The death of 
Your death
The occupation of 
The insurrection
The destruction of
 in the year 
The reunion of 
Your reunion with 
This creature lives in 
This creature can be found in 
This event occurred on the 
This creature dwells underground.
 until you leave this site.
You cannot 
You must come down from the mountains before you can 
You must move away from the water before you can 
 until you stop riding this projectile.
 until you stop riding this vehicle.
 because you are drowning.
 because you are starving to death.
 until you are on a stable surface.
 because you are swimming.
 until you've stopped the bleeding.
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 because you are dying of thirst.
 because you can't breathe.
You feel too watched to 
You are still surrounded by cackling.
You can't 
You don't feel safe enough to 
fell trees
build a fire
write
compose
build
  Select Item  
 Points Remaining  
 to abort.
 to select.  
PARCHMENT
PAPER_PLANT
  Select Item: 
SHEET_PLANT
Disconnected Build Overflow
PAPER_SLURRY
SOAP
  Saving...  
Following 
  Items Desired/Kept By Vehicle  
  Stockpile Settings  
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific social events.
There is no specific information for this activity.
This organizational activity will branch into specific play events.
The topic being discussed is 
The topic being considered is 
The topic being written about is 
The topic being taught is 
The performance is at 
The dance has reached the point where its accompaniment is at 
 line
Building Placement Distance Overflow
Track
This visitor has come 
This visitor is ready to leave.
Furnaces
Workshops
Machine Components
Wall/Floor/Stairs/Track
Main
Traps/Levers
Siege Engines
Engrave Memorial Slab
Siege Equipment
Furniture
Metal Clothing
Other Objects
Ghost
Entombed
Weapons and Ammunition
Not memorialized
No slabs engraved
Slab engraved
Memorialized
Entombed and memorialized
 scroll.  Type in parts of the name to narrow your search.
 slabs engraved
: View task
 about the location of 
is seeking information
You can learn more about this visitor after they chat with a local.
 was the place to look for long-term work.
 would make a good base for a mercenary.
 would be a safe place to stay.
believes 
 was the place to entertain people.
 was the place to enjoy oneself.
 was the place for long-term scholarship.
 was the place to perform research.
was curious about 
went on this journey out of curiosity.
 was the place to admire fine architecture.
 was the place for a good drink.
heard 
heard this was the place for those seeking danger.
 was the place for prayer.
this
seeking sanctuary
for diplomacy
heard this was a good place to search for monsters.
asking questions
seeking work as a performer
to slay beasts
seeking work as a scholar
seeking work as a mercenary
to study
to pray
to perform
to relax
SDL initialization failure
Requested single-buffering not available
data/art/icon.png
SDL initialization failure, trying windowed mode
Resizing font to 
Dwarf Fortress
Font size: 
Resizing grid to 
INIT FAILED!
New window size: 
Fatal error
Unable to create texture!
Error
%s: %s

map/set<T> too long
deque<T> too long
list<T> too long
Error Initializing Text: 
PRINT_MODE
data/init/interface.txt
EMERGENCY: Unknown case in async_wait
TEXT not supported on windows
OpenGL
Resetting textures
[SYM:*:*]
[KEY:*]
 not found, or I/O error encountered
[BIND:*:*]
REPEAT_BROKEN
Loading bindings from 
REPEAT_SLOW
REPEAT_FAST
Button 
REPEAT_NOT
Alt+
SDL+
Shift+
Ctrl+
Space
.mak
data/init
data/init/macros
data/init/macros/*.mak
data/init/macros/
Binding missing while loading macro: 
Quantity not numeric or Unexpected tab(s) while loading macro: 
Binding name unknown while loading macro: 
End of macro
	End of group
NO BINDING
I/O error while loading macro
[BUTTON:
Missing binding displayed: 
[KEY:
[SYM:
I/O error while writing keyboard mapping
[BIND:
 for writing
Failed to open 
Saving bindings to 
.partial
Broken button (should be [BUTTON:#:#]): 
Unknown binding: 
Unknown SDLKey: 
Broken unicode: 
[BUTTON:*:*]
Broken repeat request: 
 Crafts
 Logs
CHEESE_MAT
Seed text
GENERATE_MUSICAL_FORMS
GENERATE_DANCE_FORMS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_POETIC_FORMS
GENERATE_STRINGED_INSTRUMENTS
GENERATE_WIND_INSTRUMENTS
DIVINE_MAT_CLOTHING
GENERATE_KEYBOARD_INSTRUMENTS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
STONE_PREF
DIVINE_MAT_WEAPONS
METAL_PREF
GEM_PREF
SITE_GUARDIAN
CURRENCY_BY_YEAR
SUBTERRANEAN_CLOTHING
CLOTHING
BABYSNATCHER
ITEM_THIEF
AMBUSHER
LAYER_LINKED
ALL_MAIN_POPS_CONTROLLABLE
SIEGER
SITE_CONTROLLABLE
INDIV_CONTROLLABLE
TRANSLATION
CIV_CONTROLLABLE
TS_PREFERRED_SHAPING
DIGGER
TISSUE_STYLE
TS_MAINTAIN_LENGTH
PERMITTED_JOB
PERMITTED_BUILDING
GEM_SHAPE
STONE_SHAPE
MERCHANT_NOBILITY
SKULKING
SETTLEMENT_BIOME
BIOME_SUPPORT
START_BIOME
EXCLUSIVE_START_BIOME
LOCAL_BANDITRY
BANDITRY
USE_EVIL_PLANTS
USE_GOOD_PLANTS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
INDOOR_FARMING
OUTDOOR_FARMING
INDOOR_GARDENS
OUTDOOR_GARDENS
INDOOR_ORCHARDS
OUTDOOR_ORCHARDS
INDOOR_WOOD
OUTDOOR_WOOD
RIVER_PRODUCTS
OCEAN_PRODUCTS
WOOD_WEAPONS
WOOD_ARMOR
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
LIKES_SITE
TOLERATES_SITE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
WANDERER
MAX_STARTING_CIV_NUMBER
VARIABLE_VALUE
VALUE
NO_ARTIFACT_CLAIMS
SET_SCHOLARS_ON_VALUES_AND_JOBS
BUILDS_OUTDOOR_TOMBS
ETHIC
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
PERMITTED_REACTION
WORLD_CONSTRUCTION
ANIMAL_ALWAYS_WAGON_PULLER
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_MOUNT
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_PRESENT
ANIMAL_NEVER_MOUNT
ANIMAL_CLASS
ANIMAL_FORBIDDEN_CLASS
ANIMAL_TOKEN
ANIMAL_CASTE_TOKEN
POSITION
ANIMAL
SITE_VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
FRIENDLY_COLOR
VARIABLE_POSITIONS
SUBSELECT_SYMBOL
CULL_SYMBOL
SELECT_SYMBOL
REMAINING
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
REJECTED_CLASS
GENDER
ALLOWED_CLASS
REJECTED_CREATURE
QUEST_GIVER
ALLOWED_CREATURE
PUNISHMENT_EXEMPTION
KILL_QUEST
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
CHAT_WORTHY
DO_NOT_CULL
FLASHES
BRAG_ON_KILL
EXECUTION_SKILL
SPECIAL_BURIAL
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
has negative background color, set to 0
has background color > 7, set to 0
has negative foreground color, set to 7
has foreground color > 7, set to 7
REQUIRES_MARKET
ELECTED
ANIMAL_ALWAYS_PACK_ANIMAL
CONQUERED_SITE
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_PET
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
SPOUSE_MALE
SPOUSE_FEMALE
NAME_MALE
NAME_FEMALE
AS_NEEDED
LAND_NAME
RESPONSIBILITY
COMMANDER
 capped
LAND_HOLDER
: Negative precedence changed to zero
: Precedence exceeding 
REQUIRES_POPULATION
PRECEDENCE
APPOINTED_BY
REPLACED_BY
BY_HEIR
BY_POSITION
DETERMINES_COIN_DESIGN
SUCCESSION
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
Unrecognized Entity Token: 
ACCOUNT_EXEMPT
DUTY_BOUND
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity siege ammo token: 
Unrecognized symbol: 
Unrecognized entity instrument token: 
Unrecognized entity tool token: 
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity creature token: 
Unrecognized entity digger token: 
*** Error(s) finalizing the entity 
 on your right
 on your left
, at the end of the hall
 door
, the door on your right
, the door on your left
lieutenants
up the stairs
chieftains
lieutenant
warlords
chieftain
ringleaders
warlord
commanders
ringleader
masters
commander
captain
captains
chieftess
chieftesses
chief
chiefs
boss
bosses
CUSTOM_BANDIT_LEADER
leaders
Gem shape not found: 
Stone shape not found: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
[ITEM:
[PET:
[SKILL:
[RECLAIM_SKILL:
[PROFILE]
TITLE:
Entity 
 has self-referential diplomacy state
failure to get end square construction for transport link
midmap construction path build failure
WORSHIP_HF
failure to get start square construction for transport link
priest
priests
high priests
PRIEST
sacred 
high priest
exalted 
holy 
HIGH_PRIEST
high 
general
generals
war leaders
CUSTOM_MILITARY_STRATEGY
CUSTOM_MILITARY_GOALS
war leader
law-giver
law-givers
Murder-target mismatch: year 
, entity #
guard army unattached from parent army
camp order missing parent -- army will camp forever
invalid nem in army during guard creation
Autumn
Winter
Spring
Summer
Rescue 
 (Set out 
Raid 
Recover 
Mission Report: 
Explore 
raw/
Monster
 trying to generate musical form without speech or instruments
[ENTITY:
 has assumed the position of 
entity_layer
[OBJECT:ENTITY]
Leather armor
Metal armor
administrator
administrators
 training methods.
have attained a general familiarity with 
 training.
now know a few facts about 
body
Miner destination wiped
tameable small creature 
processable (to barrel) 
processable (to vial) 
extract-bearing small creature 
extract-bearing fish 
extract-bearing plant 
solid 
cookable 
processable 
empty 
sharpenable 
collected 
undisturbed 
unrotten 
possibly buriable 
millable 
butcherable 
improvable 
unused 
DRINK_MAT
Something has unchained a creature!
Something has emptied a cage!
Something has triggered a pressure plate!
Something has pulled a lever!
 has adopted 
 has become a 
An animal
The merchants need a trade depot to unload their goods.
Merchants have arrived and are unloading their goods.
are now expert 
 trainers.
are now quite knowledgeable 
soap 
plaster-containing 
pearl 
horn 
shell 
hair/wool 
bone 
leather 
yarn 
silk 
plant 
non-economic 
building material 
magma-safe 
fire-safe 
screw 
sewn-imageless 
deep material 
melt-designated 
dyed 
glass-making 
totemable 
dyeable 
dye 
furniture 
ammo 
finished good 
milkable 
milk 
lye-bearing 
glass 
sand-bearing 
small object container
nest box
hive
food storage
liquid container
meal container
meat-carving holder
meat cleaving
meat slicing
meat boning
meat carving
powder grinding
powder grinding receptacle
liquid scoop
liquid cooking
-containing 
-producing 
-bearing 
on-ground 
edged 
sand 
metal 
hard 
non-pressed 
food storage 
non-absorbent 
written-on 
unimproved 
unengraved 
blunt 
lye/milk-free 
ivory/tooth 
Short Pathing Flood Overflow
 that isn't a bin
display object
bookcase
writing container
folded sheet protector
sheet roller
stand-and-work
heavy object hauler
track cart
 block
 log
rough 
flown
 by a 
the river
the cave
the pit
the magma pool
the volcano
the underworld portal
the subterranean water
the underworld
 deposit
: Null Pop Num
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
The glowing barrier has disappeared!
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
Horrifying screams come from the darkness below!
The event featured 
 unknown
The causes of the conflict are debated by scholars and very little is truly known.
, lost
 creature
 losses
, all lost
, no losses
, one loss
 creatures
, mostly 
Attacker was uncontested.
Defender was victorious.
Attacker was victorious.
 occurred in 
A festival commemorating 
A holy period dedicated to 
A fair occurred in 
 divine aspect of 
 centered around 
A dance
A performance of 
A recital of 
A concert
The story of 
A poetry recital
A performance
A story recital
A dance competition
A competition involving 
A poetry competition
A music competition
a telling of the story of 
mounted 
a recital of 
storytelling
a performance of 
a poetry recital
a dance
a concert
criers in front
a moving performance stage
banners
an order of precedence
the carrying of 
images
the scattering of 
flowers
incense burning
acrobats
candles
costumes
the sacrifice of 
the giving of 
 was waged by 
Year 
The most significant cause of the conflict was 
One of the most significant causes of the conflict was 
 disgust with the adversary's godlessness
 a family matter
 religious opposition to the adversary's inherent association with 
 religious opposition to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
various civilized races peopled the world.
powers fought their final battles.
 yet
 was a time after civilization had
 crumbled completely.
 again
only simple creatures inhabited
fantastic creatures were but mere stories told by travelers.
 the world.
no civilized peoples existed in
Part of 
occurred.
ended.
Legends
began.
Initialization complete...
Sorting
 completed
Historical events 
Historical figures 
Check for culled historical figures 
Structures completed
Artifacts completed
Historical events left to discover: 
 event sort 
Codices, scrolls, etc.
Historical Figures
Civilizations and other entities
Historical Maps
Structures
A flying race
A foot race
A wrestling competition
 race
A gladiatory competition
 throwing competition
A procession occurred in 
A competition
 and returned there after following its route.
  It started at 
  It ended at 
 and ended at 
A fearsome
A ceremony occurred in 
 was a time when the 
 attack
 was a time when 
 were the only great powers in the world.
again 
yet 
living gods and mighty beasts 
 was the only great power in the world.
held sway.
still 
great powers had returned to the world
the powers of the world were fading
fantastic creatures no longer lived in great numbers.
there were still great powers in the world
 ruled the world.
fantastic creatures were few and far between, and some even doubted their existence.
ancient 
the last of the 
Unnamed Underworld area
Unnamed magma sea area
: Filter on string
Populations
Movement keys to view.
: Done filtering.
 to change year.
: civ/site
: toggle territories.  
: view top event
: done.  
: select an option.  
: show only important events.  
: export current map.  
: back to age.  
: show all events.  
: export site map.
: XML dump (incomplete)
: export detailed map.
: export map/gen info.
Elevations including lake and ocean floors
Standard biome+site map
Current vegetation
Elevations respecting water level
Salinity
Evil
Trade
Biome
Hydrosphere
Structures/fields/roads/etc.
Diplomacy
Nobility/holdings
Unnamed
Underground Regions
, force
Codices, Scrolls, Etc.
Keep
Civilizations and Other Entities
Underworld Spire
Dark Tower
Dungeon
Market
Catacombs
Sewers
Received 
Slain
 wounds
a wound
 yet emerged 
Fled
 yet 
Victorious
Drove forward
drove forward
repelled
 and was 
stood fast
Repelled
beaten back
Stood fast
Unnamed underground area
Beaten back
REVEAL_ALL_HISTORY
COMPLETE_OCEAN_EDGE_MIN
EROSION_CYCLE_COUNT
CULL_HISTORICAL_FIGURES
OROGRAPHIC_PRECIPITATION
PERIODICALLY_ERODE_EXTREMES
NORTH_OR_SOUTH
POLE
NORTH
NORTH_AND_OR_SOUTH
NORTH_AND_SOUTH
SOUTH
PLAYABLE_CIVILIZATION_REQUIRED
ALL_CAVES_VISIBLE
END_YEAR
VOLCANO_MIN
ELEVATION
BEAST_END_YEAR
DRAINAGE
RAINFALL
SAVAGERY
VOLCANISM
PS_RF
PS_EL
PS_DR
PS_TP
PS_SV
PS_VL
 preset attempted beyond Y range
Attempted to set world gen presets prior to dimensions
ELEVATION_FREQUENCY
 preset failed to load X value at Y = 
 to cancel
 to export
Export of column 
 to scroll
data/save/current/world.dat
 complete
  Dwarf Fortress: Save World  
Command Line: World exported.
Offloading art images...
Offloading units... 
Saving map data...
Sorting world information...
Saving history...
Saving civilized populations...
Saving tracking info...
Saving parameters...
Synchronizing folders...
Saving agreements...
  Dwarf Fortress: Updating World  
WORLD_GEN
data/init/world_gen.txt
SEED
TITLE
NAME_SEED
HISTORY_SEED
CUSTOM_NAME
CREATURE_SEED
PEAK_NUMBER_MIN
EMBARK_POINTS
OCEAN_EDGE_MIN
PARTIAL_OCEAN_EDGE_MIN
HAVE_BOTTOM_LAYER_1
CAVERN_LAYER_WATER_MAX
LEVELS_ABOVE_GROUND
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_3
LEVELS_AT_BOTTOM
LEVELS_ABOVE_LAYER_5
CAVE_MAX_SIZE
CAVE_MIN_SIZE
NON_MOUNTAIN_CAVE_MIN
MOUNTAIN_CAVE_MIN
TOTAL_CIV_POPULATION
TOTAL_CIV_NUMBER
ELEVATION_RANGES
SITE_CAP
DRAINAGE_RANGES
RAIN_RANGES
VOLCANISM_RANGES
SAVAGERY_RANGES
LARGE ISLAND
Unrecognized World Gen Token: 
MEDIUM ISLAND
LARGE REGION
SMALL ISLAND
MEDIUM REGION
SMALLER ISLAND
SMALL REGION
POCKET ISLAND
SMALLER REGION
DRAINAGE_FREQUENCY
RAIN_FREQUENCY
SAVAGERY_FREQUENCY
TEMPERATURE_FREQUENCY
MINERAL_SCARCITY
VOLCANISM_FREQUENCY
SEMIMEGABEAST_CAP
MEGABEAST_CAP
TITAN_ATTACK_TRIGGER
TITAN_NUMBER
NIGHT_TROLL_NUMBER
DEMON_NUMBER
VAMPIRE_NUMBER
BOGEYMAN_NUMBER
SECRET_NUMBER
WEREBEAST_NUMBER
DISTURBANCE_INTERACTION_NUMBER
REGIONAL_INTERACTION_NUMBER
GENERATE_DIVINE_MATERIALS
EVIL_CLOUD_NUMBER
GOOD_SQ_COUNTS
EVIL_RAIN_NUMBER
REGION_COUNTS
EVIL_SQ_COUNTS
SUBREGION_MAX
RIVER_MINS
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_COUNT
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
You might want to check your maximum volcanism value.  
The world generator is having trouble placing enough volcanos.  
You might want to check your preset volcanism for the value 100.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
Alternatively, you can reduce the number of volcanos required by the parameters.
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
The world generator is having trouble placing swamps and marshes.  
The world generator is having trouble placing deserts and badlands.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing forests.  
The world generator is having trouble placing mountains.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
Make sure your parameters and presets can support high elevation areas.  
Make sure your parameters and presets can support low elevation areas.  
The world generator is having trouble placing oceans.  
The world generator is having trouble placing glaciers.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
The world generator is having trouble placing tundra regions.  
The world generator is having trouble placing grasslands.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
Command Line: World generation manually aborted.
POCKET REGION
You might want to check your maximum elevation value and other elevation parameters.  
The world generator is having trouble placing enough mountain peaks.  
You might want to check your preset elevations for the elevation 400.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
Alternatively, you can reduce the number of peaks required by the parameters.
You must have at least as many of these highest elevation points as you are requiring peaks.  
Can your parameters achieve elevations between 100 and 299?  
The world generator is having trouble placing enough mid-level elevations.  
Alternatively, you can reduce the number of mid-level elevation squares required.
You might want to adjust the parameters governing elevation frequencies.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 0 and 99 frequently?  
The world generator is having trouble placing enough ocean squares along the edges.  
Alternatively, you can reduce the number of edge oceans required.
You might want to adjust the parameters governing elevation.  
You might want to adjust the parameters governing rainfall.  
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
The world generator is having trouble setting drainage in the manner specified by the parameters.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
Alternatively, you can reduce the number of high, medium or low drainage squares required.
You might want to adjust the parameters governing drainage.  
You might want to adjust the parameters governing savagery.  
The world generator is having trouble placing savagery in the manner specified by the parameters.  
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
You might want to adjust the parameters governing volcanism.  
World Size
Create A World
Smaller
Pocket
History
Medium
Short
Very Short
Very Long
Long
Maximum Number of Sites
Very High
Natural Savagery
Number of Beasts
Very Rare
Mineral Occurrence
Sparse
Rare
Everywhere
Frequent
17 x 17
This controls the size of the world map.  Current: 
65 x 65
33 x 33
257 x 257
129 x 129
5 years
This is the length of pre-generated history.  Current: 
250 years
125 years
1050 years
550 years
Alternatively, you can reduce the number of rivers required by the parameters.
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
The world generator is placing too many subregions.  
The world generator is having trouble placing mountain caves.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Alternatively, you can reduce the number of mountain caves required by the parameters.
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
The world generator is having trouble placing low-lying caves.  
The world generator is having trouble placing enough civilizations.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
Alternatively, you can reduce the number of civilizations required by the parameters.
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator couldn't find any civilization definitions.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
The world generator is having trouble placing a controllable civilization.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
Make sure your parameters and presets have adequate squares of this kind.  
Civilizations use available plants in their surroundings as their initial crops.  
The world generator is having trouble placing farming civilizations.  
Command Line: World generation parameter set located successfully.
Make sure your parameters and raw objects have adequate vegetation.  
 not found -- using default.
Command Line: World generation parameter set 
  Dwarf Fortress: New World  
Command Line: World image, detailed image and info exported.
 to continue.
Finalizing...
Are you sure you want to abort?
: Change
: Yes
You haven't saved your changes.
Creating New Region
Are you sure you want to go on?
Preparing elevation...
 Rejected)
Running rivers...
Setting temperature...
 and minerals...
Forming lakes
Verifying terrain...
Growing vegetation...
Recounting legends...
Importing wildlife...
Placing civilizations... (
Finished prehistory...
Making cave pops...
Making cave civilizations...
Placing megabeasts...
Placing other beasts...
Placing caves... (
Placing good/evil...
Hist Figs: 
Prehistory init...
   Events: 
     Dead: 
Finalizing art... (
Finalizing civ mats... (
Finalizing sites... (
Finalizing uniforms... (
This is how many distinct places can exist after world generation.
This controls how many distinct races/cultures there are.
Increasing savagery makes the world more difficult to settle.
Increasing this setting makes large beasts more prevalent.
 TO CREATE THE WORLD.
Increasing mineral occurrence makes more embark sites have more minerals.
Seed: 
Title: 
Dimensions: 
Various
Random Name
Custom Name: 
: New param set
: Enter advanced parameters
: Delete param set
: Copy param set
: Use random name
: Enter title
: Use random seed
: Enter custom name
: Change dimensions
: Enter custom seed
 to save the world params.
 to load the world params.
 Seed: 
Last Param Set: 
 Name Seed: 
 History Seed: 
Really delete this parameter set?
 Creature Seed: 
This parameter set will be reset.
Really change the dimensions?
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
: ALLOW THIS REJECTION TYPE and continue reporting others.
: Accept
 has been created.
: Use the world as it currently exists
: Export image/info
 or 
: Continue
CREATE WORLD NOW = 
 to pause/finish.
Cleaning game objects...
LARGE
Cleaning play objects...
Cleaning stranded objects...
/raw/
** Starting New Arena **
Preparing arena...
  Dwarf Fortress: Arena  
Preparing Arena...
Preparing screen...
Continue Playing
Importing world...
Create New World!
Start Playing
Object Testing Arena
Design New World with Advanced Parameters
Quit
About DF
 scroll.
 to select an option.  
 at any time for the manual.
 at any time for options, including key bindings.
MEDIUM ELEVATION REJECTION
LACK OF PEAKS
HIGH ELEVATION REJECTION
LOW ELEVATION REJECTION
RAINFALL REJECTION
LACK OF EDGE OCEANS
SAVAGERY REJECTION
DRAINAGE REJECTION
LACK OF VOLCANOS
VOLCANISM REJECTION
DESERT REJECTION
SWAMP REJECTION
MOUNTAIN REJECTION
FOREST REJECTION
GLACIER REJECTION
OCEAN REJECTION
GRASSLAND REJECTION
TUNDRA REJECTION
LACK OF RIVERS
HILLS REJECTION
LACK OF MOUNTAIN CAVES
TOO MANY REGIONS
UNABLE TO PLACE ENOUGH CIVILIZATIONS
LACK OF LOW-LYING CAVES
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
NO CIVILIZATIONS AVAILABLE
Note: If you are using the default parameters in unmodded DF,
FARMING CIVILIZATION PLACED WITHOUT CROPS
the issue at the B12 forum.
and it doesn't work after continuing a few times, please report
: ABORT NOW and I'll look over my parameters.
: CONTINUE until you give me another warning.
.bmp
-dip
biome_color_key.txt
temperate freshwater lake (0,224,255)
mountain (128,128,128)
temperate saltwater lake  (0,160,255)
temperate brackish lake (0,192,255)
tropical brackish lake (0,64,255)
tropical freshwater lake (0,96,255)
arctic ocean (0,255,255)
tropical saltwater lake  (0,32,255)
temperate ocean (0,128,255)
tropical ocean (0,0,255)
tundra (128,255,255)
glacier (64,255,255)
temperate saltwater swamp (64,192,128)
temperate freshwater swamp (96,192,128)
temperate saltwater marsh (64,255,128)
temperate freshwater marsh (96,255,128)
tropical saltwater swamp (64,192,64)
tropical freshwater swamp (96,192,64)
tropical freshwater marsh (96,255,64)
mangrove swamp (64,255,96)
taiga forest (0,96,64)
tropical saltwater marsh (64,255,64)
temperate broadleaf forest (0,160,32)
temperate conifer forest (0,96,32)
tropical dry broadleaf forest (0,128,0)
tropical conifer forest (0,96,0)
temperate grassland (0,255,32)
tropical moist broadleaf forest (0,160,0)
Select a source for your arena objects:
, Folder: 
/raw
raw (Default)
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
This Version of DF used the FMOD Sound System
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
This version of DF uses SDL: Simple DirectMedia Layer,
Portions of this version are Copyright(C)2008
See the SDL folder for license information.
All rights reserved.
The FreeType Project (www.freetype.org).
0000
 to return to the menu.
-detailed
-tmp
-elw
-drn
-rain
-vol
-sav
-evil
-veg
-sal
-str
-trd
-nob
-hyd
river/ocean (0,112,255)
major river (0,128,255)
Greed
Histories of 
Jealousy
Avarice
Gluttony
Cupidity
Enterprise
Industry
Determination
Resourcefulness
Dynamism
Mettle
Toil
Labor
Exertion
Diligence
*** STARTING NEW GAME ***
Tenacity
data/init/announcements.txt
Command Line: 
PAUSE
DO_MEGA
A_DISPLAY
RECENTER
D_DISPLAY
UNIT_COMBAT_REPORT
UNIT_COMBAT_REPORT_ALL_ACTIVE
temperate shrubland (0,192,32)
temperate savanna (0,224,32)
tropical savanna (255,176)
tropical grassland (255,160,0)
badland desert (255,96,32)
tropical shrubland (255,192,0)
rock desert (255,128,64)
sand desert (255,255,0)
castle (128,128,128)
structure_color_key.txt
crops (255,128,0)(255,160,0)(255,192,0)
village (255,255,255)
meadow (64,255,0)
pasture (0,255,0)
orchard (0,160,0)
woodland (0,128,0)
stone bridge (224,224,224)
tunnel (20,20,20)
stone road (192,192,192)
other bridge (180,167,20)
stone wall (96,96,96)
other road (150,127,20)
mountain (255,255,192)
other wall (160,127,20)
land (128,64,32)
lake (0,96,255)
hydro_color_key.txt
ocean (0,64,255)
stream (0,224,255)
brook (0,255,255)
river (0,160,255)
minor river (0,192,255)
data/speech/arch_info_justification.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/justification_proximity.txt
data/speech/justification_representation.txt
data/speech/justification_reminder.txt
data/speech/justification_experience.txt
data/speech/no_family.txt
data/speech/justification_antithetical.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_additional_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/wandering_profession.txt
data/speech/child_age_proclamation.txt
data/speech/snatcher_profession.txt
data/speech/hunting_profession.txt
data/speech/wandering_profession_year.txt
data/speech/thief_profession.txt
data/speech/snatcher_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/thief_profession_year.txt
data/speech/past_snatcher_profession.txt
data/speech/past_hunting_profession.txt
data/speech/guard_profession.txt
data/speech/past_thief_profession.txt
data/speech/soldier_profession.txt
data/speech/guard_warning.txt
data/speech/past_profession_year.txt
data/speech/past_profession_no_year.txt
data/sound/song_title.ogg
UCR_A
data/art/mouse.png
data/sound/song_game.ogg
text
data/movies
data/dipscript/
data/dipscript/*.*
Command Line: World generation initiated.
region
data/speech/general.txt
Command Line: World generation aborted because folder exists.
data/speech/threat.txt
data/speech/slayer.txt
data/speech/greet_reply.txt
data/speech/greet.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_worship.txt
data/speech/greet_reply_after_hero.txt
data/speech/goodbye_worship_1.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_3.txt
data/speech/goodbye_worship_2.txt
data/speech/temple_become_member.txt
data/speech/temple_already_member.txt
data/speech/task_recommendation.txt
data/speech/positive.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/unknown_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
floodgate
door
grate
hatch cover
cabinet
table
armor stand
weapon rack
coffer
boxes and bag
chest
limb/body 
backpack
splint
cast
quiver
crutch
sarcophag
casket
rope
coffin
waterskin
chain
flask
vial
unglazed 
musical instrument
tool
data/speech/current_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/animal_slayer.txt
data/speech/hist_fig_slayer.txt
data/speech/mercenary_profession_year.txt
data/speech/mercenary_profession.txt
 were unable to complete the 
data/speech/past_mercenary_profession.txt
grown 
Jobs removed from unpowered 
branch
logs
rough gems
raw clear glass
raw green glass
rock
raw crystal glass
 wafers
stones
charcoal
 bars
refined coal
coke
cut gems
bars
cut clear glass gems
cut green glass gems
gems
cut crystal glass gems
portal
blocks
 paste
bloody 
 laced with 
glob
cheese
powder
mechanisms
catapult parts
pipe section
tube
ballista parts
trap component
amulet
anvil
siege ammo
ballista arrow head
scepter
ammunition
coin
crown
green glass 
perfect 
crystal glass 
clear glass 
 gem
earring
ring
bracelet
quern
traction bench
window
goblet
cage
terrarium
bucket
barrel
chair
animal trap
throne
yarn
strands
cloth
thread
tanned hide
sheet
-bound 
totem
codex
codices
rotten 
figurine
sticky 
filthy 
slimy 
vomitous 
gooey 
dirty 
ichorous 
purulent 
leather body part
silk body part
soap body part
wooden body part
pearl
horn
strand body part
yarn body part
seeds
Rotten 
leaves
withered 
raw 
leaf
live 
tame 
small live animal
prepared meal
small tame animal
 chops
preserved 
meat
 chop
chain 
weapon
armor
suits of 
shield
handwear
footwear
/buckler
statue
millstone
craft shop sign
memorial
armorsmith's shop sign
weaponsmith's shop sign
food shop sign
general store sign
clothing imports sign
food imports sign
cloth shop sign
general imports sign
woven clothing shop sign
leather shop sign
bone carver's shop sign
leather clothing shop sign
bowyer's shop sign
gem cutter's shop sign
metal craft shop sign
blacksmith's shop sign
carpenter's shop sign
leather goods shop sign
metal furniture shop sign
stone furniture shop sign
slab
tavern sign
tooth
corpse
bone
teeth
plant part
shell
: Zoom to location
Announcement Date: 
Meat/fish/other
Vegetables/fruit/leaves
Number
Ingredient Type
----
Permissions
: Toggle cook.
Brew
You have no appropriate ingredients.
: Toggle brew.
Creatures
: Change category.
Creature
Overall Training
Status: 
Price
Well-trained
Trained
Expertly trained
Skillfully trained
Masterfully trained
Exceptionally trained
Semi-Wild
Domesticated
Trainer: Any
Trainer: 
Ready for Slaughter
Trainer: Any unassigned
For Sale
Uninterested
legwear
headwear
 has stolen 
A kidnapper has made off with 
A thief has stolen 
 is taken by a fey mood!
 has been possessed!
 withdraws from society...
 begins to stalk and brood...
 looses a roaring laughter, fell and terrible!
claims it as an heirloom in the name of the family ancestor 
 has created 
 claims it as a personal treasure.
claims it as a family heirloom
*PAUSED*
 offers it to 
: Petitions Available
 SIEGE 
[PAUSED]
 Idlers: 
Resume
Pause
fighting!
Page 
sparring.
hunting.
: View report
No recent reports.
Last Report Date: 
Nobody
Monster Slayer
Goblets (Desired): 
Boxes/bags in common area: 
Rented rooms (Total): 
Stored Instruments (Desired): 
Bookcases: 
Dance floor in common area: 
Total number of each to scribe: 
Written objects (incl. copies): 
Tables: 
Writing Material (Desired): 
Dedicated to 
Chairs: 
All visitors welcome
No particular deity
Citizens only
Citizens and long-term residents only
: Change restriction
Assign occupation
: Assign Occupation
: Retire location
You do not have an official capable of handling these matters.
  Petitions  
Parley with 
There are no petitions that need your attention.
Citizenship of 
Status of 
wishes to parley
Some corrupt data
loss of life.
in order to avert
Not For Sale
Available
Geld
Unavailable
Being Traded
Work Animal
: Toggle pet availability.
Not Tame
: Geld.
: Slaughter.
: War training.
: Select trainer.
You have no appropriate creatures.
: Hunting training.
Any unassigned trainer
Any trainer
General familiarity
A few facts
You don't know how to train any animals.
Knowledgeable
You have not designated any locations.
  Locations  
area zones, dining rooms and bedrooms.  These larger associations of rooms
Locations such as taverns, temples and libraries can be created from meeting
location, you can come to this screen to manage occupations and more.
can attract visitors from outside the fortress.  Once you have created a
Tavern Keeper
: Go Back
Scholar
Performer
Mercenary
Scribe
Date: 
Found the body.
No Sentence Pending.
Reported: 
Beating.
 Hammerstrike
 in Prison.
 Day
None Assigned
Officer: 
Violation of Export Prohibition.
Violation of Production Order.
Conspiracy to Slow Labor.
Violation of Job Order.
Disorderly Conduct.
Murder.
Vandalism.
Building Destruction.
Robbery.
Theft.
: Convict
Blood-drinking.
: View cold cases (
: View recent crimes (
General Items
: Convict somebody
Stone/Gems/Metals
Thread/Cloth
Plnt Extracts
Anml Extracts
Plnt Cheeses
Anml Cheeses
: Approve
Do you approve this request?
wishes to reside in
: Deny
for the purpose of
wishes to reside here
entertaining citizens and visitors.
eradicating monsters.
study.
soldiering.
wishes to join
sanctuary.
as a citizen of
desires citizenship.
 Justice  
: Select/scroll
Violation of Production Order
  Cages&Chains: 
Violation of Job Order
Violation of Export Prohibition
Disorderly Conduct
Conspiracy to Slow Labor
, Deceased
Building Destruction
1 witness
There are no criminals.
No witnesses
 witnesses
Convicted: 
Injured Party: 
Accuses: 
Witness: 
Anvil Construction
Block Construction
Pipe Section Construction
Window Construction
Clay Collection
Sand Collection
Glass Cutting
Gem Encrusting
Basic Ore Smelting
Glass Encrusting
Craft Making
Object Melting
Metal Studding
Coin Minting
Weapon Construction
Metal Strand Extraction
Quiver Construction
Ammo Construction
Weapon Rack Construction
Armor Stand Construction
Totem Construction
Tool Construction
Goblet Construction
Flask Construction
Toy Construction
Bone/Shell Decoration
Glove Construction
Armor Construction
Shield Construction
Helm Construction
Shoe Construction
Pants Construction
Milled Plants
Milled Animal
Setter
Item Type
Cleaning
Wage
Store Item in Stockpile
Place Item in Tomb
Store Weapon
Store Item in Bag
Store Item in Barrel
Store Armor
Store Vehicle in Bin
Store Item in Bin
Store Item in Location
Store Item in Hospital
Building Construction
Dump Item
Door Construction
Building Removal
Hatch Cover Construction
Floodgate Construction
Bed Construction
Grate Construction
Coffin Construction
Chair Construction
Bin Construction
Table Construction
Cabinet Construction
Chest Construction
Slab Construction
Statue Construction
Ballista Part Construction
Catapult Part Construction
Wall Detailing
Fortification Carving
Stair/Ramp Removal
Floor Detailing
Carving Downward Staircase
Carving Upward Staircase
Carving Ramp
Carving Up/Down Staircase
Tree Felling
Digging Channel
Construction Removal
Plant Gathering
Hunting
Track Carving
Capturing Land Animals
Returning Kill
Hunting Animal Training
Capturing Fish
Web Collection
War Animal Training
Chain Construction
Cage Construction
Planting
Bucket Construction
Fertilizing
Harvesting
Cloth Dyeing
Thread Dyeing
Plant Extraction
Image Sewing
Figurine Making
Backpack Construction
Scepter Making
Amulet Making
Ring Making
Crown Making
Bracelet Making
Earring Making
Animal Trap Construction
Large Gem Cutting
Install Colony In Hive
Trap Baiting
Mechanism Construction
Collect Hive Products
Trap Cleaning
Trap Component Construction
Cage Trap Loading
Trigger Linking
Weapon Trap Loading
Stone Trap Loading
Operate Pump
Lever Pulling
Construct Millstone
Construct Quern
Push Track Vehicle
Place Track Vehicle
Ballista Loading
Catapult Loading
Ballista Firing
Catapult Firing
Siege Ammo Construction
Ballista Arrow Head Construction
Trading at Depot
Updating Stockpile Records
Execute Criminal
Beat Criminal
Give Food
Give Water
Diagnose Patient
Recover Wounded
Apply Cast
Immobilize Break
Dress Wound
Bring Crutch
Suture
Clean Patient
Place In Traction
Set Bone
Crutch Construction
Splint Construction
 shop
Traction Bench Construction
No linked shop
 max
A manager is required to coordinate work orders.
There are no active work orders.
: Set maximum workshops
How many workshops can this order task? (0 = no limit)
Type in parts of the name to narrow your search.  
Quantity (0 for perpetual order): 
available is 
Amount of 
at most
at least
Plant Processing/Vial
Plant Processing
Fish Extraction
Plant Processing/Barrel
Small Creature Taming
Land Animal Extraction
Butchering
Large Creature Taming
Fish Processing
Slaughtering
Other Jobs
Barrel Construction
Animal Unchaining
Animal Chaining
Releasing Small Creature
Releasing Large Creature
Handling Small Creature
Handling Large Creature
Small Creature Caging
Large Creature Caging
Aquarium Filling
Aquarium Draining
Large Creature Pit/Ponding
Pond Filling
Large Creature Pen/Pasturing
Small Creature Pit/Ponding
Charcoal Making
Small Creature Pen/Pasturing
Potash Making (Lye)
Ash Making
Managing Work Orders
Potash Making (Ash)
: Delete condition
: Change number
: Add conditions from reagents/materials
: Activation/completion
items
: Add conditions from products
no material
Suspended
Missing
Inactive
Independent
 (Caged)
Wild Animal
Undead
 (Chained)
Berserk
Opposed to life
Chained Prisoner
Caged Prisoner
Diplomat
Invader
Guest / 
Merchant
Friendly
Visitor
Caged Guest
Underworld
Uninvited Guest
Chained Guest
less than
greater than
exactly
Filter:
No material
Waiting
Active
Ready
Ready to check
Restarts if completed, conditions checked daily
One-time order, conditions checked daily
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked monthly
One-time order
Restarts if completed, conditions checked yearly
Restarts if completed, checked monthly
Restarts if completed, checked daily
Restarts if completed, checked yearly
Restarts if completed, checked seasonally
Not satisfied for next check
Satisfied for next check
must first be completed
must first be activated
: Add item condition
This work order does not have any conditions.
: Frequency
: Add order condition
: Change material
: Change item type
: Change inequality
: Change traits
 civilization
No treasures yet.
Exports to 
This land has no important leaders.
Terror
Petty Annoyance
Offerings from 
Imports from 
You can look at trade information once you have a broker
Vengeance
Trade Agreement (Exports to 
with appraisal skill.
: View Agreement
Trade Agreement (Imports from 
 to change modes.
You have no agreements with this land.
 marched on 
the army of 
an insurrection against 
 was known to be
was overthrown after an insurrection
 began in 
crushed an insurrection
waited out an insurrection
 was conquered
a group calling itself 
refugees calling themselves 
 moved on in search of a better future after the horrible mismanagement of 
 descended upon 
 fled from the area just before an army
 days' travel
  The World  
Hostile
Current Resident
You have not created any creatures yet.
Tame
There are no idle 
 to return
 to return, 
 or jobs.
: View Unit
: Manager
: Go to Bld
: Go to Unit
: Set Job Repeat
: Remove Worker
: View Job
: Vw Activity
: Cancel Job
: Suspend Job
Pets/Livestock
Citizens
Dead/Missing
Others
There are no 
Diplomat / 
There are no pets or livestock here.
 living here.
No one has gone missing or died.
There are no other creatures nearby.
 (Destroyed/Transformed)
The year is still young.
 (Lost)
 (Gone)
Civilization: 
Site government: 
No contact
Offering tribute
Accepting tribute
Prisoners
Skirmishing
: Your civilization
Artifacts (Rumored)
: Explore this site (creates new mission)
: Cannot order mission without leader
: Inaccessible mission location
: Raid this site (creates new mission)
  News and Rumors  
: Center on fort
You have not created any missions.
  Missions  
Artifacts and People modes.
Mission can be created from the World,
 commander
No commanders
and more...
 traveling
: Remove mission
: Assign squads
: Select mission
This mission cannot be altered now.
No specific orders
On this mission
: Assign squad
: Remove squad
A day's travel
More than a day's travel
A half day's travel
Nearly a day's travel
Inaccessible from your location
A short trip
Population: >10000
Your location
Population: ~7500
Population: ~10000
Population: ~5000
Population: ~6000
Population: ~3000
Population: ~4000
Population: ~1000
Population: ~2000
Population: ~600
Population: ~750
Population: ~400
Population: ~500
Population: ~200
Population: ~300
Population: ~75
Population: ~100
Population: ~50
Population: ~60
Population: ~30
Population: ~40
Population: ~10
Population: ~20
No civilized population
Population: <10
herself
himself
itself
 caught up in the web!
 caught in a cloud of flames!
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The item sparkles with a supernatural brilliance.
The item constantly emits a nearly inaudible high-pitched whistle.
The object looks oddly square.
The item smells like wet earth.
The item is covered with small bumps.
Creatures that look at the item cannot think negative thoughts.
Tiny streaks of lightning streak quickly over the object's surface.
The item sounds like rustling leaves when moved.
The item is covered with minute gray hairs.
Disconnected
Needs 
Needs walkable perimeter
Need trigger type
Needs to be anchored on edge
Hidden
Surrounded by empty space
Blocked
Needs open space
Needs adjacent wall
Water
Off map
Building present
Lava/Magma
Must be inside
Construction present
: Select squad
This squad cannot be reassigned now.
Last in 
  People  
Location unknown
Last known to be traveling
: Rescue person (creates new mission)
: Select person
  Artifacts  
You have no recoverable missing citizens.
Claimed by local 
Claimed by your local government
Last held by 
Claimed by local family
: Recover artifact (creates new mission)
: Select artifact
  Civilizations  
There are no recoverable missing artifacts.
: World
: View details
: News and rumors
: Missions
: Artifacts
: People
[B][P]Active Syndromes[B]
: Civilizations
 seconds)
 phase
Population:
Trade Information:
Peasants
Nobles/Admins
Trained Animals
Recruit/Others
Food Stores:
Other Animals
Drink
Plant
Mountainhome
Other
City
Metropolis
Village
Town
Outpost
Hamlet
Evaluate Depot Caravan Access Overflow
Evaluate Depot Access Overflow
 (S)
  Building List  
No Owner
 / Spouse
Evaluation:
You don't have any buildings.
: Zoom to building items
: View building information
: Swap right panel
: Zoom to building tasks
In Traction
  The Health of 
Must be outside
Too close to edge
Needs soil or mud
Cannot build at highest level
Needs ground or near machine
Needs soil
Mud is left by water
No mud/soil for farm
No access
No access to 
Null site on overall status
Mid-
Early 
Stocks
Late 
Prices
Health
Justice
Currency
Weapons:
Created Wealth:
Furniture:
Armor and Garb:
Architecture:
Other Objects:
Held/Worn:
Displayed:
the appraisal skill.
You need a broker with
Exported Wealth:
Imported Wealth:
 Torn ligament
 Bruised tendon
 Bruised ligament
 Sprained ligament
 Overlapping fracture (in traction)
 Compound fracture
 Needs setting
 Overlapping fracture
 Smashed apart
 Cut apart
 Torn apart
 Broken apart
 Smashed open
 Cut open
 Torn open
 Broken open
 Heavy bruising
 Dented
 Light bruising
 Moderate bruising
 Moderate burn
 Serious burn
 Serious frost-bite
 Minor burn
 Minor frost-bite
 Moderate frost-bite
 Moderate melting
 Serious melting
 Serious boiling
 Minor melting
 Minor boiling
 Moderate boiling
Moderate Blood Loss
Severe Blood Loss
Moderate Fever
Serious Fever
Moderate Pain
Slight Fever
Cannot breathe
Slight Pain
Vision lost
Trouble breathing
Vision somewhat impaired
Vision impaired
Ability to stand somewhat impaired
Ability to stand lost
Ability to grasp somewhat impaired
Ability to grasp lost
Ability to fly somewhat impaired
Ability to fly lost
Sensory nerve damage
Motor nerve damage
 Gelded
No health problems
 Butchered
 Spilled
 Artery torn
 Major artery torn
 Bleeding
 Heavy bleeding
 Sensory nerve severed
 Motor nerve severed
 Strained tendon
 Torn tendon
Crutch required
Diagnosis required
 Needs cleaning
 Rotten -- inoperable
 Needs sutures
 Needs surgery
 Needs traction
 Needs dressing
No treatment scheduled
 Needs immobilization
 cast
Diagnosed with 
 dressing on 
 splint on 
Bleeding stopped
 sutures on 
 repaired
Compound fracture of 
Rotten tissue excised from 
 amputated
 set
Had 
Evaluated
Placed in traction
Cleaned
Brought to rest
No medical history
                                       - 
Magma-safe
  Stone Restrictions  
 are reserved for use by the listed tasks.
Restricted stones
 Moderate freezing
 Serious freezing
 Serious condensation
 Minor freezing
 Minor condensation
 Moderate condensation
 Moderate rot
 Advanced rot
 Serious blistering
 Minor rot
 Minor blistering
 Moderate blistering
 Moderate pain
 Extreme pain
 Nausea
 Minor pain
 Paralysis
 Dizziness
 Some sluggishness
 Partial paralysis
 Partial numbness
 Complete numbness
 Extreme swelling
 Slight numbness
 Minor swelling
 Moderate swelling
 Partially impaired function
 Function totally impaired
Has been sutured
 Slightly impaired function
No evaluated wounds
Infection
Economic Stone
: Stone type
Requires fuel
No accessible fuel!
REAGENTS
Takes place at 
  Currency Counts  
PRODUCTS
 of each coin type to match accounts.
The broker recommends keeping 
__________
  Overall Health Report  
____________
: Trouble breathing
: Cannot breathe
: Vision impaired
: Vision lost
: Spilled
: Vision ~impaired
: Artery torn
: Major artery torn
: Broken tissue
: Overlapping fracture
: Moderate damage
: Heavy damage
: Suture request
: Light damage
: Dressing request
: Setting req.
: Partially paralyzed
: Paralyzed
: Overall pain++
: Sluggish
: Overall pain
: Overall pain+
: Dehydrated
: Stunned
: Starving
: Thirsty
: Cannot stand
: Hungry
: Cannot grasp
: Stand impaired
: Compound fracture
: Grasp impaired
: Key 
: Cleaning req.  
: Diagnosis request  
: Inoperable rot
: Surgery req.  
: Bleeding
: Heavy bleeding
: Severe blood loss
: Pale
: Blood loss
: Faint
: Moderate fever
: Serious fever
: Dizzy
: Slight fever
: Winded
: Drowning
: select 
: Recenter
, not consumed
 left
Select a tool.
, consumed
Select memorized content or a form of prose.
Select an art type.
not consumed
nothing.
You are not that hungry.
consumed
You must unretract to use this ability.
Butcher this object.
You are missing a body part.
You must wait to use this ability.
You must unretract to use this power.
Use this ability.
Use this power.
You must wait to use this power.
Write on this object.
Make this composition.
: Back/Abort
Select an action.
: butcher
: create
: acquired power
: natural ability
: write
: compose
Poem
Unknown interaction
: Tendon strain
: Torn tendon
: Part brok tis
: Tendon brs.
: Tissue pain+
: Tissue pain++
: Traction request
: Tissue pain
: Crutch required
: Immobilization request
: Partially numb
: Completely numb
: Exhausted
: Slightly numb
: Tired
: Over-exerted
: Drowsy
: Very drowsy
: Cannot fly
: Nauseous
: Motor nerve
: Flight impaired
: Torn ligament
: Sensory nerve
: Ligament bruise
: Lig. sprain
: Extreme swell
: Need setting
: Minor swelling
: Medium swell
: View health
: Infection
Treatment
Wounds
: Side = 
  Create a Creature  
: New item
: Create
: Remove item
: Blank list
: Change value
: Move selector
: No Effect
: Change amount
Ghostly 
: Filter name
  Squad Schedules: 
 Corpse
Late Wet Season
Early Wet Season
Late Dry Season
Early Dry Season
Second Quarter
First Quarter
Fourth Quarter
Third Quarter
Squads  
Alert State 
  Months: 
Months  
 (Cur)
  Squads: 
 (Current)
Choreography
Musical Composition
No available item.
You cannot read or write.
No suitable forms known.
No appropriate tool.
Manual
No suitable forms or content known.
Chronicle
Guide
Novel
Short story
Autobiography
Biography
Essay
Letter
Musical composition
Dialog
Biographical dictionary
Comparative biography
Encyclopedia
Genealogy
Cultural comparison
Cultural history
Treatise on technological evolution
Alternate history
Star chart
Dictionary
Atlas
Star catalogue
Status
You butcher 
Royal Throne Room
Offerings
Throne Room
Opulent Throne Room
Decent Office
Splendid Office
Modest Office
Office
No Office
Meager Office
Grand Bedroom
Royal Bedroom
Fine Quarters
Great Bedroom
Quarters
Decent Quarters
Meager Quarters
Modest Quarters
Royal Dining Room
No Quarters
Great Dining Room
Grand Dining Room
Decent Dining Room
Fine Dining Room
Meager Dining Room
Modest Dining Room
Royal Mausoleum
No Dining Room
Mausoleum
Grand Mausoleum
Burial Chamber
Fine Tomb
: Sleep 
: Name grid cell
in barracks at will
in room at will
Inactive = Uniformed
in barracks at need
 minimum
Inactive = Civ clothes
 preferred
: Edit order
: Give order
: Copy orders
: Cancel order
: Schedule grid
: Paste orders
: View alerts
: Order list
: Defend burrows
: Swap squads/months
: Patrol route
Burrow 
: Station
Route 
: Train
Point 
Position 
 soldier
Architecture
  Becoming The Capital  
Current:
Desired:
: View selected
Contents: 
: Description
: Claim
was designed by
This building 
was finely-designed by
was well-designed by
bears the exceptional design of
was superiorly designed by
an unknown architect
was masterfully designed by
was built by
The structure 
was finely-built by
was solidly built by
was exceptionally built by
was superiorly built by
an unknown artisan
was masterfully built by
Untitled/unnamed
 weeping
 praying
 screaming
 cringing
 committing a depraved act
 being tortured
 in a fetal position
 making a submissive gesture
 falling
 smeared out into a spiral
Grave
Servant's Burial Chamber
 has been disturbed.
No Tomb
Many 
group of 
swarm of 
 have been disturbed.
 caught in a burst of 
 its way out of confinement!
 and the surrounding lands have been made 
an official land of the realm
lumber limits
an even more official land of the realm
  Select Items for Display  
ROOM SHARING INDEX OUT OF BOUNDS: 
  The Wealth of 
: Mode
: Forbid
: Melt
: Hide
: Dump
Weight: 
Basic Value: 
Owner: 
Price: 
Uses: 
Uses and Contents: 
 speaking with 
 refusing 
 striking down 
 embracing 
 hiding 
 raising 
 contemplating 
 praying to 
 engraving 
 cooking 
 being flayed by 
 impaled on 
 being mutilated by 
 hanging from 
These are 
This is a 
nomadic 
migrating 
outcast 
local 
group
civilization
government
performance troupe
religion
vessel
Image information
military unit
Related to historical figure
 for engraving
Related to civilization or other group
Related to site
 laughing
 dead
 making a plaintive gesture
 being shot
 burning
 melting
looks terrified
looks dejected
looks confused
looks offended
 withering away
 suffering
 striking a triumphant pose
 striking a menacing pose
 contemplating
 laboring
 engraving
 cooking
 being flayed
 unnaturally contorted
 prostrating itself before 
 being mutilated
 committing a depraved act upon 
 torturing 
 admiring 
 devouring 
 shooting 
 burning 
 massacring 
 surrounded by 
 greeting 
 fighting with 
Stone Hauling
Items:
Burial
Wood Hauling
Refuse Hauling
Food Hauling
Animal Hauling
Item Hauling
Stone Detailing
Push/Haul Vehicles
Diagnosis
Animal Care
Dressing Wounds
Setting Bones
Recovering Wounded
Feed Patients/Prisoners
Clothesmaking
Small Animal Dissection
Furnace Operating
Farming (Fields)
Blacksmithing
Armoring
Woodcrafting
Metalcrafting
Siege Operating
Stonecrafting
Mechanics
Crossbow-making
Trade Good Hauling
Pump Operating
Lever Operation
Water Hauling
Existing image
Related to history event
Let your mind wander
Specify a new image
: Done filtering
Allow artist to choose
Group commission
Group symbol
Civ commission
Civilization symbol
Tree
Historical figure
Object
Shape
Delete element
Action or relationship
: Done!
: Change name
Enter 0 for an unnumbered plural.
How many? 
Choose Y: 
Choose X: 
Warning!
: Use this option
: Don't perform action.
You won't perform your action if you leave.
Any image data you've changed will be lost.
: Keep working.
Worker: 
: Leave editor and discard data.
Repeating
Location: 
You make 
Select an element to begin.
You have finished working on 
 and more
 but make nothing of note.
You practice your 
You make nothing.
Wall/Floor Construction
Road Building
Stoneworking
Woodworking
Healthcare
Hunting/Related
Fishing/Related
Farming/Related
Engineering
Jewelry
LANGUAGE
Hauling
BUILDING
MATERIAL_TEMPLATE
DESCRIPTOR_PATTERN
DESCRIPTOR_SHAPE
GRAPHICS
DESCRIPTOR_COLOR
INTERACTION
REACTION
*.dat
/*.*
*.sav
data/save/current/*.sav
data/save/current/*.dat
world.sav
world.dat
 created a masterpiece 
You have
glClientActiveTexture
glCompressedTexImage1D
glTexSubImage3D
glActiveTexture
glCompressedTexSubImage1D
glCompressedTexSubImage2D
glCompressedTexImage2D
glCompressedTexImage3D
glLoadTransposeMatrixd
glLoadTransposeMatrixf
glCompressedTexSubImage3D
glGetCompressedTexImage
glMultiTexCoord1d
glMultiTexCoord1dv
glMultTransposeMatrixd
glMultTransposeMatrixf
glMultiTexCoord1i
glMultiTexCoord1iv
glMultiTexCoord1f
glMultiTexCoord1fv
glMultiTexCoord2d
glMultiTexCoord2dv
glMultiTexCoord1s
glMultiTexCoord1sv
glMultiTexCoord2i
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glMultiTexCoord2f
glMultiTexCoord2fv
glMultiTexCoord3d
glMultiTexCoord3dv
glMultiTexCoord2s
glMultiTexCoord2sv
glDrawRangeElements
glTexImage3D
glCopyTexSubImage3D
glSecondaryColor3fv
glSecondaryColor3i
glSecondaryColor3dv
glSecondaryColor3f
glSecondaryColor3sv
glSecondaryColor3ub
glSecondaryColor3iv
glSecondaryColor3s
glSecondaryColor3uiv
glSecondaryColor3us
glSecondaryColor3ubv
glSecondaryColor3ui
glWindowPos2d
glWindowPos2dv
glSecondaryColor3usv
glSecondaryColorPointer
glWindowPos2i
glWindowPos2iv
glWindowPos2f
glWindowPos2fv
glWindowPos3d
glWindowPos3dv
glWindowPos2s
glWindowPos2sv
glWindowPos3i
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glWindowPos3f
glWindowPos3fv
glBeginQuery
glBindBuffer
glWindowPos3s
glWindowPos3sv
glMultiTexCoord3i
glMultiTexCoord3iv
glMultiTexCoord3f
glMultiTexCoord3fv
glMultiTexCoord4d
glMultiTexCoord4dv
glMultiTexCoord3s
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glMultiTexCoord4i
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glMultiTexCoord4f
glMultiTexCoord4fv
glSampleCoverage
glBlendColor
glMultiTexCoord4s
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glFogCoordPointer
glFogCoordd
glBlendEquation
glBlendFuncSeparate
glFogCoordfv
glMultiDrawArrays
glFogCoorddv
glFogCoordf
glPointParameterfv
glPointParameteri
glMultiDrawElements
glPointParameterf
glSecondaryColor3bv
glSecondaryColor3d
glPointParameteriv
glSecondaryColor3b
glGetProgramiv
glGetShaderInfoLog
glGetAttribLocation
glGetProgramInfoLog
glGetUniformLocation
glGetUniformfv
glGetShaderSource
glGetShaderiv
glGetVertexAttribdv
glGetVertexAttribfv
glGetUniformiv
glGetVertexAttribPointerv
glIsShader
glLinkProgram
glGetVertexAttribiv
glIsProgram
glStencilMaskSeparate
glStencilOpSeparate
glShaderSource
glStencilFuncSeparate
glUniform1i
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glUniform1f
glUniform1fv
glUniform2i
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glUniform2f
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glUniform3i
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glUniform3f
glUniform3fv
glDeleteBuffers
glDeleteQueries
glBufferData
glBufferSubData
glGenQueries
glGetBufferParameteriv
glEndQuery
glGenBuffers
glGetQueryObjectiv
glGetQueryObjectuiv
glGetBufferPointerv
glGetBufferSubData
glIsQuery
glMapBuffer
glGetQueryiv
glIsBuffer
glBindAttribLocation
glBlendEquationSeparate
glUnmapBuffer
glAttachShader
glCreateShader
glDeleteProgram
glCompileShader
glCreateProgram
glDisableVertexAttribArray
glDrawBuffers
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glGetActiveUniform
glGetAttachedShaders
glEnableVertexAttribArray
glGetActiveAttrib
glVertexAttrib4bv
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glUniformMatrix2x3fv
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glVertexAttrib4usv
glVertexAttribPointer
glUniformMatrix4x2fv
glUniformMatrix4x3fv
glUniformMatrix3x2fv
glUniformMatrix3x4fv
glBindFragDataLocation
glClampColor
glBeginConditionalRender
glBeginTransformFeedback
glClearBufferiv
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glClearBufferfi
glClearBufferfv
glEnablei
glEndConditionalRender
glColorMaski
glDisablei
glUniform4i
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glUniform4f
glUniform4fv
glUniformMatrix4fv
glUseProgram
glUniformMatrix2fv
glUniformMatrix3fv
glVertexAttrib1dv
glVertexAttrib1f
glValidateProgram
glVertexAttrib1d
glVertexAttrib1sv
glVertexAttrib2d
glVertexAttrib1fv
glVertexAttrib1s
glVertexAttrib2fv
glVertexAttrib2s
glVertexAttrib2dv
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glVertexAttrib3dv
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glVertexAttrib2sv
glVertexAttrib3d
glVertexAttrib3sv
glVertexAttrib4Nbv
glVertexAttrib3fv
glVertexAttrib3s
glVertexAttrib4Nub
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glVertexAttribI4bv
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glVertexAttribI4sv
glVertexAttribIPointer
glDrawArraysInstanced
glVertexAttribI4uiv
glVertexAttribI4usv
glTexBuffer
glFramebufferTexture
glDrawElementsInstanced
glPrimitiveRestartIndex
glVertexAttribDivisor
glBlendEquationSeparatei
glGetBufferParameteri64v
glGetInteger64i_v
glBlendFunci
glMinSampleShading
glBlendEquationi
glBlendFuncSeparatei
glDebugMessageEnableAMD
glDebugMessageInsertAMD
glTbufferMask3DFX
glDebugMessageCallbackAMD
glBlendEquationSeparateIndexedAMD
glBlendFuncIndexedAMD
glGetDebugMessageLogAMD
glBlendEquationIndexedAMD
glGetFragDataLocation
glGetStringi
glEndTransformFeedback
glGetBooleani_v
glGetTransformFeedbackVarying
glGetUniformuiv
glGetTexParameterIiv
glGetTexParameterIuiv
glIsEnabledi
glTexParameterIiv
glGetVertexAttribIiv
glGetVertexAttribIuiv
glUniform1ui
glUniform1uiv
glTexParameterIuiv
glTransformFeedbackVaryings
glUniform3ui
glUniform3uiv
glUniform2ui
glUniform2uiv
glVertexAttribI1i
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glUniform4ui
glUniform4uiv
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glObjectUnpurgeableAPPLE
glGetTexParameterPointervAPPLE
glGetObjectParameterivAPPLE
glObjectPurgeableAPPLE
glDeleteVertexArraysAPPLE
glGenVertexArraysAPPLE
glTextureRangeAPPLE
glBindVertexArrayAPPLE
glVertexArrayParameteriAPPLE
glVertexArrayRangeAPPLE
glIsVertexArrayAPPLE
glFlushVertexArrayRangeAPPLE
glIsVertexAttribEnabledAPPLE
glMapVertexAttrib1dAPPLE
glDisableVertexAttribAPPLE
glEnableVertexAttribAPPLE
glMapVertexAttrib2fAPPLE
glBindFragDataLocationIndexed
glMapVertexAttrib1fAPPLE
glMapVertexAttrib2dAPPLE
glCopyBufferSubData
glDrawBuffersARB
glGetFragDataIndex
glClampColorARB
glBlendFuncSeparateiARB
glBlendFunciARB
glBlendEquationSeparateiARB
glBlendEquationiARB
glDrawRangeElementsBaseVertex
glMultiDrawElementsBaseVertex
glDrawElementsBaseVertex
glDrawElementsInstancedBaseVertex
glGenNamesAMD
glIsNameAMD
glBlendFuncSeparateIndexedAMD
glDeleteNamesAMD
glEndPerfMonitorAMD
glGenPerfMonitorsAMD
glBeginPerfMonitorAMD
glDeletePerfMonitorsAMD
glGetPerfMonitorCounterStringAMD
glGetPerfMonitorCountersAMD
glGetPerfMonitorCounterDataAMD
glGetPerfMonitorCounterInfoAMD
glSelectPerfMonitorCountersAMD
glTessellationFactorAMD
glGetPerfMonitorGroupStringAMD
glGetPerfMonitorGroupsAMD
glDrawRangeElementArrayAPPLE
glElementPointerAPPLE
glTessellationModeAMD
glDrawElementArrayAPPLE
glDeleteFencesAPPLE
glFinishFenceAPPLE
glMultiDrawElementArrayAPPLE
glMultiDrawRangeElementArrayAPPLE
glIsFenceAPPLE
glSetFenceAPPLE
glFinishObjectAPPLE
glGenFencesAPPLE
glBufferParameteriAPPLE
glFlushMappedBufferRangeAPPLE
glTestFenceAPPLE
glTestObjectAPPLE
glProgramUniform3dvEXT
glProgramUniform4dEXT
glProgramUniform2dvEXT
glProgramUniform3dEXT
glProgramUniformMatrix2x3dvEXT
glProgramUniformMatrix2x4dvEXT
glProgramUniform4dvEXT
glProgramUniformMatrix2dvEXT
glProgramUniformMatrix3x4dvEXT
glProgramUniformMatrix4dvEXT
glProgramUniformMatrix3dvEXT
glProgramUniformMatrix3x2dvEXT
glUniform1d
glUniform1dv
glProgramUniformMatrix4x2dvEXT
glProgramUniformMatrix4x3dvEXT
glUniform3d
glUniform3dv
glUniform2d
glUniform2dv
glUniformMatrix2dv
glUniformMatrix2x3dv
glUniform4d
glUniform4dv
glUniformMatrix3x2dv
glUniformMatrix3x4dv
glUniformMatrix2x4dv
glUniformMatrix3dv
glUniformMatrix4x3dv
glColorSubTable
glUniformMatrix4dv
glUniformMatrix4x2dv
glDrawArraysInstancedARB
glDrawElementsInstancedARB
glDrawArraysIndirect
glDrawElementsIndirect
glBlitFramebuffer
glCheckFramebufferStatus
glBindFramebuffer
glBindRenderbuffer
glFramebufferRenderbuffer
glFramebufferTexture1D
glDeleteFramebuffers
glDeleteRenderbuffers
glFramebufferTextureLayer
glGenFramebuffers
glFramebufferTexture2D
glFramebufferTexture3D
glGetFramebufferAttachmentParameteriv
glGetRenderbufferParameteriv
glGenRenderbuffers
glGenerateMipmap
glRenderbufferStorage
glRenderbufferStorageMultisample
glIsFramebuffer
glIsRenderbuffer
glFramebufferTextureLayerARB
glProgramParameteriARB
glFramebufferTextureARB
glFramebufferTextureFaceARB
glProgramUniform1dvEXT
glProgramUniform2dEXT
glGetUniformdv
glProgramUniform1dEXT
glCurrentPaletteMatrixARB
glMatrixIndexPointerARB
glFlushMappedBufferRange
glMapBufferRange
glMatrixIndexusvARB
glSampleCoverageARB
glMatrixIndexubvARB
glMatrixIndexuivARB
glMultiTexCoord1dARB
glMultiTexCoord1dvARB
glActiveTextureARB
glClientActiveTextureARB
glMultiTexCoord1iARB
glMultiTexCoord1ivARB
glMultiTexCoord1fARB
glMultiTexCoord1fvARB
glMultiTexCoord2dARB
glMultiTexCoord2dvARB
glMultiTexCoord1sARB
glMultiTexCoord1svARB
glMultiTexCoord2iARB
glMultiTexCoord2ivARB
glMultiTexCoord2fARB
glMultiTexCoord2fvARB
glMultiTexCoord3dARB
glMultiTexCoord3dvARB
glMultiTexCoord2sARB
glMultiTexCoord2svARB
glMultiTexCoord3iARB
glMultiTexCoord3ivARB
glMultiTexCoord3fARB
glMultiTexCoord3fvARB
glColorTableParameteriv
glConvolutionFilter1D
glColorTable
glColorTableParameterfv
glConvolutionParameterfv
glConvolutionParameteri
glConvolutionFilter2D
glConvolutionParameterf
glCopyColorTable
glCopyConvolutionFilter1D
glConvolutionParameteriv
glCopyColorSubTable
glGetColorTableParameterfv
glGetColorTableParameteriv
glCopyConvolutionFilter2D
glGetColorTable
glGetConvolutionParameteriv
glGetHistogram
glGetConvolutionFilter
glGetConvolutionParameterfv
glGetMinmax
glGetMinmaxParameterfv
glGetHistogramParameterfv
glGetHistogramParameteriv
glHistogram
glMinmax
glGetMinmaxParameteriv
glGetSeparableFilter
glSeparableFilter2D
glVertexAttribDivisorARB
glResetHistogram
glResetMinmax
glSamplerParameteri
glSamplerParameteriv
glSamplerParameterf
glSamplerParameterfv
glCreateProgramObjectARB
glCreateShaderObjectARB
glAttachObjectARB
glCompileShaderARB
glGetActiveUniformARB
glGetAttachedObjectsARB
glDeleteObjectARB
glDetachObjectARB
glGetObjectParameterfvARB
glGetObjectParameterivARB
glGetHandleARB
glGetInfoLogARB
glGetUniformfvARB
glGetUniformivARB
glGetShaderSourceARB
glGetUniformLocationARB
glUniform1fARB
glUniform1fvARB
glLinkProgramARB
glShaderSourceARB
glUniform2fARB
glUniform2fvARB
glUniform1iARB
glUniform1ivARB
glUniform3fARB
glUniform3fvARB
glUniform2iARB
glUniform2ivARB
glMultiTexCoord4dARB
glMultiTexCoord4dvARB
glMultiTexCoord3sARB
glMultiTexCoord3svARB
glMultiTexCoord4iARB
glMultiTexCoord4ivARB
glMultiTexCoord4fARB
glMultiTexCoord4fvARB
glBeginQueryARB
glDeleteQueriesARB
glMultiTexCoord4sARB
glMultiTexCoord4svARB
glGetQueryObjectivARB
glGetQueryObjectuivARB
glEndQueryARB
glGenQueriesARB
glPointParameterfARB
glPointParameterfvARB
glGetQueryivARB
glIsQueryARB
glBindSampler
glDeleteSamplers
glProvokingVertex
glMinSampleShadingARB
glGetSamplerParameterIuiv
glGetSamplerParameterfv
glGenSamplers
glGetSamplerParameterIiv
glSamplerParameterIiv
glSamplerParameterIuiv
glGetSamplerParameteriv
glIsSampler
glTexBufferARB
glCompressedTexImage1DARB
glPatchParameterfv
glPatchParameteri
glCompressedTexSubImage1DARB
glCompressedTexSubImage2DARB
glCompressedTexImage2DARB
glCompressedTexImage3DARB
glGetMultisamplefv
glSampleMaski
glCompressedTexSubImage3DARB
glGetCompressedTexImageARB
glGetQueryObjecti64v
glGetQueryObjectui64v
glTexImage2DMultisample
glTexImage3DMultisample
glDeleteTransformFeedbacks
glDrawTransformFeedback
glQueryCounter
glBindTransformFeedback
glPauseTransformFeedback
glResumeTransformFeedback
glGenTransformFeedbacks
glIsTransformFeedback
glEndQueryIndexed
glGetQueryIndexediv
glBeginQueryIndexed
glDrawTransformFeedbackStream
glMultTransposeMatrixdARB
glMultTransposeMatrixfARB
glLoadTransposeMatrixdARB
glLoadTransposeMatrixfARB
glUniform4fARB
glUniform4fvARB
glUniform3iARB
glUniform3ivARB
glUniformMatrix2fvARB
glUniformMatrix3fvARB
glUniform4iARB
glUniform4ivARB
glValidateProgramARB
glGetActiveSubroutineName
glUniformMatrix4fvARB
glUseProgramObjectARB
glGetProgramStageiv
glGetSubroutineIndex
glGetActiveSubroutineUniformName
glGetActiveSubroutineUniformiv
glUniformSubroutinesuiv
glCompileShaderIncludeARB
glGetSubroutineUniformLocation
glGetUniformSubroutineuiv
glGetNamedStringivARB
glIsNamedStringARB
glDeleteNamedStringARB
glGetNamedStringARB
glDeleteSync
glFenceSync
glNamedStringARB
glClientWaitSync
glIsSync
glWaitSync
glGetInteger64v
glGetSynciv
glUnmapBufferARB
glBindProgramARB
glIsBufferARB
glMapBufferARB
glEnableVertexAttribArrayARB
glGenProgramsARB
glDeleteProgramsARB
glDisableVertexAttribArrayARB
glGetProgramLocalParameterdvARB
glGetProgramLocalParameterfvARB
glGetProgramEnvParameterdvARB
glGetProgramEnvParameterfvARB
glGetVertexAttribPointervARB
glGetVertexAttribdvARB
glGetProgramStringARB
glGetProgramivARB
glIsProgramARB
glProgramEnvParameter4dARB
glGetVertexAttribfvARB
glGetVertexAttribivARB
glProgramEnvParameter4fvARB
glProgramLocalParameter4dARB
glProgramEnvParameter4dvARB
glProgramEnvParameter4fARB
glProgramLocalParameter4fvARB
glProgramStringARB
glProgramLocalParameter4dvARB
glProgramLocalParameter4fARB
glVertexAttrib1fARB
glVertexAttrib1fvARB
glVertexAttrib1dARB
glVertexAttrib1dvARB
glGetActiveUniformBlockName
glGetActiveUniformBlockiv
glBindBufferBase
glBindBufferRange
glGetIntegeri_v
glGetUniformBlockIndex
glGetActiveUniformName
glGetActiveUniformsiv
glBindVertexArray
glDeleteVertexArrays
glGetUniformIndices
glUniformBlockBinding
glVertexBlendARB
glWeightPointerARB
glGenVertexArrays
glIsVertexArray
glWeightfvARB
glWeightivARB
glWeightbvARB
glWeightdvARB
glWeightuivARB
glWeightusvARB
glWeightsvARB
glWeightubvARB
glBufferSubDataARB
glDeleteBuffersARB
glBindBufferARB
glBufferDataARB
glGetBufferPointervARB
glGetBufferSubDataARB
glGenBuffersARB
glGetBufferParameterivARB
glGetActiveAttribARB
glGetAttribLocationARB
glVertexAttribPointerARB
glBindAttribLocationARB
glColorP4ui
glColorP4uiv
glColorP3ui
glColorP3uiv
glMultiTexCoordP2ui
glMultiTexCoordP2uiv
glMultiTexCoordP1ui
glMultiTexCoordP1uiv
glMultiTexCoordP4ui
glMultiTexCoordP4uiv
glMultiTexCoordP3ui
glMultiTexCoordP3uiv
glSecondaryColorP3ui
glSecondaryColorP3uiv
glNormalP3ui
glNormalP3uiv
glTexCoordP2ui
glTexCoordP2uiv
glTexCoordP1ui
glTexCoordP1uiv
glTexCoordP4ui
glTexCoordP4uiv
glTexCoordP3ui
glTexCoordP3uiv
glVertexAttribP2ui
glVertexAttribP2uiv
glVertexAttribP1ui
glVertexAttribP1uiv
glVertexAttrib2dARB
glVertexAttrib2dvARB
glVertexAttrib1sARB
glVertexAttrib1svARB
glVertexAttrib2sARB
glVertexAttrib2svARB
glVertexAttrib2fARB
glVertexAttrib2fvARB
glVertexAttrib3fARB
glVertexAttrib3fvARB
glVertexAttrib3dARB
glVertexAttrib3dvARB
glVertexAttrib4NbvARB
glVertexAttrib4NivARB
glVertexAttrib3sARB
glVertexAttrib3svARB
glVertexAttrib4NubvARB
glVertexAttrib4NuivARB
glVertexAttrib4NsvARB
glVertexAttrib4NubARB
glVertexAttrib4dARB
glVertexAttrib4dvARB
glVertexAttrib4NusvARB
glVertexAttrib4bvARB
glVertexAttrib4ivARB
glVertexAttrib4sARB
glVertexAttrib4fARB
glVertexAttrib4fvARB
glVertexAttrib4uivARB
glVertexAttrib4usvARB
glVertexAttrib4svARB
glVertexAttrib4ubvARB
glAlphaFragmentOp1ATI
glAlphaFragmentOp2ATI
glTexBumpParameterfvATI
glTexBumpParameterivATI
glBindFragmentShaderATI
glColorFragmentOp1ATI
glAlphaFragmentOp3ATI
glBeginFragmentShaderATI
glDeleteFragmentShaderATI
glEndFragmentShaderATI
glColorFragmentOp2ATI
glColorFragmentOp3ATI
glSampleMapATI
glSetFragmentShaderConstantATI
glGenFragmentShadersATI
glPassTexCoordATI
glPNTrianglesfATI
glPNTrianglesiATI
glMapObjectBufferATI
glUnmapObjectBufferATI
glArrayObjectATI
glFreeObjectBufferATI
glStencilFuncSeparateATI
glStencilOpSeparateATI
glGetObjectBufferfvATI
glGetObjectBufferivATI
glGetArrayObjectfvATI
glGetArrayObjectivATI
glIsObjectBufferATI
glNewObjectBufferATI
glGetVariantArrayObjectfvATI
glGetVariantArrayObjectivATI
glVertexAttribP4ui
glVertexAttribP4uiv
glVertexAttribP3ui
glVertexAttribP3uiv
glVertexP3ui
glVertexP3uiv
glVertexP2ui
glVertexP2uiv
glWindowPos2dARB
glWindowPos2dvARB
glVertexP4ui
glVertexP4uiv
glWindowPos2iARB
glWindowPos2ivARB
glWindowPos2fARB
glWindowPos2fvARB
glWindowPos3dARB
glWindowPos3dvARB
glWindowPos2sARB
glWindowPos2svARB
glWindowPos3iARB
glWindowPos3ivARB
glWindowPos3fARB
glWindowPos3fvARB
glDrawBuffersATI
glDrawElementArrayATI
glWindowPos3sARB
glWindowPos3svARB
glGetTexBumpParameterfvATI
glGetTexBumpParameterivATI
glDrawRangeElementArrayATI
glElementPointerATI
glVertexStream4dATI
glVertexStream4dvATI
glVertexStream3sATI
glVertexStream3svATI
glVertexStream4iATI
glVertexStream4ivATI
glVertexStream4fATI
glVertexStream4fvATI
glGetUniformBufferSizeEXT
glGetUniformOffsetEXT
glVertexStream4sATI
glVertexStream4svATI
glBlendEquationSeparateEXT
glBlendFuncSeparateEXT
glUniformBufferEXT
glBlendColorEXT
glCopyColorSubTableEXT
glLockArraysEXT
glBlendEquationEXT
glColorSubTableEXT
glConvolutionFilter2DEXT
glConvolutionParameterfEXT
glUnlockArraysEXT
glConvolutionFilter1DEXT
glConvolutionParameterivEXT
glCopyConvolutionFilter1DEXT
glConvolutionParameterfvEXT
glConvolutionParameteriEXT
glGetConvolutionParameterfvEXT
glGetConvolutionParameterivEXT
glCopyConvolutionFilter2DEXT
glGetConvolutionFilterEXT
glGetVertexAttribArrayObjectfvATI
glGetVertexAttribArrayObjectivATI
glUpdateObjectBufferATI
glVariantArrayObjectATI
glNormalStream3bATI
glNormalStream3bvATI
glVertexAttribArrayObjectATI
glClientActiveVertexStreamATI
glNormalStream3fATI
glNormalStream3fvATI
glNormalStream3dATI
glNormalStream3dvATI
glNormalStream3sATI
glNormalStream3svATI
glNormalStream3iATI
glNormalStream3ivATI
glVertexStream2dATI
glVertexStream2dvATI
glVertexBlendEnvfATI
glVertexBlendEnviATI
glVertexStream2iATI
glVertexStream2ivATI
glVertexStream2fATI
glVertexStream2fvATI
glVertexStream3dATI
glVertexStream3dvATI
glVertexStream2sATI
glVertexStream2svATI
glVertexStream3iATI
glVertexStream3ivATI
glVertexStream3fATI
glVertexStream3fvATI
glCopyTextureSubImage1DEXT
glCopyTextureSubImage2DEXT
glCopyTextureImage1DEXT
glCopyTextureImage2DEXT
glDisableClientStateiEXT
glDisableVertexArrayAttribEXT
glCopyTextureSubImage3DEXT
glDisableClientStateIndexedEXT
glEnableClientStateiEXT
glEnableVertexArrayAttribEXT
glDisableVertexArrayEXT
glEnableClientStateIndexedEXT
glFramebufferDrawBufferEXT
glFramebufferDrawBuffersEXT
glEnableVertexArrayEXT
glFlushMappedNamedBufferRangeEXT
glGenerateTextureMipmapEXT
glGetCompressedMultiTexImageEXT
glFramebufferReadBufferEXT
glGenerateMultiTexMipmapEXT
glGetDoublei_vEXT
glGetFloatIndexedvEXT
glGetCompressedTextureImageEXT
glGetDoubleIndexedvEXT
glGetMultiTexEnvfvEXT
glGetMultiTexEnvivEXT
glGetFloati_vEXT
glGetFramebufferParameterivEXT
glGetMultiTexGenivEXT
glGetMultiTexImageEXT
glGetMultiTexGendvEXT
glGetMultiTexGenfvEXT
glBinormalPointerEXT
glTangentPointerEXT
glGetSeparableFilterEXT
glSeparableFilter2DEXT
glCopyTexSubImage1DEXT
glCopyTexSubImage2DEXT
glCopyTexImage1DEXT
glCopyTexImage2DEXT
glCullParameterfvEXT
glDepthBoundsEXT
glCopyTexSubImage3DEXT
glCullParameterdvEXT
glClientAttribDefaultEXT
glCompressedMultiTexImage1DEXT
glBindMultiTextureEXT
glCheckNamedFramebufferStatusEXT
glCompressedMultiTexSubImage1DEXT
glCompressedMultiTexSubImage2DEXT
glCompressedMultiTexImage2DEXT
glCompressedMultiTexImage3DEXT
glCompressedTextureImage2DEXT
glCompressedTextureImage3DEXT
glCompressedMultiTexSubImage3DEXT
glCompressedTextureImage1DEXT
glCompressedTextureSubImage3DEXT
glCopyMultiTexImage1DEXT
glCompressedTextureSubImage1DEXT
glCompressedTextureSubImage2DEXT
glCopyMultiTexSubImage2DEXT
glCopyMultiTexSubImage3DEXT
glCopyMultiTexImage2DEXT
glCopyMultiTexSubImage1DEXT
glMatrixLoadTransposedEXT
glMatrixLoadTransposefEXT
glMatrixFrustumEXT
glMatrixLoadIdentityEXT
glMatrixMultTransposedEXT
glMatrixMultTransposefEXT
glMatrixLoaddEXT
glMatrixLoadfEXT
glMatrixOrthoEXT
glMatrixPopEXT
glMatrixMultdEXT
glMatrixMultfEXT
glMatrixRotatefEXT
glMatrixScaledEXT
glMatrixPushEXT
glMatrixRotatedEXT
glMatrixTranslatefEXT
glMultiTexBufferEXT
glMatrixScalefEXT
glMatrixTranslatedEXT
glMultiTexEnvfvEXT
glMultiTexEnviEXT
glMultiTexCoordPointerEXT
glMultiTexEnvfEXT
glMultiTexGendvEXT
glMultiTexGenfEXT
glMultiTexEnvivEXT
glMultiTexGendEXT
glMultiTexGenivEXT
glMultiTexImage1DEXT
glMultiTexGenfvEXT
glMultiTexGeniEXT
glGetMultiTexParameterIivEXT
glGetMultiTexParameterIuivEXT
glGetMultiTexLevelParameterfvEXT
glGetMultiTexLevelParameterivEXT
glGetNamedBufferParameterivEXT
glGetNamedBufferPointervEXT
glGetMultiTexParameterfvEXT
glGetMultiTexParameterivEXT
glGetNamedProgramLocalParameterIivEXT
glGetNamedProgramLocalParameterIuivEXT
glGetNamedBufferSubDataEXT
glGetNamedFramebufferAttachmentParameterivEXT
glGetNamedProgramStringEXT
glGetNamedProgramivEXT
glGetNamedProgramLocalParameterdvEXT
glGetNamedProgramLocalParameterfvEXT
glGetPointeri_vEXT
glGetTextureImageEXT
glGetNamedRenderbufferParameterivEXT
glGetPointerIndexedvEXT
glGetTextureParameterIivEXT
glGetTextureParameterIuivEXT
glGetTextureLevelParameterfvEXT
glGetTextureLevelParameterivEXT
glGetVertexArrayIntegeri_vEXT
glGetVertexArrayIntegervEXT
glGetTextureParameterfvEXT
glGetTextureParameterivEXT
glMapNamedBufferEXT
glMapNamedBufferRangeEXT
glGetVertexArrayPointeri_vEXT
glGetVertexArrayPointervEXT
glNamedRenderbufferStorageEXT
glNamedRenderbufferStorageMultisampleCoverageEXT
glNamedProgramLocalParametersI4uivEXT
glNamedProgramStringEXT
glProgramUniform1fvEXT
glProgramUniform1iEXT
glNamedRenderbufferStorageMultisampleEXT
glProgramUniform1fEXT
glProgramUniform1uivEXT
glProgramUniform2fEXT
glProgramUniform1ivEXT
glProgramUniform1uiEXT
glProgramUniform2ivEXT
glProgramUniform2uiEXT
glProgramUniform2fvEXT
glProgramUniform2iEXT
glProgramUniform3fvEXT
glProgramUniform3iEXT
glProgramUniform2uivEXT
glProgramUniform3fEXT
glProgramUniform3uivEXT
glProgramUniform4fEXT
glProgramUniform3ivEXT
glProgramUniform3uiEXT
glProgramUniform4ivEXT
glProgramUniform4uiEXT
glProgramUniform4fvEXT
glProgramUniform4iEXT
glProgramUniformMatrix2x3fvEXT
glProgramUniformMatrix2x4fvEXT
glProgramUniform4uivEXT
glProgramUniformMatrix2fvEXT
glMultiTexParameterIivEXT
glMultiTexParameterIuivEXT
glMultiTexImage2DEXT
glMultiTexImage3DEXT
glMultiTexParameteriEXT
glMultiTexParameterivEXT
glMultiTexParameterfEXT
glMultiTexParameterfvEXT
glMultiTexSubImage2DEXT
glMultiTexSubImage3DEXT
glMultiTexRenderbufferEXT
glMultiTexSubImage1DEXT
glNamedCopyBufferSubDataEXT
glNamedFramebufferRenderbufferEXT
glNamedBufferDataEXT
glNamedBufferSubDataEXT
glNamedFramebufferTexture3DEXT
glNamedFramebufferTextureEXT
glNamedFramebufferTexture1DEXT
glNamedFramebufferTexture2DEXT
glNamedProgramLocalParameter4dEXT
glNamedProgramLocalParameter4dvEXT
glNamedFramebufferTextureFaceEXT
glNamedFramebufferTextureLayerEXT
glNamedProgramLocalParameterI4iEXT
glNamedProgramLocalParameterI4ivEXT
glNamedProgramLocalParameter4fEXT
glNamedProgramLocalParameter4fvEXT
glNamedProgramLocalParameters4fvEXT
glNamedProgramLocalParametersI4ivEXT
glNamedProgramLocalParameterI4uiEXT
glNamedProgramLocalParameterI4uivEXT
glDisableIndexedEXT
glEnableIndexedEXT
glVertexArrayVertexOffsetEXT
glColorMaskIndexedEXT
glIsEnabledIndexedEXT
glDrawArraysInstancedEXT
glGetBooleanIndexedvEXT
glGetIntegerIndexedvEXT
glFogCoordPointerEXT
glFogCoorddEXT
glDrawElementsInstancedEXT
glDrawRangeElementsEXT
glFogCoordfvEXT
glFragmentColorMaterialEXT
glFogCoorddvEXT
glFogCoordfEXT
glFragmentLightModeliEXT
glFragmentLightModelivEXT
glFragmentLightModelfEXT
glFragmentLightModelfvEXT
glFragmentLightiEXT
glFragmentLightivEXT
glFragmentLightfEXT
glFragmentLightfvEXT
glFragmentMaterialiEXT
glFragmentMaterialivEXT
glFragmentMaterialfEXT
glFragmentMaterialfvEXT
glGetFragmentMaterialfvEXT
glGetFragmentMaterialivEXT
glGetFragmentLightfvEXT
glGetFragmentLightivEXT
glProgramUniformMatrix3x4fvEXT
glProgramUniformMatrix4fvEXT
glProgramUniformMatrix3fvEXT
glProgramUniformMatrix3x2fvEXT
glPushClientAttribDefaultEXT
glTextureBufferEXT
glProgramUniformMatrix4x2fvEXT
glProgramUniformMatrix4x3fvEXT
glTextureImage3DEXT
glTextureParameterIivEXT
glTextureImage1DEXT
glTextureImage2DEXT
glTextureParameterfvEXT
glTextureParameteriEXT
glTextureParameterIuivEXT
glTextureParameterfEXT
glTextureSubImage1DEXT
glTextureSubImage2DEXT
glTextureParameterivEXT
glTextureRenderbufferEXT
glVertexArrayColorOffsetEXT
glVertexArrayEdgeFlagOffsetEXT
glTextureSubImage3DEXT
glUnmapNamedBufferEXT
glVertexArrayMultiTexCoordOffsetEXT
glVertexArrayNormalOffsetEXT
glVertexArrayFogCoordOffsetEXT
glVertexArrayIndexOffsetEXT
glVertexArrayVertexAttribIOffsetEXT
glVertexArrayVertexAttribOffsetEXT
glVertexArraySecondaryColorOffsetEXT
glVertexArrayTexCoordOffsetEXT
glUniform2uivEXT
glUniform3uiEXT
glUniform1uivEXT
glUniform2uiEXT
glUniform4uivEXT
glVertexAttribI1iEXT
glUniform3uivEXT
glUniform4uiEXT
glVertexAttribI1uivEXT
glVertexAttribI2iEXT
glVertexAttribI1ivEXT
glVertexAttribI1uiEXT
glVertexAttribI2uivEXT
glVertexAttribI3iEXT
glVertexAttribI2ivEXT
glVertexAttribI2uiEXT
glVertexAttribI3uivEXT
glVertexAttribI4bvEXT
glVertexAttribI3ivEXT
glVertexAttribI3uiEXT
glVertexAttribI4svEXT
glVertexAttribI4ubvEXT
glVertexAttribI4iEXT
glVertexAttribI4ivEXT
glVertexAttribI4usvEXT
glVertexAttribIPointerEXT
glVertexAttribI4uiEXT
glVertexAttribI4uivEXT
glGetHistogramParameterivEXT
glGetMinmaxEXT
glGetHistogramEXT
glGetHistogramParameterfvEXT
glRenderbufferStorageMultisampleEXT
glBindFramebufferEXT
glLightEnviEXT
glBlitFramebufferEXT
glDeleteFramebuffersEXT
glDeleteRenderbuffersEXT
glBindRenderbufferEXT
glCheckFramebufferStatusEXT
glFramebufferTexture2DEXT
glFramebufferTexture3DEXT
glFramebufferRenderbufferEXT
glFramebufferTexture1DEXT
glGenerateMipmapEXT
glGetFramebufferAttachmentParameterivEXT
glGenFramebuffersEXT
glGenRenderbuffersEXT
glIsRenderbufferEXT
glRenderbufferStorageEXT
glGetRenderbufferParameterivEXT
glIsFramebufferEXT
glFramebufferTextureLayerEXT
glProgramParameteriEXT
glFramebufferTextureEXT
glFramebufferTextureFaceEXT
glBindFragDataLocationEXT
glGetFragDataLocationEXT
glProgramEnvParameters4fvEXT
glProgramLocalParameters4fvEXT
glGetVertexAttribIuivEXT
glUniform1uiEXT
glGetUniformuivEXT
glGetVertexAttribIivEXT
glSecondaryColor3dvEXT
glSecondaryColor3fEXT
glSecondaryColor3bvEXT
glSecondaryColor3dEXT
glSecondaryColor3ivEXT
glSecondaryColor3sEXT
glSecondaryColor3fvEXT
glSecondaryColor3iEXT
glSecondaryColor3ubvEXT
glSecondaryColor3uiEXT
glSecondaryColor3svEXT
glSecondaryColor3ubEXT
glSecondaryColor3usvEXT
glSecondaryColorPointerEXT
glSecondaryColor3uivEXT
glSecondaryColor3usEXT
glUseShaderProgramEXT
glBindImageTextureEXT
glActiveProgramEXT
glCreateShaderProgramEXT
glTexSubImage1DEXT
glTexSubImage2DEXT
glMemoryBarrierEXT
glActiveStencilFaceEXT
glTexBufferEXT
glClearColorIiEXT
glTexSubImage3DEXT
glTexImage3DEXT
glGetTexParameterIuivEXT
glTexParameterIivEXT
glClearColorIuiEXT
glGetTexParameterIivEXT
glHistogramEXT
glMinmaxEXT
glGetMinmaxParameterfvEXT
glGetMinmaxParameterivEXT
glIndexFuncEXT
glIndexMaterialEXT
glResetHistogramEXT
glResetMinmaxEXT
glTextureMaterialEXT
glMultiDrawArraysEXT
glApplyTextureEXT
glTextureLightEXT
glSamplePatternEXT
glColorTableEXT
glMultiDrawElementsEXT
glSampleMaskEXT
glGetColorTableParameterivEXT
glGetPixelTransformParameterfvEXT
glGetColorTableEXT
glGetColorTableParameterfvEXT
glPixelTransformParameterfvEXT
glPixelTransformParameteriEXT
glGetPixelTransformParameterivEXT
glPixelTransformParameterfEXT
glPointParameterfvEXT
glPolygonOffsetEXT
glPixelTransformParameterivEXT
glPointParameterfEXT
glEndSceneEXT
glSecondaryColor3bEXT
glProvokingVertexEXT
glBeginSceneEXT
glVertexAttribL4dEXT
glVertexAttribL4dvEXT
glVertexAttribL3dEXT
glVertexAttribL3dvEXT
glBindLightParameterEXT
glBindMaterialParameterEXT
glVertexAttribLPointerEXT
glBeginVertexShaderEXT
glBindTextureUnitParameterEXT
glBindVertexShaderEXT
glBindParameterEXT
glBindTexGenParameterEXT
glEnableVariantClientStateEXT
glEndVertexShaderEXT
glDeleteVertexShaderEXT
glDisableVariantClientStateEXT
glGenVertexShadersEXT
glGetInvariantBooleanvEXT
glExtractComponentEXT
glGenSymbolsEXT
glGetLocalConstantBooleanvEXT
glGetLocalConstantFloatvEXT
glGetInvariantFloatvEXT
glGetInvariantIntegervEXT
glGetVariantFloatvEXT
glGetVariantIntegervEXT
glGetLocalConstantIntegervEXT
glGetVariantBooleanvEXT
glIsVariantEnabledEXT
glSetInvariantEXT
glGetVariantPointervEXT
glInsertComponentEXT
glBindTextureEXT
glDeleteTexturesEXT
glTexParameterIuivEXT
glAreTexturesResidentEXT
glPrioritizeTexturesEXT
glTextureNormalEXT
glGenTexturesEXT
glIsTextureEXT
glBeginTransformFeedbackEXT
glBindBufferBaseEXT
glGetQueryObjecti64vEXT
glGetQueryObjectui64vEXT
glEndTransformFeedbackEXT
glGetTransformFeedbackVaryingEXT
glBindBufferOffsetEXT
glBindBufferRangeEXT
glColorPointerEXT
glDrawArraysEXT
glTransformFeedbackVaryingsEXT
glArrayElementEXT
glIndexPointerEXT
glNormalPointerEXT
glEdgeFlagPointerEXT
glGetPointervEXT
glGetVertexAttribLdvEXT
glVertexArrayVertexAttribLOffsetEXT
glTexCoordPointerEXT
glVertexPointerEXT
glVertexAttribL2dEXT
glVertexAttribL2dvEXT
glVertexAttribL1dEXT
glVertexAttribL1dvEXT
glTexCoordPointerListIBM
glVertexPointerListIBM
glNormalPointerListIBM
glSecondaryColorPointerListIBM
glTexCoordPointervINTEL
glVertexPointervINTEL
glColorPointervINTEL
glNormalPointervINTEL
glBufferRegionEnabledEXT
glDeleteBufferRegionEXT
glTexScissorFuncINTEL
glTexScissorINTEL
glReadBufferRegionEXT
glResizeBuffersMESA
glDrawBufferRegionEXT
glNewBufferRegionEXT
glWindowPos2fMESA
glWindowPos2fvMESA
glWindowPos2dMESA
glWindowPos2dvMESA
glWindowPos2sMESA
glWindowPos2svMESA
glWindowPos2iMESA
glWindowPos2ivMESA
glWindowPos3fMESA
glWindowPos3fvMESA
glWindowPos3dMESA
glWindowPos3dvMESA
glWindowPos3sMESA
glWindowPos3svMESA
glWindowPos3iMESA
glWindowPos3ivMESA
glShaderOp2EXT
glShaderOp3EXT
glSetLocalConstantEXT
glShaderOp1EXT
glVariantbvEXT
glVariantdvEXT
glSwizzleEXT
glVariantPointerEXT
glVariantsvEXT
glVariantubvEXT
glVariantfvEXT
glVariantivEXT
glWriteMaskEXT
glVertexWeightPointerEXT
glVariantuivEXT
glVariantusvEXT
glFrameTerminatorGREMEDY
glStringMarkerGREMEDY
glVertexWeightfEXT
glVertexWeightfvEXT
glImageTransformParameterfHP
glImageTransformParameterfvHP
glGetImageTransformParameterfvHP
glGetImageTransformParameterivHP
glMultiModeDrawArraysIBM
glMultiModeDrawElementsIBM
glImageTransformParameteriHP
glImageTransformParameterivHP
glFogCoordPointerListIBM
glIndexPointerListIBM
glColorPointerListIBM
glEdgeFlagPointerListIBM
glGetProgramNamedParameterfvNV
glProgramNamedParameter4dNV
glTestFenceNV
glGetProgramNamedParameterdvNV
glProgramNamedParameter4fvNV
glRenderbufferStorageMultisampleCoverageNV
glProgramNamedParameter4dvNV
glProgramNamedParameter4fNV
glProgramEnvParameterI4ivNV
glProgramEnvParameterI4uiNV
glProgramVertexLimitNV
glProgramEnvParameterI4iNV
glProgramEnvParametersI4uivNV
glProgramLocalParameterI4iNV
glProgramEnvParameterI4uivNV
glProgramEnvParametersI4ivNV
glProgramLocalParameterI4uivNV
glProgramLocalParametersI4ivNV
glProgramLocalParameterI4ivNV
glProgramLocalParameterI4uiNV
glGetUniformui64vNV
glProgramUniform1i64NV
glProgramLocalParametersI4uivNV
glGetUniformi64vNV
glProgramUniform1ui64vNV
glProgramUniform2i64NV
glProgramUniform1i64vNV
glProgramUniform1ui64NV
glProgramUniform2ui64vNV
glProgramUniform3i64NV
glProgramUniform2i64vNV
glProgramUniform2ui64NV
glWindowPos4fMESA
glWindowPos4fvMESA
glWindowPos4dMESA
glWindowPos4dvMESA
glWindowPos4sMESA
glWindowPos4svMESA
glWindowPos4iMESA
glWindowPos4ivMESA
glCopyImageSubDataNV
glClearDepthdNV
glBeginConditionalRenderNV
glEndConditionalRenderNV
glEvalMapsNV
glGetMapAttribParameterfvNV
glDepthBoundsdNV
glDepthRangedNV
glGetMapParameterfvNV
glGetMapParameterivNV
glGetMapAttribParameterivNV
glGetMapControlPointsNV
glMapParameterivNV
glGetMultisamplefvNV
glMapControlPointsNV
glMapParameterfvNV
glDeleteFencesNV
glFinishFenceNV
glSampleMaskIndexedNV
glTexRenderbufferNV
glIsFenceNV
glSetFenceNV
glGenFencesNV
glGetFenceivNV
glMultiTexCoord3hvNV
glMultiTexCoord4hNV
glMultiTexCoord2hvNV
glMultiTexCoord3hNV
glNormal3hvNV
glSecondaryColor3hNV
glMultiTexCoord4hvNV
glNormal3hNV
glTexCoord1hvNV
glTexCoord2hNV
glSecondaryColor3hvNV
glTexCoord1hNV
glTexCoord3hvNV
glTexCoord4hNV
glTexCoord2hvNV
glTexCoord3hNV
glVertex2hvNV
glVertex3hNV
glTexCoord4hvNV
glVertex2hNV
glVertex4hvNV
glVertexAttrib1hNV
glVertex3hvNV
glVertex4hNV
glVertexAttrib2hvNV
glVertexAttrib3hNV
glVertexAttrib1hvNV
glVertexAttrib2hNV
glVertexAttrib4hvNV
glVertexAttribs1hvNV
glVertexAttrib3hvNV
glVertexAttrib4hNV
glProgramUniform3ui64vNV
glProgramUniform4i64NV
glProgramUniform3i64vNV
glProgramUniform3ui64NV
glProgramUniform4ui64vNV
glUniform1i64NV
glProgramUniform4i64vNV
glProgramUniform4ui64NV
glUniform1ui64vNV
glUniform2i64NV
glUniform1i64vNV
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glUniform3i64NV
glUniform2i64vNV
glUniform2ui64NV
glUniform3ui64vNV
glUniform4i64NV
glUniform3i64vNV
glUniform3ui64NV
glUniform4ui64vNV
glColor3hNV
glUniform4i64vNV
glUniform4ui64NV
glColor4hvNV
glFogCoordhNV
glColor3hvNV
glColor4hNV
glMultiTexCoord1hvNV
glMultiTexCoord2hNV
glFogCoordhvNV
glMultiTexCoord1hNV
glGetCombinerInputParameterfvNV
glGetCombinerInputParameterivNV
glCombinerParameterivNV
glFinalCombinerInputNV
glGetFinalCombinerInputParameterfvNV
glGetFinalCombinerInputParameterivNV
glGetCombinerOutputParameterfvNV
glGetCombinerOutputParameterivNV
glGetBufferParameterui64vNV
glGetIntegerui64vNV
glCombinerStageParameterfvNV
glGetCombinerStageParameterfvNV
glIsNamedBufferResidentNV
glMakeBufferNonResidentNV
glGetNamedBufferParameterui64vNV
glIsBufferResidentNV
glMakeNamedBufferResidentNV
glProgramUniformui64NV
glMakeBufferResidentNV
glMakeNamedBufferNonResidentNV
glUniformui64vNV
glTextureBarrierNV
glProgramUniformui64vNV
glUniformui64NV
glBindBufferBaseNV
glBindBufferOffsetNV
glActiveVaryingNV
glBeginTransformFeedbackNV
glGetActiveVaryingNV
glGetTransformFeedbackVaryingNV
glBindBufferRangeNV
glEndTransformFeedbackNV
glVertexAttribs4hvNV
glVertexWeighthNV
glVertexAttribs2hvNV
glVertexAttribs3hvNV
glDeleteOcclusionQueriesNV
glEndOcclusionQueryNV
glVertexWeighthvNV
glBeginOcclusionQueryNV
glGetOcclusionQueryuivNV
glIsOcclusionQueryNV
glGenOcclusionQueriesNV
glGetOcclusionQueryivNV
glProgramBufferParametersfvNV
glFlushPixelDataRangeNV
glProgramBufferParametersIivNV
glProgramBufferParametersIuivNV
glPointParameterivNV
glGetVideoi64vNV
glPixelDataRangeNV
glPointParameteriNV
glGetVideouivNV
glPresentFrameDualFillNV
glGetVideoivNV
glGetVideoui64vNV
glPrimitiveRestartNV
glCombinerInputNV
glPresentFrameKeyedNV
glPrimitiveRestartIndexNV
glCombinerParameterfvNV
glCombinerParameteriNV
glCombinerOutputNV
glCombinerParameterfNV
glVertexAttribL3ui64NV
glVertexAttribL3ui64vNV
glVertexAttribL3i64NV
glVertexAttribL3i64vNV
glVertexAttribL4ui64NV
glVertexAttribL4ui64vNV
glVertexAttribL4i64NV
glVertexAttribL4i64vNV
glColorFormatNV
glEdgeFlagFormatNV
glVertexAttribLFormatNV
glBufferAddressRangeNV
glIndexFormatNV
glNormalFormatNV
glFogCoordFormatNV
glGetIntegerui64i_vNV
glVertexAttribFormatNV
glVertexAttribIFormatNV
glSecondaryColorFormatNV
glTexCoordFormatNV
glBindProgramNV
glDeleteProgramsNV
glVertexFormatNV
glAreProgramsResidentNV
glGetProgramParameterdvNV
glGetProgramParameterfvNV
glExecuteProgramNV
glGenProgramsNV
glGetTrackMatrixivNV
glGetVertexAttribPointervNV
glGetProgramStringNV
glGetProgramivNV
glTransformFeedbackVaryingsNV
glBindTransformFeedbackNV
glGetVaryingLocationNV
glTransformFeedbackAttribsNV
glGenTransformFeedbacksNV
glIsTransformFeedbackNV
glDeleteTransformFeedbacksNV
glDrawTransformFeedbackNV
glVDPAUFiniNV
glVDPAUGetSurfaceivNV
glPauseTransformFeedbackNV
glResumeTransformFeedbackNV
glVDPAUMapSurfacesNV
glVDPAURegisterOutputSurfaceNV
glVDPAUInitNV
glVDPAUIsSurfaceNV
glVDPAUUnmapSurfacesNV
glVDPAUUnregisterSurfaceNV
glVDPAURegisterVideoSurfaceNV
glVDPAUSurfaceAccessNV
glGetVertexAttribLi64vNV
glGetVertexAttribLui64vNV
glFlushVertexArrayRangeNV
glVertexArrayRangeNV
glVertexAttribL1ui64NV
glVertexAttribL1ui64vNV
glVertexAttribL1i64NV
glVertexAttribL1i64vNV
glVertexAttribL2ui64NV
glVertexAttribL2ui64vNV
glVertexAttribL2i64NV
glVertexAttribL2i64vNV
glVertexAttrib4fvNV
glVertexAttrib4sNV
glVertexAttrib4dvNV
glVertexAttrib4fNV
glVertexAttrib4ubvNV
glVertexAttribPointerNV
glVertexAttrib4svNV
glVertexAttrib4ubNV
glVertexAttribs1svNV
glVertexAttribs2dvNV
glVertexAttribs1dvNV
glVertexAttribs1fvNV
glVertexAttribs3dvNV
glVertexAttribs3fvNV
glVertexAttribs2fvNV
glVertexAttribs2svNV
glVertexAttribs4fvNV
glVertexAttribs4svNV
glVertexAttribs3svNV
glVertexAttribs4dvNV
glClipPlanefOES
glDepthRangefOES
glVertexAttribs4ubvNV
glClearDepthfOES
glOrthofOES
glDetailTexFuncSGIS
glFrustumfOES
glGetClipPlanefOES
glGetFogFuncSGIS
glSampleMaskSGIS
glGetDetailTexFuncSGIS
glFogFuncSGIS
glGetVertexAttribivNV
glIsProgramNV
glGetVertexAttribdvNV
glGetVertexAttribfvNV
glProgramParameter4dvNV
glProgramParameter4fNV
glLoadProgramNV
glProgramParameter4dNV
glProgramParameters4fvNV
glRequestResidentProgramsNV
glProgramParameter4fvNV
glProgramParameters4dvNV
glVertexAttrib1dvNV
glVertexAttrib1fNV
glTrackMatrixNV
glVertexAttrib1dNV
glVertexAttrib1svNV
glVertexAttrib2dNV
glVertexAttrib1fvNV
glVertexAttrib1sNV
glVertexAttrib2fvNV
glVertexAttrib2sNV
glVertexAttrib2dvNV
glVertexAttrib2fNV
glVertexAttrib3dvNV
glVertexAttrib3fNV
glVertexAttrib2svNV
glVertexAttrib3dNV
glVertexAttrib3svNV
glVertexAttrib4dNV
glVertexAttrib3fvNV
glVertexAttrib3sNV
glReferencePlaneSGIX
glSpriteParameterfSGIX
glFrameZoomSGIX
glPixelTexGenSGIX
glSpriteParameterivSGIX
glTagSampleBufferSGIX
glSpriteParameterfvSGIX
glSpriteParameteriSGIX
glColorTableSGI
glCopyColorTableSGI
glColorTableParameterfvSGI
glColorTableParameterivSGI
glGetColorTableSGI
glFinishTextureSUNX
glGetColorTableParameterfvSGI
glGetColorTableParameterivSGI
glGlobalAlphaFactorfSUN
glGlobalAlphaFactoriSUN
glGlobalAlphaFactorbSUN
glGlobalAlphaFactordSUN
glGlobalAlphaFactoruiSUN
glGlobalAlphaFactorusSUN
glGlobalAlphaFactorsSUN
glGlobalAlphaFactorubSUN
glReplacementCodeubSUN
glReplacementCodeubvSUN
glReadVideoPixelsSUN
glReplacementCodePointerSUN
glReplacementCodeusSUN
glReplacementCodeusvSUN
glReplacementCodeuiSUN
glReplacementCodeuivSUN
glSharpenTexFuncSGIS
glTexImage4DSGIS
glSamplePatternSGIS
glGetSharpenTexFuncSGIS
glTexFilterFuncSGIS
glAsyncMarkerSGIX
glTexSubImage4DSGIS
glGetTexFilterFuncSGIS
glGenAsyncMarkersSGIX
glIsAsyncMarkerSGIX
glDeleteAsyncMarkersSGIX
glFinishAsyncSGIX
glTextureFogSGIX
glFragmentColorMaterialSGIX
glPollAsyncSGIX
glFlushRasterSGIX
glFragmentLightModeliSGIX
glFragmentLightModelivSGIX
glFragmentLightModelfSGIX
glFragmentLightModelfvSGIX
glFragmentLightiSGIX
glFragmentLightivSGIX
glFragmentLightfSGIX
glFragmentLightfvSGIX
glFragmentMaterialiSGIX
glFragmentMaterialivSGIX
glFragmentMaterialfSGIX
glFragmentMaterialfvSGIX
glGetFragmentMaterialfvSGIX
glGetFragmentMaterialivSGIX
glGetFragmentLightfvSGIX
glGetFragmentLightivSGIX
glTexCoord2fVertex3fSUN
glTexCoord2fVertex3fvSUN
glTexCoord2fNormal3fVertex3fSUN
glTexCoord2fNormal3fVertex3fvSUN
glTexCoord4fVertex4fSUN
glTexCoord4fVertex4fvSUN
glTexCoord4fColor4fNormal3fVertex4fSUN
glTexCoord4fColor4fNormal3fVertex4fvSUN
GL_3DFX_tbuffer
GL_3DFX_texture_compression_FXT1
glAddSwapHintRectWIN
GL_3DFX_multisample
GL_AMD_draw_buffers_blend
GL_AMD_name_gen_delete
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_shader_stencil_export
GL_AMD_texture_texture4
GL_AMD_performance_monitor
GL_AMD_seamless_cubemap_per_texture
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_tessellator
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_object_purgeable
GL_APPLE_pixel_buffer
glColor4fNormal3fVertex3fSUN
glColor4fNormal3fVertex3fvSUN
glColor3fVertex3fSUN
glColor3fVertex3fvSUN
glColor4ubVertex3fSUN
glColor4ubVertex3fvSUN
glColor4ubVertex2fSUN
glColor4ubVertex2fvSUN
glReplacementCodeuiColor3fVertex3fSUN
glReplacementCodeuiColor3fVertex3fvSUN
glNormal3fVertex3fSUN
glNormal3fVertex3fvSUN
glReplacementCodeuiColor4ubVertex3fSUN
glReplacementCodeuiColor4ubVertex3fvSUN
glReplacementCodeuiColor4fNormal3fVertex3fSUN
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
glReplacementCodeuiNormal3fVertex3fSUN
glReplacementCodeuiNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fVertex3fSUN
glReplacementCodeuiTexCoord2fVertex3fvSUN
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
glTexCoord2fColor3fVertex3fSUN
glTexCoord2fColor3fVertex3fvSUN
glReplacementCodeuiVertex3fSUN
glReplacementCodeuiVertex3fvSUN
glTexCoord2fColor4ubVertex3fSUN
glTexCoord2fColor4ubVertex3fvSUN
glTexCoord2fColor4fNormal3fVertex3fSUN
glTexCoord2fColor4fNormal3fVertex3fvSUN
GL_ARB_matrix_palette
GL_ARB_multisample
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shading_language_100
GL_ARB_shading_language_include
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_ycbcr_422
GL_ARB_blend_func_extended
GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_geometry_shader4
GL_ARB_gpu_shader5
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_separate_stencil
GL_ATI_shader_texture_lod
GL_ATI_meminfo
GL_ATI_pn_triangles
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_text_fragment_shader
GL_ATI_texture_compression_3dc
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_422_pixels
GL_EXT_Cg_shader
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_compiled_vertex_array
GL_EXT_convolution
GL_EXT_cmyka
GL_EXT_color_subtable
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_array_object
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ATIX_point_sprites
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ATIX_vertex_shader_output_point_size
GL_ATI_draw_buffers
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_EXT_polygon_offset
GL_EXT_provoking_vertex
GL_EXT_pixel_transform_color_table
GL_EXT_point_parameters
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_rescale_normal
GL_EXT_scene_marker
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_stencil_clear_tag
GL_EXT_stencil_two_side
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_env
GL_EXT_texture_env_add
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_cull_vertex
GL_EXT_depth_bounds_test
GL_EXT_coordinate_frame
GL_EXT_copy_texture
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_fog_coord
GL_EXT_fragment_lighting
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_index_array_formats
GL_EXT_index_func
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_light_texture
GL_EXT_misc_attribute
GL_EXT_index_material
GL_EXT_index_texture
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_multi_draw_arrays
GL_EXT_multisample
GL_EXT_pixel_buffer_object
GL_EXT_pixel_transform
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_MESA_pack_invert
GL_MESA_resize_buffers
GL_KTX_buffer_region
GL_MESAX_texture_stack
GL_NV_blend_square
GL_NV_conditional_render
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_depth_range_unclamped
GL_NV_evaluators
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_fragment_program_option
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_EXT_texture_object
GL_EXT_texture_perturb_normal
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_HP_convolution_border_modes
GL_HP_image_transform
GL_GREMEDY_frame_terminator
GL_GREMEDY_string_marker
GL_IBM_cull_vertex
GL_IBM_multimode_draw_arrays
GL_HP_occlusion_test
GL_HP_texture_lighting
GL_IBM_texture_mirrored_repeat
GL_IBM_vertex_array_lists
GL_IBM_rasterpos_clip
GL_IBM_static_data
GL_INTEL_parallel_arrays
GL_INTEL_texture_scissor
GL_INGR_color_clamp
GL_INGR_interlace_read
GL_OES_read_format
GL_OES_single_precision
GL_OES_byte_coordinates
GL_OES_compressed_paletted_texture
GL_OML_subsample
GL_PGI_misc_hints
GL_OML_interlace
GL_OML_resample
GL_S3_s3tc
GL_SGIS_color_range
GL_PGI_vertex_hints
GL_REND_screen_coordinates
GL_SGIS_generate_mipmap
GL_SGIS_multisample
GL_SGIS_detail_texture
GL_SGIS_fog_function
GL_SGIS_sharpen_texture
GL_SGIS_texture4D
GL_SGIS_pixel_texture
GL_SGIS_point_line_texgen
GL_SGIS_texture_filter4
GL_SGIS_texture_lod
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIX_async_histogram
GL_SGIX_async_pixel
GL_SGIS_texture_select
GL_SGIX_async
GL_SGIX_convolution_accuracy
GL_SGIX_depth_texture
GL_SGIX_blend_alpha_minmax
GL_SGIX_clipmap
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_point_sprite
GL_NV_present_video
GL_NV_texgen_emboss
GL_NV_texgen_reflection
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_vdpau_interop
GL_NV_vertex_array_range
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_SUN_triangle_list
GL_SUN_vertex
GL_SUN_read_video_pixels
GL_SUN_slice_accum
GL_WIN_swap_hint
wglSetStereoEmitterState3DL
GL_WIN_phong_shading
GL_WIN_specular_fog
wglCreateAssociatedContextAttribsAMD
wglDeleteAssociatedContextAMD
wglBlitContextFramebufferAMD
wglCreateAssociatedContextAMD
wglGetGPUIDsAMD
wglGetGPUInfoAMD
wglGetContextGPUIDAMD
wglGetCurrentAssociatedContextAMD
wglDeleteBufferRegionARB
wglRestoreBufferRegionARB
wglMakeAssociatedContextCurrentAMD
wglCreateBufferRegionARB
wglGetExtensionsStringARB
wglGetCurrentReadDCARB
wglSaveBufferRegionARB
wglCreateContextAttribsARB
wglDestroyPbufferARB
wglGetPbufferDCARB
wglMakeContextCurrentARB
wglCreatePbufferARB
wglChoosePixelFormatARB
wglGetPixelFormatAttribfvARB
wglQueryPbufferARB
wglReleasePbufferDCARB
GL_SGIX_fog_texture
GL_SGIX_fragment_specular_lighting
GL_SGIX_flush_raster
GL_SGIX_fog_offset
GL_SGIX_ir_instrument1
GL_SGIX_list_priority
GL_SGIX_framezoom
GL_SGIX_interlace
GL_SGIX_reference_plane
GL_SGIX_resample
GL_SGIX_pixel_texture
GL_SGIX_pixel_texture_bits
GL_SGIX_sprite
GL_SGIX_tag_sample_buffer
GL_SGIX_shadow
GL_SGIX_shadow_ambient
GL_SGIX_texture_lod_bias
GL_SGIX_texture_multi_buffer
GL_SGIX_texture_add_env
GL_SGIX_texture_coordinate_clamp
GL_SGIX_vertex_preclip
GL_SGIX_vertex_preclip_hint
GL_SGIX_texture_range
GL_SGIX_texture_scale_bias
GL_SGI_color_table
GL_SGI_texture_color_table
GL_SGIX_ycrcb
GL_SGI_color_matrix
GL_SUN_global_alpha
GL_SUN_mesh_array
GL_SUNX_constant_data
GL_SUN_convolution_border_modes
wglGetGenlockSourceDelayI3D
wglGetGenlockSourceEdgeI3D
wglGenlockSourceI3D
wglGetGenlockSampleRateI3D
wglQueryGenlockMaxSourceDelayI3D
wglAssociateImageBufferEventsI3D
wglGetGenlockSourceI3D
wglIsEnabledGenlockI3D
wglReleaseImageBufferEventsI3D
wglDisableFrameLockI3D
wglCreateImageBufferI3D
wglDestroyImageBufferI3D
wglQueryFrameLockMasterI3D
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wglIsEnabledFrameLockI3D
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wglCopyImageSubDataNV
wglEndFrameTrackingI3D
wglGetFrameUsageI3D
wglEnumGpuDevicesNV
wglEnumGpusFromAffinityDCNV
wglCreateAffinityDCNV
wglDeleteDCNV
wglEnumerateVideoDevicesNV
wglQueryCurrentContextNV
wglEnumGpusNV
wglBindVideoDeviceNV
wglQueryFrameCountNV
wglQueryMaxSwapGroupsNV
wglBindSwapBarrierNV
wglJoinSwapGroupNV
wglReleaseTexImageARB
wglSetPbufferAttribARB
wglGetPixelFormatAttribivARB
wglBindTexImageARB
wglDestroyDisplayColorTableEXT
wglLoadDisplayColorTableEXT
wglBindDisplayColorTableEXT
wglCreateDisplayColorTableEXT
wglMakeContextCurrentEXT
wglCreatePbufferEXT
wglGetExtensionsStringEXT
wglGetCurrentReadDCEXT
wglQueryPbufferEXT
wglReleasePbufferDCEXT
wglDestroyPbufferEXT
wglGetPbufferDCEXT
wglGetPixelFormatAttribivEXT
wglGetSwapIntervalEXT
wglChoosePixelFormatEXT
wglGetPixelFormatAttribfvEXT
wglSetDigitalVideoParametersI3D
wglGetGammaTableI3D
wglSwapIntervalEXT
wglGetDigitalVideoParametersI3D
wglSetGammaTableParametersI3D
wglDisableGenlockI3D
wglGetGammaTableParametersI3D
wglSetGammaTableI3D
wglGenlockSourceDelayI3D
wglGenlockSourceEdgeI3D
wglEnableGenlockI3D
wglGenlockSampleRateI3D
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_depth_float
WGL_EXT_display_color_table
WGL_EXT_pbuffer
WGL_EXT_pixel_format
WGL_EXT_make_current_read
WGL_EXT_multisample
WGL_I3D_digital_video_control
WGL_I3D_gamma
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_I3D_swap_frame_lock
WGL_I3D_swap_frame_usage
WGL_I3D_genlock
WGL_I3D_image_buffer
WGL_NV_gpu_affinity
WGL_NV_multisample_coverage
WGL_NV_copy_image
WGL_NV_float_buffer
WGL_NV_render_texture_rectangle
WGL_NV_swap_group
WGL_NV_present_video
WGL_NV_render_depth_texture
WGL_OML_sync_control
WGL_NV_vertex_array_range
WGL_NV_video_output
wglAllocateMemoryNV
wglFreeMemoryNV
wglQuerySwapGroupNV
wglResetFrameCountNV
wglGetVideoInfoNV
wglReleaseVideoDeviceNV
wglBindVideoImageNV
wglGetVideoDeviceNV
wglGetMscRateOML
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wglReleaseVideoImageNV
wglSendPbufferToVideoNV
wglWaitForMscOML
wglWaitForSbcOML
wglSwapBuffersMscOML
wglSwapLayerBuffersMscOML
WGL_AMD_gpu_association
WGL_ARB_buffer_region
WGL_3DFX_multisample
WGL_3DL_stereo_control
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
shadow
*** Error(s) found in the file "
PLAY
graphics/graphics_*
graphics/
FPS: 
TTF error
Missing/broken TTF handle: 
No font found!
data/art/font.ttf
bring war to the world
provide opportunities for acts of valor
bring torture to the world
bring thralldom to the world
help with rescue
be brought to safety
offer condolences
find relative
vent at boss
make weapon
work request
insufficient work
going wrong direction
insufficient progress toward goal
should have reached goal
cry on boss
reunited with loved one
left site
entity no longer rules
arrived at location
arrived at person
true name invocation
adopted
violent disagreement
study
make a living as a warrior
entertain people
eradicate beasts
glorify hf
prefers working alone
become citizen
be with master
sphere alignment
rescued
<reason>
provide opportunities for courage
sow the seeds of chaos in the world
highlight boundaries between worlds
maintain balance in universe
great fortresses built and tested
because it was destined
liked appearance
bring death to the world
bring nightmares into reality
bring murder to the world
bring misery to the world
whim
reunited with hf
separated from hf
slayer in incident
hf is dead
produced artifact
produced masterwork
caught sneaking last stand
jump into existing conflict
nearby conflict
became parent
fell in love
mastered skill
entity cancels tribute
entity controls site
being an agreement companion
agreement cancelled
witnessed blood drinking in incident
stranger sneaking around
stranger advancing with weapon
kicked out of squad
admire owned building
admire building
listened to complaint
made complaint
viewed displayed item
viewed item in own display
admire owned arranged building
admire arranged building
had miscarriage
freed from prison
threw hauled item in tantrum
pet lost
hire on as mercenary
curiosity
prevented from leaving
have not performed
pray
admire architecture
hire on as scholar
hire on as performer
failed mood
cannot find artifact
danger
relax
unable to leave location
great deal of stress
trapped in cage
lack of sleep
as a symbol of everlasting peace
cement bonds of friendship
artifact is heirloom of family hfid
sanctify hf
part of trade negotiation
seek sanctuary
gather information
on a pilgrimage
<reason_id>
</reason_id>
</reason>
artifact is symbol of entity position
hf died unexpectedly
witnessed death in incident
death and injury
<circumstance>
personal punishment delayed
nobody to punish for failed mandate
request ignored
request approved
mandate only partially completed
mandate ignored
insufficient justice buildings
punishment of victimizer delayed
established as land holder
land holder rank increased
committed vandalism
destroyed building
no shirt
naked
mandate was obeyed
knocked out by cavein
ate vermin while starving
ate favorite animal while starving
ate own pet while starving
no shoes
punished somebody with tool
punished by beating
punished somebody with beating
beat somebody up
eaten rotten food
tired of food
cannot get punishment tool
punished by tool
do not have enough cabinets
do not have enough chests
good drink
good food
clothing rots away
tattered clothing
old clothing
spouse had miscarriage
long patrol
complaint unregistered
good spar
haunted in dreams
very drowsy
drowsy
sun irritated
sun nauseated
starving
hungry
dehydrated
thirsty
resting
rough sleep
suffered minor injury
suffered major injury
caught in miasma
caught in snow
caught in rain
caught in freakish weather
considering demand
caught in dust
waterfall mist
caught in smoke
reelected
elected
personal punishment reduced
punishment of victimizer reduced
drinking blood
tired of drink
attacked by zombie possible relative
attacked
drinking ichor
drinking goo
drinking vomit
drinking slime
drinking without well
drinking rotten
drinking nasty
drinking pus
slept in room
slept without proper room
view hated vermin caged
view favorite animal caged
slept on rough stone
slept on grass
slept in mud
slept on smooth floor
slept on driftwood
slept on dirt
slept on ice
slept on rocks
gained relative
gave birth
evicted
artwork defaced
gave food
received food
gave water
received water
eating without table
lesser has better room
do not have enough armor stands
do not have enough weapon racks
eating without chair
eating without dining room
eating in dining room
eating at crowded table
completed job
rescued somebody
was rescued
new bonded relationship
taxable room inaccessible
have inadequate protection
lost property to taxes
tax escort stole property
disappointed nobility
tax collector succeeded
pleased nobility
misinformed about taxable room
near hated vermin
new grudge
new buddy
tax collector failed
acquired favorite animal as pet
acquired item
pestered by flying micro vermin
near favorite animal
killed somebody in training accident
cleaned self with soap
cleaned self
confined
taught skill
taught scholar flag
learned dance form
learned musical form
citizenship petition accepted
residency petition accepted
wrote written content
read written content
make believe
left troupe
citizenship petition rejected
residency petition rejected
nightmare
dream
dream about hf
play with toy
put on quality worn item
improved skill
did ranged practice
did individual melee drills
active performance simulated instrument
active performance poem reciter
active performance storyteller
change personality value
active performance dancer
active performance chanter
active performance singer
active performance instrument
active dance form
active musical form
active poetic form
active story event
official meeting in dining room
official meeting in bedroom
met in room
relation chat
interacted with community pillar
have no tomb
have tomb
official meeting without room
animal convicted
dead unit convicted
turned child away from sanctuary
interacted with pet
body of relation rotted
perpetrator against family convicted
perpetrator convicted
victim convicted
research breakthrough
drinking without goblet
pray to hf
unmet needs
syndrome emotion
discuss research topic
ponder research topic
stuck on research topic
learned scholar flag
kicked out of troupe
saw performance in incident
performed in incident
learned poetic form
learned interaction
learned written content
learned skill
due to insufficient work
to help with a rescue
in order to be brought to safety
to offer condolences
to cry on somebody in charge
to vent at somebody in charge
that weapons be made
to request work
after arriving at the location
after going the wrong direction
as insufficient progress was made toward the goal
as the goal was not reached
after a violent disagreement
after being reunited with a loved one
after leaving the site
as the relevant government was no longer in control
in order to eradicate beasts
after finding 
after invocation of the true name
after adoption
in order to flee
in order to study
in order to make a living as a warrior
in order to entertain people
in order to continue working alone
in order to become a citizen
in order to be with the master
in order to pursue scholarship
after being prevented from leaving
due to a lack of performances
in order to glorify 
due to jealousy
murdered hf
by preserving part of body
item was favorite possession
defeated hf
</circumstance>
claimed artifact given away
acquired artifact
historical event collection
to adventure
for an insurrection
<circumstance_id>
</circumstance_id>
after pondering the ineffable subtleties of 
due to their cosmic similarity
in order to be rescued
as a guide
to provide opportunities for courage to rise
to sow the seeds of chaos therein
to create a monument to the boundaries between realities
in order to maintain balance in the universe
on a whim
that great fortresses might be raised and tested in siege
that all should gaze upon a truly gruesome visage
that more might die
in order to make thralls of everyone
in order to make nightmares reality
that more might be murdered
that it might bathe in misery forever
in order to find a relative
that war might rage forever
to provide opportunities for acts of valor to be performed
in order that acts of torture be perpetrated
 was given away
after 
after acquiring 
during 
<rep_buddy>
</rep_buddy>
<rep_hero>
</rep_hero>
<rep_bonded>
</rep_bonded>
<rep_grudge>
</rep_grudge>
<rep_monster>
</rep_monster>
<rep_intruder>
</rep_intruder>
<rep_bully>
</rep_bully>
<rep_brigand>
</rep_brigand>
<rep_psychopath>
</rep_psychopath>
<rep_violent>
</rep_violent>
<rep_storyteller>
</rep_storyteller>
<rep_trade_partner>
</rep_trade_partner>
<rep_bard>
</rep_bard>
<rep_poet>
</rep_poet>
to fill a role as a scholar
to fill a role as a performer
to fill a role as a mercenary
out of curiosity
in order to relax
in order to pray
in order to admire architecture
in order to drink
due to lack of sleep
after failing to create an artifact
after being unable to find an artifact
to experience danger
in order to sanctify 
after being unable to leave a location
after a great deal of stress
after being trapped in a cage
as part of a trade negotiation
as a symbol of authority within 
 family
as an heirloom of the 
after the death of 
in order to find sanctuary
to gather information
in order to cement the bonds of friendship
after a nightmare
after a dream
after dreaming of 
after praying to 
after murdering 
by preserving a part of the body
as the item was a favorite possession
after defeating 
<rep_information_source>
</rep_information_source>
<rep_thief>
</rep_thief>
 masterfully dyed a 
 created a masterful 
 constructed a masterful 
 designed a masterful 
added masterful bands
added masterful rings
added a masterful covering
added a masterful image
added masterful rollers
added a masterful handle
added masterful spikes
masterfully wrote
wove a masterful sewn image
added masterful cloth
added masterful thread
 to a 
attached a masterful instrument piece
created a masterful illustration
a masterpiece
 destroyed 
 created a masterful engraving
 prepared a masterful 
 during mining
 during fortification carving
 by magma
 by melting
<rep_friendly>
</rep_friendly>
<rep_dancer>
</rep_dancer>
<rep_killer>
</rep_killer>
<rep_hunter>
</rep_hunter>
<rep_comrade>
</rep_comrade>
<rep_murderer>
</rep_murderer>
<rep_hated_group>
</rep_hated_group>
<rep_respected_group>
</rep_respected_group>
<rep_friendly_fighter>
</rep_friendly_fighter>
<rep_enemy_fighter>
</rep_enemy_fighter>
<rep_quarreler>
</rep_quarreler>
<rep_loyal_soldier>
</rep_loyal_soldier>
<rep_protector_of_weak>
</rep_protector_of_weak>
<rep_flatterer>
</rep_flatterer>
<rep_treasure_hunter>
</rep_treasure_hunter>
<rep_knowledge_preserver>
</rep_knowledge_preserver>
the attack on 
the infiltration of 
, undetected by 
 slipped into 
 and destruction of 
the defeat of 
 and destroyed 
 defeated 
 and others
 freed 
 and pillaging of 
 and pillaged 
The new government was called 
 in charge of 
 and placed 
the freeing of 
, to be delivered from 
 secured tribute from 
 over 
 and lordship of 
 and takeover of 
 and took over 
's tribute from 
the securing of 
 slipping out of 
 spotted the forces of 
the rout of 
 routed 
 abandoned the settlement of 
the attack of 
 leaving 
the detection of the forces of 
 masterfully constructed by 
 masterfully designed by 
 by growing vegetation
 by falling debris
addition of a masterful image
 masterfully dyed with 
 created by 
the masterful 
addition of masterful spikes
addition of masterful bands
addition of masterful rings
addition of a masterful covering
addition of masterful thread
addition of masterful rollers
addition of a masterful handle
creation of a masterful illustration
writing of a masterpiece
weaving of a masterful sewn image
addition of masterful cloth
 led the attack
the masterful engraving
 prepared by 
addition of a masterful instrument piece
, the forces of 
the attack by 
  The defenders were led by 
, and the defenders were led by 
 by the forces of 
the search of 
 and found nothing
 searched 
 as a part of 
 finished the construction of 
the repeal of numerous oppressive laws
the enactment of a series of oppressive laws
 constructed 
 thrust a spire of slade up from the underworld, naming it 
the completion of 
 connecting 
viewed
 razed 
 replaced 
, and established a gateway between worlds
the construction of 
the creation of 
 created 
asked about
the replacement of 
 from the underworld through the power of 
the emergence of 
the foundation of 
prayer inside
disturbing
profaning
the razing of 
 against
, an insurrection
inquiry after
viewing of
the local government
 concluded with 
the insurrection in 
the insurrection
the abandonment of 
 withered.
 settlement of 
their
 moved
 became the primary criminal organization
 formed
the withering of 
dozens of
some hundred
hundreds
a multitude of
 the joining of 
 joined with 
a few
several
 regained their senses after another period of questionable judgment.
 regained their senses after an initial period of questionable judgment.
 at the settlement of 
 merged with 
the incorporation of 
relocation of
ascendency of the criminal organization
the formation of 
 lifted numerous oppressive laws from 
 laid a series of oppressive edicts upon 
the return to reason at the settlement of 
 into 
the lifting of numerous oppressive laws from 
the proclamation of a series of oppressive edicts upon 
 repealed numerous oppressive laws
 enacted a series of oppressive laws
ripping
slashing
smashing
burning away
an unknown peak
 the first to reach the summit of 
 were
stabbing
 made a journey to 
 escaped from 
the climbing of 
, which rises above 
the journey of 
the return of 
the escape from 
unknown lands
wild beasts
 tamed the 
the carousal of
caroused in
 managed to escape from 
.  While defeated, the latter escaped unscathed
 fought with 
the taming of the 
 eventually prevailed and 
 despite the latter's wounds
 was forced to retreat from 
's onslaught
 happened upon 
 ambushed 
 surprised 
 was forced to make a hasty escape
the overthrow of 
 crushed the insurrection in 
 ended with the disappearance of the rebelling population
 overthrown
 launched an expedition to reclaim 
 were taken by a mood to act against their better judgment at 
the crushing of the insurrection against 
the end of the insurrection in 
the devouring of 
 devoured 
the reclamation of 
the questionable judgment of 
torn out
slashed off
slashed out
broken away
burned out
ripped off
stabbed out
torn off
ripped
slashed
smashed
burned away
tearing out
slashing off
slashing out
stabbed
burning out
ripping off
stabbing out
tearing off
a moaning spirit
an angry ghost
a violent ghost
a sadistic ghost
a troublesome poltergeist
an energetic poltergeist
a secretive poltergeist
a howling spirit
 in dragon fire
 burned 
a forlorn haunt
a restless haunt
, who bled to death
 mortally wounded 
 shot and killed 
 to death
 beheaded 
 to pieces
 hacked 
, who suffocated
 left 
 alive
 buried 
 crucified 
 to beasts
 fed 
 drowned 
 out in the air
 of blood
 drained 
 slaughtered 
 struck down 
 in which the former emerged victorious
a scuffle between 
 confronted 
 cornered 
attack on
 after a horrific combat
 after a punishing fight
the escape of 
cornering of
happening upon
ambush of
surprising of
became obsessed with 
independently discovered
was the very first to discover
confrontation of
came to desire to rule the world
began dreaming of starting a family
 life by any means
 own mortality and sought to extend 
began dreaming of bringing peace to the world
began dreaming of crafting a masterwork
began dreaming of creating a great work of art
began dreaming of making a great discovery
began dreaming of seeing the great natural wonders of the world
began dreaming of falling in love
began dreaming of mastering a skill
began dreaming of becoming a legendary warrior
a murderous ghost
 once more, this time
 came back from the dead
became obsessed with an inscrutable goal
, struck down by 
was banished by a 
was banished by 
was killed by a flying object
was impaled on spikes
died after colliding with an obstacle
, struck down 
, struck down by a 
the new dream of
the new desire of
independent discovery
initial discovery
to make a great discovery
to start a family
to rule the world
the new obsession of
to become a legendary warrior
to bring peace to the world
to craft a masterwork
to create a great work of art
with extending 
to see the great natural wonders of the world
to fall in love
to master a skill
, once more,
 from the dead
with an inscrutable goal
 own life
 into a deep chasm
the fall of 
 in a cage
the death of 
 into a pit of spikes
 against an obstacle, causing immediate death
 threw 
 murdered 
was encased in cooling magma
was encased in cooling lava
solidified
 scared 
burned up in magma
died of old age
fell into a deep chasm
was encased in ice
dragon fire
's dragon fire
 dragon fire
burned up in 
burned up in a magma mist
was burned to death by a 
 fire
was burned to death by 
, slain by 
was killed by falling rocks
was crushed under a collapsing ceiling
was crushed by a drawbridge
was left out in the air
succumbed to infection
, slain
, slain by a 
was killed by a vehicle
was killed by a trap
was struck down
was drowned
the scuttling of 
the slaughter of 
the killing of 
the feeding of 
 by a trap
the murder of 
 blood
the draining of 
 after an attack by 
the collapse of 
 by a flying object
 by a vehicle
the vanishment of 
 attack with 
 after an attack
 after an attack by a 
, after the death strike by 
 with an obstacle
the collision of 
the putting to rest of 
the scaring of 
 on spikes
the impalement of 
, after the death strike by a 
were
 from a great height
the leap of 
 to death 
 abducted 
the reunion of 
 through the efforts of 
the dehydration of 
the starvation of 
the death in the dark of 
the passing of 
the boiling of 
 in magma
the burning of 
the drowning of 
the heat-induced death of 
the freezing of 
the condensation of 
the melting of 
 in ice
 in cooling magma
 in cooling lava
the encasement of 
 in a magma mist
the scalding of 
's fire
 in a 
 by falling rocks
 under a collapsing ceiling
 under a drawbridge
the crushing of 
the hacking of 
the fatal illness of 
the mortal wounding of 
the shooting of 
the leaving of 
the burial of 
the crucifixion of 
the beheading of 
discarding
raising
 within 
was entombed in
 prefers to work alone
 as the latter prefers to work alone
was denied an apprenticeship under
entombment
under
denial of apprenticeship
 jealousy
 due to 
general suspicion
appearing not to age
 after 
aroused general suspicion
began to skulk and brood
was possessed
withdrew from society
was taken by a fey mood
went berserk
became crazed
was striken by melancholy
was taken by a fell mood
the possession of
the withdrawal from society of
the fey mood of
stopped responding to the outside world
the insanity of
the melancholy of
the fell mood of
the dark brooding of
became a scout
began wandering
the abduction of 
 was abducted
decided to become a thief, operating
decided to become a mercenary, operating
decided to become a baby-snatcher, operating
began hunting great beasts
stopped being a 
became a 
 to become a 
gave up being a 
 around
 out of
lost a hist fig entry
the hunting of great beasts
the scouting
the wandering
 the wilds
the career change from 
the thievery
the mercenary operation
the baby-snatching
, based in
the loss of a hist fig entry
the giving up on being a 
the start as a 
was buried in
was discarded in
arose from
 throughout
stopped being the child of
divorced
stopped being the father of
stopped being the mother of
no longer imprisoned
was no longer imprisoned by
ended the romantic relationship with
lost the worship of
stopped being the owner of
stopped traveling with
stopped being the apprentice of
stopped being the master of
started working at
stopped being the pet of
lost faith in
stopped being the parent of
took up residence
took up residence in
started hanging out at
ruled from
stopped hanging out at
stopped ruling from
stopped working at
laired within
the learning of 
 learned
 taught 
moved out of
 changed
 changed 
the moment when 
 from the teaching of 
moved to study in
fled to
the catatonia
the rampage of
the area around 
fled into
visited
settled in
visit
settling
wandering
studies
gave birth to
 into
 into the area around
became romantically involved with
received the worship of
was born to
sired
began an apprenticeship under
became the master of
imprisoned
was imprisoned by
became the owner of
ceased being the apprentice of
ceased being the master of
began traveling with
became the pet of
began worshipping
became the parent of
was sired by
a former slave of
a former mercenary of
a former member of
a member of
ceased to be a 
a claimant for 
a worker of
a former prisoner of
was brought to the justice of
made peace with
left the service of
ceased to be 
stopped working for
escaped from the prisons of
escaped from the slavery of
left
the belief of
the marriage of
the status of
ceased to be a claimant for 
the apprenticeship of
the imprisonment of
the imprisonment by
the romantic relationship between
the former master-apprentice relationship of
the former apprenticeship of
the companionship of
the master-apprentice relationship of
as the owner of
as the parent of
as the child of
 fooled 
the transformation of 
 into a 
 from a 
compelled the creation of
members of 
the impersonation of 
 into believing 
 with threats of violence
 through force of argument
 the position of 
collaborated to create
forcible creation
audacious creation
 as a matter of course
, pushed by a wave of popular support
, as 
 of the position of 
popularly-supported creation
collaborative creation
 in order to extract information
 formed a false friendship with 
formed a friendship
formed a false friendship where each used the other for information
 was imprisoned by
 was enslaved by
 recruited 
 formed a friendship
a criminal in the eyes of
an enemy of
a mercenary for
the enslavement
the acceptance
the crimes
the rise
as a 
the claim
the work
the imprisonment
in the eyes of
as an enemy of
into the mercenary service of
to the position of 
as a former slave of
as a former mercenary of
as a former member of
as a member of
the fall of
the loss of status of
as a former prisoner of
the loss of heroic status of
the peace-making of
the departure of
the removal of
the end of the former enslavement of
the end of the former mercenary status of
the end of the former membership of
the end of the membership of
the end of the claim of
the end of work
the escape of
the end of the former imprisonment of
the termination of
over
the end of the imprisonment by
the end of the romantic relationship between
the loss of faith of
the divorce of
the end of the companionship of
the end of the master-apprentice of
the end of the apprenticeship of
the end of the imprisonment of
the hanging-out of
the seat of power of
the working of
as the pet of
the cease of occupation of
the lair of
the residence of
the false friendship of 
the moving out of
the stoppage of hanging-out of
the removal of the seat of power of
the ascension
the status
the recruitment of 
the friendship of 
the entry
the selection
the election
the appointment
bound service
a journey to safety
a guide agreement
an adventure
because of a leadership change at the site
after arriving at the destination
because the group travelled too slowly
a performance tour
an agreement
after an adoption
after a joyous reunion
because the group went too far away
.  The ritual took place in 
 in becoming a permanent part of the living world
 aided 
an unknown party
 made an agreement with 
 agreed to a parley with 
.  The ritual involved 
 using 
 to work as a mercenary
 to entertain the citizenry
 to eradicate monsters
, becoming a resident of 
 to oust 
 to help rescue 
, becoming a citizen of 
 to study
 to find 
 after being compelled to serve
 to live a life of adventure
 to entertain the world
from the slavery of
with
from the mercenary service of
from the position of 
 rejected contact with 
the first contact of 
 made contact with 
from the prisons of
, cementing bonds of mutual trust
 concluded
 between 
the rejection of contact by 
 in failure
 in an unsatisfactory fashion
 fairly
 with a positive outcome
the fair conclusion
the positive
the brilliant
 with miserable outcome
 proposed by 
the miserable failure
the failure
the unsatisfactory conclusion
a citizenship agreement
 concluded 
the rejection of 
 was rejected by 
an insurrection mission
a rescue mission
a residency agreement
a parley
animation of
 of the skins of
display on 
construction of a gruesome sculpture from
They suspected the involvement of 
 lost a diplomat at 
horrible mutilation of
hanging from a 
the voiding of agreements with 
 voided all agreements with 
 with the possible involvement of 
the loss of a diplomat of 
 and suffered great hardships
 and were never heard from again
 visited 
, merchants from 
ill-fated
.  They were greatly offended by the locals
.  They reported irregularities with their goods
.  They reported a seizure of goods
 visit of merchants from 
unfortunate
costly
tragic
the storing of 
the concealment of 
 was stored
 was hidden in 
the offering of 
 was offered
the acquisition of 
 was acquired
the conclusion of 
 was accepted by 
a corrupt agreement was formed
 in order to be brought to safety
the agreement between 
the parley between 
 to the living world
the permanent joining by 
 in bound service
the joining of 
 and become a citizen of 
 and become a resident of 
the dispute between 
 became embroiled in a dispute over 
the acceptance of 
the formation of a corrupt agreement
the rejection of an offer of peace from 
 rejected an offer of peace from 
the acceptance of an offer of peace from 
 accepted an offer of peace from 
added to a grotesque pillar
added to a grisly mound
the body
the bodies
hung from a 
animated
flayed and the skin stretched over 
added to a gruesome sculpture
construction of a grotesque pillar from
construction of a grisly mound from
impalement on 
horribly mutilated
the confiscation of 
 and brought to 
 was stolen
 was recovered
 was recovered by 
the theft of 
the recovery of 
the looting of 
a story recital
 held 
the discardment of 
 was dropped by 
the performance
 held by 
 as part of 
there was a performance
a poetry competition
a music competition
a dance competition
a competition involving 
a gladiatory competition
a wrestling competition
a flying race
a foot race
 including 
 competitors
There were 
there was a competition
The victory was shared by 
 winners
Victory was spread among 
Competing were 
 was made a family heirloom
 an official symbol
 a symbol of 
 was made
the claiming of 
the making of 
 was sanctified
 was claimed
 was created by 
a poetic form
 into a family heirloom
the sanctification of 
 was authored by 
a work
a dance form
a musical form
the naming of 
 was created
 received its name
the authoring of 
the acquisition of a copy of 
, keeping it within 
 acquired a copy of 
 made a copy of the original 
the disappearance of 
 was lost
 from
the original 
 was looted
 was confiscated
the discovery of 
 was found in 
former apprentice
former master
traveling companion
apprenticeship
 to present
[C:1:0:1]Related Entities[C:7:0:0][B]
owner
former slave
former member
former mercenary
 until 
claim to 
former worker
worker
former prisoner
greatly respected for heroic acts
famous hero
legendary hero
)[R]
noted brawler
famous brawler
legendary brawler
respected for heroic acts
infamous intruder
legendary intruder
rumored brawler
known brawler
legendary monster
rumored intruder
known intruder
noted intruder
a procession held by 
there was a procession
 held a procession
 was the victor.
 was a 
a ceremony held by 
there was a ceremony
 held a ceremony
 were a population within 
 could be found within 
.[B]
 was a legendary 
 bandit gang from 
 religion of 
 civilization of 
 was a
 centered around the worship of various beings
 group from 
 collection of outcasts from 
 performance troupe from 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 which was said to permeate 
, a force
 centered around the worship of 
casual 
faithful 
ardent 
object of 
imprisoner
lover
worship
dubious 
infamous enemy fighter
legendary enemy fighter
rumored murderer
known murderer
legendary loyal soldier
rumored enemy fighter
known enemy fighter
noted enemy fighter
rumored loyal soldier
known loyal soldier
noted loyal soldier
famous loyal soldier
known fighter
noted fighter
famous fighter
legendary fighter
noted protector of the weak
famous protector of the weak
legendary protector of the weak
rumored fighter
famous preserver of knowledge
legendary preserver of knowledge
rumored protector of the weak
known protector of the weak
legendary treasure hunter
rumored preserver of knowledge
known preserver of knowledge
noted preserver of knowledge
rumored treasure hunter
known treasure hunter
noted treasure hunter
famous treasure hunter
rumored monster
known monster
noted monster
infamous monster
known brigand
noted brigand
infamous brigand
legendary brigand
noted bully
infamous bully
legendary bully
rumored brigand
infamous villain
legendary villain
rumored bully
known bully
legendary hunter
rumored villain
known villain
noted villain
rumored hunter
skilled hunter
talented hunter
great hunter
known killer
noted killer
infamous killer
legendary killer
noted murderer
infamous murderer
legendary murderer
rumored killer
a lumber agreement
a peace agreement
an unknown population
an empty population
a vague agreement
a trade agreement
the elevation of the landed nobility
the establishment of landed nobility
Many facts are still unclear to historians.  
It is still shrouded in mystery.  
Its nature is still an intriguing puzzle to the learned.  
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
HF_LINK
NULL artifact from dead wg inventory, skipping
NULL heirloom artifact
A few issues still trouble scholars, but the picture is fairly clear.  
Age of 
Age of Three Powers
some vague concept
RANDOM_DEF_SPHERE
 Age
Age of the 
Two Powers
Two 
Twilight Age
Age of Legends
Age of Myth
Age of One Power
Age of Death
Golden Age
Age of Heroes
Age of Fairy Tales
known thief
noted thief
infamous thief
legendary thief
seat of power
site occ
[C:6:0:1]Related Sites[C:7:0:0][B]
rumored thief
early 
late 
hangout
winter
autumn
summer
spring
a road
an unknown site
an unknown civilization
a time before time
an unknown construction
a wall
a bridge
a tunnel
the depths of the world
an unknown artifact
an unknown building
an unknown secret
an unknown region
an unknown underground region
the Underworld
the magma sea
 Race
Air Race
Race
Poetry Competition
Procession
Gladiatory Games
 Throwing Competition
Wrestling Competition
Ceremony
Main Ceremony
Closing Ceremony
Opening Ceremony
, once of the Underworld.  
NULL artifact from wg scholar storage, skipping
NULL artifact from wg storage, skipping
</id>
<historical_event>
I bind myself to this place.
</seconds72>
<year>
</year>
<id>
<attacker_civ_id>
</attacker_civ_id>
<type>field battle</type>
<seconds72>
<subregion_id>
</subregion_id>
<defender_civ_id>
</defender_civ_id>
Unknown Age
The world has passed into 
Age of Emptiness
Age of Civilization
Unknown creature in 
 Kill
[C:7:0:0][B]
 Notable Kill
Duel of 
 in the wilds
 Other Kill
Unknown creature[R]
Purge in 
Destruction
Conquest
Pillaging
 in the Wilds
Abduction
Attempted 
Insurrection in 
Journey
Rampage
the Wilds
Raid of 
Musical Performance
Dance Performance
The Occasion
 Occasion of 
Musical Competition
Dance Competition
Storytelling
Poetry Recital
<new_leader_hfid>
</new_leader_hfid>
<new_site_civ_id>
</new_site_civ_id>
<spotter_hfid>
</spotter_hfid>
<type>spotted leaving site</type>
<type>site taken over</type>
</attacker_hfid>
<type>hf attacked site</type>
<leaver_civ_id>
</leaver_civ_id>
</civ_id>
<type>site died</type>
<type>hf destroyed site</type>
<attacker_hfid>
<first/>
<type>site retired</type>
<abandoned/>
<civ_id>
<type>created structure</type>
<builder_hfid>
</builder_hfid>
<type>created site</type>
</old_ab_id>
<type>replaced structure</type>
<structure_id>
</structure_id>
<type>razed structure</type>
<new_ab_id>
</new_ab_id>
<old_ab_id>
<coords>
</coords>
<feature_layer_id>
</feature_layer_id>
<defender_general_hfid>
</defender_general_hfid>
<attacker_general_hfid>
</attacker_general_hfid>
<searcher_civ_id>
</searcher_civ_id>
<type>entity searched site</type>
</historical_event>
<type>sneak into site</type>
<result>found nothing</result>
<site_id>
</site_id>
<type>destroyed site</type>
<type>attacked site</type>
<site_civ_id>
</site_civ_id>
</freeing_civ_id>
<type>hf freed</type>
<type>site tribute forced</type>
<type>plundered site</type>
</holding_civ_id>
<freeing_hfid>
</freeing_hfid>
<freeing_civ_id>
<type>new site leader</type>
<rescued_hfid>
</rescued_hfid>
<holding_civ_id>
leadership overthrown
<outcome>
<target_civ_id>
</target_civ_id>
<unretire/>
<type>reclaim site</type>
</outcome>
population gone
<woundee_hfid>
</woundee_hfid>
<type>hf wounded</type>
<type>creature devoured</type>
<subtype>
<type>hf simple battle event</type>
<wounder_hfid>
</wounder_hfid>
happen upon
ambushed
surprised
scuffle
2 lost after giving wounds
2 lost after receiving wounds
confront
corner
<group_1_hfid>
</group_1_hfid>
</subtype>
2 lost after mutual wounds
</group_hfid>
<type>hf reach summit</type>
<group_2_hfid>
</group_2_hfid>
<type>hf profaned structure</type>
<hist_fig_id>
</hist_fig_id>
<type>hf razed structure</type>
<type>hf asked about artifact</type>
<type>hf viewed artifact</type>
<type>hf prayed inside structure</type>
<type>hf disturbed structure</type>
</wcid>
<type>created world construction</type>
<artifact_id>
</artifact_id>
</site_id1>
<master_wcid>
</master_wcid>
<wcid>
<type>performance</type>
<site_id2>
</site_id2>
<site_id1>
<schedule_id>
</schedule_id>
<occasion_id>
</occasion_id>
</competitor_hfid>
<winner_hfid>
</winner_hfid>
<type>competition</type>
<type>insurrection started</type>
<type>ceremony</type>
<type>procession</type>
<competitor_hfid>
moaning spirit
angry ghost
violent ghost
sadistic ghost
troublesome poltergeist
energetic poltergeist
secretive poltergeist
howling spirit
<type>hf died</type>
<raised_before/>
forlorn haunt
restless haunt
<slayer_race>
</slayer_race>
<slayer_hfid>
</slayer_hfid>
<slayer_item_id>
</slayer_item_id>
<slayer_caste>
</slayer_caste>
old age
<cause>
<slayer_shooter_item_id>
</slayer_shooter_item_id>
drown
shot
thirst
hunger
scuttled
slaughtered
struck
<return/>
<type>hf travel</type>
<type>hf carouse</type>
<group_hfid>
<type>knowledge discovered</type>
<type>hf reunion</type>
<type>hf new pet</type>
<escape/>
<knowledge>
</knowledge>
<hfid>
</hfid>
<secret_goal>
immortality
</secret_goal>
<type>hf gains secret goal</type>
rule the world
start a family
maintain entity status
stay alive
become a legendary warrior
bring peace to the world
craft a masterwork
create a great work of art
make a great discovery
see the great natural sites
fall in love
master a skill
<ghost>
murderous ghost
</ghost>
<type>hf revived</type>
infection
solid
condense
melt
</cause>
suicide drowned
suicide leaping
scared to death
</snatcher_hfid>
<target_hfid>
</target_hfid>
<type>hf abducted</type>
<hfid1>
</hfid1>
<type>hfs formed reputation relationship</type>
<snatcher_hfid>
<hfid2>
</hfid2>
<identity_id1>
</identity_id1>
<hf_rep_1_of_2>
</hf_rep_1_of_2>
<identity_id2>
</identity_id2>
</unit_type>
<type>hf recruited unit type for entity</type>
<hf_rep_2_of_1>
</hf_rep_2_of_1>
<type>change hf body state</type>
<type>remove hf entity link</type>
<type>add hf entity link</type>
<unit_type>
dragonfire
lava mist
lava
obstacle
cage blasted
chasm
crushed bridge
steam
vehicle
trap
blood drained
murdered
quitdead
put to rest
vanish
flying object
spikes
cold
heat
abandon
exec beheaded
freezing water
cooling magma
cooling lava
exec burned alive
exec drowned
exec buried alive
exec crucified
boil
exec left out in air
exec hacked to pieces
exec fed to beasts
</state>
visiting
refugee
settled
<hfid_target>
</hfid_target>
<type>add hf hf link</type>
<type>change hf job</type>
<type>first contact</type>
<type>remove hf site link</type>
<type>add hf site link</type>
<type>remove hf hf link</type>
<contacted_enid>
</contacted_enid>
<contactor_enid>
</contactor_enid>
<type>agreement concluded</type>
<rejector_enid>
</rejector_enid>
<type>first contact failed</type>
<agreement_id>
</agreement_id>
<type>agreement formed</type>
<type>agreement rejected</type>
<agreement_subject_id>
</agreement_subject_id>
<concluder_hfid>
</concluder_hfid>
</dispute>
<dispute>
<type>site dispute</type>
<type>agreement made</type>
unburied at site
buried at site
active
<body_state>
entombed at site
unburied at feature layer
unburied at subregion
unburied at battlefield
<seeker_hfid>
</seeker_hfid>
<type>hf relationship denied</type>
</body_state>
<type>hf confronted</type>
</relationship>
apprentice
<relationship>
<reason>murder</reason>
<reason>ageless</reason>
</situation>
<situation>
secretive
<mood>
<type>change hf state</type>
insane
melancholy
fell
macabre
<state>
</mood>
catatonic
berserk
</claim>
holy relic
heirloom
symbol
</form_id>
<type>poetic form created</type>
<position_profile_id>
</position_profile_id>
<type>written content composed</type>
<type>dance form created</type>
<type>musical form created</type>
<form_id>
<name_only/>
<type>artifact created</type>
<wc_id>
</wc_id>
</dest_structure_id>
<dest_site_id>
</dest_site_id>
<type>artifact copied</type>
</source_site_id>
<dest_entity_id>
</dest_entity_id>
<dest_structure_id>
</source_entity_id>
<source_structure_id>
</source_structure_id>
<source_site_id>
</new_artifact_id>
<type>artifact transformed</type>
<from_original/>
<source_entity_id>
<entity_id_2>
</entity_id_2>
<entity_id_1>
</entity_id_1>
<site_id_2>
</site_id_2>
<site_id_1>
</site_id_1>
<type>body abused</type>
<type>diplomat lost</type>
<type>peace rejected</type>
<type>peace accepted</type>
</unit_id>
<type>artifact hidden</type>
<type>merchant</type>
<type>agreement void</type>
<type>artifact stored</type>
<hist_figure_id>
</hist_figure_id>
<unit_id>
<giver_hist_figure_id>
</giver_hist_figure_id>
<type>artifact given</type>
<type>artifact possessed</type>
<receiver_hist_figure_id>
</receiver_hist_figure_id>
<giver_entity_id>
</giver_entity_id>
<claim>
<type>artifact claim formed</type>
<receiver_entity_id>
</receiver_entity_id>
<skill_at_time>
</skill_at_time>
<migrant_entity_id>
</migrant_entity_id>
<type>masterpiece dye</type>
<type>masterpiece item</type>
<type>masterpiece arch constructed</type>
<type>masterpiece arch design</type>
<type>masterpiece lost</type>
<type>masterpiece engraving</type>
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
</teacher_hfid>
<student_hfid>
</student_hfid>
<type>hf learns secret</type>
<type>hf does interaction</type>
<interaction>
</interaction>
<teacher_hfid>
</changee_hfid>
<type>changed creature type</type>
<doer_hfid>
</doer_hfid>
</old_race>
<changer_hfid>
</changer_hfid>
<changee_hfid>
</new_race>
<old_caste>
</old_caste>
<old_race>
<type>artifact lost</type>
<old_artifact_id>
</old_artifact_id>
<new_artifact_id>
</destroyer_enid>
<destroyer_hfid>
</destroyer_hfid>
<type>artifact destroyed</type>
<type>artifact recovered</type>
<type>item stolen</type>
<type>artifact found</type>
<destroyer_enid>
<law_add>harsh</law_add>
<type>entity law</type>
<injury/>
<type>artifact dropped</type>
<type>entity relocate</type>
<type>entity primary criminals</type>
<type>entity created</type>
<law_remove>harsh</law_remove>
</pop_number_moved>
<pop_race>
</pop_race>
<type>regionpop incorporated into entity</type>
</pop_flid>
<pop_srid>
</pop_srid>
<pop_number_moved>
<type>entity incorporated</type>
<join_entity_id>
</join_entity_id>
<pop_flid>
</defending_ent_id>
<attacking_ent_id>
</attacking_ent_id>
<war_eventcol>
</defending_hfid>
<attacking_hfid>
</attacking_hfid>
<defending_ent_id>
</attacking_squad_race>
<noncom_hfid>
</noncom_hfid>
<defending_hfid>
</attacking_squad_number>
<attacking_squad_entity_pop>
</attacking_squad_entity_pop>
<attacking_squad_race>
</attacking_squad_site>
<attacking_squad_deaths>
</attacking_squad_deaths>
<attacking_squad_number>
</defending_squad_entity_pop>
<defending_squad_race>
</defending_squad_race>
<attacking_squad_site>
</defending_squad_deaths>
<defending_squad_number>
</defending_squad_number>
<defending_squad_entity_pop>
attacker won
<defending_squad_site>
</defending_squad_site>
<defending_squad_deaths>
<type>assume identity</type>
<new_caste>
</new_caste>
<new_race>
<identity_id>
</identity_id>
<trickster_hfid>
</trickster_hfid>
<historical_event_collection>
<type>create entity position</type>
<target_enid>
</target_enid>
<start_seconds72>
</start_seconds72>
<start_year>
</start_year>
<end_seconds72>
</end_seconds72>
<end_year>
</end_year>
<event>
</event>
<eventcol>
</eventcol>
</defender_ent_id>
<aggressor_ent_id>
</aggressor_ent_id>
<type>war</type>
</war_eventcol>
<type>battle</type>
</historical_event_collection>
<defender_ent_id>
<link_type>pet owner</link_type>
<link_type>former apprentice</link_type>
<link_type>former master</link_type>
<link_type>companion</link_type>
<entity_link>
</hf_link>
<link_strength>
</link_strength>
<link_type>former mercenary</link_type>
<link_type>mercenary</link_type>
<link_type>former member</link_type>
<link_type>member</link_type>
<link_type>enemy</link_type>
<link_type>former prisoner</link_type>
<link_type>former slave</link_type>
<link_type>slave</link_type>
</squad_id>
<entity_squad_link>
</entity_link>
<link_type>criminal</link_type>
</entity_squad_link>
<squad_position>
</squad_position>
<squad_id>
</entity_position_link>
<entity_position_link>
</entity_former_squad_link>
<entity_former_squad_link>
</entity_occupation_link>
<occupation_id>
</occupation_id>
<entity_occupation_link>
<parent_eventcol>
</parent_eventcol>
<type>duel</type>
defender won
</attacking_enid>
<type>site conquered</type>
<ordinal>
</ordinal>
<type>insurrection</type>
<defending_enid>
</defending_enid>
<attacking_enid>
<type>abduction</type>
<adjective>
</adjective>
<type>purge</type>
<type>journey</type>
<type>beast attack</type>
<type>theft</type>
<type>raid</type>
<link_type>father</link_type>
<link_type>mother</link_type>
<hf_link>
<type>occasion</type>
<link_type>lover</link_type>
<link_type>deity</link_type>
<link_type>child</link_type>
<link_type>spouse</link_type>
<link_type>apprentice</link_type>
<link_type>master</link_type>
<link_type>imprisoner</link_type>
<link_type>prisoner</link_type>
</holds_artifact>
<animated_string>
</animated_string>
<active_interaction>
</first_ageless_year>
<unsolved_murders>
</unsolved_murders>
<holds_artifact>
<cultural_identity_reputation>
<first_ageless_season_count>
</first_ageless_season_count>
<first_ageless_year>
<entity_reputation>
</cultural_identity_reputation>
<cultural_identity_id>
</cultural_identity_id>
</used_identity_id>
<current_identity_id>
</current_identity_id>
</entity_reputation>
<hf_id>
</hf_id>
<relationship_profile_hf_visual>
<used_identity_id>
<last_meet_year>
</last_meet_year>
<meet_count>
</meet_count>
<known_identity_id>
</known_identity_id>
<last_meet_seconds72>
</last_meet_seconds72>
</entity_former_position_link>
<entity_former_position_link>
</entity_former_occupation_link>
<entity_former_occupation_link>
<link_type>hangout</link_type>
<link_type>seat of power</link_type>
<link_type>occupation</link_type>
<site_link>
<link_type>home site underground</link_type>
<link_type>lair</link_type>
<link_type>home site building</link_type>
<link_type>home structure</link_type>
</site_link>
<sub_id>
</sub_id>
<link_type>home saved zone</link_type>
</skill>
<hf_skill>
</sphere>
<sphere>
</hf_skill>
<total_ip>
</total_ip>
<skill>
</goal>
<goal>immortality</goal>
<journey_pet>
</journey_pet>
</active_interaction>
<interaction_knowledge>
</interaction_knowledge>
<goal>
associated with 
<relationship_profile_hf_identity>
</relationship_profile_hf_historical>
<relationship_profile_hf_historical>
</relationship_profile_hf_visual>
world view filter not set (adjust ci ps)
NULL artifact from dead post-wg inventory, skipping
</relationship_profile_hf_identity>
a deity
This nameless being
[NOUN]
world view filter not set (moderate private opinion)
 born in 
, animated by unknown forces
a force
 that occurs in the myths of 
The identity of 
 was the 
 is the 
 of unknown parentage
 the only one of 
 one of the first of 
 the first of 
 has been lost to time
of divine parentage and possessed of unnatural gifts.  
Although accounts vary, it is universally agreed that 
 kind
 one of the only ones of 
 was most often depicted as a 
 most often takes the form of a 
guided by forces unknown.  
chosen by fate as the vanguard of destiny.  
SHADER
2DASYNC
2DHW
2DSW
GRAPHICS_WINDOWEDX
GRAPHICS_FULLFONT
GRAPHICS_FONT
SINGLE_BUFFER
GRAPHICS_BLACK_SPACE
GRAPHICS_FULLSCREENY
GRAPHICS_FULLSCREENX
GRAPHICS_WINDOWEDY
VSYNC
MOUSE
ZOOM_SPEED
BLACK_SPACE
HIGH
REALTIME
PRIORITY
ARB_SYNC
TEXTURE_PARAM
IDLE
BELOW_NORMAL
ABOVE_NORMAL
MOUSE_PICTURE
TOPMOST
LINEAR
INTRO
WINDOWED
G_FPS_CAP
FPS_CAP
data/art/curses_640x300.png
data/art/
FONT
TRUETYPE
data/init/init.txt
RESIZABLE
WINDOWEDY
WINDOWEDX
FULLFONT
PROMPT
PARTIAL
FULLSCREENY
FULLSCREENX
TEXT
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.
Use OpenGL?
ACCUM_BUFFER
FRAME_BUFFER
Text mode not supported on your platform, using 2D
DGRAY_B
DGRAY_G
DGRAY_R
LGRAY_B
LGREEN_R
LBLUE_B
LBLUE_G
LBLUE_R
LCYAN_G
LCYAN_R
LGREEN_B
LGREEN_G
LRED_B
LRED_G
LRED_R
LCYAN_B
YELLOW_R
LMAGENTA_B
LMAGENTA_G
LMAGENTA_R
WHITE_G
WHITE_R
YELLOW_B
YELLOW_G
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
Start FullScreen?
WHITE_B
KEY_REPEAT_ACCEL_LIMIT
KEY_REPEAT_MS
KEY_HOLD_MS
VOLUME
COMPRESSED_SAVES
RECENTER_INTERFACE_SHUTDOWN_MS
MACRO_MS
KEY_REPEAT_ACCEL_START
BLACK_B
BLACK_G
BLACK_R
data/init/colors.txt
GREEN_R
BLUE_B
BLUE_G
BLUE_R
CYAN_G
CYAN_R
GREEN_B
GREEN_G
RED_B
RED_G
RED_R
CYAN_B
BROWN_R
MAGENTA_B
MAGENTA_G
MAGENTA_R
LGRAY_G
LGRAY_R
BROWN_B
BROWN_G
.ogg
: Start recording (active record is erased, stops when you return here)
  Moving Records  
data/movies/
: Load a moving record
: Save the active moving record (you will be prompted for a name)
: Play the active moving record
data/sound/
data/movies/last_record.cmv
data/movies/*.cmv
.cmv
a secret identity
SYN_INGESTED
SYN_NO_HOSPITAL
*** Error(s) finalizing the interaction 
SYN_INJECTED
SYN_CONTACT
SYN_INHALED
REGION
UNDERGROUND_SPECIAL
SECRET
DISTURBANCE
interaction_layer
[OBJECT:INTERACTION]
[INTERACTION:
I_SOURCE
LOCATION
Unrecognized Interaction Target Type: 
I_EFFECT
ANIMATE
INGESTION
CREATURE_ACTION
Unrecognized Interaction Source Type: 
I_TARGET
MATERIAL_EMISSION
Unrecognized Interaction Effect Type: 
Unrecognized Interaction Token: 
IS_HIST_STRING_1
RESURRECT
ADD_SYNDROME
HIDE
CONTACT
IE_LOCATION
IE_ARENA_NAME
IE_GRIME_LEVEL
IE_SYNDROME_TAG
CONTEXT_MATERIAL
IE_TARGET
IE_INTERMITTENT
IE_IMMEDIATE
IT_IMMUNE_CLASS
IT_REQUIRES
HAS_BLOOD
MORTAL
Target Token not found 
IT_AFFECTED_CREATURE
IT_AFFECTED_CLASS
IT_IMMUNE_CREATURE
Unrecognized IT_REQUIRES token: 
IT_FORBIDDEN
Unrecognized IT_FORBIDDEN token: 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
NO_AGING
STERILE
FIT_FOR_ANIMATION
FIT_FOR_RESURRECTION
Unrecognized corpse target immune creature token: 
IT_CANNOT_HAVE_SYNDROME_CLASS
Unrecognized corpse target affected caste token: 
Unrecognized corpse target affected creature token: 
Unrecognized corpse target immune caste token: 
IS_REGION
ANY_TERRAIN
NORMAL_ALLOWED
EVIL_ALLOWED
IS_HIST_STRING_2
IS_FREQUENCY
IS_NAME
IS_USAGE_HINT
SAVAGE_ONLY
IS_SPHERE
IS_SECRET_GOAL
IS_SECRET
GOOD_ALLOWED
SAVAGE_ALLOWED
EVIL_ONLY
GOOD_ONLY
Interaction Source IS_SECRET token not found 
IT_LOCATION
CONTEXT_REGION
CONTEXT_CREATURE
SUPERNATURAL_LEARNING_POSSIBLE
MUNDANE_RESEARCH_POSSIBLE
MUNDANE_TEACHING_POSSIBLE
MUNDANE_RECORDING_POSSIBLE
IT_LOCATION token not valid 
IT_MANUAL_INPUT
IT_MATERIAL
FLOW
CONTEXT_ITEM
CONTEXT_BP
CONTEXT_LOCATION
CONTEXT_CREATURE_OR_LOCATION
This is a stack of
 bundles of
This is a bundle of
 well-prepared
 (copy)
This is
 superior quality
 exceptional
 masterful
 created by an unknown artisan
 finely-prepared
 superiorly prepared
 exceptional prepared
 masterfully prepared
The ingredients are 
well-
finely 
superiorly 
All 
craftsman
ship is of the highest quality.  
It is sized for 
It is 
encrusted with
studded with
decorated with
exceptionally 
masterfully 
minced 
cooked 
 gains possession of the 
 remains stuck in 
 maintains possession of the 
This object is threadbare.  
This object is in tatters.  
This object is heavily worn.  
This object is mangled.  
You've lost possession of the 
TALLOW
null item load -- type: 
You gain possession of the 
 remains stuck in your 
You maintain possession of the 
 is torn from your 
partial remains
mutilated 
your 
Seed
mangled 
material
partial 
skeleton
 Barrel
Coin
Bar/Block
Cheese
Spice
Mill
Rendered Fat
exceptionally prepared 
masterfully prepared 
well-crafted 
finely-crafted 
glazed with
well-prepared 
finely-prepared 
superior quality 
 are made from 
 is made from 
The handle is made from 
The rollers are made from 
exceptionally worked 
masterfully worked 
 by an unknown artist
encircled with bands of 
There is writing on this item which you have not read.
There is writing on this item, but you cannot read.
You have not read this book.
There is writing in the book, but you cannot read.
This object 
is adorned with hanging rings of 
menaces with spikes of 
It is made from 
The slab reads "
There is writing on the slab, but you cannot read.
This object is showing some wear.  
The thread is 
gray
superbly 
colored
Burned to death
Scalded to death
Burned up in a magma mist
Crushed by a drawbridge
Burned up in magma
Burned up in 
Burned to death by 
Burned to death by a 
Succumbed to infection
Suffocated
Hacked to pieces
Beheaded
Crushed under a collapsing ceiling
Killed by falling rocks
Shot and killed
Bled to death
Fed to beasts
Struck down
Slaughtered
Scuttled
Crucified
Buried alive
Left out in the air
Burned alive
Killed by a flying object
Vanished
Collapsed
Put to rest
Drained of blood
Murdered
Killed by a trap
Killed by a vehicle
masterful 
 cloth
 woven by 
NULL inventory item on load: id #
 Bin
shared
aquarium
exceptional 
In memory of
 / Born 
Went missing
NULL inventory pointer on load
Slayer
Unknown creature
 kill
Died in the heat
Encased in cooling lava
Encased in cooling magma
Encased in ice
Boiled
Melted
Condensed
Solidified
Died in the dark
Starved to death
Died of thirst
Drowned
Froze to death
Died in a cage
Fell into a deep chasm
Died peacefully
overflows with sadness
is depressing
has a touch of melancholy
is thoroughly organized
gets off track from time to time
bubbles over with cheerfulness
is quite cheerful
is fairly cheerful
is a bit stiff
is completely serious
has a very serious tone
is reasonably serious
is clearly organized
is organized
is thoroughly mechanical
is very rigid
skips around a lot
occasionally changes topic abruptly
uses only artful words and phrases selected with care
is throughout ornate and refined
artfully flashes through seemingly disjoint topics
breaks sharply between topics with regularity
has some particularly crisp changes in topic
is utterly disjointed
drives forward relentlessly
is full of force
is forceful
is a comedy treasure trove
has rare but particularly exquisite turns of phrase
is excessively ornate
is quite florid
is somewhat showy
Died 
Died after colliding with an obstacle
Impaled on spikes
Scared to death
Leapt from a great height
Loving 
Devoted 
father and husband
mother and wife
Creator of 
Slayer of
Slayer of 
Hunter of 
 wood
 fabric
Admirer of 
Friend of 
parent and spouse
United with 
At one with 
Lover of 
moves quickly from subject to subject
takes frequent interesting tangents
hopelessly meanders
meanders somewhat
The color 
 made 
 happy
rapidly shifts between topics
careens forward as a rant
tumbles out almost as a rant at times
is a completely unhinged rant
is a rant more or less
is a reservoir of amusingly clever quips
is refreshingly witty
has its moments of cleverness
is an awe-inspiring wild rant
It concerns 
The work has no particular subject.  
The writing conveys a moral lesson regarding 
The overall text emphasizes 
descends to a rant in places
It asks the question, "What if 
 had unfolded differently?"  
It concerns the lineage of 
 and it 
Overall, the information is compiled masterfully
Overall, the splendid source of information
Overall, this is a great source of information
For lyrics, the composer has selected 
For musical accompaniment, the choreographer has selected 
The writing 
 yet it 
Overall, the poetry is inspired
Overall, the poetry is great
Overall, the poetry is passable
Overall, the poetry is not awful, but not very good either
Overall, this is a good source of information
Overall, the information is not compiled very well
Overall, this is a terrible compilation of information
Overall, the poetry is masterful
tries and fails to be funny at times
is artfully suffused with what would otherwise be childish and immature material
contains a deft use throughout of what might be considered immature material
manages an artful inclusion here and there of childish material
is quite humorous
has a touch of humor
is littered with terrible jokes inartfully told
has poorly-executed humor
artfully indulges the author's fancies
contains some asides related to the author's preferences
is stunningly self-indulgent
is quite self-indulgent
is absolutely puerile
is very childish
is a bit immature
indulges the author's every whim
is clear evidence of a compassionate being
is very compassionate
gives a feeling of compassion here and there
is as vicious as can be
is somewhat self-indulgent
could only have been produced by a merciful spirit
is quite touching
shows a hint of tenderness
is fairly crisp
is a pit of bitter scorn
is quite mocking in tone
contains the occasional biting remark
is quite cruel
has a hint of viciousness to it
is a monument to concision
is very concise
essay
dialog
comparative biography
biographical dictionary
biography
autobiography
poem
letter
alternate history
treatise on technological evolution
dictionary
star chart
genealogy
encyclopedia
cultural history
cultural comparison
The written portion consists of 
 page 
untitled 
star catalogue
atlas
 entitled 
, authored by 
Overall, the composition is passable
Overall, the composition is not awful, but not very good either
Overall, the composition is atrocious
Overall, the choreography is masterful
Overall, the poetry is very, very bad
Overall, the composition is masterful
Overall, the composition is inspired
Overall, the composition is great
Overall, the choreography is just terrible
Overall, the prose is masterful
Overall, the prose is splendid
Overall, the prose is great
Overall, the choreography is inspired
Overall, the choreography is great
Overall, the choreography is passable
Overall, the choreography is not awful, but not very good either
The work has 
 chapters.  
 chapter
 covers 
Overall, the prose is passable
Overall, the prose is not awful, but not very good either
Overall, the prose is amateurish at best
The work has a single chapter.  
manual
chronicle
short story
novel
There used to be writing on the item.  
Written on the item is 
an untitled
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
SIZE
WEIGHT
SHOOT_FORCE
SHOOT_MAXVEL
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
ADJECTIVE
TRAINING
MATERIAL_SIZE
EDGE
: Did not find token following NAME
RANGED
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
WOOD_MAT
METAL_MAT
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
: Did not find plural token following NAME
SHEET_MAT
SOFT_MAT
HARD_MAT
BOLT
ITEM_WEAPON
ITEM_TOY
ITEM_TOOL
PITCH_CHOICE STOPPING_FRET missing second part token
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
TUNING
SOUND_PRODUCTION missing first part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
PITCH_CHOICE missing first part token
HARD
BARRED
SCALED
SHAPED
HITS
IS_SCREW
IS_SPIKE
SOFT
LAYER_SIZE
LAYER_PERMIT
OVER
UNDER
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
ARMORLEVEL
UBSTEP
LBSTEP
COVER
COVERAGE
PREPLURAL
MATERIAL_PLACEHOLDER
FURNITURE
LEATHER_MAT
SILK_MAT
THREAD_PLANT_MAT
NO_DEFAULT_JOB
INCOMPLETE_ITEM
UNIMPROVABLE
INVERTED_TILE
BONE_MAT
: Did not find token following VALUE
: Did not find token following TILE
TOOL_USE
GLASS_MAT
CERAMIC_MAT
STONE_MAT
SHELL_MAT
TIMBRE
REGISTER
INDEFINITE_PITCH
PLACED_AS_BUILDING
: Did not find token following TOOL_USE
CONTAINER_CAPACITY
DEFAULT_IMPROVEMENT
MUSIC_SKILL
PITCH_RANGE
VOLUME_mB
SOUND_PRODUCTION
SOUND_PRODUCTION missing part token
DOMINANT_MATERIAL_PIECE
ALWAYS_PLURAL
ALWAYS_SINGULAR
: unrecognized INSTRUMENT PIECE tag 
LEVEL
SELF
did not find instrument piece 
, setting index to zero
METAL_ARMOR_LEVELS
CLASS
UPSTEP
BLOCKCHANCE
[ITEM_
did not find tool with index 
 for instrument piece 
item_layer
[OBJECT:ITEM]
Stop Bleeding
DOUBLE TAGGED ITEM: 
Remove Rotten Tissue
Repair Compound Fracture
Prepare a Raw Fish
Catch Live Land Animal
Process Plants
Mill Plants
Destroy Building
Construct Building
Catch Live Fish
Butcher an Animal
Process Plants (Vial)
Make Cheese
Make Lye
Process Plants (Barrel)
Animal
Milk 
Spin Thread
Shear 
Extract from Plants
Prepare Lavish Meal
Extract from Land Animal
Extract from Raw Fish
Make Potash From Ash
Make Potash From Lye
Prepare Fine Meal
Prepare Easy Meal
Mint 
 Gem
Cut 
 Coins
 Earring
 Ring
Make Large 
 Bracelet
Collect Sand
 With 
Construct 
Collect Clay
Decorate With 
 (Engrave Memorial)
Encrust 
Stud With 
Construct Traction Bench
 Grate
 Crutch
 Splint
Make Raw 
 Blocks
 Hatch Cover
 Portal
 Waterskin
 Cage
 Flask
 Vial
Forge 
 Box
 Terrarium
Make Totem
Release Small Creature
Release Pet
Recover Pet
Handle Small Creature
a Large Animal
Handle 
Release 
Unchain Pet
Pen/Pasture 
Pit/Pond Small Animal
Drain Aquarium
Pen/Pasture Small Animal
Put Item on Display
Cage 
Pit/Pond 
Cage Small Animal
Chain 
Trade at Depot
Slaughter 
Put In Chains
Fill Pond
Fill Aquarium
Update Stockpile Records
Manage Work Orders
 Amulet
 Figurine
 Crown
 Scepter
Unchain
Geld 
Tame a Small Animal
Tame 
Weave Metal Cloth
Collect Webs
Weave Yarn into Cloth
Weave Thread into Silk
Dye Cloth
Dye Thread
 Image
Sew 
Pull the Lever
Fertilize Field
Carve Fortification
Link a Building to Trigger
 (Dyed Only)
Weave Thread into Cloth
Plant Seeds
Harvest Plants
Carve Downward Staircase
Carve Upward Staircase
Carve Ramp
Carve Up/Down Staircase
Detail Floor
Detail Wall
Remove Stairs/Ramps
Carve Track
Bring Item to Depot
Clean Self
Get Provisions
Fell Tree
Dig Channel
Bring Item to Shop
Gather Plants
 Pipe Section
 Tube
 Backpack
 Bucket
 Mug
 Cup
 Toy
 Goblet
 Catapult Parts
Construct
 Ballista Parts
 Mechanisms
Bait Trap with 
 Quiver
Assemble 
 Ballista Arrow Head
 to Hunt
Train 
 for War
Hunting Animal
 Bed
 Anvil
 Millstone
 Quern
 Ore
Smelt 
Extract Metal Strands
Melt a Metal Object
Make Charcoal
War Animal
Reaction
Make Ash
Report Crime
No Job
Starting Fist Fight
Hunt
Sleep
Fill Waterskin
Cause Trouble
Kidnap
Attend Party
Go Shopping
Store Item in Vehicle
Store Owned Item
Collect Taxes
Hunt for Small Creature
Return Kill
Guard Tax Collector
Fire Catapult
Load Ballista
Load Cage Trap
Fire Ballista
Strange Mood
Pickup Equipment
Load Catapult
Clean Trap
Load Weapon Trap
Load Stone Trap
SEC_SELECT
SELECT
CLOSE_MEGA_ANNOUNCEMENT
LEAVESCREEN_ALL
WORLD_PARAM_ADD
TOGGLE_FULLSCREEN
SELECT_ALL
DESELECT
LEAVESCREEN
DESELECT_ALL
SETUP_LOCAL_Y_UP
SETUP_NOTES_ADOPT_SYMBOL
SETUP_LOCAL_X_UP
SETUP_LOCAL_Y_DOWN
SETUP_NOTES_TAKE_NOTES
SETUP_NOTES
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
SETUP_NOTES_DELETE_NOTE
SETUP_BIOME_1
SETUP_LOCAL_X_MDOWN
SETUP_BIOME_3
SETUP_BIOME_2
SETUP_LOCAL_Y_MUP
SETUP_LOCAL_X_DOWN
SETUP_LOCAL_X_MUP
SETUP_LOCAL_Y_MDOWN
SETUP_BIOME_9
SETUP_BIOME_8
CHOOSE_NAME_CLEAR
CHOOSE_NAME_RANDOM
SETUP_BIOME_5
SETUP_BIOME_4
SETUP_BIOME_7
SETUP_BIOME_6
ITEM_DUMP
ITEM_MELT
HELP
ITEM_HIDE
CHOOSE_NAME_FIRST
CHOOSE_NAME_TYPE
ITEM_FORBID
ITEM_DESCRIPTION
WORLD_PARAM_SEED_RANDOM
WORLD_PARAM_NAME_ENTER
WORLD_PARAM_LOAD
WORLD_PARAM_SEED_ENTER
WORLD_PARAM_DELETE
WORLD_PARAM_COPY
WORLD_PARAM_NAME_RANDOM
WORLD_PARAM_TITLE
WORLD_PARAM_SET
WORLD_PARAM_DIM_Y_DOWN
WORLD_PARAM_DECREASE
WORLD_PARAM_INCREASE
WORLD_PARAM_DIM_X_UP
WORLD_PARAM_SAVE
WORLD_PARAM_DIM_Y_UP
WORLD_PARAM_DIM_X_DOWN
WORLD_PARAM_REJECT_ALLOW_THIS
WORLD_PARAM_REJECT_ABORT
WORLD_GEN_CONTINUE
WORLD_PARAM_REJECT_ALLOW_ALL
WORLD_PARAM_NULLIFY
WORLD_PARAM_ENTER_VALUE
WORLD_PARAM_REJECT_CONTINUE
WORLD_PARAM_PRESET
SETUP_SYMBOL
SETUP_NAME_GROUP
SETUP_FIND
SETUP_RECLAIM
WORLD_GEN_ABORT
WORLD_GEN_USE
SETUP_NAME_FORT
SETUP_EMBARK
A_MOVE_S
A_MOVE_N
A_MOVE_W
A_MOVE_E
CURSOR_UP_Z_AUX
CURSOR_DOWN_Z
A_RETURN_TO_ARENA
CURSOR_DOWN_Z_AUX
A_CARE_MOVE_N
A_MOVE_SAME_SQUARE
A_CARE_MOVE_E
A_CARE_MOVE_S
A_MOVE_NE
A_MOVE_NW
A_MOVE_SE
A_MOVE_SW
A_CARE_MOVE_UPDOWN
A_CARE_MOVE_SE
A_MOVE_S_UP
A_MOVE_N_UP
A_CARE_MOVE_NW
A_CARE_MOVE_W
A_CARE_MOVE_SW
A_CARE_MOVE_NE
A_MOVE_SE_UP
A_MOVE_SW_UP
A_MOVE_N_DOWN
A_MOVE_UP
A_MOVE_W_UP
A_MOVE_E_UP
A_MOVE_NE_UP
A_MOVE_NW_UP
STANDARDSCROLL_LEFT
SEC_CHANGETAB
STANDARDSCROLL_UP
STANDARDSCROLL_RIGHT
OPTIONS
MOVIES
CHANGETAB
OPTION_EXPORT
SECONDSCROLL_PAGEUP
SECONDSCROLL_DOWN
CURSOR_UP
SECONDSCROLL_PAGEDOWN
STANDARDSCROLL_PAGEUP
STANDARDSCROLL_DOWN
SECONDSCROLL_UP
STANDARDSCROLL_PAGEDOWN
CURSOR_DOWNLEFT
CURSOR_UPRIGHT
CURSOR_UP_FAST
CURSOR_DOWNRIGHT
CURSOR_LEFT
CURSOR_DOWN
CURSOR_UPLEFT
CURSOR_RIGHT
CURSOR_DOWNLEFT_FAST
CURSOR_UPRIGHT_FAST
CURSOR_UP_Z
CURSOR_DOWNRIGHT_FAST
CURSOR_LEFT_FAST
CURSOR_DOWN_FAST
CURSOR_UPLEFT_FAST
CURSOR_RIGHT_FAST
CIV_RAID
IMAGE_CREATOR_DONE
CIV_REMOVE_MISSION
CIV_CENTER_ON_FORT
CUSTOMIZE_UNIT_PROFNAME
CUSTOMIZE_UNIT_NICKNAME
IMAGE_CREATOR_NAME
IMAGE_CREATOR_FILTER
CIV_PEOPLE
CIV_NEWS
CIV_CIVS
CIV_ARTIFACTS
CIV_RECOVER
CIV_RESCUE
CIV_MISSIONS
CIV_WORLD
A_WAIT
A_SLEEP_DAWN
A_ATTACK
A_SHORT_WAIT
A_SLEEP
A_CLEAR_ANNOUNCEMENTS
A_SLEEP_WAIT
A_SLEEP_SLEEP
CHARGE_ATTACK
PRECISE_ATTACK
A_LOOK
MULTI_ATTACK
QUICK_ATTACK
A_ATTACK_CONFIRM
WILD_ATTACK
HEAVY_ATTACK
A_MOVE_SW_DOWN
A_MOVE_NE_DOWN
A_MOVE_DOWN
A_MOVE_SE_DOWN
A_MOVE_E_DOWN
A_MOVE_S_DOWN
A_MOVE_NW_DOWN
A_MOVE_W_DOWN
LEGENDS_EXPORT_DETAILED_MAP
LEGENDS_EXPORT_XML
LEGENDS_STRING_FILTER
LEGENDS_TOGGLE_CIVSITE
A_MOVE_DOWN_AUX
A_MOVE_UP_AUX
LEGENDS_EXPORT_MAP
WORLDGEN_EXPORT_MAP
A_STATUS_CUSTOMIZE
A_STATUS_WRESTLE
A_STATUS_HEALTH
A_STATUS_KILLS
A_COMBAT_DODGE
A_COMBAT_ATTACK
A_STATUS
A_COMBAT_CHARGEDEF
UNITVIEW_RELATIONSHIPS_ZOOM
UNITVIEW_RELATIONSHIPS
UNITVIEW_KILLS
UNITVIEW_RELATIONSHIPS_VIEW
A_STATUS_DESC
A_STATUS_ATT_SKILL
UNITVIEW_HEALTH
UNITVIEW_CUSTOMIZE
ADV_CONSTRUCTION_BUILDING
ADV_CONSTRUCTION_CONSTRUCTION
ADV_CONSTRUCTION_WORK_MENU
ADV_CONSTRUCTION_ZONE
ADV_CONSTRUCTION_REMOVE_PLANS
ADV_CONSTRUCTION_STAIR_UPDOWN
ADV_CONSTRUCTION_MATERIAL
ADV_CONSTRUCTION_REMOVE_EXISTING
A_INV_REMOVE
A_INV_LOOK
A_INV_EATDRINK
A_INV_WEAR
ADV_CONSTRUCTION_YOU_WORK
ADV_CONSTRUCTION_NAME_SITE
A_COMPOSE_FILTER
ADV_CONSTRUCTION_START
A_ANNOUNCEMENTS
A_SHOOT
A_MOVEMENT
A_COMBAT
A_INV_DROP
A_INV_PUTIN
A_THROW
A_GROUND
A_BUILDING
A_COMPANIONS
A_TRAVEL_SLEEP
A_TRAVEL
A_SNEAK
A_MOVEMENT_SWIM
A_CENTER
A_SPEED_SNEAK
A_FRESHEST_TRACK
A_DISPLAY_TRACKS
A_JUMP
A_INV_DRAW_WEAPON
A_ODOR
A_SEARCH
A_YIELD
A_DISPLAY_ODOR
A_ASSUME_IDENTITY_ORIGIN
A_ASSUME_IDENTITY_NAME
A_ASSUME_IDENTITY_WORSHIP
A_ASSUME_IDENTITY_PROFESSION
A_TALK
A_HOLD
A_ASSUME_IDENTITY_NONE
A_ASSUME_IDENTITY_NEW
A_ACTION_POWER
A_ACTION_ABILITY
A_ACTION_WRITE
A_ACTION_COMPOSE
A_ACTION
A_INTERACT
A_ACTION_BUTCHER
A_ACTION_CREATE
ADV_CONSTRUCTION_ZONE_RECT
ADV_CONSTRUCTION_ZONE_DELETE
ADV_CONSTRUCTION_ZONE_REMOVE_RECT
ADV_CONSTRUCTION_ZONE_FLOW
ADV_CONSTRUCTION_ZONE_NEW
A_CONSTRUCTION
ADV_CONSTRUCTION_ZONE_ASSIGN
ADV_CONSTRUCTION_ZONE_EDIT
SEC_OPTION12
SEC_OPTION11
SEC_OPTION14
SEC_OPTION13
SEC_OPTION8
SEC_OPTION7
SEC_OPTION10
SEC_OPTION9
SEC_OPTION20
SEC_OPTION19
HOTKEY_MAKE_CHARCOAL
HOTKEY_MAKE_ASH
SEC_OPTION16
SEC_OPTION15
SEC_OPTION18
SEC_OPTION17
HOTKEY_COLLECT_CLAY
HOTKEY_COLLECT_SAND
HOTKEY_GLASS_ARMORSTAND
HOTKEY_GLASS_ROUGH
HOTKEY_GLASS_GREEN
HOTKEY_MELT_OBJECT
HOTKEY_GLASS_CRYSTAL
HOTKEY_GLASS_CLEAR
HOTKEY_GLASS_GRATE
HOTKEY_GLASS_HATCH_COVER
HOTKEY_GLASS_TOY
HOTKEY_GLASS_GOBLET
HOTKEY_GLASS_CABINET
HOTKEY_GLASS_BOX
HOTKEY_GLASS_FLOODGATE
HOTKEY_GLASS_COFFIN
A_STANCE
A_TEMPERATURE
OPTION2
OPTION1
A_TRAVEL_HIDE_INSTRUCTIONS
A_TRAVEL_MAP
A_WEATHER
A_DATE
OPTION8
OPTION7
OPTION10
OPTION9
OPTION4
OPTION3
OPTION6
OPTION5
OPTION16
OPTION15
OPTION18
OPTION17
OPTION12
OPTION11
OPTION14
OPTION13
SEC_OPTION4
SEC_OPTION3
SEC_OPTION6
SEC_OPTION5
OPTION20
OPTION19
SEC_OPTION2
SEC_OPTION1
HOTKEY_LEATHER_QUIVER
HOTKEY_LEATHER_BACKPACK
HOTKEY_CLOTHES_MAT_PLANT
HOTKEY_LEATHER_IMAGE
HOTKEY_LEATHER_FLASK
HOTKEY_LEATHER_BOX
HOTKEY_LEATHER_CLOAK
HOTKEY_LEATHER_SHIRT
HOTKEY_CLOTHES_CHAIN
HOTKEY_CLOTHES_BOX
HOTKEY_CRAFTS_MAT_STONE
HOTKEY_CLOTHES_IMAGE
HOTKEY_CLOTHES_MAT_YARN
HOTKEY_CLOTHES_MAT_SILK
HOTKEY_CLOTHES_CLOAK
HOTKEY_CLOTHES_SHIRT
HOTKEY_CRAFTS_DEC_PEARL
HOTKEY_CRAFTS_DEC_HORN
HOTKEY_CRAFTS_CLOTH
HOTKEY_CRAFTS_TOTEM
HOTKEY_CRAFTS_DEC_BONE
HOTKEY_CRAFTS_MAT_WOOD
HOTKEY_CRAFTS_DEC_TOOTH
HOTKEY_CRAFTS_DEC_SHELL
HOTKEY_CRAFTS_SHELL
HOTKEY_CRAFTS_SEL_SHELL
HOTKEY_CRAFTS_HORN
HOTKEY_CRAFTS_TOOTH
HOTKEY_CRAFTS_YARN
HOTKEY_CRAFTS_SILK
HOTKEY_CRAFTS_SEL_BONE
HOTKEY_CRAFTS_SEL_WOOD
HOTKEY_GLASS_BLOCKS
HOTKEY_GLASS_CHAIR
HOTKEY_GLASS_WEAPONRACK
HOTKEY_GLASS_FLASK
HOTKEY_GLASS_STATUE
HOTKEY_GLASS_DOOR
HOTKEY_GLASS_CAGE
HOTKEY_GLASS_TABLE
HOTKEY_CARPENTER_BLOCKS
HOTKEY_CARPENTER_BARREL
HOTKEY_CARPENTER_TRAP_ANIMAL
HOTKEY_CARPENTER_BUCKET
HOTKEY_ASHERY_LYE
HOTKEY_GLASS_WINDOW
HOTKEY_ASHERY_POTASH_DIRECT
HOTKEY_ASHERY_POTASH
HOTKEY_CARPENTER_DOOR
HOTKEY_CARPENTER_COFFIN
HOTKEY_CARPENTER_HATCH_COVER
HOTKEY_CARPENTER_FLOODGATE
HOTKEY_CARPENTER_ARMORSTAND
HOTKEY_CARPENTER_CAGE
HOTKEY_CARPENTER_CHAIR
HOTKEY_CARPENTER_BED
HOTKEY_CARPENTER_TABLE
HOTKEY_CARPENTER_WEAPONRACK
HOTKEY_SIEGE_CATAPULT
HOTKEY_SIEGE_BALLISTA
HOTKEY_CARPENTER_CABINET
HOTKEY_CARPENTER_GRATE
HOTKEY_CARPENTER_BOX
HOTKEY_CARPENTER_BIN
HOTKEY_BUILDING_TABLE
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_SHOP
HOTKEY_BUILDING_WINDOW_GEM
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_SIEGEENGINE
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_SUPPORT
HOTKEY_BUILDING_INSTRUMENT
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_MACHINE_ROLLERS
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_CRAFTS_MAT_GOBLET
HOTKEY_CRAFTS_MAT_CRAFTS
HOTKEY_SMITH_WEAPON
HOTKEY_CRAFTS_MAT_TOY
HOTKEY_CRAFTS_BONE
HOTKEY_CRAFTS_PEARL
HOTKEY_CRAFTS_SLAB
HOTKEY_CRAFTS_LEATHER
HOTKEY_SMITH_METAL
HOTKEY_SMITH_OTHER
HOTKEY_BUILDING_BED
HOTKEY_BUILDING_ARMORSTAND
HOTKEY_SMITH_FURNITURE
HOTKEY_SMITH_ARMOR
HOTKEY_SMITH_TRAP
HOTKEY_SMITH_SIEGE
HOTKEY_BUILDING_DISPLAY_FURNITURE
HOTKEY_BUILDING_HIVE
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_SLAB
HOTKEY_BUILDING_TRACTION_BENCH
HOTKEY_BUILDING_BOOKCASE
HOTKEY_BUILDING_NEST_BOX
HOTKEY_BUILDING_BARS_VERTICAL
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_GRATE_WALL
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_WORKSHOP_KITCHEN
HOTKEY_BUILDING_WORKSHOP_FARMER
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_WORKSHOP_FISHERY
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_STILL
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
HIVE_INSTALL_COLONY
HOTKEY_BUILDING_FURNACE_KILN_LAVA
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_FURNACE_KILN
HOTKEY_BUILDING_FURNACE_GLASS
D_HOTKEY1
D_HOT_KEYS
D_HOTKEY3
D_HOTKEY2
D_ONESTEP
HIVE_GATHER_PRODUCTS
D_DEPOT
D_PAUSE
D_HOTKEY9
D_HOTKEY8
D_HOTKEY11
D_HOTKEY10
D_HOTKEY5
D_HOTKEY4
D_HOTKEY7
D_HOTKEY6
HOTKEY_BUILDING_TRAP_TRIGGER
HOTKEY_BUILDING_TRAP_LEVER
HOTKEY_BUILDING_TRAP_SPIKE
HOTKEY_BUILDING_TRAP_CAGE
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_TRAP_WEAPON
HOTKEY_BUILDING_TRAP_STONE
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
HOTKEY_BUILDING_CONSTRUCTION_RAMP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
HOTKEY_BUILDING_CONSTRUCTION
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
HOTKEY_BUILDING_CONSTRUCTION_WALL
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
HOTKEY_BUILDING_CONSTRUCTION_TRACK
HOTKEY_BUILDING_WORKSHOP_QUERN
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_JEWELER
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
D_MILITARY_SUPPLIES_FOOD_DOWN
D_MILITARY_SUPPLIES_WATER_UP
D_MILITARY_AMMUNITION
D_MILITARY_SUPPLIES_FOOD_UP
D_MILITARY_UNIFORMS
D_MILITARY_EQUIP_PRIORITY
D_MILITARY_SUPPLIES_WATER_DOWN
D_MILITARY_SUPPLIES
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS
D_MILITARY_AMMUNITION_COMBAT
D_MILITARY_AMMUNITION_MATERIAL
D_MILITARY_AMMUNITION_REMOVE_ITEM
D_MILITARY_AMMUNITION_ADD_ITEM
D_MILITARY_AMMUNITION_RAISE_AMOUNT
D_MILITARY_AMMUNITION_LOWER_AMOUNT
D_MILITARY_NAME_UNIFORM
D_MILITARY_DELETE_UNIFORM
D_MILITARY_ADD_ARMOR
D_MILITARY_NAME_SQUAD
D_MILITARY_TRAINING
D_MILITARY_AMMUNITION_TRAINING
D_MILITARY_ADD_UNIFORM
D_MILITARY_SCHEDULE
D_MILITARY_ADD_WEAPON
D_MILITARY_ADD_SHIELD
D_MILITARY_ADD_COLOR
D_MILITARY_ADD_MATERIAL
D_MILITARY_ADD_HELM
D_MILITARY_ADD_PANTS
D_MILITARY_ADD_BOOTS
D_MILITARY_ADD_GLOVES
D_HOTKEY_CHANGE_NAME
D_HOTKEY16
D_ANNOUNCE
D_HOTKEY_ZOOM
D_HOTKEY13
D_HOTKEY12
D_HOTKEY15
D_HOTKEY14
D_NOBLES
D_ARTLIST
D_PETITIONS
D_ORDERS
D_BUILDING
D_REPORTS
D_DESIGNATE
D_CIVLIST
D_MILITARY_CANCEL_ORDERS
D_MILITARY_CREATE_SUB_SQUAD
D_MILITARY_ALERTS
D_MILITARY_POSITIONS
D_MILITARY
D_LOCATIONS
D_MILITARY_DISBAND_SQUAD
D_MILITARY_CREATE_SQUAD
D_MILITARY_EQUIP
D_MILITARY_ALERTS_SET_RETAIN
D_MILITARY_EQUIP_UNIFORM
D_MILITARY_EQUIP_CUSTOMIZE
D_MILITARY_ALERTS_DELETE
D_MILITARY_ALERTS_ADD
D_MILITARY_ALERTS_NAME
D_MILITARY_ALERTS_SET
D_CIVZONE
D_STOCKPILES
D_JOBLIST
D_VIEWUNIT
D_SQUAD_SCH_COPY_ORDERS
D_SQUAD_SCH_CANCEL_ORDER
D_SQUAD_SCH_MS_NAME
D_SQUAD_SCH_PASTE_ORDERS
D_HAULING_REMOVE
D_HAULING_NEW_STOP
D_HAULING_VEHICLE
D_HAULING_PROMOTE
D_LOOK
D_UNITLIST
D_HAULING_NEW_ROUTE
D_HAULING
D_HAULING_STOP_SL_TAKE_GIVE
D_HAULING_STOP_SL_SELECT_PILE
D_HAULING_STOP_LC_MODE
D_HAULING_STOP_LC_DIR
D_HAULING_STOP_NEW_DEPART
D_HAULING_NICKNAME
D_HAULING_STOP_REMOVE
D_HAULING_STOP_NEW_LINK
D_HAULING_STOP_LC_DESIRED_TOTAL
D_HAULING_STOP_LC_MORE_LESS
D_HAULING_STOP_LC_ADVANCED
D_HAULING_STOP_LC_CHANGE
D_HAULING_STOP_LC_TIMER_DOWN
D_HAULING_STOP_LC_TIMER_UP
D_HAULING_STOP_LC_FULLNESS_DOWN
D_HAULING_STOP_LC_FULLNESS_UP
RECENTER_ON_LEVER
BUILDINGLIST_ZOOM_Q
LOCATION_NEW
ASSIGN_LOCATION
D_MILITARY_EXACT_MATCH
D_MILITARY_REPLACE_CLOTHING
BUILDINGLIST_ZOOM_T
D_ROOMS
LOCATION_RENAME
LOCATION_MAIN_HALL
LOCATION_RESTRICTION
LOCATION_DETAILS
LOCATION_INN_TAVERN
LOCATION_RETIRE
LOCATION_LIBRARY
LOCATION_TEMPLE
D_SQUADS_KILL_LIST
D_SQUADS_KILL
D_SQUADS_SCHEDULE
D_SQUADS_KILL_RECT
LOCATION_SET_NUMBER_2
LOCATION_SET_NUMBER_1
D_SQUADS_MOVE
D_SQUADS
D_SQUAD_SCH_CIVILIAN_UNIFORM
D_SQUAD_SCH_SLEEP
D_SQUAD_SCH_EDIT_ORDER
D_SQUAD_SCH_GIVE_ORDER
D_SQUADS_ALERT
D_SQUADS_CANCEL_ORDER
D_SQUADS_CENTER
D_SQUADS_SELECT_INDIVIDUALS
D_LOOK_FOLLOW
D_LOOK_HIDE
D_LOOK_ARENA_ADV_MODE
D_LOOK_ARENA_CREATURE
D_LOOK_FORBID
D_BITEM_MELT
D_LOOK_MELT
D_LOOK_DUMP
ARENA_CREATURE_BLANK_LIST
ARENA_CREATURE_NEW_ITEM
ARENA_CREATURE_UNDEAD
ARENA_CREATURE_REMOVE_ITEM
D_LOOK_ARENA_MAGMA
D_LOOK_ARENA_WATER
ARENA_CREATURE_SIDE_UP
ARENA_CREATURE_SIDE_DOWN
ARENA_WEATHER_SNOW
ARENA_WEATHER
ARENA_WEATHER_CLEAR_SPATTER
ARENA_WEATHER_MUD
ARENA_CONFLICT_STATE_1
ARENA_CREATURE_STRING
ARENA_MORALE
ARENA_CONFLICT_STATE_2
A_CUST_NAME
A_ENTER_NAME
A_RANDOM_APPEARANCE
A_RANDOM_NAME
ARENA_TREE_FILTER
D_LOOK_ARENA_TREE
D_LOOK_ARENA_MOUNT
ARENA_TREE_AGE
D_BURROWS_WORKSHOP_LIMIT
D_BURROWS_ADD_UNIT
D_BURROWS_NAME
D_BURROWS_CENTER
D_BURROWS_ADD
D_BURROWS
D_BURROWS_DEFINE
D_BURROWS_DELETE
D_NOTE_DELETE
D_NOTE_PLACE
D_NOTE_ENTER
D_NOTE_NAME
D_BURROWS_BRUSH
D_BURROWS_CHANGE_SELECTION
D_NOTE
D_BURROWS_REMOVE
D_NOTE_ROUTE_EDIT
D_NOTE_ROUTE_ADD
D_NOTE_ROUTE_CENTER
D_NOTE_ROUTE_DELETE
D_NOTE_CHANGE_SELECTION
D_NOTE_ADOPT_SYMBOL
D_NOTE_ROUTE
D_NOTE_POINTS
D_BITEM_FORBID
D_BUILDITEM
D_BITEM_HIDE
D_BITEM_DUMP
D_BUILDJOB
D_NOTE_ROUTE_NAME
D_STATUS_OVERALL_HEALTH_RECENTER
D_STATUS
ORDERS_REFUSE_DUMP_SHELL
ORDERS_REFUSE_DUMP_BONE
ORDERS_REFUSE_DUMP_STRAND_TISSUE
ORDERS_REFUSE_DUMP_OTHER
ORDERS_REFUSE_DUMP_CORPSE
ORDERS_REFUSE_OUTSIDE_VERMIN
ORDERS_REFUSE_DUMP_SKIN
ORDERS_REFUSE_DUMP_SKULL
ORDERS_GATHER_STONE
ORDERS_REFUSE
ORDERS_ALL_HARVEST
ORDERS_GATHER_WOOD
ORDERS_GATHER_ANIMALS
ORDERS_GATHER_FURNITURE
ORDERS_GATHER_BODIES
ORDERS_GATHER_FOOD
ORDERS_WORKSHOP
ORDERS_DYED_CLOTH
ORDERS_SLAUGHTER
ORDERS_COLLECT_WEB
ORDERS_MIXFOODS
ORDERS_SAMEPILE
ORDERS_LOOM
ORDERS_EXCEPTIONS
ORDERS_AUTO_SMELTER
ORDERS_AUTO_KILN
ORDERS_ZONE
ORDERS_AUTO_OTHER
ORDERS_TAN
ORDERS_BUTCHER
ORDERS_AUTO_KITCHEN
ORDERS_AUTO_FISHERY
A_END_TRAVEL
A_CHANGE_GENDER
A_LOG
A_TRAVEL_CLOUDS
A_RANDOM_PERSONALITY
A_RANDOM_APPEARANCE_FULL
A_CHANGE_DREAM
A_CUSTOM_PERSONALITY
A_LOG_FEATURE_LAYERS
A_LOG_SUBREGIONS
A_LOG_AGREEMENTS
A_LOG_PEOPLE
A_LOG_TASKS
A_TRAVEL_LOG
A_LOG_SITES
A_LOG_ENTITIES
A_LOG_ZOOM_SELECTED
A_LOG_ZOOM_CURRENT_LOCATION
A_LOG_MAP
A_LOG_LINE
A_LOG_BESTIARY
A_LOG_EVENTS
A_LOG_FILTER
A_LOG_ARTIFACTS
ORDERS_FORBID_OTHER_ITEMS
ORDERS_FORBID_OTHER_CORPSE
ORDERS_REFUSE_OUTSIDE
ORDERS_REFUSE_GATHER
ORDERS_FORBID_PROJECTILE
ORDERS_AUTOFORBID
ORDERS_FORBID_YOUR_ITEMS
ORDERS_FORBID_YOUR_CORPSE
HOTKEY_MILL_MILL
HOTKEY_FARMER_SPIN_THREAD
HOTKEY_KENNEL_TAME_VERMIN
HOTKEY_KENNEL_CATCH_VERMIN
HOTKEY_FARMER_CHEESE
HOTKEY_FARMER_PROCESS_BARREL
HOTKEY_FARMER_SHEAR_CREATURE
HOTKEY_FARMER_MILK
HOTKEY_BUTCHER_CATCH
HOTKEY_BUTCHER_EXTRACT
HOTKEY_DYER_THREAD
HOTKEY_TANNER_TAN
HOTKEY_FISHERY_EXTRACT
HOTKEY_FISHERY_PROCESS
HOTKEY_BUTCHER_BUTCHER
HOTKEY_FISHERY_CATCH
HOTKEY_JEWELER_ENCRUST
HOTKEY_JEWELER_CUT
HOTKEY_MECHANIC_TRACTION_BENCH
HOTKEY_MECHANIC_PARTS
HOTKEY_JEWELER_FURNITURE
HOTKEY_DYER_CLOTH
HOTKEY_JEWELER_AMMO
HOTKEY_JEWELER_FINISHED
HOTKEY_MASON_FLOODGATE
HOTKEY_MASON_DOOR
HOTKEY_MASON_GRATE
HOTKEY_MASON_HATCH_COVER
HOTKEY_MASON_BLOCKS
HOTKEY_MASON_ARMORSTAND
HOTKEY_MASON_COFFIN
HOTKEY_MASON_CHAIR
SAVE_BINDINGS
MENU_CONFIRM
KEYBINDING_COMPLETE
LOAD_BINDINGS
ORDERS_ZONE_FISHING
ORDERS_ZONE_DRINKING
SUSPENDBUILDING
DESTROYBUILDING
RECORD_MACRO
MACRO_BREAK
SAVE_MACRO
PLAY_MACRO
ZOOM_OUT
ZOOM_IN
ZOOM_RESET
ZOOM_TOGGLE
HOTKEY_LOOM_WEAVE_CLOTH
HOTKEY_LOOM_COLLECT_SILK
HOTKEY_LOOM_WEAVE_YARN
HOTKEY_LOOM_WEAVE_SILK
HOTKEY_ALCHEMIST_SOAP
LOAD_MACRO
HOTKEY_STILL_EXTRACT
HOTKEY_STILL_BREW
HOTKEY_FARMER_PROCESS
HOTKEY_KITCHEN_RENDER_FAT
HOTKEY_FARMER_PROCESS_BAG
HOTKEY_FARMER_PROCESS_VIAL
HOTKEY_KITCHEN_COOK_2
HOTKEY_LOOM_WEAVE_METAL
HOTKEY_KITCHEN_COOK_4
HOTKEY_KITCHEN_COOK_3
BUILDJOB_TARGET_UP
BUILDJOB_TARGET_DOWN
BUILDJOB_TARGET_LEFT
BUILDJOB_TARGET_RIGHT
BUILDJOB_WELL_SIZE
BUILDJOB_WELL_FREE
BUILDJOB_TARGET_SIZE
BUILDJOB_TARGET_FREE
BUILDJOB_CAGE_SIZE
BUILDJOB_CAGE_FREE
BUILDJOB_CAGE_WATER
BUILDJOB_CAGE_ASSIGN_OCC
BUILDJOB_STATUE_FREE
BUILDJOB_STATUE_ASSIGN
BUILDJOB_CAGE_JUSTICE
BUILDJOB_STATUE_SIZE
BUILDJOB_CHAIN_SIZE
BUILDJOB_CHAIN_FREE
BUILDJOB_SIEGE_ORIENT
BUILDJOB_SIEGE_FIRING
BUILDJOB_CHAIN_ASSIGN_OCC
BUILDJOB_CAGE_ASSIGN
BUILDJOB_CHAIN_ASSIGN
BUILDJOB_CHAIN_JUSTICE
BUILDJOB_COFFIN_SIZE
BUILDJOB_COFFIN_FREE
BUILDJOB_COFFIN_CIV
BUILDJOB_COFFIN_BURIAL
BUILDJOB_DOOR_LOCK
BUILDJOB_DOOR_INTERNAL
BUILDJOB_COFFIN_ASSIGN
BUILDJOB_DOOR_AJAR
HOTKEY_MASON_TABLE
HOTKEY_MASON_MILLSTONE
HOTKEY_MASON_SLAB
HOTKEY_MASON_WEAPONRACK
HOTKEY_MASON_BOX
HOTKEY_MASON_CABINET
HOTKEY_MASON_QUERN
HOTKEY_MASON_STATUE
HOTKEY_TRAP_HATCH
HOTKEY_TRAP_SPIKE
HOTKEY_TRAP_GRATE_FLOOR
HOTKEY_TRAP_GRATE_WALL
HOTKEY_TRAP_GEAR_ASSEMBLY
HOTKEY_TRAP_BRIDGE
HOTKEY_TRAP_FLOODGATE
HOTKEY_TRAP_DOOR
HOTKEY_TRAP_PULL_LEVER
HOTKEY_TRAP_CAGE
BUILDJOB_ADD
HOTKEY_TRAP_TRACK_STOP
HOTKEY_TRAP_BARS_FLOOR
HOTKEY_TRAP_BARS_VERTICAL
HOTKEY_TRAP_CHAIN
HOTKEY_TRAP_SUPPORT
BUILDJOB_WORKSHOP_PROFILE
BUILDJOB_SUSPEND
BUILDJOB_DETAILS_FILTER
BUILDJOB_DETAILS
BUILDJOB_PROMOTE
BUILDJOB_CANCEL
BUILDJOB_REPEAT
BUILDJOB_NOW
BUILDJOB_STOCKPILE_GIVE_TO
BUILDJOB_STOCKPILE_LINK_ANYWHERE
BUILDJOB_STOCKPILE_DELETE_CHILD
BUILDJOB_STOCKPILE_WHEELBARROW
BUILDJOB_FARM_AUTUMN
BUILDJOB_FARM_SUMMER
BUILDJOB_STOCKPILE_MASTER
BUILDJOB_FARM_WINTER
BUILDJOB_STOCKPILE_BIN_UP
BUILDJOB_STOCKPILE_BARREL_MAX
BUILDJOB_STOCKPILE_BIN_ZERO
BUILDJOB_STOCKPILE_BIN_DOWN
BUILDJOB_STOCKPILE_BARREL_UP
BUILDJOB_STOCKPILE_SETTINGS
BUILDJOB_STOCKPILE_BARREL_ZERO
BUILDJOB_STOCKPILE_BARREL_DOWN
BUILDJOB_RACK_MAT_STEEL
BUILDJOB_RACK_MAT_IRON
BUILDJOB_RACK_MAT_METAL
BUILDJOB_RACK_MAT_WOOD
BUILDJOB_RACK_MAT_BONE
BUILDJOB_STOCKPILE_BIN_MAX
BUILDJOB_RACK_MAT_COPPER
BUILDJOB_RACK_MAT_BRONZE
BUILDJOB_STAND_MAT_IRON
BUILDJOB_STAND_MAT_STEEL
BUILDJOB_STAND_MAT_METAL
BUILDJOB_STAND_MAT_WOOD
BUILDJOB_STAND_MAT_LEATHER
BUILDJOB_STAND_MAT_BONE
BUILDJOB_STAND_MAT_BRONZE
BUILDJOB_STAND_MAT_COPPER
BUILDJOB_TABLE_HALL
BUILDJOB_TABLE_ASSIGN
BUILDJOB_TABLE_SIZE
BUILDJOB_TABLE_FREE
BUILDJOB_CHAIR_ASSIGN
BUILDJOB_COFFIN_PET
BUILDJOB_CHAIR_SIZE
BUILDJOB_CHAIR_FREE
BUILDJOB_BED_SIZE
BUILDJOB_BED_RENT
BUILDJOB_BED_SLEEP
BUILDJOB_BED_NAME
BUILDJOB_BED_FREE
BUILDJOB_BED_ASSIGN
BUILDJOB_BED_DORMITORY
BUILDJOB_BED_BARRACKS
BUILDJOB_DEPOT_TRADE
BUILDJOB_DEPOT_BRING
BUILDJOB_DEPOT_BROKER_ONLY
BUILDJOB_DEPOT_REQUEST_TRADER
BUILDJOB_BED_INDIV_EQ
BUILDJOB_BED_TRAIN
BUILDJOB_BED_POSITION
BUILDJOB_BED_SQUAD_EQ
BUILDJOB_FARM_FERTILIZE
BUILDJOB_FARM_FALLOW
BUILDJOB_FARM_SPRING
BUILDJOB_FARM_SEASFERT
BUILDJOB_ANIMALTRAP_BAIT_MEAT
BUILDJOB_ANIMALTRAP_BAIT_NONE
BUILDJOB_ANIMALTRAP_BAIT_GEM
BUILDJOB_ANIMALTRAP_BAIT_FISH
TRADE_VIEW
A_BARTER_SHOW
TRADE_OFFER
TRADE_TRADE
A_BARTER_CURRENCY_1
A_BARTER_VIEW
A_BARTER_TRADE
A_BARTER_CURRENCY_2
STORES_DUMP
STORES_MELT
MILITARY_ACTIVATE
STORES_HIDE
STORES_VIEW
TRADE_SEIZE
STORES_FORBID
STORES_ZOOM
UNITJOB_ZOOM_CRE
UNITJOB_REMOVE_CRE
UNITJOB_VIEW_UNIT
UNITJOB_ZOOM_BUILD
MILITARY_WEAPON
MILITARY_VIEW
ANNOUNCE_ZOOM
MILITARY_ZOOM
MANAGER_MAX
MANAGER_PROMOTE
MANAGER_CONDITIONS
MANAGER_WAGES
UNITJOB_MANAGER
UNITJOB_VIEW_JOB
MANAGER_REMOVE
MANAGER_NEW_ORDER
BUILDJOB_RACKSTAND_DEFAULTS1
BUILDJOB_RACKSTAND_MAT
BUILDJOB_RACKSTAND_DEFAULTS2
BUILDJOB_RACKSTAND_KILL1
BUILDJOB_RACKSTAND_FREE
BUILDJOB_RACKSTAND_ASSIGN
BUILDJOB_RACKSTAND_ITEM
BUILDJOB_RACKSTAND_SIZE
STOCKPILE_SETTINGS_PERMIT_ALL
STOCKPILE_SETTINGS_DISABLE
STOCKPILE_SETTINGS_PERMIT_SUB
STOCKPILE_SETTINGS_FORBID_ALL
BUILDJOB_DISPLAY_FURNITURE_SET
BUILDJOB_RACKSTAND_KILL2
STOCKPILE_SETTINGS_ENABLE
BUILDJOB_DISPLAY_FURNITURE_CANCEL
MOVIE_SAVE
MOVIE_PLAY
ASSIGNTRADE_VIEW
MOVIE_LOAD
STOCKPILE_SETTINGS_SPECIFIC1
STOCKPILE_SETTINGS_FORBID_SUB
MOVIE_RECORD
STOCKPILE_SETTINGS_SPECIFIC2
NOBLELIST_SETTINGS
NOBLELIST_REPLACE
NOBLELIST_VIEW_CANDIDATE
NOBLELIST_CAPITAL
ASSIGNTRADE_EXCLUDE_PROHIBITED
ASSIGNTRADE_STRING
ASSIGNTRADE_SORT
ASSIGNTRADE_PENDING
CIVZONE_FISH
CIVZONE_WATER_SOURCE
CIVZONE_DUMP
CIVZONE_GATHER
CIVZONE_GATHER_OPTIONS_PICK_TREES
CIVZONE_GATHER_OPTIONS
CIVZONE_GATHER_OPTIONS_GATHER_FALLEN
CIVZONE_GATHER_OPTIONS_PICK_SHRUBS
CIVZONE_MEETING
CIVZONE_ACTIVE
CIVZONE_POND_WATER
CIVZONE_ANIMAL_TRAINING
CIVZONE_HOSPITAL
CIVZONE_POND
CIVZONE_CLAY_COLLECT
CIVZONE_SAND_COLLECT
STOCKPILE_ARMOR
STOCKPILE_WEAPON
STOCKPILE_CUSTOM_SETTINGS
STOCKPILE_CUSTOM
CIVZONE_PEN_OPTIONS
CIVZONE_PEN
STOCKPILE_FOOD
STOCKPILE_ANIMAL
STOCKPILE_GEM
STOCKPILE_STONE
STOCKPILE_CLOTH
STOCKPILE_BARBLOCK
STOCKPILE_GRAVEYARD
STOCKPILE_FURNITURE
STOCKPILE_WOOD
STOCKPILE_REFUSE
WORK_ORDER_CONDITION_ITEM_TRAITS
WORK_ORDER_CONDITION_ITEM_MATERIAL
WORK_ORDER_CONDITION_ITEM_NUMBER
WORK_ORDER_CONDITION_ITEM_INEQUALITY
WORK_ORDER_CONDITION_ADD_ITEM
MANAGER_DETAILS
WORK_ORDER_CONDITION_ITEM_TYPE
WORK_ORDER_CONDITION_ADD_ORDER
PET_GELD
PET_BUTCHER
ANIMAL_WAR_TRAINING
ANIMAL_SELECT_TRAINER
WORK_ORDER_CONDITION_ORDER_ACTIVATION
WORK_ORDER_CONDITION_DELETE
WORK_ORDER_CONDITION_PRODUCTS
WORK_ORDER_CONDITION_REAGENTS
SETUPGAME_CUSTOMIZE_UNIT
SETUPGAME_VIEW
SETUPGAME_SAVE_PROFILE_ABORT
SETUPGAME_SAVE_PROFILE
KITCHEN_COOK
ANIMAL_HUNTING_TRAINING
SETUPGAME_NEW
KITCHEN_BREW
CIVZONE_NEXT
CIVZONE_SHAPE
CIVZONE_HOSPITAL_OPTIONS
CIVZONE_POND_OPTIONS
SETUPGAME_VIEW_PROFILE_PROBLEMS
SETUPGAME_SAVE_PROFILE_GO
CIVZONE_REMOVE_ZONE
CIVZONE_REMOVE
DESIGNATE_TRACK
DESIGNATE_FORTIFY
DESIGNATE_STANDARD_MARKER
DESIGNATE_TOGGLE_ENGRAVING
DESIGNATE_SMOOTH
DESIGNATE_PLANTS
DESIGNATE_DETAILS
DESIGNATE_ENGRAVE
BUILDING_DIM_Y_DOWN
BUILDING_DIM_Y_UP
BUILDING_DIM_X_DOWN
BUILDING_DIM_X_UP
DESIGNATE_TOGGLE_MARKER
DESIGNATE_MINE_MODE
DESIGNATE_REMOVE_CONSTRUCTION
DESIGNATE_UNDO
BUILDING_VIEW_ITEM
BUILDING_ORIENT_NONE
BUILDING_EXPAND_CONTRACT
BUILDING_ADVANCE_STAGE
BUILDING_ORIENT_LEFT
BUILDING_ORIENT_UP
BUILDING_ORIENT_DOWN
BUILDING_ORIENT_RIGHT
BUILDING_TRIGGER_ENABLE_MAGMA
BUILDING_TRIGGER_MAX_WATER_DOWN
BUILDING_TRIGGER_MIN_MAGMA_DOWN
BUILDING_TRIGGER_MIN_MAGMA_UP
BUILDING_TRIGGER_MIN_WATER_UP
BUILDING_TRIGGER_ENABLE_WATER
BUILDING_TRIGGER_MAX_WATER_UP
BUILDING_TRIGGER_MIN_WATER_DOWN
STOCKPILE_NONE
STOCKPILE_SHEET
DESIGNATE_CLAIM
DESIGNATE_BITEM
STOCKPILE_AMMO
STOCKPILE_LEATHER
STOCKPILE_FINISHED
STOCKPILE_COINS
DESIGNATE_HIDE
DESIGNATE_NO_DUMP
DESIGNATE_TRAFFIC
DESIGNATE_NO_HIDE
DESIGNATE_MELT
DESIGNATE_UNCLAIM
DESIGNATE_DUMP
DESIGNATE_NO_MELT
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
DESIGNATE_TRAFFIC_NORMAL
DESIGNATE_TRAFFIC_HIGH
DESIGNATE_TRAFFIC_RESTRICTED
DESIGNATE_TRAFFIC_LOW
DESIGNATE_RAMP
DESIGNATE_STAIR_UPDOWN
DESIGNATE_CHOP
DESIGNATE_CHANNEL
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_DIG
DESIGNATE_STAIR_DOWN
DESIGNATE_STAIR_UP
UNITVIEW_PRF_NEW_SQUAD
UNITVIEW_PRF_VIEW
UNITVIEW_PRF_NAME_CURRENT_SQUAD
UNITVIEW_PRF_REMOVE_FROM_SQUAD
UNITVIEW_GEN_MISC
UNITVIEW_GEN_LABOR
UNITVIEW_PRF_PET
UNITVIEW_PRF_PROF
STRING_A003
STRING_A002
STRING_A005
STRING_A004
UNITVIEW_PRF_OCCUPATION
UNITVIEW_PRF_NAME_SELECTED_SQUAD
STRING_A001
STRING_A000
STRING_A011
STRING_A010
STRING_A013
STRING_A012
STRING_A007
STRING_A006
STRING_A009
STRING_A008
STRING_A019
STRING_A018
STRING_A021
STRING_A020
STRING_A015
STRING_A014
STRING_A017
STRING_A016
BUILDING_TRIGGER_MAX_TRACK_CART_DOWN
BUILDING_TRIGGER_MIN_TRACK_CART_UP
BUILDING_ROLLERS_SPEED_UP
BUILDING_TRIGGER_MAX_TRACK_CART_UP
BUILDING_TRIGGER_MAX_MAGMA_DOWN
BUILDING_TRIGGER_MAX_MAGMA_UP
BUILDING_TRIGGER_MIN_TRACK_CART_DOWN
BUILDING_TRIGGER_ENABLE_TRACK_CART
BUILDING_TRIGGER_ENABLE_LOCALS
BUILDING_TRIGGER_ENABLE_CREATURE
BUILDING_TRIGGER_MIN_SIZE_UP
BUILDING_TRIGGER_RESETS
BUILDING_TRACK_STOP_FRICTION_UP
BUILDING_ROLLERS_SPEED_DOWN
BUILDING_TRACK_STOP_DUMP
BUILDING_TRACK_STOP_FRICTION_DOWN
BUILDING_TRIGGER_MAX_SIZE_UP_PLUS
BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS
UNITVIEW_GEN
BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS
BUILDING_TRIGGER_MAX_SIZE_UP
BUILDING_TRIGGER_MIN_SIZE_DOWN
BUILDING_TRIGGER_MIN_SIZE_UP_PLUS
BUILDING_TRIGGER_MAX_SIZE_DOWN
UNITVIEW_SLAUGHTER
UNITVIEW_NEXT
UNITVIEW_GEN_COMBAT
UNITVIEW_GELD
UNITVIEW_PRF
UNITVIEW_INV
UNITVIEW_FOLLOW
UNITVIEW_WND
STRING_A059
STRING_A058
STRING_A061
STRING_A060
STRING_A055
STRING_A054
STRING_A057
STRING_A056
STRING_A067
STRING_A066
STRING_A069
STRING_A068
STRING_A063
STRING_A062
STRING_A065
STRING_A064
STRING_A075
STRING_A074
STRING_A077
STRING_A076
STRING_A071
STRING_A070
STRING_A073
STRING_A072
STRING_A083
STRING_A082
STRING_A085
STRING_A084
STRING_A079
STRING_A078
STRING_A081
STRING_A080
STRING_A027
STRING_A026
STRING_A029
STRING_A028
STRING_A023
STRING_A022
STRING_A025
STRING_A024
STRING_A035
STRING_A034
STRING_A037
STRING_A036
STRING_A031
STRING_A030
STRING_A033
STRING_A032
STRING_A043
STRING_A042
STRING_A045
STRING_A044
STRING_A039
STRING_A038
STRING_A041
STRING_A040
STRING_A051
STRING_A050
STRING_A053
STRING_A052
STRING_A047
STRING_A046
STRING_A049
STRING_A048
STRING_A123
STRING_A122
STRING_A125
STRING_A124
STRING_A119
STRING_A118
STRING_A121
STRING_A120
STRING_A132
STRING_A131
STRING_A134
STRING_A133
STRING_A128
STRING_A126
STRING_A130
STRING_A129
STRING_A140
STRING_A139
STRING_A142
STRING_A141
STRING_A136
STRING_A135
STRING_A138
STRING_A137
STRING_A148
STRING_A147
STRING_A150
STRING_A149
STRING_A144
STRING_A143
STRING_A146
STRING_A145
STRING_A091
STRING_A090
STRING_A093
STRING_A092
STRING_A087
STRING_A086
STRING_A089
STRING_A088
STRING_A099
STRING_A098
STRING_A101
STRING_A100
STRING_A095
STRING_A094
STRING_A097
STRING_A096
STRING_A107
STRING_A106
STRING_A109
STRING_A108
STRING_A103
STRING_A102
STRING_A105
STRING_A104
STRING_A115
STRING_A114
STRING_A117
STRING_A116
STRING_A111
STRING_A110
STRING_A113
STRING_A112
STRING_A188
STRING_A187
STRING_A190
STRING_A189
STRING_A184
STRING_A183
STRING_A186
STRING_A185
STRING_A196
STRING_A195
STRING_A198
STRING_A197
STRING_A192
STRING_A191
STRING_A194
STRING_A193
STRING_A204
STRING_A203
STRING_A206
STRING_A205
STRING_A200
STRING_A199
STRING_A202
STRING_A201
STRING_A212
STRING_A211
STRING_A214
STRING_A213
STRING_A208
STRING_A207
STRING_A210
STRING_A209
STRING_A156
STRING_A155
STRING_A158
STRING_A157
STRING_A152
STRING_A151
STRING_A154
STRING_A153
STRING_A164
STRING_A163
STRING_A166
STRING_A165
STRING_A160
STRING_A159
STRING_A162
STRING_A161
STRING_A172
STRING_A171
STRING_A174
STRING_A173
STRING_A168
STRING_A167
STRING_A170
STRING_A169
STRING_A180
STRING_A179
STRING_A182
STRING_A181
STRING_A176
STRING_A175
STRING_A178
STRING_A177
STRING_A252
STRING_A251
STRING_A254
STRING_A253
STRING_A248
STRING_A247
STRING_A250
STRING_A249
CUSTOM_E
CUSTOM_D
CUSTOM_G
CUSTOM_F
CUSTOM_A
STRING_A255
CUSTOM_C
CUSTOM_B
CUSTOM_M
CUSTOM_L
CUSTOM_O
CUSTOM_N
CUSTOM_I
CUSTOM_H
CUSTOM_K
CUSTOM_J
CUSTOM_U
CUSTOM_T
CUSTOM_W
CUSTOM_V
CUSTOM_Q
CUSTOM_P
CUSTOM_S
CUSTOM_R
STRING_A220
STRING_A219
STRING_A222
STRING_A221
STRING_A216
STRING_A215
STRING_A218
STRING_A217
STRING_A228
STRING_A227
STRING_A230
STRING_A229
STRING_A224
STRING_A223
STRING_A226
STRING_A225
STRING_A236
STRING_A235
STRING_A238
STRING_A237
STRING_A232
STRING_A231
STRING_A234
STRING_A233
STRING_A244
STRING_A243
STRING_A246
STRING_A245
STRING_A240
STRING_A239
STRING_A242
STRING_A241
CUSTOM_CTRL_I
CUSTOM_CTRL_H
CUSTOM_CTRL_K
CUSTOM_CTRL_J
CUSTOM_CTRL_E
CUSTOM_CTRL_D
CUSTOM_CTRL_G
CUSTOM_CTRL_F
CUSTOM_CTRL_Q
CUSTOM_CTRL_P
CUSTOM_CTRL_S
CUSTOM_CTRL_R
CUSTOM_CTRL_M
CUSTOM_CTRL_L
CUSTOM_CTRL_O
CUSTOM_CTRL_N
CUSTOM_CTRL_Y
CUSTOM_CTRL_X
CUSTOM_ALT_A
CUSTOM_CTRL_Z
CUSTOM_CTRL_U
CUSTOM_CTRL_T
CUSTOM_CTRL_W
CUSTOM_CTRL_V
CUSTOM_ALT_G
CUSTOM_ALT_F
CUSTOM_ALT_I
CUSTOM_ALT_H
CUSTOM_ALT_C
CUSTOM_ALT_B
CUSTOM_ALT_E
CUSTOM_ALT_D
CUSTOM_SHIFT_C
CUSTOM_SHIFT_B
CUSTOM_SHIFT_E
CUSTOM_SHIFT_D
CUSTOM_Y
CUSTOM_X
CUSTOM_SHIFT_A
CUSTOM_Z
CUSTOM_SHIFT_K
CUSTOM_SHIFT_J
CUSTOM_SHIFT_M
CUSTOM_SHIFT_L
CUSTOM_SHIFT_G
CUSTOM_SHIFT_F
CUSTOM_SHIFT_I
CUSTOM_SHIFT_H
CUSTOM_SHIFT_S
CUSTOM_SHIFT_R
CUSTOM_SHIFT_U
CUSTOM_SHIFT_T
CUSTOM_SHIFT_O
CUSTOM_SHIFT_N
CUSTOM_SHIFT_Q
CUSTOM_SHIFT_P
CUSTOM_CTRL_A
CUSTOM_SHIFT_Z
CUSTOM_CTRL_C
CUSTOM_CTRL_B
CUSTOM_SHIFT_W
CUSTOM_SHIFT_V
CUSTOM_SHIFT_Y
CUSTOM_SHIFT_X
World Param: Seed, Enter
World Param: Seed, Random
World Param: Save
World Param: Load
World Param: Title
World Param: Delete
World Param: Name, Enter
World Param: Name, Random
World Param: Increase Parameter
World Param: Enter Advanced Parameters
World Param: Enter Value
World Param: Decrease Parameter
World Param: Dim X, Down
World Param: Dim X, Up
World Param: Dim Y, Down
World Param: Dim Y, Up
World Param: Reject, Allow All
World Param: Reject, Allow This
World Generation: Use
World Generation: Continue
World Param: Set Presets
World Param: Nullify Parameter
World Param: Reject, Abort
World Param: Reject, Continue
Setup game: Reclaim
Setup game: Symbol
Setup game: Notes
Setup game: Find
Setup game: Embark
World Generation: Abort
Setup game: Name Group
Setup game: Name Fort
CUSTOM_ALT_O
CUSTOM_ALT_N
CUSTOM_ALT_Q
CUSTOM_ALT_P
CUSTOM_ALT_K
CUSTOM_ALT_J
CUSTOM_ALT_M
CUSTOM_ALT_L
CUSTOM_ALT_W
CUSTOM_ALT_V
CUSTOM_ALT_Y
CUSTOM_ALT_X
CUSTOM_ALT_S
CUSTOM_ALT_R
CUSTOM_ALT_U
CUSTOM_ALT_T
Select
PREFIX
Deselect
Secondary Select
FPS_UP
CUSTOM_ALT_Z
TOGGLE_TTF
FPS_DOWN
Toggle Fullscreen
Close mega announcement
World Param: Copy
World Param: Add
Deselect All
Select all
Leave all screens
Leave screen
Move selector down
Move selector up
Move selector right
Move selector left
Movies
Help
Change tab or highlight selection, secondary
Change tab or highlight selection
Page secondary selector down
Page secondary selector up
Move view/cursor down
Move view/cursor up
Page selector down
Page selector up
Move secondary selector down
Move secondary selector up
Move view/cursor down and right
Move view/cursor down and left
Move view/cursor down, fast
Move view/cursor up, fast
Move view/cursor right
Move view/cursor left
Move view/cursor up and right
Move view/cursor up and left
Move view/cursor down and right, fast
Move view/cursor down and left, fast
Move view/cursor down (z)
Move view/cursor up (z)
Move view/cursor right, fast
Move view/cursor left, fast
Move view/cursor up and right, fast
Move view/cursor up and left, fast
Setup game: Resize Local Y Down
Setup game: Resize Local Y Up
Setup game: Resize Local X Down
Setup game: Resize Local X Up
Setup game: Notes, Delete Note
Setup game: Notes, New Note
Setup game: Notes, Adopt Symbol
Setup game: Notes, Change Symbol Selection
Setup game: View Biome 2
Setup game: View Biome 1
Setup game: View Biome 4
Setup game: View Biome 3
Setup game: Move Local Y Down
Setup game: Move Local Y Up
Setup game: Move Local X Down
Setup game: Move Local X Up
Choose name: Random
Setup game: View Biome 9
Choose name: Type
Choose name: Clear
Setup game: View Biome 6
Setup game: View Biome 5
Setup game: View Biome 8
Setup game: View Biome 7
View item: Hide
View item: Dump
Options, Export Local Image
Main menu
View item: Description
Choose name: First
View item: Melt
View item: Forbid
Adventure: move southeast/down
Adventure: move southwest/down
Adventure: move up, aux
Adventure: move down
Adventure: move west/down
Adventure: move east/down
Adventure: move northeast/down
Adventure: move northwest/down
Legends: Civ/Site
Legends: Export Detailed Map
Adventure: Combat, Attack Mode
Legends: String filter
World Gen: Export Map
Adventure: move down, aux
Legends: Export XML
Legends: Export Map
Adventure: Status, Kills
Adventure: Status, Customize
Adventure: Status, Att/Skills
Adventure: Status, Health
Adventure: Combat, Charge Defend Mode
Adventure: Combat, Dodge Mode
Adventure: Status, Close Combat
Adventure: Status
Unit View, Relationships, View
Unit View, Relationships, Zoom
Customize Unit, Nickname
Unit View, Kills
Unit View, Customize
Adventure: Status, Desc
Unit View, Relationships
Unit View, Health
Adventure: move east
Adventure: move south
Adventure: move northwest
Adventure: move west
Move view/cursor down (z), aux
Move view/cursor up (z), aux
Adventure: move north
Adventure: return to arena
Adventure: careful move south up/down
Adventure: careful move north up/down
Adventure: careful move west up/down
Adventure: careful move east up/down
Adventure: move southwest
Adventure: move northeast
Adventure: move same square
Adventure: move southeast
Adventure: move north/up
Adventure: careful move up/down
Adventure: move east/up
Adventure: move south/up
Adventure: careful move northeast up/down
Adventure: careful move northwest up/down
Adventure: careful move southeast up/down
Adventure: careful move southwest up/down
Adventure: move up
Adventure: move southeast/up
Adventure: move south/down
Adventure: move north/down
Adventure: move northwest/up
Adventure: move west/up
Adventure: move southwest/up
Adventure: move northeast/up
Adventure: Inv. Draw Weapon
Adventure: Freshest Track
Adventure: Hold/Hang (Climb)
Adventure: Jump
Adventure: Display Strongest Odor
Adventure: Describe Odor
Adventure: Display Tracks
Adventure: Yield
Adventure: Assume Identity, Profession
Adventure: Assume Identity, Origin
Adventure: Inv. Interact
Adventure: Assume Identity, Worship
Adventure: Assume Identity, New
Adventure: Talk
Adventure: Assume Identity, Name
Adventure: Assume Identity, None
Adventure: Misc. Action, Compose
Adventure: Misc. Action, Power
Adventure: Construction
Adventure: Misc. Action, Write
Adventure: Misc. Action, Create
Adventure: Misc. Action
Adventure: Misc. Action, Ability
Adventure: Misc. Action, Butcher
Adventure: Construction, Zone Flow
Adventure: Construction, Zone Rect
Adventure: Construction, Stair Up/down
Adventure: Construction, Remove Zone Rect
Adventure: Construction, Edit Zone
Adventure: Construction, New Zone
Adventure: Construction, Delete Zone
Adventure: Construction, Assign Zone
World: Center on Fort
World: Raid
World: Rescue Person
World: Remove Mission
Image Creator: Filter
Customize Unit, Profession
Image Creator: Done
Image Creator: Name
World: Artifacts
World: People
Adventure: Clear announcements
World: Civilizations
World: World Map
World: Recover Artifact
World: News and Rumors
World: Missions
Adventure: Wait One Instant
Adventure: Wait Ten Instants
Adventure: Attack, Confirm
Adventure: Attack
Adventure: Sleep, Sleep
Adventure: Sleep
Adventure: Sleep, Dawn
Adventure: Sleep, Wait
Adventure: Attack, Multi
Adventure: Attack, Charge
Adventure: Search
Adventure: Look
Adventure: Attack, Heavy
Adventure: Attack, Quick
Adventure: Attack, Precise
Adventure: Attack, Wild
Option 1
Adventure: Change Stance
Option 3
Option 2
Adventure: Get Date
Adventure: Travel, Hide Instructions
Adventure: Get Temperature
Adventure: Get Weather
Option 9
Option 8
Option 11
Option 10
Option 5
Option 4
Option 7
Option 6
Option 17
Option 16
Option 19
Option 18
Option 13
Option 12
Option 15
Option 14
Secondary Option 5
Secondary Option 4
Secondary Option 7
Secondary Option 6
Secondary Option 1
Option 20
Secondary Option 3
Secondary Option 2
Adventure: Construction, Zones
Adventure: Construction, Buildings
Adventure: Construction, Name Site
Adventure: Construction, Work Menu
Adventure: Construction, Remove Existing
Adventure: Construction, Remove Plans
Adventure: Construction, Constructions
Adventure: Construction, Material
Adventure: Inv. Wear
Adventure: Inv. Remove
Adventure: Inv. Put In
Adventure: Inv. Eat/Drink
Adventure: Construction, Start
Adventure: Construction, You Work
Adventure: Inv. Look
Adventure: Compose, Filter
Adventure: Combat Options
Adventure: Announcements
Adventure: Movement Options, Swim
Adventure: Movement Options
Adventure: Get/Ground
Adventure: Inv. Drop
Adventure: Fire
Adventure: Throw
Adventure: Travel
Adventure: Building Interact
Adventure: Travel, Map
Adventure: Travel, Sleep
Adventure: Speed and Sneaking Options
Adventure: Sneak
Adventure: Companions
Adventure: Center
Hotkey: Glass Vial
Hotkey: Glass Blocks
Hotkey: Glass Window
Hotkey: Glass Weaponrack
Hotkey: Glass Table
Hotkey: Glass Statue
Hotkey: Glass Chair
Hotkey: Glass Cage
Hotkey: Carpenter, Bucket
Hotkey: Carpenter, Blocks
Hotkey: Carpenter, Cage
Hotkey: Carpenter, Animal Trap
Hotkey: Ashery, Potash (Lye)
Hotkey: Ashery, Lye
Hotkey: Carpenter, Barrel
Hotkey: Ashery, Potash (Ash)
Hotkey: Carpenter, Floodgate
Hotkey: Carpenter, Door
Hotkey: Carpenter, Grate
Hotkey: Carpenter, Hatch Cover
Hotkey: Carpenter, Bed
Hotkey: Carpenter, Armorstand
Hotkey: Carpenter, Coffin
Hotkey: Carpenter, Chair
Hotkey: Siege Shop, Ballista
Hotkey: Carpenter, Table
Hotkey: Leather, Bag
Hotkey: Siege Shop, Catapult
Hotkey: Carpenter, Bin
Hotkey: Carpenter, Cabinet
Hotkey: Carpenter, Weaponrack
Hotkey: Carpenter, Box
Secondary Option 13
Secondary Option 12
Secondary Option 15
Secondary Option 14
Secondary Option 9
Secondary Option 8
Secondary Option 11
Secondary Option 10
Hotkey: Make Ash
Secondary Option 20
Hotkey: Melt Object
Hotkey: Make Charcoal
Secondary Option 17
Secondary Option 16
Secondary Option 19
Secondary Option 18
Hotkey: Raw Glass
Hotkey: Collect Clay
Hotkey: Glass Box
Hotkey: Glass Armorstand
Hotkey: Clear Glass
Hotkey: Green Glass
Hotkey: Collect Sand
Hotkey: Crystal Glass
Hotkey: Glass Goblet
Hotkey: Glass Grate
Hotkey: Glass Portal
Hotkey: Glass Toy
Hotkey: Glass Coffin
Hotkey: Glass Cabinet
Hotkey: Glass Hatch Cover
Hotkey: Glass Floodgate
Hotkey: Crafts, Mat Toy
Hotkey: Crafts, Mat Goblet
Hotkey: Forge, Armor
Hotkey: Forge, Weapon
Hotkey: Crafts, Leather
Hotkey: Crafts, Bone
Hotkey: Crafts, Mat Crafts
Hotkey: Crafts, Slab
Hotkey: Building, Armorstand
Hotkey: Forge, Metal Clothing
Hotkey: Building, Traction Bench
Hotkey: Building, Bed
Hotkey: Forge, Siege
Hotkey: Forge, Furniture
Hotkey: Forge, Other
Hotkey: Forge, Trap
Hotkey: Building, Chair
Hotkey: Building, Display Furniture
Hotkey: Building, Door
Hotkey: Building, Coffin
Hotkey: Building, Nest Box
Hotkey: Building, Slab
Hotkey: Building, Hive
Hotkey: Building, Bookcase
Hotkey: Building, Floor Bars
Hotkey: Building, Vertical Bars
Hotkey: Building, Chest
Hotkey: Building, Cabinet
Hotkey: Building, Hatch
Hotkey: Building, Floodgate
Hotkey: Building, Floor Grate
Hotkey: Building, Wall Grate
Hotkey: Leather, Image
Hotkey: Leather, Quiver
Hotkey: Clothes, Silk
Hotkey: Clothes, Cloth
Hotkey: Leather, Shirt
Hotkey: Leather, Flask
Hotkey: Leather, Backpack
Hotkey: Leather, Cloak
Hotkey: Clothes, Image
Hotkey: Clothes, Rope
Hotkey: Crafts, Mat Wood
Hotkey: Crafts, Mat Stone
Hotkey: Clothes, Shirt
Hotkey: Clothes, Yarn
Hotkey: Clothes, Box
Hotkey: Clothes, Cloak
Hotkey: Crafts, Totem
Hotkey: Crafts, Dec Pearl
Hotkey: Crafts, Silk
Hotkey: Crafts, Cloth
Hotkey: Crafts, Dec Shell
Hotkey: Crafts, Dec Bone
Hotkey: Crafts, Dec Horn
Hotkey: Crafts, Dec Tooth
Hotkey: Crafts, Tooth
Hotkey: Crafts, Shell
Hotkey: Crafts, Pearl
Hotkey: Crafts, Horn
Hotkey: Crafts, Wood Material
Hotkey: Crafts, Yarn
Hotkey: Crafts, Shell Material
Hotkey: Crafts, Bone Material
Hotkey: Building, Trap, Cage
Hotkey: Building, Trap, Trigger
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Trap, Stone
Hotkey: Building, Siege, Catapult
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Weapon
Hotkey: Building, Construction, Downward Stair
Hotkey: Building, Construction, Upward Stair
Hotkey: Building, Construction, Track
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Fortification
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Floor
Hotkey: Building, Wksp, Clothes
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Leather
Hotkey: Building, Construction, Track Stop
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Dirt Road
Hotkey: Building, Table
Hotkey: Building, Bridge
Hotkey: Building, Paved Road
Hotkey: Building, Farm Plot
Hotkey: Building, Kennel
Hotkey: Building, Statue
Hotkey: Building, Weaponrack
Hotkey: Building, Gem Window
Hotkey: Building, Glass Window
Hotkey: Building, Animal Trap
Hotkey: Building, Shop
Hotkey: Building, Siege
Hotkey: Building, Well
Hotkey: Building, Furnace
Hotkey: Building, Workshop
Hotkey: Building, Instrument
Hotkey: Building, Machine Component
Hotkey: Building, Archery Target
Hotkey: Building, Support
Hotkey: Building, Cage
Hotkey: Building, Chain
Hotkey: Building, Trap
Hotkey: Building, Trade Depot
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Siege, Ballista
Hotkey: Building, Machine Component, Rollers
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Windmill
Main: Place Building
Main: Reports
Main: Designations
Main: Civilizations
Hot Keys: Change Name
Main: Hot Key 16
Main: Announcements
Hot Keys: Zoom
Main: Military
Main: Locations
Main: Military, Disband Squad
Main: Military, Create Squad
Main: Nobles
Main: Artifacts
Main: Petitions
Main: Standing Orders
Main: Military, Alerts, Delete
Main: Military, Alerts, Add
Main: Military, Alerts, Name
Main: Military, Alerts, Set
Main: Military, Cancel Orders
Main: Military, Create Sub-Squad
Main: Military, Alerts
Main: Military, Positions
Main: Military, Uniforms
Main: Military, Equip, Priority
Main: Military, Supplies, Water Down
Main: Military, Supplies
Main: Military, Equip
Main: Military, Alerts, Set/Retain
Main: Military, Equip, Uniform
Main: Military, Equip, Customize
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Furn, Wood
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Still
Main: One-Step
Hotkey: Building, Hive, Gather Products
Depot Access
Main: Pause/Resume
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Smelter
Hotkey: Building, Hive, Install Colony
Hotkey: Building, Furn, Kiln
Main: Hot Key 5
Main: Hot Key 4
Main: Hot Key 7
Main: Hot Key 6
Main: Hot Key 1
Main: Hot Keys
Main: Hot Key 3
Main: Hot Key 2
Main: Hot Key 13
Main: Hot Key 12
Main: Hot Key 15
Main: Hot Key 14
Main: Hot Key 9
Main: Hot Key 8
Main: Hot Key 11
Main: Hot Key 10
Location: Inn/Tavern
Location: Retire
Location: Library
Location: Temple
Recenter on Lever
Building List: Zoom Q
Location: New
Assign Location
Location: Set Number 2
Location: Set Number 1
Main: Control Squads, Move
Main: Control Squads
Location: Rename
Location: Main Hall
Location: Restriction
Location: Details
Main: Control Squads, Alert
Main: Control Squads, Cancel Order
Main: Control Squads, Center
Main: Control Squads, Select Individuals
Main: Control Squads, Kill List
Main: Control Squads, Kill
Main: Control Squads, Schedule
Main: Control Squads, Kill Rect
Squad Schedule: Copy Orders
Squad Schedule: Cancel Order
Squad Schedule: Name Grid Cell
Squad Schedule: Paste Orders
Squad Schedule: Civilian Uniform
Squad Schedule: Sleep
Squad Schedule: Edit Order
Squad Schedule: Give Order
Main: Military, Ammunition, Remove Item
Main: Military, Ammunition, Add Item
Main: Military, Ammunition, Raise Amount
Main: Military, Ammunition, Lower Amount
Main: Military, Supplies, Food Down
Main: Military, Supplies, Water Up
Main: Military, Ammunition
Main: Military, Supplies, Food Up
Main: Military, Training
Main: Military, Ammunition, Training
Main: Military, Add Uniform
Main: Military, Schedule
Main: Military, Ammunition, Raise Amount Lots
Main: Military, Ammunition, Lower Amount Lots
Main: Military, Ammunition, Combat
Main: Military, Ammunition, Material
Main: Military, Add Helm
Main: Military, Add Pants
Main: Military, Add Boots
Main: Military, Add Gloves
Main: Military, Name Uniform
Main: Military, Delete Uniform
Main: Military, Add Armor
Main: Military, Name Squad
Main: Military, Exact Match
Main: Military, Replace Clothing
Building List: Zoom T
Main: Rooms
Main: Military, Add Weapon
Main: Military, Add Shield
Main: Military, Add Color
Main: Military, Add Material
Main: Burrows, Brush
Main: Burrows, Change Selector
Main: Note
Main: Burrows, Paint/Erase
Main: Burrows, Limit Workshops
Main: Burrows, Add Citizen
Main: Burrows, Name
Main: Burrows, Center
Main: Note, Change Selection
Main: Note, Adopt Symbol
Main: Note, Routes
Main: Note, Route, Done
Main: Note, Delete
Main: Note, Place
Main: Note, Enter Text
Main: Note, Enter Name
Main: Building Jobs
Main: Note, Route, Name
Main: Status, Overall Health, Recenter
Main: Overall Status
Main: Note, Route, Edit
Main: Note, Route, Add
Main: Note, Route, Center
Main: Note, Route, Delete
Dwf Look: Forbid
Building Items: Hide
Dwf Look: Melt
Dwf Look: Dump
Building Items: Forbid
Main: Building Items
Building Items: Melt
Building Items: Dump
Main: Look
Main: Unit List
Main: Hauling, New Route
Main: Hauling
Main: Activity Zone
Main: Stockpiles
Main: Job List
Main: View Units
Main: Hauling, Stop, New Leave Condition
Main: Hauling, Name
Main: Hauling, Stop, Remove
Main: Hauling, Stop, New Stockpile Link
Main: Hauling, Remove
Main: Hauling, New Stop
Main: Hauling, Vehicle
Main: Hauling, Promote
Main: Hauling, Stop, Leave Condition, Timer Down
Main: Hauling, Stop, Leave Condition, Timer Up
Main: Hauling, Stop, Leave Condition, Fullness Down
Main: Hauling, Stop, Leave Condition, Fullness Up
Main: Hauling, Stop, Stockpile, Take/Give
Main: Hauling, Stop, Stockpile, Select
Main: Hauling, Stop, Leave Condition, Mode
Main: Hauling, Stop, Leave Condition, Dir
Main: Burrows, Add
Main: Burrows
Main: Burrows, Define
Main: Burrows, Delete
Main: Hauling, Stop, Leave Condition, Desired/Total
Main: Hauling, Stop, Leave Condition, More/Less
Main: Hauling, Stop, Leave Condition, Advanced
Main: Hauling, Stop, Leave Condition, Change
Adventure: Log, Tasks
Adventure: Travel, Log
Adventure: Log, Sites
Adventure: Log, Entities
Adventure: Travel, Visit Site
Adventure: Creation, Change Gender
Adventure: Log
Adventure: Travel, Clouds
Adventure: Log, Bestiary
Adventure: Log, Events
Adventure: Log, Filter
Adventure: Log, Artifacts
Adventure: Log, Feature Layers
Adventure: Log, Regions
Adventure: Log, Agreements
Adventure: Log, People
Orders: Forbid Projectiles
Orders: Forbid
Orders: Forbid Your Items
Orders: Forbid Your Corpse
Adventure: Log, Zoom to Selected
Adventure: Log, Zoom to Current Location
Adventure: Log, Toggle Map/Info
Adventure: Log, Toggle Line
Orders: Dump Corpse
Orders: Gather Outside Vermin
Orders: Dump Skin
Orders: Dump Skull
Orders: Forbid Other Items
Orders: Forbid Other Corpse
Orders: Gather Outside
Orders: Gather Refuse
Dwf Look: Arena Magma
Dwf Look: Arena Water
Arena Creature: Side Up
Arena Creature: Side Down
Dwf Look: Follow
Dwf Look: Hide
Dwf Look: Arena Adv Mode
Dwf Look: Arena Creature
Arena Conflict State 1
Arena Creature: String
Arena Morale
Arena Conflict State 2
Arena Creature: Blank List
Arena Creature: New Item
Arena Creature: Undead
Arena Creature: Remove Item
Arena Tree: Filter
Dwf Look: Arena Tree
Dwf Look: Arena Mount
Arena Tree: Age
Arena Weather: Snow
Arena Weather
Arena Weather: Clear Spatter
Arena Weather: Mud
Adventure: Creation, Random Personality
Adventure: Creation, Full Random Appearance
Adventure: Creation, Change Dream/Goal
Adventure: Creation, Custom Personality
Adventure: Creation, Customize Name
Adventure: Creation, Name Entry
Adventure: Creation, Random Appearance
Adventure: Creation, Random Name
Toggle Zoom
Zoom Out
Macro, Break
Reset Zoom
Load Bindings
Save Bindings
Zoom In
Complete Binding
Hotkey: Still, Brew
Hotkey: Alchemist, Soap
Hotkey: Loom, Collect Silk
Hotkey: Still, Extract
Macro, Play
Macro, Record
Macro, Load
Macro, Save
Hotkey: Kitchen, Meal 2
Hotkey: Kitchen, Meal 1
Hotkey: Kitchen, Render Fat
Hotkey: Kitchen, Meal 3
Hotkey: Loom, Weave Silk
Hotkey: Loom, Weave Cloth
Hotkey: Loom, Metal
Hotkey: Loom, Weave Yarn
Hotkey: Farmer, Milk
Hotkey: Farmer, Cheese
Hotkey: Farmer, Spin
Hotkey: Farmer, Shear
Hotkey: Farmer, Vial
Hotkey: Farmer, Process
Hotkey: Farmer, Barrel
Hotkey: Farmer, Bag
Orders: Gather Animals
Orders: Gather Furniture
Orders: Gather Bodies
Orders: Gather Food
Orders: Dump Shell
Orders: Dump Bone
Orders: Dump Strand Tissue
Orders: Dump Other
Orders: Mix Foods
Orders: Piles Same
Orders: Loom
Orders: Exceptions
Orders: Gather Stone
Orders: Refuse
Orders: All Harvest
Orders: Gather Wood
Orders: Auto-Tan
Orders: Auto-Butcher
Orders: Auto-Kitchen
Orders: Auto-Fishery
Orders: Workshop
Orders: Dyed Cloth
Orders: Auto-Slaughter
Orders: Auto-Collect Web
Orders: Zone, Fishing
Orders: Zone, Drinking
Menu Confirm
Suspend Building
Orders: Auto-Smelter
Orders: Auto-Kiln
Orders: Zone
Orders: Auto-Other
Hotkey: Trap, Door
Hotkey: Trap, Gear Assembly
Hotkey: Trap, Spike
Hotkey: Trap, Floodgate
Hotkey: Mason, Weaponrack
Hotkey: Mason, Table
Hotkey: Trap, Bridge
Hotkey: Mason, Slab
Hotkey: Trap, Support
Hotkey: Trap, Floor Bars
Hotkey: Trap, Cage
Hotkey: Trap, Chain
Hotkey: Trap, Wall Grate
Hotkey: Trap, Hatch
Hotkey: Trap, Vertical Bars
Hotkey: Trap, Floor Grate
Buildjob: Now
Buildjob: Promote
Buildjob: Suspend
Buildjob: Repeat
Hotkey: Trap, Track Stop
Hotkey: Trap, Lever
Buildjob: Cancel
Buildjob: Add
Buildjob: Target, Free
Buildjob: Well, Size
Buildjob: Target, Down
Buildjob: Target, Size
Buildjob: Details
Buildjob: Workshop Profile
Buildjob: Well, Free
Buildjob: Details, Filter
Hotkey: Fishery, Catch
Hotkey: Fishery, Extract
Hotkey: Butcher, Extract
Hotkey: Butcher, Butcher
Hotkey: Kennel, Catch
Hotkey: Mill, Mill
Hotkey: Fishery, Process
Hotkey: Kennel, Tame Small
Hotkey: Jeweler, Finished
Hotkey: Jeweler, Furniture
Hotkey: Jeweler, Cut
Hotkey: Jeweler, Ammo
Hotkey: Tanner, Tan
Hotkey: Butcher, Catch
Hotkey: Dyer, Cloth
Hotkey: Dyer, Thread
Hotkey: Mason, Chair
Hotkey: Mason, Blocks
Hotkey: Mason, Door
Hotkey: Mason, Coffin
Hotkey: Mechanic, Mechanisms
Hotkey: Jeweler, Encrust
Hotkey: Mason, Armorstand
Hotkey: Mechanic, Traction Bench
Hotkey: Mason, Statue
Hotkey: Mason, Box
Hotkey: Mason, Millstone
Hotkey: Mason, Quern
Hotkey: Mason, Hatch Cover
Hotkey: Mason, Floodgate
Hotkey: Mason, Cabinet
Hotkey: Mason, Grate
Buildjob: Bed, Barracks
Buildjob: Bed, Free
Buildjob: Bed, Rent
Buildjob: Bed, Dormitory
Buildjob: Table, Free
Buildjob: Table, Hall
Buildjob: Bed, Assign
Buildjob: Table, Size
Buildjob: Bed, Squad Eq
Buildjob: Bed, Indiv Eq
Buildjob: Depot, Bring
Buildjob: Bed, Position
Buildjob: Bed, Name
Buildjob: Bed, Size
Buildjob: Bed, Train
Buildjob: Bed, Sleep
Buildjob: Animal Trap, Fish Bait
Buildjob: Animal Trap, Meat Bait
Buildjob: Farm, Fallow
Buildjob: Animal Trap, Gem Bait
Buildjob: Depot, Request Trader
Buildjob: Depot, Trade
Buildjob: Animal Trap, No Bait
Buildjob: Depot, Broker Only
Buildjob: Farm, Winter
Buildjob: Farm, Autumn
Buildjob: Stockpile, Link/Anywhere
Buildjob: Stockpile, Master
Buildjob: Farm, Seas Fert
Buildjob: Farm, Fertilize
Buildjob: Farm, Summer
Buildjob: Farm, Spring
Buildjob: Statue, Size
Buildjob: Statue, Free
Buildjob: Cage, Free
Buildjob: Cage, Justice
Buildjob: Target, Right
Buildjob: Target, Up
Buildjob: Statue, Assign
Buildjob: Target, Left
Buildjob: Chain, Justice
Buildjob: Chain, Assign Occ
Buildjob: Chain, Free
Buildjob: Chain, Assign Owner
Buildjob: Cage, Assign Occ
Buildjob: Cage, Size
Buildjob: Cage, Assign Owner
Buildjob: Cage, Water
Buildjob: Door, Pet-passable
Buildjob: Door, Forbid
Buildjob: Coffin, Free
Buildjob: Coffin, Assign
Buildjob: Siege, Fire
Buildjob: Chain, Size
Buildjob: Door, Internal
Buildjob: Siege, Orient
Buildjob: Chair, Free
Buildjob: Chair, Assign
Buildjob: Table, Assign
Buildjob: Chair, Size
Buildjob: Coffin, Gen. Burial
Buildjob: Coffin, Size
Buildjob: Coffin, Allow Pets
Buildjob: Coffin, Allow Citizens
Buildjob: Display Furniture, Cancel
Buildjob: Display Furniture, Set
Stockpile Settings: Disable
Stockpile Settings: Enable
Buildjob: Rackstand, No Items
Buildjob: Rackstand, All Items
Buildjob: Rackstand, No Mats
Buildjob: Rackstand, All Mats
Stockpile Settings: Specific 2
Stockpile Settings: Specific 1
Movie: Play
Movie: Record
Stockpile Settings: Forbid All
Stockpile Settings: Permit All
Stockpile Settings: Forbit Sub
Stockpile Settings: Permit Sub
Assign Trade: Pending
Assign Trade: Exclude Prohibited
Noble List: Replace
Assign Trade: Sort
Movie: Load
Movie: Save
Assign Trade: String
Assign Trade: View
Adventure: Barter, Currency 2
Adventure: Barter, Currency 1
Adventure: Barter, Show
Adventure: Barter, Trade
Noble List: Capital
Noble List: Settings
Adventure: Barter, View
Noble List: View Candidate
Buildjob: Stockpile, Barrel Down
Buildjob: Stockpile, Barrel Up
Buildjob: Stockpile, Barrel Max
Buildjob: Stockpile, Barrel Zero
Buildjob: Stockpile, Wheelbarrow
Buildjob: Stockpile, Give To
Buildjob: Stockpile, Settings
Buildjob: Stockpile, Delete Child
Buildjob: Rack, Mat, Bronze
Buildjob: Rack, Mat, Bone
Buildjob: Rack, Mat, Iron
Buildjob: Rack, Mat, Copper
Buildjob: Stockpile, Bin Down
Buildjob: Stockpile, Bin Up
Buildjob: Stockpile, Bin Max
Buildjob: Stockpile, Bin Zero
Buildjob: Stand, Mat, Copper
Buildjob: Stand, Mat, Leather
Buildjob: Stand, Mat, Steel
Buildjob: Stand, Mat, Bronze
Buildjob: Rack, Mat, Wood
Buildjob: Rack, Mat, Steel
Buildjob: Stand, Mat, Bone
Buildjob: Rack, Mat, Special Metal
Buildjob: Rackstand, Size
Buildjob: Rackstand, Free
Buildjob: Rackstand, Mat
Buildjob: Rackstand, Item
Buildjob: Stand, Mat, Wood
Buildjob: Stand, Mat, Iron
Buildjob: Rackstand, Assign
Buildjob: Stand, Mat, Special Metal
Work Order, Conditions, Reagents
Work Order, Conditions, Order Activation
Animals, Slaughter
Work Order, Conditions, Products
Work Order, Conditions, Item Inequality
Work Order, Conditions, Item Traits
Work Order, Conditions, Delete
Work Order, Conditions, Item Number
Kitchen, Brew
Kitchen, Cook
Setup, View
Setup, New
Animals, Trainer
Animals, Geld
Animals, Hunting Training
Animals, War Training
Main: Activity Zone, Remove
Setup, View Profile Problems
Main: Activity Zone, Shape
Main: Activity Zone, Remove Zone
Setup, Save Profile
Setup, Customize Unit
Setup, Save Profile, Go
Setup, Save Profile, Abort
Main: Activity Zone, Hospital
Main: Activity Zone, Pond
Main: Activity Zone, Clay Collect
Main: Activity Zone, Sand Collect
Main: Activity Zone, Water Source
Main: Activity Zone, Next
Main: Activity Zone, Garbage Dump
Main: Activity Zone, Gather
Stores, Forbid
Stores, View
Stores, Dump
Stores, Melt
Trade, Trade
Trade, View
Trade, Seize
Trade, Offer
Military, Zoom
Military, Weapon
Unitjob, Remove Unit
Announcements, Zoom
Stores, Hide
Stores, Zoom
Military, View
Military, Activate
Manager, New Order
Unitjob, Manager
Manager, Promote
Manager, Remove
Unitjob, Zoom Building
Unitjob, Zoom Unit
Unitjob, View Job
Unitjob, View Unit
Work Order, Conditions, Add Order Condition
Work Order, Conditions, Add Item Condition
Work Order, Conditions, Item Material
Work Order, Conditions, Item Type
Manager, Wages
Manager, Max
Manager, Details
Manager, Conditions
Designate, No Melt
Designate, Melt
Designate, No Dump
Designate, Dump
Designate, Building/Item
Stockpile, None
Designate, Forbid
Designate, Reclaim
Designate, Low Traffic
Designate, Normal Traffic
Designate, Increase Weight
Designate, Restricted Traffic
Designate, No Hide
Designate, Hide
Designate, High Traffic
Designate, Traffic
Designate, U Stair
Designate, Dig Remove Stairs Ramps
Designate, UD Stair
Designate, D Stair
Designate, Increase Weight More
Designate, Decrease Weight
Designate, Dig
Designate, Decrease Weight More
Designate, Engrave
Designate, Smooth
Designate, Fortify
Designate, Details
Designate, Channel
Designate, Ramp
Designate, Plants
Designate, Chop
Main: Activity Zone: Pond, Water
Main: Activity Zone, Pond Options
Main: Activity Zone, Gather Options
Main: Activity Zone, Hospital Options
Main: Activity Zone, Fish
Main: Activity Zone, Active
Main: Activity Zone, Animal Training
Main: Activity Zone, Meeting
Stockpile, Animal
Main: Activity Zone, Pen Options
Stockpile, Weapon
Stockpile, Food
Main: Activity Zone, Gather Options, Pick Shrubs
Main: Activity Zone, Gather Options, Pick Trees
Main: Activity Zone, Pen
Main: Activity Zone, Gather Options, Gather Fallen
Stockpile, Refuse
Stockpile, Corpse
Stockpile, Stone
Stockpile, Wood
Stockpile, Custom
Stockpile, Armor
Stockpile, Furniture
Stockpile, Custom Settings
Stockpile, Coins
Stockpile, Ammo
Stockpile, Sheet
Stockpile, Finished
Stockpile, Bar/Block
Stockpile, Gem
Stockpile, Leather
Stockpile, Cloth
Building, Track Stop, Friction Down
Building, Track Stop, Friction Up
Building, Trigger, Enable Creature
Building, Track Stop, Dump
Building, Trigger, Max Cart Up
Building, Trigger, Max Cart Down
Building, Rollers, Speed Down
Building, Rollers, Speed Up
Building, Trigger, Max Size Down
Building, Trigger, Max Size Up
Building, Trigger, Min Size Down+
Building, Trigger, Min Size Up+
Building, Trigger, Resets
Building, Trigger, Enable Locals
Building, Trigger, Min Size Down
Building, Trigger, Min Size Up
Unitview, Wounds
Unitview, Prefs
Unitview, Follow
Unitview, Next Unit
Building, Trigger, Max Size Down+
Building, Trigger, Max Size Up+
Unitview, Inventory
Unitview, General
Unitview, Prefs, Labor
Unitview, General, Misc
Unitview, Prefs, Profile
Unitview, Prefs, Pets
Unitview, Geld
Unitview, Slaughter
Unitview, General, Labor
Unitview, General, Combat
Designate, Undo
Designate, Toggle Marker
Building, Change Height +
Designate, Remove Construction
Designate, Toggle Engraving
Designate, Carve Track
Designate, Mine Mode
Designate, Standard/Marker
Building, Orient Right
Building, Orient Left
Building, Orient None
Building, Orient Down
Building, Change Width +
Building, Change Height -
Building, Orient Up
Building, Change Width -
Building, Trigger, Min Water Down
Building, Trigger, Min Water Up
Building, Trigger, Max Water Down
Building, Trigger, Max Water Up
Building, Done Selecting
Building, View Item
Building, Trigger, Enable Water
Building, Expand/Contract
Building, Trigger, Enable Cart
Building, Trigger, Max Magma Down
Building, Trigger, Min Cart Up
Building, Trigger, Min Cart Down
Building, Trigger, Min Magma Up
Building, Trigger, Enabler Magma
Building, Trigger, Max Magma Up
Building, Trigger, Min Magma Down
String: Character 032
String: Character 031
String: Character 034
String: Character 033
String: Character 028
String: Character 027
String: Character 030
String: Character 029
String: Character 040
String: Character 039
String: Character 042
String: Character 041
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String: Character 035
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String: Character 037
String: Character 048
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String: Character 043
String: Character 046
String: Character 045
String: Character 056
String: Character 055
String: Character 058
String: Character 057
String: Character 052
String: Character 051
String: Character 054
String: Character 053
String: Backspace
Unitview, Prefs, Occupation
String: Character 002
String: Character 001
Unitview, Prefs, Remove From Squad
Unitview, Prefs, New Squad
Unitview, Prefs, Name Selected Squad
Unitview, Prefs, Name Current Squad
String: Character 008
String: Character 007
String: Character 010
String: Character 009
String: Character 004
String: Character 003
String: Character 006
String: Character 005
String: Character 016
String: Character 015
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String: Character 017
String: Character 012
String: Character 011
String: Character 014
String: Character 013
String: Character 024
String: Character 023
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String: Character 025
String: Character 020
String: Character 019
String: Character 022
String: Character 021
String: Character 096
String: Character 095
String: Character 098
String: Character 097
String: Character 092
String: Character 091
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String: Character 104
String: Character 103
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String: Character 115
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String: Character 117
String: Character 064
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String: Character 072
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String: Character 068
String: Character 067
String: Character 070
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String: Character 080
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String: Character 075
String: Character 078
String: Character 077
String: Character 088
String: Character 087
String: Character 090
String: Character 089
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String: Character 161
String: Character 160
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String: Character 157
String: Character 156
String: Character 159
String: Character 158
String: Character 169
String: Character 168
String: Character 171
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String: Character 165
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String: Character 177
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String: Character 179
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String: Character 173
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String: Character 129
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String: Character 137
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String: Character 207
String: Character 206
String: Character 217
String: Character 216
String: Character 219
String: Character 218
String: Character 213
String: Character 212
String: Character 215
String: Character 214
Custom: Shift + H
Custom: Shift + G
Custom: Shift + J
Custom: Shift + I
Custom: Shift + D
Custom: Shift + C
Custom: Shift + F
Custom: Shift + E
Custom: Shift + P
Custom: Shift + O
Custom: Shift + R
Custom: Shift + Q
Custom: Shift + L
Custom: Shift + K
Custom: Shift + N
Custom: Shift + M
Custom: Shift + X
Custom: Shift + W
Custom: Shift + Z
Custom: Shift + Y
Custom: Shift + T
Custom: Shift + S
Custom: Shift + V
Custom: Shift + U
Custom: Ctrl + F
Custom: Ctrl + E
Custom: Ctrl + H
Custom: Ctrl + G
Custom: Ctrl + B
Custom: Ctrl + A
Custom: Ctrl + D
Custom: Ctrl + C
Custom: B
Custom: A
Custom: D
Custom: C
String: Character 253
String: Character 252
String: Character 255
String: Character 254
Custom: J
Custom: I
Custom: L
Custom: K
Custom: F
Custom: E
Custom: H
Custom: G
Custom: R
Custom: Q
Custom: T
Custom: S
Custom: N
Custom: M
Custom: P
Custom: O
Custom: Z
Custom: Y
Custom: Shift + B
Custom: Shift + A
Custom: V
Custom: U
Custom: X
Custom: W
Custom: Alt + T
Custom: Alt + S
Custom: Alt + V
Custom: Alt + U
Custom: Alt + P
Custom: Alt + O
Custom: Alt + R
Custom: Alt + Q
Decrease FPS limit
Increase FPS limit
Command repeat prefix-key
Toggle Truetype rendering
Custom: Alt + X
Custom: Alt + W
Custom: Alt + Z
Custom: Alt + Y
Hash
Quotedbl
Ampersand
Dollar
Enter
Backspace
Exclaim
Comma
Plus
Period
Minus
Leftparen
Quote
Asterisk
Rightparen
Custom: Ctrl + N
Custom: Ctrl + M
Custom: Ctrl + P
Custom: Ctrl + O
Custom: Ctrl + J
Custom: Ctrl + I
Custom: Ctrl + L
Custom: Ctrl + K
Custom: Ctrl + V
Custom: Ctrl + U
Custom: Ctrl + X
Custom: Ctrl + W
Custom: Ctrl + R
Custom: Ctrl + Q
Custom: Ctrl + T
Custom: Ctrl + S
Custom: Alt + D
Custom: Alt + C
Custom: Alt + F
Custom: Alt + E
Custom: Ctrl + Z
Custom: Ctrl + Y
Custom: Alt + B
Custom: Alt + A
Custom: Alt + L
Custom: Alt + K
Custom: Alt + N
Custom: Alt + M
Custom: Alt + H
Custom: Alt + G
Custom: Alt + J
Custom: Alt + I
Numpad 9
Numpad 8
Numpad Divide
Numpad Period
Numpad 5
Numpad 4
Numpad 7
Numpad 6
Numpad Equals
Right
Down
Numpad Plus
Numpad Multiply
Numpad Enter
Numpad Minus
Insert
Page Down
Page Up
Colon
Slash
Question
Backslash
Leftbracket
Less
Semicolon
Greater
Equals
Caret
Rightbracket
Backquote
Underscore
Numpad 1
Numpad 0
Numpad 3
Numpad 2
Delete
Scrollock
Capslock
Lshift
Rshift
Numlock
Lmeta
Rmeta
Rsuper
Lsuper
Lctrl
Rctrl
Lalt
Ralt
Menu
Break
Undo
Euro
Compose
Mode
Sysreq
Print
Building
Embark
Stockorder
Pilezone
World
General
Dwarf mode
Adventurer
No keys registered ?!
Exit, discard changes when DF quits
By position: 
Mouse button: 
Text entry
Militia
Save and exit
Macros
Immediate repeat
Delayed repeat
Mouse: 
No macros!
By letter: 
Don't repeat
Add binding
 to abort
Select a binding, then press 
Key binding & macro center
Select binding, or press 
Select a macro, then press 
 to delete.
Keybinding
Keybinding - currently registering new key
VERB
NOUN
THE_NOUN_SING
ADJ_DIST
[SYMBOL:
[WORD:
SYMBOL
[TRANSLATION:
OF_NOUN_PLUR
OF_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_ADJ
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_PREFIX
FRONT_COMPOUND_PREFIX
Unrecognized Word Token: 
STANDARD_VERB
REAR_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_ADJ
FRONT_COMPOUND_ADJ
Unrecognized Symbol Token: 
S_WORD
Unrecognized Translation Token: 
T_WORD
NAME_TUNDRA
NAME_GLACIER
NAME_HILLS
NAME_GRASSLAND
NAME_SWAMP
NAME_DESERT
HOLY
NAME_WAR
NAME_CONTINENT
NAME_SIEGE
NAME_BATTLE
NAME_PEAK
NAME_REGION
NAME_ISLAND
NAME_ISLAND_SMALL
NAME_TUNNEL
NAME_BRIDGE
NAME_BUILDING_KEEP
NAME_WALL
NAME_BUILDING_TEMPLE
NAME_COMMON_RELIGION
NAME_ROAD
NAME_BUILDING_LIBRARY
Impoverished Word Selector
*** Error(s) finalizing the translation 
[OBJECT:LANGUAGE]
language_layer
NAME_FESTIVAL
NAME_BUILDING_TOMB
Unrecognized word token: 
*** Error(s) finalizing the symbol 
Machine node out of bounds on split
Unreachable machine node on split
Failed to find machine node frontier on split
IMPLIES_ANIMAL_KILL
Unrecognized Color Token in Material Template: 
ALCOHOL_CREATURE
ALCOHOL_PLANT
MOON_PHASE
*** Error(s) finalizing the material template 
Unrecognized Material Template Token: 
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB
STOCKPILE_GLOB_PRESSED
STOCKPILE_GLOB_PASTE
CHEESE_CREATURE
CHEESE_PLANT
POWDER_MISC_CREATURE
POWDER_MISC_PLANT
IS_CERAMIC
IS_STONE
DISPLAY_UNGLAZED
UNDIGGABLE
ITEMS_LEATHER
ITEMS_SCALED
ITEMS_HARD
ITEMS_SOFT
ITEMS_WEAPON
CRYSTAL_GLASSABLE
ITEMS_ANVIL
ITEMS_WEAPON_RANGED
STOCKPILE_THREAD_METAL
YARN
IS_GLASS
IS_METAL
ITEMS_QUERN
ITEMS_SIEGE_ENGINE
IS_GEM
STONE_NAME
ITEMS_DIGGER
ITEMS_AMMO
ITEMS_DELICATE
ITEMS_ARMOR
FILTH
ITEM_SYMBOL
POWDER_DYE
TEMP_DIET_INFO
OVERWRITE_SOLID
ICHOR
SLIME
STOCKPILE_PLANT_GROWTH
SEED_MAT
THREAD_PLANT
BONE
LIQUID_MISC_CREATURE
LIQUID_MISC_PLANT
STRUCTURAL_PLANT_MAT
LIQUID_MISC_OTHER
ROTS
GENERATES_MIASMA
ICHOR_MAP_DESCRIPTOR
BLOOD_MAP_DESCRIPTOR
HORN
TOOTH
SILK
SHELL
SPIT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
ENTERS_BLOOD
EVAPORATES
SLIME_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
NO_STONE_STOCKPILE
DO_NOT_CLEAN_GLOB
ITEMS_BARRED
ITEMS_METAL
EDIBLE_VERMIN
ALCOHOL
EDIBLE_COOKED
EDIBLE_RAW
COLDDAM_POINT
HEATDAM_POINT
MELTING_POINT
IGNITE_POINT
MAX_EDGE
BENDING_STRAIN_AT_YIELD
SPEC_HEAT
MATERIAL_VALUE
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
IF_EXISTS_SET_BOILING_POINT
MAT_FIXED_TEMP
BOILING_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_HEATDAM_POINT
MEAT_NAME
BUTCHER_SPECIAL
MATERIAL_REACTION_PRODUCT
BLOCK_NAME
LIQUID_DENSITY
SOLID_DENSITY
EXTRACT_STORAGE
MOLAR_MASS
boiling magma
magma
GRAY
HARDENS_WITH_WATER
ITEM_REACTION_PRODUCT
MULTIPLY_VALUE
SOAP_LEVEL
STATE_NAME
STATE_COLOR
STATE_ADJ
STATE_NAME_ADJ
BUILD_COLOR
DISPLAY_COLOR
BASIC_COLOR
TILE_COLOR
COMPRESSIVE_YIELD
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_ELASTICITY
COMPRESSIVE_FRACTURE
IMPACT_YIELD
ABSORPTION
IMPACT_ELASTICITY
IMPACT_FRACTURE
TORSION_YIELD
TENSILE_STRAIN_AT_YIELD
TORSION_ELASTICITY
TORSION_FRACTURE
TENSILE_YIELD
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_ELASTICITY
TENSILE_FRACTURE
BENDING_YIELD
SHEAR_STRAIN_AT_YIELD
BENDING_ELASTICITY
BENDING_FRACTURE
SHEAR_YIELD
TORSION_STRAIN_AT_YIELD
SHEAR_ELASTICITY
SHEAR_FRACTURE
potash slush
potash
pressed potash
coal slush
coal powder
BLACK
pressed coal
pearlash paste
pearlash
frozen lye
pressed pearlash
pressed ash
ash paste
GLAZE_MAT
ASH_GLAZE
dirt
BROWN
pressed dirt
lye slush
frozen lye powder
boiling lye
pressed filth
filth
frozen filth powder
frozen filth
pressed vomit
vomit
boiling salt
molten salt
ground coral
coral
pressed coral
coral paste
ground amber
amber
pressed amber
amber paste
molten green glass
pressed green glass
DARK_GREEN
boiling green glass
green glass
WHITE
green glass paste
ground green glass
boiling clear glass
molten clear glass
ground crystal glass
crystal glass
ground clear glass
clear glass
pressed clear glass
clear glass paste
snow
coal
slush
pressed crystal glass
crystal glass paste
boiling crystal glass
molten crystal glass
:BP missing body part token
:BP missing body part group token
Unrecognized CE_PAIN token: 
:BP missing tissue token
SYN_CONCENTRATION_ADDED
SYN_IMMUNE_CREATURE
CE_PAIN
Unrecognized CE_BRUISING token: 
CE_BRUISING
Unrecognized CE_BLISTERS token: 
CE_BLISTERS
Unrecognized CE_SWELLING token: 
CE_SWELLING
Unrecognized CE_OOZING token: 
CE_OOZING
Unrecognized CE_FEVER token: 
CE_FEVER
Unrecognized CE_BLEEDING token: 
CE_BLEEDING
Unrecognized CE_NUMBNESS token: 
CE_NUMBNESS
Unrecognized CE_PARALYSIS token: 
CE_PARALYSIS
Unrecognized CE_NAUSEA token: 
CE_NAUSEA
Unrecognized CE_UNCONSCIOUSNESS token: 
CE_UNCONSCIOUSNESS
Unrecognized CE_COUGH_BLOOD token: 
CE_COUGH_BLOOD
Unrecognized CE_VOMIT_BLOOD token: 
CE_VOMIT_BLOOD
unknown slush
unknown frozen powder
unknown boiling substance
unknown substance
boiling filth
filth slush
unknown frozen substance
YELLOW
unknown frozen creature powder
unknown frozen creature substance
unknown pressed frozen creature substance
unknown creature paste
grime paste
grime
CREATURE_1
pressed grime
unknown frozen plant paste
unknown frozen plant powder
unknown plant substance
unknown pressed frozen plant substance
unknown boiling creature substance
unknown creature substance
unknown frozen plant substance
PLANT_1
SYN_AFFECTED_CREATURE
SYN_IMMUNE_CLASS
SYN_IDENTIFIER
SYN_CLASS
SYNDROME
unknown boiling plant substance
SYN_AFFECTED_CLASS
SYN_NAME
CE_BODY_MAT_INTERACTION
Unrecognized CE_SPEED_CHANGE token: 
Unrecognized CE_BODY_MAT_INTERACTION token: 
MAT_TOKEN
CE_SPEED_CHANGE
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: 
SPEED_ADD
SPEED_PERC
Unrecognized CE_BODY_TRANSFORMATION token: 
CE_BODY_TRANSFORMATION
EMOTION
CE_FEEL_EMOTION
Unrecognized CE_SENSE_CREATURE_CLASS token: 
CE_SENSE_CREATURE_CLASS
Unrecognized CE_CAN_DO_INTERACTION token: 
CE_CAN_DO_INTERACTION
Unrecognized CE_ERRATIC_BEHAVIOR token: 
CE_ERRATIC_BEHAVIOR
PERC
CE_SKILL_ROLL_ADJUST
CE_CHANGE_PERSONALITY
Unrecognized CE_FEEL_EMOTION token: 
Unrecognized CE_CHANGE_PERSONALITY token: 
FACET
PERIODIC
SYNDROME_TAG
Unrecognized CE Token: 
COUNTER_TRIGGER
Unrecognized CE_SKILL_ROLL_ADJUST token: 
PERC_ON
CDI token precedes any CAN_DO_INTERACTION tag
Unrecognized CE_DROWSINESS token: 
CE_DROWSINESS
Unrecognized CE_DIZZINESS token: 
CE_DIZZINESS
Unrecognized CE_NECROSIS token: 
CE_NECROSIS
Unrecognized CE_IMPAIR_FUNCTION token: 
CE_IMPAIR_FUNCTION
CAN_BE_HIDDEN
CE_DISPLAY_TILE
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_TILE token: 
Unsupported CE add tag: 
CE_ADD_TAG
Unsupported CE remove tag: 
CE_REMOVE_TAG
CE_MENT_ATT_CHANGE
Unrecognized CE_PHYS_ATT_CHANGE token: 
CE_BODY_APPEARANCE_MODIFIER
Unrecognized CE_MENT_ATT_CHANGE token: 
CE_FLASH_TILE
Unrecognized CE_DISPLAY_NAME token: 
CE_PHYS_ATT_CHANGE
Unrecognized CE_FLASH_TILE token: 
Unrecognized CE_BP_APPEARANCE_MODIFIER token: 
MAT_MULT
CE_MATERIAL_FORCE_MULTIPLIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: 
APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
CE_BP_APPEARANCE_MODIFIER
Unrecognized CDI Target Token: 
SELF_ONLY
LOCATION_HINT
TARGET_RANGE
TOUCHABLE
LINE_OF_SIGHT
SELF_ALLOWED
DISTURBER_ONLY
CAN_BE_MUTUAL
VERBAL_SPEECH
FREE_ACTION
VERBAL
ADV_NAME
USAGE_HINT
WAIT_PERIOD
MAX_TARGET_NUMBER
TARGET_VERB
VERB_REVERSE
BP_REQUIRED
TIME_SINCE_SUCKED_BLOOD
GROUNDED_ANIMAL_ANGER
Unrecognized Counter: 
DRINKING_BLOOD
PARTIED_OUT
ALCOHOLIC
EGG_SPENT
MILK_COUNTER
ABRUPT_END
ABRUPT_START
SIZE_DILUTES
SIZE_DELAYS
LOCALIZED
PROB
ABRUPT
RESISTABLE
DWF_STRETCH
 coughs
 cough
MUSCULAR_ONLY
VASCULAR_ONLY
PEAK
START
Unrecognized Caste Token in Body Transformation Effect: 
CE_MATERIAL_FORCE_MULTIPLIER: 
TARGET
Interaction Token not recognized : 
 vomit
 up blood.
: Unrecognized Color Token in Material Template: 
 blood.
DIVINE
DEEP_SPECIAL
DEEP_SURFACE
THREAD_METAL
: Could not locate material template 
SPECIAL
WAFERS
SOIL_SAND
SOIL_OCEAN
SEDIMENTARY_OCEAN_DEEP
SEDIMENTARY_OCEAN_SHALLOW
METAMORPHIC
AQUIFER
SOIL
SEDIMENTARY
Missing Frequency for Stone Environment: 
Missing Stone Environment Inclusion Type Token: 
IGNEOUS_ALL
ALL_STONE
IGNEOUS_EXTRUSIVE
IGNEOUS_INTRUSIVE
Missing Stone Environment Token: 
ENVIRONMENT
TRUNK_PERIOD
ALL_NAMES
DIRECTED_BRANCH_DENSITY
HEAVY_BRANCH_DENSITY
GROWTH_PRINT
GROWTH_HAS_SEED
NAME_PLURAL
GROWTH_NAME
LIGHT_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
TRUNK_BRANCHING
BRANCH_RADIUS
LIGHT_BRANCH_DENSITY
BRANCH_DENSITY
HEAVY_BRANCH_RADIUS
MAX_TRUNK_HEIGHT
ROOT_RADIUS
ROOT_DENSITY
 trunk
STANDARD_TILE_NAMES
TRUNK_WIDTH_PERIOD
MAX_TRUNK_DIAMETER
CAP_RADIUS
CAP_PERIOD
ROOT_NAME
TRUNK_NAME
BRANCHES_NAME
ROOTS_NAME
 branches
 roots
 cap
 twigs
Missing Frequency for Stone Environment Spec: 
Missing Stone Environment Spec Inclusion Type Token: 
Unrecognized Inorganic Material Definition Token: 
LAVA
Unrecognized Stone Environment Token: 
ALLUVIAL
Missing Stone Environment Spec Token: 
ENVIRONMENT_SPEC
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_DROPS_OFF
BRANCHES
GROWTH_HOST_TILE
GROWTH_ITEM
GROWTH
GROWTH_TIMING
GROWTH_TRUNK_HEIGHT_PERC
TRUNK
ROOTS
ALL_BRANCHES
TWIGS
HEAVY_BRANCHES
LIGHT_BRANCHES
DIRECTED_BRANCHES
HEAVY_BRANCHES_AND_TRUNK
ALL_BRANCHES_AND_TRUNK
GROWTH_DENSITY
DIRECTED_BRANCHES_AND_TRUNK
LIGHT_BRANCHES_AND_TWIGS
BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TWIGS
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
SHRUB_DROWN_LEVEL
MILL
TWIGS_ABOVE_BRANCHES
TWIGS_SIDE_BRANCHES
EXTRACT_BARREL
EXTRACT_VIAL
TWIGS_ABOVE_TRUNK
TWIGS_SIDE_TRUNK
EXTRACT_STILL_VIAL
TWIGS_BELOW_TRUNK
Extract 
Sharp blades
 strands
: Smelt Ore Not Found, Token - 
Unrecognized Plant Token: 
: Environment Spec Stone Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
[OBJECT:PLANT]
plant_generated
[PLANT:
inorganic_generated
Ore of 
[INORGANIC:
[OBJECT:INORGANIC]
GRASS
TWIGS_NAME
DEAD_TREE_TILE
TREE_TILE
DIRECTED_BRANCHES_NAME
LIGHT_BRANCHES_NAME
CAP_NAME
HEAVY_BRANCHES_NAME
DEAD_SAPLING_COLOR
SAPLING_COLOR
TREE_DROWN_LEVEL
SAPLING_DROWN_LEVEL
DEAD_SAPLING_TILE
SAPLING_TILE
DEAD_TREE_COLOR
TREE_COLOR
ALT_GRASS_TILES
ALT_PERIOD
TREE_HAS_MUSHROOM_CAP
GRASS_COLORS
PICKED_TILE
GROWDUR
GRASS_TILES
DEAD_PICKED_TILE
SHRUB_COLOR
DEAD_PICKED_COLOR
BASIC_MAT
DEAD_SHRUB_COLOR
DEAD_SHRUB_TILE
SHRUB_TILE
PICKED_COLOR
CLUSTERSIZE
 has become entangled in a hidden web!
Your engraver has carved a track through a 
 destroyed
 has begun a mysterious construction!
Your mason has defaced a 
path not closed, attempting to follow
 has claimed a 
path not closed, attempting fix
path moved off track
: Id #
:Path Goal 
<invalid goal> 
 -> 
<same square> 
<invalid start> 
 toppled
loop path fail: 
 been cursed by 
You chop down the 
 has cooked a masterpiece!
 has been cursed by 
:Station 
 has dyed a masterpiece!
The form guides musicians during improvised performances.  
 directed toward the worship of 
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  
form of music used to commemorate important events
devotional form of music
form of music used for entertainment
form of music used during marches and military engagements
 any composition of
 nonsensical words and sounds
recites
 the words of 
chanter
recite
singer
speaker
 is melody and rhythm without harmony
The musical voices 
al voices bring melody, counterpoint and rhythm
al voices cover melody, harmony and rhythm
The music
al voices join in melody and counterpoint, harmony and rhythm
while the
 music is played on 
should 
stress the rhythm
The musical voices are purely rhythmic
The entire performance 
bring melody with harmony
are joined in melody
join in melody, counterpoint and harmony
bring melody and counterpoint
is very slow
is slow
be triumphant
is at a free tempo
feel tender
feel calm
be jumpy
feel playful
accelerates as it proceeds
slows and broadens
is very fast
is extremely fast
is moderately fast
is fast
is at a walking pace
is moderately paced
is to
, and it is to
becomes calmer as the end is approached
becomes frenzied as it proceeds
gradually slows as it comes to an end
slows down and dies away as it draws to a close
is consistently slowing
is at a hurried pace
be very loud
become louder and louder
be moderately loud
be loud
be soft
be moderately soft
be in whispered undertones
be very soft
be delicate
be fiery
be vigorous
be spirited
be lively
be made with skill
be stately
be bright
be made sweetly
be strong
sparkle
be broad
feel agitated
be passionate
bring a sense of motion
be made with feeling
be grand
be merry
feel furious
be joyful
feel heroic
be made expressively
be energetic
be forceful
feel heavy
feel mysterious
feel mournful
be made with a light touch
evoke tears
be melancholic
be graceful
build as it proceeds
play legato
freely adjust the beats
play arpeggios
play staccato
alternate tension and repose
modulate frequently
syncopate
add fills
often
sometimes
, artists should 
always
From beginning to end, when improvising
 or composing
spread syllables over many notes
match notes and syllables
 degree
 on the rise
 melody pattern
sharpened
rising-falling
falling-rising
 include a 
rising
rapid runs
arpeggios
mordents
trills
glides
grace notes
 on the fall
 as well as 
long phrases
phrases of varied length
short phrases
mid-length phrases
start loud then be immediately soft
The melody and counterpoint both have 
become softer and softer
fade into silence
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  
Pitches are densely packed in clusters as music moves from chord to chord.  
Only one pitch is ever played at a time.  
Never more than an interval sounds at once.  
 throughout the form.  
The counterpoint melody has 
The melody has 
, while the counterpoint has 
 and in 
free rhythm
using the 
 scale
It is performed 
without preference for a scale
The music is broadly layered with chords spanning the range.  
The music repeats for as long as necessary.  
play rapid runs
locally improvise
use mordents
make trills
glide from note to note
use grace notes
Throughout, when possible, composers and performers are to 
Throughout, when possible, performers are to 
 voice ranges from the 
The voice uses its entire range from the 
 voice uses its entire range.  
 register to the 
The voice is confined to the 
The voice uses its entire range.  
The voice ranges from the 
 brief
 unrelated
another 
 lengthy
 has a well-defined multi-passage structure: 
an additional
 has a simple structure: 
 has the following structure: 
 chorus
 finale
 synthesis
 verse
 exposition
 recapitulation
 passage
 introduction
possibly 
all repeated
 theme
 series of variations
 first
 second
 coda
 bridge-passage
does harmony
provides the rhythm
does the main melody
does the counterpoint melody
Each 
 always 
staccato
legato
is to 
glides from note to note
build as the performance proceeds
perform with a light touch
perform sweetly
perform expressively
perform with skill
perform with feeling
adds fills
modulates frequently
locally improvises
syncopates
makes trills
plays rapid runs
uses grace notes
uses mordents
middle
 register.  
matches notes and syllables
The voice stays in the 
plays legato
spreads syllables over many notes
plays arpeggios
plays staccato
Chords are packed close together in dense clusters in this passage.  
This passage is richly layered with full chords making use of the available range.  
This passage features only melodic tones and intervals.  
This passage typically has some sparse chords.  
 in the counterpoint melody.  
Only one pitch is ever played at a time in this passage.  
 in the melody, while the counterpoint has 
 in the melody.  
alternation between tension and repose
frequent modulation
syncopation
fills
 should be performed using 
locally improvisation
 is performed 
 should be composed and performed using 
 notes dividing the octave.  
In quartertones, their spacing is roughly 
Scales are constructed from 
 notes spaced evenly throughout the octave.  
syllabic phrasing
 should 
free adjustment of the beats
melismatic phrasing
A single note in the fundamental scale is named.  
Preferred notes in the fundamental scale are named.  
The tonic note is a fixed tone passed from teacher to student.  
Every note is named.  
 notes.  
The tonic note is fixed only at the time of performance.  
, where 1 is the tonic, O marks the octave and x marks other notes.  
Scales are conceived of as two chords built using a division of the perfect fourth interval into 
Each passage
The passage
simple passage
series of variations
 times
Each of the 
repeated
 up to 
 reciting
 reciting nonsensical words and sounds
the rhythm of the
 reciting the words of 
the counterpoint of the
the harmony of the
 is voiced by 
the melody of the
each of the 
resumes the previous tempo
resumes the original tempo
moves more quickly than the last passage
is slower than the last passage
is twice the tempo of the last passage
is half the tempo of the last passage
covers its entire range from the 
 in the melody and counterpoint
ranges from the 
is confined to the 
 register
covers its entire range
 voice
stays in the 
 bars in a 
 pattern
 beats
 divided into 
The patterns are to be played over the same period of time, concluding together regardless of beat number.  
 rhythm is a single line with 
As stated above, they are to be played in polymeter.  
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.  
! marks the primary accent, 
X marks an accented beat, 
[B]where 
The beats are named 
The beat is stressed as follows:
 and | indicates a bar.  
x is a beat
, - is silent
` marks a beat as early, 
' marks a beat as late, 
pentatonic
hexatonic
spoken 
As always, the 
It is called 
The names are 
After a scale is constructed, notes are named according to degree.  
After a scale is constructed, the root note of chords are named.  
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
thought of as two disjoint chords spanning two perfect fourths
thought of as two disjoint chords spanning a perfect fifth and a major third
thought of as two disjoint chords spanning a tritone and a perfect fourth
constructed by selection of degrees from the fundamental scale.  The degrees selected are 
thought of as joined chords spanning a perfect fifth and a perfect fourth
heptatonic
 scale is 
degrees of the semitone octave scale
degrees of the quartertone octave scale
pentachord
 (completing the octave)
trichord
tetrachord
These chords are named 
[B]The 
 (considered the primary)
As stated above, they are to be played in polyrhythm.  
 rhythm is made from 
 patterns: 
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
degrees of the octave scale
degrees of the fundamental perfect fourth division
Nemesis Unit Load Failed
ENVY_PROPENSITY
CHEER_PROPENSITY
LOVE_PROPENSITY
HATE_PROPENSITY
IMMODERATION
WASTEFULNESS
STRESS_VULNERABILITY
GREED
ANXIETY_PROPENSITY
LUST_PROPENSITY
DEPRESSION_PROPENSITY
ANGER_PROPENSITY
VANITY
AMBITION
BRAVERY
CONFIDENCE
POLITENESS
DISDAIN_ADVICE
DISCORD
FRIENDLINESS
SINGLEMINDED
HOPEFUL
PRIDE
CRUELTY
HUMOR
VENGEFUL
GRATITUDE
IMMODESTY
ADORATION
AFFECTION
ACCEPTANCE
ADMIRATION
TERROR
SATISFACTION
BLISS
VENGEFULNESS
AMUSEMENT
ANGER
AMAZEMENT
AMBIVALENCE
AGONY
ALIENATION
AGITATION
AGGRAVATION
AVERSION
AROUSAL
ASTONISHMENT
ANXIETY
APATHY
ANGUISH
ANNOYANCE
DEJECTION
DELIGHT
CONTEMPT
CONTENTMENT
CARING
CONFUSION
BITTERNESS
BOREDOM
EMOTIONALLY_OBSESSIVE
SWAYED_BY_EMOTIONS
CLOSEMINDED
TOLERANT
PRIVACY
PERFECTIONIST
CURIOUS
BASHFUL
ASSERTIVENESS
ACTIVITY_LEVEL
TRUST
GREGARIOUSNESS
THOUGHTLESSNESS
ORDERLINESS
ALTRUISM
DUTIFULNESS
ALARM
SHOCK
Unrecognized Personality Facet Token: 
SUSPICION
ABSTRACT_INCLINED
ART_INCLINED
EXCITEMENT_SEEKING
IMAGINATION
SADNESS
GRIM_SATISFACTION
FEAR
TRIUMPH
RAGE
HORROR
GRIEF
MORTIFICATION
NERVOUSNESS
LOATHING
LONELINESS
JOVIALITY
JUBILATION
ISOLATION
JOLLINESS
RAPTURE
REJECTION
PASSION
PLEASURE
OUTRAGE
PANIC
NOSTALGIA
OPTIMISM
RIGHTEOUS_INDIGNATION
SELF_PITY
RESENTMENT
RESTLESS
REMORSE
REPENTANCE
RELIEF
REGRET
UNHAPPINESS
WONDER
THRILL
UNEASINESS
SYMPATHY
TENDERNESS
SERVILE
SHAME
DISPLEASURE
DISTRESS
DISLIKE
DISMAY
DISGUST
DISILLUSIONMENT
DESPAIR
DISAPPOINTMENT
EXHILARATION
FEROCITY
ENJOYMENT
EXASPERATION
EMBARRASSMENT
EMPTINESS
EAGERNESS
ELATION
GROUCHINESS
GRUMPINESS
GLOOM
GLUMNESS
FRUSTRATION
GLEE
FONDNESS
FRIGHT
INTEREST
IRRITATION
HUMILIATION
INSULT
HOPE
HOPELESSNESS
GUILT
HATRED
doesn't feel 
[C:2:0:1]
is in 
didn't feel 
feels 
was in 
[C:7:0:0]Within the last season, 
felt 
rages
accepting
grieves
raged
grim satisfaction
grieved
[C:3:0:1]
[C:1:0:1]
rejected
self-pity
guilty
panics
apathetic
empty
alienated
ambivalent
 sometimes feels
 [C:6:0:1]
 [C:7:0:0]
 [C:7:0:1]
expectant
anything
existential crisis
defeated
DOUBT
ENTHUSIASM
DEFEAT
EXPECTANCY
ZEAL
ANGST
WORRY
WRATH
"[B]
 has been overthrown by the stresses of day-to-day living.  
Unrecognized Emotion Token: 
[C:7:0:1]"
EXCITEMENT
GAIETY
PESSIMISM
EUPHORIA
 has become haggard and drawn due to the tremendous stresses placed on 
[C:6:0:1]Over the long term, 
 [C:7:0:1]and is [C:6:0:0]in depression
 [C:7:0:1]and is [C:3:0:0]oblivious to reality
 [C:7:0:1]and is [C:4:0:0]lost in rage
 [C:7:0:1]and is [C:6:0:1]throwing a tantrum
 has been utterly harrowed by the nightmare that is 
 tragic life
[C:3:0:0]
 is oblivious to reality.  
[C:6:0:0]
 is in depression.  
 is lost in rage.  
 is throwing a tantrum.  
 has been under a great deal of stress
[C:4:0:0]
greatly respected for heroic acts by
respected for heroic acts by
a famous hero of
a hero of
a former worker
a legendary hero of
a former prisoner
a worker
an infamous monster of
a noted monster of
considered an intruder by
a legendary monster of
a noted intruder according to
certainly considered an intruder by
a legendary intruder according to
an infamous intruder according to
feared as a brigand by
a legendary bully according to
a noted brigand according to
certainly feared as a brigand by
a legendary brigand according to
an infamous brigand according to
certainly feared as a monster by
feared as a monster by
a noted brawler of
certainly considered a brawler by
a legendary brawler of
a famous brawler of
certainly considered a bully by
considered a bully by
an infamous bully according to
a noted bully according to
an ardent worshipper
a faithful worshipper
 is romantically involved with 
loved ones
 is married to 
at being separated from 
a loved one
 an apprentice, 
 former apprentices 
 is imprisoned by 
 apprentices 
a dubious worshipper
 is imprisoning 
a worshipper
a casual worshipper
the former 
a mercenary
 is the pet of 
a former 
 used to be an apprentice under 
 is traveling with 
 an former apprentice, 
 is an apprentice under 
a former slave
a prisoner
a former member
a slave
a criminal to
a citizen
a former mercenary
an enemy
a noted protector of the weak in
greatly respected for protecting the weak in
a legendary protector of the weak in
a famous protector of the weak in
greatly respected for loyalty to
respected for loyalty to
a famous loyal soldier of
a noted loyal soldier of
a legendary treasure hunter for
a famous treasure hunter for
greatly respected for preserving the knowledge of
respected for preserving the knowledge of
a famous preserver of the knowledge of
a noted preserver of the knowledge of
respected for protecting the weak in
a legendary preserver of the knowledge of
certainly considered a thief by
considered a thief by
an infamous thief according to
a noted thief according to
respected for hunting treasure for
a legendary thief according to
a noted treasure hunter for
greatly respected for hunting treasure for
the sound of 
the sight of 
the color 
the words of 
 likes 
 for their 
 arrived at 
the fortress
a legendary hunter of
a great hunter of
greatly feared as a villain by
feared as a villain by
an infamous villain according to
a noted villain according to
considered a brawler by
a legendary villain according to
greatly feared as a killer by
feared as a killer by
an infamous killer of
a noted killer of
respected as a hunter by
a legendary killer of
a talented hunter of
a skilled hunter of
an infamous fighter against
a noted fighter against
feared as a murderer by
a legendary fighter against
a noted murderer according to
greatly feared as a murderer by
a legendary murderer according to
an infamous murderer according to
respected for fighter for
a legendary loyal soldier of
a noted fighter for
greatly respected for fighter for
a legendary fighter for
a famous fighter for
greatly feared for fighting against
feared for fighting against
distracted
badly distracted
not distracted
unfocused
level-headed
untroubled
untroubled by unmet needs
unfettered
after being unable to pray
after staying occupied
after communing with 
after meditation
after drinking
after being kept from alcohol
after spending time with people
after being away from people
after leading an unexciting life
after learning something
after doing nothing creative
after doing something exciting
after being unable to admire art
after doing something creative
after being unoccupied
after admiring art
after being unable to hear eloquent speech
after upholding tradition
after being away from friends
after hearing eloquent speech
after being away from family
after being with friends
after not learning anything
after being with family
unknown liquid
unknown seeds
unknown plants
unknown drink
unknown meat
unknown fish
When possible, 
 prefers to consume 
 and can't even remember the last time 
 had some
 absolutely detests 
 needs alcohol to get through the working day
unknown cheese
unknown item
unknown leaves
unknown powder
 is a hardened individual.  
 is getting used to tragedy.  
 likes working outdoors and grumbles only mildly at inclement weather.  
 doesn't really care about anything anymore.  
 and is starting to work slowly due to its scarcity
 does not mind being outdoors, at least for a time.  
 and has gone without a drink for far, far too long
 and really wants a drink
distracted by unmet needs
unfocused by unmet needs
somewhat focused with satisfied needs
badly distracted by unmet needs
very focused with satisfied needs
quite focused with satisfied needs
[C:2:0:0]
Overall, 
Like others in 
personally 
after a lack of abstract thinking
 culture, 
after being unable to help anybody
after thinking abstractly
after being unable to wander
after helping somebody
finds the idea of laws abhorrent
has the highest regard for loyalty
does not respect the law
disdains the law
respects the law
doesn't feel strongly about the law
is an absolute believer in the rule of law
has a great deal of respect for the law
sees family as one of the most important things in life
values family greatly
disdains loyalty
is disgusted by the idea of loyalty
doesn't particularly value loyalty
views loyalty unfavorably
greatly prizes loyalty
values loyalty
sees friendship as one of the finer things in life
thinks friendship is important
finds the idea of family loathsome
believes friendship is a key to the ideal life
is put off by family
lacks any respect for family
values family
does not care about family one way or the other
after being unable to practice a craft
after practicing a martial art
after being unable to make merry
after practicing a craft
after a lack of introspection
after making merry
after being away from traditions
after self-examination
after being unable to make romance
after seeing animals
after being unable to take it easy
after making romance
after being unable to practice a skill
after taking it easy
after being unable to practice a martial art
after practicing a skill
after a lack of decent meals
after fighting
after being unable to acquire something
after eating a good meal
after being away from great beasts
after acquiring something
after being away from animals
after seeing a great beast
after being unable to be extravagant
after wandering
after being unable to argue
after being extravagant
after a lack of trouble-making
after arguing
after being unable to fight
after causing trouble
 finds it profitable
finds the idea of fair-dealing foolish and cheats when 
does not care about fairness
sees life as unfair and doesn't mind it that way
has great respect for fairness
respects fair-dealing and fair-play
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
sees those that attempt to maintain dignified and proper behavior as vain and offensive
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
greatly respects those that observe decorum and maintain their dignity
values decorum, dignity and proper behavior
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
 encounters if given a chance
is disgusted by tradition and would flout any 
disregards tradition
finds the following of tradition foolish and limiting
values tradition
doesn't have any strong feelings about tradition
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
finds art offensive and would have it destroyed whenever possible
places cooperation as one of the highest ideals
finds artwork boring
sees the whole pursuit of art as silly
values artwork
doesn't care about art one way or another
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
respects power
doesn't find power particularly praiseworthy
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
is completely put off by the idea of friends
finds the whole idea of friendship disgusting
does not care about friendship
finds friendship burdensome
does not particularly value the truth
finds blind honesty foolish
believes that honesty is a high ideal
values honesty
finds the acquisition and use of power abhorrent and would have all masters toppled
believes the truth is inviolable regardless of the cost
has a negative view of those who exercise power over others
hates those who wield power over others
sees guile and cunning as indirect and somewhat worthless
holds shrewd and crafty individuals in the lowest esteem
values cunning
does not really value cunning and guile
holds well-laid plans and shrewd deceptions in the highest regard
greatly respects the shrewd and guileful
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
 somewhat disgusted with eloquent speakers
finds 
doesn't value eloquence so much
finds eloquence and artful speech off-putting
deeply respects eloquent speakers
values eloquence
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
doesn't particularly value self-control
finds those that deny their impulses somewhat stiff
finds moderation and self-control to be very important
values self-control
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
believes that self-mastery and the denial of impulses are of the highest ideals
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
prefers a noisy, bustling life to boring days without activity
is greatly disturbed by quiet and a peaceful existence
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
views tranquility as one of the highest ideals
strongly values tranquility and quiet
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
can't fathom why anyone would want to live in an orderly and harmonious society
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
strongly believes that a peaceful and ordered society without dissent is best
values a harmonious existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
is appalled by merrymaking, parties and other such worthless activities
ship
sees merrymaking as a waste
is disgusted by merrymakers
finds merrymaking and partying worthwhile activities
doesn't really value merrymaking
believes that little is better in life than a good party
truly values merrymaking and parties
believes that freedom and independence are completely non-negotiable and would fight to defend them
treasures independence
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
doesn't see cooperation as valuable
dislikes cooperation
sees cooperation as very important in life
values cooperation
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
believes it is important to conceal emotions and refrain from complaining
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
finds the ideas of independence and freedom somewhat foolish
sees freedom and independence as completely worthless
values independence
doesn't really value independence one way or another
views the pursuit of knowledge as deeply important
values knowledge
sees concealment of emotions as a betrayal and tries 
finds the quest for knowledge to be of the very highest value
feels that those who attempt to conceal their emotions are vain and foolish
 best never to associate with such secretive fools
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
sees introspection as important
doesn't really see the value in self-examination
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
thinks the quest for knowledge is a delusional fantasy
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
finds sacrifice to be the height of folly
thinks that the entire concept of sacrifice for others is truly disgusting
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
believes that those who sacrifice for others should be deeply respected
values sacrifice
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
finds the very idea of competition obscene
believes that perseverance is one of the greatest qualities somebody can have
sees competition as wasteful and silly
deeply dislikes competition
sees competition as reasonably important
doesn't have strong views on competition
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
believes that it would be a fine thing if all time were leisure time
treasures leisure time and thinks it is very important in life
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
doesn't think much about the idea of perseverance
sees perseverance in the face of adversity as bull-headed and foolish
greatly respects individuals that persevere through their trials and labors
respects perseverance
really respects commerce and those that engage in trade
respects commerce
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
finds leisure time wasteful
is offended by leisure time and leisurely living
values leisure time
doesn't think one way or the other about leisure time
considers 
 as a total waste
doesn't particularly care about 
 to be relatively worthless
has a great deal of respect for worthy 
values good 
 to be of the highest ideals and celebrates talented artisans and their masterworks
holds 
values martial prowess
does not really value skills related to fighting
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
 with disgust and would desecrate a so-called masterwork or two if 
views 
sees the pursuit of good 
 could get away with it
doesn't care if others take the time to master skills
finds the pursuit of skill mastery off-putting
really respects those that take the time to master a skill
respects the development of skill
abhors those that pursue the mastery of weapons and skill with fighting
believes that the mastery of a skill is one of the highest pursuits
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
sees working hard as a foolish waste of time
thinks working hard is an abject idiocy
values hard work
doesn't really see the point of working hard
believes that hard work is one of the highest ideals and a key to the good life
deeply respects those that work hard at their labors
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is always in love with somebody and easily develops positive feelings
very easily falls into love and develops positive feelings
dreams of making a great discovery
, and this dream was realized
dreams of falling in love
dreams of seeing the great natural places of the world
is prone to hatreds and often develops negative feelings
is quick to form negative views about things
 holds romance in low regard
is often inflamed by hatred and easily develops hatred toward things
 values romance
 is troubled by this because 
is not the type to fall in love or even develop positive feelings
never falls in love or develops positive feelings toward anything
doesn't often feel envious of others
is rarely jealous
is prone to strong feelings of jealousy
often feels envious of others
never feels hatred toward anyone or anything
is consumed by overpowering feelings of jealousy
does not easily hate or develop negative feelings
very rarely develops negative feelings toward things
is never the slightest bit cheerful about anything
 values parties and merrymaking in the abstract
is rarely happy or enthusiastic
is dour as a rule
can be very happy and optimistic
is often cheerful
never envies others their status, situation or possessions
often feels filled with joy
values romance
doesn't care one way or the other about romance
sees romance as one of the highest ideals
thinks romance is very important in life
finds those that engage in trade and commerce to be fairly disgusting
holds the view that commerce is a vile obscenity
doesn't particularly respect commerce
is somewhat put off by trade and commerce
doesn't care about nature one way or another
finds nature somewhat disturbing
has a deep respect for animals, plants and the natural world
values nature
finds even the abstract idea of romance repellent
holds nature to be of greater value than most aspects of civilization
finds romance distasteful
is somewhat disgusted by romance
sees war as a useful means to an end
believes war is preferable to peace in general
values peace over war
doesn't particularly care between war and peace
believes the idea of war is utterly repellent and would have peace at all costs
believes that peace is always preferable to war
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
dreams of becoming a legendary warrior
dreams of mastering a skill
dreams of crafting a masterwork someday
dreams of bringing lasting peace to the world
dreams of ruling the world
dreams of creating a great work of art
thinks that the world should be engaged in perpetual warfare
dreams of raising a family
desires little for 
 own wellbeing, having no interest in material goods
doesn't focus on material goods
 in the way of possessions
is very greedy
has a greedy streak
is impervious to the effects of stress
is as avaricious as they come, obsessed with acquiring wealth
never feels tempted to overindulge in anything
 values self-control
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
feels strong urges and seeks short-term rewards
occasionally overindulges
often neglects 
is ruled by irresistible cravings and urges
would flee even the most necessary battle to avoid any form of physical confrontation
 is conflicted by this for more than one reason
tends to avoid any physical confrontations
does not enjoy participating in physical confrontations
would never pass up a chance for a good fistfight
likes to brawl
 values such powerful forces in life
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 works to square this natural tendency with 
 mind is made up
 dislikes the adoration of fighting as an art to be refined
 respect of martial prowess
 likes the way that they would break up the monotony on some level
, even though 
 values quiet so, at least in the abstract
 is disturbed by this since 
rarely feels discouraged
almost never feels discouraged
is often sad and dejected
often feels discouraged
, though 
is frequently depressed
 is conflicted by this as 
 remains put off by deliberate merrymaking
never becomes angry
is a nervous wreck
is slow to anger
is very slow to anger
is very quick to anger
is quick to anger
never feels discouraged
is in a constant state of internal rage
is prone to strong feelings of lust
often feels lustful
has an incredibly calm demeanor
is constantly ablaze with feelings of lust
has a calm demeanor
has a very calm demeanor
is always tense and jittery
is often nervous
can handle stress
is confident under pressure
cracks easily under pressure
doesn't handle stress well
never feels lustful passions
becomes completely helpless in stressful situations
does not often feel lustful
rarely looks on others with lust
 values friendship
 is bothered by this since 
 would ideally prefer more strife in 
 is conflicted by 
 nature since 
 life
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
 values harmony
is very impolite and inconsiderate of propriety
is a vulgar being who does not care a lick for even the most basic rules of civilized living
is quite polite
could be considered rude
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is very polite and observes appropriate rules of decorum when possible
 dislikes the idea of friendship
 is burdened by this tendency because 
dislikes receiving advice, preferring to keep 
has a tendency to go it alone, without considering the advice of others
 own counsel
disdains even the best advice of associates and family, relying strictly on 
 since 
 is troubled by this natural tendency in 
 finds rules of etiquette to be valuable in the abstract
 finds dignified society to be stifling and silly when properly considered
is somewhat fearful in the face of imminent danger
has great trouble mastering fear when confronted by danger
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
is unable to make decisions without a great deal of input from others
is utterly fearless when confronted with danger, to the point of lacking common sense
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
 values perseverance
 finds this troubling, since 
doesn't stick with things if even minor difficulties arise
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
is stubborn
has a noticeable lack of perseverance
is unbelievably stubborn and will stick with even the most futile action once 
is very stubborn
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 encourages it whenever possible
tends to be a little tight with resources when working on projects
is stingy with resources on projects and refuses to expend any extra effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
 is conflicted by this part of 
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
 values harmony as an intellectual concept
 is conflicted by this since 
feels best when everyone gets along without any strife or contention
would be deeply satisfied if everyone could live as one in complete harmony
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
revels in chaos and discord, and 
finds a chaotic mess preferable to the boredom of harmonious living
is somewhat quarrelsome
is unfriendly and disagreeable
is very friendly and always tries to say nice things to others
is a friendly individual
 is troubled by 
is quite a bold flatterer, extremely friendly but just a little insufferable
 prefers discord and debate at a more abstract level
 own nature as 
 needed it
, no matter how major the help or how much 
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
 out and tries to return favors
is grateful when others help 
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for 
 modestly
prefers to present 
likes to present 
doesn't mind wearing something special now and again
always presents 
 boldly, even if it would offend an average sense of modesty
does not feel the slightest need to reciprocate favors that others do for 
 as extravagantly as possible, displaying a magnificent image to the world
has little interest in joking around
does not find most jokes humorous
finds the humor in most situations
has an active sense of humor
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
finds something humorous in everything, no matter how serious or inappropriate
 modestly and frowns on any flashy accoutrements
presents 
has no sense of vengeance or retribution
is absorbed in delusions of self-importance
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
has little time for forgiveness and will generally seek retribution
tends to hang on to grievances
is utterly humorless
is vengeful and never forgets or forgives past grievances
 abilities when undertaking specific ventures
is generally quite confident of 
 in situations requiring 
is extremely confident of 
presupposes success in any venture requiring 
 skills
is a coward, completely overwhelmed by fear when confronted with danger
 skills with what could be called blind overconfidence
is completely wrapped up in 
 own looks and accomplishments
has no confidence at all in 
 own appearance, abilities and other personal matters
lacks confidence in 
 talent and abilities
sometimes acts with little determination and confidence
 abilities
takes no pleasure in 
 appearance, talents or other personal vanities
is not inherently proud of 
 talents and appearance
is pleased by 
 talents and accomplishments
is greatly pleased by 
 own appearance and talents
is not driven and rarely feels the need to pursue even a modest success
has no ambition whatsoever
is quite ambitious
isn't particularly ambitious
 situation
is very ambitious, always looking for a way to better 
could not care less about 
has a relentless drive, completely consumed by ambition
is gripped by a crippling shyness
is bashful
is very rarely moved by curiosity
is incurious and never seeks out knowledge or information to satisfy 
is curious and eager to learn
isn't particularly curious about the world
 detriment
is very curious, sometimes to 
shares intimate details of 
is not a private person and freely shares details of 
is shameless, absolutely unfazed by the thoughts of others
 life without sparing a thought to repercussions or propriety
 actions
is generally unhindered by the thoughts of others concerning 
tends to consider what others think of 
is not particularly interested in what others think of 
 struggles against this tendency, as 
 dislikes this sort of concealment in the abstract
is private to the point of paranoia, unwilling to reveal even basic information about 
 finds such open expression offensive
tends not to reveal personal information
has a strong tendency toward privacy
 own experiences and thoughts with others
tends to share 
 sets to carry out
is frustratingly sloppy and careless with every task 
 own work
is inattentive to detail in 
tries to do things correctly each time
doesn't try to get things done perfectly
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
is completely convinced of 
 sadism
has a low sense of self-esteem
 own worthlessness
thinks 
is very humble
has an overinflated sense of self-worth
 is fairly important in the grand scheme of things
always acts with mercy and compassion at the forefront of 
 sees these tendencies as an impediment to the quest for power
is easily moved to mercy
 considerations
generally acts impartially and is rarely moved to mercy
often acts with compassion
is deliberately cruel to those unfortunate enough to be subject to 
is sometimes cruel
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
 always assumes the best outcome will eventually occur, no matter what
can occasionally lose focus on the matter at hand
is somewhat scatterbrained
can be very single-minded
generally acts with a narrow focus on the current activity
 is disturbed by this as someone who dislikes those that seek to acquire power over others
pursues matters with a single-minded focus, often overlooking other matters
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
tends to assume the worst of two outcomes will be the one that comes to pass
is a pessimist
 quite hopeful about the future
generally finds 
has such a developed sense of optimism that 
is an optimist
feels helping others is an imposition on 
 truly respects sacrifice
dislikes helping others
 time
 way to help others
does not go out of 
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
dislikes obligations and will try to avoid being bound by them
hates vows, obligations, promises and other binding elements that could restrict 
has a sense of duty
finds obligations confining
has a profound sense of duty and obligation
has a strong sense of duty
 considers altruism foolish
 wishes this were not the case as 
 finds this can conflict with 
, although 
 still views loyalty in a dim light, at least in the abstract
 sense of independence
 natural tendencies
 values the concept of loyalty and is troubled by 
 believes in the importance of the rule of the law
 still holds the law in disdain
 own detriment and the harm of those around 
never acts without prolonged deliberation, even to 
tends to think before acting
can get caught up in internal deliberations when action is necessary
doesn't generally think before acting
can sometimes act without deliberation
 still holds the idea of freedom itself in low regard
never deliberates before acting, to the point of being considered thoughtless
 mind
doesn't cling tightly to ideas and is open to changing 
 mind about things
tends to be a bit stubborn in changing 
 mind during a debate regardless of the merits
is intellectually stubborn, rarely changing 
 mind after forming an initial idea
is completely closed-minded and never changes 
is very comfortable around others that are different from 
is quite comfortable with others that have a different appearance or culture
easily changes 
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
often finds 
 mind and will generally go with the prevailing view on anything
 mind to agree with somebody else
 changing 
tends to form only tenuous emotional bonds with others
forms only fleeting and rare emotional bonds with others
forms strong emotional bonds with others, at times to 
has a tendency toward forming deep emotional bonds with others
cannot tolerate differences in culture, lifestyle or appearance
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
is somewhat uncomfortable around those that appear unusual or live differently from 
is made deeply uncomfortable by differences in culture or appearance
is never moved by the emotions of others
is truly fulfilled by as
sisting those in need
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
is swayed by emotional appeals
tends to be swayed by the emotions of others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
seeks out exciting and adventurous situations
likes a little excitement now and then
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
likes to take it easy
lives at a slow-going and leisurely pace
lives at a high-energy kinetic pace
lives a fast-paced life
 feels intellectually that life should be more tumultuous
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
 considers tranquility preferable to tumult, conceptually
 is conflicted by this because 
 power to avoid excitement and stress
does everything in 
doesn't seek out excitement
actively avoids exciting or stressful situations
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
has a tendency to consider ideas and abstractions over practical applications
is interested only in facts and the real world
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
isn't given to flights of fancy
is grounded in reality
is given to flights of fancy to the point of distraction
has an active imagination
does not have a great aesthetic sensitivity
is not readily moved by art or natural beauty
is greatly moved by art and natural beauty
is moved by art and natural beauty
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
can easily become absorbed in art and the beauty of the natural world
likes to keep things practical, without delving too deeply into the abstract
dislikes abstract discussions and would much rather focus on practical examples
tends to make a small mess with 
 living space
tries to keep 
 own possessions
lives an orderly life, organized and neat
 things orderly
 own life, with everything kept in its proper place
is obsessed with order and structure in 
does not trust others
sees others as selfish and conniving
is trusting
is slow to trust others
is naturally trustful of everybody
is very trusting
is sloppy with 
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
 has something to say
is assertive to the point of aggression, unwilling to let others get a word in edgewise when 
prefers to be alone
considers spending time alone much more important than associating with others
enjoys the company of others
tends to avoid crowds
truly treasures the company of others
enjoys being in crowds
would never under any circumstances speak up or otherwise put forth 
is driven by a bouncing frenetic energy
only rarely tries to assert 
 point of view in a discussion
tends to be passive in discussions
 in conversation
has an overbearing personality
is assertive
more friendly
more quarrelsome
more discordant
more harmonious
more wasteful
less wasteful
more stubborn
less stubborn
more confident
less confident
more fearless
more fearful
more disdainful
more prudent
more polite
more rude
more extravagant
more austere
more grateful
less grateful
more ambitious
less ambitious
more vain
less vain
more cruel
more merciful
more proud
more humble
more vengeful
less vengeful
more zany
more humorless
 is troubled by this since 
 is currently 
 holds nature in high regard
 dislikes the natural world
 sees the whole pursuit of art as a waste
 is torn by this since 
is completely unmoved by art or the beauty of nature
 values artwork and its creation
more prone to cheerfulness
less prone to cheerfulness
more envy-prone
less envy-prone
more hate-prone
less hate-prone
more love-prone
less love-prone
more lust-prone
less lust-prone
more anxiety-prone
less anxiety-prone
more anger-prone
less anger-prone
more depression-prone
less depression-prone
more violent
less violent
more intemperant
less intemperant
more greedy
less greedy
more vulnerable
less vulnerable
more prone to flights of fancy
more fact-oriented
more of a thrill seeker
less of a thrill seeker
more frenetic
more leisurely
more overbearing
less assertive
after seeing 
 die
while in conflict
after experiencing trauma
more inclined to create
less inclined to create
more inclined to the abstract
more inclined to the practical
after watching a performance
after producing a masterwork
when joining an existing conflict
while performing
while killing somebody
after being caught sneaking
at the unexpected death of somebody
at somebody's death
after realizing 
after playing make believe
you were
 caught up in a new romance
upon mastering 
after creating an artifact
upon improving 
more bashful
more shameless
more curious
less curious
more presumptious
more despairing
more singleminded
more scatterbrained
more tolerant
less tolerant
less open-minded
more acquiescing
more attentive
less attentive
more private
less private
more dutiful
less dutiful
more altruistic
less altruistic
more sensitive
less sensitive
more obsessive
less obsessive
more gregarious
more of a loner
more trusting
more distrustful
more orderly
more sloppy
more thoughtless
more deliberate
 spouse's miscarriage
to be wearing old clothing
after being released from confinement
after a miscarriage
after losing a pet
after throwing something
completely sublime
tastefully arranged 
after being tormented in nightmares by a dead sibling
after being tormented in nightmares by 
after being tormented in nightmares by a dead spouse
after being tormented in nightmares by a dead lover
 body
after being tormented in nightmares by a dead pet
to be wearing tattered clothing
to have clothes rot off of 
after being tormented in nightmares by the dead
after being 
after being tormented in nightmares by a dead friend
after being tormented in nightmares by a dead and still annoying acquaintance
 own dead child
after being tormented in nightmares by a dead animal training partner
 own dead mother
 own dead father
 by a dead and still annoying acquaintance
 by the dead
 by a dead animal training partner
 by a dead friend
 by a dead lover
 by a dead sibling
 by a dead pet
 by a dead spouse
after a tribute cancellation
after an incident
upon joining a traveling group
after a site was controlled
being near to a conflict
after an agreement was cancelled
after playing with 
after becoming a parent
after witnessing a night creature drinking blood
after petitioning for citizenship
when a stranger advanced with a weapon
after seeing a stranger sneaking around
after being removed from a performance troupe
after being removed from a military group
after hearing a rumor
after leaving a performance troupe
while being yelled at by an unhappy citizen
while being cried on by an unhappy citizen
while crying on somebody in charge
after telling somebody about being trapped here
after requesting weapon production
while yelling at somebody in charge
after bringing up job scarcity in a meeting
after making suggestions about work allocations
splendid
wonderful
 own
very fine
 in a personal museum
near 
after hearing somebody was being prevented from leaving
after viewing 
after being granted residency
after being granted citizenship
to be elected
to be re-elected
to have 
 punishment reduced
considering the state of demands
that a criminal could not be properly punished
after the delayed punishment of a criminal
considering the scarcity of cages and chains
that nobody could be punished for a failure
 punishment delayed
having a request approved
having a request ignored
after being denied residency
after being denied citizenship
after entering the nobility
after being knocked out during a cave-in
after toppling something over
after receiving a higher rank of nobility
after the lack of work last season
after smashing up a building
having a mandate ignored
having a mandate deadline missed
after being forced to eat vermin to survive
after starting a fist fight
after being forced to eat a treasured pet to survive
after being forced to eat a beloved creature to survive
to have no shirt
to have no shoes
to have a mandate deadline met
to be uncovered
after being unable to request weapon production
after being unable to find somebody in charge to yell at
after being unable to find somebody to complain to about job scarcity
after being unable to make suggestions about work allocations
after a sparring session
after being unable to petition for citizenship
after combat drills
after practicing at the archery target
when thirsty
when dehydrated
when drowsy
when utterly sleep-deprived
after being nauseated by the sun
at being out in the sunshine again
after being unable to find somebody in charge to cry on
during long patrol duty
after being disturbed during sleep by loud noises
after loud noises made it impossible to sleep
after suffering a minor injury
after sleeping uneasily due to noise
due to 
after suffering a major injury
when hungry
when starving
being near to a waterfall
after choking on dust underground
after retching on a miasma
after choking on smoke underground
when caught in the rain
when caught in a snow storm
after being able to rest and recuperate
when caught in freakish weather
an awful dining room
a very poor dining room
a horribly substandard dining room
a horrible dining room
a very good dining room
a good dining room
a fantastic dining room
a great dining room
after felling a tree
after slaughtering an animal
after being rescued
after bringing somebody to rest in bed
at the lack of chairs
after forming a bond with an animal training partner
a poor dining room
eating without a proper dining room
after being taxed
not having adequate protection
at work
after losing property to the tax collector's escorts
after gelding a creature
after putting a piece on display
after caging a creature
after chaining up a creature
after getting into an argument
after making a friend
having disappointed a noble
that the tax collection didn't go smoothly
having pleased a noble
that the tax collection went smoothly
after being unable to reach a room for tax collection
after being misinformed about a room for tax collection
after eating rotten food
after putting on a
after being unable to find a hammer
eating the same old food
after beating somebody with a hammer
after being beaten with a hammer
after punishing somebody with a beating
after being beaten
a legendary meal
after having 
a wonderful dish
a truly decadent dish
a pretty decent meal
a fine dish
 item
after eating 
not having enough chests
not having enough cabinets
a truly decadent drink
a legendary drink
a fine drink
a wonderful drink
a drink
a pretty decent drink
dining in 
a legendary dining room
at the lack of dining tables
eating at a crowded table
by a lesser's pretentious 
 arrangements
not having enough weapon racks
not having enough armor stands
after sleeping on the floor
after sleeping in the mud
a very poor bedroom
a poor bedroom
a horrible bedroom
an awful bedroom
a good bedroom
a horribly substandard bedroom
after suffering the travesty of art defacement
after being evicted
after sleeping in the dirt
after sleeping on a pile of driftwood
after sleeping on rocks
after sleeping on ice
after sleeping in the grass
after sleeping on a rough cave floor
after being unable to advance the study of 
after discussing 
after learning 
after making a breakthrough concerning 
after writing 
after reading 
after teaching 
after learning about 
after giving somebody water
after receiving food
after gaining a sibling
after receiving water
while getting married
after gaining siblings
after pondering 
after giving birth to 
after being confined
after a bath
after a satisfying acquisition
after adopting a new pet
after being near 
after being pestered by 
after forming a grudge
after being accosted by 
drinking the same old booze
while forced to drink bloody water
has been attacked by 
 own dead 
after being attacked
after being attacked by the dead
after a soapy bath
after killing somebody by accident while sparring
after drinking something spoiled
after having a drink without using a goblet, cup or mug
while forced to drink purulent water
drinking nasty water
while forced to drink gooey water
while forced to drink ichorous water
while forced to drink slime
while forced to drink vomit
a great bedroom
a very good bedroom
a bedroom like a personal palace
a fantastic bedroom
after sleeping without a proper room
after sleeping in 
after drinking water without a well
after being near to a 
after being forced to endure the decay of a spouse
after being forced to endure the decay of a lover
when a family member received justice through a criminal's conviction
after being forced to endure the decay of a pet
after the bizarre conviction against all reason of the victim of a crime
upon receiving justice through a criminal's conviction
after a long-dead corpse was convicted of a crime
after an animal was convicted of a crime
after being forced to endure the decay of an annoying acquaintance
after being away from people for too long
after being forced to endure the decay of an animal training partner
after being forced to endure the decay of a friend
after being forced to endure the decay of a father
after being forced to endure the decay of a child
after being forced to endure the decay of a sibling
after being forced to endure the decay of a mother
after not learning anything for so long
after being away from family for too long
after doing nothing creative for so long
after leading an unexciting life for so long
after being unoccupied for too long
after being unable to admire art for so long
after being kept from alcohol for too long
 for too long
after being unable to practice a martial art for too long
after being unable to practice a skill for too long
after being unable to make merry for so long
after being unable to practice a craft for too long
after being away from traditions for too long
after a lack of introspection for too long
after being away from friends for too long
after being unable to hear eloquent speech for so long
talking with father
talking with a child
talking with a sibling
talking with mother
talking with the spouse
talking with a lover
after giving somebody food
visiting with a pet
having to conduct an official meeting in a dining room
not having any rooms
conducted a meeting in 
having to conduct an official meeting in a bedroom
when forced to talk to somebody annoying
talking with somebody
visiting with an animal training partner
talking with a friend
a poor
a very poor
a very good
a good
a fantastic
a great
having 
a legendary
after interacting with a pet
after a child was turned away from sanctuary
about not having a tomb after gaining another year
after talking to a pillar of society
a horribly substandard
 tomb after gaining another year
an awful
a horrible
after being unable to fight for too long
after a lack of trouble-making for too long
after being unable to acquire something for too long
after a lack of decent meals for too long
after being away from animals for so long
after being away from great beasts for so long
after being unable to take it easy for so long
after being unable to make romance for so long
after murdering somebody
after a lack of abstract thinking for too long
after defeating somebody
after being unable to wander for too long
after being unable to help anybody for too long
after being unable to argue for too long
after being unable to be extravagant for so long
: Ignoring mandates
: Move good
: Pending mixed in
: Culling on mandates
Sorting by distance
: Pending on top
: Sorting by distance
: Sorting by value
Making demands of 
Trading with 
 to stop typing.
Merchants Present
: Move visible goods
: Select 
: Move this category
: View good
I cannot take so much -- and at such cost!
I wish I could take so much, but my animals...
An honored visitor!  What would you like?
Greetings.  Let's trade.
(Select an item to demand)
What did you have in mind?
 (Owes you 
 (You owe 
what interests you and what you're prepared to offer in exchange.
These _are_ fine items, aren't they?  Now,
I'm confused.  Did you want something?
Yes, and trade we will!  Simply tell me
That seems fair.  You have yourself a deal.
Ah, wonderful.  Thank you for your business.
I won't trade at a loss.
How kind!  Thank you so much.
 has been missing for a week.
 has ended a mandate.
 has been ignored.
The citizenship petition of 
text_viewer
The residency petition of 
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have arrived, despite the danger.
caravan from 
Their wagons have bypassed your inaccessible site.
 is over.
Wagon Pathing Catastrophe
A mandate has ended.
The work slowdown by the 
Others were too nervous to make the journey.
No one even considered making the journey to such a cursed death-trap this season.
No one else even considered making the journey to this cursed death-trap.
Others refused to journey to this dangerous fortress.
A migrant has arrived, despite the danger.
A migrant has arrived.
Some migrants have arrived.
A migrant has decided to brave this terrifying place.
[TRADING]
[PENDING]
Inaccessible
Distance: 
The fortress attracted no migrants this season.
  Trade Goods Available to be Moved  
Migrants refused to journey to such a dangerous fortress this season.
Migrants were too nervous to make the journey this season.
:  My apologies, but we're still unloading.
We'll be ready soon!
 to conclude the transaction.
  Merchants from 
, and we will not part with it.
You receive 
 is a family heirloom, and I will not part with it.
 is a treasure of 
Greetings.  The 
ship of the 
Greetings.  We are enchanted by 
your more ethical works.  We've come to trade.
Greetings from the Mountainhomes.  
Your efforts are legend there.  Let us trade!
There are no merchants present with which to trade.
Greetings from the outer lands.  
fathom you ending up with all of those items.
You are too kind.
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
With your trade goods such as they are, I can't 
Perhaps you'd consider this superior proposal?
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
 is unparalleled.  Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
[Laughs uproariously]  You had me 
going there.  Obviously, your copious wit is matched only by your industry!
This would please us greatly.  What do you offer?
[Chuckles]  How droll.
You wish to make an offering?  We love gifts.
You wish to make an offering to our leader?  
I will see that our leader gets this offering.
Take what you wish.  I can't stop you.
I see your low race still revels in death.
That poor, gentle creature...
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
You truly despise life, don't you?
I am beside myself with grief.  Perhaps we will show you how they suffered.
what do offer for them?
Are these gifts?  Do you wish to trade?
: View good, 
: Mark for demand
I can't possibly accept, but how about this?  A true bargain.
I simply cannot afford this trade.
Perhaps if you throw in some more goods I can make an offer.
If it were in a cage of some kind...
As it stands, I can't accept something that wriggles and writhes so.
: Show items
Asking for 
: Settle debt/offer currency
: Ask for/offer currency
: Trade     
: Give      
: Mark for trade
: Demand    
Offer how much? (0-
 is a personal treasure, and I will not part with it.
How much debt will you settle? (0-
Ask for how much? (0-
Cannot trade currency
Trade how many? (0-
Offering 
Not trading currency
--|O|
---|O
|O|--
-|O|-
Priority
O|---
 meets with 
  Trade Agreement with 
I've boldly searched 
I've already searched in 
My epic journey began 
I've searched nearly the whole world over.
is sought by 
, and I aim to return it home.
: View stockpile.
: Scroll.
is a sacred relic of our people.
Pass this treasure into our possession, and we shall depart in peace.
is an heirloom of our people.
is the property of our people.
is the symbol of 
our people
I can only rest when I've brought the prize safely to
Play your role in this noble quest and become legendary!
 - We will drown out the call with the screams of your dying.  Begone.
 - Finish peeking in on conversation.
Peace is calling out to us.  How do you respond?
 - I hear the call.  Let us stop this war.
 - Give up this childish errand.  We do not part with our treasures lightly.
 - Your claim is worthless here.  Trade your lives if you must.
 - We will gladly do as you ask and strengthen our bonds of friendship.
 - Sadly, we do not possess this object.  Best of luck in your search.
I see your low race still revels in death.  
 seems 
You truly despise life, don't you?  
Once a beautiful tree, and now?  
My stones, are you giving me those?  Do you 
wish to trade or to make an offering to our leader?
Yes, and trade we will!  Simply tell me 
These _are_ fine items, aren't they?  Now, 
unwilling to trade
: Mark all goods for trade
to be rapidly losing patience
not going to take much more of this
pleased with the trading
willing to trade
ecstatic with the trading
very happy about the trading
Trader Profit: 
Trader Loss: 
Excess Weight: 
Value: 
: Offer marked to 
Allowed Weight: 
: Seize marked, 
: Trade
There is much to share...  (Information added to Civilizations/World Info)
The world is the same as ever.
?  How curious...
I don't know very much about the outside world.  I wish I had more to tell you.
 diplomat from 
The following fortress goods were added for the counteroffer:
: Consider the offer
: Select.
: Scroll left.
: Scroll recommendations
: Abort (you must fill all)
: Select position
: Recommend
No positions available
No recommendations available
Craftsmen
 Guild
Metalsmiths Guild
Jewelers Guild
Carpenters Guild
Masons Guild
 has come!
Miners Guild
GLOBAL
IKEY
: Scroll right.
Text generation failed: 
 will be leaving soon.
 have embarked on their journey.
Guild
The merchants from 
/LINK
TREESREMOVED
LINK
/TITLE
LOCX
CHOICE
/CHOICE
Let's discuss what we are willing to offer for your 
ship...
I see.  Perhaps we'll make an export agreement next year.
 - Look over documents.
Well then, we have finalized the export agreement.
Feel free to go over the documents.
It's such a pleasant place you've carved out for yourselves...
Let's discuss the state of our current agreements...
official land of our realm.
Do you have any 
 - Begin discussion.
Merit deserves a reward, and I come empowered to establish this colony as an
agreement next year.
What requests do you have of our merchants?
Well then, we have finalized the import agreement.
Remember, trade agreements strengthen bonds.  Please consider an import
 trees, butcher.
 - We can abide by this.  Let us work toward mutual co-existence.
eyes of our realm.
We can part with at most 
 - Flattering, but we'd rather maintain our distance from the homeland.
You continue to impress!  I have come empowered to elevate this land in the
 to recommend for elevation?
 - I can scarcely believe this good news!  I have some recommendations.
 - We can grant this request.  Let's discuss the specifics, though...
 - We cannot stop production just because of your quaint sensibilities.
that you cap your tree-fells at one hundred until we next meet.
I will try to return next year as I am able.
surrounding your lands.  Although we are loath to spare a
single branch to your senseless slaughter, we are willing to ask
 - Our needs exceed your allowances.  Relax.  They're only trees.
We elves are partial in particular to the trees in the forests
RANGE
DIPLOMAT
NULL
LOCAL_LARGE_PREDATOR
YOURCIV
YOURFORT
DIPLOMACYFLAG_SUCCESS
DIPLOMACYFLAG_FAILURE
NATIVENAME
TRANSLATEDNAME
REMOVE_FLAG
 bids you farewell!
NOBLE
ADD_FLAG
ASSOCIATE
ACTOR
 with the presentation of 
Villains!  The seizure of 
 has been re-elected.
You honor 
Gate
 has been elected 
TITLENAME
HISTNAME
Thank you for returning this treasure to 
  It's not the original, but we can hope the writing was copied faithfully.
Thank you for returning my treasure.
Thank you for returning my family's treasure.
 will not go unanswered.
 is a great treasure.  We respect that this is no mere trade.
to beseech
to praise
to express grief over
to express pleasure with
to make an apology
to renounce
to complain about
to amuse the audience
 concerning 
 a chosen subject
 concerning
to refuse consolation
to console the audience
to make a concession
to make an assertion
to teach a moral lesson
octet
-line stanza
two distinct 
is divided into 
The poem 
The form guides poets during improvised performances.  
The rules of the form are applied by poets to produce individual poems which can be recited.  
, originating in 
 extremely long series of
another
couplet
tercet
quatrain
quintain
sexain
septet
the concept of death
someone recently retired
someone recently deceased
the future
current events
the past
a specific wilderness region
a specific place
a historical figure
an abstract concept
the concept of war
the concept of nature
the concept of hunting
the concept of family
 a ribald
 a reflective
 a dramatic
someone's character
mining
the hunt
alcoholic beverages
a lover
to satirize
to describe
 intended 
form
narrative
 poetic 
 a solemn
 a light
ambiguity
allegory
synchysis
epenthesis
elision
consonance
assonance
antanaclasis
Forms of 
 is characteristic of the form.  
juxtaposition
vivid imagery
metonymy
simile
metaphor
symbolism
are required to maintain phrasing
often contrast underlying meaning
often share an underlying meaning
they 
certain lines 
 common throughout the poem, in that 
parallelism 
A form of 
lines which can be read backwards as well as forwards
lines with different readings depending on word breaks
 must feature 
Linguistic skill is required in the visual presentation as well, as 
reverse grammatical structures
sometimes have reversed word orders
use the same placement of allusions
have similar grammatical structures
verse paragraph
brief 
a series of
numerous series of
an extremely long series of
 series of
 numerous series of
extremely long series of
 distinct parts: 
 couplet
 tercet
 quatrain
 quintain
 sexain
 septet
a traveler
a soldier
the author
 is always written from the perspective of 
full 
lengthy 
a single
series of
onomatopoeia
alliteration
internal rhyme
Use of 
an animal
a fictional poet
a party to a debate
a relative of the author
cretic
anapaestic
amphibrachic
dactylic
spondaic
trochaic
iambic
 (quantitative 
trimeter
dimeter
monometer
molossic
antibacchic
bacchic
tribrachic
pyrrhic
unstressed-stressed
an accent pattern of 
).  
octameter
heptameter
hexameter
pentameter
tetrameter
unstressed-unstressed-unstressed
unstressed-unstressed
stressed-unstressed-stressed
unstressed-unstressed-stressed
unstressed-stressed-unstressed
stressed-unstressed-unstressed
stressed-stressed
stressed-unstressed
even-uneven
a tone pattern of 
feet
foot
The poem has 
Each line has 
lines which emerge when reading along certain prescribed paths across the body of the poem
lines which can be read orthogonally across the standard lines
even-even-even
even-even
uneven-even-uneven
even-even-uneven
even-uneven-even
uneven-even-even
uneven-uneven
uneven-even
long-short-short
long-long
long-short
short-long
a syllable weight pattern of 
uneven-uneven-uneven
uneven-uneven-even
even-uneven-uneven
long-long-long
long-long-short
short-long-long
short-short-short
short-short
long-short-long
short-short-long
short-long-short
Certain lines
 must make use of 
 is written from the perspective of 
concerns 
 the subject of the poem
to offer a different perspective
to reflect on previous ideas
to move away from previous ideas
contrasts the underlying meaning of
shares the underlying meaning of
stanza
each 
 line of 
 part, the 
In the 
present different views of the same subject
 line.  
must expand the idea of
presents a different view of the subject of
reverses the grammatical structure of
reverses the word order of
uses the same placement of allusions as
has the same grammatical structure as
is required to maintain the phrasing of
The refrain occurs as line 
The refrain occurs as lines 
can be read backwards as well as forwards
has different readings depending on word breaks
 in each line
 has lines with 
lines which emerge when reading along certain prescribed paths
 includes 
a medial caesura
an initial caesura
Every line of the poem has 
 syllables.  
 (qualitative 
stressed-stressed-stressed
stressed-stressed-unstressed
unstressed-stressed-stressed
, though the rhyme
 don't need to match perfectly
section
sections
, though rhymes at the end of lines in the 
, though the rhyming doesn't have to be perfect
The ending of each line of the poem shares the same rhyme
a terminal caesura
is light
is ribald
is reflective
is dramatic
 need to match perfectly
line doesn't
lines don't
 at the end of the 
to undercut the previous assertion
to invert the previous assertion
to develop the previous idea
to synthesize previous ideas
to make a counter-assertion
is a narrative
is a riddle
is solemn
The rhyme scheme 
 shares the same rhyme.  
of this part
of the 
of the poem
The ending of each line 
 refrain occurs as line 
 refrain occurs as lines 
, where numbers indicate a refrain
respecting the full poem
within this stanza
within each stanza
repeating in each stanza
within
within each stanza of
repeating in each stanza of
 need to match perfectly.  
The rhyme
In this part of the poem, the end rhymes don't need to match perfectly.  
As a rule throughout the poem, the end rhymes don't generally match perfectly.  
 needs
mutters
"I must have 
screams
things...  certain things
"Leave me.  I need... 
rough... color
raw... crystal
raw... clear
raw... green
tree... life
a corpse
a shell
bones...  yes
sketches
..."
cloth... thread
leather... skin
blocks... bricks...
gems... shining
bars... metal
stone... rock
a quarry
rough gems and glass
glass and burning wood
glass
a forest
shells
skeletons
pictures of 
created from meeting area
temples and libraries can be
Locations such as taverns,
locations.  Do it here.
You have not designated any
: Location details
Details or the main location
and more from Location
You can manage occupations
from outside the fortress.
rooms can attract visitors
These larger associations of
bedrooms.
zones, dining rooms and
furiously!
works
been claimed by
This building has
Forbidden
No Buildings Nearby
Site not found
list.
"Yes.  I need 
broods
with menacing fury!
darkly brooding...
works,
secretly...
muttering 
keeps
: Use in Target
mechanisms.
You don't have enough
: Use in Trigger
: Use in Lever
and fuel if necessary
Check for raw material access
No tasks available
: Link up a Floodgate
: Link up a Door
: Link up a Chain
: Link up a Cage
: Link up a Bridge
can be linked up.
There is nothing that
: Recenter on lever
: Link up a Gear Assembly
: Link up Spears/Spikes
: Link up a Support
: Link up Floor Bars
: Link up Vertical Bars
: Link up a Floor Grate
: Link up a Wall Grate
: Link up a Hatch
: Repeat
: Do task now!
: Remove High Priority
: Promote task
: Cancel task
: Add new task
: Pull the Lever
: Link up Track Stop
: Weave Silk Cloth
: Weave Cloth (Plant Thread)
: Collect Webs
stacked cloth
stacked leather
square blocks
of metal
shining bars
: Process a Raw Fish
: Make Traction Bench
: Make Rock Mechanisms
: Tame a Small Animal
: Capture a Live Land Animal
: Tame
: Weave Metal Cloth
: Weave Cloth (Wool/Hair Yarn)
: Encrust Finished Goods
: Dye Cloth
: Dye Thread
: Capture a live land animal
: Extract from a dead animal
: Butcher a dead animal
: Capture a Live Fish
: Extract from a Raw Fish
Needs to be powered
boundary tiles
from below one of the 8
Must have magma accessible
: Encrust with Gems
: Cut Gems
: Encrust Ammo
: Encrust Furniture
Current Owner:
: Assign Room
: Stop display
Nothing
On display here:
: Set new displayed items
This is a memorial to
: Make Archery Range
: Gather any products
: Do not install colony
   * Existing hive
   * Requires wild colony or
: Install colony when ready
: Make Sculpture Garden
: Make Memorial Hall
: Make Museum
Not ready to be split
Ready to be split
No outdoor access
Outdoor access
   * Saves colony for split
: Do not gather products
   * Requires a jug
   * Destroys colony
: Justice
: Aquarium
: Terrarium
: Do Not Use For Justice
Occupants:
* Output restricted
* No output
Too many hives
: Free Room
: Size Room
Bucket full
No bucket
Profile requires manager
: Workshop profile
: Suspend
Stable Foundation
Total Power Needed: 
Total Power: 
Frozen Elsewhere
Frozen Here
: Make Meeting Hall
: Assign Location
: Resize Room
: Choose Shooting Dir
Pumps from the west
Pumps from the south
Pumps from the east
Pumps from the north
: Start Pump Manually
: Stop Pumping Manually
Hanging
: Squad Eq
: Indiv Eq
Give name
From Right to Left
From Left to Right
From Bottom to Top
From Top to Bottom
Shoot: 
: Allow Citizens (Y)
: Allow Citizens (N)
: Use for Burial (N)
: Use for Burial (Y)
: Resize Tomb
: Free Tomb
: Assign Tomb
place of
: Free Table
: Assign Table
: Make Throne Room or Study
: Free Chair
: Assign Chair
: Make Tomb
: Allow Pets (Y)
: Allow Pets (N)
: Max Barrel - 
: Change Settings
or pile you want to take from.
: Select Pile/Workshop
or pile you want to give to.
Move the cursor to the workshop
: Make Dining Room
: Meeting Hall (
Give: 
: Delete Selected
: Give To A Pile/Workshop
: Take From A Pile/Workshop
: Will Take From Anywhere
: Will Take From Links Only
: Max Wheelbarrow - 
: Max Bin - 
Chained: 
Assigned: 
: Set Owner
: Used by Justice (
: Assign Animal to Chain
: Free
: Owner
: Make Room
Passable
Operated by Mechanisms
: Change Orientation
: Change Action
, Facing 
Not in Use
Prepare to Fire
Fire at Will
: Permit Passage
: Forbid Passage
DOOR USED BY INTRUDER
Retake door to forbid it.
DOOR TAKEN BY INVADERS
Open
Pet-passable
, Internal
This is the resting
HATCH USED BY INTRUDER
Retake hatch to forbid it.
HATCH TAKEN BY INVADERS
: Set as External
: Set as Internal
: Keep Tightly Closed
: Make Pet-passable
: Fertilize
: Cancel Fert
: Fallow
for this location
No seeds available
No seeds
Trap Baited:
Trap Occupied:
: Make Barracks/Armory
Disengaged
: Winter
: Autumn
: Summer
: Spring
: Seas Fert (
squad in the military
First, you need to create a
Done
Cancel
: Remove Building
: Place opposite corner
: Scroll list
 etc.: Select multiple
 etc.: Select exclusively
: Military screen
view or you can press 
is accessible from the main
screen.  The military screen
* Eviction Underway *
T: Stop rental (
: Dormitory (
: Barracks (
: Free Bed
: Assign Bed
: Vacant
Take: 
Nest box claimed by
For Sale at 
Shopkeeper:
: Make Bedroom
Current Long-term Resident:
: Position
: Rent this room
* Move Underway *
: Only broker may trade
: Anyone may trade
: No trader needed at depot
: Trader requested at depot
trading right now.
There are no merchants
: Move Goods to/from Depot
Nest box unclaimed
: Large Gem
: Fish
: Meat
: Nothing for Now
You do not have a broker.
Broker cannot access depot
Broker can access depot
Broker:
: Routes
: Adopt selected symbol
: Change symbol selector
: Note text
: Name
/100
: Back to points/notes
: Center
when empty
always (at least 0%)
 days
in 1 day
immediately
Ride
Push
You have no vehicles.
any items
desired items
always (at most 100%)
when full
 75%
 50%
 25%
when 
Stop 
(Obsolete Stockpile)
(Select Stockpile)
(Select)
Take from
Give to
Give to/Take from
: Move to the cursor
 etc.: Center on a point
 etc.: Move to a point
: Back to squads
: Select in rectangle
: Select from list
: Kill creatures at cursor
: Place first corner
: View schedule
: Center on this squad
: Cancel orders
: Cancel 
: Move
: Attack
 (squad)
Orders
: One-Step
: Select individuals
: Select squads
: Active
: Center on selected squad
 etc.: Choose squad
Near sq: 
Sched - 
: Name route
: Del route
: Edit waypts
: Add route
: Del waypt
: Edit routes
: Add waypt
 route
: Currently erasing
: Currently painting
round 5x5
one tile
: Mouse brush is 
: Start rectangle
: Finish rectangle
: Add new burrow
: Delete it
be removed forever!
associated to it will
and alert information
All citizen assignments
Delete this burrow?
: Center on burrow
 Years Old
 Year Old
_ Years Old
: Place tree
: Limit workshops to burrow
: Remove workshop limits
: Add citizens to burrow
: Define this burrow
: Assume control
: Butcher
: Place magma
: Place water
: Create tree
: Create creature
Track/Spoor
 vapor
: New stockpile link
: New depart condition
: Set desired items
: Set kept items
: Set desired/kept items
: Assign Vehicle
You have no routes.
! Set dir/connect track
: Desired/Total
: More/Less
: Dir
: Push/Ride/Guide
: Toggle take/give
: Select stockpile
: Remove condition/link
: Promote stop
: Remove route/stop
: New stop
: New route
: Define stop
: Timer
: Advanced
: Change condition
: Select symbol/color
: Name burrow
: Done naming
: Change selection
: Add to burrow
: Remove from burrow
: Nickname
Shaken to the core!
Truly mortified!
Wallowing in misery!
Taken by a fright!
Distressed!
Completely dismayed!
Lost in despair!
Anguished!
Poetry: 
Instrument: 
Traveler
Artist
Warrior
Pet of 
Emotionally overloaded!
In existential crisis!
: View Activity
: Misc
: Labor
: Combat
 (Rusty)
 (V Rusty)
Dance: 
Music: 
This adorable animal
This animal hunts at will.
conflict.
This animal is waiting for
Stressed
Haggard
Harrowed
Over-Exerted
Above Ground
Subterranean
Dark
Inside
Outside
: Select rider
: Mount
: Dismount
Possessed by unknown forces!
Peculiarly secretive...
Has the aspect of one fey!
Brooding darkly...
Has a horrible fell look!
Corrupt Soldier Mood: 
No Units Nearby
: Follow
Corrupt Strange Mood: 
Staring off into space...
In a berserk rage!
Running around crazed!
Crawling around crazed!
Running around babbling!
Crawling around babbling!
Stricken by melancholy...
Writhing in agony!
Drowning in sadness!
 with grief!
Beside 
Experiencing mortal fear!
Overwhelmed by horror!
In emotional shock!
Overcome by terror!
The baby can't work yet.
 hunting beast
 assigned
 war beast
There are no animals left.
Assign a trained animal:
No labors available.
: Add / Remove
:Wnd 
:Prf 
:Inv 
:Gen 
: Toggle Cat
: View Category
The noble will not work.
A child does as it pleases!
Horizontal Axle 
(W->E)
(S->N)
(E->W)
(N->S)
Rollers 
: Next
Chain
Pump from west
Pump from south
Pump from east
Pump from north
Upright Weapon
(E/W)
(N/S)
: Ready for Slaughter (N)
: Ready for Slaughter (Y)
This animal can't work.
trained.
This animal is waiting to be
in your wishes.
This animal isn't interested
can't work.
No uniform
Uniform 
: Create squad
Squad: 
: Occupation
: Work Animals
: Ready for Gelding (N)
: Ready for Gelding (Y)
last member
Replace 
: Name selected squad
: Remove from squad
: Assign to squad
: Name squad
: New squad
Take occupation
Has no occupation
Has occupation
Resident Scholar
Resident Performer
subordinates
commander with
Cannot remove
: View Item
: Done Selecting
Dist
 Max)
 Needed)
Item
Raise Dir
   From Outside
 Ignore Refuse
 Gather Refuse
Current Refuse Orders:
: Expand/Contract
: Desel All
: Deselect
: Sel All
 Save Bones
 Dump Bones
 Save Skulls
 Dump Skulls
 Save Corpses
 Dump Corpses
: Ignore Vermin Remains
: Gather Vermin Remains
 Save Other
 Dump Other
 Save Hair/Wool
 Dump Hair/Wool
 Save Skins
 Dump Skins
 Save Shells
 Dump Shells
: One use only
: Resets
: Change Width
: Change Height
Placement
 (Retracts)
 (Raises 
Chair or Throne
: Weight from 
: Magma does not trigger
: Magma from 
: Water does not trigger
: Max
: Min, 
 (Full)
: Water from 
: Max 
: Min 
: Citizens do not trigger
: Citizens trigger
: Creatures trigger
: Track does not trigger
: Change Speed
: Activate/change direction
Dump on arrival: 
: Change Friction
Highest
Lowest
Friction: 
: Creatures do not trigger
: Claim other death items
: Forbid other death items
: Claim other dead
: Forbid other non-hunted dead
: Claim your death items
: Forbid your death items
: Claim your dead
: Forbid your dead
 Gather Animals
: Announce no job cancellations.
: Announce some job cancellations.
: Announce most job cancellations.
: Announce all job cancellations.
Current Standing Orders:
occurs at time of death.
Forbidding of death objects
: Refuse
 Ignore Bodies
 Gather Bodies
 Ignore Furniture
 Gather Furniture
 Ignore Food
 Gather Food
 Ignore Animals
: No Mix
: Mix Food
: Only Farmers Harvest
 All Harvest
 Ignore Wood
 Gather Wood
 Ignore Minerals
 Gather Minerals
: No Auto Collect Webs
: Auto Collect Webs
: Use Any Cloth
: Use Dyed Cloth
: No Auto Loom
: Auto Loom Dyed Thread
: Auto Loom All Thread
Current Workshop Orders:
: No Auto Kitchen
: Auto Kitchen
: No Auto Fishery
: Auto Fishery
: No Auto Butcher
: Auto Butcher
: No Auto Slaughter
: Auto Slaughter
: No Auto Other
: Auto Other
: No Auto Smelter
: Auto Smelter
: No Auto Kiln
: Auto Kiln
: No Auto Tan
: Auto Tan
: Claim used ammunition
: Forbid used ammunition
Current Forbid Orders:
: Prefer Zone Fishing
: Zone-Only Fishing
: Prefer Zone Drinking
: Zone-Only Drinking
Current Zone Orders:
: Ignore shrubs
: Pick berries/pull tubers
: Ignore fruit on trees
: Pick fruit from trees
 will:
: Designate
Designating Gems
Designating Ore/Gems
Splints: 
Cloth: 
Thread: 
Boxes/bags: 
Traction Benches: 
Beds: 
: Ignore fallen fruit
: Gather fallen fruit
 (Not Full)
 (Half Full)
: Is Pit
: Is Pond
Soap: 
Buckets: 
Powder for casts: 
Crutches: 
Garbage Dump (
Gather/Pick Fruit (
Fishing (
Water Source (
New Activity Zone
Remove Activity Zone
: Smaller zone
: Larger zone
: Change Name
Unit
Zoom
Hotkey 
by negative preferences.
These orders are superseded
: Activity Zone Orders
: Workshop Orders
: Remove Up Stairs/Ramps
: Up Ramp
: U/D Stair
: Down Stair
: Up Stair
: Channel
: Mine
: Zoom Here
: Toggle Standard/Marking
: Toggle Engravings
: Carve Track
: Carve Fortifications
: Engrave Stone
: Smooth Stone
: Gather Plants
: Chop Down Trees
Automining Ore/Gems
Designating All
Marker Only
: Set Priority
: Set Traffic Areas
: Set Building/Item Properties
: Remove Designation
: Remove Construction
: Gem
: Stone
: Wood
: Corpses
: Coins
: Furniture
: Food
: Animal
: Armor
: Weapons
: Finished Goods
: Sheets
: Ammo
: Leather
: Cloth
: Bar/Block
: Remove Melt
: Melt Items
: Forbid Items/Buildings
: Reclaim Items/Buildings
: Reserved Bins - 
: Reserved Barrels - 
: Custom Settings
: Custom Stockpile
: Restricted Traffic Area
: Low Traffic Area
: Normal Traffic Area
: High Traffic Area
: Unhide Items/Buildings
: Hide Items/Buildings
: Remove Dump
: Dump Items
Hospital (
Cold
Meeting Area (
Clay (
Sand (
Pit/Pond (
Pen/Pasture (
: Pit/Pond (
: Pen/Pasture (
: Garbage Dump (
: Gather/Pick Fruit (
: Fishing (
: Water Source (
Activity Zone #
Animal Training (
: Set Hospital Information
: Set Gather Information
: Remove this zone
: Animal Training (
: Hospital (
: Meeting Area (
: Clay (
: Sand (
Floor Flow
Flow
Rectangle
: Remove rectangle
: Remove Zones
: Stop Removing Zones
: Set Pen/Pasture Information
: Set Pit/Pond Information
: Hauling
: Make Burrows
: Points/Routes/Notes
: Squads
: Military
: Job List
: Set Orders
: Designations
: Look
: Nobles and Administrators
: Locations and Occupations
: View Items in Buildings
: View Rooms/Buildings
: Set Building Tasks/Prefs
: Zones
: Stockpiles
No stratus
Cirrus
Cumulonimbus (rain)
Many cumulus (rain)
Scattered cumulus
No cumulus clouds
Set the weather, temperature and time.
: Depot Access
Scorching
Thick fog
Thin mist
No fog
Nimbostratus (rain)
Stratus (rain)
Altostratus
 No Wagon Access
 Wagon Access
: Choose Area
: Change Cost
Restricted Traffic Cost: 
Low Traffic Cost: 
Normal Traffic Cost: 
High Traffic Cost: 
: View Announcements
 depots accessible
All depots accessible
All depots inaccessible
Depot inaccessible
Depot accessible
 Inaccessible Depot
 Accessible Depot
: Morale/Fear 
: Conflict Level
: Hot Keys
: View Units
: Look Around / Create
: Unit List
: Reports
: Civilizations/World Info
: Building
: Movies
: Options
: Help
: Move this menu/map
: Set Weather/Temp/Time
Grass
Sparse 
Dense 
Dead 
Cluster
Pillar
Exposed 
Ice Track (N)
 Track (N)
 Floor
 Ice Floor
Level
Dead Grass
Dry Grass
Dry 
Ice Track (NS)
 Track (NS)
Ice Track (W)
 Track (W)
Ice Track (E)
 Track (E)
Ice Track (S)
 Track (S)
Ice Track (SW)
 Track (SW)
Ice Track (SE)
 Track (SE)
Ice Track (NW)
 Track (NW)
Ice Track (NE)
 Track (NE)
Morning
Dawn
Absolute zero
Deathly cold
Below freezing
Freezing
Cool
Warm
Night
Dusk
Evening
Early evening
Late afternoon
Early afternoon
Noon
Late morning
Damp 
Warm 
: Clear spatter
: Mud everywhere
: Snow everywhere
Early morning
Late night
Midnight
Smooth 
Straight 
Rough-hewn 
Detailed
Sculpted
Mossy 
Snow-covered 
Muddy 
 Up/Down Stairway
Grassy Upward Stairway
 Upward Stairway
Brook
River
Murky Pool Slope
Unusable 
Murky Pool
 Upward Slope
Ice Upward Stairway
Ice Downward Stairway
Ice Up/Down Stairway
Underworld Gate
Grassy Downward Stairway
 Downward Stairway
Grassy Up/Down Stairway
 Upward Track (E)
Ice Upward Track (S)
 Upward Track (S)
Ice Upward Track (N)
 Upward Track (N)
Dead Grass Upward Slope
Dry Grass Upward Slope
Grassy Upward Slope
 Upward Track (NW)
Ice Upward Track (NE)
 Upward Track (NE)
Ice Upward Track (NS)
 Upward Track (NS)
Ice Upward Track (W)
 Upward Track (W)
Ice Upward Track (E)
Ice Track (NEW)
 Track (NEW)
Ice Track (NSW)
 Track (NSW)
Ice Track (NSE)
 Track (NSE)
Ice Track (EW)
 Track (EW)
 Cavern Floor
 Pebbles
Driftwood
 Boulder
Ice Track (NSEW)
 Track (NSEW)
Ice Track (SEW)
 Track (SEW)
Waterfall
Ashes
Furrowed 
Shrub
Sapling
 Sapling
Young 
Wet 
Magma Flow
Lava Flow
Semi-molten Rock
Glowing Barrier
Glowing Floor
Eerie Glowing Pit
Chasm
River Source
Ice Downward Track (SW)
 Downward Track (SW)
Ice Downward Track (SE)
 Downward Track (SE)
Ice Downward Track (NW)
 Downward Track (NW)
Ice Downward Track (NE)
 Downward Track (NE)
Ice Downward Track (NEW)
 Downward Track (NEW)
Ice Downward Track (NSW)
 Downward Track (NSW)
Ice Downward Track (NSE)
 Downward Track (NSE)
Ice Downward Track (EW)
 Downward Track (EW)
SLATED FOR REMOVAL
Open Space
Downward Slope
Glacial Downward Slope
Ice Downward Track (NSEW)
 Downward Track (NSEW)
Ice Downward Track (SEW)
 Downward Track (SEW)
Construction suspended.
Construction nearly done.
Partially constructed.
Construction initiated.
Designed...
Waiting for architect...
Waiting for construction...
 Upward Track (NSE)
Ice Upward Track (EW)
 Upward Track (EW)
Ice Upward Track (SW)
 Upward Track (SW)
Ice Upward Track (SE)
 Upward Track (SE)
Ice Upward Track (NW)
 Upward Track (NSEW)
Ice Upward Track (SEW)
 Upward Track (SEW)
Ice Upward Track (NEW)
 Upward Track (NEW)
Ice Upward Track (NSW)
 Upward Track (NSW)
Ice Upward Track (NSE)
Ice Downward Track (N)
 Downward Track (N)
Dead Grass Downward Slope
Dry Grass Downward Slope
Grassy Downward Slope
 Downward Slope
Glacial Upward Slope
Ice Upward Track (NSEW)
Ice Downward Track (NS)
 Downward Track (NS)
Ice Downward Track (W)
 Downward Track (W)
Ice Downward Track (E)
 Downward Track (E)
Ice Downward Track (S)
 Downward Track (S)
: Set creature
Wood/Stone/Boneworking
Any Workshop Farming
Any Metalsmithing
No Special Profession
: Suspend Construction
: Stop Removal
Construction inactive.
stone
Specify 
Specify type
changed now.
Details cannot be
Task is underway.
Null
Any Fishing
: Set details
Specify size
Specify image
soap
silk
plant
leather
wood
For 
Setting material
: Set type
Hanging rings
Covered
Bands
Image
Setting type
guts
animated 
 own 
 standing
 lying
Here we have 
 amidst 
 all
wall
cluster
fortification
pillar
exposed 
smooth 
slime
gooey
ichor-flecked
ichor
pus-spattered
bloody
a pool of 
spit-covered
spit
tear-stained
tears
sweat-drenched
sweat
slimy
a pile of vomit
a spattering of 
a pile of 
a slurry of 
chunky 
a few corpses
some corpses
many corpses
 guts
 ghostly
 animated
various
deep in 
some objects
many objects
a few bones
some bones
many bones
a few corpse chunks
some gore
much gore
ichor-drenched 
pus-spattered 
blood-stained 
vomit-covered 
damp 
warm 
 stuck to 
a few objects
straight 
rough-hewn 
detailed 
sculpted 
spit-covered 
tear-stained 
sweat-drenched 
mossy
 across the 
 skips
 skip
 away from the 
 flight path!
 into an obstacle!
 apart!
blows
blow
 into an obstacle and 
 slams
 slam
 struck by a ball of flames!
[BONE_MAT]
[GLASS_MAT]
[CERAMIC_MAT]
[WOOD_MAT]
[STONE_MAT]
[METAL_MAT]
[THREAD_PLANT_MAT]
[SILK_MAT]
[SHELL_MAT]
mid-low
very low
extremely high
-and-a-half
 nearly 
The instrument has a
The instrument has less than an octave of range, with 
 pitch.  
The instrument has a single 
very high
mid-high
 timbre.  
 instrument has a
At all pitches, the
[REGISTER:
[TIMBRE
with 
going from 
 octave range 
[LEATHER_MAT]
mysterious
ceramic
 has a
 pitch and
 begins at 
 registers.  
It has 
RCP_TRUNK
RCP_PROBOSCIS
RCP_LOWER_BODY_STINGER
RCP_TAIL_STINGER
RCP_3_TAILS
RCP_2_TAILS
RCP_TAIL
RCP_TWO_WINGS
RCP_5_FINGERS
RCP_LARGE_MANDIBLES
RCP_4_HEAD_HORNS
RCP_3_HEAD_HORNS
RCP_2_HEAD_HORNS
RCP_1_HEAD_HORN
RCP_ANTENNAE
RCP_SHELL
RCP_5_FRONT_TOES
RCP_2_TOES
RCP_3_TOES
RCP_4_TOES
RCP_5_TOES
RCP_2_FINGERS
RCP_3_FINGERS
RCP_4_FINGERS
RCP_1_EYE
RCP_2_REAR_TOES
RCP_3_REAR_TOES
RCP_4_REAR_TOES
RCP_5_REAR_TOES
RCP_2_FRONT_TOES
RCP_3_FRONT_TOES
RCP_4_FRONT_TOES
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY
RCP_NECK
RCP_HEAD
RCP_CEPHALOTHORAX
RCP_ABDOMEN
RCP_THORAX
RCP_LOWER_BODY
RCP_UPPER_BODY
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_FOURTH_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_SECOND_SIMPLE_LEGS
RCP_FIRST_SIMPLE_LEGS_GRASP
RCP_FIRST_SIMPLE_LEGS
RCP_CLAW_ARMS
RCP_PINCERS
RCP_TWO_PART_ARMS
RCP_TWO_FLIGHTLESS_WINGS
RCP_REAR_FLIPPER
RCP_FRONT_FLIPPER
RCP_TWO_PART_LEGS
RCP_SIMPLE_REAR_LEGS
RCP_SIMPLE_FRONT_LEGS_GRASP
RCP_SIMPLE_FRONT_LEGS
RCP_FIFTH_SIMPLE_LEGS
SHELL_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
HUMANOID_HEAD_POSITIONS
STANDARD_HEAD_POSITIONS
EXOSKELETON_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
BODY_FEATHER_TISSUE_LAYERS
BODY_HAIR_TISSUE_LAYERS
CARTILAGE_TEMPLATE
BONE_TEMPLATE
SINEW_TEMPLATE
MUSCLE_TEMPLATE
FAT_TEMPLATE
SKIN_TEMPLATE
Cannot generate random creatures -- missing body detail plan 
HUMANOID_RELSIZES
BRAIN_TEMPLATE
NERVE_TEMPLATE
EYE_TEMPLATE
TOOTH_TEMPLATE
NAIL_TEMPLATE
SCALE_TEMPLATE
FEATHER_TEMPLATE
HAIR_TEMPLATE
KIDNEY_TEMPLATE
SPLEEN_TEMPLATE
PANCREAS_TEMPLATE
STOMACH_TEMPLATE
GUT_TEMPLATE
LIVER_TEMPLATE
HEART_TEMPLATE
LUNG_TEMPLATE
RCP_GUTS
RCP_HEART
RCP_LUNGS
RCP_CHEEKS
RCP_NOSE
RCP_BEAK
RCP_3_EYES
RCP_2_EYES
RCP_RIBS
RCP_TEETH
RCP_MOUTH
RCP_SKULL
RCP_BRAIN
RCP_UPPER_SPINE
RCP_SPINE
RCP_THROAT
Cannot generate random creatures -- missing body 
RCP_GLOSS_PAW
RCP_GLOSS_HOOF
RCP_3_EYELIDS
RCP_2_EYELIDS
RCP_1_EYELID
RCP_LIPS
RCP_RIBS_EXTERNAL
FACIAL_HAIR_TISSUE_LAYERS
HEAD_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUES
CHITIN_TISSUES
CHITIN_MATERIALS
STANDARD_TISSUES
STANDARD_MATERIALS
Cannot generate random creatures -- missing body gloss 
shining metal
[DIVINE]
[SOURCE_ENID:
[SOURCE_HFID:
[GENERATED]
DIVINE_
*** Error(s) found in Random Material Generation
Cannot generate random creatures -- missing tissue template 
rusted metal
[STATE_COLOR:ALL_SOLID:YELLOW]
[BUILD_COLOR:6:0:1]
[DISPLAY_COLOR:6:0:1]
flashing metal
[STATE_COLOR:ALL_SOLID:WHITE]
[BUILD_COLOR:7:0:1]
[DISPLAY_COLOR:7:0:1]
dark metal
[STATE_COLOR:ALL_SOLID:RED]
[BUILD_COLOR:4:0:1]
[DISPLAY_COLOR:4:0:1]
twisting metal
[STATE_COLOR:ALL_SOLID:RUST]
[BUILD_COLOR:4:0:0]
[DISPLAY_COLOR:4:0:0]
[BUILD_COLOR:3:0:1]
[DISPLAY_COLOR:3:0:1]
pale metal
bright metal
glowing metal
[STATE_COLOR:ALL_SOLID:BLACK]
[BUILD_COLOR:0:0:1]
[DISPLAY_COLOR:0:0:1]
SLIME_TEMPLATE
GOO_TEMPLATE
ICHOR_TEMPLATE
BLOOD_TEMPLATE
SILK_TEMPLATE
PEARL_TEMPLATE
HORN_TEMPLATE
LEATHER_TEMPLATE
SEED_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
CREATURE_CHEESE_TEMPLATE
MILK_TEMPLATE
CHITIN_TEMPLATE
TALLOW_TEMPLATE
SOAP_TEMPLATE
SHELL_TEMPLATE
Cannot generate random creatures -- missing material template 
FLAME_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
PLANT_EXTRACT_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
THREAD_PLANT_TEMPLATE
LEAF_TEMPLATE
TALON_TEMPLATE
CLAW_TEMPLATE
EYELASH_TEMPLATE
EYEBROW_TEMPLATE
SIDEBURNS_TEMPLATE
MOUSTACHE_TEMPLATE
CHIN_WHISKERS_TEMPLATE
CHEEK_WHISKERS_TEMPLATE
[ITEMS_METAL]
[ITEMS_HARD]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[BOILING_POINT:NONE]
[MELTING_POINT:NONE]
[SPEC_HEAT:7500]
[MATERIAL_VALUE:300]
[STATE_NAME_ADJ:ALL_SOLID:
[IMPACT_STRAIN_AT_YIELD:0]
[IMPACT_FRACTURE:2000000]
[IMPACT_YIELD:1000000]
[MOLAR_MASS:20000]
[LIQUID_DENSITY:1000]
[SOLID_DENSITY:1000]
[ITEMS_SCALED]
[ITEMS_BARRED]
[TORSION_FRACTURE:2000000]
[TORSION_YIELD:1000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TENSILE_FRACTURE:2000000]
[TENSILE_YIELD:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_YIELD:1000000]
[MAX_EDGE:12000]
[BENDING_STRAIN_AT_YIELD:0]
[BENDING_FRACTURE:2000000]
[BENDING_YIELD:1000000]
[SHEAR_STRAIN_AT_YIELD:0]
[SHEAR_FRACTURE:2000000]
[SHEAR_YIELD:1000000]
[TORSION_STRAIN_AT_YIELD:0]
flickering metal
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
[BUILD_COLOR:6:0:0]
[DISPLAY_COLOR:6:0:0]
ruddy metal
blistered metal
pock-marked metal
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
slick metal
frosty metal
[STATE_COLOR:ALL_SOLID:CLEAR]
translucent metal
[STATE_COLOR:ALL_SOLID:GREEN]
[BUILD_COLOR:2:0:1]
[DISPLAY_COLOR:2:0:1]
faceted metal
crashing metal
twinkling metal
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
clear blue metal
multicolored metal
black metal
singing metal
[STATE_COLOR:ALL_SOLID:BROWN]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
flowing metal
searing metal
booming metal
blazing metal
[STATE_COLOR:ALL_SOLID:GRAY]
[BUILD_COLOR:7:0:0]
[DISPLAY_COLOR:7:0:0]
flowing cloth
motes of light
clear blue cloth
flowing fabric
multicolored cloth
moist fabric
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
[BUILD_COLOR:3:0:0]
[IGNITE_POINT:NONE]
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
rustling fabric
liquid cloth
molten liquid
shadow stuff
shimmering cloth
blazing cloth
creeping
evil
cursed
[SPECIAL]
EVIL_CLOUD_
[SPHERE:
[MOLAR_MASS:1]
[SOLID_DENSITY:1]
vile
profane
nefarious
heinous
fiendish
devilish
abominable
haunting
[STATE_COLOR:ALL_SOLID:ORANGE]
shining cloth
liquid darkness
never-still cloth
rotted fabric
dancing wisps
flashing sparks
glowing cloth
[STATE_COLOR:ALL_SOLID:BLUE]
[BUILD_COLOR:1:0:1]
[DISPLAY_COLOR:1:0:1]
wispy cloth
patchy cloth
twisted fabric
pale fabric
bright cloth
dirty fabric
white cloth
misty cloth
heavy cloth
still blue fabric
faceted cloth
flickering cloth
translucent cloth
[DISPLAY_COLOR:3:0:0]
undulating cloth
[STATE_COLOR:ALL_SOLID:TAUPE]
[BUILD_COLOR:5:0:0]
[DISPLAY_COLOR:5:0:0]
screaming mouths
pitch-black fabric
sonorous lines
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:
thralls
thrall
:MUSCULAR_ONLY
:VASCULAR_ONLY
:BP:BY_CATEGORY:ALL:ALL
:LOCALIZED
:END:
:PEAK:
:START:
:SEV:100:PROB:100
:BP:BY_CATEGORY:ALL:HEART
:BP:BY_CATEGORY:ALL:LUNG
:BP:BY_CATEGORY:ALL:BRAIN
:BP:BY_CATEGORY:ALL:NERVE
:BP:BY_CATEGORY:ALL:EYE
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:FAT
:BP:BY_CATEGORY:ALL:SKIN
:SIZE_DELAYS
:RESISTABLE
:BP:BY_CATEGORY:ALL:KIDNEY
:BP:BY_CATEGORY:ALL:SPLEEN
:BP:BY_CATEGORY:ALL:PANCREAS
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:GUT
:BP:BY_CATEGORY:ALL:LIVER
murk
soot
dust
unholy
infernal
execrable
accursed
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:
[STATE_COLOR:ALL:
[STATE_ADJ:ALL:
[STATE_NAME:ALL:
vapor
smoke
		[SYN_NAME:
	[SYNDROME]
	[ENTERS_BLOOD]
[TEMP_DIET_INFO:SLIME]
[MAT_FIXED_TEMP:10000]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[SPEC_HEAT:4181]
zombies
zombie
husks
husk
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
		[SYN_AFFECTED_CLASS:GENERAL_POISON]
 sickness]
 console
[UNIMPROVABLE]
_BODY
 keyboard allows the musician to select the pitch of the instrument.]
[DESCRIPTION:The 
[MATERIAL_SIZE:
[SIZE:
[TILE:155][UNIMPROVABLE]
_VIB
 is the housing for the workings of the instrument.]
 cases
 bodies
 chests
 consoles
 case
 chest
 pump is used to supply air to the instrument.]
 bellows
 pump
_BELLOWS
 vibrate, producing the sound of the instrument.]
 pipes
 bells
 strings
:keyboard:keyboards
KEYBOARD:
[INSTRUMENT_PIECE:
[DOMINANT_MATERIAL_PIECE:BODY]
[PLACED_AS_BUILDING]
[VALUE:50]
[ITEM_INSTRUMENT:
 bellows is used to send air through the instrument.]
malodorous
loathsome
horrid
abhorrent
acrid
pungent
EVIL_RAIN_
:SIZE_DILUTES
sludge
ooze
mucus
revolting
repulsive
repellent
putrid
nauseating
:SEV:10:PROB:100
[STATE_ADJ:ALL_SOLID:frozen 
[STATE_NAME:ALL_SOLID:frozen 
[STATE_ADJ:LIQUID:
[STATE_NAME:LIQUID:
[STATE_ADJ:GAS:boiling 
[STATE_NAME:GAS:boiling 
[VALUE:10]
 keyboards
 keyboard
[NAME:
[INCOMPLETE_ITEM]
[NO_DEFAULT_JOB]
[ITEM_TOOL:
_KEYBOARD
 and a pedalboard
The musician directs air through chosen pipes by playing a 
 pipes.  
 through any of 
 bellows to pressurize air, ultimately blowing it
 pump to send water into a chamber, ultimately supplying air to blow
 which uses a 
 musical instrument
.  The musician uses a 
All of the pipes are flue pipes.  
All of the pipes are free reed.  
All of the pipes are single reed.  
The instrument has flue pipes and free reed pipes.  
The instrument has flue pipes and reed pipes.  
The instrument has both single reed and free reed pipes.  
The instrument has flue pipes and both single reed and free reed pipes.  
and a pedalboard 
 keyboard 
The musician uses a 
 strings.  
 which houses 
 keyboard.  
The desired pitch is selected using a 
 bellows to send air over interior reeds.  
to select which of these bells are struck.  
 bells.  
 above which hang 
The musician cannot control the volume.  
struck.  
plucked.  
to select which of these strings are 
:strings:strings
VIB:
:case:cases
:body:bodies
:chest:chests
:console:consoles
BODY:
:STANDARD]
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
[PITCH_RANGE:
:bellows:bellows
:pump:pumps
BELLOWS:
:ALWAYS_PLURAL]
:pipes:pipes
:bells:bells
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
[VOLUME_mB:
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
tiny hand-held
small hand-held
mid-size hand-held
large hand-held
large stationary
huge stationary
[DESCRIPTION:
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
 neck bowls
 neck bowl
 of the instrument.]
 hammers strike the string
 plectrum plucks the string
 bow is drawn across the string
 plectra
 bows
:yoke:yokes
YOKE:
:frame:frames
FRAME:
[DOMINANT_MATERIAL_PIECE:FRAME]
:neck:necks
NECK:
 neck bowl vibrates with the rest of the instrument, producing sound.]
:hammers:hammers:ALWAYS_PLURAL]
:plectrum:plectra:STANDARD]
:bow:bows:STANDARD]
PROD:
:string:strings:STANDARD]
:strings:strings:ALWAYS_PLURAL]
STRINGS:
:sound-chest:sound-chests
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
:neck bowl:neck bowls
NECK_RES:
 body of the instrument vibrates with the string
 and select the pitch of the instrument.]
the string
strings
 neck allows the musician room to stop 
 necks
 neck
_NECK
_YOKE
 body of the instrument vibrates with the strings, producing sound.]
 frame.]
[DESCRIPTION:The strings of the instrument are attached to the 
 frames
 frame
_FRAME
, producing sound.]
string
_STRINGS
 sound-chest of the instrument vibrates with the strings, producing sound.]
 sound-chests
 sound-chest
 yoke.]
 yokes
 yoke
 hammers
 plectrum
 bow
_NECK_RES
_PROD
, causing the instrument to produce sound.]
string vibrates
strings vibrate
 bowl is attached to the neck to provide additional overtones.  
Pitch can also be altered by pedals.  
Tuning is also possible using small levers.  
Tuning is accomplished by pegs.  
Tuning is possible with adjustable bridges.  
 string by stopping it against the body.  
 string by stopping it against the neck.  
 bags
 bag
 blowpipe is used by the musician to send air into the instrument.]
 blowpipes
 blowpipe
_DRONE
_MELODY
_BLOW
 drone pipe produces
 drone pipes produce
 drone pipes
 drone pipe
 melody pipe is used by the musician to select the pitch of the instrument.]
 melody pipes
 melody pipe
 bag is used by the musician to control the steady flow of air through the instrument.]
 pipes to select the pitch as the air leaves the instrument.]
[DESCRIPTION:The musician uses the 
 pipe
 wind chest is the body of the instrument.]
 wind chests
 wind chest
_PIPES
 a constant pitch with the flow of air out of the instrument.]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[TUNING:LEVERS:STRINGS]
[TUNING:PEGS:STRINGS]
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
The strings are suspended from the yoke down to the body and
The strings are suspended from the frame down to the body and
The strings are tied from the top of the neck down over the body and
 yoke and a 
 frame and a 
 neck connecting to a 
 with a 
-stringed instrument
plucks 
strikes 
picks 
 main
the main string
plays 
 the musician 
The instrument rests flat as
The musician can alter the pitch of 
Frets on the neck allow the musician to alter the pitch.  
 occasionally plucked.  
 occasionally struck.  
 drone strings are
A drone string is
 other strings vibrate in sympathy and are rarely played themselves
Another string vibrates in sympathy and is rarely played itself
The musician selects the pitch by 
 bag, itself supplied by a 
wind instrument through which constant air flow is maintained by use of a 
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
[TUNING:CROOKS:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
 with flared bells
double-tube
cylindrical bore
conical bore
The melody pipe is a 
 melody pipe attached to the bag.  
stopping holes
pressing keys to stop holes
The musician blows into the instrument and selects pitch 
horn.  
looping
curved
 constant accompaniment.  
 provides
s provide
 with a flared bell
The musician blows into the fipple at one end
 wind instrument
globular
closed cylindrical
by restricting air flow out of the bell
by pressing valves to route air through different tube
by achieving higher and higher harmonics
by adjusting a slide
DRONES:
:melody pipe:melody pipes
MELODY:
:bag:bags
BAG:
:blowpipe:blowpipes
BLOW:
[DOMINANT_MATERIAL_PIECE:BAG]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
:pipe:pipes
PIPES:
:wind chest:wind chests
CHEST:
[DOMINANT_MATERIAL_PIECE:CHEST]
:drone pipe:drone pipes:STANDARD]
:drone pipes:drone pipes:ALWAYS_PLURAL]
[PITCH_CHOICE:BP_IN_BELL:SELF]
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
[PITCH_CHOICE:SLIDE:SELF]
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
[PITCH_CHOICE:STOPPING_HOLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
bells
triangle
triangles
bowl
bowls
block
chime
chimes
_HEAD
 stand is used to support the instrument.]
 stands
 stand
_STAND
 up the bulk of the instrument.]
rings
bell
STAND:
 used by the musician to strike the instrument and produce sound.]
_MALLET
 stretched over the instrument and used to produce sound.]
 head is
 heads are
 head
 heads
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
[INDEFINITE_PITCH]
MALLET:
:head:heads
:heads:heads
HEAD:
:stand:stands
stop holes
press keys to stop holes
 and can also 
The musician selects the pitch by achieving higher and higher harmonics
The musician blows through a double reed at one end
The musician blows over a single reed at one end
The musician blows across the end hole
The musician blows across a hole in the side
The musician blows across the end of each pipe
The musician blows across a hole in the side of each pipe
The musician blows into the fipple at the end of each pipe
cylindrical
conical
closed
 adjacent 
wind instrument consisting of 
hammers
mallet
mallets
, fitted with free reeds.  
 wind instrument consisting of a central wind chest and 
The musician blows through a double reed in each pipe
The musician blows over a single reed in each pipe
hourglass
bowl-shaped
drum
drums
stick
sticks
hammer
[BUILDING:KILN:NONE]
[MAX_MULTIPLIER:1]
[NAME:make 
[NAME:forge 
[REACTION:
MAKE_
[OBJECT:REACTION]
reaction_layer
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[BUILDING:LEATHER:NONE]
[SKILL:POTTERY]
[FUEL]
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[PRODUCT:100:1:TOOL:
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[PRESERVE_REAGENT]
[CONTAINS:sand]
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
[IS_SAND_MATERIAL]
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
[BUILDING:GLASS:NONE]
[SKILL:LEATHERWORK]
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
[METAL_ITEM_MATERIAL]
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
[BUILDING:METALSMITH:NONE]
[SKILL:GLASSMAKER]
:GLASS_GREEN:NONE]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
mid-size stationary
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
[TUNING:TIGHTENING:HEAD]
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
[SOUND_PRODUCTION:SHAKEN:SELF]
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
The musician 
 attached to a 
 on a 
 which rest
It consists of 
 percussion instrument.  
tiny stationary
small stationary
Tuning is accomplished by adjusting the tension of the head.  
The instrument produces a complex sound that cannot be said to be of a single pitch.  
 together
shakes
plucks
head
rubs around the lip of
scrapes
:GET_MATERIAL_FROM_REAGENT:
[PRODUCT:100:1:INSTRUMENT:
:NONE:NONE]
:1:TOOL:
[REAGENT:
[NAME:assemble 
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
[CATEGORY_NAME:Make instrument piece
[TRANSLATION:GEN_DIVINE]
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
[CATEGORY_NAME:Make instrument
[CATEGORY:INSTRUMENT]
[DESCRIPTION:USE_INSTRUMENT:
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
[PRODUCT_TOKEN:instrument]
:NONE]
[ATTACK_TRIGGER:0:0:50000]
[FEATURE_BEAST]
NIGHT_CREATURE_
DEMON_
TITAN_
FORGOTTEN_BEAST_
*** Error(s) found in Random Creature Generation
[T_WORD:
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:WRESTLING:6]
[DIFFICULTY:10]
[CARNIVORE]
[NO_GENDER]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[WORTHLESS_STONE_ONLY]
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
[BUILDING:MASON:NONE]
[SKILL:CARPENTRY]
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
[BUILDING:CARPENTER:NONE]
[SKILL:METALCRAFT]
[NOT_WEB]
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[SKILL:STONECRAFT]
[SKILL:WOODCRAFT]
[BUILDING:CRAFTSMAN:NONE]
[SKILL:MASONRY]
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[HARD_ITEM_MATERIAL]
[USE_BODY_COMPONENT][UNROTTEN]
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[SKILL:WEAVING]
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
[ANY_SILK_MATERIAL]
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
[CATEGORY:INSTRUMENT_PIECE]
[DESCRIPTION:USE_TOOL:
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[ANY_BONE_MATERIAL]
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[SKILL:BONECARVE]
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[ANY_SHELL_MATERIAL]
[CLUSTER_NUMBER:1:5]
[POPULATION_NUMBER:5:10]
[UNDERGROUND_DEPTH:5:5]
[BIOME:SUBTERRANEAN_CHASM]
[LARGE_PREDATOR][DIFFICULTY:10]
[LARGE_ROAMING]
[CAN_LEARN][CAN_SPEAK]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[PERSONALITY:BASHFUL:0:0:0]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:GRATITUDE:0:0:0]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[LAIR:SHRINE:100]
[NO_DRINK][NO_EAT][NO_SLEEP]
[ATTACK_TRIGGER:
[TITAN]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:14]
[NATURAL_SKILL:MELEE_COMBAT:14]
[NATURAL_SKILL:STANCE_STRIKE:14]
[NATURAL_SKILL:GRASP_STRIKE:14]
[NATURAL_SKILL:BITE:14]
[NATURAL_SKILL:WRESTLING:14]
[UNIQUE_DEMON]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[SELECT_CASTE:ALL]
[MALE]
[CASTE:MALE]
[FEMALE]
[CASTE:FEMALE]
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[NATURAL_SKILL:DODGING:14]
[NATURAL_SKILL:DODGING:10]
[NATURAL_SKILL:RANGED_COMBAT:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:STANCE_STRIKE:10]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:BITE:10]
[NATURAL_SKILL:WRESTLING:10]
[DEMON]
[LAIR:SIMPLE_MOUND:50]
[DIFFICULTY:1]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[HABIT:COOK_PEOPLE:50]
[HABIT:COOK_VERMIN:50]
[HABIT:GRIND_VERMIN:50]
[HABIT:COOK_BLOOD:50]
[HABIT:GRIND_BONE_MEAL:50]
[HABIT_NUM:TEST_ALL]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[LAIR:SIMPLE_BURROW:50]
[NATURAL_SKILL:WRESTLING:9]
[NIGHT_CREATURE_BOGEYMAN]
[NATURAL_SKILL:SNEAK:20]
[ODOR_LEVEL:90]
[ODOR_STRING:death]
[ODOR_STRING:cooked flesh]
[ODOR_STRING:bug innards]
[HABIT:COLLECT_TROPHIES:50]
[PERSONALITY:HUMOR:100:100:100]
[CLUSTER_NUMBER:4:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
[NATURAL_SKILL:DODGING:9]
[NATURAL_SKILL:STANCE_STRIKE:9]
[NATURAL_SKILL:GRASP_STRIKE:9]
[NATURAL_SKILL:MELEE_COMBAT:9]
[NATURAL_SKILL:BITE:9]
[EVIL]
[MAGMA_VISION]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[PERSONALITY:GREED:100:100:100]
[PERSONALITY:PRIDE:100:100:100]
[PERSONALITY:CRUELTY:100:100:100]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[BIOME:ANY_GRASSLAND]
[BIOME:ANY_SAVANNA]
[BIOME:ANY_SHRUBLAND]
[BIOME:ANY_FOREST]
[NIGHT_CREATURE_HUNTER]
[ATTACK_TRIGGER:20:0:0]
[SUPERNATURAL]
[FANCIFUL]
[ORIENTATION:FEMALE:1:0:0]
[ORIENTATION:MALE:0:0:1]
[CONVERTED_SPOUSE]
[ORIENTATION:FEMALE:0:0:1]
[ORIENTATION:MALE:1:0:0]
[SPOUSE_CONVERTER]
[BIOME:TUNDRA]
[BIOME:ANY_WETLAND]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[CRAZED]
[BONECARN]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[CAN_SPEAK]
[SLOW_LEARNER]
[CAN_LEARN]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
[NO_FEVERS]
[NO_DIZZINESS]
[NOEXERT]
[NOFEAR]
[NONAUSEA]
[NOSTUN]
[NOPAIN]
[NATURAL_SKILL:HAMMER:10]
[NATURAL_SKILL:MACE:10]
[NATURAL_SKILL:PIKE:10]
[NATURAL_SKILL:DAGGER:10]
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:AXE:10]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
:10:1]
[NATURAL_SKILL:MACE:6]
[NATURAL_SKILL:PIKE:6]
[NATURAL_SKILL:DAGGER:6]
[NATURAL_SKILL:SWORD:6]
[NATURAL_SKILL:AXE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:SPEAR:10]
[NATURAL_SKILL:WHIP:10]
[BODY_SIZE:2:0:
[BODY_SIZE:0:0:
[SELECT_CASTE:FEMALE]
[SELECT_CASTE:MALE]
[BENIGN]
[NATURAL_SKILL:SPEAR:6]
[NATURAL_SKILL:WHIP:6]
[NATURAL_SKILL:HAMMER:6]
[NATURAL_SKILL:MELEE_COMBAT:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:BITE:4]
[NATURAL_SKILL:WRESTLING:4]
[DIFFICULTY:2]
[DIFFICULTY:6]
[LARGE_PREDATOR]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:RANGED_COMBAT:4]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[TRAPAVOID]
[SWIMS_INNATE]
[ALL_ACTIVE]
[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:20]
[PETVALUE:2000]
[BIOME:SUBTERRANEAN_WATER]
[AMPHIBIOUS]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[HAS_NERVES]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
slick
brown
composed of mud
shade
composed of ash
cinders
embers
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
composed of grime and filth
white
composed of salt
brine
disgusting appearance
green
composed of vomit
quagmire
RCP_5_FRONT_FINGERS
[CREATURE_TILE:
[CHILD:12]
[BABY:1]
[BODY_SIZE:12:0:
[FLIER]
[BODYGLOSS
[BODY
RCP_TONGUE
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
RCP_2_FRONT_FINGERS
RCP_3_FRONT_FINGERS
RCP_4_FRONT_FINGERS
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[EQUIPS]
[CANOPENDOORS]
	[REMOVE_TISSUE:BONE]
	[REMOVE_MATERIAL:BONE]
	[REMOVE_TISSUE:SKIN]
	[REMOVE_MATERIAL:SKIN]
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
	[REMOVE_TISSUE:HAIR]
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
	[REMOVE_MATERIAL:HAIR]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[STRUCTURAL]
[FUNCTIONAL]
[MUSCULAR]
[TISSUE_MAT_STATE:
[TISSUE_MATERIAL:
[TISSUE_NAME:tissue:NP]
[CDI:FLOW:FIREBALL]
[CDI:USAGE_HINT:ATTACK]
[CDI:ADV_NAME:Hurl fireball]
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
[NOT_BUTCHERABLE]
[NOT_LIVING]
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
[TISSUE_SHAPE:LAYER]
[CDI:FLOW:FIREJET]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:WAIT_PERIOD:30]
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET:C:LINE_OF_SIGHT]
[ODOR_STRING:soil]
[ODOR_STRING:soot]
[ODOR_STRING:smoke]
[ODOR_STRING:filth]
[ODOR_STRING:vomit]
[ODOR_STRING:mud]
[FIREIMMUNE_SUPER]
[CDI:TARGET_RANGE:C:5]
composed of steam
 of tears
tear
composed of water
sleet
blizzard
composed of snow
waste
flash
flare
inferno
composed of flame
flame
FLAME
boiling
composed of charcoal
composed of crystal glass
composed of clear glass
composed of green glass
composed of coral
composed of amber
scorching
flaming
[TISSUE:UNIFORM_TIS]
[MAT_FIXED_TEMP:
[USE_MATERIAL_TEMPLATE:
composed of 
composed of ice
composed of solid salt
composed of coke
black
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
	[MELTING_POINT:10200]
	[BOILING_POINT:9900]
	[MELTING_POINT:9800]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[SELECT_MATERIAL:GOO]
[SELECT_MATERIAL:ICHOR]
[SELECT_MATERIAL:BLOOD]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
:ALL]
		[SYN_IMMUNE_CREATURE:
		[SYN_NAME:night sickness]
		[SYN_NAME:divine sickness]
		[SYN_NAME:demon sickness]
		[SYN_NAME:titan sickness]
		[SYN_NAME:beast sickness]
	[BOILING_POINT:10400]
:BY_CATEGORY:ALL:
[SECRETION:LOCAL_CREATURE_MAT:POISON:
[CDI:MAX_TARGET_NUMBER:C:4]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:ADV_NAME:Spray web]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[THICKWEB][WEBIMMUNE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[HOMEOTHERM:10040]
[FIXED_TEMP:
[EXTRAVISION]
[NOBREATHE]
[COLOR:
[SELECT_MATERIAL:EYE]
[NO_UNIT_TYPE_COLOR]
[SELECT_MATERIAL:SKIN]
[SELECT_MATERIAL:CHITIN]
[SELECT_MATERIAL:SCALE]
[SELECT_MATERIAL:FEATHER]
[SELECT_MATERIAL:HAIR]
	[STATE_COLOR:ALL_SOLID:
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
	[TL_MAJOR_ARTERIES]
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[GLOWCOLOR:
[GLOWTILE:249]
[GLOWTILE:'"']
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[CREATURE_CLASS:GENERAL_POISON]
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
	[ATTACK_CONTACT_PERC:5]
	[ATTACK_VERB:sting:stings]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
	[ATTACK_FLAG_BAD_MULTIATTACK]
	[ATTACK_VERB:kick:kicks]
	[ATTACK_SKILL:STANCE_STRIKE]
	[ATTACK_VERB:gore:gores]
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
_BITE]
DEITY_CURSE_WEREBEAST_
	[SPECIALATTACK_INTERACTION:
	[SPECIALATTACK_SUCK_BLOOD:50:100]
	[ATTACK_VERB:stab:stabs]
	[ATTACK_SKILL:BITE]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
	[ATTACK_VERB:scratch:scratches]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
	[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
	[COLDDAM_POINT:NONE]
	[HEATDAM_POINT:NONE]
	[MAT_FIXED_TEMP:
[SELECT_MATERIAL:ALL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[CDI:ADV_NAME:Spray gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[CDI:ADV_NAME:Spray vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[CDI:ADV_NAME:Spray dust]
CHITIN
SKIN
[CDI:ADV_NAME:Emit gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[CDI:ADV_NAME:Emit vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[CDI:ADV_NAME:Emit dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:ADV_NAME:Spit glob]
	[ATTACK_FLAG_WITH]
	[ATTACK_PREPARE_AND_RECOVER:2:2]
	[ATTACK_CONTACT_PERC:100]
	[ATTACK_VERB:punch:punches]
	[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[FIREIMMUNE]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
	[ATTACK_FLAG_CANLATCH]
	[ATTACK_FLAG_EDGE]
	[ATTACK_PENETRATION_PERC:100]
	[ATTACK_VERB:snatch:snatches]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
	[ATTACK_PRIORITY:MAIN]
	[ATTACK_PRIORITY:SECOND]
lacy wings
feathered wings
wings
thin wings of stretched skin
  It has 
 with lidless eyes
 with external ribs
 in humanoid form
 tails
stubby
long, curly
long, straight
long, hanging
  It has a 
  It has three 
  It has two 
  It has a knobby trunk
  It has a curling trunk
  It has a twisting, jointed trunk
  It has a fat, bulging trunk
  It has a short trunk
  It has a long, swinging trunk
  It has a proboscis
 tail
  It has a pair of fan-like antennae
  It has a pair of long antennae
  It has a broad shell
  It has an enormous shell
  It has a knobby shell
  It has a square shell
  It has a spiral shell
  It has a round shell
[APPLY_CREATURE_VARIATION:
STANDARD_BIPED_GAITS
STANDARD_QUADRUPED_GAITS
STANDARD_WALKING_GAITS
STANDARD_WALK_CRAWL_GAITS
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
	[IGNITE_POINT:NONE]
 huge
n enormous
 towering
 gigantic
 great
[DESCRIPTION:A
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
eyeless 
fleshy 
armored 
scaly 
feathered 
hairy 
 small
 twisted into humanoid form
eight-legged 
six-legged 
skinless 
noseless 
beakless 
three-eyed 
one-eyed 
it is utterly still when not taking deliberate action
it never looks toward the sun
the details of its form are easily forgotten without deliberate concentration
[ODOR_LEVEL:100]
it bears malodorous pustules
it moves with great focus
it slavers uncontrollably
its body is bent and misshapen
it only looks comfortable when it is in the water
a sheen around it always seems to rise upward
it skips and twirls as it moves
it appears to be very healthy
it never appears to be perturbed or surprised by any happening
fanfare follows it wherever it goes
it appears to be closely related to every other of its kind
it looks very solid and stocky
it giggles at random
it changes between two colors intermittently
it eagerly moves from place to place
it is very sturdy-looking
it is impossible to hold a grudge near it
[ODOR_STRING:freshly-baked goods]
it has the delicious smell of freshly-baked goods
it always moves carefully around water
its whole body appears to be faceted in a symmetric fashion
it appears to be a very bitter creature
flashes of energy pulse across its surface intermittently
it inspects the ground intently as it moves
it radiates an aura of welcoming
it is surrounded by a gentle atmosphere
it seems to smile constantly
it makes those around it want to give up their possessions
 horns
long, curving
long, spiral
  It has four 
  It has a pair of knobby antennae
  It has a pair of branching antennae
  It has a pair of squat antennae
  It has a pair of spindly antennae
it is covered with a filmy sac
it is strikingly beautiful
it is perfectly symmetric
it is decorated with intricate patterns
it growls, buzzes, clicks and generally makes a varied racket
it looks constantly to the sky for rain
  It has large mandibles
 horn
it radiates a sad kindness
it appears to be covered with rocky crags
it never misses an opportunity to jump in puddles
it seems very pleasant
it spins wildly, lurching and howling
its moans seem to echo no matter where it resides
the pieces of its body are carefully separated by markings
nearby vegetation seem to shrink away from it
it has a rattling exhale
it hums pleasantly when the sun is high in the sky
it always turns to welcome the rise of the sun
it is difficult to see clearly even in bright light
it whirls, skips and jumps whenever it moves
small objects seem to pop into existence around it
it appears constructed
it makes those around it feel brave
it has a fixed and unblinking gaze when interacting
it moves with a bouncing rhythm
it alternates from instant to instant between sluggishness and extreme vibrancy
it is strikingly colored
it leaves water wherever it goes
it appears to be expecting
it recites verses in a strange language on occasion
it always seems to point toward the sun when it is in the sky
it makes absolutely no sound
its form is ever-changing
it always seems to be deep in thought
it makes nearby water undrinkable
it inspires those around it to acts of great sacrifice
it always nods eagerly when somebody is speaking
it is hard to disobey
its outer surface seems to flow about its body
it is difficult to look at directly
it mutters to itself about death
it looks solidly built
its movement is the sound of wind and rain
it appears to sparkle after night falls
it pays attention carefully to anybody that is speaking
it sings beautiful songs endlessly
it has a slowly shifting pattern on its surface
it is top-heavy
it is unsettling to be around
it never stops moving completely
it seems most content when a fair wind is blowing
it appears to be covered with sharp hooks and barbs
it is incredibly noisy
its movements sound like the rattling of chains
it always seems to have its attention on the most valuable object in the area
it always seems to be looking far into the distance
it crackles with energy
it returns surrounding light with a new vibrance and intensity
it seems unerringly honest if one does not concentrate
it has a very stark look about it
it moves ponderously
it appears very deliberate in its actions
it seems eager to pronounce judgment on others
it has an angular appearance
it appears to have sharp shimmering edges on many parts of its body
it always seems like it is on the verge of crying
it heckles those it meets that are not married
it has an unnerving stare
it changes direction suddenly at times
it never abandons its companions
it stares longingly at those nearby
it seems most at ease when it is outdoors
it sounds clear tones as its body moves in time
it cannot abide anything that lives
there is a foul reek about it
it is very solidly built
it changes color with the phases of the moon
it is difficult to see clearly
it has a distinctly depressing moan
it rocks back and forth whenever somebody changes their mind in its presence
it has an incredibly calm demeanor
its surface is always enlivened with a refreshing play of color
it moves very stiffly
it always raises a part of its body toward the moon
it cannot look directly at somebody that has broken an oath
it reminds those that look upon it of their most unpleasant memories
it eerily reflects the light of the stars and moon
crooked
its limbs jut out at asymmetric angles
it moves with uneven jerking motions
backward
its joints are backward
hulking
lumbering
it lumbers along steadily from place to place
it bears a look of unbelievable peace
it is crazed for blood and flesh
it hurls vicious insults constantly
emaciated
starved
it strides in silence with purpose
it lopes quickly along the ground
twisted
it is slavering
it is ravening
it moves its will in accordance with the truth of things
joyful nature
joy marks its every movement
kind nature
it emanates an aura of giving and kindness
peaceful nature
it chants ceaselessly
it appears to be emaciated
it has a gaunt appearance
bloated appearance
it squirms and fidgets
rhythmic undulations
it undulates rhythmically
it belches and croaks
it seems to flow as it moves
it bellows and cheers without pause
it seems to glow brightly from within
it looks very proud of itself
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
it chitters briefly before sunrise and just after nightfall
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
it has a tendency to laugh quietly to itself every so often
it mutters to itself as it moves aimlessly
it is a divine being
it appears spry and vigorous
it is covered with divine writing
it acts with unwavering calm
it is surrounded by an everpresent rush of wind
it changes appearance based on the clouds and precipitation above
it always seems to be counting something
howling
it howls into high winds
moaning
groaning
it groans from time to time
brooding
grumbling
muttering
bloated
it has a bloated body
it stamps the ground and snorts
it shambles sluggishly
wailing
shrieking
bellowing
baying
 and is of a part with 
  It was created by 
 skin is 
rough and cracked
sleek and smooth
warty
leathery
waxy
  Beware its poisonous vapors!
  Beware its deadly dust!
  Beware its webs!
  Beware its fire!
  Beware its hunger for warm blood!
  Beware its poisonous bite!
  Beware its poisonous sting!
Now you will know why you fear the night.
terror-inspiring antics
macabre ways
[PREFSTRING:
horrifying features
  Beware its deadly blood!
  Beware its noxious secretions!
  Beware its deadly spittle!
  Beware its poisonous gas!
mountain
forest
jungle
taiga
desert
sand
marsh
swamp
it moves about carelessly
it moves deliberately
it has an austere look about it
it has a regal bearing
it repeatedly makes threats of torture and death
it knows and intones the names of all it encounters
it spouts gibberish periodically
it murmurs horrible curses
short and even
very curly
long and shaggy
 hair is 
eye glows
eyes glow
.  Its 
[ODOR_STRING:brimstone]
long and sparse
long and broad
downy
fluffed-out
 feathers are 
long and wavy
long and straight
patchy
 exoskeleton is 
set far apart
overlapping
oval-shaped
jagged
blocky
 scales are 
long and narrow
phantoms
phantom
haunts
haunt
banshees
banshee
ghosts
ghost
Soldier
angelic
Angels
Angel
wraiths
wraith
specters
specter
Fighters
champion
Champions
Champion
warrior
Warriors
soldier
Soldiers
Messengers
Messenger
Spirits
Spirit
guardian
Guardians
Guardian
fighter
hill
plains
savanna
brush
tundra
glacier
lake
ocean
skinless
horned
winged
[CASTE_NAME:
[GO_TO_START]
-titan]
 titans:
 titan:
devil
demonic
demons
demon
blind
eyeless
one-eyed
three-eyed
spirits
spirit
monsters
brutes
brute
fiends
fiend
devils
Attendants
Attendant
assistant
Assistants
Assistant
servant
Servants
Servant
Worker
helper
Helpers
Helper
minion
Minions
Minion
attendant
Puppets
Puppet
being
Beings
Being
hand
Hand
Workers
bogeyman:bogeymen:bogeyman]
retainer
Retainers
Retainer
pawn
Pawns
Pawn
puppet
Behemoth
Beasts
Beast
enforcer
Enforcers
Enforcer
Slayers
messenger
Destroyers
Destroyer
Monsters
harbinger
Harbingers
Harbinger
behemoth
Behemoths
Catastrophe
bane
Banes
Bane
doom
Dooms
Doom
destroyer
judgment
Judgments
Judgment
ruination
Ruinations
Ruination
catastrophe
Catastrophes
[IS_SPHERE:DEATH]
[IS_NAME:the secrets of life and death]
[I_SOURCE:SECRET]
SECRET_ANIMATE_
SECRET_
*** Error(s) found in Random Interaction Generation
grooms
groom
[IT_REQUIRES:MORTAL]
[IT_LOCATION:CONTEXT_CREATURE]
[I_TARGET:A:CREATURE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET_GOAL:IMMORTALITY]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
[SYNDROME]
[IE_ARENA_NAME:Necromancer]
[IE_IMMEDIATE]
[IE_TARGET:A]
[I_EFFECT:ADD_SYNDROME]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_RANGE:A:10]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:INTERACTION:
[CDI:ADV_NAME:Animate corpse]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
trolls
troll
 of shadow
 of twilight
 of evil
 of the night
bleak
midnight
ogre
crones
crone
hags
women
Black
mate
spouses
horrors
freaks
freak
ogresses
ogress
ogres
bridegrooms
bridegroom
husbands
consorts
consort
brides
bride
mates
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[I_SOURCE:DISTURBANCE]
DISTURBANCE_ANIMATE_
DISTURBANCE_CURSE_
DISTURBANCE_
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
[CDI:ADV_NAME:Curse]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
[SYN_CLASS:DISTURBANCE_CURSE]
[IE_ARENA_NAME:Disturbed dead]
[I_EFFECT:RESURRECT]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[CDI:WAIT_PERIOD:20]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:feel horrible:looks horrible]
[CDI:VERBAL_SPEECH:curse.txt]
[CDI:VERBAL]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:A:MATERIAL]
[I_SOURCE:CREATURE_ACTION]
[INTERACTION:RCP_MATERIAL_EMISSION]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
[IE_ARENA_NAME:Cursed]
[IT_MANUAL_INPUT:victim]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:corpses]
[IT_FORBIDDEN:NOT_LIVING]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_LOCATION:CONTEXT_ITEM]
[I_TARGET:A:CORPSE]
[CDI:WAIT_PERIOD:10]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[IT_LOCATION:CONTEXT_REGION]
[I_SOURCE:UNDERGROUND_SPECIAL]
[INTERACTION:UNDERGROUND_SPECIAL]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
[IE_ARENA_NAME:Animated corpse]
[I_EFFECT:ANIMATE]
[IT_MATERIAL:MATERIAL:INORGANIC:
[IE_INTERMITTENT:WEEKLY]
[IS_FREQUENCY:100]
[IS_REGION:ANY_TERRAIN]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:EVIL_ONLY]
[I_SOURCE:REGION]
REGIONAL_
INDEX
:WEATHER_FALLING_MATERIAL]
[IE_TARGET:B]
[I_EFFECT:MATERIAL_EMISSION]
[I_TARGET:B:MATERIAL]
:WEATHER_CREEPING_DUST]
:WEATHER_CREEPING_VAPOR]
:WEATHER_CREEPING_GAS]
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:INTERACTION:
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
[ADJECTIVE:
greaves:greaves
[ITEM_PANTS:
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
[LAYER_PERMIT:30]
[LAYER_SIZE:15]
[COVERAGE:100]
[LAYER:ARMOR]
[SHAPED]
[LBSTEP:MAX]
[ARMORLEVEL:3]
rounded
split
skirt
[HARD]
[BARRED]
[METAL]
[MATERIAL_SIZE:6]
[IS_HIST_STRING_1: cursed ]
[IS_USAGE_HINT:MAJOR_CURSE]
[I_SOURCE:DEITY]
[IE_TARGET:C]
[IT_MANUAL_INPUT:target]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION]
[CE:CREATURE:
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
[SYN_CLASS:WERECURSE]
[IE_ARENA_NAME:Werebeast]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_REQUIRES:HAS_BLOOD]
-like monster every full moon]
[IS_HIST_STRING_2: to assume the form of a 
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
 monster curse]
[IS_HIST_STRING_2:, passing on the 
[IS_HIST_STRING_1: bit ]
[I_SOURCE:ATTACK]
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
[CE:PERIODIC:MOON_PHASE:27:0]
:DEFAULT]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[SYN_CLASS:VAMPCURSE]
[IE_ARENA_NAME:Vampire]
[IS_HIST_STRING_2: and was cursed]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[I_SOURCE:INGESTION]
[IS_HIST_STRING_2: to prowl the night in search of blood]
DEITY_CURSE_VAMPIRE_
[NAME:robe:robes]
[NAME:dress:dresses]
[NAME:vest:vests]
[LAYER_PERMIT:300]
[COVERAGE:50]
[NAME:cape:capes]
[LAYER_SIZE:30]
[UBSTEP:1]
[METAL_ARMOR_LEVELS]
[ARMORLEVEL:1]
[NAME:helm:helms]
[ITEM_HELM:
asymmetrical
bulky
sleek
[NAME:turban:turbans]
[NAME:hood:hoods]
[MATERIAL_SIZE:1]
[LAYER_PERMIT:15]
[NAME:cap:caps]
[SCALED]
[LAYER_PERMIT:20]
[NAME:gauntlet:gauntlets]
[ITEM_GLOVES:
[NAME:headscarf:headscarves]
[NAME:face veil:face veils]
[NAME:head veil:head veils]
[LAYER_PERMIT:10]
[NAME:mask:masks]
[MATERIAL_SIZE:2]
[LAYER_PERMIT:100]
[LAYER_SIZE:10]
[LAYER:OVER]
[LBSTEP:1]
bell-shaped
sheer
frilly
[UBSTEP:0]
segmented
breastplate:breastplates
[ITEM_ARMOR:
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[LEATHER]
[SOFT]
[MATERIAL_SIZE:5]
[UBSTEP:MAX]
[NAME:coat:coats]
[MATERIAL_SIZE:9]
[LAYER_PERMIT:50]
[LAYER_SIZE:20]
[LBSTEP:0]
[NAME:toga:togas]
[NAME:tunic:tunics]
[LAYER_PERMIT:150]
[LAYER:COVER]
[NAME:cloak:cloaks]
[MATERIAL_SIZE:3]
[LAYER:UNDER]
[NAME:shirt:shirts]
lash:lashes
whip:whips
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[MATERIAL_SIZE:4]
[MINIMUM_SIZE:62500]
[TWO_HANDED:77500]
[SKILL:PIKE]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[MINIMUM_SIZE:22500]
[TWO_HANDED:27500]
[SKILL:WHIP]
branching
scourge:scourges
[MINIMUM_SIZE:15000]
[TWO_HANDED:0]
[SHOOT_MAXVEL:200]
[SHOOT_FORCE:1000]
[RANGED:BOW:ARROW]
pointed
[ATTACK_PREPARE_AND_RECOVER:4:4]
[SIZE:150]
[CLASS:ARROW]
cone-headed
wide-headed
[NAME:arrow:arrows]
[ITEM_AMMO:
WP_A
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_SHOES:
[COVERAGE:150]
[NAME:mitten:mittens]
[NAME:glove:gloves]
intricate
[UPSTEP:1]
[ARMORLEVEL:2]
[UPSTEP:MAX]
[NAME:chausse:chausses]
[NAME:sandal:sandals]
[NAME:shoe:shoes]
[NAME:low boot:low boots]
[LAYER_SIZE:25]
[NAME:high boot:high boots]
[TWO_HANDED:37500]
[SKILL:SWORD]
[SIZE:300]
sword
blade
[ITEM_WEAPON:
[NAME:sock:socks]
[SIZE:800]
pike
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[MINIMUM_SIZE:32500]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[SKILL:MACE]
bent
mace
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
[SKILL:DAGGER]
[SIZE:200]
spear
large-headed
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
[NAME:maul:mauls]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[SKILL:HAMMER]
[SIZE:400]
[NAME:war hammer:war hammers]
[ITEM_SHIELD:
[CLASS:BOLT]
[NAME:bolt:bolts]
[RANGED:CROSSBOW:BOLT]
crossbow
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[SKILL:SPEAR]
[SHIELD:
[AMMO:
[WEAPON:
[SITE_GUARDIAN]
GUARDIAN_ENTITY_
[UPSTEP:2]
[BLOCKCHANCE:20]
rectangular
tapered
[NAME:blowdart:blowdarts]
[MINIMUM_SIZE:5000]
[SHOOT_MAXVEL:1000]
[SHOOT_FORCE:100]
[RANGED:BLOWGUN:BLOWDART]
blowgun
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[MINIMUM_SIZE:42500]
[TWO_HANDED:47500]
[SKILL:AXE]
[NAME:battle axe:battle axes]
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
[SIZE:20]
[CLASS:BLOWDART]
double-tipped
[SIZE:1300]
[NAME:great axe:great axes]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[SIZE:1200]
[NAME:halberd:halberds]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
prong:prongs
spike:spikes
nail:nails
knife:knives
dagger:daggers
crescent
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[DIVINE_MAT_ARMOR]
[DIVINE_MAT_WEAPONS]
[SHOES:
[GLOVES:
[PANTS:
[ARMOR:
:COMMON]
[HELM:
[CLOTHING]
[DIVINE_MAT_CLOTHING]
[DIVINE_MAT_CRAFTS]
PRESERVE_REAGENT
PRODUCT_TO_CONTAINER
PRODUCT_DIMENSION
PRODUCT_TOKEN
IMPROVEMENT
GET_ITEM_DATA_FROM_REAGENT
PRODUCT
ANY_CRAFT
KILN
*** Error(s) finalizing the reaction 
Unrecognized Reaction Token: 
TRANSFER_ARTIFACT_STATUS
PRODUCT_PRESSED
PRODUCT_PASTE
FORCE_EDGE
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
hanging
: Unrecognized Building Token: 
CLOTHES
ASHERY
STILL
KITCHEN
GLASS
SMELTER
cloth to
thread to
specific improvement to
spikes to
bands to
rings to
cover to
art to
NOT_IMPROVED
CONTAINS
ADVENTURE_MODE_ENABLED
AUTOMATIC
FUEL
CATEGORY_NAME
IS_SAND_MATERIAL
METAL_ITEM_MATERIAL
NOT_PRESSED
HARD_ITEM_MATERIAL
FOOD_STORAGE_CONTAINER
DOES_NOT_ABSORB
HAS_WRITING_IMPROVEMENT
ANY_RAW_MATERIAL
REAGENT
MAX_MULTIPLIER
USE_INSTRUMENT
USE_TOOL
CATEGORY_KEY
CATEGORY_PARENT
CATEGORY_DESCRIPTION
, Paste
, Edge
, Crafts
writing on
attached
illustration to
pages to
sewn image to
, Pressed
the value
the worthlessness
 language
 as a dance form
 as a musical form
 as a poetic form
discourse on the nature of justification
discourse on the nature of perception
discourse on the nature of truth
discourse on ethics as it regards the benefit of the state
discourse on the meaning of individual happiness
discourse on medical ethics
leisure time
martial prowess
the nature of justification
the nature of perception
the nature of truth
ethics as it regards the benefit of the state
the meaning of individual happiness
medical ethics
analogical inference
dialectic reasoning
the nature of processes
the nature of events
the relationship between wholes and parts
the relationship between objects and their properties
the nature of mind and body
the nature of time
the nature of existence
the nature of belief
diplomacy, its forms and recommendations
etymology
grammar
education, its forms and recommendations
law, its forms and recommendations
ethics as applied to interpersonal conduct
ethics as applied to war
the nature of causation
dictionaries
the value of art
the nature of beauty
direct inference
inductive reasoning
social welfare, its forms and recommendations
economic policy, its forms and recommendations
government, its forms and recommendations
discourse on the nature of processes
discourse on the nature of events
discourse on the relationship between wholes and parts
discourse on the relationship between objects and their properties
discourse on the nature of mind and body
discourse on the nature of time
discourse on the nature of existence
discourse on the nature of belief
discourse on diplomacy
the notion of etymology
discourse on grammar
discourse on education
discourse on law
discourse on ethics as applied to interpersonal conduct
discourse on ethics as applied to war
discourse on the nature of causation
discourse on the causes of historical events
the idea of source reliability
the idea of using symbolic notation for addition
discourse on the value of art
discourse on the nature of beauty
discourse on social welfare
discourse on economic policy
discourse on government
propositional logic
hypothetical syllogisms
syllogistic logic
deductive reasoning
formal reasoning
the notion of conflict between members of a community
the notion of bonds between members of a community
the notion of historical, governmental and social cycles
the solving of quadratic equations by completion of the square
the techniques of balancing and completion for solving equations
methods for solving systems of equations
simple formulas for certain arbitrarily large sums
the computation of the surface area of a sphere
a proof that the length of the diagonal of a square is incommensurable with its edge
a proof that there are infinitely many prime numbers
an approximation for the length of the diagonal of a square
the divergence of the harmonic series
experiments with symbolic notation for addition
methods for solving certain equations involving powers higher than the quadratic
a triangular configuration of numbers relating to the successive powers of any sum
trigonometric identities relating to the sums and differences of angles
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
a formula which solves quadratic equations
bonds between members of a community
historical, governmental and social cycles
the causes of historical events
using personal interviews as sources
the role of state bias and propaganda in sources
the role of systemic bias in sources
the reliability of sources
the properties of chords
the method of accurately and comprehensively describing cultures and civilizations
the compilation of many summaries into a single text
the compilation of family lineages and methods of displaying them artfully
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
the compilation of brief biographies into one large collection
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
the method of writing the history of a single individual
conflict between members of a community
the properties of similar and congruent triangles
the method of exhaustion
geometric objects:  points, lines, circles, triangles, and so on
positional notation
notation for very large numbers
notation for negative quantities
a symbol for nothingness
the method of proof by contradiction
the existence of incommensurable ratios
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
the angles of triangles inscribed in a circle with one edge on the diameter
the equality of the base angle of isosceles triangles
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
an algorithm for dividing one number into another, possibly yielding a remainder
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
the computation of the volume of a sphere
the computation of the volume of a cone
the computation of the volume of different pyramids
an algorithm for computing the greatest common divisor of two numbers
the unique decomposition of a number into products of its prime divisors
axiomatic reasoning
an algorithm for calculating prime numbers
the area enclosed by a parabola and a line
an algorithm for computing a number which has given remainders when divided by several given primes
the categorization and properties of conic sections
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
the computation of the area of a triangle from its three side lengths alone
a table of chord lengths indexed by angle
the classification of ores
the classification of combustible materials
the struggle for survival among creatures
the embriological development of creatures
the ways that creatures are suited to the climates in which they live
the diseases of creatures
the social behavior of creatures
the links between the diets of different creatures
the theory and methods involved in distillation
the theory and methods involved in the extraction of a constituent liquid from one solution to another
the construction and use of the alembic
the construction and use of the blast furnace
the preparation and use of adhesive materials
the classification of materials based on which elemental materials might form them
a method of classify the hardness of materials by scratching them against each other
the mixture of metals to produce alloys
the construction and use of the crucible
the construction and use of the funnel
the construction and use of the vial
the construction and use of the beaker
the construction and use of the flask
methods for performing experiments systematically in the laboratory
the classification of alkali and acids
the theory and methods involved in evaporation
the construction and use of the surveying staff
the process of surveying land
the construction and use of laboratory ovens
the construction and use of the retort
the construction and use of the ampoule
the preparation of aqua regia
the preparation of oil of vitriol
the preparation of spirit of niter
the path of the moon
the rise of the moon according to the season
the phases of the moon
the method of examining artifacts to determine how techniques have changed over time
the method of collecting and evaluating artifacts to learn about history and culture
the exploration of how history would be different if some key past events had transpired differently
the role of cultural differences in source reliability and interpretation
the method of comparing and contrasting different cultures
the dates of lunar and solar eclipses
the theory that the world moves around the sun
the theory that the sun moves around the world
the variation of daylight with the season
the relationship between the lunar and solar year
the rise of the sun according to the season
the height of the tides, the moon and the sun
the relationship between the moon and the tides
methods of empirical observation in astronomy
the precession of the equinoxes over great periods of time
the shape of the world
the classification of stars according to brightness
the classification of stars according to color
the precise compilation of information about stars
the compilation of information about stars
the creation of star charts
the foraging behavior and diet of creatures
the reproductive behavior of creatures
the migratory patterns of creatures
the classification of creatures by their physical features
the comparison of the anatomy of creatures
the anatomical study of creatures
the dissection of creatures
the method of forming precise models for the paths of astronomical objects
the classification of fractures
the treatment of fractures
the treatment of traumatic injuries
the theory of convalescence
the notion of relapse
the notion of paroxysm
the notion of the exacerbation of a patient's condition
the theory of epidemic disease
the lithotomy surgery
the tracheotomy surgery
hernia surgery
the surgical method of incision
the surgical method of excision
the creation and use of the orthopedic cast
the method of fracture immobilization
the construction and use of the traction bench
the use of plants as surgical models
the use of mud bags as surgical models
the use of practice models in surgery
the surgical method of ligature
the surgical method of suturing
the surgical method of probing
the surgical method of draining
the surgical method of scraping
cauterization
cataract surgery
the construction and use of surgical needles
the construction and use of surgical scissors
the construction and use of the scalpel
the construction and use of forceps
the use of specialized surgical instruments
the use of animals as surgical models
the use of a grid system in the creation of maps
the placement of geological information on maps
surveying by triangulation for engineering projects
surveying by triangulation for military purposes
surveying by triangulation for the purpose of allocating land
surveying by triangulation for the purpose of creating maps
surveying by triangulation
the process involved in creating maps
the origin of rainfall through evaporation and condensation
the forces that govern wind patterns
the process of the formation of deltas at the mouths of rivers
the collection of maps and other information into a single text
the placement of economic information on maps
the process of economic data collection
the measurement of the heights of land features
the use of a distance scale in the creation of maps
determining the likely outcome given a patient's current status
the method of autopsy
the method of physical examination in diagnosing illness
the connection between disease and fouled water
methods of adjusting maps to account for the shape of the world
the creation of accurate maps
the division of the world into climate zones
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
the theory of endemic disease
the distinction between acute and chronic conditions
the classification of toxic substances
the classification of disease
the method of bandaging wounds
mineral remedies
remedies prepared from animals
herbal remedies
the construction and use of the warded lock
the reasons why gears are effective
the construction and use of the straight-beam balance
the construction and use of the lever
the reasons why the lever is effective
the reasons why the wedge is effective
the construction and use of the windlass
the reasons why the wheel-and-axle construction is effective
the construction and use of the mechanical compass
the construction and use of chain drives
the construction and use of the chariot odometer
the construction and use of the water-powered sawmill
the construction and use of the crankshaft
the construction and use of the camshaft
the construction and use of the padlock
the construction and use of the tumbler lock
the construction and use of the crystal lens
the construction and use of the force pump
the construction and use of valves
the action of the siphon
the construction and use of the balance wheel
the construction and use of the verge escapement
the construction and use of combination locks
the construction and use of the differential gear
the use of models and templates in engineering
the relation between refraction and the half chord
the appearance of rainbows based on optical theories
the theory of light and color
the construction and use of the parabolic mirror
the construction and use of the camera obscura
the construction and use of the glass lens
the construction and use of water-filled sphere as a lens
the study of reaction time
the function of the nervous system
the distinction between motor and sensory nerves
the anatomy of the eye
the classification of bodily fluids
anatomical studies for medical edification
pulmonary medicine
anesthesia
the preparation and use of dedicated hospitals
the treatment of mental illnesses
the classification of mental illnesses
the classification of muscles
the source of the voice
comparative anatomical studies for use in medicine
pulmonary circulation
the distinction between veins and arteries
the use of conical shapes in water-based clocks to improve their accuracy
the use of water-based devices to tell time
the use of shadows to tell direction and time
the creation of asylums for the mentally ill
schools of medicine
the use of a laboratory for preparation of remedies in a hospital
the use of specialized wards in hospitals
the use of professional hospital staff
the construction and use of the screw
the reasons why screws are effective
the construction and use of the pulley
the reasons why pulleys are effective
the construction and use of mechanical clocks
the construction and use of the hourglass
the construction and use of the astrarium
the use of reservoirs in water-based clocks to improve their accuracy
The Sea
The Wind
The Night
The Day
Time
Slowly
Then
Surely
Foretell
Will Tell
The Past
The Future
The Fool
The Dirt
The Wise
The Sands
In The Beginning
Afterward
In The End
Laugh
Weep
Mourn
Know
Can Say
the Voice
the Rhythm
the Notes
the Music
the Poetry
the Poem
the Verse
the Words
the construction and use of the water-powered trip hammer
the construction and use of the orrery
the construction and use of mural instruments
the construction and use of the spherical astrolabe
the construction and use of the armillary sphere
the construction and use of the astrolabe
the construction and use of the dioptra
the use of lamination
the construction and use of the bellows
the construction and use of the crank
the construction and use of the piston
the calculation of the height of the atmosphere based on atmospheric refraction
a precise explanation of the cause of twilight involving atmospheric refraction
atmospheric refraction
a precise description of buoyancy and water displacement
the construction and use of double-acting piston bellows
[ANY_PRONOUN]
[NO_ART_NAME]
[NAME]
the construction and use of the trip hammer
the construction and use of the water wheel
the construction and use of the water-powered piston bellows
Suddenly
Only
[PHRASE]
[ADJ]
the Age
[ANY_AGE]
They
Quality
the Festival
Gaiety
Quiet
Self-Control
Self-Examination
Complaints
Leisure
Stubborness
the Competitor
Altruism
Study
Practice
Combat
Battle
Proof
Reasoning
Reason
Values
Ignorance
Love
the Economy
Caravans
Happiness
Healing
Harm
Medical Ethics
Inference
Analogy
Dialogue
Method
Lawlessness
Customs
Rules
Language
 Language
the Moves
the Steps
the Dance
the Truth
Mastery
Tyranny
Might
Friends
Fidelity
Betrayal
the Word
Words
Plans
Schemes
Strategems
the Lie
Lies
Honesty
Emotions
the Individual
Union
Creation
Ritual
Politeness
Manners
Equality
Dealings
Transactions
Interpersonal Conduct
the Relationship
Relationships
the War
the Warrior
the Soldier
the Meaning
Grammar
Education
the Student
the Teacher
Laws
the Rule
the Law
Those in Need
the Poor
Social Welfare
Economic Policy
Economics
Government
Relations
Etymology
Absence
Nothingness
the Assumption
the Negation
the Proof
the Contradiction
Beauty
Generalization
Belief
the Believer
Justification
Perception
the Facts
Stability
Prosperity
the State
the Object
Thought
the Soul
the Body
the Mind
Everything
Existence
Beliefs
the Process
Occurrences
Happenings
the Event
Parts
the Whole
Properties
Objects
the Military
Effect from Cause
Cause and Effect
Effects
Causes
the Effect
the Cause
Processes
the Pyramid
the Greatest Common Divisor
the Algorithm
Uniqueness
the Prime Divisors
the Primes
the Postulates
Assumptions
the Table
Division
Circles
the Ratio
the Circumference
the Sphere
the Cone
the Volume
Conic Sections
Area and Circumference
the Circle
the Area of Circles
Area and Sides
the Triangle
the Area
Chords
the Sums
the Formula
Surface Area
the Incommensurable
the Infinite
the Diagonal
the Parabola
Remainders
Place Holders
Position
Grains of Sand
Vast Amounts
Large Numbers
Opposites
the Numbers
Negativity
Similarity
the Method
Approximation
Exhaustion
Shapes
the Point
the Shape
the Line
Isoceles Triangles
the Angles
Perpendicularity
Right Triangles
the Altitude
the Triangles
Congruence
Similar Triangles
the Axioms
Incommensurable Ratios
the Sum of Squares
Sides and Hypotenuse
the Right Triangle
the Hypotenuse
Triangles and Circles
the Inscribed Triangle
Personal History
Conflict
Disputes
the Bond
Bonds
Historical Cycles
Repetition
Cycles
Cultures
the Collection
Lineage
Your Own Story
Adventure
Summaries
Comparison
Biographies
Techniques
Relics
Ruins
Histories
Outcomes
Another History
Alternatives
Cultural Differences
Seasons and the Moon
the Rising of the Moon
Waxing and Waning
Lunar Phases
the Moon
the Phases
Technology
Methods
Quadratics
Balancing and Completion
the Equation
Completion
Balancing
Linear Equations
Simultaneous Solutions
the Solution
Angle Sums
Ratios
Chord and Diameter
Chords and Sides
Notation
the Quadratic Formula
the Quadratic Equation
Completing the Square
Circle and Angle
the Chord
the Sum
the Powers
Coefficients
Powers of Sums
the Chords
Sums and Differences
Causation
Conversations
Interviews
Propaganda
Systemic Bias
Bias
Reliability
Sources
the Movement of Animals
Migration
Classification
the Animals
the Creatures
Anatomies
Anatomy
Dissection
Social Animals
Predator and Prey
the Food Chain
Animal Diets
Foraging Behavior
Animal Courtship
Reproduction
Mating
the Struggle of Animals
Animal Survival
Animal Development
Animal Embryos
Animals and the Climate
the Diseases of Animals
Animal Diseases
Animal Societies
Hardness
Alloys
Metals
Minerals
Ores
Combustion
Burning
the Survival of Animals
the Rising of the Sun
Tides and the Sun
the Height of Tides
Tides and the Moon
the Moon and Tides
the Tides
the Path of the Moon
the Moon's Path
the Moving World
the Moving Sun
the Center
Daylight and the Seasons
the Light of Day
the Year
the Sun and Moon
Seasons and the Sun
Star Color
the Color of Stars
Star Catalogues
the Stars
Star Charts
Eclipses
the Eclipse
the Stationary Sun
Paths
the Path
Precession
the Equinoxes
the Shape of the World
the World's Shape
Star Brightness
the Brightness of Stars
the Map
the Staff
the Surveying Staff
Surveying
Laboratory Ovens
the Laboratory Oven
Retorts
the Retort
the Straight Road
Surveying and War
Allocation
Plots
Triangulation
Mapmaking
Making Maps
Maps
Maps and the Economy
Mountains and Valleys
Height Measurement
Maps and Distances
the Distance Scale
Map Grids
the Grid
Minerals and Maps
the Origin of Rainfall
Wind Direction
Wind Patterns
the Wind
the Delta
the River Mouth
the Atlas
Trade Maps
the Alembic
the Blast Furnace
the Furnace
Glue
Adhesives
Composition
the Elements
the Scratch Test
Experiments
Acids and Alkalis
Alkalis and Acids
Evaporation
Distillation
Solutions
the Liquids
Alembics
the Funnel
Vials
the Vial
Beakers
the Beaker
Flasks
the Flask
the Laboratory
Ampoules
the Ampoule
Aqua Regia
Oil of Vitriol
Spirit of Niter
Crucibles
the Crucible
Funnels
the Injury
Injuries
Trauma
Convalescence
Relapse
Sudden Attacks
Paroxysm
Exacerbation
the Traction Bench
Traction
Different Fractures
the Fractures
Fracture Treatment
Breaks
Fractures
Treating Injuries
Scraping
Removing Stones
Tracheotomy
Hernia
Incision
Excision
the Cast
Immobilization
Surgical Instruments
Surgical Tools
Surgery Models
Practicing Surgery
Ligature
Sutures
Probing
Draining
Fouled Water
Adjusting Maps
Maps and the World
Climate Zones
Climate
Rainfall and Rivers
the Water Cycle
Evaporation and Condensation
Herbal Remedies
the Course of Disease
Prognosis
Examination of the Dead
Autopsy
the Examination
Examination of the Patient
Disease and Water
Disease Classification
Types of Diseases
Diseases
Wound Wrapping
Bandages
Mineral Remedies
Animal Remedies
the Healing Plants
Contagion
Plagues
the Plague
Epidemic Diseases
Endemic Diseases
Acute and Chronic Diseases
Poisons
Toxic Substances
Hourglasses
the Hourglass
Astrariums
the Astrarium
Water Clocks
the Water Clock
Shadow Clocks
Sundials
the Windlass
the Wheel-and-Axles
Screws
the Screw
Pulleys
the Pulley
Mechanical Clocks
the Mechanical Clock
Gears
the Gear
Straight-Beam Balances
the Straight-Beam Balance
Levers
the Lever
Wedges
the Wedge
Sawmills
the Sawmill
Crankshafts
the Crankshaft
Camshafts
the Camshaft
Locks
the Lock
Cataract Surgery
Cataracts
Surgical Needles
the Surgical Needle
Surgical Scissors
Scalpels
the Scalpel
Forceps
Types of Nerves
the Nerves
the Anatomy of the Eye
the Eye
the Fluids
Breathing
Anesthesia
Cauterization
Types of Muscles
the Muscles
Comparative Anatomy
Blood and Breath
Circulation
Blood Vessels
Veins and Arteries
Reaction Time
the Shadow Clock
the Sundial
Asylum
the School of Medicine
Medical School
the Hospital
Hospitals
Mental Illness
the Armillary Sphere
Astrolabes
the Astrolabe
Dioptras
the Dioptra
Lamination
the Template
the Model
the Trip Hammer
Orreries
the Orrery
Mural Instruments
the Mural Instrument
Spherical Astrolabes
the Spherical Astrolabe
Armillary Spheres
Twilight
the Sky and Refraction
Flotation
Water Displacement
Buoyancy
Floating Bodies
the Bellows
Trip Hammers
Water Wheels
the Water Wheel
Cranks
the Crank
Pistons
the Piston
the Height of the Sky
the Cause of Twilight
Verge Escapements
the Verge Escapement
Mechanical Compasses
the Mechanical Compass
Chain Drives
the Chain Drive
Odometers
the Odometer
Force Pumps
the Force Pump
Valves
the Valve
Siphons
the Siphon
Balance Wheels
the Balance Wheel
Color
the Burning Mirror
the Burning Glass
Parabolic Mirror
the Parabolic Mirror
the Camera Obscura
Lenses
the Lens
Models and Templates
Templates
Models
the Law of Refraction
Refraction
the Origin of Rainbows
Rainbows
Light and Color
Meeting
Loss
the Founders
the Razing
the Rampage
the Invasion
the Attack
the Infiltration
the Diplomat
the Deal
the Agreement
Neighbors
Squabbling
the Dispute
First Contact
Initiation
the Claim
the Gift
the Offering
the Secret
Concealment
the Merchants
the Caravan
Tragedy
the Procession
the Competition
the Performance
the Discovery
Duplicate
Transformation
Perfection
Genius
tower
library
temple
keep
mead hall
the Artifact
Treasure
the Treasure
the Keep
the Mead Hall
catacombs
sewers
dungeon
tomb
market
spire
the Dungeon
the Tomb
the Market
the Spire
the Tower
the Tavern
the Library
the Temple
the Raid
the Seekers
the Search
the Rescue
Freedom
the Time
the Catacombs
the Sewers
the Summit
the Reunion
the Construction
the Struggle
the Duel
the Maiming
the Wounding
the Wound
the Impersonation
the Companion
the Pet
the Journey
the Traveler
Debauchery
the Party
the Explorer
the Confrontation
the Denial
the Mystery
Rebirth
the Resurrection
Change
Deceit
Trickery
the Ghost
the Dead
the Spirit
the Author
the Composition
Storage
the Obsession
the Knowledge
the Punishment
the Overthrow
the Uprising
the Rebellion
the Revolt
the Revolution
the Insurrection
the Ceremony
Possession
Secrets
Inspiration
Masterpiece
the Joining
the Enlightenment
the Resettlement
the Reclamation
Plunder
Pillage
the Clash
the Battle
Rage
Insanity
Melancholy
the Brooding
Hunger
the Devouring
the Thief
the Theft
the Kidnapping
the Abduction
the Desecration
the Tribute
the World
the Joy
Goodness
the Horror
the Place
the Camp
the Monument
the Mausoleum
the Murk
the Mire
the Bog
the Swamp
the Marsh
the Wetland
the Universe
the Region
the Mountain
the Peaks
the Mountains
the Undergrowth
the Canopy
the Rocks
the Sand
the Desert
the Ice
the Glacier
the Waters
the Lake
the Sea
the Deep
the Waves
the Ocean
the Gutter
the Trenches
the Pits
the Dark Fortress
the Fortress
the Mountainhome
the Mountain Halls
the Corpse
the Trees
the Tree
the Cavern
the Hole
the Darkness
the Dark
the Pit
the Cave
the Labyrinth
the Hamlet
the Village
the Farm
the Town
the City
the Forest Retreat
the Forest
the Burial
the Vault
the Castle
the Burrow
the Lair
the Shrine
the Tunnels
the Maze
philosophy:logic:syllogistic logic
philosophy:logic:deductive reasoning
philosophy:logic:formal reasoning
the Criminals
the Outcasts
the Squad
the Fighters
the Faith
philosophy:epistemology:truth
philosophy:ethics:state consequentialism
philosophy:ethics:individual value
philosophy:ethics:applied medical
philosophy:logic:analogical inference
philosophy:logic:dialectic reasoning
philosophy:logic:propositional logic
philosophy:logic:hypothetical syllogisms
philosophy:metaphysics:wholes and parts
philosophy:metaphysics:objects and properties
philosophy:metaphysics:mind body
philosophy:metaphysics:time
philosophy:metaphysics:existence
philosophy:epistemology:belief
philosophy:epistemology:justification
philosophy:epistemology:perception
philosophy:specialized:language grammar
philosophy:specialized:education
philosophy:specialized:law
philosophy:ethics:applied interpersonal conduct
philosophy:ethics:applied military
philosophy:metaphysics:causation
philosophy:metaphysics:processes
philosophy:metaphysics:events
the fiery bowels of the earth
the Hills
the Shrubland
the Savanna
the Plains
the Grassland
the Frozen Wastes
the Tundra
Hell
the Fiery Depths
the Magma
the Flames
the Fire
the Caverns
the Underground
the Depths
the People
an unnamed group
the Art
the Coins
the Creature
 corpse
 corpses
a population of 
the Religion
the Troupe
Entertainment
the Show
the Migration
the Vessel
the Settlement
the Group
mathematics:numbers:chinese remainder algorithm
mathematics:geometry:definitions and basic properties of conic sections
mathematics:geometry:pi to 6 digits
mathematics:geometry:area of circle
mathematics:geometry:area of triangle from side lengths
mathematics:geometry:table of chord values
mathematics:numbers:division algorithm
mathematics:geometry:pi to 4 digits
mathematics:algebra:solving linear systems
mathematics:algebra:finite summation formulas
mathematics:geometry:surface area of sphere
mathematics:numbers:root 2 irrational
mathematics:numbers:infinite primes
mathematics:numbers:root 2 to 5 digits
mathematics:numbers:sieve algorithm for primes
mathematics:geometry:area enclosed by line and parabola
mathematics:algebra:solving higher order polynomials
mathematics:algebra:pascal's triangle
mathematics:geometry:angle sum difference trig identities
mathematics:geometry:law of sines
mathematics:notation:syncopated algebra
mathematics:algebra:quadratic formula
mathematics:algebra:quadratic by completing square
mathematics:algebra:balancing and completion
history:theory:historical causation
history:sourcing:personal interviews
history:sourcing:role of state bias and propaganda
history:sourcing:role of systemic bias
history:sourcing:basic reliability
mathematics:geometry:properties of chords
mathematics:algebra:divergence of harmonic series
mathematics:notation:early symbols for operations
philosophy:aesthetics:nature of beauty
philosophy:logic:direct inference
philosophy:logic:inductive reasoning
philosophy:specialized:politics social welfare
philosophy:specialized:politics economic policy
philosophy:specialized:politics government forms
philosophy:specialized:politics diplomacy
philosophy:specialized:language etymology
mathematics:geometry:basic objects
mathematics:notation:positional
mathematics:notation:large numbers
mathematics:notation:negative numbers
mathematics:notation:zero
mathematics:method:proof by contradiction
philosophy:specialized:language dictionary
philosophy:aesthetics:value of art
mathematics:geometry:pythagorean triples 3 digit
mathematics:geometry:pythagorean triples small
mathematics:geometry:pythagorean theorem
mathematics:geometry:inscribed triangle on diameter is right
mathematics:geometry:isosceles base angles equal
mathematics:geometry:geometric mean theorem
mathematics:geometry:similar and congruent triangles
mathematics:method:exhaustion
mathematics:geometry:volume of sphere
mathematics:geometry:volume of cone
mathematics:geometry:volume of pyramid
mathematics:numbers:algorithm for computing gcd
mathematics:numbers:unique prime factorization
mathematics:method:axiomatic reasoning
mathematics:geometry:existence of incommensurable ratios
mathematics:geometry:pythagorean triples 4 digit
naturalist:observation:migration patterns
naturalist:theory:classification by physical features
naturalist:theory:comparative anatomy
naturalist:observation:anatomy
naturalist:method:dissection
astronomy:method path models
astronomy:method empirical observation
astronomy:precession of equinoxes
naturalist:theory:struggle for existence
naturalist:observation:embriological development
naturalist:theory:climatic adaptation
naturalist:observation:diseases
naturalist:observation:social behavior
naturalist:theory:food chain
naturalist:observation:foraging behavior and diet
naturalist:observation:reproductive behavior
chemistry:laboratory:alembic
chemistry:laboratory:blast furnace
chemistry:chemicals:adhesives
chemistry:classification:elemental theory
chemistry:classification:scratch test
chemistry:metallurgy:alloys
chemistry:classification:ores
chemistry:classification:combustibles
chemistry:laboratory:glass vial
chemistry:laboratory:glass beaker
chemistry:laboratory:glass flask
chemistry:laboratory:systematic experiments
chemistry:classification:alkali and acids
chemistry:laboratory:theory of evaporation
chemistry:laboratory:theory of distillation
chemistry:laboratory:theory of liquid-liquid extraction
history:form:genealogy
history:form:autobiographical adventure
history:form:biographical dictionaries
history:form:comparative biography
history:form:biography
history:theory:social conflict
history:theory:social cohesion
history:theory:historical cycles
astronomy:phases of the moon
history:form:treatise on tech evolution
history:sourcing:basic archaeology
history:form:alternate history
history:sourcing:role of cultural differences
history:form:cultural comparison
history:form:cultural history
history:form:encyclopedia
astronomy:geocentric model
astronomy:daylight variation with solar year
astronomy:relationship between lunar solar year
astronomy:summer winter sun
astronomy:height of tides vs moon and sun
astronomy:tides and the moon
astronomy:path of the moon
astronomy:summer winter moon
astronomy:shape of the world
astronomy:star magnitude classification
astronomy:star color classification
astronomy:star catalogues 1000
astronomy:star catalogues 100
astronomy:star charts
astronomy:dates of lunar and solar eclipses
astronomy:heliocentric model
medicine:theory:toxicology
medicine:theory:disease classification
medicine:tool:bandages
medicine:tool:mineral remedies
medicine:tool:animal remedies
medicine:tool:herbal remedies
medicine:theory:prognosis
medicine:method:autopsy
medicine:method:treatment of traumatic injuries
medicine:theory:convalescence
medicine:theory:relapse
medicine:theory:paroxysm
medicine:theory:exacerbation
medicine:theory:epidemic disease
medicine:theory:endemic disease
medicine:theory:acute and chronic conditions
medicine:method:hernia surgery
medicine:method:surgery incision
medicine:method:surgery excision
medicine:tool:orthopedic cast
medicine:method:fracture immobilization
medicine:tool:traction bench
medicine:theory:fracture classification
medicine:method:fracture treatment
medicine:theory:surgical models
medicine:method:surgery ligature
medicine:method:surgery suturing
medicine:method:surgery probing
medicine:method:surgery draining
medicine:method:surgery scraping
medicine:method:lithotomy surgery
medicine:method:tracheotomy surgery
chemistry:laboratory:lab ovens
chemistry:laboratory:glass retort
chemistry:laboratory:glass ampoule
chemistry:chemicals:aqua regia
chemistry:chemicals:sulfuric acid
chemistry:chemicals:nitric acid
chemistry:laboratory:crucible
chemistry:laboratory:glass funnel
geography:surveying:engineering
geography:surveying:military
geography:surveying:land
geography:surveying:cartographical
geography:surveying:triangulation
geography:cartography:basic
geography:surveying:staff
geography:surveying:basic
geography:theory:delta formation
geography:form:atlas
geography:cartography:economic
geography:method:economic data collection
geography:cartography:height measurements
geography:cartography:distance scale
geography:cartography:grid system
geography:cartography:geological
medicine:method:physical examination
medicine:theory:disease and fouled water
geography:cartography:map projections
geography:cartography:accurate maps
geography:theory:latitude climate zones
geography:theory:water cycle
geography:theory:origin of rainfall from evap condense
geography:theory:wind patterns
engineering:machine:pulley
engineering:machine:theory of pulley
engineering:horology:mechanical clock
engineering:horology:hourglass
engineering:horology:astrarium
engineering:horology:water clock reservoir
engineering:horology:conical water clock
engineering:horology:water clock
engineering:machine:straight-beam balance
engineering:machine:lever
engineering:machine:theory of lever
engineering:machine:theory of wedge
engineering:machine:windlass
engineering:machine:theory of wheel-and-axle
engineering:machine:screw
engineering:machine:theory of screw
engineering:machine:chariot odometer
engineering:machine:water-powered sawmill
engineering:machine:crankshaft
engineering:machine:camshaft
engineering:machine:padlock
engineering:machine:tumbler lock
engineering:machine:warded lock
engineering:machine:theory of gears
engineering:fluid:valves
engineering:fluid:theory of siphon
engineering:machine:balance wheel
engineering:machine:verge escapement
engineering:machine:combination lock
engineering:machine:differential gear
engineering:machine:mechanical compass
engineering:machine:chain drive
medicine:tool:surgical needles
medicine:tool:surgical scissors
medicine:tool:scalpel
medicine:tool:forceps
medicine:theory:specialized surgical instruments
medicine:tool:animals as surgical models
medicine:tool:plants as surgical models
medicine:tool:mud bags as surgical models
medicine:theory:motor vs sensory nerves
medicine:theory:eye anatomy
medicine:theory:classification of bodily fluids
medicine:theory:anatomical studies
medicine:theory:pulmonary medicine
medicine:method:anesthesia
medicine:method:cauterization
medicine:method:cataract surgery
medicine:theory:classification of mental illnesses
medicine:theory:classification of muscles
medicine:theory:the voice
medicine:theory:comparative anatomy
medicine:theory:pulmonary circulation
medicine:theory:blood vessels
medicine:theory:reaction time
medicine:theory:nervous system function
engineering:horology:shadow clock
medicine:method:asylum for mentally ill
medicine:method:medical school
medicine:method:hospital lab
medicine:method:specialized wards
medicine:method:professional hospital staff
medicine:tool:dedicated hospitals
medicine:theory:treatment of mental illnesses
events
wholes and parts
objects and properties
mind and body
time
existence
belief
justification
proof by contradiction
social welfare
economic policy
education
interpersonal ethics
military ethics
causation
processes
isosceles triangles
right triangles
congruent triangles
exhaustion
geometric objects
very large numbers
negative quantities
nothingness
circles
spheres
cones
pyramids
common divisors
prime divisors
incommensurable ratios
inscribed triangles
engineering:optics:theory of rainbows
engineering:optics:theory of color
engineering:optics:parabolic mirror
engineering:optics:camera obscura
engineering:optics:glass lens
engineering:optics:water-filled spheres
engineering:optics:crystal lens
engineering:fluid:force pump
engineering:astronomy:mural instrument
engineering:astronomy:spherical astrolabe
engineering:astronomy:armillary sphere
engineering:astronomy:astrolabe
engineering:astronomy:dioptra
engineering:construction:wood lamination
engineering:design:models and templates
engineering:optics:law of refraction
engineering:machine:piston
engineering:optics:height of atmosphere
engineering:optics:cause of twilight
engineering:optics:atmospheric refraction
engineering:fluid:archimedes principle
engineering:machine:double-acting piston bellows
engineering:machine:water-powered trip hammer
engineering:astronomy:orrery
perception
ethics and the state
individual happiness
engineering:machine:trip hammer
engineering:machine:water wheel
engineering:machine:water-powered piston bellows
engineering:machine:bellows
engineering:machine:crank
eclipses
the sun
daylight and seasons
lunar and solar years
the sun and seasons
tidal height
the moon and tides
the moon's path
dissection
astronomical models
empirical observation
equinoxes
the brightness of stars
the color of stars
star catalogues
star charts
social behavior
dietary relationships
foraging behavior
reproductive behavior
migratory patterns
physical features
comparative anatomy
anatomy
hardness
alloys
ores
combustible materials
the struggle for survival
embriological development
climatic adaptation
diseases
large sums
diagonals
prime numbers
parabolas
remainders
conic sections
chord lengths
division
chords
the harmonic series
powers
triangle and circles
notation
quadratic equations
equations
systems of equations
community conflict
community bonds
cycles
historical causation
personal interviews
state bias
systemic bias
source reliability
the moon and seasons
moon phases
technological evolution
archaeology
cultural differences
the encyclopedia
autobiographical adventures
biographical dictionaries
climate zones
the water cycle
rainfall
wind patterns
delta formation
the atlas
economic cartography
economic data
bandages
animal remedies
prognosis
autopsy
physical examination
disease and fouled water
map projections
map accuracy
relapse
paroxysm
exacerbation
epidemic disease
endemic disease
acute and chronic conditions
toxicology
disease classification
excision
the orthopedic cast
fracture immobilization
the traction bench
fracture classification
fracture treatment
traumatic injuries
convalescence
alkali and acids
evaporation
distillation
liquid extraction
the alembic
the blast furnace
adhesives
elemental materials
oil of vitriol
spirit of niter
the crucible
the funnel
the vial
the beaker
the flask
systematic experiments
triangulation
cartography
the surveying staff
surveying
laboratory ovens
the retort
the ampoule
aqua regia
height measurements
distance scales
map grids
geological cartography
surveying for engineering
military surveying
land surveying
cartographical surveying
mechanical clocks
the hourglass
the astrarium
water clock reservoirs
conical water clocks
water clocks
shadow clocks
asylums
gears
the straight-beam balance
the lever
the wedge
the windlass
the wheel-and-axle
the screw
the pulley
chain drives
the chariot odometer
the water-powered sawmill
the crankshaft
the camshaft
the padlock
the tumbler lock
the warded lock
the force pump
valves
the siphon
the balance wheel
the verge escapement
combination locks
the differential gear
the mechanical compass
ligature
suturing
probing
draining
scraping
lithotomy surgery
tracheotomy surgery
incision
surgical scissors
the scalpel
forceps
specialized surgical instruments
animals as surgical models
plants as surgical models
mud bags as surgical models
surgical models
blood vessels
reaction time
the nervous system
nerves
eye anatomy
bodily fluids
anatomical studies
surgical needles
medical schools
hospital laboratories
hospital wards
hospital staff
hospitals
mental illnesses
muscles
the voice
models and templates
refraction
light and color
the parabolic mirror
the camera obscura
the glass lens
water-filled spheres
the crystal lens
the water-powered trip hammer
the orrery
mural instruments
the spherical astrolabe
the armillary sphere
the astrolabe
the dioptra
lamination
the water wheel
the water-powered piston bellows
the bellows
the crank
the piston
the height of the atmosphere
water displacement
double-acting piston bellows
the trip hammer
Tundra region count fails by 
Grassland region count fails by 
Hill region count fails by 
Not enough river start points before erosion
Too many distinct subregions (over by 
 will be logged after parameter dump.
A world gen error from DF 
Error sorting rivers: working with 
Initial hill square count fails by 
Not enough volcanos
Swamp region count fails by 
Desert region count fails by 
Forest region count fails by 
Mountain region count fails by 
Ocean region count fails by 
Glacier region count fails by 
Not enough entity placement locations
No entity definitions available
No controllable entity definitions available
Did not place controllable entity
Placed farming entity without orchard crops
Placed farming entity without non-orchard crops
Final swamp region count fails by 
Final desert region count fails by 
 ran into 
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion: 
Not enough high altitude locations after erosion
Not enough mountain cave locations
Not enough mountain cave locations after location check
Not enough low-lying cave locations
Not enough low-lying cave locations after location check
*START REGION DIM SAVE*
*START REGION MAP SAVE*
*START REGION GEOLOGY SAVE*
*START REGION SUBREGION SAVE*
Not enough peaks: 
Not enough medium altitudes
Not enough medium altitudes after shift down
Not enough low altitudes after shift down: 
Set Region Information Overflow
*START REGION SAVE*
Initial swamp square count fails by 
Initial desert square count fails by 
Initial forest square count fails by 
Initial mountain square count fails by 
Initial ocean square count fails by 
Initial glacier square count fails by 
Initial tundra square count fails by 
Initial grassland square count fails by 
Not enough medium altitudes after shift up
Not enough high altitudes after shift up
Not enough partial edge oceans
Not enough complete edge oceans
Rainfall not evenly distributed: 
Flat/rough areas not evenly distributed: 
Savagery not evenly distributed
Volcanism not evenly distributed
western
eastern
 sky
The sun is directly above you
The sun is setting
 to the east
 to the west
 behind the clouds
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
There are scattered puffy clouds above you.
The sky is otherwise clear above you.
The sky is clear above you.
The sun is rising
 in the west
 in the east
The sun is
 is directly above you
 is setting
 bright behind the clouds
 pale behind the clouds
 hardly visible behind the clouds
The stars are out.
There is a strong breeze blowing from the 
There is a cool breeze blowing from the 
full moon
waxing gibbous moon
waxing half moon
waxing crescent moon
waning gibbous moon
waning half moon
waning crescent moon
 is rising
It is snowing outside.
 is falling outside.
There is thick fog outside.
There is a thin mist outside.
You cannot see the sky clearly from here, but the available sunlight indicates 
the night
the dawn
the day
Final forest region count fails by 
Final mountain region count fails by 
Final ocean region count fails by 
Final glacier region count fails by 
Final tundra region count fails by 
Final grassland region count fails by 
Final hill region count fails by 
It is raining outside.
The sky above you is a uniform and dark gray.
The sky above you is gray.
The sky above you is hazy and white.
A dark, towering cloud rises into a striped sky.
Mounds of clouds are clustered through a striped sky.
There are scattered clouds underneath a striped sky.
The sky is striped with thin clouds.
A dark, menacing cloud towers above you, crowned by an anvil.
the sunset
 is falling from the sky.
There is a heavy blanket of fog enveloping everything.
Fog enshrouds the area.
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
The sky above you is completely gray, with dark cloud pillars pressing through it.
A towering gray cloud descends from the white sky above you.
DISTURBANCE_INTERACTION_NUMBER:
EVIL_CLOUD_NUMBER:
EVIL_RAIN_NUMBER:
GENERATE_DIVINE_MATERIALS:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
PEAK_NUMBER_MIN:
PARTIAL_OCEAN_EDGE_MIN:
TITAN_ATTACK_TRIGGER:
DEMON_NUMBER:
NIGHT_TROLL_NUMBER:
BOGEYMAN_NUMBER:
VAMPIRE_NUMBER:
WEREBEAST_NUMBER:
SECRET_NUMBER:
REGIONAL_INTERACTION_NUMBER:
CAVERN_LAYER_COUNT:
CAVERN_LAYER_OPENNESS_MIN:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_WATER_MAX:
HAVE_BOTTOM_LAYER_1:
COMPLETE_OCEAN_EDGE_MIN:
VOLCANO_MIN:
[REGION_COUNTS:
EROSION_CYCLE_COUNT:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
-world_gen_param
[WORLD_GEN]
CUSTOM_NAME:
SEED:
HISTORY_SEED:
NAME_SEED:
CREATURE_SEED:
DIM:
There is a gentle breeze blowing from the 
Loop Erase River Overflow
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
-detailed.bmp
-territory_map-
-historical_map-
-world_map
[TEMPERATURE_FREQUENCY:
[SAVAGERY_FREQUENCY:
[VOLCANISM_FREQUENCY:
POLE:
MINERAL_SCARCITY:
MEGABEAST_CAP:
SEMIMEGABEAST_CAP:
TITAN_NUMBER:
EMBARK_POINTS:
END_YEAR:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
CULL_HISTORICAL_FIGURES:
[ELEVATION_FREQUENCY:
[RAIN_FREQUENCY:
[DRAINAGE_FREQUENCY:
 from paternal grandfather
 from maternal grandmother
 from maternal grandfather
, *** New Line
, *** Original Line
Married
 (d. 
Never Married
[*] 
 (b.
 d. 
, Reign Began: 
, Inherited
 from mother
 from father
 from paternal grandmother
      
Worshipped 
Worships 
-world_sites_and_pops
Civilized World Population
Total: 
Parent Civ: 
Unnumbered 
No Children
 Child
 (out-lived)
 (out-lived 
 of them)
 -- Ages
 at death
(d. 
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
MOUNTAIN_CAVE_MIN:
NON_MOUNTAIN_CAVE_MIN:
ALL_CAVES_VISIBLE:
SHOW_EMBARK_TUNNEL:
TOTAL_CIV_NUMBER:
TOTAL_CIV_POPULATION:
HAVE_BOTTOM_LAYER_2:
LEVELS_ABOVE_GROUND:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_LAYER_2:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_4:
LEVELS_ABOVE_LAYER_5:
LEVELS_AT_BOTTOM:
just generated corrupt feature map square
data/save/current/feature-
Mountain-Slope Overflow
/site-
, Region Pop: Null Square Count
-world_history
Worship List
 List
SITE_CAP:
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
RAIN_RANGES:
DRAINAGE_RANGES:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
feature-
region_snapshot-
's corpse
Midmap creation failure on graphical map export: 
Elevation negative on graphical map export (main)
Elevation negative on graphical map export (midmap)
The Arena
Test Seed 
STANDARD_CLIMBING_GAITS
Unnumbered
visitor
outcast
Unnumbered animated 
 animated 
Outdoor Animal Populations (Including Undead)
Underground Animal Populations (Including Undead)
data/save/current/region_snapshot-
STANDARD_SWIMMING_GAITS
STANDARD_CRAWLING_GAITS
STANDARD_FLYING_GAITS
Cannot generate random creatures -- missing creature variation 
Inappropriate Waterlevel Biome Choice (2)
Inappropriate Waterlevel Biome Choice (4)
Midmap effective coordinate check out of bounds
trenches
fortress entrance
no layer area available for historical figure
hillock
house
shop
market square
temp
vault
warehouse
pasture
Woe unto any that disturb the resting place of 
 The 
 is with 
Metal Crafts
Leather Goods
Wooden Furniture
Stone Furniture
Metal Furniture
building out of bounds: 
cottage plot
yard
 but
 watches still
Imported Food
Imported Clothing
Imported Goods
Woven Clothing
Leather Clothing
Blacksmith
DIPSCRIPT
SETVAR
UNIT
LONG
ACTION
ELSE
ENDIF
DIPEV
MEETING
FIRSTCONTACT
TEXTVIEWER
HISTORY_DIPEV
DISCUSS
TOPICDISCUSSION
CONSTRUCTTOPICLIST
DIPEVENT
INVASION
data/dipscript/text/
Thick
Moderate
Serene
Surroundings: 
Sinister
Calm
Wilderness
Mirthful
Temperature: 
Tropical Moist Brdlf Forst
Trees: 
Temperate
Woodland
Scarce
Other Vegetation: 
Heavily Forested
Brook: 
Stream: 
Mountain: 
Volcano: 
Little soil
Shallow Clay
Deep soil
Some soil
Joyous Wilds
Haunted
Terrifying
Untamed Wilds
Major River: 
Multiple Constructions
Minor River: 
River: 
data/announcement/unretire
Update Connectivity Placement Overflow
  Choose Fortress Location  
FLUX
Region
Local
Tropical Dry Brdlf Forest
Temperate Conifer Forest
Connectivity Placement Overflow
Connectivity Overflow
Connected Component Overflow
Soil
Deep Metal
 Little
Multiple
 Deep
 Some
: Change Mode
Reclaim/Unretire a Fortress
Underground River
Flux Stone Layer
Magma Pool
Underground Pool
Bottomless Pit
Magma Pipe
Shallow Metal
Other Features
: View Note
: Add Note
NOTICE: Notes are saved only when you save/lose your fort.
: Delete Note
: Do Search
: Change Selection
: Stop Search Here
: Browse Results
: Enter Text
: Text Done
: Resize Local Area
: Move Local Area
: Adopt Symbol
: Symbol Select
Movement keys control region cursor.
: List
No Trade
--------
Relative Elevation
Your Civilization
Flat
Cliff Indicator
Low Cliffs
Slopes
Extremely deep soil
Very deep soil
Shallow metals
Aquifer
Deep metals
Shallow metal
Flux stone layer
Deep metal
Find Desired Location
Searching 
Partial Candidate
No Suitable Site
X Dimension
Suitable Site
Rain
Y Dimension
High Cliffs
Medium Cliffs
Extreme Cliffs (20+)
Very High Cliffs (10+)
Reclaim 
Unretire 
Ruin
Inhabited
First Adjective
Rear Compound
Hyphen Compound
Second Adjective
Of X
The X
 skill: 
Could not give dwarf 
Present Participle
Past Participle
: Clear
: Random
 to use selected word.  You can also use the mouse.
 to move.  
Front Compound
: First Name
: Items
: Prepare to embark!
: Name Group
: Name Fort
: Add
: Symbol
: Save
Pts: 
Cannot afford 
No dwarf in position 
  Prepare for the Expedition to 
 available
Play Now!
  Prepare for the Journey to 
Use 
Prepare for the journey carefully
Are you sure you want to embark here?
: View Biome
You have selected the largest possible area.
This is your only warning!
You have selected a large area.
You have selected a very large area.
You have selected the smallest possible area.
Choose a smaller area if you experience lags.
: Reclaim!
: Unretire!
: Embark!
: Cancel Reclaim/Unretire
: Clear find results
: Reclaim/Unretire
: Notes
: Find Desired Location
Singular Noun
  Choose Name  
Adjective
Plural Noun
Present (1st)
Prefix
Preterite
Present (3rd)
It might be difficult to find resources.
You have selected a narrow area.
It might be very difficult to survive here.
You have selected an area with salt water.
It might be very difficult to obtain stone here.
You have selected an area with an aquifer.
Your dwarves might assume important positions.
Your selected civilization is dead or dying.
: I am ready!
 remain!
Active/Training
Profile 
** Unretiring Outpost **
** Starting New Outpost **
data/init/embark_profiles.txt
** Starting Reclaim **
Warning!  The following embark profile name is already in use:
: Problems
: Go back
: Overwrite
Embark preparations were not completed.
To save these settings, choose a name for this embark profile:
 point
Are you sure you want to embark?
RECLAIM_SKILL
PROFILE
  Unintelligible!  
Unrecognized Embark Profile Token: 
This strange language cannot be translated.
old save: correcting possibly erroneous site pop
old save: correcting possibly erroneous site animal pop
", a 
You have located 
site_color_key.txt
-site_map-
watch tower (128,128,128)
main tower (255,0,255)
cottage plot (30,100,10)
house (100,70,10)
temple (170,120,230)
mead hall (255,128,255)
crops 1 (255,195,0), rows
library (255,192,255)
crops 3 (100,60,20), rows
crops 2 (195,255,0), rows
metal furniture shop (255,0,64)
stone furniture shop (255,64,0)
underground farming (50,20,50)
fortress (129,129,129)
underground living (20,50,30)
underground industrial (250,50,20)
well (0,0,255)
tavern (255,255,32)
fortress
NULL artifact on site realization, skipping
hillocks
mountain halls
cave
pits
hamlet
forest retreat
orchard (0,100,0)/(0,200,0)
meadow (100,255,0)
waste (0,20,0)
woodland (0,95,0)
abandoned (75,50,20), border (50,50,50)
town yards (100,50,10)
unknown (100,100,100)
ruin (50,20,20), border (50,50,50)
general import market (50,30,15)
warehouse (50,50,50)
clothing import market (50,30,35)
food import market (50,40,15)
edible produce market (0,255,0)
meat market (255,0,0)
edible processed plants market (255,200,200)
cheese market (255,255,0)
dungeon-tower interface (50,20,50)
trenches (0,0,0)
living pits (20,50,40)
work pits (50,30,20)
castle tower (110,110,110)
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
castle wall walkway (40,40,40)
castle wall (70,70,70)
metal weapons shop (255,0,255)
gem cutter shop (0,255,0)
blacksmith shop (64,64,64)
wood weapons shop (255,128,128)
metal crafter shop (128,128,128)
armorsmith shop (0,0,0)
wooden furniture shop (255,0,0)
leather accessories shop (100,70,30)
food import store (128,192,128), border (128,128,128)
general import store (192,192,192), border (128,128,128)
cloth shop (200,200,200)
clothing import store (255,255,255), border (128,128,128)
cloth clothing shop (255,255,100)
tanning shop (128,100,50)
bone carver shop (128,255,255)
leather clothing shop (255,128,64)
shrine
labyrinth
camp
monument
Site Center Flood Overflow
important location
NULL artifact removed on load
Non-feature related elevation hole
 is angry
begins to talk in a hushed whisper when 
 is trying to remember something
starts to whisper when 
 generally speaks very slowly
 starts to talk slowly
talks very quickly when 
begins to talk rapidly when 
's excited
speaks rapidly when 
's been surprised
talks very rapidly after 
's speaking
 voice has a tendency to trail off when 
's angry
begins to talk more slowly when 
's exasperated
begins to talk much more slowly when 
's annoyed, 
When 
starts to mutter under 
's trying to remember something
's thinking
 gets excited
 breath
 starts to mutter under 
's bored
Whenever there's a pause in a conversation, 
speaks very deliberately when 
 usually talks very quickly
 begins to speak very deliberately
 becomes exasperated, 
tends to speak very deliberately
's annoyed
 breath when 
mutters under 
starts yelling whenever 
speaks very quietly
begins to talk louder when 
 gets angry
 is excited
talks very loudly when 
 surprised
shouts when 
's nervous
whispers when 
usually speaks in a whisper
 is thinking hard about something
keeps 
talks very quietly when 
 is nervous
 voice very quiet when 
 is bored
begins to talk in a monotone when 
has a very monotonous way of speaking
speaks in a monotone when 
 tries to remember something
 voice trails off whenever 
 is thinking about something
 voice trails off when 
 is exasperated
talks very loudly whenever 
 is annoyed
greets others very loudly
begins speaking in a monotone whenever 
speaks very loudly
starts to drone when 
 is angered
 is nervous, 
has a way of arguing with those that are in agreement with 
can't stand quiet pauses in conversations and always finds something to say
 never allows pauses to occur in conversation
talks about others behind their backs
pauses before speaking
tends to interrupts others during conversations when 
interrupts others during conversations when 
becomes very focused during conversations when 
will frequently ramble on with stories that don't have any point or even conclusion
will often pause in conversation to look for the right word
tends to be very focused during conversations
will often touch others when greeting them
often touches others during conversations when 
 is speaking
often touches those to whom 
has trouble speaking when 
 rarely talks
rarely starts conversations
rarely speaks
repeatedly snaps 
has the habit of answering questions with questions
snaps 
often snaps 
 is excited during conversations, 
 often interrupts others during conversations
has a habit of interrupting speakers
 often can't help interrupting others
will without fail turn any conversation to 
gives incredibly vague answers to questions
's nervous, 
rarely speaks when 
often talks to inanimate objects when 
talks to inanimate objects when 
 gets bored, 
 talks to inanimate objects when there is a lull in the conversation
has a tendency to talk to inanimate objects
 starts talking to inanimate objects
 when 
talks to 
starts to stutter when 
constantly mutters under 
stammers when 
always stutters when 
begins to stammer when 
's surprised
stutters occasionally
 becomes exasperated
gets distracted during conversations when 
is distracted from conversations easily when 
gets easily distracted during conversations when 
is easily distracted during conversations when 
often tells pointless stories when 
tends to be easily distracted during conversations
quite often tells pointless stories when 
 often tells stories without any real point
 often starts talking to 
 gets excited, 
When there's a pause in a conversation, 
starts talking to 
 gets bored
 whenever 
gets distracted from conversations easily when 
 all of the time
 cackles when 
has a very distinct laugh
 laughs very loudly whenever 
 has more a cackle than a laugh
 laughs very loudly
 laughs loudly when 
has a nervous laugh
laughs silently
occasionally cracks 
's thinking hard
has a very distinct laugh for when 
laughs in a unique way when 
 has a very unique laugh
's surprised, 
laughs in a unique way whenever 
laughs in a distinct fashion when 
walks with a confident stride
 goes
 tenses up when 
 becomes very rigid when 
's thinking, 
 stiffens up when 
 in a rigid posture
 body becomes very still
 own jokes
laughs at 
 goes anywhere
walks as if in a terrible hurry whenever 
skips over to others when 
skips around when 
skips wherever 
 meets them
has a habit of drumming 
's sitting down
's bored, 
scratches 
has a habit of scratching 
 often scratches 
 quite often
tends to scratch 
always snaps 
 repeatedly when 
has a habit of snapping 
's greeting somebody
 often drums 
drums 
 drums 
 gets excited, it's easy to tell because 
runs 
 always points at others when greeting them
has a habit of running 
 through 
 sometimes cracks 
cracks 
 a good crack when 
often gives 
 a lot
always scratches 
points and shakes 
often rubs 
 up and down when 
shakes 
 often points and shakes 
 gets exasperated, 
tends to stare unwaveringly when 
stares intently when 
has a certain stare for when 
's speaking to somebody
has a habit of staring at others
 gets annoyed
winks during conversations
winks when 
lowers 
has a habit of tapping 
 is speaking, 
often lowers 
often has 
 usually lowers 
has a menacing stare when 
 lowered to the ground
 breath out when 
blows 
always takes a deep breath whenever 
inhales sharply when 
clicks 
 is surprised
 repeatedly
 clicks 
is quick to wink at others
commonly winks as a form of greeting
 constantly rolls 
 rolls 
exhales sharply when 
 has a habit of rolling 
 starts getting bored
exhales slowly and deliberately when 
 tends to chew on 
tends to chew 
gnaws on 
 has a habit of chewing on 
has a habit of chewing on 
 has a tendency to chew on 
bites 
often bites 
 has a slouching posture
slouches when 
's trying to remember something, 
chews 
 intently when 
 often starts chewing on 
gnaws 
idly chews 
 begin moving when 
 are animated when 
stomps 
 speaks
taps 
 usually starts tapping 
 when there's a lull in conversation
 constantly when 
gives hugs out freely
 often greets others with a hug
 always smiles nervously
When greeting others, 
 become animated when 
has a nervous smile
 jump all over the place when 
 move frantically when 
tends to stretch 
 tends to stretch 
has a habit of stretching 
 body when 
tends to stretch out when 
 body during pauses in conversation
 stands up
 body after 
has a habit of clicking 
 occasionally when 
 sticks out 
 sticks out when 
's thinking hard, 
licks 
 frequently
 has a habit of licking 
 out frequently
likes to stretch 
 is sitting down
bounces 
Cause trouble for 
Drive 
Defend 
 various
Retrieve 
 etc.
Patrol 
Defend Burrows
Station
Train
Patrol Route
No scheduled order
Invalid order
Drive any members of 
Kill 
Mixed
TILE_DIM
FILE
Unrecognized Tile Page Token: 
PAGE_DIM
CREATURE_GRAPHICS
TILE_PAGE
Not found: 
Tileset not found
Image not found
 catalog.

GL error
GPU does not support non-power-of-two textures, using 
Asked for nonexistent texture data

GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU.
grayscale_texture ran into mysteriously uncanonicalized texture

Asked to clone nonexistent texture!

Need empty trap
Need empty bucket
Need empty cage
Need empty bag
Need valid, active clay collection zone
Need valid, active sand collection zone
Sand vanished
No available colony
Cannot reach site
Unscheduled
Interrupted by 
Getting married
Inappropriate dig square
combat
Moved
Area became inappropriate
Drop-off inaccessible
Item inaccessible
Area inaccessible
Building inaccessible
Nothing to cage
Nothing in cage
No patient
Nothing to catch
Incapable of carrying
Clay vanished
Resting injury
Too injured
Patient inaccessible
Animal inaccessible
No partner
Infant inaccessible
 cancels 
Frightened
Distressed
Mortified
Miserable
In existential crisis
Shaken
Too depressed
Too insane
Horrified
Experiencing emotional shock
Too sad
Grieving
Anguished
In agony
Dismayed
Despairing
Going to bed
Handling dangerous creature
Dangerous terrain
Seeking Infant
Job item misplaced
Forbidden area
Getting food
Job item lost or destroyed
Catatonic
Oblivious
Went insane
Taken by mood
Could not find path
Throwing tantrum
Seeking artifact
Path blocked
Bucket full of extraneous material
No bucket at well
Need office
Well dry
Wrong ammunition
No weapon
No ammunition
Ammunition inaccessible
No infant
Patient not resting
No food available
Already leading creature
No water source
Water source vanished
Creature occupying site
Water source contaminated
No party
No designated area
Nothing in building
Wrong justice state
Water is frozen
Relieved
Mortally afraid
Terrified
Item blocking site
No item
Animal not restrained
Building site submerged
Inappropriate building
No creature
No floor space
No building
carpenter
woodworker
woodcutter
bowyer
engraver
stoneworker
ranger
mason
No longer requested
Not appointed
 suspended a linkage from 
 suspended the construction of 
OVERWROTE JOB: 
) has been completed.
miner
 BY 
metalcrafter
blacksmith
gem cutter
jeweler
woodcrafter
gem setter
bookbinder
papermaker
animal trainer
animal caretaker
animal dissector
trapper
furnace operator
metalsmith
armorer
weaponsmith
Attacking building
No trigger
Invalid officer
Lost pick
Removed from guard
"Farewell!"  Leaving
Caged
Equipment mismatch
Hunting vermin for food
Getting water
Target too injured
Target inaccessible
No mechanism for target
No target
No mechanism for trigger
No target building
Need crutch
Need cloth
Bad script! #2
Bad script! #1
Need bag containing powder suitable for cast application
Bad script! #3
No appropriate ammunition
No weapon for execution
Getting something to drink
In Custody
Lost axe
Using well
No available traction bench
Not responsible for trade
Need thread
Need splint
trader
clerk
doctor
architect
bone doctor
diagnoser
surgeon
suturer
lye maker
potash maker
engineer
wood burner
siege engineer
mechanic
pump operator
siege operator
wrestler
Elite Crossbowman
axeman
Elite Wrestler
swordsman
Axe Lord
maceman
Swordmaster
merchant
alchemist
hammerman
drunk
spearman
Hammer Lord
crossbowman
Spearmaster
strand extractor
glassmaker
fisherman
fishery worker
fish cleaner
fish dissector
cheese maker
farmer
glazer
potter
stonecrafter
wax worker
bone carver
leatherworker
clothier
weaver
dyer
tanner
beekeeper
presser
herbalist
planter
soap maker
brewer
gelder
milker
spinner
shearer
thresher
cook
butcher
miller
the deity
 (Tame)
Woodworker
the force
Stoneworker
Woodcutter
Armorer
Ranger
 Prisoner
 Slave
Cultist
Stray 
-Trained-
 Cultist
*Trained*
+Trained+
Clerk
Engineer
Trader
Administrator
Bard
Architect
Philosopher
Sage
Jeweler
Metalcrafter
Stonecrafter
Woodcrafter
Farmer
Fishery Worker
Soap Maker
Planter
recruit
Master Lasher
beast hunter
Master Thief
sage
snatcher
mathematician
philosopher
pikeman
Mace Lord
bowman
Pikemaster
blowgunner
Elite Bowman
lasher
Master Blowgunner
babies
monk
peasant
baby
stray 
 prisoner
 cultist
cultist
astronomer
historian
chemist
naturalist
peddler
geographer
pilgrim
prophet
 caught in a pool of magma!
 caught in a pool of lava!
You have learned the power "
transformed into a 
You have 
 falls
 fall
 has imposed a ban on certain exports.
 has a new demand.
 has altered the prices of goods.
 has mandated the construction of certain goods.
 caught in a lava mist!
 caught in a cloud of 
 caught in a burst of steam!
 caught in dragonfire!
 feeling sluggish!
 partially paralyzed!
 partially overcome the paralysis.
 numb!
 into the ocean wave
 vomits
 into the dragonfire
 into the lava mist
 regain
 over.
 consciousness.
 regains
 completely free of the web.
 partially free of the web.
 fully overcome the paralysis.
 completely paralyzed!
Peddler
Recruit
Pilgrim
Prophet
Baby
Monk
There is nothing to catch in the 
There is nothing to catch in 
Naturalist
Historian
Diagnoser
Doctor
Scout
Drunk
Snatcher
Beast Hunter
eerie cavern
magma sea
 is stricken by melancholy!
swamps
 has gone berserk!
 has gone stark raving mad!
 has forgotten a demand.
 has stopped responding to the world...
southwestern
northwestern
southeastern
northeastern
southern
northern
cavern
central
An ambush!  Drive them out!
Horrors!  Demons in the deep!
  "You will not stand between me and 
 was spotted sneaking around!
Intruders!  Drive them away!
  "I'll live to fight another day!"
An ambush!  Skulking vermin!
Thief!  Protect the hoard from skulking filth!
 has calmed down.
 has left the martial trance.
 is aware of 
 has climbed out of depression.
 has given birth to 
 surroundings again.
 is unable to break
 are unable to break
 the fire.
 the dragonfire.
 breathe
 the breath.
 hurl
 breathes
 a ball of fire
 hurls
An ambush!  Curse them!
An ambush!  Curse all friends of nature!
Snatcher!  Protect the children!
!  Drive it away!
 has sprung from ambush!
An injured 
 blocks
 hidden away here.
The rest of the vomit falls away into the chasm.
The vomit disappears into the water.
The rest of the vomit falls away into the underworld.
The vomit falls away into the chasm.
The rest of the vomit splatters into the shallow puddle of water.
The vomit falls away into the underworld.
 retch
The vomit splatters into the shallow puddle of water.
 and bits of it get stuck in the web
 into the flames
The rest of the vomit burns away in the lava.
 into the sea foam
The rest of the vomit burns away in the magma.
The vomit burns away in the lava.
The rest of the vomit disappears into the water.
The vomit burns away in the magma.
 reverted to a wild state!
 in to pain.
 training!
 forgotten 
 the name 
 have given a resident 
 is no longer enraged.
 has grown to become a 
 no longer stunned.
 retches
 collapse and fall
 out from exhaustion.
 to the ground from over-exertion.
 collapses and falls
 gives
 give
very flimsy
remarkably flimsy
absolutely inexhaustible
flimsy
very slow to tire
indefatigable
truly quick to tire
slow to tire
quite clumsy
totally clumsy
basically unbreakable
clumsy
quite durable
incredibly tough
shockingly fragile
tough
very slow to heal
really slow to heal
virtually never sick
slow to heal
very rarely sick
almost never sick
stunningly susceptible to disease
rarely sick
very quick to tire
extremely quick to tire
possessed of amazing recuperative powers
quick to tire
quite quick to heal
incredibly quick to heal
shockingly slow to heal
quick to heal
You are 
 has mandated that certain jobs be completed.
being incinerated
blistering
being frozen solid
freezing
on fire
freezing to death
 shoots
 shoot
unit contained in unit
 out thick strands of webbing
Receive job pay: NULL JOB
Double Caged Unit
 has changed the guild wages.
 has taken a request from the 
very weak
unquestionably weak
amazingly agile
weak
very agile
extremely agile
abysmally clumsy
agile
burning to death
burning alive
You are melting!
mighty
unbelievably strong
unfathomably weak
very strong
lousy intuition
horrible intuition
bad intuition
very bad intuition
a deep well of patience
absolutely boundless patience
a sum of patience
a great deal of patience
lousy creativity
next to no creative talent
meager creativity
poor creativity
great intuition
uncanny intuition
good intuition
very good intuition
a really bad memory
little memory to speak of
an iffy memory
a poor memory
a great affinity for language
an astonishing ability with languages and words
a way with words
a natural inclination toward language
very little patience
no patience at all
a shortage of patience
little patience
an amazing memory
an astonishing memory
a good memory
a great memory
a lousy intellect
a stunning lack of analytical ability
poor analytical abilities
very bad analytical abilities
a great ability to focus
unbreakable focus
the ability to focus
very good focus
quite susceptible to disease
really susceptible to disease
but 
susceptible to disease
great analytical abilities
awesome intellectual powers
a good intellect
a sharp intellect
next to no willpower
absolutely no willpower
little willpower
a large deficit of willpower
great creativity
a boundless creative imagination
good creativity
very good creativity
really poor focus
the absolute inability to focus
poor focus
quite poor focus
an iron will
an unbreakable will
willpower
a lot of willpower
an absolute inability to understand social relationships
a good feel for social relationships
a poor ability to manage or understand social relationships
a lack of understanding of social relationships
Return Treasure
a meager ability with social relationships
Attend Parley
Conduct Meeting
the utter inability to judge others' emotions
an ability to read emotions fairly well
a very bad sense of empathy
next to no empathy
a shockingly profound feel for social relationships
poor empathy
a very good feel for social relationships
a great feel for social relationships
 (no archery target)
 (does not exist)
 (unreachable location)
 (improper building)
 (no reachable valid target)
 (invalid location)
 (not in squad)
 (no burrow)
New Arrival
Attend Meeting
 (activity cancelled)
No Activity
 (improper barracks)
 (no barracks)
 (cannot individually drill)
 (no activity)
an atrocious spatial sense
no sense for spatial relationships
a questionable spatial sense
poor spatial senses
a great musical sense
an astonishing knack for music
a feel for music
a natural ability with music
very little linguistic ability
difficulty with words and language
a little difficulty with words
little linguistic ability
an amazing spatial sense
a stunning feel for spatial relationships
a good spatial sense
a great feel for the surrounding space
an unbelievably atrocious sense of the position of 
a good kinesthetic sense
a poor kinesthetic sense
a very clumsy kinesthetic sense
an absolutely remarkable sense of others' emotions
a meager kinesthetic sense
a very good sense of empathy
a great sense of empathy
next to no natural musical ability
absolutely no feel for music at all
an iffy sense for music
little natural inclination toward music
 own body
an astounding feel for the position of 
a very good sense of the position of 
a great kinesthetic sense
 old, born on the 
 day
 was created today, which makes the world very young indeed.  
 year
 old and is
 has the appearance of somebody that is 
 is very young.
 kind.  
's mandates have ended.
's mandate has ended.
 a cloud of 
path fail: 
 was born today, which makes 
 a glob of 
 month
 very young indeed.  
inflicts excruciating pain upon
convulse and retch
paralyzes
causes a spell of dizziness in
 batters 
stuns
 has risen and is haunting the fortress!
 is throwing a tantrum, possessed by 
 old.  
 is about 
 has grown attached to a 
 has bestowed the name 
sucks the wind out of
You have disturbed the sleep of the dead!
makes
raises a high fever in
Noble
 (cannot follow order)
Null Precise Civ Equipment Link: 
Chained
Hauled
In Mouth
Wrapped around 
Multigrasp
 (no reachable point on route)
 (no patrol route)
 (invalid order)
 (not following order)
 (no library)
 (no temple)
 (cannot leave site)
 (no item)
Unit has misaligned body modifiers.  Adjusting.
drops
Your miners have defaced a 
Unit has misaligned bp modifiers.  Adjusting.
Acceptable Fish Liquid Flood Overflow
Acceptable Liquid Flood Overflow
 skids along the ground
 takes the full force of the impact
Stuck in 
Strapped to 
Right shoulder
Sewn into 
On head
Left shoulder
releases
 pulls out and 
burned up in a magma mist.
been scalded to death.
been crushed under the collapsing ceiling.
been crushed by a drawbridge.
been shot and killed.
been killed by falling rocks.
succumbed to infection.
bled to death.
solidified.
condensed.
been encased in cooling lava.
died in the heat.
been encased in ice.
been encased in cooling magma.
burned to death.
frozen to death.
been executed by drowning.
been executed by being left out in the air.
been fed to beasts.
been burned alive.
been drained of blood by 
been drained of blood
been killed by a trap.
been murdered by 
been struck down.
suffocated.
been scuttled.
been slaughtered.
been beheaded.
been hacked to pieces.
been buried alive.
been crucified.
An angry ghost.
A violent ghost.
A howling spirit.  The ceaseless noise is making sleep difficult.
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.
An energetic poltergeist.
A secretive poltergeist.
A restless haunt, generally troubling past acquaintances and relatives.
A troublesome poltergeist.
 has been misplaced.  No doubt 
 is following 
 toppled by 
 is to blame!
 can be heard howling throughout the fortress!
 is throwing objects around the fortress!
A sadistic ghost.
A murderous ghost.
starved to death.
died in the dark.
drowned.
died of thirst.
burned up in dragon fire.
burned up in magma.
melted.
boiled.
  This spirit has not been properly memorialized or buried.
A forlorn haunt, seeking out known locations or drifting around the place of death.
 have 
RESERVED_BLOOD
fallen into a deep chasm.
died in a cage.
been scared to death
died of old age.
been found dead, contorted in fear!
been found dead.
been found dead, dehydrated.
been found, starved to death.
been found dead, badly burned.
been found dead, drowned.
been found melted.
been found boiled.
been killed by a flying object.
been killed by a vehicle.
collapsed.
vanished.
been impaled on spikes.
died after colliding with an obstacle.
leapt from a great height.
been put to rest.
You reorganize your possessions.
<pro_pos>
 possessions.
 reorganizes 
been found solidified.
been found condensed.
been found dead, badly crushed.
been found dead, frozen.
been found dead, completely drained of blood!
been found scuttled.
<pro_obj>
<pro_sub>
unit-
data/save/current/unit-
defend
training
move/station
kill
invalid order
: Cannot disband
retrieve artifact
raid site
AVAILABLE
You need somebody who
 (traveling)
VACANT
 active
No positions
can appoint this position.
 squad
: Commander is traveling
: Must assign commander first
Order: 
No orders
: Equip
: Uniforms
: Positions
: Alerts
: Need commander to appoint sub-commander
No relevant skills
: Disband squad
: Create squad appointed by this leader
: Cannot remove traveling squad member
: Cannot remove commander with subordinates
skilled
Schedule: 
SQUAD POSITIONS
CANDIDATES
  The Military of 
SQUADS/LEADERS
specific pants
specific gloves
specific armor
specific helm
specific weapon
 (foreign)
specific shoes
specific shield
individual choice
indiv choice, melee
plant fiber
BROKEN
 (Dye)
any material
indiv choice, ranged
any color
: Weapon
: Color
: Boots
: Shield
: Exact matches
: Partial matches
: Replace clthng
: Over clthng
: View/Customize
: Assign uniforms
<no uniforms>
<no assigned items>
: Helm
: Gloves
: Pri/Assignments
: Legs
no burrow restrictions
 burrow
BURROWS
[CIV]
: Delete alert
: Set civilian alert
Civilian alert: 
: Add alert
: Schedule
ERROR
: Supplies
: Ammunition
ALERTS
SQUADS
: Use position
: Select uniform
<no uniform>
missing item
<no squads>
<no positions>
 indiv choice, melee
 indiv choice, ranged
 individual choice
, weapon
: Name alert
: Set squad to alert, retaining orders (
: Set squad to alert
: Restrict civs to burrow
Are you sure?  Squad alert schedules will be lost!
POSITION UNIFORM
no orders
 order
: Change food amount
Carry three food
: Change water amount
SELECTION
<no items>
UNIFORMS
ITEMS
: Add uniform
: Delete uniform
<no materials>
<no colors>
: Use color
: Del item
: Add item
: Use mat
: Choose squad to reorder
: Place squad in list
: Use for position
: Use for squad
Do not carry water
Carry water
: Use in training
: No training
Carry one food
Carry two food
Carry any drink
Do not carry food
AMMUNITION
ASSIGNED
: Name uniform
SQUADS/GROUP
: Use in combat
: Non-combat
Hunters
<no ammunition>
: Settings
: Becoming the Capital
: Replace
: View Unit/Fill Vacancy
Lowest Precision
Low Precision
Leave Vacant
There are no reasonable candidates.
  The Nobles and Administrators of 
  Choose the 
[DEMAND]
[MANDATE]
 Settings  
[REQUIRE]
low precision
medium precision
Your bookkeeper has done enough work to attain 
Your bookkeeper needs to work in an office to improve precision
The stockpile records are 
% updated toward the next precision level.
high precision
highest precision
Highest Precision
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
Medium Precision
High Precision
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
All counts accurate
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
inorganic
creaturebody
Duplicate Object: 
word
translation
creaturebodygloss
entity
Generating world using parameter set 
old save: resizing plant values
interaction
failed vermin colony deletion
old save: updating resource pile information
Null unit chunk on export
old save: resetting out of bound hf coordinates
old save: fixing possible broken hostile migrants
color_pattern
reaction
color
shape
body_detail_plan
creature_variation
material_template
tissue_template
 masterfully designed
 image
 superiorly designed
n exceptionally designed
The image 
is the symbol of
The artwork relates to 
 during 
on the wall 
is a
Engraved 
on the floor 
 well-designed
 finely-designed
 fine
 rendition of 
objects/material_template_*.txt
objects/inorganic_*.txt
objects/descriptor_color_*.txt
objects/descriptor_pattern_*.txt
objects/item_*.txt
objects/building_*.txt
objects/plant_*.txt
objects/tissue_template_*.txt
objects/text/book_instruction.txt
 NOT FOUND
was commissioned by
objects/
objects/language_*.txt
objects/descriptor_shape_*.txt
objects/text/book_art.txt
objects/text/secret_death.txt
Autumn has come.
Autumn has arrived on the calendar.
Summer has arrived on the calendar.
The dry season has come.
 improved 
 masterfully!
Winter is upon you.
Winter has arrived on the calendar.
It is raining 
It is snowing 
A cloud of 
 has drifted nearby!
Spring has arrived on the calendar.
It is now summer.
The wet season has arrived!
Spring has arrived!
This artwork is a
It is a
This engraving appears on a wall 
 somewhere
On the front of the coin 
On the coin's back 
The item 
On the item 
This artwork appears on a 
 and was crafted in 
This artwork appears on 
This work of art is a 
on the back of 
This engraving appears on a floor 
This artwork appears 
on the front of 
a day's travel
nearly a day's travel
very near
in the depths
aboveground
a half day's travel
a short walk
After a polite discussion with a local rival, 
 has claimed the position of 
A section of the cavern has collapsed!
After a polite discussion with local rivals, 
 has been appointed to the position of 
 has been elected to the position of 
succession traveler placed out of bounds
, being the rightful heir, has inherited the position of 
Load Game: Invalid Machine ID Number
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Nemesis ID Number, 
Load Game: Invalid Building ID Number, 
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
Load Game: Invalid Artifact ID Number, 
Unloaded
A snow storm has come.
It has started raining.
inaccessible from here
The weather has cleared.
Load Game: Invalid Item ID Number, 
Load Game: Invalid Entity ID Number
Load Game: Invalid Job ID Number, 
Load Game: Invalid Unit ID Number, 
Missing Tissue Template: 
Missing Item Definition: 
Missing Inorganic Gloss: 
Missing Plant Gloss: 
Missing Creature Body Definition: 
Missing Creature Body Gloss Definition
Missing Building Definition: 
Missing Body Detail Plan: 
objects/c_variation_*.txt
objects/creature_*.txt
objects/b_detail_plan_*.txt
objects/body_*.txt
objects/interaction_*.txt
Missing Material Template: 
objects/entity_*.txt
objects/reaction_*.txt
Missing Interaction Definition: 
: NULL job on building load
Missing Color Pattern Definition
Missing Reaction Definition
Site Map:  Extra Item Occupancy 
Something has collapsed on the surface!
: NULL master on building load
: NULL subord on building load
Missing Entity Definition
Missing Word Definition
Missing Creature Variation: 
Missing Creature Definition: 
Missing Color Definition
Missing Shape Definition
Missing Symbol Definition
Missing Translation Definition
You have discovered a great magma sea.
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.
You have discovered a river.
You have discovered an expansive cavern deep underground.
You have discovered a deep pit.
You have discovered a magma pool.
You have discovered a cave entrance.
You have discovered a downward passage.
You have written 
 on to 
You failed to compose anything.
You have authored 
site-
NULL artifact on site adoption, skipping
You failed to write anything.
data/save/current/site-
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
corrupt feature population
corrupt feature layer population
The impertinent vegetation has defaced a 
A careless farmer has defaced a 
Dungeon Floodfill Overflow 4
Dungeon Flood Fill Overflow 2
You have found a curious underground structure.
You have struck 
You have discovered a volcano.
!  Praise the miners!
The falling debris has defaced a 
Sizing Flow... Overflow
column update out of bounds: 
Evaluate Wagon Edge Access Overflow
Load Game: Invalid Identity ID Number
Load Game: Invalid Incident ID Number
Load Game: Invalid Interaction Instance ID Number
Load Game: Invalid Written Content ID Number
Load Game: Invalid Army ID Number
Load Game: Invalid Army Controller ID Number
Load Game: Invalid Crime ID Number
Load Game: Invalid Vehicle ID Number
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Formation ID Number
Load Game: Invalid Activity ID Number
Load Game: Invalid Hist Event Collection ID Number
Load Game: Invalid Squad ID Number
 has engraved a masterpiece!
Night creatures!
Load Game: Invalid Occupation ID Number
Load Game: Invalid Belief System ID Number
You feel uneasy.
You have composed 
Night creature!
Ambush!
Load Game: Invalid Agreement ID Number
Load Game: Invalid Poetic Form ID Number
Load Game: Invalid Army Tracking Info ID Number
Load Game: Invalid Cultural Identity ID Number
Load Game: Invalid Scale ID Number
Load Game: Invalid Rhythm ID Number
Load Game: Invalid Musical Form ID Number
Load Game: Invalid Dance Form ID Number
<page_written_content_id>
</writing_written_content_id>
<page_number>
</page_written_content_id>
</abs_tile_x>
<abs_tile_x>
<writing_written_content_id>
</item>
<artifacts>
<artifact>
<world_constructions>
</world_constructions>
<name_string>
</page_number>
<item>
</name_string>
<historical_figures>
<historical_figure>
</artifact>
</artifacts>
</caste>
<caste>
</race>
<race>
</abs_tile_z>
<abs_tile_z>
</abs_tile_y>
<abs_tile_y>
</holder_hfid>
<holder_hfid>
</structure_local_id>
<structure_local_id>
<df_world>
<regions>
.xml
<?xml version="1.0" encoding='CP437'?>
<type>
</region>
<region>
</type>
 have married.  Congratulations!
ivory/tooth
A foolish builder defaced a 
 has revealed the presence of 
data/init/arena.txt
-legends
unknown material
arena
</rectangle>
<rectangle>
<sites>
<site>
</site>
</sites>
<structures>
</structures>
<underground_region>
underworld
</regions>
<underground_regions>
</underground_region>
</underground_regions>
</depth>
<depth>
<title>
</author_hfid>
<written_content>
</title>
<author_roll>
<form>
<author_hfid>
</author_roll>
</historical_event_collections>
<historical_eras>
</historical_events>
<historical_event_collections>
</historical_eras>
<written_contents>
<historical_era>
</historical_era>
puerile
self indulgent
forceful
humorous
vicious
concise
tender
compassionate
meandering
cheerful
</form>
<style>
disjointed
florid
mechanical
serious
<deity/>
<force/>
</death_seconds72>
<death_seconds72>
</associated_type>
<associated_type>
<animated/>
<ghost/>
</birth_year>
<birth_year>
</appeared>
<appeared>
</death_year>
<death_year>
</birth_seconds72>
<birth_seconds72>
</entity_populations>
<entities>
<entity_population>
</entity_population>
</entities>
<historical_events>
<entity>
</entity>
<ent_pop_id>
</breed_id>
<adventurer/>
</ent_pop_id>
</historical_figures>
<entity_populations>
<breed_id>
</historical_figure>
 flounder
 flounders
: site walker could not return to home zone
You feed on 
 in the magma
 push 
 in the water
 in the lava
 drinks 
camp order missing parent -- unit will camp forever
 draws 
 straps 
 has guzzled some 
: site walker could not find walkable area
eats
NULL artifact on wg ruin building, skipping
adventuring traveler placed out of bounds
You are now in control of 
, ruling 
 loses hold of the 
You stand up.
 pushes 
 lose hold of the 
 lies on the ground.
marriage traveler placed out of bounds
 stands up.
You lie on the ground.
<poetic_forms>
<poetic_form>
</written_content>
</written_contents>
</poetic_form>
</poetic_forms>
</description>
<description>
rant
sardonic
witty
</style>
clear glass gems
crystal glass gems
</df_world>
green glass gems
 is stumbling around obliviously!
 has entered a martial trance!
 is throwing a tantrum!
 has slipped into depression...
</musical_form>
</musical_forms>
<musical_forms>
<musical_form>
</dance_form>
</dance_forms>
<dance_forms>
<dance_form>
incorrect data check
incorrect length check
unknown compression method
unknown header flags set
invalid stored block lengths
too many length or distance symbols
invalid block type
invalid code -- missing end-of-block
invalid literal/lengths set
invalid code lengths set
invalid bit length repeat
invalid distance code
invalid distance too far back
invalid distances set
invalid literal/length code
invalid window size
header crc mismatch
incorrect header check
stream error
data error
stream end
file error
incompatible version
insufficient memory
buffer error
need dictionary
RSDSz
C:\Users\Toady One\Desktop\sdl df\x64\Release\Dwarf Fortress.pdb
GCTL
FSOUND_StopSound
FSOUND_SetDriver
FSOUND_Sample_GetDefaults
FSOUND_Sample_SetMode
FSOUND_PlaySound
FSOUND_GetCurrentSample
FSOUND_Close
FSOUND_SetPriority
FSOUND_SetSFXMasterVolume
FSOUND_Sample_Load
FSOUND_Init
FSOUND_SetOutput
FSOUND_Sample_Free
FSOUND_Sample_SetDefaults
FSOUND_GetNumHWChannels
fmod64.dll
SDL_GetAppState
SDL_SemTryWait
SDL_GL_SwapBuffers
SDL_EnableKeyRepeat
SDL_Init
SDL_WM_SetIcon
SDL_GetVideoSurface
SDL_NumJoysticks
SDL_GetError
SDL_WM_SetCaption
SDL_Quit
SDL_Delay
SDL_SemPost
SDL_ShowCursor
SDL_SemWait
SDL_GL_SetAttribute
SDL_UnlockSurface
SDL_GetMouseState
SDL_InitSubSystem
SDL_DestroySemaphore
SDL_ThreadID
SDL_GL_GetAttribute
SDL_GetVideoInfo
SDL_Flip
SDL_UpperBlit
SDL_LockSurface
SDL_PollEvent
SDL_MapRGB
SDL_GetTicks
SDL_SetVideoMode
SDL_FreeSurface
SDL_CreateRGBSurface
SDL_CreateThread
SDL_FillRect
SDL_CreateSemaphore
SDL_EnableUNICODE
SDL_SaveBMP_RW
SDL_CreateRGBSurfaceFrom
SDL_RWFromFile
SDL_DisplayFormat
SDL_SetAlpha
SDL_GetRGBA
SDL_ConvertSurface
SDL_DisplayFormatAlpha
SDL_SetColorKey
SDL.dll
IMG_Load
SDL_image.dll
timeEndPeriod
timeBeginPeriod
WINMM.dll
TTF_SizeUNICODE
TTF_WasInit
TTF_FontHeight
TTF_Init
TTF_RenderUNICODE_Blended
TTF_CloseFont
TTF_OpenFont
TTF_GlyphMetrics
SDL_ttf.dll
CreateDirectoryA
GetTickCount
FindFirstFileA
FindNextFileA
FindClose
SetPriorityClass
GetCurrentProcess
KERNEL32.dll
MessageBoxA
USER32.dll
?uncaught_exception@std@@YA_NXZ
?_Xbad_alloc@std@@YAXXZ
?_Xout_of_range@std@@YAXPEBD@Z
?_Xlength_error@std@@YAXPEBD@Z
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAA_JPEBD_J@Z
?put@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@D@Z
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QEBADD@Z
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.?AVhistory_event_hf_destroyed_sitest@@
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.?AVhistory_event_masterpiece_created_item_improvementst@@
.?AVhistory_event_ceremonyst@@
.?AVhistory_event_hf_gains_secret_goalst@@
.?AVhistory_event_change_hf_jobst@@
.?AVhistfig_entity_link_former_mercenaryst@@
.?AVgeneral_ref_sitest@@
.?AVhistfig_hf_link_companionst@@
.?AVhistfig_hf_link_childst@@
.?AVhistfig_hf_link_motherst@@
.?AVhistory_event_remove_hf_entity_linkst@@
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.?AVhistfig_hf_link_imprisonerst@@
.?AVhistory_event_collection_performancest@@
.?AVhistory_event_remove_hf_site_linkst@@
.?AVhistfig_entity_link_mercenaryst@@
.?AVhistfig_hf_link_fatherst@@
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.?AVhistfig_hf_link_deityst@@
.?AVhistfig_site_link_seat_of_powerst@@
.?AVhistory_event_add_hf_hf_linkst@@
.?AVhistory_event_war_site_new_leaderst@@
.?AVhistfig_entity_link_former_memberst@@
.?AVhistory_event_masterpiece_created_foodst@@
.?AVhistfig_hf_linkst@@
.?AVhistfig_entity_link_former_squadst@@
.?AVhistory_event_hist_figure_reunionst@@
.?AVhistfig_entity_link_memberst@@
.?AVhistfig_entity_link_criminalst@@
.?AVhistfig_site_link_lairst@@
.?AVhistfig_site_link_home_site_saved_civzonest@@
.?AVgeneral_ref_historical_figurest@@
.?AVgeneral_ref_subregionst@@
.?AVhistory_event_artifact_droppedst@@
.?AVhistory_event_merchantst@@
.?AVhistory_event_collection_processionst@@
.?AVhistfig_site_link_home_site_realization_buildingst@@
.?AVhistory_event_hfs_formed_reputation_relationshipst@@
.?AVhistfig_site_link_occupationst@@
.?AVhistory_event_add_hf_site_linkst@@
.?AVhistory_event_masterpiece_created_engravingst@@
.?AVgeneral_ref_written_contentst@@
.?AVhistory_event_hf_attacked_sitest@@
.?AVhistory_event_hist_figure_revivedst@@
.?AVgeneral_ref_feature_layerst@@
.?AVhistfig_hf_link_spousest@@
.?AVhistfig_entity_link_prisonerst@@
.?AVhistory_event_insurrection_startedst@@
.?AVgeneral_ref_musical_formst@@
.?AVhistfig_hf_link_pet_ownerst@@
.?AVhistory_event_competitionst@@
.?AVhistfig_hf_link_prisonerst@@
.?AVhistory_event_entity_razed_buildingst@@
.?AVhistory_event_entity_lawst@@
.?AVhistfig_entity_linkst@@
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.?AVhistory_event_site_diedst@@
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.?AVgeneral_ref_artifactst@@
.?AVhistory_event_masterpiece_created_dye_itemst@@
.?AVhistory_event_site_retiredst@@
.?AVgeneral_ref_dance_formst@@
.?AVhistfig_entity_link_occupationst@@
.?AVhistory_event_artifact_recoveredst@@
.?AVhistfig_site_link_home_site_abstract_buildingst@@
.?AVhistfig_hf_link_former_masterst@@
.?AVhistfig_entity_link_former_positionst@@
.?AVhistory_event_collection_ceremonyst@@
.?AVhistory_event_performancest@@
.?AVhistory_event_collection_beast_attackst@@
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.?AVhistory_event_artifact_transformedst@@
.?AVhistory_event_hf_razed_buildingst@@
.?AVhistory_event_war_plundered_sitest@@
.?AVhistfig_entity_link_former_prisonerst@@
.?AVgeneral_ref_historical_eventst@@
.?AVviewscreen_movieplayerst@@
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.?AVinteraction_target_locationst@@
.?AVinteraction_effect_add_syndromest@@
.?AVinteraction_effect_hidest@@
.?AVinteraction_effect_resurrectst@@
.?AVinteraction_source_ingestionst@@
.?AVinteraction_targetst@@
.?AVinteraction_target_corpsest@@
.?AVinteraction_source_deityst@@
.?AVinteraction_sourcest@@
.?AVinteraction_source_creature_actionst@@
.?AVinteraction_effectst@@
.?AVinteraction_effect_animatest@@
.?AVinteraction_source_secretst@@
.?AVinteraction_effect_contactst@@
.?AVitemimprovement_threadst@@
.?AVitem_fish_rawst@@
.?AVitemimprovement_writingst@@
.?AVitem_floodgatest@@
.?AVitem_catapultpartsst@@
.?AVitem_barst@@
.?AVgeneral_ref_item_typest@@
.?AVitem_crutchst@@
.?AVitem_amuletst@@
.?AVitem_gemst@@
.?AVitem_bookst@@
.?AVitemimprovement_sewn_imagest@@
.?AVitem_branchst@@
.?AVitem_ballistapartsst@@
.?AVitem_trappartsst@@
.?AVitem_splintst@@
.?AVitem_weaponrackst@@
.?AVitem_scepterst@@
.?AVitem_cagest@@
.?AVitem_trapcompst@@
.?AVitemimprovement_pagesst@@
.?AVitemimprovement_illustrationst@@
.?AVitem_figurinest@@
.?AVitem_animaltrapst@@
.?AVitem_ringst@@
.?AVitemimprovementst@@
.?AVitem_rockst@@
.?AVitem_foodst@@
.?AVitem_siegeammost@@
.?AVitem_ballistaarrowheadst@@
.?AVitem_chainst@@
.?AVitem_armorstandst@@
.?AVitem_earringst@@
.?AVitem_petst@@
.?AVitem_coffinst@@
.?AVitem_crownst@@
.?AVitem_gratest@@
.?AVitem_bucketst@@
.?AVitem_pipe_sectionst@@
.?AVitemimprovement_itemspecificst@@
.?AVitem_blocksst@@
.?AVitem_roughst@@
.?AVitemimprovement_bandsst@@
.?AVitem_sheetst@@
.?AVitem_windowst@@
.?AVitemimprovement_rings_hangingst@@
.?AVitemimprovement_art_imagest@@
.?AVitemimprovement_clothst@@
.?AVitem_braceletst@@
.?AVitem_millstonest@@
.?AVitemimprovement_instrument_piecest@@
.?AVitem_toyst@@
.?AVitem_binst@@
.?AVitem_slabst@@
.?AVitemimprovement_spikesst@@
.?AVitem_plant_growthst@@
.?AVitem_orthopedic_castst@@
.?AVitem_totemst@@
.?AVitemimprovement_coveredst@@
.?AVitemdef_armorst@@
.?AVitemdef_foodst@@
.?AVitemdef_trapcompst@@
.?AVitemdef_ammost@@
.?AVitemdef_toyst@@
.?AVitemdef_shieldst@@
.?AVitemdef_shoesst@@
.?AVitemdef_pantsst@@
.?AVitemdef_toolst@@
.?AVitemdefst@@
.?AVitemdef_instrumentst@@
.?AVitemdef_weaponst@@
.?AVitemdef_helmst@@
.?AVitemdef_glovesst@@
.?AVitemdef_siegeammost@@
.?AVMacroScreenLoad@@
.?AVKeybindingScreen@@
.?AVMacroScreenSave@@
.?AVmachinest@@
.?AVmachine_standardst@@
.?AVcreature_interaction_effect_paralysisst@@
.?AVcreature_interaction_effect_skill_roll_adjustst@@
.?AVcreature_interaction_effect_bp_appearance_modifierst@@
.?AVcreature_interaction_effect_feverst@@
.?AVcreature_interaction_effect_add_simple_flagst@@
.?AVcreature_interaction_effect_remove_simple_flagst@@
.?AVcreature_interaction_effectst@@
.?AVcreature_interaction_effect_display_namest@@
.?AVcreature_interaction_effect_body_transformationst@@
.?AVcreature_interaction_effect_ment_att_changest@@
.?AVcreature_interaction_effect_change_personalityst@@
.?AVcreature_interaction_effect_cough_bloodst@@
.?AVcreature_interaction_effect_bleedingst@@
.?AVcreature_interaction_effect_flash_symbolst@@
.?AVcreature_interaction_effect_oozingst@@
.?AVcreature_interaction_effect_drowsinessst@@
.?AVcreature_interaction_effect_painst@@
.?AVcreature_interaction_effect_erratic_behaviorst@@
.?AVcreature_interaction_effect_phys_att_changest@@
.?AVcreature_interaction_effect_swellingst@@
.?AVcreature_interaction_effect_feel_emotionst@@
.?AVcreature_interaction_effect_vomit_bloodst@@
.?AVcreature_interaction_effect_necrosisst@@
.?AVcreature_interaction_effect_display_symbolst@@
.?AVcreature_interaction_effect_body_mat_interactionst@@
.?AVcreature_interaction_effect_can_do_interactionst@@
.?AVcreature_interaction_effect_blistersst@@
.?AVcreature_interaction_effect_numbnessst@@
.?AVcreature_interaction_effect_sense_creature_classst@@
.?AVcreature_interaction_effect_impair_functionst@@
.?AVcreature_interaction_effect_body_appearance_modifierst@@
.?AVcreature_interaction_effect_nauseast@@
.?AVcreature_interaction_effect_unconsciousnessst@@
.?AVcreature_interaction_effect_dizzinessst@@
.?AVcreature_interaction_effect_material_force_adjustst@@
.?AVcreature_interaction_effect_speed_changest@@
.?AVcreature_interaction_effect_bruisingst@@
.?AVmental_picture_property_toolst@@
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.?AVmental_picture_property_color_patternst@@
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.?AVmental_picture_element_hfst@@
.?AVmental_picture_property_shapest@@
.?AVmental_picture_property_emotionst@@
.?AVviewscreen_tradegoodsst@@
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@
.?AVviewscreen_topicmeeting_takerequestsst@@
.?AVviewscreen_tradeagreementst@@
.?AVviewscreen_layer_assigntradest@@
.?AVviewscreen_requestagreementst@@
.?AVviewscreen_textviewerst@@
.?AVviewscreen_meetingst@@
.?AVviewscreen_barterst@@
.?AVviewscreen_tradelistst@@
.?AVviewscreen_topicmeetingst@@
.?AVproj_magicst@@
.?AVreaction_productst@@
.?AVreaction_product_itemst@@
.?AVreaction_reagentst@@
.?AVreaction_reagent_itemst@@
.?AVreaction_product_item_improvementst@@
.?AVgeneral_ref_contains_itemst@@
.?AVgeneral_ref_building_triggertargetst@@
.?AVgeneral_ref_nemesisst@@
.?AVgeneral_ref_contains_unitst@@
.?AVgeneral_ref_unit_milkeest@@
.?AVgeneral_ref_unit_riderst@@
.?AVgeneral_ref_unit_traineest@@
.?AVgeneral_ref_locationst@@
.?AVgeneral_ref_unit_sheareest@@
.?AVgeneral_ref_building_display_furniturest@@
.?AVgeneral_ref_entity_itemownerst@@
.?AVgeneral_ref_contained_in_itemst@@
.?AVgeneral_ref_building_civzone_assignedst@@
.?AVgeneral_ref_unit_tradebringerst@@
.?AVgeneral_ref_projectilest@@
.?AVgeneral_ref_is_nemesisst@@
.?AVgeneral_ref_unit_infantst@@
.?AVgeneral_ref_building_triggerst@@
.?AVgeneral_ref_entity_stolenst@@
.?AVgeneral_ref_unit_slaughtereest@@
.?AVgeneral_ref_building_holderst@@
.?AVgeneral_ref_building_use_target_1st@@
.?AVgeneral_ref_unit_suckeest@@
.?AVgeneral_ref_entity_popst@@
.?AVgeneral_ref_unit_reporteest@@
.?AVgeneral_ref_unit_climberst@@
.?AVgeneral_ref_building_destinationst@@
.?AVgeneral_ref_unit_foodreceiverst@@
.?AVgeneral_ref_unitst@@
.?AVgeneral_ref_is_artifactst@@
.?AVgeneral_ref_unit_kidnapeest@@
.?AVgeneral_ref_unit_geldeest@@
.?AVgeneral_ref_building_cagedst@@
.?AVgeneral_ref_unit_itemownerst@@
.?AVgeneral_ref_creaturest@@
.?AVgeneral_ref_building_nest_boxst@@
.?AVgeneral_ref_unit_beateest@@
.?AVgeneral_ref_building_use_target_2st@@
.?AVgeneral_ref_building_chainst@@
.?AVgeneral_ref_unit_workerst@@
.?AVgeneral_ref_unit_patientst@@
.?AVgeneral_ref_entity_offeredst@@
.?AVgeneral_ref_unit_holderst@@
.?AVgeneral_ref_spherest@@
.?AVgeneral_ref_unit_cageest@@
.?AVgeneral_ref_itemst@@
.?AVregion_block_event_sphere_fieldst@@
.?AVregion_block_eventst@@
.?AVrenderer_offscreen@@
.?AVscript_stepst@@
.?AVscript_step_constructtopiclistst@@
.?AVscript_step_invasionst@@
.?AVscript_step_setvarst@@
.?AVscript_step_diphistoryst@@
.?AVscript_step_discussst@@
.?AVscript_step_textviewerst@@
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.?AVscript_step_simpleactionst@@
.?AVscript_step_dipeventst@@
.?AVscript_step_eventst@@
.?AVscript_var_longst@@
.?AVscript_step_conditionalst@@
.?AVscript_varst@@
.?AVscript_step_topicdiscussionst@@
.?AVviewscreen_layer_choose_language_namest@@
.?AVviewscreen_setupdwarfgamest@@
.?AVviewscreen_choose_start_sitest@@
.?AVresource_allotment_specifier_clothing_helmst@@
.?AVresource_allotment_specifier_metalst@@
.?AVresource_allotment_specifier_extractst@@
.?AVresource_allotment_specifier_tallowst@@
.?AVresource_allotment_specifier_powderst@@
.?AVresource_allotment_specifier_armor_bodyst@@
.?AVsite_realization_building_info_castle_courtyardst@@
.?AVresource_allotment_specifier_quiverst@@
.?AVresource_allotment_specifier_threadst@@
.?AVsite_realization_building_info_castle_wallst@@
.?AVresource_allotment_specifier_flaskst@@
.?AVresource_allotment_specifier_armor_pantsst@@
.?AVsite_realization_building_info_trenchesst@@
.?AVresource_allotment_specifier_ammost@@
.?AVresource_allotment_specifier_toothst@@
.?AVsite_realization_building_info_market_squarest@@
.?AVresource_allotment_specifier_craftsst@@
.?AVresource_allotment_specifier_pearlst@@
.?AVsite_realization_building_info_shop_housest@@
.?AVresource_allotment_specifier_skinst@@
.?AVresource_allotment_specifier_cheesest@@
.?AVresource_allotment_specifier_clothing_pantsst@@
.?AVresource_allotment_specifier_clothing_glovesst@@
.?AVsite_realization_building_info_hillock_housest@@
.?AVresource_allotment_specifier_cabinetst@@
.?AVresource_allotment_specifier_meatst@@
.?AVresource_allotment_specifier_clothst@@
.?AVresource_allotment_specifier_weapon_meleest@@
.?AVresource_allotment_specifier_anvilst@@
.?AVresource_allotment_specifier_weapon_rangedst@@
.?AVresource_allotment_specifier_gemsst@@
.?AVresource_allotment_specifier_bonest@@
.?AVresource_allotment_specifier_bagst@@
.?AVresource_allotment_specifier_armor_bootsst@@
.?AVresource_allotment_specifierst@@
.?AVresource_allotment_specifier_hornst@@
.?AVresource_allotment_specifier_woodst@@
.?AVresource_allotment_specifier_clothing_bootsst@@
.?AVresource_allotment_specifier_cropst@@
.?AVresource_allotment_specifier_stonest@@
.?AVresource_allotment_specifier_soapst@@
.?AVresource_allotment_specifier_chairst@@
.?AVresource_allotment_specifier_boxst@@
.?AVresource_allotment_specifier_shellst@@
.?AVsite_realization_building_infost@@
.?AVsite_realization_building_info_castle_towerst@@
.?AVresource_allotment_specifier_bedst@@
.?AVresource_allotment_specifier_tablest@@
.?AVresource_allotment_specifier_armor_helmst@@
.?AVsite_realization_building_info_tree_housest@@
.?AVresource_allotment_specifier_backpackst@@
.?AVresource_allotment_specifier_leatherst@@
.?AVresource_allotment_specifier_armor_glovesst@@
.?AVresource_allotment_specifier_clothing_bodyst@@
.?AVviewscreen_layer_militaryst@@
.?AVviewscreen_layer_noblelistst@@
.?AVworld_construction_square_bridgest@@
.?AVworld_construction_square_wallst@@
.?AVworld_construction_square_roadst@@
.?AVworld_construction_bridgest@@
.?AVworld_constructionst@@
.?AVworld_construction_wallst@@
.?AVworld_construction_square_tunnelst@@
.?AVworld_construction_tunnelst@@
.?AVworld_construction_squarest@@
.?AVworld_construction_roadst@@
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