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kernel32.dll InitializeConditionVariable SleepConditionVariableCS WakeAllConditionVariable bad allocation bad array new length Out of memory - aborting Fatal Error /stdout.txt /stderr.txt WinMain() error DDRAW.DLL SDL_STDIO_REDIRECT TRANS_NAME nameless FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF <structure> </local_id> <local_id> <type>mead hall</type> </name> <name> </structure> <type>keep</type> <type>dark tower</type> <type>underworld spire</type> <type>temple</type> </worship_hfid> <worship_hfid> </entity_id> <entity_id> <type>library</type> </copied_artifact_id> <copied_artifact_id> <type>inn tavern</type> <type>market</type> <type>tomb</type> <type>dungeon</type> <subtype>standard</subtype> <subtype>sewers</subtype> <subtype>catacombs</subtype> vector<T> too long string too long invalid string position Training Session Activity Research Activity Event Worship Play Socialize Read empty pick up empties embraces picks up has shared many tales from beyond has shared a rumor from abroad. has shared a few rumors. has discovered gives you Ponder has become a student of Learn Teach Discuss Write Write about Meditate on Copy Go to Combat Training Pray to Lead Combat Training Organize Combat Training Play Make Believe Wait for Combat Training Play with Listen to Story Tell Story Listen to Poetry Recite Poetry Play Simulate Chant Sing Listen to Music Perform Music Watch Dance Perform Dance Demonstration Go to Lead Organize Watch Wait for Serve Customer Serve Individual Combat Drill Go to Individual Combat Drill Go to Sparring Match /Resting Go to Sparring Practice Spar Archery Practice Watch Sparring Practice There is not enough room to perform here. DOUBLE TAGGED ITEM: By Activity, You could not find a partner. There are not enough dancers. You cannot perform here. Some children begin playing make believe. begins a toy playing with the story of The performers an improvised recital of reciting the poem improvised music, the musical composition an improvised dance, dancing You continue the story. in the middle of You begin The story continues. the The poetry enters the verse paragraph line. the stanza verse paragraph You continue the poem. stanza You enter The poem continues. The music enters The dance enters a new section with the introduction a simple passage of the theme the exposition of the second theme of the first theme a recapitulation of the previous passage of the two themes the synthesis a verse of previous passages the finale a chorus a bridge-passage the coda second first a series of variations theme on the first theme on the theme on the second theme You continue the dance. and You continue the music. The dance continues. You conclude your performance. The music continues. Some performers finish their act. The performers are finished. concludes a performance. has finished performing. You feel like you know the basic rules of You've learned Your now. weave a mesmerizing tale! the story in vivid detail. tell stumble telling the tale quite well. bring over the details. choose the poem to life with this flawless recitation. recite the perfect phrasing. enunciate the words evocatively. speak crisply. mumble well. poorly. , having completely forgotten the words. instrument and the delivering a virtuoso performance on the are indistinguishable! song chant could nearly pass for the voice of the is absolutely flawless. the play sing with skill. sound beautifully. playing the vaguely like the intended singing chanting a mockery of the make doesn't with a shameworthy performance. seem to know how to play the don't and even forget sloppily dance some of the words. dancing exceptionally. flawlessly, like someone out of a legend! get dancing well. tangled up. The pages are blank. It has no writing. It has no pages. We should have made it there by now. We haven't performed for some time. We have arrived at our destination. We should be making better progress. We are going the wrong way. We must go back. The oppressor has been overthrown! We must not abandon Empty announcement The , but it is deflected by flying spinning from the side from behind in the by the , but there is no force! , lightly tapping the target! , but the attack is deflected by with , but the attack glances away! , but it glances away! , but the attack passes right through! , but it passes right through! splits in gore! is smashed into the body, an unrecognizable mass! the part and the severed part sails off in an arc! is torn apart! is ripped into loose shreds! the injured part collapses! collapses into a lump of gore! explodes into gore! is cloven asunder! and it is mostly cut away from the rest of the torso! main part passing through a hole in the is crushed! through the out of the wound part jamming the chipping shattering tearing apart tearing bruising denting fracturing shattering tearing apart and apart denting fracturing chipping tearing half of most of breaking away bruising through the through a hole in the the rest of a piece of rotten fetid your and spilling filthy stinking rancid decomposing It is a gelding strike! The geldables have been torn away! foul reeking has been opened by the attack an artery a major artery It is a gelding blow! have a sensory nerve a motor nerve many nerves has been a ligament been severed a tendon bruised sprained torn attack is interrupted! breaks! is ripped to shreds! strained has lodged firmly in the wound! become enraged! has have latch on firmly! to latches on firmly latch on firmly propelled away by the force of the blow! are latches on firmly! having more trouble breathing! been stunned! been stunned again! been knocked unconscious! even more sick! looks feel having trouble breathing! splatters over the crumbles over the is injected into the sick! Press is sucked out of the wound! pours over the flows over the to close window for more item and others have returned. has brought back a rumor from abroad. has arrived. is visiting. , the performance troupe, has arrived. have returned. has returned. has brought back many tales from beyond has brought back a few rumors. An army has come to your lands seeking a parley. A vile force of darkness has arrived! The enemy have come and are laying siege to the fortress. An army is invading! , a performance troupe, is visiting. The dead walk. Hide while you still can! A vile force of darkness has arrived, seeking a parley! The enemy have come and are preparing to lay siege. They seek a parley! army is located out of bounds: teleporting FORCED_ADMINISTRATOR overlord overlords vector<bool> too long Empty biased index vector Biased index vector computation error Unknown exception bad cast data/save/current/ .dat art_image- data/save/current data/save/current/art_image- data data/save torturing committing a depraved act upon themselves before are prostrating data/save/ is fighting with greeting surrounded by massacring burning shooting devouring admiring praying to contemplating raising hiding embracing striking down refusing speaking with praying hanging from being mutilated by impaled on being flayed by cooking engraving in a fetal position smeared out into a spiral committing a depraved act making a submissive gesture screaming being tortured weeping cringing burning looks making a plaintive gesture melting laughing being shot falling dead withering away striking a menacing pose confused suffering terrified offended look dejected unnaturally contorted being flayed cooking engraving traveling contemplating striking a triumphant pose laboring rotting ghostly , depicted as a skeletal Untitled , the deity of being mutilated the deity of female male Squad Order will be slain. have been driven from is dead! There will be no rest for the enemy. I am a little confused. The need for my task seems to have passed. The enemy will be driven off. I am your loyal The task is accomplished. I don't remember clearly. What happened? monster slayer scribe scholar mercenary I ask that be made for . Will you have me? I am very confused. Commendable! Your loyalty and bravery cannot be denied. I am sort of confused. I am confused. tavern keeper performer . What do you command? I wish to become a Yes! It'll be great to perform with you. I'm sorry, but I can't join the troupe. Would you like to join ? The troupe could use your talent. I cannot accept this honor. I am sorry. Gladly. I will be your I'm kicking you out of I'm leaving here. Make us proud! I'll need to see something impressive before I consider it. . Will you have us? Yes, you'd make a fantastic Welcome to You just aren't good enough yet, but you should keep performing. I would love to join . Can I perform with you? Please help me! I hate you. I would be honored to serve as a Come with me and I'll bring you to safety. The enemy! Murderer! Intruder! Vile creature! Gladly. You are now one of my I am sorry. There is no room for you here. I am sorry. I do not think there is room for me. You are not worthy of such an honor yet. I am sorry. . Will you have me as You can no longer be a I would be honored if you would become a we've got deaths . I know why you have come. Well, let's see... the fighting armies on the march the death law-breaking Ahhh... The dead! I must obey the master! Gwargh! Behold, mortal. I am a divine being Get away from me! Don't talk to me. bone-chilling horror ruffians bandits skulking vermin the missing treasure I've forgotten what trouble it was... open war brewing trouble with our neighbors the abduction occupations the army on the march abductions the beast criminals the occupation beasts Please guide me to myself. Please guide me to you. Can you tell me where I can find Please guide me to We were going to entertain the world! It's a shame, but I'll have to make my own way now. I'm returning on my own. We can no longer travel together. I'm giving up on this hopeless venture. Can you tell me the way to What do you think of me? Wait here until I return. Let's continue onward together. Can you tell me where I can find myself? Can you tell me where I can find you? What can you tell me about yourself? What can you tell me about I hate them. I am afraid of them. It's for the best. I don't care one way or another. Now we will have to build our own future. Are we close? They are terrific. They are outlaws. They must be stopped by any means at our disposal. It's not my problem. I hope you find what you are seeking here. Now we will live under I don't know anything else about them. We are in the right in all matters. It was inevitable. This is the life for me. the law-breaking the abductions Tell me about the deaths the bandits the skulking vermin the beasts the criminals Where should I take you? Soon the world will be set right. You are bound to obey me. How are you enjoying the adventure? Are you looking forward to the performance? I've forgotten what I was going to say... We shall bring home safely. ancient force of nature cursed demon This great beast night creature evil being fearsome beast horrible beast the open war the brewing trouble the bone-chilling horror the ruffians It has been the same as ever. You must kill How have things been? How's life here? Seek your foe in the of beast from the wilds threatens our people with its very presence. You must drive the ruffians of from Our hopes travel with you. Enjoy the hunt! beast from underground creeping thing terror from the evil depths vile monster from the bowels of the earth ferocious wild animal ferocious unnatural beast terrifying wilderness monster savage beast from their home at The group . These outlaws must be punished. . These criminals have been allowed to thrive for too long. In any case, peace is no longer an option. This war must end with our victory. must be driven off or subjugated. could afford to learn a lesson or two, though open conflict would be unwise. sent to try to boss us around, but you'll show them the true nature of power. our . They have been harassing the people for too long. out of You must drive came try to boss us around, but you'll teach that coward a lesson. You must drive the skulking vermin and there is friendship between our peoples. and there is no hard feeling between our peoples. is skirmishing with us. is unknown us. a dispute over the treatment of animals but there is ill-will between our peoples. The trouble started because of I tire of this pointless skirmishing. I wish I could tell you where to begin your search. Until then, you are free to do as you please. Their tribute is not enough. We can no longer pay them homage. is paying us tribute accepts our tribute is not at war with us is at war with us. the adversary's refusal to form treaties the adversary's abuse of the aggressor's fallen prior aggression by the adversary a first contact that went horribly wrong an incident involving a trade caravan territory an incident involving a lost diplomat a disagreement over prior treaties a formalized agreement truthfulness the treatment of plants torture the adversary's inability to communicate and form treaties a dispute over the ownership of the devouring of the bodies of sapient beings the display of war and hunting trophies an abduction an act of theft a previous duel a previous conquest a previous insurrection a special occasion an attack by a beast a journey fishing rights rights-of-way water rights grazing rights a previous war a previous battle livestock ownership general ill feelings over past historical events the issue of their oneness with the natural issue of their worship of the issue of their godlessness the issue of their worship of is my It does not help matters that their leader the natural issue of their oneness with Be careful, for their leader a procession a ceremony a performance a competition There is also a family matter a purge a raid There are guards patrolling There are guards in You are considered an integral part of the opposition. You are considered part of the opposition. the keep the great tower the mead hall a cottage They still hold this area, but they do not feel certain. Their strength has been challenged, and their hold has loosened. I don't really know. They do not feel challenged at all. They consider you a leader of the opposition. They consider you a key figure in the opposition. Their strength has been broken. They consider you an infamous villain among those opposing them. a leather clothing shop a bone carver's shop a leather shop a woven clothing shop a bowyer's shop a blacksmith's shop a gem cutter's shop a weaponsmith's shop a tree an abandoned shop a house a hillock a general imports store a cloth shop a food imports store a clothing imports store the meat market the fruit and vegetable market the imported food market the imported clothing market There is a long-ranging patrol I have no idea. the cheese market the processed goods market a leather goods shop a carpenter's shop a armorsmith's shop a metal craft shop a tavern the imported goods market a stone furniture shop a metal furniture shop Nobody I remember. You sound like a troublemaker. A few separate groups were organized. fled before the attack. I am has occupied rules other groups vying for control. are vying for control. I'd watch out for them. There are no fewer than groups fled. One group organized itself. I haven't heard anything like that. No fewer than is also located here Goodbye. the law is absolute The seat of If you want to offer your condolences, lives in If you want to find a relative, from this capital as well Not that it matters, as is a group of I rule is here, and the blood-drinker allows no chattel to rise abides here in magnificence Not that it matters, as the seat of this poor soul back home! Come, join me on my adventures! Join me and we'll bring the weary shoulders of the people of this place Join me and we can shake off the yoke of the oppressors We weren't personally acquainted. You may enjoy these times of peace, but remain vigilant. should talk to should travel to What should I do about it? Let's entertain the world together! My condolences. What will you do about it? Here's something you might be interested in... I've decided. Let's call our troupe Certainly. It would be terrible to leave someone to fend for themselves after sunset. Ah, I'm sorry. Permission is not mine to give. now. Make way for I've forgotten my bold pronouncement... I've forgotten what to say... I'm in charge of Thank you! Nevermind. forever! I'm with you on this. Uh... what was that? Of course. My pleasure. I'd like to stay here another day if you don't mind. Please let me shelter here for the night. Thank you for preserving our legacy of wisdom. Long live the cause. Thank you for all you do. You ought to be rewarded for returning our treasures. The poet! It's such an honor to have you here. My talented bard! It's such an honor to have you here. Loyalty should be rewarded. What stories you tell! It's such an honor to have you here. I'd just as soon you went someplace else. You have been such a good trade partner. Let's trade. What's available here? My companion. It is good to see you here. It's such a pleasure to serve you. My good friend. We rent out a room All drinks are free, of course! You have a room here, and you can stay longer if you like. a free room free rooms rooms a night. There's no need for trouble here. We have many drinks to choose from. [You receive a list.] What a dancer! It's such an honor to have you here. Your selfless dedication is appreciated here. All drinks cost for a mug. We have free somewhere You'll have the room for another day. I'm glad you're enjoying your stay. I'll be back with your drink in a moment. Your room is this temple this library this hall this keep Tavern keeper! One . Let me know and you can stay as long as you like. This is not that kind of establishment. I'd like a room. I'd like my room for another night. Uhh... nevermind. I'd like the Would you agree to become someone This is my new home. Intruder! Intruder! this poor nameless child I accept this honor. , taking over my duties and responsibilities? Would you please adopt this market this tomb this establishment this tower these catacombs this spire this dungeon these sewers Tell me about the local ruler. Does this settlement engage in trade? Tell me about those places. Does anybody else still have a stake in these lands? Did anybody flee the attack? At least it doesn't rain down here. Is it raining? Look at the sky! Are we in the Underworld? What an odd glow! It has always been my dream to start a family. This must be the will of I am sorry, but I am otherwise disposed. I will accept the child into my home. Do they have a firm grip on these lands? Where are their forces? Are there patrols or guards? I'm sorry, but I'm unable to help. Why are you traveling? It sure is dark down here. Where am I? I would prefer to be outdoors. It is good to be indoors. I accept your offer. I have no reason to accept this. Tell me about this area. Let us stop this pointless fighting! It is invigorating to be out in the wilds! It is good to be outdoors. I have confidence in your abilities. What a strange place! I would prefer to be indoors. How sinister the glow... Indoors, outdoors. It's all the same to me as long as the weather's fine. How I long for civilization... Drop the object I can't remember or suffer the consequences. Identify yourself! Perhaps you'd be willing to trade Where is Fortune has favored you, and is yours. Please consider my offer. I agree to submit to your request. I will not bow before you. Gladly. May this new age of harmony last a thousand year. Never. Let there be peace between must pay homage to offers to pay homage to will no longer pay homage to Sorry, I'm otherwise occupied. You'll have to talk to somebody older. Of course. Yes, let's go. Really? Alright. Of course. Let's do business. Really? Please come closer. Fantastic! Please come closer and ask again. The bond is broken! Return to the Underworld and trouble us no more! You are bound to me! You must yield! How are you feeling right now? Tell me about your family. Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. You look like a mighty warrior indeed. No such place exists. is well-traveled and would probably have that information. You should probably try a shopkeeper. This is I don't know myself, and I don't even know anybody that could tell you. is dead. However, the not be able to guide you personally. It is the best I can do. Come see me in the market sometime. Please be patient. I'll have your order ready in a moment. Come see me in my store sometime. Come see me at the trade depot sometime. I don't work here. You haven't ordered anything. Would you like something? We don't offer any specific services here. Yes, I can serve you when we're both there. I'm returning to my home in I'm going to I'm traveling to I'm not sure. to move into my new home with to take up my position as Probably on the move or deep underground, but I can't be sure. I started my pilgrimage in Who? I don't remember what I was going to say... to view I'm preparing to travel to in I visited and maybe something to drink as well! I have rescued , and wealth and pleasures beyond measure! . Perhaps I'll finally make my fortune! , and this quest is taking me to I have obtained and am returning to I seek to rescue husband to start a new life spouse wife in search of adventure in search of work in search of a thrilling adventure in search of excitement I was out visiting the library. I'm walking my patrol. I was out visiting the temple. I was just out at the tavern. I'm going out to the tavern. I'm going to visit the library. I'm going out for some water. I'm going to visit the temple. I am returning it to I will return it to I am searching for The treasure is sought by I'm just out for a stroll. I was just out for some water. I'm on an important mission. I'm returning from my patrol. utilize the market here. This place is insulated from the rest of the world, at least in terms of trade. The village is the only other settlement to utilize the market here. to trade. other villages which utilize the market there. The people of go to other major settlements. The largest of these is I'm not planning a journey. trades directly with no fewer than villages which utilize the market here. The villages engages in trade with There are parent mother father grandmother grandfather daughter child There's nothing organized here. Where? is the only other settlement to utilize the market there. also utilize the market there. Ask me when I've returned to my home! I'd rather not say. That's me. I'm right here. Yes, master. Ask and I shall obey. , is it really you? Dear nephew cousin An item has returned! I don't remember what I believe... Is it really you? has returned brother sister grandparent grandchild uncle niece sibling aunt the great here faraway fair ! Limited supply ! Best price in town right here ! Today only your very own real get your all the way distant authentic clear the settlements just outside town a village nearby east north out to the west tanned were was town the surrounding area made right here in Might I interest you in Great out to the Are you interested in Decent Fantastic Splendid Good northeast southwest south northwest some of my kind some of our kind southeast I yield! I yield! We will fight no more. Stop! This isn't happening! We yield! We yield! You first, coward! Okay! I'll do it. I will fight no more. Never! right there my friend Excellent there woman person my good Even if I don't change my mind, Ignoring that I don't quite concur... Though I cannot agree fully on a slight technicality, Despite some minor reservations... I admire how brilliant you are! I must say that is a truly insightful observation! Although my own insignificant beliefs lie elsewhere, you are so clever I must concede! Over my dead body! I am compelled to continue! spits out drops I have been so foolish. Yes, I agree. You know, I think you're right. Maybe you're right. Yes, I can see it clearly now. You mock me?! I will settle this my way. How dare you?! Insufferable! You insult me with your derision , but let us move on. This conversation is over. You insult me with your flattery we can both agree you are by far the most persuasive! no one can deny your genius! I confess your stunning argument overwhelms me! I am overmastered by your presence! Base flattery! You dare to flatter me?! you needn't indulge my trivial thoughts! I am so nearly swayed by your greatness alone that we can simply assign you the victory! Yes, let's move on. Uh... How unreasonable! Huh? Ack! Fine. Let's drop the argument. How gracious! If you insist so strongly, we can move on. Well, there must be something else to discuss. There must be something else to discuss. Let's drop the argument. You are right. Let's move on. Oh, no, That's absurd! You must be joking. I've heard it all now! really, I've been over all this nonsense before. I couldn't follow your rambling. that is the stupidest statement I have ever heard. don't waste my time with this drivel. Are you being serious? What? Were you trying to make an argument? Give me a break. Forgive me, but Am I supposed to engage with that? Wait, what? What did you just say? Unbelievable. Really. Shameful. You're wrong. I don't want to argue. I don't know what to say. It's wrong. I just don't know. it would amaze me if somebody actually thought that. there's just no way you can believe something so stupid. I'm having trouble taking you seriously. nobody could possibly believe that. that isn't at all convincing. I'm appalled. the things some people think just boggle the mind. you should keep your weird thoughts to yourself. I don't agree. Just think about it. You are thinking about this all wrong. Stop and reflect. You must be convinced. I require a substantive reply. I must insist. No, I mean it. I cannot agree. That's wrong. I guess I'm not sure. I disagree. Pause to consider. That's not right. I beg to differ. I believe... something. Help! Save me! I sense you're wavering. Well, I believe... something else. What is this madness? Calm yourself! I must withdraw! Fool! should be graceful a series of Then First, There Finally, is one of the fundamental dance moves. the fundamental dance move. is one of the fundamental dance positions. the fundamental dance position. called the fluid weightless soft undulating expressive elaborate large strong refined delicate understated calm serene crude grotesque proud joyous lively flamboyant energetic partially realized vivacious passionate loudly percussive low aborted softly percussive sharp-edged jerking high straight-lined sinuous sprightly clockwise counterclockwise sensual subtle twisting debauched sluggish powerful passive relaxed vigorous spirited aggressive intense straight walk hand gesture run curved walk move steps in an intricate pattern facial expression turn steps in a circular pattern steps in a square pattern steps in a figure-eight pattern steps in a triangle pattern quarter eighth repeated half spin raised arm sway independent body movement arm carriage body level change raised right arm raised left arm left leg lift leg lift body level right leg lift kick leap right kick left kick with from the follower sacred is a shadowed performed in succession from the lead by group members movement along the line of dance footwork performed in retrograde mirrored backward bend forward bend rightward bend leftward bend which grew out of the performances of dancers originally devised by originating in performance pairs for a single pair participation celebration partner social group solo group solo in a double circle in a circle along a clockwise circle loosely mingled The dancers perform The dancer performs in several lines in a single line any composition of as the dancers act out The form guides dancers during improvised performances. The rules of the form are applied by choreographers to produce individual dances which can be performed. as the dancer acts out The dance is accompanied by rhythm to the music's The partners with the music faster and faster slower and slower very quickly quickly , moving along an intricate path slowly very slowly along a counterclockwise circle turning clockwise along an improvised path turning counterclockwise through spoken cues through visual cues with the lead advancing along the main line of motion There are partner changes throughout the dance briefly constantly through a light touch through touch constantly by pushing together by pulling away briefly maintain open contact dance closely , communicating intent rarely make contact serene graceful grotesque calm The entire dance has a basic movement dance is punctuated by dance is special position This dance is a refined artform, with to be mastered. specific move with the lead turning out clockwise with the lead advancing against the main line of motion The dancers imitate the movement of the with the lead turning out counterclockwise sharp-edged jerking high straight-lined fluid weightless soft undulating expressive elaborate large strong refined crude delicate understated vigorous spirited aggressive intense proud joyous lively flamboyant energetic partially realized vivacious passionate loudly percussive aborted softly percussive quarter eighth repeated half sinuous sprightly clockwise counterclockwise sensual subtle twisting debauched sluggish powerful passive relaxed body level right leg lifts arm carriage body level changes right kicks left kicks left leg lifts leg lifts runs curved walks kicks leaps facial expressions turns straight walks hand gestures of the follower of the lead large , with rightward bends leftward bends movement along the line of dance footwork sway independent body movement backward bends forward bends raised right arms raised left arms spins raised arms introduction passage recapitulation exposition The dance begins with the next The dance enters a new section with the performed in retrograde mirrored shadowed performed in succession partially realized aborted movement moves section is This section is punctuated by to the section is distinct. There is a basic movement There are partner changes bridge-passage coda of the music. variations verse synthesis finale chorus gamelog.txt errorlog.txt thirteen twelve eleven nine eight seven five four three zero negative seventy sixty fifty forty thirty twenty hundred thousand million billion nineteen eighteen seventeen sixteen fifteen fourteen Seventh Sixth Fifth Fourth Third Second First Zeroth Negative ninety eighty Nineteenth Eighteenth Seventeenth Sixteenth Fifteenth Fourteenth Thirteenth Twelfth Eleventh Tenth Ninth Eighth sculpture has melted! The impertinent magma has defaced a The impertinent lava has defaced a Digging designation cancelled: damp stone located. Digging designation cancelled: warm stone located. --------- TAN_MAT Shop Trade Depot Nest Nest Box Bookcase Hive Wagon Clothier's Shop Fishery Still Loom Quern Millstone Kennels Kitchen Tool Workshop Zone Farm Plot Smelter Glass Furnace Wood Furnace Kiln Carpenter's Workshop Farmer's Workshop Ashery Mason's Workshop Craftsman 's Workshop Jeweler's Workshop Metalsmith's Forge Magma Forge Bowyer's Workshop Mechanic's Workshop Siege Workshop Butcher's Shop Leather Works Tanner's Shop Dyer's Shop Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Restraint Cage Support Gear Assembly Rollers Horizontal Axle Vertical Axle Upright Spear/Spike Instrument Archery Target Screw Pump Magma Smelter Magma Glass Furnace Magma Kiln Furnace Lever Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Track Stop Trap Catapult Ballista Siege Engine Door Floor Hatch Statue Slab Glass Window Gem Window Stockpile Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Track (N) Track (S) Track (E) Track (W) Water Wheel Windmill Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Traction Bench Dirt Road Paved Road Bridge Well Track/Ramp (NE) Track/Ramp (NW) Track/Ramp (SE) Track/Ramp (SW) Track/Ramp (EW) Track/Ramp (NSE) Track/Ramp (NSW) Track/Ramp (NEW) Track/Ramp (SEW) Track/Ramp (NSEW) Construction Display Furniture Vacant Shop General Store Crafts Market Clothing Shop Track (NS) Track (NE) Track (NW) Track (SE) Track (SW) Track (EW) Track (NSE) Track (NSW) Track (NEW) Track (SEW) Track (NSEW) Track/Ramp (N) Track/Ramp (S) Track/Ramp (E) Track/Ramp (W) Track/Ramp (NS) Rough Archery Target Gear Assembly Rollers Horizontal Axle Pillar Support Retracted Upright Spikes Spears Spears/Spikes Weapon Exotic Clothing Shop Lever Custom Workshop Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Rope Chain Aquarium Terrarium Shared Statue Slab Glass Window Armor Weapon Animal Food Furniture Corpse Refuse Stone Ammo Coins Bar/Block Casket Sarcophagus Coffin Chair Throne Animal Trap Table Cabinet Weapon Rack Armor Stand Chest Coffer Bag Dirt Road Bridge distant nearby grinding. close. opens. open. has designed a masterpiece! has constructed a masterpiece! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner A masterwork of has been lost! Home Plot Mead Hall Temple Gem Finished Goods Leather Cloth Wood Sheet Stockpile # (CLT) *CLT* have hatched. You've caught a Your trap was robbed of the BALLISTA closes. You hear Command Tent (Bld) Tent (Bld) Dungeon Cell Animal Pit Cloth Pit Tanning Pit Cloth Clothing Pit Leather Clothing Pit Bone Carving Pit Gem Cutting Pit Weaponsmithing Pit Bowmaking Pit Blacksmithing Pit Armorsmithing Pit Metal Crafting Pit Leatherworking Pit Throneroom Entrance Treasury Mechanism Room Guard post Noble quarters Activity Zone Captive Room Tower Top Courtyard Secret Library Library Market Stall Campground Command Tent Tent Leatherworking Shop Carpentry Workshop Stoneworking Workshop Forging Workshop Depot Invalid Type Building Level Map Overflow old save: resizing plant stockpile, permit all Carpentry Pit Stoneworking Pit Forging Pit Fighting Pit Animal Workshop Cloth Workshop Tanning Workshop Cloth Clothing Workshop Leather Clothing Workshop Bone Carving Workshop Gem Cutting Workshop Weaponsmithing Workshop Bowmaking Workshop Blacksmithing Workshop Armorsmithing Workshop Metal Crafting Workshop EMPTY WEB_ONLY NOT_CONTAIN_BARREL_ITEM BUILDMAT GLASS_MATERIAL MAGMA_BUILD_SAFE FIRE_BUILD_SAFE WORTHLESS_STONE_ONLY CAN_USE_ARTIFACT ANY_SILK_MATERIAL ANY_PLANT_MATERIAL ANY_SOAP_MATERIAL ANY_YARN_MATERIAL ANY_BONE_MATERIAL ANY_LEATHER_MATERIAL OBJECT BUILDING_FURNACE BUILDING_WORKSHOP REACTION_CLASS Unrecognized Building Definition Type: HAS_ITEM_REACTION_PRODUCT HAS_MATERIAL_REACTION_PRODUCT CONTAINS_LYE UNROTTEN NOT_WEB POTASHABLE PLANT_MAT CREATURE_MAT NAME_COLOR NAME BUILD_LABOR BUILD_KEY WORK_LOCATION BLOCK NEEDS_MAGMA COLOR TILE Unrecognized Building Definition (Workshop) Token: Or Unrecognized Building Definition (Furnace) Token: ANY_SHELL_MATERIAL ANY_STRAND_TISSUE ANY_HORN_MATERIAL ANY_TOOTH_MATERIAL CAN_USE_HOSPITAL_RESERVED ANY_PEARL_MATERIAL USE_BODY_COMPONENT CAN_USE_LOCATION_RESERVED HAS_EDGE NO_EDGE_ALLOWED NOT_ENGRAVED ON_GROUND MIN_DIMENSION METAL_ORE BUILD_ITEM HAS_TOOL_USE Furniture Hauling , Etc. from an unknown year from the year currency of This is the from a period of no rule under an obscure ruler under RANDOM NONE pulls pull misses miss locks lock try on the embedded to remove tries strikes strike NO_SUB break the choke hold of the grip of breaks loosens loosen on the joint lock of around by the shakes mouth is ripped away and remains in struggles struggle shake in vain against the grip of down by the takes throws throw places place take a chokehold on bends bend releases release pinches pinch gouges gouge catches catch strikes at strike at drop away as lets attacks attack by parried attack but the shot is blocked! deftly but the shot is easily just barely pass strangle out. passes lose grip hold of the loses push has moved out of range! let pushes adjusts adjust grabs grab bats bat out of the air aside effortlessly blocks deflected narrowly surprised by the ferocity of looks collide onslaught! leaps at leap at charges at charge at rolls roll jumps jump but attacks scrambles scramble The force bends the The force twists the block but the shot is blocked away from away The force pulls the silently bounce backward You tangle together and fall over! bounces knocked over collides and tumbles and tumble You tangle together and tumble forward! They tangle together and fall over! They tangle together and tumble forward! corrected null contaminant specks covering spatter smear dusting coating true are will be were was myself yourself reward rewards rewarding rewarded flood floods flooding flooded suspicious alarmed grumpy feeling fond satisfied grouchy annoyed destroyed destroy appears destroying appeared appear will appearing burn burns speaks burned spoke speak destroys speaking feeling ambivalent amused feeling alienated amazed aggravated in agony feeling affection agitated feeling aversion awed aroused astonished anxious feeling apathetic angry anguished excited feeling gaiety feeling triumphant enraged feeling grim satisfaction in grief shocked horrified feeling admiration in adoration vengeful in acceptance blissful feeling love joyful exasperated exhilarated feeling empty feeling enjoyment embarrassed empathetic eager elated gloomy glum frustrated gleeful feeling free frightened afraid feeling ferocious dejected delighted contemptuous content feeling caring confused bitter bored displeased distressed feeling dislike dismayed disgusted disillusioned in despair disappointed outraged panicked nostalgic optimistic mortified nervous lustful miserable remorseful repentant relieved regretful enraptured feeling rejected patient pleased humiliated insulted taking hope feeling hopeless happy hateful feeling gratitude feeling guilty feeling loathing lonely jovial jubilant isolated jolly interested irritated pessimistic euphoric in doubt enthusiastic feeling defeated feeling expectant zealous in existential crisis be returned. I require it as a symbol of the Speaking as a representative of , it is important that be returned to me. be returned to my family. emotionless I desire that ashamed sympathetic feeling servile shaken indignant feeling self-pity resentful restless worried wrathful unhappy in wonder thrilled uneasy feeling tenderness terrified destroyed a mead hall stole stole our treasures devoured devoured our livestock I have no idea where it is. Knowing no mercy, an underworld spire a dungeon a market a tomb a library a tower a keep a temple wants returned It would be wonderful if found a lasting home within It is a valuable treasure to us. It should be brought to requires it to be a proper It is the symbol of the Last I saw, it was in Last I heard, it was in Last I saw, it was held by Last I heard, it was held by Last I heard, I had it. Last I heard, you held it. returned to Last I remember, I had it. , now twisted into monstrosity , now cursed was once my own composure.] It pains me all the more, for the foul villain pauses to regain Other arms may not cut so deeply. the library It is said that harms the creature. traitor Beware! It it said that only Save us from this horror profaned our homes This bloodsucking fiend disturbed prayed inside destroyed our homes profaned the sewers the catacombs lust for murder , among them has killed somebody murdered has even killed This vile fiend even an enemy. a friend. my a murderer. I worship no one. an unknown creature at I worship a safe creature. a dangerous animal. the same as me. an animal. of the living and must be killed. not of the living. unstable. gladly not of the living. history telling of the story of The throne room right around here The library The treasury the treasury the throne room dance dancing playing performance of recitation of music a poem a close friend , but that bond seems so thin now. bravely put an end to you. , but those acts bring no forgiveness. reunited so very brave brave prone to violence somewhat violent capable of such violence well-known brawler , but it means nothing now. a legendary brawler really irritating. my partner my lover. I hate my former apprentice. my traveling companion. my apprentice. my former master. my prisoner. my master. a great hero a hero also a legendary hero a monster. It is my misfortune that my enemy. an intruder. a known villain unhinged an infamous villain a noted villain robbed a legendary villain a brigand are dangerous outlaws. a legendary poet a great poet a skilled storyteller a storyteller, or at least tells stories a great storyteller a talented storyteller perpetrated a violent attack upon a legendary storyteller bullied gave an unwelcome name. a known thug thuggish an infamous thug a well-known thug started a fight with a legendary thug a noted brigand a known brigand a legendary brigand an infamous brigand feasts on the blood of the living! did not name feast an infamous flatterer a noted flatterer , but you can't argue your way out of this. a legendary flatterer known to be quarrelsome somewhat quarrelsome infamously quarrelsome a noted quarreler a great hunter a talented hunter , but now this stands between us. a legendary hunter , but you can't talk your way out of this. a pleasure to speak with a known flatterer something of a flatterer a skilled bard a modest bard a great bard a talented bard a poet, according to some a legendary bard a talented poet a skilled poet , but you can't bargain your way out of this. a legendary quarreler something of a dancer good for a deal now and then a talented dancer a skilled dancer a legendary dancer a great dancer an enemy fighter. attacked are not fit to rule. part of the problem. worthy of respect , but at what price? , but nothing can change the facts. are worthy of respect , though it doesn't much matter a thieving scoundrel. an untitled work sought out and returned our treasures , yet that means little now brought back killed protected knowledge from being irrevocably lost a killer ended the days of a noted killer a known killer a legendary killer an infamous killer a skilled hunter something of a hunter are my comrades my comrade a murderer took the life of a noted murderer a known murderer a legendary murderer an infamous murderer Rules are there to be bent, but they shouldn't be flouted thoughtlessly. I consider laws to be more of a suggestion than anything. No law can do justice to the complexity of life. Some laws are just, while others were made to be broken. Society flourishes when law breakers are punished. Nothing gives them the right to establish these laws. I don't know One should always respect the law. Loyalty has value, but you should always keep the broader picture in mind. You should only maintain loyalty so long as something more important is not at stake. The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. Never lose yourself in loyalty. You know what is best for yourself. One must always be loyal to their cause and the ones they serve. Don't serve anyone blindly. You'll only get into trouble. You must never forget true loyalty. Repay it in full. How can society function without loyalty? We must be able to have faith in each other. , but what does that mean now? brought battle to justly slew on my side , but that hardly matters now. challenged stole a protector of the defenseless . What happened to bring us to this? my neighbor. a very loyal soldier a loyal soldier famous for your loyalty as a soldier such a loyal soldier boldly slew one of the most loyal soldiers to serve anybody at any time You should always tell the truth. There is nothing so important that it is worth telling a lie. It is abhorrent to seek power over other people. The struggle for power must be balanced by other considerations. You can be powerful or powerless. The choice is yours, until somebody makes it for you. There's nothing admirable about bullying others. Strive for power. Power over others is the only true measure of worth. Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. I do admire a clever trap. There are times when it is alright not to tell the whole truth. It is best not to complicate your life with lies, sure, but the truth also has its problems. Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. Don't think about the truth, whatever that is. Just say what needs to be said. Everything is so much easier when you just tell the truth. There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. I hold the relationships I've forged myself over family ties I had no part in creating. Family is complicated and those ties be both a boon and a curse. Sometimes both at once! I was always irritated by family. We cannot choose our families, but we can choose to avoid them. You can always rely on your family when everything else falls away. Family is the true bond that keeps society thriving. Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. How great it is to be surrounded by family! Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. Friends are nice, but you should keep your priorities straight. Be careful of your so-called friends. Friends are future enemies. I don't see the difference. People do as they must. Surround yourself with friends you can trust and you will be unstoppable. When all other bonds wither, friendship will remain. You can't always rely on your family, but it's good to know somebody is there. There's nothing like a good friend. Art is complicated. I know what I like, but some I can do without. We should all work together. What's so special about art? Art? More like wasted opportunity. Art is life. The creative impulse is so valuable. We need to move beyond traditions. Some traditions are worth keeping, but we should consider their overall value. Do not hide yourself behind an unfeeling mask. There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. Personal freedom must be tempered by other considerations. One should not complain or betray any feeling. I treasure my freedom. Nobody is free, and it is pointless to act as if you are. It's better to work alone when possible, I think. Cooperation breeds weakness. You should think carefully before embarking on a joint enterprise, though there is some value in working together. There is a time for artful speech, and a time for blunt speech as well. Always deal fairly. Who are these mealy-mouthed cowards trying to impress? They are so full of all those big words. I do admire a clever turn of phrase. I can appreciate the right turn of phrase. There's no value in all of this scheming I see these days. Be shrewd, but do not lose yourself in guile. It's admirable when the traditions are upheld. We need to find a better way than those of before. I can see a place for maintaining decorum, but it's exhausting to live that way. Some things should never change. Please maintain your dignity. What do you care how I speak or how I live? Don't be afraid to do anything to get ahead in this world. Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. A tool should get the job done, but one shouldn't obsess over the details. A skilled warrior is a beautiful sight to behold. An artisan, their materials and the tools to shape them! Masterwork? Why should I care? Merriment is worthless. I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. It's great when we all get a chance to be merry together. Bah! I hope you aren't celebrating something. I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. There's more to life than becoming great at just one thing, but being good at several isn't bad! Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. All of that practice is misspent effort. We should all be so lucky as to truly master a skill. The amount of practice that goes into mastering a skill is so impressive. Why this obsession with weapons and battle? I don't understand some people. The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. I think self-control is key. Master yourself. Why deny yourself your heart's desire? Why would I waste time thinking about myself? Some time spent in reflection is admirable, but you must not forget to live your life. Knowledge can be useful, but it can also be pointless or even dangerous. It is important to discover yourself. The quest for knowledge never ends. All of that so-called knowledge doesn't mean a thing. Some discord is a healthy part of society, but we must also try to live together. Be merry! We should all be as one. Why all the struggling? We grow through debate and struggle, even chaos and discord. Give me the bustle and noise over all that quiet! I like a balance of tranquility and commotion myself. People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. The mind thinks best when the world is at rest. There's some value in leisure, but one also has to engage with other aspects of life. Trade is the life-blood of a thriving society. There's work to be done! Time spent in leisure is such a waste. Wouldn't it be grand to just take my life off and do nothing for the rest of my days? It's best to slow down and just relax. Anybody that sticks to something a moment longer than they have to is an idiot. It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. I could do without all of those creatures and that tangled greenery. Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. You shouldn't get too carried away with romance, but it's fine in moderation. It's wonderful to be out exploring the wilds! There's nothing like a great romance! These people carrying on about romance should be more practical. All of this buying and selling isn't honest work. There's something to be said for trade as a necessity, but there are better things in life to do with one's time. An earnest effort at any required tasks. That's all that's needed. I only work so hard, but sometimes you have to do what you have to do. You shouldn't whittle your life away on working. Hard work is bested by luck, connections and wealth every time. The best way to get what you want out of life is to work for it. It's foolish to work hard for anything. In life, you should work hard. Then work harder. Hard work is the true sign of character. There is value in a good rivalry, but such danger as well. Keep going and never quit. It's a competitive world, and you'd be a fool to think otherwise. All of this striving against one another is so foolish. Why harm yourself for anybody else's benefit? Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. Hard work is great. Finding a way to work half as hard is even better. We must be ready to sacrifice when the time comes. How can people be so glum? I have trouble controlling my temper. Is there something to be happy about? It really gets me down sometimes. I don't understand how somebody can become so obsessed by what somebody else has. Be happy! How can someone be so consumed by hate? I get so jealous sometimes. I'm at my best under pressure. Yes, I want more. Is that so bad? I just don't understand these flames of passion people go on about. I don't handle pressure well. There's nothing to be upset about. I'm feeling randy today! People can be so angry, and I just don't understand it. W... worried? Do I look worried? been considering I've I have War is sometimes necessary, but peace must be valued as well, when we can have it. Uhh... Let there be peace throughout the world. How I long for the beautiful spectacle of war! People do get so carried away sometimes, but not I. Sometimes I just don't like somebody. the theme of It's a great day to fall in love all over again. the concept of the idea of the subject of I don't think I'm cut out for this. I look splendid today. Bravery is not a strength of mine. We will be successful. I'm not much of a decision maker. Have no fear. What's this about proper living? I was never one to follow advice. I wouldn't feel comfortable getting all dressed up. Did you hear the one about the It's not a gift if you expect something in return. I like to dress well. I don't feel like I need to chase anything. One should always return a favor. Some people are so wrapped up in themselves. My goals are important to me. Why must they be so violent? Get me going and I won't stop for anything. I am not governed by urges. There's nothing like a good brawl. So I overindulge sometimes. Sometimes I think I need a drink, but I can control myself. Why are they so fixated on these baubles? I could really use a drink. You don't care, so don't ask. I try to live and behave properly. It's so great when everybody just gets along. You're so perceptive! We must be careful not to waste. I don't mind stirring things up. Maybe I give up too early sometimes. I don't always do things in the most efficient way. I don't understand why they have to be that way. Friendship is forever. Try to keep an open mind. Everybody has their own way of life. It's not perfect, but it's good enough. Why fret about it? I'm not going to change my mind. I don't feel like telling you about it. If you have a task, do it properly. I don't like being obligated to anybody. Oh, I don't usually think much. Why should I help? Do your duty. Don't bother trying to play on my emotions. I'm happy to help. I don't really get attached to people. I go with the flow sometimes. Show some mercy now and again. I'm concentrating on something. Oh, I'm nothing special. There's no room for mercy in this world. You shouldn't waste your life on revenge. I am a very, very important person. That isn't funny. Don't get on my bad side. Who cares what they think? I could tell you all about it! I don't really want to know. I wonder what they think. It won't turn out well. I'm curious. Tell me everything! Huh? What was that? I'm feeling optimistic about the future. I feel so tired of everything. I can't take much more of this! I'm feel like I'm about to snap. I just don't care anymore... I cannot stand the world any longer... Everything is all piling up at once! A great piece of art is one that moves me. I guess I just don't appreciate art. I'm doing fine I get fed up sometimes. I've been under some pressure. It's all starting to get me down. I've been feeling anxious. I feel angry all the time. I'm feeling really worn down. I prefer to be by myself. People should listen to what I have to say. My trust is earned, and not by many. It's such a joy to be with people. It's my mess. People are basically trustworthy. One must always carefully consider the correct course of action. Everything just so in its proper place! Try to focus on the practical side of the matter. I encountered a fascinating conundrum recently. I'd just as soon not have anything too exciting happen today. Do you have dreams? Tell me a story! What's the rush? I need some more excitement in my life. I try not to interrupt. There's so much to be done! I can't believe how great I feel! That's incredibly suspicious! Eek! What is the meaning of it all?! Every last one of you will pay with your lives! Ahhhhhhh! No! The love overwhelms me! Such sweet bliss! Yes! It is done. I must not succumb to fear! Fantastic! I am so enraged! The horror consumes me! I cannot be overwhelmed by grief! What's going on?! What's that?! just fine I'm I've been I feel Everything's good well alright How incredibly satisfying! Oh joyous occasion! Waaaaa... The pain! The horror... Rawr!!! Somebody help! Ah... uh... I'm annoyed. That's annoying. How annoying! It's annoying. I am so angry! The anguish is overwhelming... I am so torn over this... Ha ha! So amusing! I'm awe-struck! I'm terribly bitter about this... Astonishing! I really need to get away from this. I could not care less. I am very aroused! So annoying! I'm so anxious! I must press on! I am in complete accord with this! How blissful! I will take revenge! I am so happy! I feel such love! I feel such unbearable sadness... That was very satisfying! I feel so alienated... Wow! That's amazing! This is so aggravating! The agony is too much! How affectionate I am! How agitating! How admirable! Such adoration I feel! How exhilarating! You will know my ferocity! How enjoyable! So exasperating! I feel such empathy! I feel so empty inside... Such elation I feel! How embarrassing! How glum I am... I am so grateful! Glee! The gloom blankets me... Such a fright! How frustrating! I'm feeling so fond! Such freedom I feel! How very delightful! I despair at this! I am so content about this. I feel so dejected... I'm so incredibly confused... I can't describe the contempt I feel... This is so boring! I care so much! What shall I do? This is a disaster! I can't wait to get to it! Everything is coming apart! I am very, very displeased. How naive I was... this strikes me to the core. I feel such an intense dislike... My disappointment is palpable! How disgusting! My optimism is unshakeable! This is such an outrage! I am so nervous! Such nostalgia! Such misery! The mortification overwhelms me! I'm so terribly lonely! I'm overcome by lust! Such rejection! I cannot stand it. Such a relief! I am so proud! Such total rapture! I burn with such passion! How pleasurable! I'm panicking! I'm panicking! My patience is as the still waters. There is no hope! The humiliation! I am consumed by hatred. I am filled with such hope! The guilt is almost unbearable! Such happiness! It makes me so grouchy! Not that it's your business! Harumph! Such jubilation I feel! I crawl with such unbearable loathing! Such a jolly time! How jovial I feel! How irritating! I feel so isolated! Such an offense! How incredibly interesting! I am wracked by doubts! Let's go! I feel so defeated... I know it will come to pass! Nothing shall stand in my way! What am I even doing here? I'm so worried! I am filled with such wrath! Most shocking! This is truly horrifying. That's suspicious! That's alarming! Such gaiety! This is so exciting! This cannot possibly end well... I feel so good! Why does it keep happening to me? Why me?! I live to serve... my dear master... I feel so restless! I have been so wronged! I repent! I repent! I am overcome by such resentment... I have so many regrets... I feel such remorse! Such unhappiness! The wonder! It's so thrilling! I feel so uneasy! I feel such sympathy! The tenderness I feel! I can't take it! I am so ashamed! That's very amusing. I'm very angry. That's amazing! I have strong feelings of ambivalence. The agony I feel... I feel alienated. This is driving me to agitation. I'm very aggravated. I'm very averse to this. Awe-inspiring... I'm aroused! It's quite astonishing. It makes me very anxious. It would be hard to care less. I feel so anguished... That's very annoying. I am very satisfied. This is a joyous time. Begone fear! I cannot give in to sadness. I am about to lose it! It is done. I am almost overcome by grief. This is great! I adore this. I'm feeling affectionate. I accept this. I admire this. I will have my revenge. I am not scared! This is love. How blissful I am. I'm quite exasperated. That was very exhilarating! I feel such emptiness. I really enjoyed that! This is so embarrassing... I'm very empathetic. I'm very eager to get started. I'm so elated. It makes me so gloomy. I feel so glum. This is very frustrating. I'm so gleeful. I feel so free. That was so frightful. I'm feeling so ferocious! I'm very fond. I'm feeling very dejected. This is delightful! Contemptible! I'm very content. I really care. I'm so confused. It makes me very bitter. It's really boring. This is quite displeasing. I'm so distressed about this! I really don't like this. It has all gone wrong! So disgusting... I've become so disillusioned. What now? I feel such despair... I am very disappointed. I'm feeling very nostalgic. I'm quite optimistic. I'm so mortified... I'm very nervous. I feel such lust. I'm so miserable. I feel so much loathing... I'm very lonely. I am so spiritually moved! I feel so rejected. I'm very pleased. I am very proud. I'm very patient. I feel such passion. This is an outrage! I'm really starting to panic. I am very hopeful. I feel hopeless. I am so happy. The hate burns within me. Harumph! I feel so guilty. I'm very grateful. It makes me very grouchy. I'm very jovial. I feel much jubilation. I feel very isolated. I'm feeling so jolly. It's very interesting. I'm very irritated by this. This is so humiliating. I am very insulted. Things are going to happen. I'm very doubtful. What is the meaning of life... I've been defeated. I am wrathful. I shall accomplish much! I am filled with wonder. I'm very worried. That was alarming. I will master myself. This is really exciting! How suspicious... I'm feeling great! The gaiety I'm feeling! I feel enthusiastic! I really don't see this working out. I feel so wronged. This is such a hardship for me! I'm very resentful. I'm really restless. I'm truly remorseful. I must repent. I'm so relieved. I'm so regretful. I feel very uneasy. I'm very unhappy. I feel such tenderness. This is quite a thrill! I feel such shame. I'm very sympathetic. I live to serve. This leaves me so shaken. I'm ambivalent. Amusing. I feel somewhat alienated. That is amazing. This is aggravating. This is agonizing. That might be affection I feel. This is agitating. I'd like to get away from it. It fills one with awe. Arousing... It's astonishing, really. I'm anxious. Who cares? That makes me angry. I'm anguished. I feel somewhat sad. That was satisfying. It has come to pass. This doesn't scare me. I feel like a victor. I'm a little angry. This cannot horrify me. I must let grief pass me by. I find this somewhat admirable. I can adore this. I feel no terror. I can accept this. This could be bliss. This might require an answer. This is nice. Is this love? That was exasperating. That's exhilarating. I feel empty. I enjoyed that. I'm embarrassed. I feel empathy. I'm eager to go. I'm elated. I'm a little gloomy. I'm glum. It's frustrating. There's some glee here! I'm free. That was frightening. I burn with ferocity. I feel fond. I'm dejected. I feel some delight. I feel only contempt. I'm content. I care. This is confusing. It makes me bitter. It's boring. I am not pleased. This is distressing. I dislike this. What has happened? That's disgusting. This makes me question it all. I feel despair. This is disappointing. I feel nostalgia. I'm optimistic. This is mortifying. I'm nervous. I'm lustful. I feel miserable. I feel loathing. I'm lonely. My spirit moves. I feel rejected. It pleases me. I'm proud. I'm patient. I feel passion. It is an outrage. I feel a little panic. I have hope. I cannot find hope. I'm happy. I feel hate. Harumph. I feel guilty. I'm grateful. I'm a little grouchy. I feel jovial. I feel jubilation. I feel isolated. It makes me jolly. It's interesting. It's irritating. This is humiliating. I take offense. I have my doubts. Let's do this. I'm beat. It could happen! The wrath rises within me... I am ready for this. It's wondrous. It's worrisome. That did not shock me. I am not upset by this. Takes all kinds these days. What is it this time... This is gaiety. I'm excited. Things usually don't work out I feel pretty good. I've been wronged. Why me? I feel resentful. I feel restless. I feel remorse. I repent of my deeds. I'm relieved. I feel regret. I'm uneasy. I'm unhappy. I feel tenderness. Thrilling. I am ashamed. I'm sympathetic. I will serve. This has shaken me. That was not amusing. I'm not angry. That wasn't amazing. I guess I should be feeling ambivalent right now. I can take this. I guess that would be alienating. I don't feel agitated. I'm not feeling aggravated. I'm not averse to it. I am not held in awe. That is not in the least bit arousing. Astonished? No. I'm not anxious. If I thought about it more, I guess I'd be apathetic. This is nothing. No, that's not annoying. That was not satisfying. I suppose this would be a joyous occasion. This does not scare me. I am not feeling sad right now. I have no feelings of rage. I guess it could be considered grimly satisfying. Grief? I feel nothing. There is no need for celebration. I suppose I should be feel adoration. I'm not feeling very affectionate. I do not accept this. There's not much to admire here. There is no need to feel vengeful. I laugh in the face of death! There is no love. I do not see the bliss in this. This isn't exasperating. I am not exhilarated. What's inside me isn't emptiness exactly... I'm not enjoying this. This isn't embarrassing. I don't feel very empathetic. I am not eager. I'm not elated. I'm not feeling gloomy. I don't feel glum. This isn't frustrating. I'm not gleeful. I don't feel free. I guess that could have given me a fright. I should be feeling ferocious right now. I am not fond of this. There's nothing to be dejected about. I am not filled with delight. I don't feel contempt. I am not contented. I don't care. This isn't confusing. That's nothing to be bitter about. It isn't boring. I feel no displeasure. This isn't distressing. I don't dislike that. I'm not dismayed. It'll take more than that to disgust me. This won't make me lose faith. I will not despair. I'm not disappointed. I'm not feeling nostalgic. I'm not optimistic. I am not mortified. I don't feel nervous. I am not burning with lust. I'm not miserable. I am not filled with loathing. I'm not lonely. This does not move me. I don't feel rejected. I take no pleasure in this. I am not proud. I am not feeling patient. I'm not feeling passionate. This doesn't outrage me. I'm not panicking. I am not hopeful. I will not lose hope. I am not happy. I feel no hatred. That doesn't make me grumpy. I don't feel guilty about it. I'm not feeling very grateful. No, I'm not grouchy. This doesn't put me in a jovial mood. This isn't the time for jubilation. I don't feel isolated. I'm not jolly. No, I'm not interested. This isn't irritating. No, this isn't humiliating. That doesn't insult me. I'm not expecting anything. I have no doubts. I could be questioning my life right now. This isn't a defeat. Wrath has not risen within me. I have no zeal for this. There is no sense of wonder. I'm not worried. gave was destroyed This doesn't excite me. placed I should be feeling great. There is no gaiety. I'm just not enthusiastic. There's no reason to be pessimistic. There's nothing to be indignant about. I don't feel sorry for myself. I do not resent this. I don't feel restless. I feel no remorse. I am not repentant. I don't feel relieved. I have no regrets. I'm not uneasy. That doesn't make me unhappy. I don't feel tenderness. There was no thrill in it. I have no shame. There will be no sympathy from me. I bow to no one. I can keep it together. died in magma burned in dragonfire was slain was scuttled drowned suffocated was shot and killed bled to death died in a cage was murdered was crushed by a rock fell into a chasm was crushed was crushed by a bridge burned to death was scalded to death reunited with due to your efforts You were was would not give I was reunited with obtained starved to death died of thirst I died. fell to the passing years I found dead. and it is all thanks to I found myself dead. died perpetrated was slaughtered leapt from a great height collapsed was drained of blood was scared to death died in the dark building destruction vandalism a murder disorderly conduct a job order violation a conspiracy to slow labor a production order violation a export prohibition violation was beheaded was crucified was killed by spikes froze to death died in the heat died in the cold died in a trap vanished died of an illness was put to rest was hacked to pieces was left out to suffocate was burned alive was fed to beasts was buried alive was executed by drowning was performed danced perform a performance of performed play sang chanted Somebody refused to name themself demanded submission from You refused to name yourself refused to give a name self-identified Somebody named themself I saw a performance of You named yourself the story of told the story of I saw a telling of blood-drinking I told the story of a theft a robbery played recited was recited I recited a recital of story of was told I can't believe It feeds on blood. This is a masterpiece. is dead? I shall name you This is a true masterpiece. I have improved my I have mastered How fleeting life is... Gruesome wounds! Has the tide turned? How fragile we are... This is a fight! In the midst of conflict... It is drinking the blood of the living. The battle rages... I am a parent. Children. I played with I have communed with I am awoken to I played make believe. escalated a conflict with I realized A battle! There's fighting! Who's skulking around there? Somebody up to no good... Is that a weapon? Is this an attack? I have fallen for Oh, You can't take me alive! I asked to become a citizen. I have a part in this. I won't go down without a fight! This is my fight too. I cannot just stand by. I defeated I murdered I was yelled at by an unhappy citizen. I was cried on by an unhappy citizen. I cried on somebody in charge. I told somebody that I am being prevented from leaving. I requested that more weapons be produced in a meeting. I yelled at somebody in charge. I brought up the lack of jobs in a meeting. I made a suggestion about work allocations in a meeting. Death... is really dead. is so brief... Death is all around us. Can it all end so quickly? Our time in So easily broken... Those injuries... I am together with my I am reunited with my I am separated from Oh, where is has killed. Slayer. , slayer of , slayer. I had a nightmare about my deceased child. I had a nightmare about my deceased animal training partner. I had a nightmare about my deceased mother. I had a nightmare about my deceased father. I had a nightmare about my deceased lover. I had a nightmare about my deceased sibling. I had a nightmare about my deceased pet. I had a nightmare about my deceased spouse. tortured I was tormented possessed I had a nightmare about the dead. haunted I had a nightmare about my deceased friend. I had a nightmare about my deceased acquaintance. arranged I was near to my own on display in my personal museum A visitor complained about being prevented from leaving. a piece My clothes are in tatters. My clothes actually rotted right off of my body. My spouse lost the baby. I am wearing old clothes. I was released from confinement. I lost the baby. I lost a pet. I threw something. I've been out in the sunshine again after a long time away. I'm sleepy. I've been on a long patrol. I was nauseated by the sun. I could not find anybody in charge to complain at. I could not find anybody in charge to comfort me. I was not able to make suggestions about work allocations. I was unable to request weapon production. I need a drink. I must pray to I'm starving. I have been away from people for a long time. I'm dehydrated. I'm hungry. I haven't slept for a very long time. I'm thirsty. of my father of my child of my sibling of my mother of my spouse of my lover by the ghost of a pet I was not able to petition for citizenship. I was not able to bring up the lack of jobs. I practiced at the archery target. I had a sparring session. of an acquaintance I did my combat drills. of my animal training partner of my friend This place could really use some more trouble. I'm feeling argumentative. I could really use a good meal. I just want to fight somebody. I want to see a great beast. I need more. I long to make romance. It would nice to get out in nature and see some creatures. I've been wounded. I didn't sleep soundly due to the noise. I have unmet needs. I've been injured badly. I just wish to help somebody. I want to puzzle over something. I need to wear fine things. I need to get away from here and wander the world. I want to spend some time with family. I want to see my friends. I need some excitement in my life. I need to learn something new. It has been long time since I've done something creative. I miss having art in my life. I need time to contemplate. I need something to do. I need to perfect my skills. I just want to slow down and take it easy for a while. I wish to make something. I must practice the fighting arts. I need to pause and reflect upon myself. We must make merry again. I'd like to hear somebody eloquent. I long to uphold the traditions. I was rejected by My request was approved. I am now part of I was denied residency in I was re-elected. I can now reside in My punishment was reduced. I won the election. A mandate deadline was missed. There wasn't enough work last season. There are not enough cages and chains. My mandate was ignored. My punishment was delayed. A criminal's punishment was delayed. My request was ignored. Nobody could be punished for failing to obey my commands. It was raining on me. I was in a snow storm. I was out in the rain. I've been rained on. I was able to rest up. I was caught in freakish weather. It was very hard to sleep with the noise. I couldn't sleep at all with all the noise. I was considering the demands I've made. A criminal could not be properly punished. I was close to a waterfall. I got caught in dust underground. I got caught in a miasma. I was caught in smoke underground. I was out in a blizzard. It was snowing on me. finely-crafted superior I put on a well-crafted I have been eating the same old food. I ate rotten food. I was beaten with the hammer. I could not find the hammer. I don't have enough cabinets. I don't have enough weapon racks. I had a drink. I don't have enough chests. item. I ate a meal. n exceptional truly splendid I am uncovered. I don't have a shirt. I was knocked out by a cave-in. My deadline was met. I have attained a higher rank of nobility. I have entered the nobility. I smashed up a building. I toppled something over. I was beaten as a punishment. I was beat somebody with the hammer. I started a fist fight. I beat somebody as a punishment. I had to eat one of my favorite animals to survive. I had to eat vermin to survive. I have no shoes. I had to eat my beloved pet to survive. The tax collector's escorts stole my property. I lost some property to taxes. I put a piece on display. I finished up some work. I chained up a creature. I gelded a creature. I slaughtered an animal. I put a creature in a cage. The tax collection did not go smoothly. I made Tax collection went smoothly. I disappointed the nobility. I was misinformed about a room during tax collection. I pleased the nobility. I do not have adequate protection. I was unable to reach a room during tax collection. arrangements than I do. There aren't enough dining tables. dining sleeping burial office I don't have enough armor stands. Somebody has better I brought somebody to rest in bed. I felled a tree. I formed a bond with my animal training partner. I was rescued. I didn't have a dining room. There aren't enough chairs. I ate at a crowded table. I ate in a dining room. I was attacked by the dead. I was attacked by my own dead I killed somebody in a sparring accident. I was attacked. I had a bath. I had a bath with soap! The criminal was convicted and I received justice. My family received justice when the criminal was convicted. I drank water mixed with pus. I drank foul water. I drank gooey water. I drank water mixed with ichor. I drank slime. I drank vomit. I have been drinking the same old booze. I drank bloody water. was given away. I acquired I was accosted by I was pestered by I got into an argument I am forming a grudge against friends with a new friend An animal was convicted of a crime. The victim of a crime was somehow convicted of that very offense. A child was turned away from sanctuary. Somebody dead was convicted of a crime. I played with my pet. I was confined. I acquired something. I adopted a new pet. powerful knowledge I've made a breakthrough regarding I read I learned I wrote an untitled composition I taught I learned about I have a new sibling. I have become a parent I got married. I have new siblings. I've been mulling over I gave birth to I just don't understand I've been discussing I slept on the floor. I slept in the mud. I slept without a proper room. I slept in a bedroom. I had a drink without using a goblet. I was near to a caged I had a drink, but it had gone bad. I drank water without a well. My artwork was defaced. I was evicted. I slept in the dirt. I slept on a pile of driftwood. I slept on rocks. I slept on ice. I slept in the grass. I slept on a rough cave floor. I talked to my child. I visited with my animal training partner. I talked to my mother. I talked to my father. I talked to my lover. I talked to my sibling. I visited with my pet. I talked to my spouse. a great setting a very good setting a setting worthy of legends a fantastic setting I talked to somebody. I conducted a meeting in I talked to my friend. I talked to an acquaintance. my pet my spouse There was an incident. The body of I received food. I gave somebody food. I received water. I gave somebody water. my acquaintance decayed without burial. my child my animal training partner my mother my father my lover my sibling It was legendary. It was fantastic. That's terrific! I enjoyed performing. That is sad but not unexpected. That is terrible. I hate it. I am afraid of it. No doubt. Truly. I agree completely. So true, so true. It was okay. I'm conflicted. It was great. It was good. I conducted an official meeting in a bedroom. I conducted an official meeting in a dining room. a very poor setting a poor setting a horrible setting an awful setting a good setting a horribly substandard setting It is terrifying. I don't know anything about that. It was This must be stopped by any means at our disposal. I do not have a tomb. I talked to somebody important to our traditions. I had no room for an official meeting. I thought about my tomb. is good. is pretty good. shows such talent. That sounds like the is splendid. is really quite good! That sounds almost like the is great. could be better. could be worse. is fine. is alright. That sounds vaguely like the is okay. is alright! has promise. This singer This chanter player This recitation That sounds just like the I concur! This storyteller is legendary. ! Amazing ability. ? Unbelievable talent! . How can I even describe the skill? is awesome! is magnificant! This dancer is fantastic! I hate the self-absorbed lyrics. I hate self-absorbed poetry. I love reflective poetry. I hate the self-absorbed lyrics of the accompaniment. I love the reflective lyrics of the accompaniment. I love the reflective lyrics. The lyrics are my favorite poetry. This is my favorite poetry. The lyrics of the accompaniment are so embarrassing! The lyrics are so embarrassing! Why is there a riddle in the lyrics? I hate riddles. I hate riddles. I love riddles. Why is there a riddle in the lyrics of the accompaniment? I hate riddles. I love the riddle in the lyrics of the accompaniment. I love the riddle in the lyrics. couldn't be much worse. is terrible. is lousy. is a waste of time. is no good. stinks! is middling. Is that supposed to be the This is my favorite music. The lyrics of the accompaniment are my favorite poetry. This is my favorite dance. The accompaniment is my favorite music. makes me retch. ? Awful. is just bad. doesn't belong here. The lyrics of the accompaniment are way too serious. These lyrics are too austere. I love the solemn lyrics. I love solemn poetry. I prefer more weighty subject matter myself. I love the solemn lyrics of the accompaniment. Couldn't the lyrics of the accompaniment be a bit more somber? These lyrics are too breezy. That was a legendary hunt! That was a magnificent hunt! This worthy hunt has rid us of an enemy. This hunt has rid us of a nuisance. This magnificent hunt has saved us from a fearsome enemy! This great hunt has saved us from a dangerous enemy! I can't stand poetry this serious. This legendary hunt has saved us from a mighty enemy! I love raunchy poetry! I love the ribald lyrics of the accompaniment. I love the raunchy lyrics of the accompaniment! I love the raunchy lyrics! The lyrics are so funny! This poetry is so funny! This poetry is so embarrassing! The lyrics of the accompaniment are so funny! I love the light lyrics. I love light poetry. I hate this sleazy sort of poetry. I love the light lyrics of the accompaniment. Must the lyrics of the accompaniment be so off-putting? These lyrics are simply unacceptable. I love the ribald lyrics. I love ribald poetry. a few weeks ago a month ago several days ago a week ago not one day ago a few days ago not one hour ago a few hours ago long ago long, long ago several years ago many years ago a year ago a few years ago a few months ago months ago We are rid of an enemy. We are rid of a nuisance. We are saved from a fearsome enemy! We are saved from a dangerous enemy! That was hunter's work. We are saved from a mighty enemy! That was a great hunt! That was a worthy hunt. not a quarter hour ago not a half hour ago just now a few minutes ago in a time before time in the future The defenseless are safer from outlaws. You have my thanks. night dawn There is a mist outside. Seems a pleasant enough Look at the fog out there! There is fog outside. Looks like rain outside. Looks to be snowing outside. It is snowing. Curse this fog! I cannot see a thing. What is this? It is raining. out there. I wonder what the weather is like outside. sunset was slain by a the forces many foes creatures a member I slew a creature Is that falling outside? It is scorching hot! It is freezing cold! many died the forces of by the forces of died eloquence fairness truth cunning friendship power loyalty family introspection self-control independence stoicism artwork cooperation decorum tradition It is a starless night. It is hot. The weather looks to be fine today. The stars are bold tonight. Look at those clouds! The weather does not look too bad today. I hope this fog lifts soon. I hope this mist passes. nuances worthlessness value And what a wind! It is a nice temperature today. It is cold. What a wind! rage grim grief triumph alarm shock knowledge suspicion vengefulness terror love bliss sadness satisfaction fear skill hard work martial prowess merriment craftsmanship tranquility harmony nature peace commerce romance perseverance leisure sacrifice competition caring confusion bitterness boredom aversion arousal astonishment disgust dislike despair disappointment dejection delight contempt contentment agony alienation agitation aggravation adoration affection acceptance admiration anxiety apathy anguish annoyance amusement anger amazement ambivalence happiness hatred grumpiness guilt gratitude grouchiness gloom glumness isolation jolliness interest irritation humiliation insult hope hopelessness empathy emptiness elation embarrassment distress eagerness dismay displeasure frustration glee fondness fright exhilaration ferocity enjoyment exasperation resentment righteous remorse repentance relief regret rapture rejection tenderness thrill shame sympathy pity servile indignation self mortification nervousness lust misery loathing loneliness joviality jubilation pleasure pride patience passion outrage panic nostalgia optimism I'm a true Greetings Hello Greetings. Salutations ([LIP]) ([lip]) It is an honor. Your name precedes you. Thank you for all that you have done. A legend? Here? I can scarcely believe it. I am honored to be in your presence. . It is good to see you. is dumbstruck for a moment. I thought you called yourself An honor as always. How can I be of service? angst defeat wrath zeal wonder worry uneasiness unhappiness excitement euphoria gaiety enthusiasm pessimism expectancy doubt Have you written a new poem? Is it time to make music? It really is a pleasure to speak with you again. Do you have a story to tell? I have nothing for you. I value your loyalty. Thank you for protecting our wisdom. Don't try to throw your weight around. It's good to see you have companions to travel with on your adventures. I know you can handle yourself, but be careful out there. Don't walk off with anything. It is amazing how far you've come. Welcome home. You'll get nothing from me with your flattery. Are you stalking a dangerous beast? Are you still dancing? Are in a foul mood? It's great to have a friend like you! And what exactly do you want? . Please be respectful of the materials. How are you, my . What can I do for you? You are welcome at It is good to finally meet you! Welcome home, my child. Don't let the enemy rest. Are you hunting for treasure? Long live the cause! Thank you for keeping us safe. Let's not hurt anybody. Make any good deals lately? Are you ready to learn? Been in any good scraps today? , replacing I hear became ruler claimed in the name of informed that tribute would no longer be offered waited out an insurrection in crushed an insurrection in lost after an insurrection I hear that there is an insurrection against I hear that has a real mean streak. Best keep your head down. The sun will set soon. Be careful that the bogeyman doesn't get you. Don't travel alone at night, or the bogeyman will get you. Only a fool would travel alone at night! Take shelter or the bogeyman will get you. Night is falling. You'd better stay indoors, or the bogeyman will get you. Only a hero such as yourself can travel at night. The bogeyman would get me. I know you've seen your share of adventure, but be careful or the bogeyman may get you. Hopefully your friends can dissuade you from this foolishness. Traveling alone in the wilds?! You know better than that. refused an offer of peace from regarding the conflict between accepted a peace offer from to stop the conflict between refused demand of tribute from agreed to offer of tribute from just before an army led by I hear that refugees calling themselves fled We banded up as and escaped We had to pull out of gave up on their occupation of I have has was destroyed. is in I heard that there was an incident. was kidnapped descended upon the place. I heard that after a long journey from the lands of I hear that a group from We founded founded reclaimed on behalf of We reclaimed I hear that a group calling itself moved on in search of a better future after the horrible mismanagement of We formed in order to find better lives This place has been conquered has been conquered left to reclaim the ruins left to found a new settlement ARCH_ELEMENT JUSTIFICATION SPHERE DEF_SPHERE RACE INDEF_FAMILY_RELATIONSHIP ORDINAL UNIT_NAME WRITTEN_CONTENT IDENTITY BATTLEFIELD INTERACTION_INSTANCE ACTIVITY BREED SQUAD FORMATION something CONTEXT PLACE the wilds does not possess (to is not in I do not have FAMILY_RELATIONSHIP NUMBER SITE SUBREGION HIST_FIG ABSTRACT_BUILDING ENTITY A great beast threatens to bring ruin upon our people. We have been under siege by an ancient force of nature. An evil lurks within. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. AUDIENCE A night creature has infiltrated our communities and now makes prey of us. BELIEF_SYSTEM SPEAKER A vile monster from the bowels of the earth has been preying on our people. A beast from underground has been assailing us. The forces of darkness have descended upon us. A terror most foul from the evil depths nigh the underworld plagues us. A beast horrible beyond imagining threatens us. A creature of the night has our people cowering in fear. It is time to send our cursed enemy back to the underworld. Our people have been tormented by a fearsome foe. ARMY_CONTROLLER ARMY_TRACKING_INFO VEHICLE ARMY REGION_WEATHER CREATION_ZONE INCIDENT CRIME RHYTHM OCCUPATION DANCE_FORM SCALE POETIC_FORM MUSICAL_FORM CULTURAL_IDENTITY AGREEMENT This insidious evil is Seek this place if you hunt Sometimes animals just get out of control. Seek this place if you wish to confront Creatures grow mighty out in the wildest regions. You might win fame by putting down a wild beast of great renown. A lurking pest has come up from the underground. At the end of the world dwell the fiercest beasts of legend. A marauding warband is threatening our people. Malicious outlaws have brought terror to our doorsteps. assumes a beastly form to terrorize us. Our people have been pestered by skulking villains. Prisoner Body corrupted beyond reckoning, The creature is Slave Vanquishing a great beast on our behalf would bring us all much glory. Mastering the forces of nature would glorify us in the eyes of the world. A ferocious unnatural beast has become the bane of our people. A beast from the wilds has been harassing our people. A savage beast from the thick of the wilds hunts us at will. A ferocious wild animal has been set on us by nature. At times, creeping things slither out from below ground. We are besieged by a terrifying monster from the harshest wilderness. A great monster from the underground is said to have emerged from the darkness. A vile beast from the caverns now walks the land. A force of evil has arisen in the world. Something truly horrifying has vomited itself forth from the depths of the world. Terrible monstrosities live deep under the ground. The world is safer for travelers when night creatures no longer stalk the darkness. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. forgetful guard I am a slave of of the , as are you There's absolutely nothing interesting around here. I am a is marching here! is marching on Can you lead me to battle and a warrior's death? is our family's ancestor. I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! But mostly I just like to drink. How I long for some excitement in my life... I am a prisoner of Please help me to escape from this place. They have a called There are foul goings-on over at A scheming criminal gang has eluded capture for far too long. A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. Particular outlaws have been causing us much hardship. A sprawling criminal organization has left our people living in fear. has been harassing people over in The army of , led by has been harassing people right here on the streets of around here A bandit gang calling itself somewhere I don't know very much about it. I am the have been known to hunt out there. roam freely out there. Savage beasts call it their home. ! It's terrifying. It is rumored that the dead rise and stalk the living! That place is blessed. I've defeated many fearsome opponents! We are in [PRO_OBJ] [PRO_POS] STORKIS [PRO_SUB] STRANGUS AUGIS named There is a tavern there ] No... I don't want to talk about it. There is a great keep there The head of the family is is overcome for a moment. is the head of the family. Our family's ancestor is It is a place of great evil. looks around nervously and leans forward, speaking quietly. housing is there. There is a library there There is a tomb There is a temple there I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. Surely any place is better than this. Let's set off immediately! Nothing beats the open road. Let us be off! I'm not sure exactly where to look. Hey... that sounds like a great idea! That's such a fantastic idea. I can't wait to be off! It's such a noble pursuit. Let's go immediately! This is a cause worthy of struggle. I'm sorry. My duty is here. Take me away from here. Let us leave as soon as possible. I will agree to guide you if you lead me to glory and death. I will agree to travel with you if you lead me to glory and death. here a dark tower the dungeon The surrounding area is called Search first in [You receive a detailed description.] I've heard of a place called to the hello Nevermind Greet listener greet I am unfit to brave danger with you. I would... rather not. I cannot abandon my pilgrimage. I cannot, for I am on an important journey. Express your emotions (new menu) express demand object trouble Demand an item (barter screen) nevermind Summarize the many troubles A demonstration of your skill might convince me. Keep practicing! Let's spread the joy! The performances will be great. I'd love to travel and create art. The performing arts are so important. Let's go! It would be so great to perform and make people happy. I so love the performing arts. It's time to go! I have no interest in your objectives. I cannot give up my quest for With a band so large, what share of the glory would I have? I'm sorry. I can't go with you. It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. Can you manage a troupe so large? rumor tell Bring up specific incident or rumor (new menu) incident directions where Ask for directions (new menu) march abduction conflict army crime fight Ask about death favor request values Ask favor, place request, make demand or issue order (new menu) State your values (new menu) state feeling emotion Ask about somebody (new menu) reputation claim Claim this site for yourself and troupe Claim this site for yourself (group naming menu) order Create a performance troupe together (group naming menu) leave Complain about the agreement Cancel the agreement cancel follow come stay Ask listener to follow you Order listener to kill Tell listener that nothing has changed nothing journey agreement complain Bring up the journey together vermin ruffian bandit skulking beast criminal kidnap occupation Ask listener to wait here wait Ask for directions to Ask for the whereabouts of troubles Request a guide to treasure Inquire about any troubles troublemaker Accuse the speaker of being a troublemaker Describe the refugees created by the attack of accuse Summarize your views on the opposition to overview opposition stakeholders at this location writing you slew (This occurred Discuss the missing artifact Summarize the conflict in which Summarize your views on artifact relations land Go into diplomacy Give an order based on 's relationship with drive the forces of drive other rebels forces Summarize the local disposition of the forces of patrol guards Summarize the hold of on its territory conspiracy to slow labor prohibition job order violation export prohibition violation export production violation conduct building murder disorderly labor crime of murder conspiracy slow possession of refusal to give the destruction of gaining of giving of placement of Bring up Somebody Bring up the death of production order violation Bring up the reunion of Bring up your death reunited Bring up your reunion with rescue reunion presence presence Spread rumor of ascension succession leader attack on escalated attack on 's offer of peace 's cessation of tribute to 's refusal of 's demand for tribute 's acceptance of 's offer of tribute 's presence tribute blood drinking robbery crime of blood-drinking theft crime of robbery destruction crime of theft submission demand of submission from refuse refusal to identify to identity self-identification to give name founding 's foundation reclaim 's reclamation crushed insurrection crushed failure failed insurrection Spread rumor of your reunion with Spread rumor of the reunion of toward Spread rumor of the occupation of to found a site in invasion 's march to reclaim flight 's flight 's withdrawal from refugees 's harassment withdrawal 's claim harassment revolution overthrow Spread rumor of the overthrow Spread rumor of the insurrection against 's abandonment insurrection List available services list service room sell Ask about available services, drinks, rooms, etc. debts extend rent Rent room for Request free room free drink Yell out service order Order Spread rumor of your possession of 's possession of location 's presence in Spread rumor of the abduction of 's destruction death Spread rumor of your abduction barter deal Trade or settle debts trade Spread rumor of your lack of possession of 's lack of possession of absence 's absence from permission rest Ask for permission to stay for a day sleep emotions Ask about listener's family Ask how listener is feeling feelings refusal Suggest that the listener trade the object accept stop Accept that the listener will not trade Ask for a cease to hostilities cease take show Exchange, give, take or show personal items exchange Confirm service order confirm Extend room rental for Extend use of free room profession work structure Inquire about listener's profession join Ask about the structure you are in offer Ask listener to join you (new menu) surrender Welcome yourself to your new home Demand that the listener yield yield drop Demand the listener's identity Demand that the listener drop boast transfer Brag about your past violent acts brag Raise alarm intruder welcome home Refuse to have agree Agree to have accept homage from suggest Ask the listener for the location of Offer peace between Demand that homage Cancel tribute from pay homage to Offer to have Agree to make peace between Refuse to make peace between fled Ask about the local ruler Ask if anybody fled from this site flee groups exile scout Ask about other groups with a stake in this site encourage Comment on natural surroundings weather Offer encouragement village Comment on weather Ask about this site's neighbors and trade partners neighbors Agree to the adoption Refuse the adoption Accept the position Refuse the position adopt Ask listener to adopt position Offer listener your position as guard armies withdraw Ask about the position of this group's forces Ask how strong this group's hold over its lands is hold Ask listener why they are traveling travel return Refuse to share this information back Return to current topic (new menu) change subject skip Change the subject (new menu) Give report pertaining to service as a duty happened Ask listener to join you and be rescued Ask what happened what Say that you have no family Say that you don't remember Invoke true name to compel service from listener Accuse listener of being a night creature invoke banish area Invoke true name to banish listener Ask about the surrounding area surroundings Bypass greeting (new menu) bypass done quit goodbye creature Say goodbye work as Refuse listener work as grant Grant scribes Grant listener work as mercenaries monster slayers Refuse invitation to join decline invite Accept invitation to join Refuse request to join Invite listener to join Ask to join Accept into Ask to be made a tavern Request duty or advice pertaining to service as a advice praise task report Praise listener for completing the task performers scholars to made tavern keepers slayer Ask for keeper monster to offer condolences Suggest traveling to to be Suggest talking to State 's location Reply to greeting (impersonation) impersonate condolences sorry vigilant Offer condolences Tell listener to enjoy peace and remain vigilant enjoy to find a relative State that you weren't acquainted Refuse request to become a Accept as a Refuse invitation to become a Accept invitation to become a kick Leave Kick listener out of reply Refuse conversation Ask to be rescued Reply to greeting Invite listener to become a Ask to become a Revoke listener's status as a revoke State opinion that it is sad but not unexpected expected State opinion that this is the life for you life State opinion that it was inevitable inevitable force State opinion that it is not your problem outlaws State that you are right in all matters State that you don't know anything about it State that they are outlaws State opinion that it is terrifying terrifying State opinion that it is terrible terrible adventure Ask listener to guide you to a location entertain Ask listener to join you on adventures Request suggestion for course of action Ask listener to join you as entertainer Ask listener's course of action action Ask listener to join you in an insurrection State opinion that it must be stopped with violent force respond Ask listener to join you in a rescue place Respond to join request guide site Agree completely State that this is fantastic State that it was okay okay great State that it was good fantastic State that it was great favorite State that this is your favorite music State that this is your favorite dance State that this is okay State that this is no good State that this is great State that this is good best State that you don't care terrific State that it is for the best conflicted State that it is terrific right State that you are conflicted legendary State that it was fantastic performing State that it was legendary State your general fear State that you enjoyed performing State your general hatred hate solemn State that you hate solemn poems State that you hate light poems State that you love solemn poems State that you love light poems light ribald State that you disapprove of ribald poems State that listener protected the defenseless from outlaws protected State that listener had a good hunt State that listener saved you from an enemy saved enemy State that listener's hunt saved you from an enemy hunt riddle State that you hate riddles State that you hate reflective poetry State that you love riddles State that you love reflective poetry reflective State that this is your favorite poetry poetry poems State that you love ribald poems State that you love raunchy poems raunchy State your amusement funny State that you are embarrassed by this kind of humor humor Ask listener to come to the market later Remind listener of pending service later Ask listener to come to your store later Initiate bartering Ask listener to come to the trade depot later Do business business Tell listener to try a shopkeeper shopkeeper Tell listener you don't work here Mention services to listener Tell listener both of you must be at location both pending Tell listener that no services are available comply Agree to follow deny Comply with order Grant sleep permission Deny sleep permission defenseless oulaws Ask listener to come closer closer refer older occupied Refer listener to somebody older Apologize for being otherwise occupied apologize Say something general about your emotional state or thoughts thoughts master Ask listener to wait until you've returned home Grovel before your new master grovel Tell the listener that they've found you found surprise Praise for returning lair Express astonishment at seeing Say something about your family Announce that you are hunting in your lair Say something about your family's ancestor ancestor is dead Give your opinion of Profess total ignorance Tell the listener that Recommend as a guide Tell listener about Provide directions to Say something about this site's trade partners Say something about the local area Explain your current journey explain Provide the location of Provide the whereabouts of opinion Provide the location of specific place dismissal Press the argument flattery Express outrage over dismissal Deride flattery deride Flatter the listener flatter dismiss Respond passively Dismiss the listener's argument argument Agree to drop the argument press argue Yield Agree to cease hostilities hawk Yield in terror prophesize Hawk your wares Prophesize prophecy Acquiesce (changes your values) acquiesce (not your values) Argue Refuse to comply with demand Refuse to yield Refuse to cease hostilities Agree to comply with demand Fail the struggle against great despair Fail the struggle against great dismay Fail the struggle against great agony Fail the struggle against great anguish Fail the struggle against great sadness Fail the struggle against great terror Fail the struggle against great rage Fail the struggle against great fear State feelings of great suspicion Verbally struggle against great alarm Fail the internal struggle, completely shaken Fail the struggle against existential crisis Fail the struggle against great misery Fail the struggle against great mortification Fail the struggle against great distress Fail the struggle against great fright Announce your night creature status announce Say something about your profession State intention to flee conflict State your age emphatically Make terrified outburst regarding fleeing conflict outburst Fail the struggle against great horror Fail the struggle against great grief fail Fail the struggle against great shock failed to load conflict report incident Fail the struggle against great alarm State your incredulity incredulity Verbally struggle against great misery Verbally struggle against great mortification Verbally struggle against great distress Verbally struggle against great fright Verbally struggle against great despair Verbally struggle against great dismay Verbally struggle against great agony Verbally struggle against great anguish State feelings of great amazement State feelings of great ambivalence State feelings of great aggravation State feelings of great alienation State feelings of great admiration State feelings of great agitation Verbally struggle, greatly shaken State feelings of great acceptance Verbally struggle against great fear Verbally struggle against great sadness State feelings of great triumph State feelings of great grim satisfaction Verbally struggle against great horror Verbally struggle against great grief struggle Verbally struggle against great shock State feelings of great vengefulness Verbally struggle against great terror State feelings of great gaiety State feelings of great joy State feelings of great bliss State feelings of great excitement State feelings of great satisfaction State feelings of great love State feelings of great emptiness State feelings of great exasperation State feelings of great embarrassment State feelings of great empathy State feelings of great displeasure State feelings of great eagerness State feelings of great disillusionment State feelings of great dislike State feelings of great grumpiness State feelings of great guilt State feelings of great gratitude State feelings of great grouchiness State feelings of great gloom State feelings of great glumness State feelings of great ferocity State feelings of great frustration State feelings of great aversion State feelings of great awe State feelings of great arousal State feelings of great astonishment State feelings of great anxiety State feelings of great apathy State feelings of great anger State feelings of great annoyance State feelings of great disappointment State feelings of great disgust State feelings of great contempt State feelings of great dejection State feelings of great caring State feelings of great confusion State feelings of great bitterness State feelings of great boredom State feelings of great repentance State feelings of great resentment State feelings of great regret State feelings of great remorse State feelings of great rejection State feelings of great relief State feelings of great patience State feelings of great passion State feelings of great tenderness State feelings of great uneasiness State feelings of great shame State feelings of great sympathy State feelings of great self-pity State feelings of great servility State feelings of great restlessness State feelings of great righteous indignation State feelings of great irritation State feelings of great isolation State feelings of great insult State feelings of great interest State feelings of great hopelessness State feelings of great humiliation State feelings of great hatred State feelings of great hope State feelings of great outrage State feelings of great panic State feelings of great nostalgia State feelings of great optimism State feelings of great lust State feelings of great nervousness State feelings of great loathing State feelings of great loneliness State feelings, greatly enraptured State feelings, greatly thrilled State feelings of great pleasure State feelings of great pride State feelings of great joviality State feelings of great jubilation State feelings of great happiness State feelings of great jolliness State feelings of great euphoria State feelings of suspicion State feelings of great enthusiasm Verbally struggle against great pessimism State feelings, greatly expectant Verbally struggle against great doubt Verbally struggle against looming existential crisis Verbally struggle, greatly defeated State feelings of great affection State feelings of great amusement State feelings of great zeal State feelings of great adoration State feelings of great worry State feelings of great wrath State feelings of great unhappiness State feelings of great wonder State feelings of great freedom State feelings of great flee State feelings of great exhilaration State feelings of great fondness State feelings of great elation State feelings of great enjoyment State feelings of great contentment State feelings of great delight Verbally struggle against fright Verbally struggle against misery Verbally struggle against dismay Verbally struggle against distress Verbally struggle against anguish Verbally struggle against despair Verbally struggle against terror Verbally struggle against agony State feelings of alienation State feelings of amazement State feelings of agitation State feelings of aggravation State feelings of acceptance State feelings of admiration Verbally struggle against mortification Verbally struggle, shaken State feelings of grim satisfaction Verbally struggle against fear State feelings of triumph Verbally struggle against rage Verbally struggle against horror Verbally struggle against grief Verbally struggle against alarm Verbally struggle against shock State feelings of joy State feelings of vengefulness State feelings of excitement State feelings of gaiety State feelings of love State feelings of bliss Verbally struggle against sadness State feelings of satisfaction State feelings of empathy State feelings of emptiness State feelings of eagerness State feelings of embarassment State feelings of dislike State feelings of displeasure State feelings of disgust State feelings of disillusionment State feelings of grouchiness State feelings of grumpiness State feelings of glumness State feelings of gratitude State feelings of frustration State feelings of gloom State feelings of exasperation State feelings of ferocity State feelings of astonishment State feelings of aversion State feelings of apathy State feelings of arousal State feelings of annoyance State feelings of anxiety State feelings of ambivalence State feelings of anger State feelings of dejection State feelings of disappointment State feelings of confusion State feelings of contempt State feelings of boredom State feelings of caring State feelings of awe State feelings of bitterness State feelings of remorse State feelings of repentance State feelings of relief State feelings of regret State feelings of passion State feelings of rejection State feelings of panic State feelings of patience State feelings of sympathy State feelings of tenderness State feelings of servility State feelings of shame State feelings of righteous indignation State feelings of self-pity State feelings of resentment State feelings of restlessness State feelings of interest State feelings of irritation State feelings of humiliation State feelings of insult State feelings of hope State feelings of hopelessness State feelings of guilt State feelings of hatred State feelings of optimism State feelings of outrage State feelings of nervousness State feelings of nostalgia State feelings of loneliness State feelings of lust State feelings of isolation State feelings of loathing State feelings of pride State feelings, enraptured State feelings of jubilation State feelings of pleasure State feelings of jolliness State feelings of joviality State feelings of glee State feelings of happiness Verbally struggle against pessimism State feelings of euphoria Verbally struggle against doubt State feelings of enthusiasm Verbally struggle, defeated State feelings, expectant State feelings, thrilled Verbally struggle against existential crisis State feelings of adoration State feelings of affection State feelings of wrath State feelings of zeal State feelings of wonder State feelings of worry State feelings of uneasiness State feelings of unhappiness State feelings of fondness State feelings of freedom State feelings of enjoyment State feelings of exhilaration State feelings of delight State feelings of elation State feelings of amusement State feelings of contentment Dismiss minor feeling of distress Dismiss minor feeling of fright Dismiss minor feeling of despair Dismiss minor feeling of dismay Dismiss minor feeling of agony Dismiss minor feeling of anguish State minor feeling of vengefulness Dismiss minor feeling of terror State minor feeling of aggravation State minor feeling of alienation State minor feeling of admiration State minor feeling of agitation Dismiss minor feeling of being shaken State minor feeling of acceptance Dismiss minor feeling of misery Dismiss minor feeling of mortification Dismiss minor feeling of rage State minor feeling of grim satisfaction Dismiss minor feeling of grief State minor feeling of triumph Dismiss minor feeling of shock Dismiss minor feeling of horror State minor feeling of suspicion Dismiss minor feeling of alarm State minor feeling of gaiety State minor feeling of joy State minor feeling of bliss State minor feeling of excitement State minor feeling of satisfaction State minor feeling of love Dismiss minor feeling of fear Dismiss minor feeling of sadness State minor feeling of embarrassment State minor feeling of empathy State minor feeling of displeasure State minor feeling of eagerness State minor feeling of disillusionment State minor feeling of dislike State minor feeling of disappointment State minor feeling of disgust State minor feeling of gratitude State minor feeling of grouchiness State minor feeling of gloom State minor feeling of glumness State minor feeling of ferocity State minor feeling of frustration State minor feeling of emptiness State minor feeling of exasperation State minor feeling of arousal State minor feeling of astonishment State minor feeling of anxiety State minor feeling of apathy State minor feeling of anger State minor feeling of annoyance State minor feeling of amazement State minor feeling of ambivalence State minor feeling of contempt State minor feeling of dejection State minor feeling of caring State minor feeling of confusion State minor feeling of bitterness State minor feeling of boredom State minor feeling of aversion State minor feeling of awe State minor feeling of regret State minor feeling of remorse State minor feeling of rejection State minor feeling of relief State minor feeling of patience State minor feeling of passion State minor feeling of outrage State minor feeling of panic State minor feeling of shame State minor feeling of sympathy State minor feeling of self-pity State minor feeling of servility State minor feeling of restlessness State minor feeling of righteous indignation State minor feeling of repentance State minor feeling of resentment State minor feeling of insult State minor feeling of interest State minor feeling of hopelessness State minor feeling of humiliation State minor feeling of hatred State minor feeling of hope State minor feeling of grumpiness State minor feeling of guilt State minor feeling of nostalgia State minor feeling of optimism State minor feeling of lust State minor feeling of nervousness State minor feeling of loathing State minor feeling of loneliness State minor feeling of irritation State minor feeling of isolation State minor feeling of pleasure State minor feeling of pride State minor feeling of joviality State minor feeling of jubilation State minor feeling of happiness State minor feeling of jolliness State minor feeling of freedom State minor feeling of glee State minor feeling of enthusiasm Dismiss minor feeling of pessimism State feelings, somewhat expectant Dismiss minor doubts Dismiss minor existential crisis Dismiss minor feeling of defeat State feelings, somewhat enraptured State feelings, somewhat thrilled State minor feeling of zeal State minor feeling of adoration State minor feeling of worry State minor feeling of wrath State minor feeling of unhappiness State minor feeling of wonder State minor feeling of tenderness State minor feeling of uneasiness State minor feeling of exhilaration State minor feeling of fondness State minor feeling of elation State minor feeling of enjoyment State minor feeling of contentment State minor feeling of delight State minor feeling of affection State minor feeling of amusement Acknowledge lack of dismay Acknowledge lack of distress Acknowledge lack of anguish Acknowledge lack of despair Acknowledge lack of terror Acknowledge lack of agony Acknowledge lack of joy Acknowledge lack of vengefulness Acknowledge lack of agitation Acknowledge lack of aggravation Acknowledge lack of acceptance Acknowledge lack of admiration Acknowledge lack of mortification Acknowledge lack of being shaken Acknowledge lack of fright Acknowledge lack of misery Acknowledge lack of triumph Acknowledge lack of rage Acknowledge lack of horror Acknowledge lack of grief Acknowledge lack of alarm Acknowledge lack of shock State minor feeling of euphoria Acknowledge lack of suspicion Acknowledge lack of excitement Acknowledge lack of gaiety Acknowledge lack of love Acknowledge lack of bliss Acknowledge lack of sadness Acknowledge lack of satisfaction Acknowledge lack of grim satisfaction Acknowledge lack of fear Acknowledge lack of eagerness Acknowledge lack of embarrassment Acknowledge lack of dislike Acknowledge lack of displeasure Acknowledge lack of disgust Acknowledge lack of disillusionment Acknowledge lack of dejection Acknowledge lack of disappointment Acknowledge lack of glumness Acknowledge lack of gratitude Acknowledge lack of frustration Acknowledge lack of gloom Acknowledge lack of exasperation Acknowledge lack of ferocity Acknowledge lack of empathy Acknowledge lack of emptiness Acknowledge lack of apathy Acknowledge lack of arousal Acknowledge lack of annoyance Acknowledge lack of anxiety Acknowledge lack of ambivalence Acknowledge lack of anger Acknowledge lack of alienation Acknowledge lack of amazement Acknowledge lack of confusion Acknowledge lack of contempt Acknowledge lack of boredom Acknowledge lack of caring Acknowledge lack of awe Acknowledge lack of bitterness Acknowledge lack of astonishment Acknowledge lack of aversion Acknowledge lack of relief Acknowledge lack of regret Acknowledge lack of passion Acknowledge lack of rejection Acknowledge lack of panic Acknowledge lack of patience Acknowledge lack of optimism Acknowledge lack of outrage Acknowledge lack of servility Acknowledge lack of shame Acknowledge lack of righteous indignation Acknowledge lack of self-pity Acknowledge lack of resentment Acknowledge lack of restlessness Acknowledge lack of remorse Acknowledge lack of repentance Acknowledge lack of humiliation Acknowledge lack of insult Acknowledge lack of hope Acknowledge lack of hopelessness Acknowledge lack of guilt Acknowledge lack of hatred Acknowledge lack of grouchiness Acknowledge lack of grumpiness Acknowledge lack of nervousness Acknowledge lack of nostalgia Acknowledge lack of loneliness Acknowledge lack of lust Acknowledge lack of isolation Acknowledge lack of loathing Acknowledge lack of interest Acknowledge lack of irritation Acknowledge lack of jubilation Acknowledge lack of pleasure Acknowledge lack of jolliness Acknowledge lack of joviality Acknowledge lack of glee Acknowledge lack of happiness Acknowledge lack of fondness Acknowledge lack of freedom Acknowledge lack of doubt Acknowledge lack of enthusiasm Acknowledge lack of defeat Acknowledge lack of expectancy Acknowledge lack of a thrill Acknowledge lack of existential crisis Acknowledge lack of pride Acknowledge lack of rapture Acknowledge lack of wrath Acknowledge lack of zeal Acknowledge lack of wonder Acknowledge lack of worry Acknowledge lack of uneasiness Acknowledge lack of unhappiness Acknowledge lack of sympathy Acknowledge lack of tenderness Acknowledge lack of enjoyment Acknowledge lack of exhilaration Acknowledge lack of delight Acknowledge lack of elation Acknowledge lack of amusement Acknowledge lack of contentment Acknowledge lack of adoration Acknowledge lack of affection Acknowledge lack of pessimism Acknowledge lack of euphoria FLIER PACK_ANIMAL WAGON_PULLER COMMON_DOMESTIC NO_SLEEP NO_UNIT_TYPE_COLOR NO_DRINK NO_EAT TRAINABLE_HUNTING TRAINABLE PET_EXOTIC OUTSIDER_CONTROLLABLE LOCAL_POPS_CONTROLLABLE LOCAL_POPS_PRODUCE_HEROES STRANGE_MOODS CASTE_COLOR CASTE_NAME PLANT SPECIFIC_FOOD REMAINS remains SMALL_REMAINS BENIGN CANNOT_UNDEAD NOT_LIVING VERMIN_MICRO LIGHT_GEN IMMOBILE_LAND IMMOBILE REMAINS_COLOR CASTE_GLOWCOLOR LAYERS_SLOW NO_BUILD_UP GAIT CHANGE_BODY_SIZE_PERC GRAVITATE_BODY_SIZE BODY_SIZE PETVALUE_DIVISOR PETVALUE CRAWL SWIM WALK Unknown GAIT flag STEALTH_SLOWS AGILITY STRENGTH FIREIMMUNE_SUPER FIREIMMUNE MAGMA_VISION MULTIPLE_LITTER_RARE WEBIMMUNE THICKWEB WEBBER TRAINABLE_WAR DESCRIPTION GNAWER MAXAGE LITTERSIZE ORIENTATION NO_GENDER MALE FEMALE EXERTION EXTREME_EMOTION CONTINUOUS SECRETION BLOOD TEST_ALL HABIT_NUM MILKABLE EXTRACT CASTE_SOLDIER_ALTTILE CASTE_ALTTILE CASTE_GLOWTILE CASTE_SOLDIER_TILE CASTE_TILE EGG_MATERIAL GRASSTRAMPLE NO_VEGETATION_PERTURB DIFFICULTY BUILDINGDESTROYER VIEWRANGE MODVALUE ATTACK_TRIGGER CLIMB HABIT LAIR_CHARACTERISTIC LAIR LAIR_HUNTER_SPEECH LAIR_HUNTER TRADE_CAPACITY SWIMS_INNATE SWIMS_LEARNED MANNERISM_ARMS MANNERISM_FEET MANNERISM_NAILS MANNERISM_CHEEK MANNERISM_LIPS MANNERISM_KNUCKLES MANNERISM_HAIR MANNERISM_MOUTH VERMIN_NOFISH VERMIN_NOROAM FISHITEM PENETRATEPOWER VERMIN_BITE MANNERISM_LEG MANNERISM_TONGUE MANNERISM_HANDS MANNERISM_BREATH MANNERISM_SIT MANNERISM_WALK MANNERISM_SMILE MANNERISM_LAUGH SPOUSE_CONVERSION_TARGET SPOUSE_CONVERTER CONVERTED_SPOUSE MANNERISM_EYES MANNERISM_HEAD MANNERISM_EAR MANNERISM_NOSE MANNERISM_FINGERS MANNERISM_EYELIDS MANNERISM_STRETCH MANNERISM_POSTURE Unknown Body Group/Relation Token(s): NORMAL TISSUE_LAYER_OVER TISSUE_LAYER_UNDER MENT_ATT_CAP_PERC MENT_ATT_RATES MENT_ATT_RANGE Attribute cap perc less than 100, set to 100 ARG2 ARG1 Body detail plan not found: BODY_DETAIL_PLAN PLUS_TISSUE_LAYER SELECT_TISSUE_LAYER Tissue layer not added because no BP found: Unknown Body Part Position Token: SKILL_LEARN_RATES SKILL_RATES SKILL_LEARN_RATE SKILL_RUST_RATE SKILL_RATE FIXED_TEMP HOMEOTHERM VERMIN_NOTRAP PHYS_ATT_CAP_PERC PHYS_ATT_RATES Attribute range greater than , repaired Attribute range less than Attribute range not in increasing order, repaired PHYS_ATT_RANGE SKILL_RUST_RATES STRUCTURAL SCARS ARTERIES THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH PAIN_RECEPTORS VASCULAR HEALING_RATE SMELL MUSCULAR THOUGHT NERVOUS FUNCTIONAL SPLINTABLE SETTABLE CONNECTIVE_TISSUE_ANCHOR TL_HEALING_RATE TL_MAJOR_ARTERIES TL_CONNECTS TL_RELATIVE_THICKNESS SET_LAYER_TISSUE ARG5 ARG4 ARG3 RELATIVE_THICKNESS TISSUE_MATERIAL missing plural string Tissue Definition TISSUE_NAME TL_PAIN_RECEPTORS TL_VASCULAR CV_REMOVE_CTAG CV_ADD_CTAG CV_NEW_CTAG CV_REMOVE_TAG CV_ADD_TAG CV_NEW_TAG *** Error(s) finalizing the template LOCAL_PLANT_MAT ADD_MATERIAL Unrecognized Creature Variation Token: CREATURE_VARIATION CVCT_REPLACEMENT CVCT_TARGET CVCT_MASTER CV_CONVERT_CTAG CV_CONVERT_TAG COSMETIC INSULATION MAJOR_ARTERIES CONNECTS SIGHT BREATHE FLIGHT HEAR Unrecognized Tissue Template Token: TISSUE_TEMPLATE Tissue Template TISSUE_LEAKS TISSUE_MAT_STATE SUBORDINATE_TO_TISSUE TISSUE_SHAPE STYLEABLE is gigantic and muscular is very muscular and just gigantic overall is gigantic with incredible muscles is gigantic yet weak and skinny is gigantic but incredibly skinny with virtually no muscles to speak of is huge, muscular and fat is gigantic with huge muscles and hanging rolls of lard body part has an enormous build but is very skinny is incredibly skinny yet gigantic overall is gigantic and quite fat is very fat and enormous overall bears untold amounts of fat over a gigantic frame isn't very muscular but has a gigantic build is enormous yet very weak is gigantic yet incredibly weak BP_LAYERS BP_RELSIZE needs 6 tokens: BP_RELATION needs 3 tokens: BP_POSITION ADD_TISSUE needs 2 tokens: [CREATURE: [OBJECT:CREATURE] creature_layer chunks chunk Unrecognized Body Detail Plan Token: BP_LAYERS_OVER BP_LAYERS_UNDER has bulky muscles on a large body is weak and skinny yet has a reasonably large body overall has a large body but it is very skinny and frail is large, muscular and fat is incredibly muscular and fat, with a large build overall is very large is skinny but with a very large body overall is very large yet quite skinny as well is large and fat has a large body and is very fat has a large body made larger still by mounds of fat has ill-defined muscles but is large overall has a large body but is quite weak is large yet frail is large and muscular is very muscular with a large body is very large and very muscular is incredibly muscular and very large is weak and skinny yet has a large build overall is very large yet also very weak and incredibly skinny is very large, fat and muscular is very large and bears great lard rolls and impressive muscles is gigantic is enormous yet skinny has a very large frame but is incredibly skinny is fat and has a very large body overall has a very large body with quite a bit of fat on it is very large and just incredibly fat isn't strong but is very large is very large yet weak is very weak despite being very large overall is very large with strong muscles has a short body that is broad yet with few traces of muscle or fat is stout, muscular and fat has a short, broad body stacked thick with muscles and lard is lanky has a tall, thin body with little fat has a tall, thin frame with very little fat on it has a tall, narrow body that is just incredibly skinny has a tall, thin body layered with some fat is short, broad and morbidly obese has a short broad body with ill-defined muscles has a short broad body with little in the way of muscles has a short broad body but is very frail has a stout muscular body is stout and very muscular is stout and incredibly muscular has a short broad body but is kind of weak and skinny at the same time is tall and thin, weak with few traces of fat has a tall, skinny body that is very frail is lanky, with strong muscles and some fat would be lanky were it not for the massive muscles and slabs of lard is large is large yet skinny is large yet very skinny has a large body but is incredibly skinny has a tall, thin frame but manages to be very fat packs extraordinary obesity on to what was once a tall and thin body is lanky with ill-defined muscles is lanky and weak is lanky and frail is muscular, tall and thin is tall, thin and very muscular is tall and thin with incredible muscles has a very broad body, with enormous lard pockets packed in with the giant muscles is incredibly broad-bodied has an extremely broad body with little fat has an extremely broad body with very little fat has an incredibly broad body with almost no fat on it is fat with an extremely broad body has an extremely broad body with lots of fat on it has an incredibly broad body hung with curtains of lard has ill-defined muscles on an otherwise broad body has a very broad body but it is frail is muscular and very broad is very muscular and broad is incredibly muscular and has a very broad body has a very broad body overall but it is weak with little fat on it has a very broad body but it is frail with very little fat on it has a very broad, muscular, fat body has an incredibly broad body with some muscle and fat on it has a massive broad body, highly muscular, with thick rolls of lard hanging from it is stout has a short, broad build overall but is somewhat skinny has a short, broad body with very little fat has a short, broad frame with almost no fat on it is short, broad and fat has a short broad body with a lot of fat on it is somewhat weak and has a body that is incredibly broad has an extremely broad body but is weak has an incredibly broad body but is very frail is muscular with an extremely broad body is has large muscles on a incredibly broad body is incredibly muscular and broad-bodied has an incredibly broad body that is somewhat weak with only a little fat on it has an extremely broad frame with few traces of either muscle or fat has a broad body with little fat has a broad body with very little fat has a broad body with almost no fat on it is broad and fat is broad-bodied and very fat has a broad body made broader still by no shortage of surrounding lard is broad with little muscle is broad yet weak is long, thin and muscular is long and thin with strong muscles has a long, thin frame strapped with incredible muscles has a long, thin body that is somewhat weak with little fat has a long, thin frame, frail with very little fat has a long, thin body, thickened by muscle and fat has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles has a broad body is very broad-bodied has a very broad body with little fat has a very broad frame with very little fat on it has a very broad body but almost no fat is fat and very broad is very broad and fat has a very broad body and is incredibly fat has a broad body that is somewhat weak has a broad body but it is very frail is broad and muscular is very muscular with a broad body has incredible muscles stretched over a broad body is broad-bodied, though weak and skinny is frail and very skinny yet with an overall broad body is broad-bodied, muscular and fat has a broad body bearing impressive muscles and a great load of fat has an extremely thin body with almost no fat on it has an incredibly thin frame with some fat on it has an extremely thin frame with a lot of fat on it has an extremely thin frame underlying a massive lardy edifice is extremely thin with ill-defined muscles is very weak and extremely thin is extremely thin and frail is muscular and extremely thin is incredibly muscular and very thin is weak and has a very thin body with very little fat has a very thin, frail body without visible traces of fat would be very thin but has opted for some muscle and fat has a very thin build buried underneath endless muscles and fat is incredibly thin has an incredibly thin body with little fat has an extremely thin body with very litte fat on it has a long, thin body with very little fat has a long, thin body with almost no fat on it has a long, thin body with some fat on it has a long, thin body with a lot of fat on it has a long, thin frame hidden beneath copious rolls of lard is long, thin and somewhat weak is long, weak and thin is long and thin but very weak is very muscular and incredibly thin has an extremely thin body packed with huge muscles is weak with little fat and just incredibly thin overall is a frail, extremely skinny thing has managed to put some muscle and fat on an extremely thin frame could be incredibly thin but has massive lardy rolls and enormous muscles is long and slim has a long, thin frame with little fat has a once-thin frame, now belarded has what was once a thin frame, now bearing enormous, thick layers of fat is thin and scrawny is thin and weak is thin and frail is wiry is thin and very muscular is thin but has incredible muscles is very frail with an extremely tall and skinny body is incredibly tall with strong muscles and some fat is incredibly tall, layered with massive muscles and hanging sacks of lard is thin has a thin body with little fat has a thin body with very little fat has a thin body with almost no fat on it has a thin frame with some fat on it has a very thin frame with a bit of fat on it has much fat on a very thin frame would be very thin but bears an enormous lardy burden is somewhat scrawny and very thin is weak and very thin is very thin and weak is muscular and very thin is very muscular and thin is thin, skinny and weak is thin, frail and incredibly skinny has a generally thin build with some muscle and fat on it has a thin frame but it is loaded with muscles and great layers of fat is very thin has a very thin body with little fat has a very thin frame with very little fat has a very thin body with almost no fat on it is very tall yet somewhat weak is very tall yet weak is very tall yet frail is muscular and very tall is very tall and muscular is very tall with huge muscles is weak and skinny but very tall overall is very tall and skinny but also very weak is very muscular, tall and obese is very tall is skinny and very tall is very tall and skinny is very tall and incredibly skinny is fat and very tall is very tall and fat is very tall with a hanging apron of lard is incredibly tall and fat is scrawny yet extremely tall is incredibly tall yet weak is incredibly tall but has a frail body is muscular and incredibly tall is very muscular and extremely tall is incredibly tall and muscular is incredibly tall and a bit skinny, with ill-defined muscles is very tall with plenty of muscle and fat is very tall with huge muscles and great lardy rolls is incredibly tall is skinny and extremely tall is very skinny and even more tall is incredibly tall and skinny is fat and extremely tall is very fat and extremely tall is very frail and incredibly long is muscular and extremely long is very muscular and incredibly long is incredibly long and muscular is incredibly long yet is also weak and skinny is frail and really skinny but also extremely long is extremely long with muscle and fat in equal measure is incredibly long with impressive muscles and great sacks of lard is skinny and incredibly long is very skinny and extremely long is incredibly long and skinny is fat and incredibly long is extremely long and very fat is incredibly long, encapsulated in massive layers of lard is somewhat weak and extremely long is weak and extremely long is tall but has quite ill-defined muscles is pretty tall but also very frail is tall and muscular is tall and very muscular has loaded a tall body with incredible muscles is tall, weak and skinny is tall, extremely skinny and frail is tall, muscular and fat is tall is tall and skinny is tall and very skinny is tall and incredibly skinny is tall and fat is tall and very fat is tall and belarded by great hanging sacks of fat is tall and scrawny is very muscular with a long body has an incredibly muscular, long body is long, weak and skinny has a frail body, long and incredibly skinny is long, muscular and fat is extremely muscular, obese and long is very long is skinny and very long is long and incredibly skinny is fat and long is long and very fat is long and incredibly fat is long and scrawny is long but weak is long with a frail body is long and muscular is muscular and very long is very long and muscular is very long and incredibly muscular is weak and skinny with a very long body overall has a very long body, frail and skinny is very long, muscular and fat is extremely muscular and lardy and also very long is incredibly long is very long and skinny is very long and incredibly skinny is fat and very long is very long and fat has a very long body that is beset by a morbid corpulence is somewhat weak and very long is weak and very long is very long and frail is weak, skinny and very short is very short, very weak and very skinny is very short yet muscular and fat is very short but covered with great amounts of lard and with huge muscles is incredibly short is skinny and incredibly short is very skinny and extremely short is incredibly short and skinny is very short and fat carries massive amounts of fat, especially for one so short is somewhat weak and very short is weak and really short is very weak and very short is very short with well-defined muscular is very muscular and very short packs enormous muscles on to a very short body has put on an extreme amount of muscle, especially for one so short is weak, skinny and incredibly short is extremely short, weak and thin is muscular and fat yet at the same time incredibly short is incredibly short yet has extremely strong muscles hidden under massive lardy rolls is long is long and skinny is long and very skinny is fat and incredibly short is very fat and extremely short is incredibly short but somehow packs in an enormous amount of fat is extremely short with little muscle is weak and extremely short is incredibly short and frail is muscular and extremely short is very muscular and incredibly short is incredibly short, if muscular and fat is as short as can be yet has great muscles and rolls of lard is short is short and skinny is short and very skinny is short and incredibly skinny is short and fat is short and obese is incredibly short and bears massive lardy rolls is scrawny and extremely short is weak as well as incredibly short is as short as they come and very frail on top of that is very muscular if incredibly short has an extremely short body that is incredibly muscular is weak and skinny as well as incredibly short is incredibly short, skinny and frail is short, very weak and incredibly skinny isn't very tall but makes up for it with muscle and fat is short yet layered with equal parts of giant muscles and lardy slabs is very short is skinny and very short is very short and skinny is very short and incredibly skinny is fat and very short is short and just incredibly fat is short and not very strong is weak and short is short and very weak is short and muscular is short with well-defined muscles isn't tall but has incredible muscles is weak, short and skinny is strapped with massive amounts of muscle and lard is short and very fat is short and incredibly fat is short and scrawny is short and weak is very muscular with a short body is incredibly muscular if a little short is weak, skinny and short is weak is very weak is muscular is very muscular is incredibly muscular is weak and skinny is very weak and incredibly skinny is muscular and fat carries great muscles on a very short body is weak and skinny and also very short is very short, weak and skinny is very short in length but muscular and fat as well is very short yet impressively muscular and enormously fat is skinny and extremely short is very skinny and even more short has an incredibly short body but still manages to be very fat is short in length but muscular and fat is short with great muscles and copious amounts of lard has a very short body buttressed by rolls of lard is very short with ill-defined muscles is very short and quite weak is very short and frail is muscular and very short is very short and muscular is skinny with a small build is very skinny with a small build is incredibly skinny with a small build is small and fat has a small build but is very fat packs massive amounts of fat on to a small build is small and scrawny is weak and small is muscular and very small is very small yet very muscular is incredibly muscular for one so small is weak, skinny and very small is very weak, skinny and small is muscular and fat yet has a very small overall build is very small yet with huge slabs of lard and muscle is small is average in size is skinny is very skinny is incredibly skinny is fat is very fat is corpulent is scrawny is very weak and small is small yet muscular is very muscular yet has a small build has incredible muscles over a small build has a small build and is weak and skinny has a small build and is very weak and incredibly skinny has a small build but is muscular and fat has a small build yet is strapped with massive amounts of muscle and lard is very skinny with an overall minuscule build is tiny overall and in particular incredibly skinny is fat yet tiny is tiny yet very fat bears an enormous amount of fat for one so tiny is tiny with ill-defined muscles is tiny and weak is tiny and utterly weak broken. has been partially butchered. is gelded. are spilled. is mangled beyond recognition. [C:4:0:1] is tiny is incredibly small and skinny is skinny and very small is very small and skinny is incredibly skinny and very small is fat and very small is very small and fat has a very small body bedecked with lardy rolls is very small with ill-defined muscles is weak and very small is muscular yet with a incredibly small body overall has an extremely small body but it is very muscular is a minuscule bundle of muscles is tiny, skinny and weak is incredibly small, weak and skinny, so as to be almost nothing is muscular and fat and very, very small is tiny yet incredibly muscular and lardy is very small quite swollen very swollen heavily swollen completely swollen blistered condensed frozen boiled narrow broad short tall [C:7:0:1] slightly swollen swollen gouting torn open broken open smashed open cut open have compound fractures has a compound fracture fractured. melted frost-bitten dented. oozing dripping running with spraying gushing gapped fuse-lobed great-lobed flattened splayed out hooked upturned thin square-chinned recess-chinned jutting-chinned narrow-chinned broad-chinned low-cheekboned high-cheekboned crowded wrinkled protruding sunken small-irised large-irised wide-set close-set long thick sparse dense straight curly concave convex smooth incredibly high extremely short somewhat long quite long extremely long somewhat narrow extremely narrow somewhat broad deeply sunken slightly wide-set very wide-set slightly close-set incredibly close-set slightly low extremely low somewhat high clear-voiced raspy-voiced high-voiced deep-voiced greasy round round-chinned extraordinarily broad somewhat short very short somewhat tall extremely tall is gone. [C:5:0:1] body is somewhat concave incredibly concave slightly convex very convex incredibly straight wavy slightly smooth very smooth slightly thick very thick slightly sparse quite sparse extremely sparse slightly dense quite dense extremely dense have thin irises have very thin irises have slightly large irises have large irises have very large irises slightly protruding bulging slightly sunken slightly wrinkled extremely wrinkled slightly thin-irised thin-irised very thin-irised slightly large-irised very large-irised have slightly thin irises slightly rounded very round tangled widely-spaced small-lobed nearly fuse-lobed free-lobed hanging-lobed with flecks of with a touch of spots mottled striped crinkly somewhat greasy slit somewhat splayed out very splayed out slightly hooked sharply hooked slightly upturned incredibly upturned somewhat thin very thin have small lobes have nearly fused lobes are fuse-lobed are free-lobed have large hanging lobes have great swinging lobes slightly flattened very flattened square chin has very low cheekbones has low cheekbones has high cheekbones has very high cheekbones has a low voice has a very deep voice has a high voice has a broad, recessed has a broad, prominent has a deeply recessed, narrow has a narrow, jutting has a deeply recessed, broad has a massive chin round chin has a fairly deep and raspy voice has a clear, deep voice has a high-pitched, grating voice has a high-pitched, clear voice has a deep, guttural voice stripes mixed with with some has a very high-pitched voice has a scratchy voice has a grating, raspy voice has a clear voice has a very clear voice has a high, clear voice has a low, clear voice has a high squeaky voice unkempt tied in a pony tail arranged in double braids braided neatly combed stubble clean-shaven medium-length very long massive the marks of old wounds, including the marks of numerous old wounds, the chief among them bear bears [C:7:0:0] has a prominent has a jutting has a narrow has a very narrow has a broad has a very broad has a narrow, recessed has a narrow, prominent very long , and has a round chin has a very round chin has an angular chin has a square chin has a deeply recessed has a recessed stout lanky slim skinny chubby obese guttural-voiced splayed average tiny small scrawny squat towering very large huge straight scar. curving scar. tiny very short short long frail muscular very large gigantic jagged scar. dent. very small small round-chin square-chin low-cheekbones high-cheekbones low-voiced scratchy-voiced squeaky-voiced grating-voiced narrow-chin broad-chin prominent-chin jutting-chin recessed-chin massive-chin USE_MATERIAL MATERIAL <SWAP> !ARG USE_TISSUE TISSUE REMOVE_MATERIAL PLUS_MATERIAL SELECT_MATERIAL Unrecognized Material Template: USE_MATERIAL_TEMPLATE VERMIN_EATER HIVE_PRODUCT UBIQUITOUS ARTIFICIAL_HIVEABLE VERMIN_SOIL_COLONY VERMIN_SOIL VERMIN_FISH LOOSE_CLUSTERS CLUSTER_NUMBER POPULATION_NUMBER UNDERGROUND_DEPTH CHANGE_FREQUENCY_PERC FREQUENCY MUNDANE VERMIN_ROTTER VERMIN_GROUNDER SELECT_ADDITIONAL_CASTE SELECT_CASTE USE_CASTE CASTE REMOVE_TISSUE SELECT_TISSUE Unrecognized Tissue Template: USE_TISSUE_TEMPLATE LARGE_ROAMING DOES_NOT_EXIST FANCIFUL PROFESSION_NAME BIOME Caste Selection Fails: DEFAULT Unrecognized Creature Copy (Order is important!): COPY_TAGS_FROM CREATURE Unrecognized Creature Token: SOURCE_ENID SOURCE_HFID GENERATED SPEECH_FEMALE *** Error(s) finalizing the creature GO_TO_TAG could not find target, setting to end: GO_TO_TAG GO_TO_END GO_TO_START APPLY_CURRENT_CREATURE_VARIATION Unrecognized Creature Variation: APPLY_CREATURE_VARIATION ALTTILE GLOWTILE CREATURE_SOLDIER_TILE CREATURE_TILE GLOWCOLOR GENERAL_CHILD_NAME GENERAL_BABY_NAME TRIGGERABLE_GROUP SPEECH_MALE SPEECH PREFSTRING EQUIPMENT_WAGON SAVAGE EVIL GOOD SOLDIER_ALTTILE Climb Swim Crawl Walk LOCAL_CREATURE_MAT Unrecognized Color Token: : Cannot find SPECIFIC_FOOD:CREATURE token quintuplets quadruplets triplets twins a child a boy a girl ADD_COLOR : Special attack material missing state -- set to liquid : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) Custom tissue shape not found: (no mat3) (no mat1) (empty tissue) Creature Tissue Material Failure: : Cannot find SPECIFIC_FOOD:PLANT token Custom butcher object shape not found: data/speech/ : No tissue thickness : Tissue was not found, using first tissue instead , layer : Special attack interaction token not recognized : Was Not Used Shearable Tissue SHEARABLE_TISSUE_LAYER TISSUE_LAYER_APPEARANCE_MODIFIER TSU_NOUN TISSUE_STYLE_UNIT PLUS_TL_GROUP SET_TL_GROUP APP_MOD_NOUN APP_MOD_DESC_RANGE BP Mod BP_APPEARANCE_MODIFIER BP Remove Type BP_REMOVE_TYPE BP Add Type BP_ADD_TYPE tredecaplets duodecaplets undecaplets decaplets nonuplets octuplets septuplets sextuplets PLUS_BP_GROUP SET_BP_GROUP BODY_APPEARANCE_MODIFIER zombie NUMBERED_NAME many babies quindecaplets quattuordecaplets LIKES_FIGHTING MOUNT_EXOTIC MOUNT AMPHIBIOUS AQUATIC BABYNAME CHILDNAME CASTE_PROFESSION_NAME VERMIN_HATEABLE SUPERNATURAL NATURAL_ANIMAL NATURAL MAGICAL VEGETATION PEARL LIKESFIGHTING TLCM_NOUN TLCM_TIMING ) Was Not Used Color Mod Ending With ( TL_COLOR_MODIFIER NO_END APP_MOD_RATE APP_MOD_IMPORTANCE BABY CHILD FEATURE_ATTACK_GROUP POP_RATIO CASTE_SPEECH TLCM_GENETIC_MODEL APP_MOD_GENETIC_MODEL TLCM_IMPORTANCE TISSUE_LAYER BODYPART ATTACK EBO_SHAPE ANY_HARD_STONE EBO_ITEM Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EXTRA_BUTCHER_OBJECT ATTACK_PENETRATION_PERC ATTACK_CONTACT_PERC ATTACK_VERB ATTACK_SKILL seems to have correct format but could not find proper BPs in any caste, so not added Attack CHILD_TISSUE_LAYER_GROUP CHILD_BODYPART_GROUP Body Token Recognized But Could Not Connect: Unrecognized Creature Caste Body Token: Duplicate Body Token: BODY REMAINS_UNDETERMINED REMAINS_ON_VERMIN_BITE_DEATH DIE_WHEN_VERMIN_BITE COLONY_EXTERNAL Unrecognized CDI Token: CDI token precedes any CAN_DO_INTERACTION tag: CAN_DO_INTERACTION RETRACT_INTO_BP RELSIZE Unrecognized Creature Caste Body Gloss Token: BODYGLOSS NOSTUCKINS NOFEAR GETS_INFECTIONS_FROM_ROT GETS_WOUND_INFECTIONS CANOPENDOORS UNDERSWIM BEACH_FREQUENCY ITEMCORPSE_QUALITY NOPAIN NOEXERT HASSHELL NOMEAT NOBONES NOSKIN NOSKULL PARALYZEIMMUNE ATTACK_FLAG_WITH ATTACK_FLAG_CANLATCH ATTACK_FLAG_BAD_MULTIATTACK ATTACK_FLAG_INDEPENDENT_MULTIATTACK ATTACK_PREPARE_AND_RECOVER ATTACK_VELOCITY_MODIFIER MAIN ATTACK_PRIORITY ITEMCORPSE LAYS_UNUSUAL_EGGS NATURAL_SKILL NOSMELLYROT SPECIALATTACK_SUCK_BLOOD SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_INTERACTION ATTACK_FLAG_EDGE CRAZED OPPOSED_TO_LIFE NO_PHYS_ATT_RUST NO_PHYS_ATT_GAIN EXTRAVISION NO_FEVERS NO_DIZZINESS ODOR_STRING GOBBLE_VERMIN_CREATURE SYNDROME_DILUTION_FACTOR CARNIVORE BONECARN BLOODSUCKER CANNOT_CLIMB CANNOT_JUMP STANCE_CLIMBER NO_CONNECTIONS_FOR_MOVEMENT NO_THOUGHT_CENTER_FOR_MOVEMENT ARENA_RESTRICTED NOTHOUGHT CAVE_ADAPT LIGAMENTS HAS_NERVES TENDONS ODOR_LEVEL SMELL_TRIGGER LOW_LIGHT_VISION SENSE_CREATURE_CLASS NONAUSEA NOSTUN TRANCES NOEMOTION NOCTURNAL DIURNAL ALL_ACTIVE EQUIPS UTTERANCES CAN_SPEAK SLOW_LEARNER CAN_LEARN TITAN FEATURE_BEAST SEMIMEGABEAST MEGABEAST POWER VESPERTINE MATUTINAL CREPUSCULAR SOUND GENERAL_MATERIAL_FORCE_MULTIPLIER MATERIAL_FORCE_MULTIPLIER LISP PERSONALITY CREATURE_CLASS ROOT_AROUND GOBBLE_VERMIN_CLASS INTELLIGENT VISION_ARC CLUTCH_SIZE EGG_SIZE LAYS_EGGS PRONE_TO_RAGE GRAZER STANDARD_GRAZER HUNTS_VERMIN RETURNS_VERMIN_KILLS_TO_OWNER AT_PEACE_WITH_WILDLIFE VERMINHUNTER FLEEQUICK CURIOUSBEAST_GUZZLER CURIOUSBEAST_ITEM CURIOUSBEAST_EATER LARGE_PREDATOR NO_WINTER NO_AUTUMN NO_SUMMER NO_SPRING IMMOLATE ADOPTS_OWNER DIVE_HUNTS_VERMIN NOBREATHE ALCOHOL_DEPENDENT MULTIPART_FULL_VISION MEANDERER NIGHT_CREATURE_BOGEYMAN NIGHT_CREATURE_HUNTER UNIQUE_DEMON DEMON PATTERNFLIER COOKABLE_LIVE MISCHIEVOUS MISCHIEVIOUS NOT_BUTCHERABLE TRAPAVOID LOCKPICKER AMBUSHPREDATOR UPPERBODY LOWERBODY HEAD SOCKET MOUTH CATEGORY DEFAULT_RELSIZE : number capped at 32 INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: CIRCULATION GUTS GELDABLE RIGHT LEFT DIGIT CONNECTOR PREVENTS_PARENT_COLLAPSE SKELETON UNDER_PRESSURE TOTEMABLE VERMIN_BUTCHER_ITEM EMBEDDED APERTURE SMALL INTERNAL CON_CAT CONTYPE GRASP STANCE Unrecognized Creature Bodypart CONTYPE Token: LIMB THROAT JOINT linelim line linechar season season_timer cur_rain cur_snow cur_rain_counter event_flow plot_event jobvalue jobvalue_setter buildreq scrollx scrolly scrollz gview basic_seed version min_load_version movie_version index1_13 index1_14 index1_15 index1_16 index1_17 index1_18 index1_19 index1_20 index1_5 index1_6 index1_7 index1_8 index1_9 index1_10 index1_11 index1_12 cursor point gamemode gametype index1_1 index1_2 index1_3 index1_4 cur_snow_counter cur_weather weathertimer year assigndesjobs assignbuildingjobs season_count precise_phase index1_45 index1_46 index1_47 index1_48 index1_49 index1_50 index1_51 index1_52 index1_37 index1_38 index1_39 index1_40 index1_41 index1_42 index1_43 index1_44 index1_29 index1_30 index1_31 index1_32 index1_33 index1_34 index1_35 index1_36 index1_21 index1_22 index1_23 index1_24 index1_25 index1_26 index1_27 index1_28 index1_77 index1_78 index1_79 index1_80 index1_81 index1_82 index1_83 index1_84 index1_69 index1_70 index1_71 index1_72 index1_73 index1_74 index1_75 index1_76 index1_61 index1_62 index1_63 index1_64 index1_65 index1_66 index1_67 index1_68 index1_53 index1_54 index1_55 index1_56 index1_57 index1_58 index1_59 index1_60 index1_109 index1_110 index1_111 index1_112 index1_113 index1_114 index1_115 index1_116 index1_101 index1_102 index1_103 index1_104 index1_105 index1_106 index1_107 index1_108 index1_93 index1_94 index1_95 index1_96 index1_97 index1_98 index1_99 index1_100 index1_85 index1_86 index1_87 index1_88 index1_89 index1_90 index1_91 index1_92 selectingtaskobject addingtask addingtask_sub buildjob_sizerad buildjob_sizeroom buildjob_assignroom buildjob_mastering buildjob_give_to index1_133 index1_134 index1_135 index1_136 gamemode_cansave modejob modeitem modeseason index1_125 index1_126 index1_127 index1_128 index1_129 index1_130 index1_131 index1_132 index1_117 index1_118 index1_119 index1_120 index1_121 index1_122 index1_123 index1_124 standingorder_loom standingorder_dyed_clothes standingorder_collect_web standingorder_zone_drinking standingorder_zone_fishing standingorder_slaughter standingorder_butcher standingorder_tan standingorder_gatherstone standingorder_gatherwood standingorder_gatherfood standingorder_gatherbodies standingorder_gatherrefuse standingorder_gatheranimals standingorder_gatherfurniture standingorder_allharvest buildjob_flowz buildjob_item1 modeunit squadcount modeview modepage modestation paused buildjob_popback buildjob_type buildjob_selected buildjob_unit buildjob_item buildjob_building buildjob_flowx buildjob_flowy index2_6 index2_7 index2_8 index2_9 index2_10 index2_11 itemmade itemmade_subtype standingorder_autoforbid_other_corpse standingorder_autoforbid_your_items standingorder_autoforbid_other_items index2_1 index2_2 index2_3 index2_4 index2_5 standingorder_gatherrefuse_chasm_skulls standingorder_gatherrefuse_chasm_skins standingorder_gatherrefuse_chasm_bones standingorder_gatherrefuse_chasm_strand_tissue standingorder_gatherrefuse_chasm_shell standingorder_gatherrefuse_chasm_othernonmetal standingorder_autoforbid_projectile standingorder_autoforbid_your_corpse standingorder_fishery standingorder_kitchen standingorder_kiln standingorder_smelter standingorder_other standingorder_gatherrefuse_outside standingorder_gatherrefuse_outside_vermin standingorder_gatherrefuse_chasm_corpses oscrollz page dunginv_relitem dunginv dunginv_inv dunginv_depth dunginv_flag dunginv_index unitprintstack_clear menuposition looklist olookx olooky olookz oscrollx oscrolly texture init d_init title title2 unitprintstack unitprintstack_cur unitprintstack_start itemmade_subcat1 itemmade_subcat2 itemmade_number plotinfo world game mainview next_flow_guide_global_id next_histfig_global_id next_histevent_global_id next_histeventcol_global_id next_unitchunk_global_id next_art_imagechunk_glob al_id next_task_global_id next_squad_global_id next_civ_global_id next_nem_global_id next_artifact_global_id next_job_global_id next_schedule_global_id next_proj_global_id next_building_global_id next_machine_global_id dung_swimmode handleannounce preserveannounce updatelightstate dung_buildinginteract next_item_global_id next_unit_global_id next_soul_global_id throwitem dung_target dung_targlist interactitem interactinvslot dung_attackmode dung_dodgemode dung_chargedefendmode filecomp_buffer_aux filecomp_buffer2_aux DEBUG_SHOW_RIVER DEBUG_FASTCAVEIN DEBUG_CONTINUOUS DEBUG_NOMOOD DEBUG_SAFEDWARVES DEBUG_NOANIMALS next_scale_global_id next_rhythm_global_id next_occupation_global_id next_belief_system_global_id manucomp manucomp2 filecomp_buffer filecomp_buffer2 next_army_global_id next_army_controller_global_id next_army_tracking_info_global_id next_cultural_identity_global_id next_agreement_global_id next_poetic_form_global_id next_musical_form_global_id next_dance_form_global_id next_formation_global_id next_activity_global_id next_interaction_instance_global_id next_written_content_global_id next_identity_global_id next_incident_global_id next_crime_global_id next_vehicle_global_id PRESSED SOLID_PRESSED ALL_SOLID Unrecognized Material State Token: IN_WATER IN_MAGMA NO_WATER NO_MAGMA mt_virtual_seed_type SOLID LIQUID POWDER SOLID_POWDER PASTE SOLID_PASTE DEBUG_GAMELOG DEBUG_MEGAFAST option_exceptions standingorder_mixfoods mt_index mt_cur_buffer mt_virtual_buffer mt_buffer DEBUG_NOTHIRST DEBUG_NOHUNGER DEBUG_NOSLEEP DEBUG_VISIBLEAMBUSHERS DEBUG_QUICKMODE_MINING DEBUG_ALWAYSHAPPY DEBUG_NEVERBERSERK DEBUG_DISABLEHUMANCARAVAN WEATHER_CREEPING_VAPOR WEATHER_CREEPING_DUST WEATHER_FALLING_MATERIAL UNDIRECTED_ITEM_CLOUD TRAILING_ITEM_FLOW Unrecognized Breath Attack Token: LAW_MAKING LAW_ENFORCEMENT UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST WEB_SPRAY DRAGONFIRE FIREJET FIREBALL WEATHER_CREEPING_GAS Unrecognized Usage Hint Token: TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB SPATTER_POWDER SPATTER_LIQUID Unrecognized Location Hint Token: MAJOR_CURSE GREETING CLEAN_SELF CLEAN_FRIEND FLEEING NEGATIVE_SOCIAL_RESPONSE TORMENT LOYALTY FAMILY FRIENDSHIP TRUTH CUNNING ELOQUENCE FAIRNESS MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT Unrecognized Position Responsibility Token: MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS RELIGION ATTACK_ENEMIES PATROL_TERRITORY RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION TRADE ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS MAKE_PEACE_AGREEMENTS PEACE Unrecognized Value Token: KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL SACRIFICE COMPETITION PERSEVERANCE PERSEVERENCE LEISURE_TIME COMMERCE ROMANCE NATURE SELF_CONTROL TRANQUILITY HARMONY MERRIMENT CRAFTSMANSHIP MARTIAL_PROWESS SKILL HARD_WORK DECORUM TRADITION ARTWORK COOPERATION INDEPENDENCE STOICISM KNOWLEDGE INTROSPECTION JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE Unrecognized Ethic Action Token: NOT_APPLICABLE REQUIRED ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON TREASON OATH_BREAKING LYING VANDALISM TRESPASSING THEFT ASSAULT SLAVERY MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS AGRICULTURE ANIMALS BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES PANTHEON REGIONAL_FORCE Unrecognized Religion Token: SPRING SUMMER AUTUMN WINTER Unrecognized Season Token: PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token: FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAME FATE CREATION DANCE DARKNESS DAWN DEATH DEFORMITY DEPRAVITY MUSIC NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PERSUASION METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER LIGHT LIGHTNING LONGEVITY LOVE LUCK LUST MARRIAGE MERCY INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES TRAVELERS TREACHERY TREES TRICKERY TWILIGHT VALOR VICTORY VOLCANOS SONG STARS STORMS SUICIDE THRALLDOM THUNDER TORTURE RIVERS RULERSHIP RUMORS SALT SCHOLARSHIP SEASONS SILENCE PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE Unrecognized Art Facet Token: TREE SHAPE ITEM Unrecognized Art Image Element Token: HANDLE ROLLERS Unrecognized Specific Item Improvement Token: BECOME_A_LEGENDARY_WARRIOR MASTER_A_SKILL FALL_IN_LOVE SEE_THE_GREAT_NATURAL_SITES IMMORTALITY MAKE_A_GREAT_DISCOVERY Unrecognized Goal Token: OWN_RACE Unrecognized Sphere Token: STAY_ALIVE MAINTAIN_ENTITY_STATUS START_A_FAMILY RULE_THE_WORLD CREATE_A_GREAT_WORK_OF_ART CRAFT_A_MASTERWORK BRING_PEACE_TO_THE_WORLD WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH LAW_ENFORCE TAX_ESCORT ANIMATED GHOST ADVENTURER Unrecognized Creature Texture Token: MOTHER FATHER DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY FORTRESS MONUMENT Unrecognized Site Token: THREAD CLOTH SEWN_IMAGE PAGES ILLUSTRATION INSTRUMENT_PIECE Unrecognized Item Improvement Token: PLAYER_FORTRESS ART_IMAGE COVERED GLAZED RINGS_HANGING BANDS SPIKES SPECIFIC ITEMSPECIFIC WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER MASON RANGER MEMBER FORMER_MEMBER SLAVE FORMER_SLAVE FORMER_PRISONER MINER FORMER_MASTER FORMER_APPRENTICE PET_OWNER Unrecognized Historical Figure Hist Fig Link Token: MERCENARY FORMER_MERCENARY ENEMY CRIMINAL SPOUSE DEITY LOVER PRISONER IMPRISONER MASTER APPRENTICE COMPANION STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER POTTER WAX_WORKER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH CLERK ARCHITECT DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR DYER PRESSER BEEKEEPER GLAZER PLANTER HERBALIST BREWER SOAP_MAKER GELDER SHEARER SPINNER COOK THRESHER MILLER BUTCHER TANNER TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD DRUNK LASHER MASTER_LASHER MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN TRADER ALCHEMIST MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MONK MINE HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM PAPERMAKER BOOKBINDER PERFORMER SCRIBE TAVERN_KEEPER PEDDLER PROPHET PILGRIM SCHOLAR PHILOSOPHER MATHEMATICIAN HISTORIAN ASTRONOMER NATURALIST CHEMIST GEOGRAPHER MONSTER_SLAYER SCOUT BEAST_HUNTER SNATCHER POET BARD DANCER SAGE SMELT FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE MILK GELD CLEAN_FISH DISSECT_FISH HUNT SURGERY BONE_SETTING SUTURING DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED DISSECT_VERMIN LEATHER HAUL_FURNITURE HAUL_ANIMALS CLEAN CUTWOOD DETAIL ANIMALTRAIN ANIMALCARE DIAGNOSE Unrecognized Unit Type Token: MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY PROCESSFISH TRAPPING HANDLE_VEHICLES HAUL_TRADE PULL_LEVER REMOVE_CONSTRUCTION HAUL_WATER BUILD_ROAD BUILD_CONSTRUCTION Unrecognized Labor Token: SIEGEOPERATE POTASH_MAKING LYE_MAKING GLAZING BURN_WOOD OPERATE_PUMP PRESSING BEEKEEPING PAPERMAKING BOOKBINDING POTTERY WAX_WORKING STONE_CRAFT BONE_CARVE EXTRACT_STRAND SIEGECRAFT CROSSBOW SHIELD ARMOR PIKE WHIP BLOWGUN THROW BONECARVE SWORD MISC_WEAPON DAGGER MACE HAMMER SPEAR SPINNING HERBALISM CUTGEM ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING SHEARING CONCENTRATION SITUATIONAL_AWARENESS PROSE READING SPEAKING COORDINATION LEADERSHIP TEACHING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION WOOD_BURNING SOAP_MAKING SWIMMING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING DRESS_WOUNDS SET_BONE SUTURE CRUTCH_WALK Unrecognized Skill Token: AMBER CORAL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL POTASH CRITICAL_THINKING LOGIC MATHEMATICS ASTRONOMY CHEMISTRY GEOGRAPHY OPTICS_ENGINEER FLUID_ENGINEER MILITARY_TACTICS CLIMBING MAKE_MUSIC SING PLAY_KEYBOARD_INSTRUMENT PLAY_STRINGED_INSTRUMENT PLAY_WIND_INSTRUMENT PLAY_PERCUSSION_INSTRUMENT MELEE_COMBAT RANGED_COMBAT WRESTLING BITE GRASP_STRIKE STANCE_STRIKE DODGING KNAPPING DOOR FLOODGATE HATCH_COVER GRATE TRACTION_BENCH CHAIR CHAIN RARE SMALLGEM BLOCKS ROUGH BOULDER WOOD BRANCH STONE METAL INORGANIC COAL GET_MATERIAL_FROM_REAGENT Unrecognized Material Token: FORCED UNCOMMON PEARLASH VOMIT FILTH_B FILTH_Y UNKNOWN_SUBSTANCE GRIME ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER AMMO CROWN MILLSTONE CORPSE WEAPON SHOES HELM GLOVES BUCKET ANIMALTRAP TABLE COFFIN STATUE SLAB BOOK QUERN FLASK GOBLET INSTRUMENT TOOL WINDOW CAGE BARREL TRAPPARTS TRAPCOMP DRINK POWDER_MISC CHEESE LIQUID_MISC COIN GLOB QUIVER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD VERMIN SEEDS SKIN_TANNED PLANT_GROWTH SHEET TOTEM PANTS BACKPACK RING EARRING BRACELET ANVIL CORPSEPIECE MEAT FISH_RAW West East North South NO_MATGLOSS Unrecognized Inorganic Token: Unrecognized Coal Token: VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token: BATTLE SIEGE LIBRARY FESTIVAL map_rejection_log.txt COKE CHARCOAL USE_LAVA_STONE ROCK PIPE_SECTION Unrecognized Item Token: VESSEL MILITARY_UNIT TEMPLE Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Seeds Anvils Powders Extracts Meat Fish Eggs Plants Fruit and Nuts Garden Vegetables Cloth (Plant) Cloth (Silk) Cloth (Yarn) Crafts Wood Pets Drinks Cheeses Below Above Here /Below /Above Leather Sheet Thread (Yarn) Ropes (Plant) Ropes (Silk) Ropes (Yarn) Barrels Miscellaneous Flasks/Waterskins Quivers Clay Cages Bags (Leather) Bags (Plant) Bags (Silk) Bags (Yarn) Thread (Plant) Thread (Silk) Footwear Legwear Shields Toys Tools Instruments Stone Sand Weapons Training Weapons Bodywear Ammo Trap Components Digging Implements Headwear Handwear Meeting Location Building Vermin Hunting Seek Commander Return to Base Mill Anywhere Mill Building Move to Site Claim Site Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Undead Hunt Sieger Patrol Maraud Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Backpacks Buckets Splints Crutches Cups/Mugs/Goblets None Dungeon Commander Insane Mood Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Valid Pond Dump Conflict Defense Adventure Move Charge Attack Thief Target Check Chest Sleep Bed Sleep Barracks Lair Hunter Graze Guard Alarm Wait Order Nonsense Come to Job Building Valid Pond Dump Unit Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Grab Goblet Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Patient for Dress Wound Go to Milk Station Grab Shear Unit Go to Shear Station Lay Egg/Nest Box Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Clay Zone Colony to Install Return Colony To Install Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Slaughter Building Seek Animal for Gelding Seek Gelding Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Sparring Partner Sparring Site Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent Flood Chase Opponent (Same Square) Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Upgrade Squad Equipment Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Grab Execution Weapon Drop Kill at Butcher Drop Kill out Front Go to Beating Target Seek Kidnap Victim Seek Blood Suck Victim Seek Sheriff Seek Hunting Target Skill Demonstration Individual Skill Drill Guard Path Harass Site Walk Site Walk to Building Army Walk Reunion Chop Detail Gather Plant Mischief Rest (Recovered) Rest (Reset) Combat Training Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Rest Remove Construction Flee from Opponent Flee from Opponent (Climb) Attack Building Start Bed Carry Start Medical Aid Seek Station Flood Seek Station Train Animal BOUNDARY NAME_CAVE VIOLENT WILD ASSERTIVE ARTIFICE MYSTERY LEADER Store Object Leave Site for Squad Order Parley Unit Parley Item PRIMITIVE FLOWERY UGLY Fill Service Order Get Written Content Go to Reading Place Get Writing Materials Go to Writing Place Grab Instrument Grab Toy Encounter Seek Ladder to Climb Seek Ladder to Move Place Ladder Prayer Make Believe Play with Toy Performance Ponder Topic chaotic charitable child-like coastal consoling courageous crafted created animal artistic balanced beautiful birthing blighted delineated cavernous ROMANTIC NAME_MOUNTAINS NAME_OCEAN TRAVEL NAME_FOREST NAME_VOLCANO agricultural DOMESTIC MYTHIC SUBORDINATE NEGATIVE NEGATOR PROTECT NAME_LAKE RESTRAIN hospitable hunting inspired jealous jeweled just rigid fiery fish baked forgiving gambling playful generous healing dusklight dutiful earthen familial famous fated fertile festive dark dawning noon-time deformed depraved disciplined diseased dreaming persuasive leafy poetic pregnant rainy colorful reborn flowing lyrical natural nightmarish sworn oceanic ordered painted peaceful merciful metal crystal misty moonlit mountainous muddy murderous deceitful shining electrical long-lived loving loyal lucky married volcanic warring watery wealthy windy wise lettered young wicked enterprising treacherous wooden tricky twilight valorous victorious wordy starry stormy hopeless sunny thieving enslaved thunderous lordly whispering sacrificial salty scholarly seasonal silent cloudy dusk earth fame fate fertility festivals fire fishing crafts creation darkness deformity depravity discipline disease dreams boundaries caverns chaos charity children coasts consolation courage no sphere farming animals balance beauty birth blight muck nightmares oaths oceans painting persuasion plants pregnancy luck marriage mercy metals minerals mist moon mountains jealousy jewels justice lakes laws lies lightning longevity food forgiveness fortresses freedom games generosity hospitality inspiration trickery valor victory volcanos water wealth wind wisdom strength suicide thralldom thunder travelers treachery trees salt scholarship seasons silence speech stars storms rain rainbows rebirth revelry revenge rivers rulership rumors SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA TAIGA FOREST_TEMPERATE_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element MOUNTAIN youth agriculture paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL ANY_WETLAND ANY_TROPICAL_WETLAND ANY_TEMPERATE_WETLAND ANY_TROPICAL_MARSH ANY_TEMPERATE_MARSH ANY_TROPICAL_SWAMP ANY_TEMPERATE_SWAMP ANY_DESERT ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_TROPICAL_LAKE ANY_RIVER ANY_TEMPERATE_RIVER ANY_TROPICAL_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_TEMPERATE_LAKE tenth eldest daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son youngest son only son eldest daughter Unrecognized Biome Token: wives eldest son second eldest son third eldest son fourth eldest son fifth eldest son GRASSLAND HILLS Unrecognized Region Type Token: Wetland Desert Forest Mountains Ocean younger sibling no relationship SWAMP DESERT FOREST OCEAN LAKE paternal grandfather maternal grandmother maternal grandfather older brother older sister older sibling younger brother younger sister sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child youngest child only child paternal grandmother MUSICALITY KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token: Unrecognized Body Part Flag Token: FRONT BACK FOCUS WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE undefined plant material set to default: FIRED_MAT TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token: ANALYTICAL_ABILITY Lake Glacier Tundra Grassland Hills undefined local creature material set to default: undefined local plant material set to default: undefined creature material set to default: LENGTH CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CURLY CONVEX BY_TOKEN BY_CATEGORY BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token: HEIGHT BROADNESS IN_FRONT BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token: TYPE TOKEN BY_TYPE SIDES BOTTOM Unrecognized Body Part Position Token: AROUND SURROUNDED_BY ABOVE BELOW STRIPES IRIS_EYE SPOTS PUPIL_EYE MOTTLED Unrecognized Pattern Token: LAYER STRANDS WEEKLY MONTHLY YEARLY Unrecognized Appearance Modifier Rate Scale Token: FADE ROOT Unrecognized Replacement Method Token: MONOTONE JUTTING_CHIN SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: DAILY DENSE THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES GAPS HIGH_CHEEKBONES BROAD_CHIN COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE REACHED_PEAK ERA_CHANGE ENDGAME_EVENT_1 ENDGAME_EVENT_2 FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL FEATHERS SCALES CUSTOM Unrecognized Tissue Shape Token: DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_GRAB_TEAR COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN RESEARCH_BREAKTHROUGH GUEST_ARRIVAL DIPLOMAT_ARRIVAL LIAISON_ARRIVAL CARAVAN_ARRIVAL NOBLE_ARRIVAL D_MIGRANTS_ARRIVAL D_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED D_NO_MIGRANT_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED AMBUSH_SNATCHER AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED FOUND_TRAP AMBUSH_RESIDENT AMBUSH_HERO AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_MISCHIEVOUS MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED ADV_REACTION_PRODUCTS CANCEL_JOB ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH STRESSED_CITIZEN CITIZEN_TANTRUM CITIZEN_LOST_TO_STRESS MAGMA_DEFACES_ENGRAVING ENGRAVING_MELTS MASTERPIECE_ARCHITECTURE MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL FORT_POSITION_SUCCESSION BERSERK_CITIZEN TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL BIRTH_WILD_ANIMAL STRANGE_MOOD MADE_ARTIFACT NAMED_ARTIFACT MAT_BREATH NIGHT_ATTACK_STARTS NIGHT_ATTACK_ENDS NIGHT_ATTACK_TRAVEL GHOST_ATTACK TRAVEL_SITE_DISCOVERY TRAVEL_SITE_BUMP ADVENTURE_INTRO BREAK_GRIP NO_BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP STAND_UP MARTIAL_TRANCE LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB PARALYZED OVERCOME_PARALYSIS NOT_STUNNED EXHAUSTION PAIN_KO CITIZEN_MISSING PET_MISSING FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT FAIL_TO_GRAB_SURFACE LOSE_HOLD_OF_SURFACE TRAVEL_COMPLAINT LOSE_EMOTION REORGANIZE_POSSESSIONS PUSH_ITEM DRAW_ITEM STRAP_ITEM SKIP_ON_LIQUID DODGE_FLYING_OBJECT FLAME_HIT EMBRACE BANDIT_EMPTY_CONTAINER BANDIT_GRAB_ITEM COMBAT_EVENT_ATTACK_INTERRUPTED COMBAT_WRESTLE_CATCH_ATTACK CONFLICT_CONVERSATION STRANGE_RAIN_SNOW STRANGE_CLOUD SIMPLE_ANIMAL_ACTION FLOUNDER_IN_LIQUID TRAINING_DOWN_TO_SEMI_WILD TRAINING_FULL_REVERSION ANIMAL_TRAINING_KNOWLEDGE CREATURE_SOUND MECHANISM_SOUND CREATURE_STEALS_OBJECT BODY_TRANSFORMATION INTERACTION_ACTOR INTERACTION_TARGET UNDEAD_ATTACK REGULAR_CONVERSATION CURRENT_WEATHER CURRENT_TEMPERATURE CURRENT_DATE NO_GRASP_FOR_PICKUP CANNOT_STAND MUST_UNRETRACT_FIRST CANNOT_REST CANNOT_MAKE_CAMPFIRE NO_INV_TO_WEAR NO_INV_TO_EAT NO_INV_TO_CONTAIN NO_INV_TO_DROP NOTHING_TO_PICK_UP NO_INV_TO_THROW NO_INV_TO_FIRE CURRENT_SMELL NOTHING_TO_EXAMINE YOU_YIELDED YOU_UNYIELDED YOU_STRAP_ITEM YOU_DRAW_ITEM NO_GRASP_TO_DRAW_ITEM NO_ITEM_TO_STRAP NO_INV_TO_REMOVE GAIN_SITE_CONTROL MOVED_OUT_OF_RANGE CANNOT_SPEAK NO_TRACKS ALREADY_SEARCHED_AREA SEARCH_FOUND_SOMETHING SEARCH_FOUND_NOTHING NOTHING_TO_INTERACT RESOLVE_SHARED_ITEMS COUGH_BLOOD VOMIT_BLOOD MERCHANTS_UNLOADING MERCHANTS_NEED_DEPOT MERCHANT_WAGONS_BYPASSED MERCHANTS_LEAVING_SOON MERCHANTS_EMBARKED DROP_ITEM PICK_UP_ITEM YOU_BUILDING_INTERACTION YOU_ITEM_INTERACTION YOU_TEMPERATURE_EFFECTS PROFESSION_CHANGES RECRUIT_PROMOTED SOLDIER_BECOMES_MASTER NO_INV_INTERACTION EMPTY_CONTAINER TAKE_OUT_OF_CONTAINER NO_CONTAINER_FOR_ITEM PUT_INTO_CONTAINER EAT_ITEM DRINK_ITEM CONSUME_FAILURE CANNOT_CHOP_TREE CANNOT_CONSTRUCT MADE_CAMPFIRE CANNOT_SET_FIRE SET_FIRE DAWN_BREAKS NOON NIGHTFALL NOTHING_TO_CATCH_IN_WATER DEMAND_FORGOTTEN NEW_DEMAND NEW_MANDATE PRICES_ALTERED NAMED_RESIDENT_CREATURE SOMEBODY_GROWS_UP GUILD_REQUEST_TAKEN SLOWDOWN_ENDS FAREWELL_HELPER ELECTION_RESULTS SITE_PRESENT CONSTRUCTION_SUSPENDED LINKAGE_SUSPENDED QUOTA_FILLED JOB_OVERWRITTEN MASTERPIECE_CRAFTED ARTWORK_DEFACED POWER_LEARNED YOU_FEED_ON_SUCKEE ANIMAL_TRAINED DYED_MASTERPIECE COOKED_MASTERPIECE MANDATE_ENDS PET_LOSES_DEAD_OWNER PET_ADOPTS_OWNER UNABLE_TO_COMPLETE_BUILDING JOBS_REMOVED_FROM_UNPOWERED_BUILDING CITIZEN_SNATCHED VERMIN_DISTURBED LAND_GAINS_STATUS LAND_ELEVATED_STATUS ACTIVITY_SECTION_CHANGE CONCLUDE_ACTIVITY LEARNED_WRITTEN_CONTENT LEARNED_ART_FORM PERFORMER_UPDATE BUILDING_DESTROYED_OR_TOPPLED DEITY_CURSE COMPOSITION_COMPLETE SEASON_SPRING SEASON_SUMMER SEASON_AUTUMN SEASON_WINTER SERVICE_ORDER_DELIVERY PERFORMANCE_START_FAILURE BEGIN_ACTIVITY MIDDLE_OF_ACTIVITY MASTERPIECE_ENGRAVING NO_MARRIAGE_CELEBRATION CURIOUS_GUZZLER WEATHER_BECOMES_CLEAR WEATHER_BECOMES_SNOW WEATHER_BECOMES_RAIN SEASON_WET SEASON_DRY GUILD_WAGES_CHANGED NEW_WORK_MANDATE CITIZEN_BECOMES_SOLDIER CITIZEN_BECOMES_NONSOLDIER PARTY_ORGANIZED POSSESSED_TANTRUM BUILDING_TOPPLED_BY_GHOST MASTERFUL_IMPROVEMENT silverfish mayfly dragonfly damselfly stonefly earwig grasshopper cricket STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS Unrecognized Tissue Layer Shapings Token: blob quadruped humanoid SINGULAR PLURAL Unrecognized Word Property Token: NEATLY_COMBED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN COMPOSITION_FAILED NEW_APPRENTICESHIP PETITION_IGNORED CHOP_TREE RUMOR_SPREAD SERVICE_ORDER_RUMOR_RECEIVED RETURNING_RUMOR_RECEIVED Unrecognized Announcement Token: snakefly lacewing antlion larva mosquito flea scorpionfly caddisfly darkling beetle click beetle firefly scarab beetle stag beetle dung beetle rhinoceros beetle rove beetle assassin bug wasp hornet tiger beetle ladybug weevil stick insect cockroach termite mantis louse thrips aphid cicada alligator crocodile lizard chameleon iguana gecko skink gila monster leech bristleworm ribbon worm flat worm toad frog salamander newt mite shrimp lobster crab nematode snail slug earthworm butterfly moth caterpillar maggot spider tarantula scorpion tick quail pheasant gull loon grebe albatross petrel penguin ceratopsid ankylosaurid duck goose swan turkey grouse chicken tortoise pterosaur dimetrodon sauropod theropod iguanodont hadrosaurid stegosaurid monitor serpent viper rattlesnake cobra python anaconda turtle quetzal toucan woodpecker lyrebird thornbill honeyeater oriole fantail cockatoo cuckoo nightjar swift hummingbird kingfisher hornbill buzzard eagle harrier kite crane dove pigeon parrot pelican stork vulture flamingo falcon kestrel condor osprey waxwing flycatcher opossum koala wombat kangaroo sloth anteater nuthatch sparrow tanager cardinal bunting finch titmouse chickadee martin bushtit warbler thrush oxpecker starling mockingbird wren shrike crow raven magpie kinglet lark swallow jackal raccoon coati weasel otter badger skunk hedgehog shrew mole fruit bat wolf coyote chinchilla cavy capybara rabbit hare lemur loris monkey armadillo squirrel marmot beaver gopher mouse porcupine moose antelope sheep goat bison buffalo bull Granite warthog hippopotamus camel llama giraffe deer pangolin elephant mammoth horse zebra tapir rhinoceros bear panda panther mongoose hyena civet walrus Grand Master Legendary Mining Wood Cutting Carpentry Bowmaking Engraving Masonry Proficient Talented Adept Expert Professional Accomplished Master High Master Moonstone Opal Obsidian Dabbling Novice Adequate Competent Skilled Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Tracking Fishing Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Record Keeping Lying Intimidation Conversation Comedy Flattery Consoling Pacification Herbalism Ambush Swimming Persuasion Negotiation Judging Intent Appraisal Organization Animal Training Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Trapping Growing Singing Keyboard Instrument Stringed Instrument Wind Instrument Percussion Instrument Critical Thinking Logic Mathematics Observation Writing Prose Poetry Reading Speaking Dance Music Pottery Wax Working Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Weaponsmithing Armorsmithing Metalsmithing Gem Cutting Gem Setting Wood Crafting Papermaking Bookbinding Shield Armor Siege Engineering Siege Operation Pump Operation Leatherworking Tanning Dodging Sword Mace Hammer Spear Crossbow Pike Military Tactics Teaching Fighting Archery Wrestling Biting Striking Kicking Astronomy Chemistry Geography Optics Engineer Fluid Engineer Coordination Balance Leadership Misc. Object Wound Dressing Diagnostics Surgery Bone Setting Suturing Crutch-walking Knapping Cooking Alchemy Building Design Cheese Making Milking Gelding Shearing Spinning Milling Threshing Blowgun Throwing Machinery Nature Knife Lash Dyeing Pressing Beekeeping Glazing Bone Carving Weaving Brewing Clothes Making Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Ambusher Swimmer Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Animal Caretaker Fish Dissector Animal Dissector Fish Cleaner Butcher Trapper Grower Herbalist Climbing Miner Wood Cutter Carpenter Bowyer Engraver Mason Animal Trainer Poet Reader Speaker Knapper Dancer Musician Singer Keyboardist Wax Worker Stone Crafter Metal Crafter Glassmaker Student Observer Wordsmith Writer Armorsmith Metalsmith Gem Cutter Gem Setter Wood Crafter Papermaker Bookbinder Potter Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Weaponsmith Pikeman Bowman Shield User Armor User Siege Engineer Siege Operator Pump Operator Leatherworker Kicker Dodger Axeman Swordsman Maceman Hammerman Spearman Crossbowman Geographer Leader Teacher Fighter Archer Wrestler Biter Striker Stringed Instrumentalist Wind Instrumentalist Percussionist Critical Thinker Logician Mathematician Astronomer Chemist Spinner Misc. Object User Wound Dresser Diagnostician Surgeon Bone Doctor Suturer Crutch-walker Lasher Cook Alchemist Building Designer Cheese Maker Milker Gelder Shearer Clothier Miller Thresher Blowgunner Thrower Mechanic Druid Knife User Tanner Dyer Presser Beekeeper Glazer Bone Carver Weaver Brewer TRACK_CART HEAVY_OBJECT_HAULING STAND_AND_WORK_ABOVE ROLL_UP_SHEET PROTECT_FOLDED_SHEETS CONTAIN_WRITING DISPLAY_OBJECT Unrecognized Tool Use Token: HOLD_MEAT_FOR_CARVING MEAL_CONTAINER LIQUID_CONTAINER FOOD_STORAGE HIVE NEST_BOX BOOKCASE SMALL_OBJECT_STORAGE LIQUID_COOKING LIQUID_SCOOP GRIND_POWDER_RECEPTACLE GRIND_POWDER_GRINDER MEAT_CARVING MEAT_BONING MEAT_SLICING MEAT_CLEAVING Climber ill-sized art actions (1): ill-sized art actions (2): ill-sized art actions (3): ill-sized art actions (4): ill-sized art actions (5): ill-sized art actions (6): Random Buffer Overload PLUCKED_BY_BP PLUCKED BOWED STRUCK_BY_BP STRUCK VIBRATE_BP_AGAINST_OPENING BLOW_AGAINST_FIPPLE COLLECT_WEALTH GIANT_NEST Unrecognized Habit Token: ALERT PEACEFUL_INTERMITTENT Unrecognized Creature Sound Token: VOCALIZATION Unrecognized Creature Sound Method Token: GRIND_BONE_MEAL COOK_BLOOD GRIND_VERMIN COOK_VERMIN COOK_PEOPLE COLLECT_TROPHIES EAT_BONE_PORRIDGE USE_ANY_MELEE_WEAPON SIMPLE_MOUND SIMPLE_BURROW LABYRINTH SHRINE WILDERNESS_LOCATION Unrecognized Lair Token: HAS_DOORS Unrecognized Lair Characteristic Token: VALVE_ROUTES_AIR BP_IN_BELL FOOT_PEDALS Unrecognized Pitch Choice Token: PEGS ADJUSTABLE_BRIDGES LEVERS CROOKS SUBPART_CHOICE KEYBOARD STOPPING_FRET STOPPING_AGAINST_BODY STOPPING_HOLE STOPPING_HOLE_KEY SLIDE HARMONIC_SERIES FRICTION RESONATOR BAG_OVER_REED AIR_OVER_REED AIR_OVER_FREE_REED AIR_AGAINST_FIPPLE Unrecognized Sound Production Token: MEMBRANE_POSITION BLOW_OVER_OPENING_SIDE BLOW_OVER_OPENING_END BLOW_OVER_SINGLE_REED BLOW_OVER_DOUBLE_REED BLOW_OVER_FREE_REED STRUCK_TOGETHER SHAKEN SCRAPED reedy nasal buzzy rough warm rugged heavy flat eerie fragile brittle pure piercing strident wavering harsh bright breathy mellow wobbling focused even vibrating quavering TIGHTENING Unrecognized Tuning Token: noisy full sharp choppy steady evolving SMOOTH CHOPPY STEADY EVOLVING STRONG DELICATE BRIGHT GRACEFUL rippling sparkling CLEAR NOISY FULL THIN ROUND SHARP wispy shrill rich dull floating ringing resonant sweet crisp sonorous gentle slicing liquid raucous breezy raspy HEAVY FLAT DARK CRISP SONOROUS WATERY GENTLE SLICING STRIDENT WAVERING HARSH REEDY NASAL BUZZY WARM RUGGED FLUID VIBRATING QUAVERING EERIE FRAGILE BRITTLE PURE PIERCING SPARSE BREATHY STRAINED BROAD MELLOW WOBBLING FOCUSED EVEN poet bard dancer friendly killer hunter murderer comrade buddy grudge animal partner brawler psycho trade partner information source storyteller FLOATING RINGING RESONANT SWEET RIPPLING SPARKLING Unrecognized Timbre Token: hero RAUCOUS BREEZY RASPY WISPY SHRILL MUDDY RICH DULL flatterer protector of weak treasure hunter preserver of knowledge thief respected group hated group enemy fighter friendly fighter bully brigand loyal soldier quarreler FINDER SHOW_IMP_QUALITY SHOW_FLOW_AMOUNTS AUTOSAVE_PAUSE ENGRAVINGS_START_OBSCURED IF_POINTS_REMAIN POST_PREPARE_EMBARK_CONFIRMATION data/init/d_init.txt SHOW_ALL_HISTORY_IN_DWARF_MODE ALWAYS SHOW_EMBARK_TUNNEL CHASM NICKNAME_LEGENDS TREE_ROOT_SLOPING PILLAR_TILE TREE_TRUNK_PILLAR TREE_ROOTS TREE_TRUNK_N TREE_TRUNK_SLOPING INVADERS LOG_MAP_REJECTS NICKNAME_DWARF VARIED_GROUND_TILES CENTRALIZE REPLACE_FIRST NICKNAME_ADVENTURE REPLACE_ALL CAVEINS TEMPERATURE ECONOMY ARTIFACTS TESTING_ARENA ZERO_RENT PAUSE_ON_LOAD EMBARK_RECTANGLE INITIAL_SAVE EMBARK_WARNING_ALWAYS SEASONAL AUTOSAVE PATH_COST AUTOBACKUP WALKING_SPREADS_SPATTER_ADV WALKING_SPREADS_SPATTER_DWF TREE_CAP_RAMP TREE_TWIGS TREE_CAP_WALL_N TREE_CAP_PILLAR TREE_CAP_WALL_E TREE_CAP_WALL_S TREE_CAP_WALL_NW TREE_CAP_WALL_W TREE_BRANCH_NSE TREE_BRANCH_SE TREE_BRANCH_NEW TREE_BRANCH_NSW TREE_BRANCH_NSEW TREE_BRANCH_SEW TREE_SMOOTH_BRANCHES TREE_BRANCHES TREE_TRUNK_BRANCH_E TREE_TRUNK_BRANCH_S TREE_BRANCH_NS TREE_TRUNK_BRANCH_W TREE_BRANCH_NW TREE_BRANCH_EW TREE_BRANCH_SW TREE_BRANCH_NE TREE_TRUNK_E TREE_TRUNK_S TREE_TRUNK_NW TREE_TRUNK_W TREE_TRUNK_SW TREE_TRUNK_NE TREE_TRUNK_BRANCH_N TREE_TRUNK_SE TREE_BRANCH_NW_DEAD TREE_BRANCH_EW_DEAD TREE_BRANCH_SW_DEAD TREE_BRANCH_NE_DEAD TREE_BRANCH_NSE_DEAD TREE_BRANCH_SE_DEAD TREE_BRANCH_NEW_DEAD TREE_BRANCH_NSW_DEAD TREE_TRUNK_SW_DEAD TREE_TRUNK_NE_DEAD TREE_TRUNK_BRANCH_N_DEAD TREE_TRUNK_SE_DEAD TREE_TRUNK_BRANCH_E_DEAD TREE_TRUNK_BRANCH_S_DEAD TREE_BRANCH_NS_DEAD TREE_TRUNK_BRANCH_W_DEAD TREE_TRUNK_PILLAR_DEAD TREE_ROOTS_DEAD TREE_TRUNK_N_DEAD TREE_TRUNK_SLOPING_DEAD TREE_TRUNK_E_DEAD TREE_TRUNK_S_DEAD TREE_TRUNK_NW_DEAD TREE_TRUNK_W_DEAD TREE_CAP_WALL_SW TREE_CAP_WALL_NE TREE_CAP_FLOOR1 TREE_CAP_WALL_SE TREE_CAP_FLOOR3 TREE_CAP_FLOOR2 TREE_ROOT_SLOPING_DEAD TREE_CAP_FLOOR4 TREE_TRUNK_NSEW TREE_TRUNK_EW TREE_TRUNK_NSE_DEAD TREE_TRUNK_INTERIOR TREE_TRUNK_NEW_DEAD TREE_TRUNK_NSW_DEAD TREE_TRUNK_NS_DEAD TREE_TRUNK_SEW_DEAD TREE_CAP_FLOOR3_DEAD TREE_CAP_FLOOR2_DEAD TREE_TRUNK_NSE TREE_CAP_FLOOR4_DEAD TREE_TRUNK_NEW TREE_TRUNK_NSW TREE_TRUNK_NS TREE_TRUNK_SEW TREE_CAP_WALL_E_DEAD TREE_CAP_WALL_S_DEAD TREE_CAP_WALL_NW_DEAD TREE_CAP_WALL_W_DEAD TREE_CAP_WALL_SW_DEAD TREE_CAP_WALL_NE_DEAD TREE_CAP_FLOOR1_DEAD TREE_CAP_WALL_SE_DEAD TREE_BRANCH_NSEW_DEAD TREE_BRANCH_SEW_DEAD TREE_SMOOTH_BRANCHES_DEAD TREE_BRANCHES_DEAD TREE_CAP_RAMP_DEAD TREE_TWIGS_DEAD TREE_CAP_WALL_N_DEAD TREE_CAP_PILLAR_DEAD TRACK_RAMP_SE TRACK_RAMP_NW TRACK_RAMP_EW TRACK_RAMP_SW TRACK_RAMP_NSW TRACK_RAMP_NSE TRACK_RAMP_SEW TRACK_RAMP_NEW TRACK_NSEW TRACK_SEW TRACK_RAMP_S TRACK_RAMP_N TRACK_RAMP_W TRACK_RAMP_E TRACK_RAMP_NE TRACK_RAMP_NS TRACK_NW TRACK_NE TRACK_SW TRACK_SE TRACK_NSE TRACK_EW TRACK_NEW TRACK_NSW TREE_TRUNK_NSEW_DEAD TREE_TRUNK_EW_DEAD TRACK_N TREE_TRUNK_INTERIOR_DEAD TRACK_E TRACK_S TRACK_NS TRACK_W SPECIFIC_SEED_CAP STORE_DIST_BIN_COMBINE BABY_CHILD_CAP FORTRESS_SEED_CAP INVASION_MONSTER_CAP INVASION_SOLDIER_CAP POPULATION_CAP VISITOR_CAP COFFIN_NO_PETS_DEFAULT DISPLAY_LENGTH SKILLS SET_LABOR_LISTS STORE_DIST_SEED_COMBINE STORE_DIST_ITEM_DECREASE STORE_DIST_BARREL_COMBINE STORE_DIST_BUCKET_COMBINE MORE ADVENTURER_ALWAYS_CENTER ADVENTURER_TRAPS ADVENTURER_Z_VIEWS GRAZE_COEFFICIENT UNHIDDEN WOUND_COLOR_NONE TRACK_RAMP_NSEW WOUND_COLOR_INHIBITED WOUND_COLOR_MINOR WOUND_COLOR_BROKEN WOUND_COLOR_FUNCTION_LOSS IDLERS WOUND_COLOR_MISSING Unrecognized Init Option: STRICT_POPULATION_CAP FATAL ERROR Button Ending game... Really retire? All active saves will be deleted. ( Dwarf Fortress Options NULL play item on load: id # NULL job pointer on load NULL play unit on load: id # NULL item pointer on load NULL displayed announcement Site NULL building pointer on load NULL play building on load: id # Give in to the Night Finish Game Succumb to the Invasion Retire the Fortress (for the time being) (holding another's goods) NULL unit pointer on load Retire at this location (or rest a while) Give in to Starvation Save Game Key Bindings Return to Title Screen Return to Game Abandon the Fortress to Ruin Abort Game Export Local Image Music and Sound Really quit? All active saves will be deleted. ( The region will be saved for later use, but consider retiring the fort = yes, other = no) You will be saved for later use in the region. but the circumstances will not necessarily be as you leave them now. The region will be saved for later use. instead if it is not a lost cause. The fortress will become part of the world. You may reassume control later, Nuked Creature Def Reference NULL JOB ITEM (1): Nuked Breed Reference Nuked Art Image Reference NULL unit projectile loaded Civ Zone NULL JOB ITEM (2): NULL item projectile loaded Nuked Coin Front Reference Nuked Coin Back Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Detail Event Reference Nuked Subregion Reference Nuked Entity Reference Nuked Plot Info Reference Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Hist Fig Reference Nuked Site Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Activity Reference Nuked Job Reference Error 1 Error 2 Nuked Item Reference (General) Nuked Effect Reference Nuked Unit Reference (Worker/Inventory) Nuked Building Reference (Party) Saving effects... Saving entities... Saving machines... Saving flow guides... Saving mandates... Saving work quotas... Saving local animal populations... Saving events... Saving items... Saving units... Characterizing raw data... Allocating space... Saving projectiles... Saving buildings... Saving jobs... Saving schedules... Initializing... Checking directory structure... data/save/current/world.sav Dwarf Fortress Options: Save Game Offloading art... Opening file... Preliminary cleaning... Offloading units... Cage: Null Unit Assignment Cage: Null Item Assignment : Null Unit Assignment (Id : Null Item Assignment (Id data/save/*.* /world.sav NULL Aid Requester current Closing file... Finishing... Saving adventure data... Saving general information... : Customize Nickname NO_FILE data/help/ Saving belief systems... Saving announcements... Saving art forms... Saving occupations... Saving artifacts... Saving active historical figures... Saving fortress information... Saving world information... Saving vehicles... Saving armies... Saving incidents... Saving crimes... Saving cultural identities... Saving agreement... Saving army controllers... Saving tracking information... Saving squads... Saving formations... Saving world events... Saving coin information... Saving written content... Saving identities... Saving activities... Saving interactions... Chest Demands: Needs: Dining Room Tomb Throne Room/Office Bedroom is a current resident. is from is from the depths of the underworld. is an uninvited guest. Owned Objects: Holdings: is from a mysterious place. Account: is of the wilderness. is of the walking dead. is a minion of evil. is a brutal enemy of your kind. is crazed! is an invader. is opposed to the living. has returned from beyond the grave. : Done with string entry : Abort string entry : Customize Profession Name is non-hostile. is a skulking perpetrator of mischief. This creature have corrupt feature map at Dwarf Fortress: Load World removed erroneous unit ground occupancy flag Repairing squad info for Unit # Languages... Shapes... Processing raw data... Loading object files... old save: fixing possibly broken knowledge from unretire patching corruption: item off-loaded and also in play /world.dat old save: removing potentially broken rest job patching dangerously broken trade definition -- magma powder changed to water/snow removed erroneous unit occupancy flag ** Loading Fortress ** ** Loading Adventurer ** etc.): : Kills : Relationships Set Follow Hotkey ( ecwe hlaas : Customize The Kills of Make Complete Mandates: Export of : Thoughts and preferences : Health Jobs Prohibited Sorting languages... Sorting descriptors... Sorting creatures... Sorting entities... Finalizing languages... Finalizing descriptors... Sorting reactions... Sorting interactions... Sorting tissue templates... Sorting items... Sorting inorganics... Sorting plants... Sorting creature bodies... Sorting creature variations... Sorting buildings... Sorting body detail plans... Creature variations... Creatures... Body detail plans... Creature bodies... Interactions... Sorting material templates... Entities... Reactions... Material templates... Inorganics... Colors... Patterns... Items... Buildings... Plants... Tissue templates... Loading coin information... Loading map data... Loading buildings... Loading entities... Loading parameters... Loading artifacts... Loading civilized populations... Loading history... Generating reactions... Generating interactions... Generating creatures... Generating entities... Preparing graphics... Loading items... Finalizing generated objects... Preparing text objects... Finalizing reactions... Finalizing interactions... Finalizing creatures... Finalizing entities... Generating plants... Generating items... Preparing material data... Generating inorganics... Finalizing plants... Finalizing tissue templates... Finalizing material templates... Finalizing inorganics... Finalizing body detail plans... Finalizing creature variations... Finalizing items... Finalizing buildings... Loading machines... Loading flow guides... Loading schedules... Loading projectiles... Loading events... Loading mandates... Loading effects... Loading local animal populations... Rebuilding temporary information... Preparing game... Loading occupations... Loading belief systems... Loading units... Loading jobs... Failed! Dwarf Fortress Options: Load Game Loading armies... Loading army controllers... Loading crimes... Loading vehicles... Loading agreements... Loading art forms... Loading tracking information... Loading cultural identities... Loading formations... Loading activities... Loading active historical figures... Loading squads... Loading identities... Loading incidents... Loading interactions... Loading written content... Pearl Shell Tooth Horn Amber Coral Silk Yarn minecarts wheelbarrows Plant Growth (?) large pots/food storage Plant Cloth Bone other large tools sand bags Testing Arena Testing Arena (Adventurer) Preparing game screen... Handling compatibility issues... There are no active games. unprepared Unknown Type Error Folder: Loading announcements... Loading fortress information... Loading work quotas... Loading world events... Loading general information... Rebuilding more temporary information... Loading world information... Loading adventure... Use Creature Seed Embark Points Use History Seed Use Name Seed No Cap Site Cap After Civ Creation End Year Population Cap After Civ Creation Allow Plant/Animal Allow Non-Plant/Animal Soap Seed Use Seed Random Fresh Raw Hide Rotten Raw Hide Masterwork Artifact Pearlash Coal Potash Crystal Glass Standard Green Glass Clear Glass Superior Quality Exceptional Well-crafted Finely-crafted Savagery Mesh Size Savagery Weighted Range ( Drainage Mesh Size Drainage Weighted Range ( Volcanism Mesh Size Volcanism Weighted Range ( Temperature Mesh Size Temperature Weighted Range ( 8 x 8 16 x 16 2 x 2 4 x 4 Rain Mesh Size Rain Weighted Range ( 32 x 32 Elevation Weighted Range ( Savagery Minimum Drainage Volcanism Y-Variance Elevation Mesh Size Maximum X-Variance Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Percentage Beasts Dead For Stoppage Ignore Rainfall Temperature Reveal All Historical Events Elevation Generate Divine Materials Desired Good Square Count in Small Subregions Number of Evil Cloud Types Number of Evil Rain Types Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Number of Bogeyman Types Number of Vampire Curse Types Number of Demon Types Number of Night Troll Types Number of Regional Interaction Types Number of Disturbance Interaction Types Number of Werebeast Curse Types Number of Secret Types No Beasts Max Semimegabeast Caves Mineral Scarcity (Low = More minerals) Max Megabeast Caves Titan Attack Exported Wealth Requirement Titan Attack Created Wealth Requirement Titan Number Titan Attack Population Requirement North and/or South North and South Pole North or South Minimum Complete Edge Oceans Minimum Volcano Number Minimum Mountain Peak Number Minimum Partial Edge Oceans Z Levels At Bottom Minimum Natural Cave Size Z Levels Above Layer 4 Z Levels Above Layer 5 Number of Non-Mountain Caves Make Caves Visible Maximum Natural Cave Size Number of Mountain Caves Magma Layer Bottom Layer (Forces Magma) Cavern Layer Water Min Cavern Layer Water Max Z Levels Above Layer 2 Z Levels Above Layer 3 Z Levels Above Ground Z Levels Above Layer 1 Maximum Number of Subregions Cavern Layer Number Periodically Erode Extreme Cliffs Do Orographic Precipitation and Rain Shadows Cavern Layer Passage Density Min Cavern Layer Passage Density Max Cavern Layer Openness Min Cavern Layer Openness Max Square Count Region Count Desired Evil Square Count in Large Subregions Minimum Initial Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Minimum Final Erosion Cycle Count Bars/Blocks Gems Refuse Coins Weapons/Trap Comps Additional Options Finished Goods Cloth Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Furniture/Siege Ammo Corpses Animals Food Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Only in Finder Number of Civilizations Allow Init Embark Options to Show Tunnels Always Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Playable Civilization Required Minimum Number of Mid-Elevation Squares Metal Bars: Other Materials Other Materials Stone/Clay Blocks: Metal Blocks: Stone/Clay Bars: Metal Blocks: Other Materials Bones Shells Body Parts Skulls Hair/Wool Type Teeth Horns/Hooves Paste Pressed Material Bone Meal Misc. Liquid Item Types Extract (Plant) Extract (Animal) Drink (Plant) Drink (Animal) Unprepared Fish Fruit/Leaves Milled Plant Cheese (Plant) Cheese (Animal) Liquids Types Fats Pastes Silk Thread Yarn Thread Corpse Materials Total Quality : Toggle Legs Core Quality : Disable Mill Products : Scroll : Enable Paper Parchment Thread (Metal) Cloth (Metal) Feet Hands Body Head Other Stone Rough Glass Metal Ores Economic Cut Gem Cut Stone Cut Glass Rough Gem VOLC TEMP DRAIN Painting Not painting (View) Brush = Brush Radius : View Biomes : Done ELEV Smoothing Brush Normal Brush Usable Unusable Empty Animal Traps Prepared Food : Permit : Forbid : Allow All : Block All Silk Cloth Yarn Cloth Metal Thread Plant Thread Qualities Empty Cages Metal Cloth Trap Comps Pet Owner Spouse Relationships of Lover Child Mother Father Music and Sound Options Volume: .txt Created in DF or left-click: Change volume. : Done. /255 ========= Buildings : Select Export Local Image Your Units local_map -param- : Export Image : Cancel : Type Value : Nullify Value Will be saved Randomize at gen Range: : Set Preset Field Values : Decrease Value : Increase Value Enemy Fighter Friendly Fighter Member of Respected Group Member of Hated Group Companion Former Master Loyal Soldier Apprentice Considers Psychotic Good for Business Considers Dancer Considers Violent Considers Murderer Comrade Friendly Terms Considers Killer Considers Monster Considers Brigand Hero Intruder Considers Poet Considers Bard Considers Bully Considers Storyteller Grudge Deity Bonded Friend Long-term Acquaintance Passing Acquaintance Force Object of Worship There are no active work orders tied to this shop. All work orders must be validated by the manager before they become active. Checking: Ready: : Increase priority : Max priority : New Order : Remove : Max - Work Orders Created For This Shop : Permit All : Min - Active: Waiting: Left Validated : View Workshop Profile : Back to Main : Zoom Labor Restrictions : Permit/Restrict : Permitted Workers Work Orders Considers Flatterer Hunter Former Apprentice Considers Quarreler Treasure Hunter Thief Protector of the Weak Preserver of Knowledge : Details : General work orders cannot task this shop : Wages : Conditions Permitted General Work Order Labors : Allow/disallow : General work orders are allowed to task this shop : Maximum general work order tasks allowed = [INITIAL_LOAD] Unrecognized Shape Token: WORD Unrecognized Colored Pattern Token: PATTERN GEMS_USE_ADJ_NOUN GEMS_USE_ADJ GEMS_USE_NOUN CP_COLOR COLOR_PATTERN The citizens of true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. has even sent some troublemakers to harass people right here in town. are plagued by bandits. The gang , where vault, power from the Underworld by invoking wrested will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. The enemy an ancient Legends speak of are on the march. is threatened! The forces of , they Commanded by Could not locate adventure start square Ally: The peaceful town of Adventure Starting Site Files Missing/Corrupted Non-lethal Brawl No Quarter Lethal Pull it out Training Horseplay Gain possession - Current Dodge Preference: According to Opponent Stand Ground Move Around Strike - Current Attack Preference: Close Combat Charge Do not alter actions Select your combat preferences. What would you like to do? Would you like to take an action? [MORE] to view other pages) upon a You have bestowed the name [DONE] for help. Perhaps some of your friends here can remind you. Your sleep has been interrupted! You awaken from your slumber. child that has been kidnapped. children that have been kidnapped. Perhaps some of your friends here have ideas. Perhaps some of the people here will be worth talking to before you continue on your way. You've finally got your equipment together, such as it is. Now it's time for action and adventure! Your wanderings have brought you to this place after a long journey. A foolhardy soul might try to rescue the In the rush of excitement, you've forgotten where you were going to go. How quickly and quietly will you move? : Currently sneaking Move Ground Wrestle Not visible Companions Dead Dodge Away - Current Charge Defense: You have no companions. Average Non-Prone Profile Average Profile Best Possible Visual Stealth (w/o Skill) Tiny Profile Minuscule Profile Small Profile Very Small Profile Very Large Non-Prone Profile Huge Non-Prone Profile Vanishing Profile Large Non-Prone Profile Large Profile Very Large Profile Gigantic Non-Prone Profile Gargantuan Non-Prone Profile Gargantuan Profile No Suitable Vegetation Huge Profile Gigantic Profile In Vegetation Open Area Too Large For Vegetation Non-Prone In Vegetation Clear Low Light By Obstacle Fog/Rain/Snow Visual Stealth Factors : Not currently sneaking Darkness Light No name : Done entering filter No object of worship No origin Whom does your identity worship? What is your identity's profession? Filter: Where is your identity from? Ongoing conversation with Continuing shouting Your new identity: Select an identity. Get Start a new conversation Who will you talk to? Pick up how many? (0- Where would you like to move? Pick Pull When Possible - Current Swimming Preference: What would you like to do with When Necessary Quick movement and other actions decrease stealth. Worst Possible Select your movement preferences. to select. Poor Average Terrible Awful What will you say about the failed peace agreement? What will you say about the peace agreement? What will you say about the claim? What will you say about the tribute stoppage? What will you say about tribute agreement? What will you say about the trouble? What will you say about the refusal to give tribute? What will you say about the refusal to accept tribute? What will you say about the occupation? What will you say about the incident? What will you say about the beast? What will you say about the new leadership? What will you say about the army? What will you say about the group? What will you say about the abduction? What will you say about the failed occupation? What will you say about the end of the insurrection? What will you say about the insurrection? What will you say about the site's foundation? What will you say about the site reclamation? to compose. You can use an option in What will you say? : Scroll text : Back : No identity You must compose a piece first (or learn an improvisational form). You don't know anything specific about this, unfortunately. : Assume identity : New identity : Abort How will you respond to this statement of values? How will you respond to this dismissal? What will you say about your family? What will you say about how you are feeling? How will you respond about your profession? How will you respond to the accusation? How will you respond to this flattery? How will you respond to this passive reply? What will you say about the site? What will you say about the surrounding area? How will you respond to the invocation? What will you say about the structure? What will you say about services? What will you say about the agreement? What will you say about the trade? What will you say about the request? How will you respond? How will you ask? What will you say about the conclusion of the agreement? What will you say about the rescue? How will you respond to the adoption request? How will you respond to the position offer? What will you say about the conflict? What will you say about the journey? About whom do you ask? What do you want? Where do you want to go? What do you want to know? What will you say about the refugees? What will you say about the gang? What will you say about the artifact's location? What will you say about the artifact's destruction? : Rename location Remove assignment Define zone bounds : Add location : Inn/tavern : Main hall : Temple : Library (No Specific Deity) : Delete No worshippers worshipper : New Zone : Assign : Edit : Done filter Current choice's keywords: : Filter : Set material What will you say about the missing treasure? How will you respond to the request for a guide? : Scroll (Page : Select, How will you respond to the demand to yield? How will you respond to the request to cease hostilities? How will you respond to the request for directions? How will you respond to the request for information? How will you respond to the tribute cancellation? How will you respond to the offer of tribute? How will you respond to the demand for tribute? How will you respond to the offer of peace? Warning: This site will be smaller than usual. Move away from other sites. No building planned at cursor (Workers are needed!) Total work hours needed: Plan a construction or building to form a site (irreversible!) : Name site (irreversible!) No construction planned at cursor Phase : Start work! : Zones/Rooms Constructing unnamed site Constructing : Buildings : Constructions Rooms: need name! Rooms: need site! : Material : Remove bld/cnst : Place : Phase : Carpenter Wkshp : Unassign : Cancel plans : Workshop : Resize flow : Add flow : Assign location : Start rect : Start flow : Add rect : Start remove : Remove rect Smoke Vapor Fire Dragonfire Sea Foam An Ocean Wave Magma Mist Lava Mist Miasma a swarm of Mist Steam - to view other pages many a colony of : Select worker : Set worker : Start working! : Scroll material Bookcase Display Furniture Have Need [CAN'T WORK] : You will not work personally [WITH YOU] [WILL WORK] : You will work for workers) hours an hour A pool of A smear of A small pile of A thin layer of Lava [ A spattering of Magma [ Stagnant water [ Stagnant salt water [ Water [ Salt water [ /yours or companion's left right unintelligible broken vegetation Track/Spoor: imprint print Item Cloud A Web A Campfire A Fire Difficult strike Impossible strike Normal strike Tricky strike to view other pages. What do you want to aim for? cancels. The signs lead southeast. The signs lead northwest. They belong to you or a companion. The signs lead southwest. The signs lead east. The signs lead south. The signs lead northeast. The signs lead west. is here. imprint in the The signs lead north. This is an unintelligible mess. deep faint vague shallow The vegetation is broken here. The vegetation has been slightly perturbed here. light thick A dusting of A pile of The vegetation is bent here. The vegetation is heavily damaged here. Heavy attack: slower to strike and recover, but hits harder No heavy attack: enraged Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate Forced wild attack: enraged No quick attack: enraged Quick attack: faster to strike and recover, but not powerful Fast Slow strike V Fast Simple Easier V Slow VVSlow Tricky Difficult Easy Normal direct hit very square Impossible to go back. can't quite connect can't land squarely square fairly solid Easier strike Easy strike can only graze Simple strike Parry You are fighting Parry ( Block aborts. confirms. pages) Which creature will you attack? has yielded. Attack anyway? Multi-attack: choose another simultaneous action afterward Really attack Really start a conflict with No charge attack: target shares your location No charge attack: target is climbing Charge attack: move toward your opponent No charge attack: target's location inaccessible No charge attack: target is in uncontrolled flight No charge attack: target is chained No charge attack: target is on a projectile No charge attack: target is on a vehicle No charge attack: you are climbing No charge attack: you are on a projectile No charge attack: target is mounted No charge attack: target is on the ground No charge attack: you are chained No charge attack: you are mounted No charge attack: you are on a vehicle No charge attack: you are in uncontrolled flight Precise attack: very slow to strike, improved accuracy No precise attack: enraged No charge attack: you are on the ground No charge attack: no target You will sleep as necessary until dawn. : wait. hour You will sleep as necessary for : cannot see dawn. aborts. : sleep. : until dawn. Move to a creature or press throws. to throw this direction. to shoot this direction. Who will you target? fires. fires. throws. cancel pages Who will you shoot? this location done, cancel, remove last own tile only adjacent only , disturber only , range Dodge ( Block ( selected Select You've found a small creature. and some other small creatures. Your intense search turns up nothing. You've found some small creatures. You've already searched this area recently. There are no visible tracks or other signs. and another small creature. You've found a colony of You cannot build here. You cannot jump while wrestling. There are no visible tracks or other signs, aside from yours. You do not have the authority to build here. You cannot jump while prone. You cannot jump while swimming. You are too injured to jump. You cannot jump while in the air. hearthperson ladies consort cannot jump. hearthpeople lord consort ladies lady consort lords consort lord CUSTOM_LAW_MAKER lady lords You will wait, staying awake for You will wait, staying awake until dawn. You fail to grab the changes hours. Being dead is cold and clammy. There are no traces of sunlight here. The temperature cannot be judged. The temperature is as it has been and always will be. There is no sunlight when you are dead. You aren't picking up any odor in particular. The area gives off a sickly light. The sky is alive with vortices of purple light and dark, boiling clouds. Things smell bad when you are dead. You have nothing left to fire. on the wind. You smell There is nothing to pick up here. You have nothing left to drop. You have nothing to fire with. You have nothing left to throw. You have nothing left to wear. You have nothing left to remove. You have nothing to put inside a container. You have nothing left to eat or drink. with your You draw You have nothing left to draw or put away. You do not have a free grasp for You no longer assume a submissive posture. You assume a submissive posture. to your You strap You cannot speak. cannot speak. You have nothing to examine. You have nothing with which to interact. Performing (moving (free to act, (move to X) to return to arena. Nameless (still) You can't travel until you emerge from underground or enter a tunnel. You must You must move away from the river before you can travel. You must move away from the surrounding obstacles before you can travel. The webs make it impossible to stand. cannot hold the terrain. You can't stand up -- somebody is in the way. You are too tired to stand. You cannot climb while prone. If you move, your performance will be interrupted. You are too injured to hold the terrain. You need a free grasp to hold the terrain. You need a free grasp to climb. It is the cannot climb. You are too injured to climb. It is cool. It is warm. You've lost track of time since your death. It is freezing. It is deathly cold. It is burning. It is scorching. The temperature is pleasant. Focused Focused! Distracted Distracted! Hung Mortal Wound Dhyd Thirsty Stvg Thir Flying In Air Thirsty! Nauseous Drowsy V Drowsy Winded Drowning Sleep! Exhausted Tired Over-Exert Unconscious to finish. Dizzy Stunned (occupied) to continue) You are deceased. Press You have reached the summit of Parley Arrangement Grant of Citizenship Order:DriveOff/ Order:Kill/ Entertain/ Bound Service/ Residency Agreement World Joining Agreement Rescue/ Guide/ Adventure/ Aid Rescue/ Speed Sneak Overthrow/ Done/ Climb Spd Snk Fever Faint ClmSk Pain Bleeding! Numb Pale Bleeding Paralyzed In Flight On Ground Webbed from Drive An order from Cause trouble for Kill Agreement concluded out of Drive members of by invocation of True Name was bound to serve throughout the world agreed to entertain people with in order to rescue in order to be brought safely away from wherever the journey might lead agreed to adventure with agreed to guide thereby freeing somebody unknown Entertainment Agreement Bound Servitude in insurrection against agreed to join Rescue Agreement Guide Agreement Adventuring Agreement Aid Rescue Agreement Unknown Order:Trouble/ Overthrow Agreement Unnamed Lock Wrestle using Take-down by Choke Choke to scroll. Latch JLock Grasp Wrestle : Filter on _ The Wrestling of : Recenter on current location : Recenter on selected : Filter on : Toggle line Bestiary Regions : Toggle map/info Artifacts People Agreements Groups Sites Complete: report back Finish reporting in Events Not yet completed Accm Prfn Mast Tltd Prfc Expt Adpt Adeq Novc Skld Cmpt Deceased scrolls. Dabb Skills attacks. Grab selects. goes back. Break grip of Loosen choke of Strangle Shake Release choke of Release joint lock of Loosen joint lock of Release grip of Pinch Throw by Break Gouge Spatial Sense Linguistic Ability Kinesthetic Sense Musicality Intuition Creativity Memory Patience Analytical Ability Disease Resistance Willpower Focus Toughness Agility Recuperation Endurance Superior High Strength Super Very Low Above Average Below Average Musical Forms Poetic Forms Abysmal Dance Forms GMas HMas Musical Instruments Legd Hungry Very Hungry Pray Drink alcohol Very Drowsy Slumberous Starving Dehydrated Slightly Numb Partially Numb Extreme Pain Heavy Bleeding Partially Paralyzed Partially Webbed Completely Numb Sluggish Sunk into depression... Throwing a tantrum! On the Ground Stumbling obliviously! Speed: Sneak: In a martial trance! Enraged at all enemies! Large Average-sized for a Very large Social Awareness Empathy Small Very small Level-headed Unfettered Undistracted Untroubled Wander Be extravagant Think abstractly Help somebody Fight Eat good meal Argue Cause trouble See animal Make romance Acquire object See great beast Martial training Craft object Take it easy Practice skill Uphold tradition Hear eloquence Make merry Self-examination Learn something Excitement Be with friends Be with family Stay occupied Meditate Admire art Be creative You lick the is too cold. You just can't fit any more. No. That's disgusting. You drink the You eat the is too hot. is too salty. You put the You don't have a suitable container. on the into the There is nothing to do with when done. You take out the You empty the Where would you like to put the What would you like to put inside a container? to view other pages. Your Inventory What would you like to throw? What would you like to drop? With what would you like to eat or drink? With what would you like to interact? : Cust : View Wr What would you like to remove? What would you like to wear? : View Attributes Unfocused : Desc : View Skills says, " says: " Tree House Sewer Access right under you You've located a below and above and You do not have a free grasp. You do not have a free grasp and your pack is full. Announcements No recent announcements. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your packs are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your quivers and packs are full. and puts it in You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and packs are full. picks pick and put it in up the You drop You empty pulls off pull off It's too much! You might not be able to keep it down. It's too much! You feel even more sick. You are starting to feel full. You feel really full. Fortress Entrance Warehouse Empty market Trenches Carpenter's shop Leather goods shop Metal furniture shop Stone furniture shop Blacksmith's shop Bowyer's shop Metal craft shop Armorsmith's shop Bone carver's shop Leather clothing shop Weaponsmith's shop Gem cutter's shop Cloth shop General imports Woven clothing shop Leather shop Abandoned shop Tavern Clothing imports Food imports Civic Mound Library Tree Drinking Mound Castle Mound Shaping Tree The Home Tree Tavern Tree Market Tree Strv Drws : Stop Hngr Death Strongest Odor: VDrw Slp! Ruined house Ruined hillock Offloading site... No significant structures Abandoned house Abandoned hillock Ruined houses Ruined hillocks House Hillock Abandoned houses Abandoned hillocks Underground Stair Underground Farms Houses Hillocks Cheese market Fruit and vegetable market Underground Fortress Processed goods market Imported food market Imported goods market Meat market Imported clothing market Race: Name: Demigod Peasant You topple the statue! - Bash it down Create Your Character You bash the door down! The hatch is operated by a remote mechanism. You cannot proceed. You break the hatch in! - Topple it You pick the lock! There is a locked You pull the lever. - Pick the lock - Break it in You raise the bucket. - Lower the bucket - Pull it You lower the bucket. There is a You cannot travel through the - Raise the bucket here. : Clouds : Tracks You have discovered a Sneak : Map : Sneak : Sleep : Log personality Set your here. Certain shapes and colors might not occur without full randomization. Note: This character's appearance is governed by local population information. : Randomize : Fully randomize, without respecting population information : Random Name : Customize Name Background: : Become : Background to change : Set First Name Locally Important : Done Attributes remaining: Skill remaining: : Options/Abort : Status From Outsider Specific Person : Select There are no creatures available. Intelligent Wilderness Creature Leisure Time Perseverance Romance Commerce Hard Work Skill Competition Sacrifice Merriment Harmony Martial Prowess Craftsmanship Introspection Stoicism Tranquility Self-control Artwork Tradition Independence Cooperation Eloquence Cunning Decorum Fairness Friendship Family Truth Power Your personality facets might be restricted based on your creature type. denotes the default cultural value. Loyalty No self-esteem <-> Proud --> Vengeful Scatterbrained - Singleminded Merciful - Impartial - Cruel --> Sense of gratitude --> Ambitious Humorless <-> Zany Austere <-> Extravagant Fearful <-> Fearless Overreliant <> Disdain advice --> Vain Pusillanimous - Overconfident Harmony <-> Discord Meanness <-> Wastefulness Rude <-> Polite Quarreler <-> Flatterer --> Intemperate --> Greedy Quits easily <-> Too stubborn Avoid fights <-> Like brawls No anxiety <-> Very anxious No anger <-> Easily angered --> Vulnerable to stress No lust <-> Lustful No envy <-> Envies easily No hate <-> Hates easily No sadness <-> Easily sad Cheerless <-> Easily cheerful Knowledge Peace No love <-> Loves easily Intense Need Pray/Meditate Moderate Need Strong Need : Set --> Inclined to create art --> Excitement-seeking Leisurely <-> Frenetic --> Inclined to abstract Just facts - Flights of fancy Distrustful <-> Too trusting Sloppy <-> Orderly Non-assertive <-> Overbearing Loner <-> Gregarious --> Altruistic --> Swayed by emotions Too deliberate <> Thoughtless --> Dutiful Acquiescing <-> Resists ideas Inattentive <-> Perfectionist --> Emotionally obsessive --> Tolerates differences Incurious <-> Curious Despairs - Hopeful - Presumes Private <-> Overshares Shameless <-> Bashful You fill your near campfire It won't fit in your is empty. near burning twigs near burning branches near fire near burning cap near lava Heat near burning trunk near magma stagnant Fill Name the salt You cannot read. You cannot see. You pull out You read It is noon. Dawn is breaking. You struggle for Night is falling. ** Starting Adventurer ** ** Unretiring Adventurer ** NULL artifact on create site map, skipping invalid lair entrance : Full customization Slight Need : Go! : Change dream/goal (if possible) , push off toward Ride Charge Guide Attack error You set a fire. Push Interact with The steam around the vegetation stops you from setting the fire. You make a campfire. The vegetation is too wet. The vegetation is submerged. You need to be holding an axe. You cannot fell trees in the arena. You cannot fell the trees here. You need to be holding an axe with a sharp edge. Make Campfire ( Ignite tree Fell Suck Put in Eat Drink Set on is hot enough already. Put is already full. Your to no effect. You heat the to act and more The cackling fades away. Tracks Visible: Recover Dodge Lie Down Stand Up Talk Block Parry Release Hold Suck Blood Unsteady Attack Push Object Jump Hold Hang from Climb down Release hold on Climb to Magma releasing hold holding /Air Move to Lava /Water Jumping , aiming for Holding terrain Pushing Object quick with grab precise wild Recovering from attacking IMMINENT: with wrestling Attacking Distant: Remote: Incoming: Starting: (below) (above) downward upward , Force , Deity Moving Charging Begin a performance Assume an identity The Void Shout out to everybody Can I help you with something? You are surrounded by incessant cackling. You in play interaction , the worshipper of goddess faithful n ardent dubious casual You are a peasant in You emerged from the wilds and came to reside in You are a , and you have never strayed far from home. You are a newly-minted You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a . Destiny is calling! of the great Your wanderings have led you to You are a wanderer of the wilderness. . You are a stranger here. , a Recovering from deflection Blocking Lying Down Standing Up Working Sucking Blood Parrying Talking Holding item Releasing hold on terrain Regaining balance Releasing hold on item Escalation/ Attack/ Group/ Beast/ SelfID/ Blood-drinking YieldDemand/ RefusedID/ Vandalism BuildDest Robbery Theft SlowLabor JobViol Disorder Murder Death/ Death/You ExpViol ProdViol Gained Held Reunion/ Denied /You Given Destroyed you , the force deity Dropped which permeates Outcast Military Unit , Dead Performance Troupe Migrating Group Vessel Crew Religion Nomadic Group No Artifact/ Artifact/ Site Government Civilization Occupation/ Invasion/ Abduction/ Abduction/You Founded/ Reclaimed/ Founding/ Reclaiming/ Overthrow Insurrection Crushed Failed Leave/ Harass/ Abandon/ Flee/ NoTribute/ Tribute/ NoPeace/ Peace/ Tropical Moist Broadleaf Forest Tropical Dry Broadleaf Forest Temperate Savanna Temperate Grassland Temperate Coniferous Forest Taiga Tropical Coniferous Forest Temperate Broadleaf Forest Mangrove Swamp Tropical Saltwater Swamp Tropical Saltwater Marsh Tropical Freshwater Marsh Temperate Freshwater Marsh Temperate Saltwater Swamp Tropical Freshwater Swamp Temperate Saltwater Marsh prisoner slave Temperate Freshwater Swamp Mountain slave mercenary member Former Affiliated Aligned member Associated Criminal Enemy Loyal Devoted Subterranean Chasm Subterranean Water It is traditionally thought to be Subterranean Magma Tropical Freshwater River Temperate Saltwater River Tropical Saltwater River Tropical Brackish River Tropical Saltwater Lake Tropical Brackish Lake Temperate Brackish River Temperate Freshwater River Temperate Brackish Lake Temperate Freshwater Lake Tropical Freshwater Lake Temperate Saltwater Lake Tropical Freshwater Pool Temperate Saltwater Pool Tropical Saltwater Pool Tropical Brackish Pool Arctic Ocean Temperate Ocean Temperate Brackish Pool Temperate Freshwater Pool Rocky Wasteland Badlands Tropical Ocean Sand Desert Tropical Grassland Temperate Shrubland Tropical Shrubland Tropical Savanna You have only heard tell of these creatures. You have encountered these creatures in the past but not recently. of these creatures. You have killed This is your owner. This is your former apprentice. You have recently encountered one of these creatures. This is your This is your apprentice. This is your master. This is your former master. This is your traveling companion. This is your lover. You worship this figure. This is your jailor. This is your prisoner. You have known each other your entire lives. birth. You have heard this name suggested as a potential guide to faraway places. You last spoke alongside you and your military subordinate You have known this person since You have known this person your entire life. This person is deity This person is one of the and your military commander It was last rumored to be It was last seen Died in the year held by musical composition is an example of CHAR choreography Tell a story about a region Tell a story about a civilization or organization [C:6:0:1] Speak Perform music Recite a poem Tell a story about a site Tell a story about a person or creature The absence of Your possession of Tell a story Your lack of possession of The abduction of Your abduction The presence of The destruction of The death of Your death The occupation of The insurrection The destruction of in the year The reunion of Your reunion with This creature lives in This creature can be found in This event occurred on the This creature dwells underground. until you leave this site. You cannot You must come down from the mountains before you can You must move away from the water before you can until you stop riding this projectile. until you stop riding this vehicle. because you are drowning. because you are starving to death. until you are on a stable surface. because you are swimming. until you've stopped the bleeding. because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. because you are dying of thirst. because you can't breathe. You feel too watched to You are still surrounded by cackling. You can't You don't feel safe enough to fell trees build a fire write compose build Select Item Points Remaining to abort. to select. PARCHMENT PAPER_PLANT Select Item: SHEET_PLANT Disconnected Build Overflow PAPER_SLURRY SOAP Saving... Following Items Desired/Kept By Vehicle Stockpile Settings This organizational activity will branch into specific worship events. This organizational activity will branch into specific social events. There is no specific information for this activity. This organizational activity will branch into specific play events. The topic being discussed is The topic being considered is The topic being written about is The topic being taught is The performance is at The dance has reached the point where its accompaniment is at line Building Placement Distance Overflow Track This visitor has come This visitor is ready to leave. Furnaces Workshops Machine Components Wall/Floor/Stairs/Track Main Traps/Levers Siege Engines Engrave Memorial Slab Siege Equipment Furniture Metal Clothing Other Objects Ghost Entombed Weapons and Ammunition Not memorialized No slabs engraved Slab engraved Memorialized Entombed and memorialized scroll. Type in parts of the name to narrow your search. slabs engraved : View task about the location of is seeking information You can learn more about this visitor after they chat with a local. was the place to look for long-term work. would make a good base for a mercenary. would be a safe place to stay. believes was the place to entertain people. was the place to enjoy oneself. was the place for long-term scholarship. was the place to perform research. was curious about went on this journey out of curiosity. was the place to admire fine architecture. was the place for a good drink. heard heard this was the place for those seeking danger. was the place for prayer. this seeking sanctuary for diplomacy heard this was a good place to search for monsters. asking questions seeking work as a performer to slay beasts seeking work as a scholar seeking work as a mercenary to study to pray to perform to relax SDL initialization failure Requested single-buffering not available data/art/icon.png SDL initialization failure, trying windowed mode Resizing font to Dwarf Fortress Font size: Resizing grid to INIT FAILED! New window size: Fatal error Unable to create texture! Error %s: %s map/set<T> too long deque<T> too long list<T> too long Error Initializing Text: PRINT_MODE data/init/interface.txt EMERGENCY: Unknown case in async_wait TEXT not supported on windows OpenGL Resetting textures [SYM:*:*] [KEY:*] not found, or I/O error encountered [BIND:*:*] REPEAT_BROKEN Loading bindings from REPEAT_SLOW REPEAT_FAST Button REPEAT_NOT Alt+ SDL+ Shift+ Ctrl+ Space .mak data/init data/init/macros data/init/macros/*.mak data/init/macros/ Binding missing while loading macro: Quantity not numeric or Unexpected tab(s) while loading macro: Binding name unknown while loading macro: End of macro End of group NO BINDING I/O error while loading macro [BUTTON: Missing binding displayed: [KEY: [SYM: I/O error while writing keyboard mapping [BIND: for writing Failed to open Saving bindings to .partial Broken button (should be [BUTTON:#:#]): Unknown binding: Unknown SDLKey: Broken unicode: [BUTTON:*:*] Broken repeat request: Crafts Logs CHEESE_MAT Seed text GENERATE_MUSICAL_FORMS GENERATE_DANCE_FORMS GENERATE_PERCUSSION_INSTRUMENTS GENERATE_POETIC_FORMS GENERATE_STRINGED_INSTRUMENTS GENERATE_WIND_INSTRUMENTS DIVINE_MAT_CLOTHING GENERATE_KEYBOARD_INSTRUMENTS DIVINE_MAT_ARMOR DIVINE_MAT_CRAFTS STONE_PREF DIVINE_MAT_WEAPONS METAL_PREF GEM_PREF SITE_GUARDIAN CURRENCY_BY_YEAR SUBTERRANEAN_CLOTHING CLOTHING BABYSNATCHER ITEM_THIEF AMBUSHER LAYER_LINKED ALL_MAIN_POPS_CONTROLLABLE SIEGER SITE_CONTROLLABLE INDIV_CONTROLLABLE TRANSLATION CIV_CONTROLLABLE TS_PREFERRED_SHAPING DIGGER TISSUE_STYLE TS_MAINTAIN_LENGTH PERMITTED_JOB PERMITTED_BUILDING GEM_SHAPE STONE_SHAPE MERCHANT_NOBILITY SKULKING SETTLEMENT_BIOME BIOME_SUPPORT START_BIOME EXCLUSIVE_START_BIOME LOCAL_BANDITRY BANDITRY USE_EVIL_PLANTS USE_GOOD_PLANTS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_ANIMALS USE_GOOD_ANIMALS UNDEAD_CANDIDATE USE_CAVE_ANIMALS INDOOR_FARMING OUTDOOR_FARMING INDOOR_GARDENS OUTDOOR_GARDENS INDOOR_ORCHARDS OUTDOOR_ORCHARDS INDOOR_WOOD OUTDOOR_WOOD RIVER_PRODUCTS OCEAN_PRODUCTS WOOD_WEAPONS WOOD_ARMOR IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS LIKES_SITE TOLERATES_SITE PROGRESS_TRIGGER_TRADE_SIEGE DEFAULT_SITE_TYPE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS RELIGION_SPHERE TREE_CAP_DIPLOMACY MAX_SITE_POP_NUMBER MAX_POP_NUMBER WANDERER MAX_STARTING_CIV_NUMBER VARIABLE_VALUE VALUE NO_ARTIFACT_CLAIMS SET_SCHOLARS_ON_VALUES_AND_JOBS BUILDS_OUTDOOR_TOMBS ETHIC WILL_ACCEPT_TRIBUTE BUILDS_OUTDOOR_FORTIFICATIONS PERMITTED_REACTION WORLD_CONSTRUCTION ANIMAL_ALWAYS_WAGON_PULLER ANIMAL_NEVER_SIEGE ANIMAL_ALWAYS_MOUNT ANIMAL_NEVER_WAGON_PULLER ANIMAL_ALWAYS_PRESENT ANIMAL_NEVER_MOUNT ANIMAL_CLASS ANIMAL_FORBIDDEN_CLASS ANIMAL_TOKEN ANIMAL_CASTE_TOKEN POSITION ANIMAL SITE_VARIABLE_POSITIONS LAND_HOLDER_TRIGGER FRIENDLY_COLOR VARIABLE_POSITIONS SUBSELECT_SYMBOL CULL_SYMBOL SELECT_SYMBOL REMAINING ITEM_IMPROVEMENT_MODIFIER CURRENCY ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER COMMON_DOMESTIC_PET SPHERE_ALIGNMENT COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK EQUIPMENT_IMPROVEMENTS ABUSE_BODIES REJECTED_CLASS GENDER ALLOWED_CLASS REJECTED_CREATURE QUEST_GIVER ALLOWED_CREATURE PUNISHMENT_EXEMPTION KILL_QUEST MENIAL_WORK_EXEMPTION_SPOUSE SLEEP_PRETENSION RULES_FROM_LOCATION MENIAL_WORK_EXEMPTION CHAT_WORTHY DO_NOT_CULL FLASHES BRAG_ON_KILL EXECUTION_SKILL SPECIAL_BURIAL has invalid brightness value (must be 0 or 1), set to 0 has equal foreground/background colors without brightness, background set to 0 has negative background color, set to 0 has background color > 7, set to 0 has negative foreground color, set to 7 has foreground color > 7, set to 7 REQUIRES_MARKET ELECTED ANIMAL_ALWAYS_PACK_ANIMAL CONQUERED_SITE ANIMAL_ALWAYS_PET ANIMAL_NEVER_PACK_ANIMAL ANIMAL_ALWAYS_SIEGE ANIMAL_NEVER_PET : REQUIRED_RACKS exceeds 100, capped REQUIRED_STANDS REQUIRED_RACKS : REQUIRED_RACKS negative, set to 0 : REQUIRED_CABINETS negative, set to 0 : REQUIRED_CABINETS exceeds 100, capped : REQUIRED_BOXES exceeds 100, capped REQUIRED_CABINETS REQUIRED_BOXES : REQUIRED_BOXES negative, set to 0 SPOUSE_MALE SPOUSE_FEMALE NAME_MALE NAME_FEMALE AS_NEEDED LAND_NAME RESPONSIBILITY COMMANDER capped LAND_HOLDER : Negative precedence changed to zero : Precedence exceeding REQUIRES_POPULATION PRECEDENCE APPOINTED_BY REPLACED_BY BY_HEIR BY_POSITION DETERMINES_COIN_DESIGN SUCCESSION MILITARY_SCREEN_ONLY EXPORTED_IN_LEGENDS Unrecognized Entity Token: ACCOUNT_EXEMPT DUTY_BOUND : DEMAND_MAX negative, set to 0 : DEMAND_MAX exceeds 100, capped : MANDATE_MAX exceeds 100, capped DEMAND_MAX MANDATE_MAX : MANDATE_MAX negative, set to 0 : REQUIRED_TOMB negative, set to 0 : REQUIRED_TOMB exceeds 1000000, capped : REQUIRED_DINING exceeds 1000000, capped REQUIRED_TOMB REQUIRED_DINING : REQUIRED_DINING negative, set to 0 : REQUIRED_BEDROOM negative, set to 0 : REQUIRED_BEDROOM exceeds 1000000, capped : REQUIRED_OFFICE exceeds 1000000, capped REQUIRED_BEDROOM REQUIRED_OFFICE : REQUIRED_OFFICE negative, set to 0 : REQUIRED_STANDS negative, set to 0 : REQUIRED_STANDS exceeds 100, capped Unrecognized entity position allowed caste token: Unrecognized entity position allowed creature token: Unrecognized entity siege ammo token: Unrecognized symbol: Unrecognized entity instrument token: Unrecognized entity tool token: Unrecognized entity trapcomp token: Unrecognized entity toy token: Unrecognized entity pants token: Unrecognized entity shield token: Unrecognized entity gloves token: Unrecognized entity shoes token: Unrecognized entity ammo token: Unrecognized entity helm token: Unrecognized entity weapon token: Unrecognized entity armor token: Unrecognized entity creature token: Unrecognized entity digger token: *** Error(s) finalizing the entity on your right on your left , at the end of the hall door , the door on your right , the door on your left lieutenants up the stairs chieftains lieutenant warlords chieftain ringleaders warlord commanders ringleader masters commander captain captains chieftess chieftesses chief chiefs boss bosses CUSTOM_BANDIT_LEADER leaders Gem shape not found: Stone shape not found: Unrecognized entity position rejected caste token: Unrecognized entity position rejected creature token: [ITEM: [PET: [SKILL: [RECLAIM_SKILL: [PROFILE] TITLE: Entity has self-referential diplomacy state failure to get end square construction for transport link midmap construction path build failure WORSHIP_HF failure to get start square construction for transport link priest priests high priests PRIEST sacred high priest exalted holy HIGH_PRIEST high general generals war leaders CUSTOM_MILITARY_STRATEGY CUSTOM_MILITARY_GOALS war leader law-giver law-givers Murder-target mismatch: year , entity # guard army unattached from parent army camp order missing parent -- army will camp forever invalid nem in army during guard creation Autumn Winter Spring Summer Rescue (Set out Raid Recover Mission Report: Explore raw/ Monster trying to generate musical form without speech or instruments [ENTITY: has assumed the position of entity_layer [OBJECT:ENTITY] Leather armor Metal armor administrator administrators training methods. have attained a general familiarity with training. now know a few facts about body Miner destination wiped tameable small creature processable (to barrel) processable (to vial) extract-bearing small creature extract-bearing fish extract-bearing plant solid cookable processable empty sharpenable collected undisturbed unrotten possibly buriable millable butcherable improvable unused DRINK_MAT Something has unchained a creature! Something has emptied a cage! Something has triggered a pressure plate! Something has pulled a lever! has adopted has become a An animal The merchants need a trade depot to unload their goods. Merchants have arrived and are unloading their goods. are now expert trainers. are now quite knowledgeable soap plaster-containing pearl horn shell hair/wool bone leather yarn silk plant non-economic building material magma-safe fire-safe screw sewn-imageless deep material melt-designated dyed glass-making totemable dyeable dye furniture ammo finished good milkable milk lye-bearing glass sand-bearing small object container nest box hive food storage liquid container meal container meat-carving holder meat cleaving meat slicing meat boning meat carving powder grinding powder grinding receptacle liquid scoop liquid cooking -containing -producing -bearing on-ground edged sand metal hard non-pressed food storage non-absorbent written-on unimproved unengraved blunt lye/milk-free ivory/tooth Short Pathing Flood Overflow that isn't a bin display object bookcase writing container folded sheet protector sheet roller stand-and-work heavy object hauler track cart block log rough flown by a the river the cave the pit the magma pool the volcano the underworld portal the subterranean water the underworld deposit : Null Pop Num One of the compressed files on disk has errors in it. Restore from backup if you are able. The glowing barrier has disappeared! The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! Horrifying screams come from the darkness below! The event featured unknown The causes of the conflict are debated by scholars and very little is truly known. , lost creature losses , all lost , no losses , one loss creatures , mostly Attacker was uncontested. Defender was victorious. Attacker was victorious. occurred in A festival commemorating A holy period dedicated to A fair occurred in divine aspect of centered around A dance A performance of A recital of A concert The story of A poetry recital A performance A story recital A dance competition A competition involving A poetry competition A music competition a telling of the story of mounted a recital of storytelling a performance of a poetry recital a dance a concert criers in front a moving performance stage banners an order of precedence the carrying of images the scattering of flowers incense burning acrobats candles costumes the sacrifice of the giving of was waged by Year The most significant cause of the conflict was One of the most significant causes of the conflict was disgust with the adversary's godlessness a family matter religious opposition to the adversary's inherent association with religious opposition to the adversary's worship of natural aversion to the adversary's inherent association with natural aversion to the adversary's worship of various civilized races peopled the world. powers fought their final battles. yet was a time after civilization had crumbled completely. again only simple creatures inhabited fantastic creatures were but mere stories told by travelers. the world. no civilized peoples existed in Part of occurred. ended. Legends began. Initialization complete... Sorting completed Historical events Historical figures Check for culled historical figures Structures completed Artifacts completed Historical events left to discover: event sort Codices, scrolls, etc. Historical Figures Civilizations and other entities Historical Maps Structures A flying race A foot race A wrestling competition race A gladiatory competition throwing competition A procession occurred in A competition and returned there after following its route. It started at It ended at and ended at A fearsome A ceremony occurred in was a time when the attack was a time when were the only great powers in the world. again yet living gods and mighty beasts was the only great power in the world. held sway. still great powers had returned to the world the powers of the world were fading fantastic creatures no longer lived in great numbers. there were still great powers in the world ruled the world. fantastic creatures were few and far between, and some even doubted their existence. ancient the last of the Unnamed Underworld area Unnamed magma sea area : Filter on string Populations Movement keys to view. : Done filtering. to change year. : civ/site : toggle territories. : view top event : done. : select an option. : show only important events. : export current map. : back to age. : show all events. : export site map. : XML dump (incomplete) : export detailed map. : export map/gen info. Elevations including lake and ocean floors Standard biome+site map Current vegetation Elevations respecting water level Salinity Evil Trade Biome Hydrosphere Structures/fields/roads/etc. Diplomacy Nobility/holdings Unnamed Underground Regions , force Codices, Scrolls, Etc. Keep Civilizations and Other Entities Underworld Spire Dark Tower Dungeon Market Catacombs Sewers Received Slain wounds a wound yet emerged Fled yet Victorious Drove forward drove forward repelled and was stood fast Repelled beaten back Stood fast Unnamed underground area Beaten back REVEAL_ALL_HISTORY COMPLETE_OCEAN_EDGE_MIN EROSION_CYCLE_COUNT CULL_HISTORICAL_FIGURES OROGRAPHIC_PRECIPITATION PERIODICALLY_ERODE_EXTREMES NORTH_OR_SOUTH POLE NORTH NORTH_AND_OR_SOUTH NORTH_AND_SOUTH SOUTH PLAYABLE_CIVILIZATION_REQUIRED ALL_CAVES_VISIBLE END_YEAR VOLCANO_MIN ELEVATION BEAST_END_YEAR DRAINAGE RAINFALL SAVAGERY VOLCANISM PS_RF PS_EL PS_DR PS_TP PS_SV PS_VL preset attempted beyond Y range Attempted to set world gen presets prior to dimensions ELEVATION_FREQUENCY preset failed to load X value at Y = to cancel to export Export of column to scroll data/save/current/world.dat complete Dwarf Fortress: Save World Command Line: World exported. Offloading art images... Offloading units... Saving map data... Sorting world information... Saving history... Saving civilized populations... Saving tracking info... Saving parameters... Synchronizing folders... Saving agreements... Dwarf Fortress: Updating World WORLD_GEN data/init/world_gen.txt SEED TITLE NAME_SEED HISTORY_SEED CUSTOM_NAME CREATURE_SEED PEAK_NUMBER_MIN EMBARK_POINTS OCEAN_EDGE_MIN PARTIAL_OCEAN_EDGE_MIN HAVE_BOTTOM_LAYER_1 CAVERN_LAYER_WATER_MAX LEVELS_ABOVE_GROUND HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_LAYER_2 LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_4 LEVELS_ABOVE_LAYER_3 LEVELS_AT_BOTTOM LEVELS_ABOVE_LAYER_5 CAVE_MAX_SIZE CAVE_MIN_SIZE NON_MOUNTAIN_CAVE_MIN MOUNTAIN_CAVE_MIN TOTAL_CIV_POPULATION TOTAL_CIV_NUMBER ELEVATION_RANGES SITE_CAP DRAINAGE_RANGES RAIN_RANGES VOLCANISM_RANGES SAVAGERY_RANGES LARGE ISLAND Unrecognized World Gen Token: MEDIUM ISLAND LARGE REGION SMALL ISLAND MEDIUM REGION SMALLER ISLAND SMALL REGION POCKET ISLAND SMALLER REGION DRAINAGE_FREQUENCY RAIN_FREQUENCY SAVAGERY_FREQUENCY TEMPERATURE_FREQUENCY MINERAL_SCARCITY VOLCANISM_FREQUENCY SEMIMEGABEAST_CAP MEGABEAST_CAP TITAN_ATTACK_TRIGGER TITAN_NUMBER NIGHT_TROLL_NUMBER DEMON_NUMBER VAMPIRE_NUMBER BOGEYMAN_NUMBER SECRET_NUMBER WEREBEAST_NUMBER DISTURBANCE_INTERACTION_NUMBER REGIONAL_INTERACTION_NUMBER GENERATE_DIVINE_MATERIALS EVIL_CLOUD_NUMBER GOOD_SQ_COUNTS EVIL_RAIN_NUMBER REGION_COUNTS EVIL_SQ_COUNTS SUBREGION_MAX RIVER_MINS CAVERN_LAYER_OPENNESS_MIN CAVERN_LAYER_COUNT CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_WATER_MIN CAVERN_LAYER_PASSAGE_DENSITY_MAX You might want to check your maximum volcanism value. The world generator is having trouble placing enough volcanos. You might want to check your preset volcanism for the value 100. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? Alternatively, you can reduce the number of volcanos required by the parameters. You must have at least as many of these highest volcanism points as you are requiring volcanos. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. The world generator is having trouble placing swamps and marshes. The world generator is having trouble placing deserts and badlands. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. Alternatively, you can reduce the number of desert squares and regions required by the parameters. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. The world generator is having trouble placing forests. The world generator is having trouble placing mountains. Alternatively, you can reduce the number of forest squares and regions required by the parameters. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. Make sure your parameters and presets can support high elevation areas. Make sure your parameters and presets can support low elevation areas. The world generator is having trouble placing oceans. The world generator is having trouble placing glaciers. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. The world generator is having trouble placing tundra regions. The world generator is having trouble placing grasslands. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing rivers. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. Command Line: World generation manually aborted. POCKET REGION You might want to check your maximum elevation value and other elevation parameters. The world generator is having trouble placing enough mountain peaks. You might want to check your preset elevations for the elevation 400. Can the elevation 400 be placed enough times to provide space for your peaks? Alternatively, you can reduce the number of peaks required by the parameters. You must have at least as many of these highest elevation points as you are requiring peaks. Can your parameters achieve elevations between 100 and 299? The world generator is having trouble placing enough mid-level elevations. Alternatively, you can reduce the number of mid-level elevation squares required. You might want to adjust the parameters governing elevation frequencies. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 0 and 99 frequently? The world generator is having trouble placing enough ocean squares along the edges. Alternatively, you can reduce the number of edge oceans required. You might want to adjust the parameters governing elevation. You might want to adjust the parameters governing rainfall. The world generator is having trouble placing rainfall in the manner specified by the parameters. The world generator is having trouble setting drainage in the manner specified by the parameters. Alternatively, you can reduce the number of high, medium or low rainfall squares required. Alternatively, you can reduce the number of high, medium or low drainage squares required. You might want to adjust the parameters governing drainage. You might want to adjust the parameters governing savagery. The world generator is having trouble placing savagery in the manner specified by the parameters. The world generator is having trouble setting volcanism in the manner specified by the parameters. Alternatively, you can reduce the number of high, medium or low savagery squares required. Alternatively, you can reduce the number of high, medium or low volcanism squares required. You might want to adjust the parameters governing volcanism. World Size Create A World Smaller Pocket History Medium Short Very Short Very Long Long Maximum Number of Sites Very High Natural Savagery Number of Beasts Very Rare Mineral Occurrence Sparse Rare Everywhere Frequent 17 x 17 This controls the size of the world map. Current: 65 x 65 33 x 33 257 x 257 129 x 129 5 years This is the length of pre-generated history. Current: 250 years 125 years 1050 years 550 years Alternatively, you can reduce the number of rivers required by the parameters. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Make sure your parameters and presets aren't so variable that biomes change frequently. The world generator is placing too many subregions. The world generator is having trouble placing mountain caves. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. Alternatively, you can reduce the number of mountain caves required by the parameters. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. The world generator is having trouble placing low-lying caves. The world generator is having trouble placing enough civilizations. Alternatively, you can reduce the number of non-mountain caves required by the parameters. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. Alternatively, you can reduce the number of civilizations required by the parameters. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator couldn't find any civilization definitions. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. The world generator is having trouble placing a controllable civilization. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). Make sure your parameters and presets have adequate squares of this kind. Civilizations use available plants in their surroundings as their initial crops. The world generator is having trouble placing farming civilizations. Command Line: World generation parameter set located successfully. Make sure your parameters and raw objects have adequate vegetation. not found -- using default. Command Line: World generation parameter set Dwarf Fortress: New World Command Line: World image, detailed image and info exported. to continue. Finalizing... Are you sure you want to abort? : Change : Yes You haven't saved your changes. Creating New Region Are you sure you want to go on? Preparing elevation... Rejected) Running rivers... Setting temperature... and minerals... Forming lakes Verifying terrain... Growing vegetation... Recounting legends... Importing wildlife... Placing civilizations... ( Finished prehistory... Making cave pops... Making cave civilizations... Placing megabeasts... Placing other beasts... Placing caves... ( Placing good/evil... Hist Figs: Prehistory init... Events: Dead: Finalizing art... ( Finalizing civ mats... ( Finalizing sites... ( Finalizing uniforms... ( This is how many distinct places can exist after world generation. This controls how many distinct races/cultures there are. Increasing savagery makes the world more difficult to settle. Increasing this setting makes large beasts more prevalent. TO CREATE THE WORLD. Increasing mineral occurrence makes more embark sites have more minerals. Seed: Title: Dimensions: Various Random Name Custom Name: : New param set : Enter advanced parameters : Delete param set : Copy param set : Use random name : Enter title : Use random seed : Enter custom name : Change dimensions : Enter custom seed to save the world params. to load the world params. Seed: Last Param Set: Name Seed: History Seed: Really delete this parameter set? Creature Seed: This parameter set will be reset. Really change the dimensions? : ALLOW ALL REJECTS, even if I end up with a legends-only world! : ALLOW THIS REJECTION TYPE and continue reporting others. : Accept has been created. : Use the world as it currently exists : Export image/info or : Continue CREATE WORLD NOW = to pause/finish. Cleaning game objects... LARGE Cleaning play objects... Cleaning stranded objects... /raw/ ** Starting New Arena ** Preparing arena... Dwarf Fortress: Arena Preparing Arena... Preparing screen... Continue Playing Importing world... Create New World! Start Playing Object Testing Arena Design New World with Advanced Parameters Quit About DF scroll. to select an option. at any time for the manual. at any time for options, including key bindings. MEDIUM ELEVATION REJECTION LACK OF PEAKS HIGH ELEVATION REJECTION LOW ELEVATION REJECTION RAINFALL REJECTION LACK OF EDGE OCEANS SAVAGERY REJECTION DRAINAGE REJECTION LACK OF VOLCANOS VOLCANISM REJECTION DESERT REJECTION SWAMP REJECTION MOUNTAIN REJECTION FOREST REJECTION GLACIER REJECTION OCEAN REJECTION GRASSLAND REJECTION TUNDRA REJECTION LACK OF RIVERS HILLS REJECTION LACK OF MOUNTAIN CAVES TOO MANY REGIONS UNABLE TO PLACE ENOUGH CIVILIZATIONS LACK OF LOW-LYING CAVES UNABLE TO PLACE CONTROLLABLE CIVILIZATION NO CIVILIZATIONS AVAILABLE Note: If you are using the default parameters in unmodded DF, FARMING CIVILIZATION PLACED WITHOUT CROPS the issue at the B12 forum. and it doesn't work after continuing a few times, please report : ABORT NOW and I'll look over my parameters. : CONTINUE until you give me another warning. .bmp -dip biome_color_key.txt temperate freshwater lake (0,224,255) mountain (128,128,128) temperate saltwater lake (0,160,255) temperate brackish lake (0,192,255) tropical brackish lake (0,64,255) tropical freshwater lake (0,96,255) arctic ocean (0,255,255) tropical saltwater lake (0,32,255) temperate ocean (0,128,255) tropical ocean (0,0,255) tundra (128,255,255) glacier (64,255,255) temperate saltwater swamp (64,192,128) temperate freshwater swamp (96,192,128) temperate saltwater marsh (64,255,128) temperate freshwater marsh (96,255,128) tropical saltwater swamp (64,192,64) tropical freshwater swamp (96,192,64) tropical freshwater marsh (96,255,64) mangrove swamp (64,255,96) taiga forest (0,96,64) tropical saltwater marsh (64,255,64) temperate broadleaf forest (0,160,32) temperate conifer forest (0,96,32) tropical dry broadleaf forest (0,128,0) tropical conifer forest (0,96,0) temperate grassland (0,255,32) tropical moist broadleaf forest (0,160,0) Select a source for your arena objects: , Folder: /raw raw (Default) Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. This Version of DF used the FMOD Sound System SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga This version of DF uses SDL: Simple DirectMedia Layer, Portions of this version are Copyright(C)2008 See the SDL folder for license information. All rights reserved. The FreeType Project (www.freetype.org). 0000 to return to the menu. -detailed -tmp -elw -drn -rain -vol -sav -evil -veg -sal -str -trd -nob -hyd river/ocean (0,112,255) major river (0,128,255) Greed Histories of Jealousy Avarice Gluttony Cupidity Enterprise Industry Determination Resourcefulness Dynamism Mettle Toil Labor Exertion Diligence *** STARTING NEW GAME *** Tenacity data/init/announcements.txt Command Line: PAUSE DO_MEGA A_DISPLAY RECENTER D_DISPLAY UNIT_COMBAT_REPORT UNIT_COMBAT_REPORT_ALL_ACTIVE temperate shrubland (0,192,32) temperate savanna (0,224,32) tropical savanna (255,176) tropical grassland (255,160,0) badland desert (255,96,32) tropical shrubland (255,192,0) rock desert (255,128,64) sand desert (255,255,0) castle (128,128,128) structure_color_key.txt crops (255,128,0)(255,160,0)(255,192,0) village (255,255,255) meadow (64,255,0) pasture (0,255,0) orchard (0,160,0) woodland (0,128,0) stone bridge (224,224,224) tunnel (20,20,20) stone road (192,192,192) other bridge (180,167,20) stone wall (96,96,96) other road (150,127,20) mountain (255,255,192) other wall (160,127,20) land (128,64,32) lake (0,96,255) hydro_color_key.txt ocean (0,64,255) stream (0,224,255) brook (0,255,255) river (0,160,255) minor river (0,192,255) data/speech/arch_info_justification.txt data/speech/same_site_specific_hf_seeker.txt data/speech/justification_proximity.txt data/speech/justification_representation.txt data/speech/justification_reminder.txt data/speech/justification_experience.txt data/speech/no_family.txt data/speech/justification_antithetical.txt data/speech/family_relationship_no_spec.txt data/speech/family_relationship_spec.txt data/speech/family_relationship_spec_dead.txt data/speech/family_relationship_additional.txt data/speech/family_relationship_additional_dead.txt data/speech/family_relationship_no_spec_dead.txt data/speech/wandering_profession.txt data/speech/child_age_proclamation.txt data/speech/snatcher_profession.txt data/speech/hunting_profession.txt data/speech/wandering_profession_year.txt data/speech/thief_profession.txt data/speech/snatcher_profession_year.txt data/speech/hunting_profession_year.txt data/speech/past_wandering_profession.txt data/speech/thief_profession_year.txt data/speech/past_snatcher_profession.txt data/speech/past_hunting_profession.txt data/speech/guard_profession.txt data/speech/past_thief_profession.txt data/speech/soldier_profession.txt data/speech/guard_warning.txt data/speech/past_profession_year.txt data/speech/past_profession_no_year.txt data/sound/song_title.ogg UCR_A data/art/mouse.png data/sound/song_game.ogg text data/movies data/dipscript/ data/dipscript/*.* Command Line: World generation initiated. region data/speech/general.txt Command Line: World generation aborted because folder exists. data/speech/threat.txt data/speech/slayer.txt data/speech/greet_reply.txt data/speech/greet.txt data/speech/greet_reply_unusual_first.txt data/speech/greet_reply_diff_language.txt data/speech/greet_worship.txt data/speech/greet_reply_after_hero.txt data/speech/goodbye_worship_1.txt data/speech/greet_baby.txt data/speech/goodbye_worship_3.txt data/speech/goodbye_worship_2.txt data/speech/temple_become_member.txt data/speech/temple_already_member.txt data/speech/task_recommendation.txt data/speech/positive.txt data/speech/ab_specific_hf_seeker.txt data/speech/unknown_hf_seeker.txt data/speech/same_site_ab_specific_hf_seeker.txt data/speech/site_specific_hf_seeker.txt floodgate door grate hatch cover cabinet table armor stand weapon rack coffer boxes and bag chest limb/body backpack splint cast quiver crutch sarcophag casket rope coffin waterskin chain flask vial unglazed musical instrument tool data/speech/current_profession_year.txt data/speech/current_profession_no_year.txt data/speech/animal_slayer.txt data/speech/hist_fig_slayer.txt data/speech/mercenary_profession_year.txt data/speech/mercenary_profession.txt were unable to complete the data/speech/past_mercenary_profession.txt grown Jobs removed from unpowered branch logs rough gems raw clear glass raw green glass rock raw crystal glass wafers stones charcoal bars refined coal coke cut gems bars cut clear glass gems cut green glass gems gems cut crystal glass gems portal blocks paste bloody laced with glob cheese powder mechanisms catapult parts pipe section tube ballista parts trap component amulet anvil siege ammo ballista arrow head scepter ammunition coin crown green glass perfect crystal glass clear glass gem earring ring bracelet quern traction bench window goblet cage terrarium bucket barrel chair animal trap throne yarn strands cloth thread tanned hide sheet -bound totem codex codices rotten figurine sticky filthy slimy vomitous gooey dirty ichorous purulent leather body part silk body part soap body part wooden body part pearl horn strand body part yarn body part seeds Rotten leaves withered raw leaf live tame small live animal prepared meal small tame animal chops preserved meat chop chain weapon armor suits of shield handwear footwear /buckler statue millstone craft shop sign memorial armorsmith's shop sign weaponsmith's shop sign food shop sign general store sign clothing imports sign food imports sign cloth shop sign general imports sign woven clothing shop sign leather shop sign bone carver's shop sign leather clothing shop sign bowyer's shop sign gem cutter's shop sign metal craft shop sign blacksmith's shop sign carpenter's shop sign leather goods shop sign metal furniture shop sign stone furniture shop sign slab tavern sign tooth corpse bone teeth plant part shell : Zoom to location Announcement Date: Meat/fish/other Vegetables/fruit/leaves Number Ingredient Type ---- Permissions : Toggle cook. Brew You have no appropriate ingredients. : Toggle brew. Creatures : Change category. Creature Overall Training Status: Price Well-trained Trained Expertly trained Skillfully trained Masterfully trained Exceptionally trained Semi-Wild Domesticated Trainer: Any Trainer: Ready for Slaughter Trainer: Any unassigned For Sale Uninterested legwear headwear has stolen A kidnapper has made off with A thief has stolen is taken by a fey mood! has been possessed! withdraws from society... begins to stalk and brood... looses a roaring laughter, fell and terrible! claims it as an heirloom in the name of the family ancestor has created claims it as a personal treasure. claims it as a family heirloom *PAUSED* offers it to : Petitions Available SIEGE [PAUSED] Idlers: Resume Pause fighting! Page sparring. hunting. : View report No recent reports. Last Report Date: Nobody Monster Slayer Goblets (Desired): Boxes/bags in common area: Rented rooms (Total): Stored Instruments (Desired): Bookcases: Dance floor in common area: Total number of each to scribe: Written objects (incl. copies): Tables: Writing Material (Desired): Dedicated to Chairs: All visitors welcome No particular deity Citizens only Citizens and long-term residents only : Change restriction Assign occupation : Assign Occupation : Retire location You do not have an official capable of handling these matters. Petitions Parley with There are no petitions that need your attention. Citizenship of Status of wishes to parley Some corrupt data loss of life. in order to avert Not For Sale Available Geld Unavailable Being Traded Work Animal : Toggle pet availability. Not Tame : Geld. : Slaughter. : War training. : Select trainer. You have no appropriate creatures. : Hunting training. Any unassigned trainer Any trainer General familiarity A few facts You don't know how to train any animals. Knowledgeable You have not designated any locations. Locations area zones, dining rooms and bedrooms. These larger associations of rooms Locations such as taverns, temples and libraries can be created from meeting location, you can come to this screen to manage occupations and more. can attract visitors from outside the fortress. Once you have created a Tavern Keeper : Go Back Scholar Performer Mercenary Scribe Date: Found the body. No Sentence Pending. Reported: Beating. Hammerstrike in Prison. Day None Assigned Officer: Violation of Export Prohibition. Violation of Production Order. Conspiracy to Slow Labor. Violation of Job Order. Disorderly Conduct. Murder. Vandalism. Building Destruction. Robbery. Theft. : Convict Blood-drinking. : View cold cases ( : View recent crimes ( General Items : Convict somebody Stone/Gems/Metals Thread/Cloth Plnt Extracts Anml Extracts Plnt Cheeses Anml Cheeses : Approve Do you approve this request? wishes to reside in : Deny for the purpose of wishes to reside here entertaining citizens and visitors. eradicating monsters. study. soldiering. wishes to join sanctuary. as a citizen of desires citizenship. Justice : Select/scroll Violation of Production Order Cages&Chains: Violation of Job Order Violation of Export Prohibition Disorderly Conduct Conspiracy to Slow Labor , Deceased Building Destruction 1 witness There are no criminals. No witnesses witnesses Convicted: Injured Party: Accuses: Witness: Anvil Construction Block Construction Pipe Section Construction Window Construction Clay Collection Sand Collection Glass Cutting Gem Encrusting Basic Ore Smelting Glass Encrusting Craft Making Object Melting Metal Studding Coin Minting Weapon Construction Metal Strand Extraction Quiver Construction Ammo Construction Weapon Rack Construction Armor Stand Construction Totem Construction Tool Construction Goblet Construction Flask Construction Toy Construction Bone/Shell Decoration Glove Construction Armor Construction Shield Construction Helm Construction Shoe Construction Pants Construction Milled Plants Milled Animal Setter Item Type Cleaning Wage Store Item in Stockpile Place Item in Tomb Store Weapon Store Item in Bag Store Item in Barrel Store Armor Store Vehicle in Bin Store Item in Bin Store Item in Location Store Item in Hospital Building Construction Dump Item Door Construction Building Removal Hatch Cover Construction Floodgate Construction Bed Construction Grate Construction Coffin Construction Chair Construction Bin Construction Table Construction Cabinet Construction Chest Construction Slab Construction Statue Construction Ballista Part Construction Catapult Part Construction Wall Detailing Fortification Carving Stair/Ramp Removal Floor Detailing Carving Downward Staircase Carving Upward Staircase Carving Ramp Carving Up/Down Staircase Tree Felling Digging Channel Construction Removal Plant Gathering Hunting Track Carving Capturing Land Animals Returning Kill Hunting Animal Training Capturing Fish Web Collection War Animal Training Chain Construction Cage Construction Planting Bucket Construction Fertilizing Harvesting Cloth Dyeing Thread Dyeing Plant Extraction Image Sewing Figurine Making Backpack Construction Scepter Making Amulet Making Ring Making Crown Making Bracelet Making Earring Making Animal Trap Construction Large Gem Cutting Install Colony In Hive Trap Baiting Mechanism Construction Collect Hive Products Trap Cleaning Trap Component Construction Cage Trap Loading Trigger Linking Weapon Trap Loading Stone Trap Loading Operate Pump Lever Pulling Construct Millstone Construct Quern Push Track Vehicle Place Track Vehicle Ballista Loading Catapult Loading Ballista Firing Catapult Firing Siege Ammo Construction Ballista Arrow Head Construction Trading at Depot Updating Stockpile Records Execute Criminal Beat Criminal Give Food Give Water Diagnose Patient Recover Wounded Apply Cast Immobilize Break Dress Wound Bring Crutch Suture Clean Patient Place In Traction Set Bone Crutch Construction Splint Construction shop Traction Bench Construction No linked shop max A manager is required to coordinate work orders. There are no active work orders. : Set maximum workshops How many workshops can this order task? (0 = no limit) Type in parts of the name to narrow your search. Quantity (0 for perpetual order): available is Amount of at most at least Plant Processing/Vial Plant Processing Fish Extraction Plant Processing/Barrel Small Creature Taming Land Animal Extraction Butchering Large Creature Taming Fish Processing Slaughtering Other Jobs Barrel Construction Animal Unchaining Animal Chaining Releasing Small Creature Releasing Large Creature Handling Small Creature Handling Large Creature Small Creature Caging Large Creature Caging Aquarium Filling Aquarium Draining Large Creature Pit/Ponding Pond Filling Large Creature Pen/Pasturing Small Creature Pit/Ponding Charcoal Making Small Creature Pen/Pasturing Potash Making (Lye) Ash Making Managing Work Orders Potash Making (Ash) : Delete condition : Change number : Add conditions from reagents/materials : Activation/completion items : Add conditions from products no material Suspended Missing Inactive Independent (Caged) Wild Animal Undead (Chained) Berserk Opposed to life Chained Prisoner Caged Prisoner Diplomat Invader Guest / Merchant Friendly Visitor Caged Guest Underworld Uninvited Guest Chained Guest less than greater than exactly Filter: No material Waiting Active Ready Ready to check Restarts if completed, conditions checked daily One-time order, conditions checked daily Restarts if completed, conditions checked seasonally Restarts if completed, conditions checked monthly One-time order Restarts if completed, conditions checked yearly Restarts if completed, checked monthly Restarts if completed, checked daily Restarts if completed, checked yearly Restarts if completed, checked seasonally Not satisfied for next check Satisfied for next check must first be completed must first be activated : Add item condition This work order does not have any conditions. : Frequency : Add order condition : Change material : Change item type : Change inequality : Change traits civilization No treasures yet. Exports to This land has no important leaders. Terror Petty Annoyance Offerings from Imports from You can look at trade information once you have a broker Vengeance Trade Agreement (Exports to with appraisal skill. : View Agreement Trade Agreement (Imports from to change modes. You have no agreements with this land. marched on the army of an insurrection against was known to be was overthrown after an insurrection began in crushed an insurrection waited out an insurrection was conquered a group calling itself refugees calling themselves moved on in search of a better future after the horrible mismanagement of descended upon fled from the area just before an army days' travel The World Hostile Current Resident You have not created any creatures yet. Tame There are no idle to return to return, or jobs. : View Unit : Manager : Go to Bld : Go to Unit : Set Job Repeat : Remove Worker : View Job : Vw Activity : Cancel Job : Suspend Job Pets/Livestock Citizens Dead/Missing Others There are no Diplomat / There are no pets or livestock here. living here. No one has gone missing or died. There are no other creatures nearby. (Destroyed/Transformed) The year is still young. (Lost) (Gone) Civilization: Site government: No contact Offering tribute Accepting tribute Prisoners Skirmishing : Your civilization Artifacts (Rumored) : Explore this site (creates new mission) : Cannot order mission without leader : Inaccessible mission location : Raid this site (creates new mission) News and Rumors : Center on fort You have not created any missions. Missions Artifacts and People modes. Mission can be created from the World, commander No commanders and more... traveling : Remove mission : Assign squads : Select mission This mission cannot be altered now. No specific orders On this mission : Assign squad : Remove squad A day's travel More than a day's travel A half day's travel Nearly a day's travel Inaccessible from your location A short trip Population: >10000 Your location Population: ~7500 Population: ~10000 Population: ~5000 Population: ~6000 Population: ~3000 Population: ~4000 Population: ~1000 Population: ~2000 Population: ~600 Population: ~750 Population: ~400 Population: ~500 Population: ~200 Population: ~300 Population: ~75 Population: ~100 Population: ~50 Population: ~60 Population: ~30 Population: ~40 Population: ~10 Population: ~20 No civilized population Population: <10 herself himself itself caught up in the web! caught in a cloud of flames! The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The item sparkles with a supernatural brilliance. The item constantly emits a nearly inaudible high-pitched whistle. The object looks oddly square. The item smells like wet earth. The item is covered with small bumps. Creatures that look at the item cannot think negative thoughts. Tiny streaks of lightning streak quickly over the object's surface. The item sounds like rustling leaves when moved. The item is covered with minute gray hairs. Disconnected Needs Needs walkable perimeter Need trigger type Needs to be anchored on edge Hidden Surrounded by empty space Blocked Needs open space Needs adjacent wall Water Off map Building present Lava/Magma Must be inside Construction present : Select squad This squad cannot be reassigned now. Last in People Location unknown Last known to be traveling : Rescue person (creates new mission) : Select person Artifacts You have no recoverable missing citizens. Claimed by local Claimed by your local government Last held by Claimed by local family : Recover artifact (creates new mission) : Select artifact Civilizations There are no recoverable missing artifacts. : World : View details : News and rumors : Missions : Artifacts : People [B][P]Active Syndromes[B] : Civilizations seconds) phase Population: Trade Information: Peasants Nobles/Admins Trained Animals Recruit/Others Food Stores: Other Animals Drink Plant Mountainhome Other City Metropolis Village Town Outpost Hamlet Evaluate Depot Caravan Access Overflow Evaluate Depot Access Overflow (S) Building List No Owner / Spouse Evaluation: You don't have any buildings. : Zoom to building items : View building information : Swap right panel : Zoom to building tasks In Traction The Health of Must be outside Too close to edge Needs soil or mud Cannot build at highest level Needs ground or near machine Needs soil Mud is left by water No mud/soil for farm No access No access to Null site on overall status Mid- Early Stocks Late Prices Health Justice Currency Weapons: Created Wealth: Furniture: Armor and Garb: Architecture: Other Objects: Held/Worn: Displayed: the appraisal skill. You need a broker with Exported Wealth: Imported Wealth: Torn ligament Bruised tendon Bruised ligament Sprained ligament Overlapping fracture (in traction) Compound fracture Needs setting Overlapping fracture Smashed apart Cut apart Torn apart Broken apart Smashed open Cut open Torn open Broken open Heavy bruising Dented Light bruising Moderate bruising Moderate burn Serious burn Serious frost-bite Minor burn Minor frost-bite Moderate frost-bite Moderate melting Serious melting Serious boiling Minor melting Minor boiling Moderate boiling Moderate Blood Loss Severe Blood Loss Moderate Fever Serious Fever Moderate Pain Slight Fever Cannot breathe Slight Pain Vision lost Trouble breathing Vision somewhat impaired Vision impaired Ability to stand somewhat impaired Ability to stand lost Ability to grasp somewhat impaired Ability to grasp lost Ability to fly somewhat impaired Ability to fly lost Sensory nerve damage Motor nerve damage Gelded No health problems Butchered Spilled Artery torn Major artery torn Bleeding Heavy bleeding Sensory nerve severed Motor nerve severed Strained tendon Torn tendon Crutch required Diagnosis required Needs cleaning Rotten -- inoperable Needs sutures Needs surgery Needs traction Needs dressing No treatment scheduled Needs immobilization cast Diagnosed with dressing on splint on Bleeding stopped sutures on repaired Compound fracture of Rotten tissue excised from amputated set Had Evaluated Placed in traction Cleaned Brought to rest No medical history - Magma-safe Stone Restrictions are reserved for use by the listed tasks. Restricted stones Moderate freezing Serious freezing Serious condensation Minor freezing Minor condensation Moderate condensation Moderate rot Advanced rot Serious blistering Minor rot Minor blistering Moderate blistering Moderate pain Extreme pain Nausea Minor pain Paralysis Dizziness Some sluggishness Partial paralysis Partial numbness Complete numbness Extreme swelling Slight numbness Minor swelling Moderate swelling Partially impaired function Function totally impaired Has been sutured Slightly impaired function No evaluated wounds Infection Economic Stone : Stone type Requires fuel No accessible fuel! REAGENTS Takes place at Currency Counts PRODUCTS of each coin type to match accounts. The broker recommends keeping __________ Overall Health Report ____________ : Trouble breathing : Cannot breathe : Vision impaired : Vision lost : Spilled : Vision ~impaired : Artery torn : Major artery torn : Broken tissue : Overlapping fracture : Moderate damage : Heavy damage : Suture request : Light damage : Dressing request : Setting req. : Partially paralyzed : Paralyzed : Overall pain++ : Sluggish : Overall pain : Overall pain+ : Dehydrated : Stunned : Starving : Thirsty : Cannot stand : Hungry : Cannot grasp : Stand impaired : Compound fracture : Grasp impaired : Key : Cleaning req. : Diagnosis request : Inoperable rot : Surgery req. : Bleeding : Heavy bleeding : Severe blood loss : Pale : Blood loss : Faint : Moderate fever : Serious fever : Dizzy : Slight fever : Winded : Drowning : select : Recenter , not consumed left Select a tool. , consumed Select memorized content or a form of prose. Select an art type. not consumed nothing. You are not that hungry. consumed You must unretract to use this ability. Butcher this object. You are missing a body part. You must wait to use this ability. You must unretract to use this power. Use this ability. Use this power. You must wait to use this power. Write on this object. Make this composition. : Back/Abort Select an action. : butcher : create : acquired power : natural ability : write : compose Poem Unknown interaction : Tendon strain : Torn tendon : Part brok tis : Tendon brs. : Tissue pain+ : Tissue pain++ : Traction request : Tissue pain : Crutch required : Immobilization request : Partially numb : Completely numb : Exhausted : Slightly numb : Tired : Over-exerted : Drowsy : Very drowsy : Cannot fly : Nauseous : Motor nerve : Flight impaired : Torn ligament : Sensory nerve : Ligament bruise : Lig. sprain : Extreme swell : Need setting : Minor swelling : Medium swell : View health : Infection Treatment Wounds : Side = Create a Creature : New item : Create : Remove item : Blank list : Change value : Move selector : No Effect : Change amount Ghostly : Filter name Squad Schedules: Corpse Late Wet Season Early Wet Season Late Dry Season Early Dry Season Second Quarter First Quarter Fourth Quarter Third Quarter Squads Alert State Months: Months (Cur) Squads: (Current) Choreography Musical Composition No available item. You cannot read or write. No suitable forms known. No appropriate tool. Manual No suitable forms or content known. Chronicle Guide Novel Short story Autobiography Biography Essay Letter Musical composition Dialog Biographical dictionary Comparative biography Encyclopedia Genealogy Cultural comparison Cultural history Treatise on technological evolution Alternate history Star chart Dictionary Atlas Star catalogue Status You butcher Royal Throne Room Offerings Throne Room Opulent Throne Room Decent Office Splendid Office Modest Office Office No Office Meager Office Grand Bedroom Royal Bedroom Fine Quarters Great Bedroom Quarters Decent Quarters Meager Quarters Modest Quarters Royal Dining Room No Quarters Great Dining Room Grand Dining Room Decent Dining Room Fine Dining Room Meager Dining Room Modest Dining Room Royal Mausoleum No Dining Room Mausoleum Grand Mausoleum Burial Chamber Fine Tomb : Sleep : Name grid cell in barracks at will in room at will Inactive = Uniformed in barracks at need minimum Inactive = Civ clothes preferred : Edit order : Give order : Copy orders : Cancel order : Schedule grid : Paste orders : View alerts : Order list : Defend burrows : Swap squads/months : Patrol route Burrow : Station Route : Train Point Position soldier Architecture Becoming The Capital Current: Desired: : View selected Contents: : Description : Claim was designed by This building was finely-designed by was well-designed by bears the exceptional design of was superiorly designed by an unknown architect was masterfully designed by was built by The structure was finely-built by was solidly built by was exceptionally built by was superiorly built by an unknown artisan was masterfully built by Untitled/unnamed weeping praying screaming cringing committing a depraved act being tortured in a fetal position making a submissive gesture falling smeared out into a spiral Grave Servant's Burial Chamber has been disturbed. No Tomb Many group of swarm of have been disturbed. caught in a burst of its way out of confinement! and the surrounding lands have been made an official land of the realm lumber limits an even more official land of the realm Select Items for Display ROOM SHARING INDEX OUT OF BOUNDS: The Wealth of : Mode : Forbid : Melt : Hide : Dump Weight: Basic Value: Owner: Price: Uses: Uses and Contents: speaking with refusing striking down embracing hiding raising contemplating praying to engraving cooking being flayed by impaled on being mutilated by hanging from These are This is a nomadic migrating outcast local group civilization government performance troupe religion vessel Image information military unit Related to historical figure for engraving Related to civilization or other group Related to site laughing dead making a plaintive gesture being shot burning melting looks terrified looks dejected looks confused looks offended withering away suffering striking a triumphant pose striking a menacing pose contemplating laboring engraving cooking being flayed unnaturally contorted prostrating itself before being mutilated committing a depraved act upon torturing admiring devouring shooting burning massacring surrounded by greeting fighting with Stone Hauling Items: Burial Wood Hauling Refuse Hauling Food Hauling Animal Hauling Item Hauling Stone Detailing Push/Haul Vehicles Diagnosis Animal Care Dressing Wounds Setting Bones Recovering Wounded Feed Patients/Prisoners Clothesmaking Small Animal Dissection Furnace Operating Farming (Fields) Blacksmithing Armoring Woodcrafting Metalcrafting Siege Operating Stonecrafting Mechanics Crossbow-making Trade Good Hauling Pump Operating Lever Operation Water Hauling Existing image Related to history event Let your mind wander Specify a new image : Done filtering Allow artist to choose Group commission Group symbol Civ commission Civilization symbol Tree Historical figure Object Shape Delete element Action or relationship : Done! : Change name Enter 0 for an unnumbered plural. How many? Choose Y: Choose X: Warning! : Use this option : Don't perform action. You won't perform your action if you leave. Any image data you've changed will be lost. : Keep working. Worker: : Leave editor and discard data. Repeating Location: You make Select an element to begin. You have finished working on and more but make nothing of note. You practice your You make nothing. Wall/Floor Construction Road Building Stoneworking Woodworking Healthcare Hunting/Related Fishing/Related Farming/Related Engineering Jewelry LANGUAGE Hauling BUILDING MATERIAL_TEMPLATE DESCRIPTOR_PATTERN DESCRIPTOR_SHAPE GRAPHICS DESCRIPTOR_COLOR INTERACTION REACTION *.dat /*.* *.sav data/save/current/*.sav data/save/current/*.dat world.sav world.dat created a masterpiece You have glClientActiveTexture glCompressedTexImage1D glTexSubImage3D glActiveTexture glCompressedTexSubImage1D glCompressedTexSubImage2D glCompressedTexImage2D glCompressedTexImage3D glLoadTransposeMatrixd glLoadTransposeMatrixf glCompressedTexSubImage3D glGetCompressedTexImage glMultiTexCoord1d glMultiTexCoord1dv glMultTransposeMatrixd glMultTransposeMatrixf glMultiTexCoord1i glMultiTexCoord1iv glMultiTexCoord1f glMultiTexCoord1fv glMultiTexCoord2d glMultiTexCoord2dv glMultiTexCoord1s glMultiTexCoord1sv glMultiTexCoord2i glMultiTexCoord2iv glMultiTexCoord2f glMultiTexCoord2fv glMultiTexCoord3d glMultiTexCoord3dv 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glMultiDrawArrays glFogCoorddv glFogCoordf glPointParameterfv glPointParameteri glMultiDrawElements glPointParameterf glSecondaryColor3bv glSecondaryColor3d glPointParameteriv glSecondaryColor3b glGetProgramiv glGetShaderInfoLog glGetAttribLocation glGetProgramInfoLog glGetUniformLocation glGetUniformfv glGetShaderSource glGetShaderiv glGetVertexAttribdv glGetVertexAttribfv glGetUniformiv glGetVertexAttribPointerv glIsShader glLinkProgram glGetVertexAttribiv glIsProgram glStencilMaskSeparate glStencilOpSeparate glShaderSource glStencilFuncSeparate glUniform1i glUniform1iv glUniform1f glUniform1fv glUniform2i glUniform2iv glUniform2f glUniform2fv glUniform3i glUniform3iv glUniform3f glUniform3fv glDeleteBuffers glDeleteQueries glBufferData glBufferSubData glGenQueries glGetBufferParameteriv glEndQuery glGenBuffers glGetQueryObjectiv glGetQueryObjectuiv glGetBufferPointerv glGetBufferSubData glIsQuery glMapBuffer glGetQueryiv glIsBuffer glBindAttribLocation glBlendEquationSeparate glUnmapBuffer glAttachShader glCreateShader glDeleteProgram glCompileShader glCreateProgram glDisableVertexAttribArray glDrawBuffers glDeleteShader glDetachShader glGetActiveUniform glGetAttachedShaders glEnableVertexAttribArray glGetActiveAttrib glVertexAttrib4bv glVertexAttrib4d glVertexAttrib4Nuiv glVertexAttrib4Nusv glVertexAttrib4fv glVertexAttrib4iv glVertexAttrib4dv glVertexAttrib4f glVertexAttrib4ubv glVertexAttrib4uiv glVertexAttrib4s glVertexAttrib4sv glUniformMatrix2x3fv glUniformMatrix2x4fv glVertexAttrib4usv glVertexAttribPointer glUniformMatrix4x2fv glUniformMatrix4x3fv glUniformMatrix3x2fv glUniformMatrix3x4fv glBindFragDataLocation glClampColor glBeginConditionalRender glBeginTransformFeedback glClearBufferiv glClearBufferuiv glClearBufferfi glClearBufferfv glEnablei glEndConditionalRender glColorMaski glDisablei glUniform4i glUniform4iv glUniform4f glUniform4fv glUniformMatrix4fv glUseProgram glUniformMatrix2fv glUniformMatrix3fv glVertexAttrib1dv glVertexAttrib1f glValidateProgram glVertexAttrib1d glVertexAttrib1sv glVertexAttrib2d glVertexAttrib1fv glVertexAttrib1s glVertexAttrib2fv glVertexAttrib2s glVertexAttrib2dv glVertexAttrib2f glVertexAttrib3dv glVertexAttrib3f glVertexAttrib2sv glVertexAttrib3d glVertexAttrib3sv glVertexAttrib4Nbv glVertexAttrib3fv glVertexAttrib3s glVertexAttrib4Nub glVertexAttrib4Nubv glVertexAttrib4Niv glVertexAttrib4Nsv glVertexAttribI4bv glVertexAttribI4i glVertexAttribI3ui glVertexAttribI3uiv glVertexAttribI4ubv glVertexAttribI4ui glVertexAttribI4iv glVertexAttribI4sv glVertexAttribIPointer glDrawArraysInstanced glVertexAttribI4uiv glVertexAttribI4usv glTexBuffer glFramebufferTexture glDrawElementsInstanced glPrimitiveRestartIndex glVertexAttribDivisor glBlendEquationSeparatei glGetBufferParameteri64v glGetInteger64i_v glBlendFunci glMinSampleShading glBlendEquationi glBlendFuncSeparatei glDebugMessageEnableAMD glDebugMessageInsertAMD glTbufferMask3DFX glDebugMessageCallbackAMD glBlendEquationSeparateIndexedAMD glBlendFuncIndexedAMD glGetDebugMessageLogAMD glBlendEquationIndexedAMD glGetFragDataLocation glGetStringi glEndTransformFeedback glGetBooleani_v glGetTransformFeedbackVarying glGetUniformuiv glGetTexParameterIiv glGetTexParameterIuiv glIsEnabledi glTexParameterIiv glGetVertexAttribIiv glGetVertexAttribIuiv glUniform1ui glUniform1uiv glTexParameterIuiv glTransformFeedbackVaryings glUniform3ui glUniform3uiv glUniform2ui glUniform2uiv glVertexAttribI1i glVertexAttribI1iv glUniform4ui glUniform4uiv glVertexAttribI2i glVertexAttribI2iv glVertexAttribI1ui glVertexAttribI1uiv glVertexAttribI3i glVertexAttribI3iv glVertexAttribI2ui glVertexAttribI2uiv glObjectUnpurgeableAPPLE glGetTexParameterPointervAPPLE glGetObjectParameterivAPPLE glObjectPurgeableAPPLE glDeleteVertexArraysAPPLE glGenVertexArraysAPPLE glTextureRangeAPPLE glBindVertexArrayAPPLE glVertexArrayParameteriAPPLE glVertexArrayRangeAPPLE glIsVertexArrayAPPLE glFlushVertexArrayRangeAPPLE glIsVertexAttribEnabledAPPLE glMapVertexAttrib1dAPPLE glDisableVertexAttribAPPLE glEnableVertexAttribAPPLE glMapVertexAttrib2fAPPLE glBindFragDataLocationIndexed glMapVertexAttrib1fAPPLE glMapVertexAttrib2dAPPLE glCopyBufferSubData glDrawBuffersARB glGetFragDataIndex glClampColorARB glBlendFuncSeparateiARB glBlendFunciARB glBlendEquationSeparateiARB glBlendEquationiARB glDrawRangeElementsBaseVertex glMultiDrawElementsBaseVertex glDrawElementsBaseVertex glDrawElementsInstancedBaseVertex glGenNamesAMD glIsNameAMD glBlendFuncSeparateIndexedAMD glDeleteNamesAMD glEndPerfMonitorAMD glGenPerfMonitorsAMD glBeginPerfMonitorAMD glDeletePerfMonitorsAMD glGetPerfMonitorCounterStringAMD glGetPerfMonitorCountersAMD glGetPerfMonitorCounterDataAMD glGetPerfMonitorCounterInfoAMD glSelectPerfMonitorCountersAMD glTessellationFactorAMD glGetPerfMonitorGroupStringAMD glGetPerfMonitorGroupsAMD glDrawRangeElementArrayAPPLE glElementPointerAPPLE glTessellationModeAMD glDrawElementArrayAPPLE glDeleteFencesAPPLE glFinishFenceAPPLE glMultiDrawElementArrayAPPLE glMultiDrawRangeElementArrayAPPLE glIsFenceAPPLE glSetFenceAPPLE glFinishObjectAPPLE glGenFencesAPPLE glBufferParameteriAPPLE glFlushMappedBufferRangeAPPLE glTestFenceAPPLE glTestObjectAPPLE glProgramUniform3dvEXT glProgramUniform4dEXT glProgramUniform2dvEXT glProgramUniform3dEXT glProgramUniformMatrix2x3dvEXT glProgramUniformMatrix2x4dvEXT glProgramUniform4dvEXT glProgramUniformMatrix2dvEXT glProgramUniformMatrix3x4dvEXT glProgramUniformMatrix4dvEXT glProgramUniformMatrix3dvEXT glProgramUniformMatrix3x2dvEXT glUniform1d glUniform1dv glProgramUniformMatrix4x2dvEXT glProgramUniformMatrix4x3dvEXT glUniform3d glUniform3dv glUniform2d glUniform2dv glUniformMatrix2dv glUniformMatrix2x3dv glUniform4d glUniform4dv glUniformMatrix3x2dv glUniformMatrix3x4dv glUniformMatrix2x4dv glUniformMatrix3dv glUniformMatrix4x3dv glColorSubTable glUniformMatrix4dv glUniformMatrix4x2dv glDrawArraysInstancedARB glDrawElementsInstancedARB glDrawArraysIndirect glDrawElementsIndirect glBlitFramebuffer glCheckFramebufferStatus glBindFramebuffer glBindRenderbuffer glFramebufferRenderbuffer glFramebufferTexture1D glDeleteFramebuffers glDeleteRenderbuffers glFramebufferTextureLayer glGenFramebuffers glFramebufferTexture2D glFramebufferTexture3D glGetFramebufferAttachmentParameteriv glGetRenderbufferParameteriv glGenRenderbuffers glGenerateMipmap glRenderbufferStorage glRenderbufferStorageMultisample glIsFramebuffer glIsRenderbuffer glFramebufferTextureLayerARB glProgramParameteriARB glFramebufferTextureARB glFramebufferTextureFaceARB glProgramUniform1dvEXT glProgramUniform2dEXT glGetUniformdv glProgramUniform1dEXT glCurrentPaletteMatrixARB glMatrixIndexPointerARB glFlushMappedBufferRange glMapBufferRange glMatrixIndexusvARB glSampleCoverageARB glMatrixIndexubvARB glMatrixIndexuivARB glMultiTexCoord1dARB glMultiTexCoord1dvARB glActiveTextureARB glClientActiveTextureARB glMultiTexCoord1iARB glMultiTexCoord1ivARB glMultiTexCoord1fARB glMultiTexCoord1fvARB glMultiTexCoord2dARB glMultiTexCoord2dvARB glMultiTexCoord1sARB glMultiTexCoord1svARB glMultiTexCoord2iARB glMultiTexCoord2ivARB glMultiTexCoord2fARB glMultiTexCoord2fvARB glMultiTexCoord3dARB glMultiTexCoord3dvARB glMultiTexCoord2sARB glMultiTexCoord2svARB glMultiTexCoord3iARB glMultiTexCoord3ivARB glMultiTexCoord3fARB glMultiTexCoord3fvARB glColorTableParameteriv glConvolutionFilter1D glColorTable glColorTableParameterfv glConvolutionParameterfv glConvolutionParameteri glConvolutionFilter2D glConvolutionParameterf glCopyColorTable glCopyConvolutionFilter1D glConvolutionParameteriv glCopyColorSubTable glGetColorTableParameterfv glGetColorTableParameteriv glCopyConvolutionFilter2D glGetColorTable glGetConvolutionParameteriv glGetHistogram glGetConvolutionFilter glGetConvolutionParameterfv glGetMinmax glGetMinmaxParameterfv glGetHistogramParameterfv glGetHistogramParameteriv glHistogram glMinmax glGetMinmaxParameteriv glGetSeparableFilter glSeparableFilter2D glVertexAttribDivisorARB glResetHistogram glResetMinmax glSamplerParameteri glSamplerParameteriv glSamplerParameterf glSamplerParameterfv glCreateProgramObjectARB glCreateShaderObjectARB glAttachObjectARB glCompileShaderARB glGetActiveUniformARB glGetAttachedObjectsARB glDeleteObjectARB glDetachObjectARB glGetObjectParameterfvARB glGetObjectParameterivARB glGetHandleARB glGetInfoLogARB glGetUniformfvARB glGetUniformivARB glGetShaderSourceARB glGetUniformLocationARB glUniform1fARB glUniform1fvARB glLinkProgramARB glShaderSourceARB glUniform2fARB glUniform2fvARB glUniform1iARB glUniform1ivARB glUniform3fARB glUniform3fvARB glUniform2iARB glUniform2ivARB glMultiTexCoord4dARB glMultiTexCoord4dvARB glMultiTexCoord3sARB glMultiTexCoord3svARB glMultiTexCoord4iARB glMultiTexCoord4ivARB glMultiTexCoord4fARB glMultiTexCoord4fvARB glBeginQueryARB glDeleteQueriesARB glMultiTexCoord4sARB glMultiTexCoord4svARB glGetQueryObjectivARB glGetQueryObjectuivARB glEndQueryARB glGenQueriesARB glPointParameterfARB glPointParameterfvARB glGetQueryivARB glIsQueryARB glBindSampler glDeleteSamplers glProvokingVertex glMinSampleShadingARB glGetSamplerParameterIuiv glGetSamplerParameterfv glGenSamplers glGetSamplerParameterIiv glSamplerParameterIiv glSamplerParameterIuiv glGetSamplerParameteriv glIsSampler glTexBufferARB glCompressedTexImage1DARB glPatchParameterfv glPatchParameteri glCompressedTexSubImage1DARB glCompressedTexSubImage2DARB glCompressedTexImage2DARB glCompressedTexImage3DARB glGetMultisamplefv glSampleMaski glCompressedTexSubImage3DARB glGetCompressedTexImageARB glGetQueryObjecti64v glGetQueryObjectui64v glTexImage2DMultisample glTexImage3DMultisample glDeleteTransformFeedbacks glDrawTransformFeedback glQueryCounter glBindTransformFeedback glPauseTransformFeedback glResumeTransformFeedback glGenTransformFeedbacks glIsTransformFeedback glEndQueryIndexed glGetQueryIndexediv glBeginQueryIndexed glDrawTransformFeedbackStream glMultTransposeMatrixdARB glMultTransposeMatrixfARB glLoadTransposeMatrixdARB glLoadTransposeMatrixfARB glUniform4fARB glUniform4fvARB glUniform3iARB glUniform3ivARB glUniformMatrix2fvARB glUniformMatrix3fvARB glUniform4iARB glUniform4ivARB glValidateProgramARB glGetActiveSubroutineName glUniformMatrix4fvARB glUseProgramObjectARB glGetProgramStageiv glGetSubroutineIndex glGetActiveSubroutineUniformName glGetActiveSubroutineUniformiv glUniformSubroutinesuiv glCompileShaderIncludeARB glGetSubroutineUniformLocation glGetUniformSubroutineuiv glGetNamedStringivARB glIsNamedStringARB glDeleteNamedStringARB glGetNamedStringARB glDeleteSync glFenceSync glNamedStringARB glClientWaitSync glIsSync glWaitSync glGetInteger64v glGetSynciv glUnmapBufferARB glBindProgramARB glIsBufferARB glMapBufferARB glEnableVertexAttribArrayARB glGenProgramsARB glDeleteProgramsARB glDisableVertexAttribArrayARB glGetProgramLocalParameterdvARB glGetProgramLocalParameterfvARB glGetProgramEnvParameterdvARB glGetProgramEnvParameterfvARB glGetVertexAttribPointervARB glGetVertexAttribdvARB glGetProgramStringARB glGetProgramivARB glIsProgramARB glProgramEnvParameter4dARB glGetVertexAttribfvARB glGetVertexAttribivARB glProgramEnvParameter4fvARB glProgramLocalParameter4dARB glProgramEnvParameter4dvARB glProgramEnvParameter4fARB glProgramLocalParameter4fvARB glProgramStringARB glProgramLocalParameter4dvARB glProgramLocalParameter4fARB glVertexAttrib1fARB glVertexAttrib1fvARB glVertexAttrib1dARB glVertexAttrib1dvARB glGetActiveUniformBlockName glGetActiveUniformBlockiv glBindBufferBase glBindBufferRange glGetIntegeri_v glGetUniformBlockIndex glGetActiveUniformName glGetActiveUniformsiv glBindVertexArray glDeleteVertexArrays glGetUniformIndices glUniformBlockBinding glVertexBlendARB glWeightPointerARB glGenVertexArrays glIsVertexArray glWeightfvARB glWeightivARB glWeightbvARB glWeightdvARB glWeightuivARB glWeightusvARB glWeightsvARB glWeightubvARB glBufferSubDataARB glDeleteBuffersARB glBindBufferARB glBufferDataARB glGetBufferPointervARB glGetBufferSubDataARB glGenBuffersARB glGetBufferParameterivARB glGetActiveAttribARB glGetAttribLocationARB glVertexAttribPointerARB glBindAttribLocationARB glColorP4ui glColorP4uiv glColorP3ui glColorP3uiv glMultiTexCoordP2ui glMultiTexCoordP2uiv glMultiTexCoordP1ui glMultiTexCoordP1uiv glMultiTexCoordP4ui glMultiTexCoordP4uiv glMultiTexCoordP3ui glMultiTexCoordP3uiv glSecondaryColorP3ui glSecondaryColorP3uiv glNormalP3ui glNormalP3uiv glTexCoordP2ui glTexCoordP2uiv glTexCoordP1ui glTexCoordP1uiv glTexCoordP4ui glTexCoordP4uiv glTexCoordP3ui glTexCoordP3uiv glVertexAttribP2ui glVertexAttribP2uiv glVertexAttribP1ui glVertexAttribP1uiv glVertexAttrib2dARB glVertexAttrib2dvARB glVertexAttrib1sARB glVertexAttrib1svARB glVertexAttrib2sARB glVertexAttrib2svARB glVertexAttrib2fARB glVertexAttrib2fvARB glVertexAttrib3fARB glVertexAttrib3fvARB glVertexAttrib3dARB glVertexAttrib3dvARB glVertexAttrib4NbvARB glVertexAttrib4NivARB glVertexAttrib3sARB glVertexAttrib3svARB glVertexAttrib4NubvARB glVertexAttrib4NuivARB glVertexAttrib4NsvARB glVertexAttrib4NubARB glVertexAttrib4dARB glVertexAttrib4dvARB glVertexAttrib4NusvARB glVertexAttrib4bvARB glVertexAttrib4ivARB glVertexAttrib4sARB glVertexAttrib4fARB glVertexAttrib4fvARB glVertexAttrib4uivARB glVertexAttrib4usvARB glVertexAttrib4svARB glVertexAttrib4ubvARB glAlphaFragmentOp1ATI glAlphaFragmentOp2ATI glTexBumpParameterfvATI glTexBumpParameterivATI glBindFragmentShaderATI glColorFragmentOp1ATI glAlphaFragmentOp3ATI glBeginFragmentShaderATI glDeleteFragmentShaderATI glEndFragmentShaderATI glColorFragmentOp2ATI glColorFragmentOp3ATI glSampleMapATI glSetFragmentShaderConstantATI glGenFragmentShadersATI glPassTexCoordATI glPNTrianglesfATI glPNTrianglesiATI glMapObjectBufferATI glUnmapObjectBufferATI glArrayObjectATI glFreeObjectBufferATI glStencilFuncSeparateATI glStencilOpSeparateATI glGetObjectBufferfvATI glGetObjectBufferivATI glGetArrayObjectfvATI glGetArrayObjectivATI glIsObjectBufferATI glNewObjectBufferATI glGetVariantArrayObjectfvATI glGetVariantArrayObjectivATI glVertexAttribP4ui glVertexAttribP4uiv glVertexAttribP3ui glVertexAttribP3uiv glVertexP3ui glVertexP3uiv glVertexP2ui glVertexP2uiv glWindowPos2dARB glWindowPos2dvARB glVertexP4ui glVertexP4uiv glWindowPos2iARB glWindowPos2ivARB glWindowPos2fARB glWindowPos2fvARB glWindowPos3dARB glWindowPos3dvARB glWindowPos2sARB glWindowPos2svARB glWindowPos3iARB glWindowPos3ivARB glWindowPos3fARB glWindowPos3fvARB glDrawBuffersATI glDrawElementArrayATI glWindowPos3sARB glWindowPos3svARB glGetTexBumpParameterfvATI glGetTexBumpParameterivATI glDrawRangeElementArrayATI glElementPointerATI glVertexStream4dATI glVertexStream4dvATI glVertexStream3sATI glVertexStream3svATI glVertexStream4iATI glVertexStream4ivATI glVertexStream4fATI glVertexStream4fvATI glGetUniformBufferSizeEXT glGetUniformOffsetEXT glVertexStream4sATI glVertexStream4svATI glBlendEquationSeparateEXT glBlendFuncSeparateEXT glUniformBufferEXT glBlendColorEXT glCopyColorSubTableEXT glLockArraysEXT glBlendEquationEXT glColorSubTableEXT glConvolutionFilter2DEXT glConvolutionParameterfEXT glUnlockArraysEXT glConvolutionFilter1DEXT glConvolutionParameterivEXT glCopyConvolutionFilter1DEXT glConvolutionParameterfvEXT glConvolutionParameteriEXT glGetConvolutionParameterfvEXT glGetConvolutionParameterivEXT glCopyConvolutionFilter2DEXT glGetConvolutionFilterEXT glGetVertexAttribArrayObjectfvATI glGetVertexAttribArrayObjectivATI glUpdateObjectBufferATI glVariantArrayObjectATI glNormalStream3bATI glNormalStream3bvATI glVertexAttribArrayObjectATI glClientActiveVertexStreamATI glNormalStream3fATI glNormalStream3fvATI glNormalStream3dATI glNormalStream3dvATI glNormalStream3sATI glNormalStream3svATI glNormalStream3iATI glNormalStream3ivATI glVertexStream2dATI glVertexStream2dvATI glVertexBlendEnvfATI glVertexBlendEnviATI glVertexStream2iATI glVertexStream2ivATI glVertexStream2fATI glVertexStream2fvATI glVertexStream3dATI glVertexStream3dvATI glVertexStream2sATI glVertexStream2svATI glVertexStream3iATI glVertexStream3ivATI glVertexStream3fATI glVertexStream3fvATI glCopyTextureSubImage1DEXT glCopyTextureSubImage2DEXT glCopyTextureImage1DEXT glCopyTextureImage2DEXT glDisableClientStateiEXT glDisableVertexArrayAttribEXT glCopyTextureSubImage3DEXT glDisableClientStateIndexedEXT glEnableClientStateiEXT glEnableVertexArrayAttribEXT glDisableVertexArrayEXT glEnableClientStateIndexedEXT glFramebufferDrawBufferEXT glFramebufferDrawBuffersEXT glEnableVertexArrayEXT glFlushMappedNamedBufferRangeEXT glGenerateTextureMipmapEXT glGetCompressedMultiTexImageEXT glFramebufferReadBufferEXT glGenerateMultiTexMipmapEXT glGetDoublei_vEXT glGetFloatIndexedvEXT glGetCompressedTextureImageEXT glGetDoubleIndexedvEXT glGetMultiTexEnvfvEXT glGetMultiTexEnvivEXT glGetFloati_vEXT glGetFramebufferParameterivEXT glGetMultiTexGenivEXT glGetMultiTexImageEXT glGetMultiTexGendvEXT glGetMultiTexGenfvEXT glBinormalPointerEXT glTangentPointerEXT glGetSeparableFilterEXT glSeparableFilter2DEXT glCopyTexSubImage1DEXT glCopyTexSubImage2DEXT glCopyTexImage1DEXT glCopyTexImage2DEXT glCullParameterfvEXT glDepthBoundsEXT glCopyTexSubImage3DEXT glCullParameterdvEXT glClientAttribDefaultEXT glCompressedMultiTexImage1DEXT glBindMultiTextureEXT glCheckNamedFramebufferStatusEXT glCompressedMultiTexSubImage1DEXT glCompressedMultiTexSubImage2DEXT glCompressedMultiTexImage2DEXT glCompressedMultiTexImage3DEXT glCompressedTextureImage2DEXT glCompressedTextureImage3DEXT glCompressedMultiTexSubImage3DEXT glCompressedTextureImage1DEXT glCompressedTextureSubImage3DEXT glCopyMultiTexImage1DEXT glCompressedTextureSubImage1DEXT glCompressedTextureSubImage2DEXT glCopyMultiTexSubImage2DEXT glCopyMultiTexSubImage3DEXT glCopyMultiTexImage2DEXT glCopyMultiTexSubImage1DEXT glMatrixLoadTransposedEXT glMatrixLoadTransposefEXT glMatrixFrustumEXT glMatrixLoadIdentityEXT glMatrixMultTransposedEXT glMatrixMultTransposefEXT glMatrixLoaddEXT glMatrixLoadfEXT glMatrixOrthoEXT glMatrixPopEXT glMatrixMultdEXT glMatrixMultfEXT glMatrixRotatefEXT glMatrixScaledEXT glMatrixPushEXT glMatrixRotatedEXT glMatrixTranslatefEXT glMultiTexBufferEXT glMatrixScalefEXT glMatrixTranslatedEXT glMultiTexEnvfvEXT glMultiTexEnviEXT glMultiTexCoordPointerEXT glMultiTexEnvfEXT glMultiTexGendvEXT glMultiTexGenfEXT glMultiTexEnvivEXT glMultiTexGendEXT glMultiTexGenivEXT glMultiTexImage1DEXT glMultiTexGenfvEXT glMultiTexGeniEXT glGetMultiTexParameterIivEXT glGetMultiTexParameterIuivEXT glGetMultiTexLevelParameterfvEXT glGetMultiTexLevelParameterivEXT glGetNamedBufferParameterivEXT glGetNamedBufferPointervEXT glGetMultiTexParameterfvEXT glGetMultiTexParameterivEXT glGetNamedProgramLocalParameterIivEXT glGetNamedProgramLocalParameterIuivEXT glGetNamedBufferSubDataEXT glGetNamedFramebufferAttachmentParameterivEXT glGetNamedProgramStringEXT glGetNamedProgramivEXT glGetNamedProgramLocalParameterdvEXT glGetNamedProgramLocalParameterfvEXT glGetPointeri_vEXT glGetTextureImageEXT glGetNamedRenderbufferParameterivEXT glGetPointerIndexedvEXT glGetTextureParameterIivEXT glGetTextureParameterIuivEXT glGetTextureLevelParameterfvEXT glGetTextureLevelParameterivEXT glGetVertexArrayIntegeri_vEXT glGetVertexArrayIntegervEXT glGetTextureParameterfvEXT glGetTextureParameterivEXT glMapNamedBufferEXT glMapNamedBufferRangeEXT glGetVertexArrayPointeri_vEXT glGetVertexArrayPointervEXT glNamedRenderbufferStorageEXT glNamedRenderbufferStorageMultisampleCoverageEXT glNamedProgramLocalParametersI4uivEXT glNamedProgramStringEXT glProgramUniform1fvEXT glProgramUniform1iEXT glNamedRenderbufferStorageMultisampleEXT glProgramUniform1fEXT glProgramUniform1uivEXT glProgramUniform2fEXT glProgramUniform1ivEXT glProgramUniform1uiEXT glProgramUniform2ivEXT glProgramUniform2uiEXT glProgramUniform2fvEXT glProgramUniform2iEXT glProgramUniform3fvEXT glProgramUniform3iEXT glProgramUniform2uivEXT glProgramUniform3fEXT glProgramUniform3uivEXT glProgramUniform4fEXT glProgramUniform3ivEXT glProgramUniform3uiEXT glProgramUniform4ivEXT glProgramUniform4uiEXT glProgramUniform4fvEXT glProgramUniform4iEXT glProgramUniformMatrix2x3fvEXT glProgramUniformMatrix2x4fvEXT glProgramUniform4uivEXT glProgramUniformMatrix2fvEXT glMultiTexParameterIivEXT glMultiTexParameterIuivEXT glMultiTexImage2DEXT glMultiTexImage3DEXT glMultiTexParameteriEXT glMultiTexParameterivEXT glMultiTexParameterfEXT glMultiTexParameterfvEXT glMultiTexSubImage2DEXT glMultiTexSubImage3DEXT glMultiTexRenderbufferEXT glMultiTexSubImage1DEXT glNamedCopyBufferSubDataEXT glNamedFramebufferRenderbufferEXT glNamedBufferDataEXT glNamedBufferSubDataEXT glNamedFramebufferTexture3DEXT glNamedFramebufferTextureEXT glNamedFramebufferTexture1DEXT glNamedFramebufferTexture2DEXT glNamedProgramLocalParameter4dEXT glNamedProgramLocalParameter4dvEXT glNamedFramebufferTextureFaceEXT glNamedFramebufferTextureLayerEXT glNamedProgramLocalParameterI4iEXT glNamedProgramLocalParameterI4ivEXT glNamedProgramLocalParameter4fEXT glNamedProgramLocalParameter4fvEXT glNamedProgramLocalParameters4fvEXT glNamedProgramLocalParametersI4ivEXT glNamedProgramLocalParameterI4uiEXT glNamedProgramLocalParameterI4uivEXT glDisableIndexedEXT glEnableIndexedEXT glVertexArrayVertexOffsetEXT glColorMaskIndexedEXT glIsEnabledIndexedEXT glDrawArraysInstancedEXT glGetBooleanIndexedvEXT glGetIntegerIndexedvEXT glFogCoordPointerEXT glFogCoorddEXT glDrawElementsInstancedEXT glDrawRangeElementsEXT glFogCoordfvEXT glFragmentColorMaterialEXT glFogCoorddvEXT glFogCoordfEXT glFragmentLightModeliEXT glFragmentLightModelivEXT glFragmentLightModelfEXT glFragmentLightModelfvEXT glFragmentLightiEXT glFragmentLightivEXT glFragmentLightfEXT glFragmentLightfvEXT glFragmentMaterialiEXT glFragmentMaterialivEXT glFragmentMaterialfEXT glFragmentMaterialfvEXT glGetFragmentMaterialfvEXT glGetFragmentMaterialivEXT glGetFragmentLightfvEXT glGetFragmentLightivEXT glProgramUniformMatrix3x4fvEXT glProgramUniformMatrix4fvEXT glProgramUniformMatrix3fvEXT glProgramUniformMatrix3x2fvEXT glPushClientAttribDefaultEXT glTextureBufferEXT glProgramUniformMatrix4x2fvEXT glProgramUniformMatrix4x3fvEXT glTextureImage3DEXT glTextureParameterIivEXT glTextureImage1DEXT glTextureImage2DEXT glTextureParameterfvEXT glTextureParameteriEXT glTextureParameterIuivEXT glTextureParameterfEXT glTextureSubImage1DEXT glTextureSubImage2DEXT glTextureParameterivEXT glTextureRenderbufferEXT glVertexArrayColorOffsetEXT glVertexArrayEdgeFlagOffsetEXT glTextureSubImage3DEXT glUnmapNamedBufferEXT glVertexArrayMultiTexCoordOffsetEXT glVertexArrayNormalOffsetEXT glVertexArrayFogCoordOffsetEXT glVertexArrayIndexOffsetEXT glVertexArrayVertexAttribIOffsetEXT glVertexArrayVertexAttribOffsetEXT glVertexArraySecondaryColorOffsetEXT glVertexArrayTexCoordOffsetEXT glUniform2uivEXT glUniform3uiEXT glUniform1uivEXT glUniform2uiEXT glUniform4uivEXT glVertexAttribI1iEXT glUniform3uivEXT glUniform4uiEXT glVertexAttribI1uivEXT glVertexAttribI2iEXT glVertexAttribI1ivEXT glVertexAttribI1uiEXT glVertexAttribI2uivEXT glVertexAttribI3iEXT glVertexAttribI2ivEXT glVertexAttribI2uiEXT glVertexAttribI3uivEXT glVertexAttribI4bvEXT glVertexAttribI3ivEXT glVertexAttribI3uiEXT glVertexAttribI4svEXT glVertexAttribI4ubvEXT glVertexAttribI4iEXT glVertexAttribI4ivEXT glVertexAttribI4usvEXT glVertexAttribIPointerEXT glVertexAttribI4uiEXT glVertexAttribI4uivEXT glGetHistogramParameterivEXT glGetMinmaxEXT glGetHistogramEXT glGetHistogramParameterfvEXT glRenderbufferStorageMultisampleEXT glBindFramebufferEXT glLightEnviEXT glBlitFramebufferEXT glDeleteFramebuffersEXT glDeleteRenderbuffersEXT glBindRenderbufferEXT glCheckFramebufferStatusEXT glFramebufferTexture2DEXT glFramebufferTexture3DEXT glFramebufferRenderbufferEXT glFramebufferTexture1DEXT glGenerateMipmapEXT glGetFramebufferAttachmentParameterivEXT glGenFramebuffersEXT glGenRenderbuffersEXT glIsRenderbufferEXT glRenderbufferStorageEXT glGetRenderbufferParameterivEXT glIsFramebufferEXT glFramebufferTextureLayerEXT glProgramParameteriEXT glFramebufferTextureEXT glFramebufferTextureFaceEXT glBindFragDataLocationEXT glGetFragDataLocationEXT glProgramEnvParameters4fvEXT glProgramLocalParameters4fvEXT glGetVertexAttribIuivEXT glUniform1uiEXT glGetUniformuivEXT glGetVertexAttribIivEXT glSecondaryColor3dvEXT glSecondaryColor3fEXT glSecondaryColor3bvEXT glSecondaryColor3dEXT glSecondaryColor3ivEXT glSecondaryColor3sEXT glSecondaryColor3fvEXT glSecondaryColor3iEXT glSecondaryColor3ubvEXT glSecondaryColor3uiEXT glSecondaryColor3svEXT glSecondaryColor3ubEXT glSecondaryColor3usvEXT glSecondaryColorPointerEXT glSecondaryColor3uivEXT glSecondaryColor3usEXT glUseShaderProgramEXT glBindImageTextureEXT glActiveProgramEXT glCreateShaderProgramEXT glTexSubImage1DEXT glTexSubImage2DEXT glMemoryBarrierEXT glActiveStencilFaceEXT glTexBufferEXT glClearColorIiEXT glTexSubImage3DEXT glTexImage3DEXT glGetTexParameterIuivEXT glTexParameterIivEXT glClearColorIuiEXT glGetTexParameterIivEXT glHistogramEXT glMinmaxEXT glGetMinmaxParameterfvEXT glGetMinmaxParameterivEXT glIndexFuncEXT glIndexMaterialEXT glResetHistogramEXT glResetMinmaxEXT glTextureMaterialEXT glMultiDrawArraysEXT glApplyTextureEXT glTextureLightEXT glSamplePatternEXT glColorTableEXT glMultiDrawElementsEXT glSampleMaskEXT glGetColorTableParameterivEXT glGetPixelTransformParameterfvEXT glGetColorTableEXT glGetColorTableParameterfvEXT glPixelTransformParameterfvEXT glPixelTransformParameteriEXT glGetPixelTransformParameterivEXT glPixelTransformParameterfEXT glPointParameterfvEXT glPolygonOffsetEXT glPixelTransformParameterivEXT glPointParameterfEXT glEndSceneEXT glSecondaryColor3bEXT glProvokingVertexEXT glBeginSceneEXT glVertexAttribL4dEXT glVertexAttribL4dvEXT glVertexAttribL3dEXT glVertexAttribL3dvEXT glBindLightParameterEXT glBindMaterialParameterEXT glVertexAttribLPointerEXT glBeginVertexShaderEXT glBindTextureUnitParameterEXT glBindVertexShaderEXT glBindParameterEXT glBindTexGenParameterEXT glEnableVariantClientStateEXT glEndVertexShaderEXT glDeleteVertexShaderEXT glDisableVariantClientStateEXT glGenVertexShadersEXT glGetInvariantBooleanvEXT glExtractComponentEXT glGenSymbolsEXT glGetLocalConstantBooleanvEXT glGetLocalConstantFloatvEXT glGetInvariantFloatvEXT glGetInvariantIntegervEXT glGetVariantFloatvEXT glGetVariantIntegervEXT glGetLocalConstantIntegervEXT glGetVariantBooleanvEXT glIsVariantEnabledEXT glSetInvariantEXT glGetVariantPointervEXT glInsertComponentEXT glBindTextureEXT glDeleteTexturesEXT glTexParameterIuivEXT glAreTexturesResidentEXT glPrioritizeTexturesEXT glTextureNormalEXT glGenTexturesEXT glIsTextureEXT glBeginTransformFeedbackEXT glBindBufferBaseEXT glGetQueryObjecti64vEXT glGetQueryObjectui64vEXT glEndTransformFeedbackEXT glGetTransformFeedbackVaryingEXT glBindBufferOffsetEXT glBindBufferRangeEXT glColorPointerEXT glDrawArraysEXT glTransformFeedbackVaryingsEXT glArrayElementEXT glIndexPointerEXT glNormalPointerEXT glEdgeFlagPointerEXT glGetPointervEXT glGetVertexAttribLdvEXT glVertexArrayVertexAttribLOffsetEXT glTexCoordPointerEXT glVertexPointerEXT glVertexAttribL2dEXT glVertexAttribL2dvEXT glVertexAttribL1dEXT glVertexAttribL1dvEXT glTexCoordPointerListIBM glVertexPointerListIBM glNormalPointerListIBM glSecondaryColorPointerListIBM glTexCoordPointervINTEL glVertexPointervINTEL glColorPointervINTEL glNormalPointervINTEL glBufferRegionEnabledEXT glDeleteBufferRegionEXT glTexScissorFuncINTEL glTexScissorINTEL glReadBufferRegionEXT glResizeBuffersMESA glDrawBufferRegionEXT glNewBufferRegionEXT glWindowPos2fMESA glWindowPos2fvMESA glWindowPos2dMESA glWindowPos2dvMESA glWindowPos2sMESA glWindowPos2svMESA glWindowPos2iMESA glWindowPos2ivMESA glWindowPos3fMESA glWindowPos3fvMESA glWindowPos3dMESA glWindowPos3dvMESA glWindowPos3sMESA glWindowPos3svMESA glWindowPos3iMESA glWindowPos3ivMESA glShaderOp2EXT glShaderOp3EXT glSetLocalConstantEXT glShaderOp1EXT glVariantbvEXT glVariantdvEXT glSwizzleEXT glVariantPointerEXT glVariantsvEXT glVariantubvEXT glVariantfvEXT glVariantivEXT glWriteMaskEXT glVertexWeightPointerEXT glVariantuivEXT glVariantusvEXT glFrameTerminatorGREMEDY glStringMarkerGREMEDY glVertexWeightfEXT glVertexWeightfvEXT glImageTransformParameterfHP glImageTransformParameterfvHP glGetImageTransformParameterfvHP glGetImageTransformParameterivHP glMultiModeDrawArraysIBM glMultiModeDrawElementsIBM glImageTransformParameteriHP glImageTransformParameterivHP glFogCoordPointerListIBM glIndexPointerListIBM glColorPointerListIBM glEdgeFlagPointerListIBM glGetProgramNamedParameterfvNV glProgramNamedParameter4dNV glTestFenceNV glGetProgramNamedParameterdvNV glProgramNamedParameter4fvNV glRenderbufferStorageMultisampleCoverageNV glProgramNamedParameter4dvNV glProgramNamedParameter4fNV glProgramEnvParameterI4ivNV glProgramEnvParameterI4uiNV glProgramVertexLimitNV glProgramEnvParameterI4iNV glProgramEnvParametersI4uivNV glProgramLocalParameterI4iNV glProgramEnvParameterI4uivNV glProgramEnvParametersI4ivNV glProgramLocalParameterI4uivNV glProgramLocalParametersI4ivNV glProgramLocalParameterI4ivNV glProgramLocalParameterI4uiNV glGetUniformui64vNV glProgramUniform1i64NV glProgramLocalParametersI4uivNV glGetUniformi64vNV glProgramUniform1ui64vNV glProgramUniform2i64NV glProgramUniform1i64vNV glProgramUniform1ui64NV glProgramUniform2ui64vNV glProgramUniform3i64NV glProgramUniform2i64vNV glProgramUniform2ui64NV glWindowPos4fMESA glWindowPos4fvMESA glWindowPos4dMESA glWindowPos4dvMESA glWindowPos4sMESA glWindowPos4svMESA glWindowPos4iMESA glWindowPos4ivMESA glCopyImageSubDataNV glClearDepthdNV glBeginConditionalRenderNV glEndConditionalRenderNV glEvalMapsNV glGetMapAttribParameterfvNV glDepthBoundsdNV glDepthRangedNV glGetMapParameterfvNV glGetMapParameterivNV glGetMapAttribParameterivNV glGetMapControlPointsNV glMapParameterivNV glGetMultisamplefvNV glMapControlPointsNV glMapParameterfvNV glDeleteFencesNV glFinishFenceNV glSampleMaskIndexedNV glTexRenderbufferNV glIsFenceNV glSetFenceNV glGenFencesNV glGetFenceivNV glMultiTexCoord3hvNV glMultiTexCoord4hNV glMultiTexCoord2hvNV glMultiTexCoord3hNV glNormal3hvNV glSecondaryColor3hNV glMultiTexCoord4hvNV glNormal3hNV glTexCoord1hvNV glTexCoord2hNV glSecondaryColor3hvNV glTexCoord1hNV glTexCoord3hvNV glTexCoord4hNV glTexCoord2hvNV glTexCoord3hNV glVertex2hvNV glVertex3hNV glTexCoord4hvNV glVertex2hNV glVertex4hvNV glVertexAttrib1hNV glVertex3hvNV glVertex4hNV glVertexAttrib2hvNV glVertexAttrib3hNV glVertexAttrib1hvNV glVertexAttrib2hNV glVertexAttrib4hvNV glVertexAttribs1hvNV glVertexAttrib3hvNV glVertexAttrib4hNV glProgramUniform3ui64vNV glProgramUniform4i64NV glProgramUniform3i64vNV glProgramUniform3ui64NV glProgramUniform4ui64vNV glUniform1i64NV glProgramUniform4i64vNV glProgramUniform4ui64NV glUniform1ui64vNV glUniform2i64NV glUniform1i64vNV glUniform1ui64NV glUniform2ui64vNV glUniform3i64NV glUniform2i64vNV glUniform2ui64NV glUniform3ui64vNV glUniform4i64NV glUniform3i64vNV glUniform3ui64NV glUniform4ui64vNV glColor3hNV glUniform4i64vNV glUniform4ui64NV glColor4hvNV glFogCoordhNV glColor3hvNV glColor4hNV glMultiTexCoord1hvNV glMultiTexCoord2hNV glFogCoordhvNV glMultiTexCoord1hNV glGetCombinerInputParameterfvNV glGetCombinerInputParameterivNV glCombinerParameterivNV glFinalCombinerInputNV glGetFinalCombinerInputParameterfvNV glGetFinalCombinerInputParameterivNV glGetCombinerOutputParameterfvNV glGetCombinerOutputParameterivNV glGetBufferParameterui64vNV glGetIntegerui64vNV glCombinerStageParameterfvNV glGetCombinerStageParameterfvNV glIsNamedBufferResidentNV glMakeBufferNonResidentNV glGetNamedBufferParameterui64vNV glIsBufferResidentNV glMakeNamedBufferResidentNV glProgramUniformui64NV glMakeBufferResidentNV glMakeNamedBufferNonResidentNV glUniformui64vNV glTextureBarrierNV glProgramUniformui64vNV glUniformui64NV glBindBufferBaseNV glBindBufferOffsetNV glActiveVaryingNV glBeginTransformFeedbackNV glGetActiveVaryingNV glGetTransformFeedbackVaryingNV glBindBufferRangeNV glEndTransformFeedbackNV glVertexAttribs4hvNV glVertexWeighthNV glVertexAttribs2hvNV glVertexAttribs3hvNV glDeleteOcclusionQueriesNV glEndOcclusionQueryNV glVertexWeighthvNV glBeginOcclusionQueryNV glGetOcclusionQueryuivNV glIsOcclusionQueryNV glGenOcclusionQueriesNV glGetOcclusionQueryivNV glProgramBufferParametersfvNV glFlushPixelDataRangeNV glProgramBufferParametersIivNV glProgramBufferParametersIuivNV glPointParameterivNV glGetVideoi64vNV glPixelDataRangeNV glPointParameteriNV glGetVideouivNV glPresentFrameDualFillNV glGetVideoivNV glGetVideoui64vNV glPrimitiveRestartNV glCombinerInputNV glPresentFrameKeyedNV glPrimitiveRestartIndexNV glCombinerParameterfvNV glCombinerParameteriNV glCombinerOutputNV glCombinerParameterfNV glVertexAttribL3ui64NV glVertexAttribL3ui64vNV glVertexAttribL3i64NV glVertexAttribL3i64vNV glVertexAttribL4ui64NV glVertexAttribL4ui64vNV glVertexAttribL4i64NV glVertexAttribL4i64vNV glColorFormatNV glEdgeFlagFormatNV glVertexAttribLFormatNV glBufferAddressRangeNV glIndexFormatNV glNormalFormatNV 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WGL_ARB_make_current_read WGL_ARB_multisample WGL_ATI_pixel_format_float WGL_ATI_render_texture_rectangle WGL_ARB_pixel_format_float WGL_ARB_render_texture shadow *** Error(s) found in the file " PLAY graphics/graphics_* graphics/ FPS: TTF error Missing/broken TTF handle: No font found! data/art/font.ttf bring war to the world provide opportunities for acts of valor bring torture to the world bring thralldom to the world help with rescue be brought to safety offer condolences find relative vent at boss make weapon work request insufficient work going wrong direction insufficient progress toward goal should have reached goal cry on boss reunited with loved one left site entity no longer rules arrived at location arrived at person true name invocation adopted violent disagreement study make a living as a warrior entertain people eradicate beasts glorify hf prefers working alone become citizen be with master sphere alignment rescued <reason> provide opportunities for courage sow the seeds of chaos in the world highlight boundaries between worlds maintain balance in universe great fortresses built and tested because it was destined liked appearance bring death to the world bring nightmares into reality bring murder to the world bring misery to the world whim reunited with hf separated from hf slayer in incident hf is dead produced artifact produced masterwork caught sneaking last stand jump into existing conflict nearby conflict became parent fell in love mastered skill entity cancels tribute entity controls site being an agreement companion agreement cancelled witnessed blood drinking in incident stranger sneaking around stranger advancing with weapon kicked out of squad admire owned building admire building listened to complaint made complaint viewed displayed item viewed item in own display admire owned arranged building admire arranged building had miscarriage freed from prison threw hauled item in tantrum pet lost hire on as mercenary curiosity prevented from leaving have not performed pray admire architecture hire on as scholar hire on as performer failed mood cannot find artifact danger relax unable to leave location great deal of stress trapped in cage lack of sleep as a symbol of everlasting peace cement bonds of friendship artifact is heirloom of family hfid sanctify hf part of trade negotiation seek sanctuary gather information on a pilgrimage <reason_id> </reason_id> </reason> artifact is symbol of entity position hf died unexpectedly witnessed death in incident death and injury <circumstance> personal punishment delayed nobody to punish for failed mandate request ignored request approved mandate only partially completed mandate ignored insufficient justice buildings punishment of victimizer delayed established as land holder land holder rank increased committed vandalism destroyed building no shirt naked mandate was obeyed knocked out by cavein ate vermin while starving ate favorite animal while starving ate own pet while starving no shoes punished somebody with tool punished by beating punished somebody with beating beat somebody up eaten rotten food tired of food cannot get punishment tool punished by tool do not have enough cabinets do not have enough chests good drink good food clothing rots away tattered clothing old clothing spouse had miscarriage long patrol complaint unregistered good spar haunted in dreams very drowsy drowsy sun irritated sun nauseated starving hungry dehydrated thirsty resting rough sleep suffered minor injury suffered major injury caught in miasma caught in snow caught in rain caught in freakish weather considering demand caught in dust waterfall mist caught in smoke reelected elected personal punishment reduced punishment of victimizer reduced drinking blood tired of drink attacked by zombie possible relative attacked drinking ichor drinking goo drinking vomit drinking slime drinking without well drinking rotten drinking nasty drinking pus slept in room slept without proper room view hated vermin caged view favorite animal caged slept on rough stone slept on grass slept in mud slept on smooth floor slept on driftwood slept on dirt slept on ice slept on rocks gained relative gave birth evicted artwork defaced gave food received food gave water received water eating without table lesser has better room do not have enough armor stands do not have enough weapon racks eating without chair eating without dining room eating in dining room eating at crowded table completed job rescued somebody was rescued new bonded relationship taxable room inaccessible have inadequate protection lost property to taxes tax escort stole property disappointed nobility tax collector succeeded pleased nobility misinformed about taxable room near hated vermin new grudge new buddy tax collector failed acquired favorite animal as pet acquired item pestered by flying micro vermin near favorite animal killed somebody in training accident cleaned self with soap cleaned self confined taught skill taught scholar flag learned dance form learned musical form citizenship petition accepted residency petition accepted wrote written content read written content make believe left troupe citizenship petition rejected residency petition rejected nightmare dream dream about hf play with toy put on quality worn item improved skill did ranged practice did individual melee drills active performance simulated instrument active performance poem reciter active performance storyteller change personality value active performance dancer active performance chanter active performance singer active performance instrument active dance form active musical form active poetic form active story event official meeting in dining room official meeting in bedroom met in room relation chat interacted with community pillar have no tomb have tomb official meeting without room animal convicted dead unit convicted turned child away from sanctuary interacted with pet body of relation rotted perpetrator against family convicted perpetrator convicted victim convicted research breakthrough drinking without goblet pray to hf unmet needs syndrome emotion discuss research topic ponder research topic stuck on research topic learned scholar flag kicked out of troupe saw performance in incident performed in incident learned poetic form learned interaction learned written content learned skill due to insufficient work to help with a rescue in order to be brought to safety to offer condolences to cry on somebody in charge to vent at somebody in charge that weapons be made to request work after arriving at the location after going the wrong direction as insufficient progress was made toward the goal as the goal was not reached after a violent disagreement after being reunited with a loved one after leaving the site as the relevant government was no longer in control in order to eradicate beasts after finding after invocation of the true name after adoption in order to flee in order to study in order to make a living as a warrior in order to entertain people in order to continue working alone in order to become a citizen in order to be with the master in order to pursue scholarship after being prevented from leaving due to a lack of performances in order to glorify due to jealousy murdered hf by preserving part of body item was favorite possession defeated hf </circumstance> claimed artifact given away acquired artifact historical event collection to adventure for an insurrection <circumstance_id> </circumstance_id> after pondering the ineffable subtleties of due to their cosmic similarity in order to be rescued as a guide to provide opportunities for courage to rise to sow the seeds of chaos therein to create a monument to the boundaries between realities in order to maintain balance in the universe on a whim that great fortresses might be raised and tested in siege that all should gaze upon a truly gruesome visage that more might die in order to make thralls of everyone in order to make nightmares reality that more might be murdered that it might bathe in misery forever in order to find a relative that war might rage forever to provide opportunities for acts of valor to be performed in order that acts of torture be perpetrated was given away after after acquiring during <rep_buddy> </rep_buddy> <rep_hero> </rep_hero> <rep_bonded> </rep_bonded> <rep_grudge> </rep_grudge> <rep_monster> </rep_monster> <rep_intruder> </rep_intruder> <rep_bully> </rep_bully> <rep_brigand> </rep_brigand> <rep_psychopath> </rep_psychopath> <rep_violent> </rep_violent> <rep_storyteller> </rep_storyteller> <rep_trade_partner> </rep_trade_partner> <rep_bard> </rep_bard> <rep_poet> </rep_poet> to fill a role as a scholar to fill a role as a performer to fill a role as a mercenary out of curiosity in order to relax in order to pray in order to admire architecture in order to drink due to lack of sleep after failing to create an artifact after being unable to find an artifact to experience danger in order to sanctify after being unable to leave a location after a great deal of stress after being trapped in a cage as part of a trade negotiation as a symbol of authority within family as an heirloom of the after the death of in order to find sanctuary to gather information in order to cement the bonds of friendship after a nightmare after a dream after dreaming of after praying to after murdering by preserving a part of the body as the item was a favorite possession after defeating <rep_information_source> </rep_information_source> <rep_thief> </rep_thief> masterfully dyed a created a masterful constructed a masterful designed a masterful added masterful bands added masterful rings added a masterful covering added a masterful image added masterful rollers added a masterful handle added masterful spikes masterfully wrote wove a masterful sewn image added masterful cloth added masterful thread to a attached a masterful instrument piece created a masterful illustration a masterpiece destroyed created a masterful engraving prepared a masterful during mining during fortification carving by magma by melting <rep_friendly> </rep_friendly> <rep_dancer> </rep_dancer> <rep_killer> </rep_killer> <rep_hunter> </rep_hunter> <rep_comrade> </rep_comrade> <rep_murderer> </rep_murderer> <rep_hated_group> </rep_hated_group> <rep_respected_group> </rep_respected_group> <rep_friendly_fighter> </rep_friendly_fighter> <rep_enemy_fighter> </rep_enemy_fighter> <rep_quarreler> </rep_quarreler> <rep_loyal_soldier> </rep_loyal_soldier> <rep_protector_of_weak> </rep_protector_of_weak> <rep_flatterer> </rep_flatterer> <rep_treasure_hunter> </rep_treasure_hunter> <rep_knowledge_preserver> </rep_knowledge_preserver> the attack on the infiltration of , undetected by slipped into and destruction of the defeat of and destroyed defeated and others freed and pillaging of and pillaged The new government was called in charge of and placed the freeing of , to be delivered from secured tribute from over and lordship of and takeover of and took over 's tribute from the securing of slipping out of spotted the forces of the rout of routed abandoned the settlement of the attack of leaving the detection of the forces of masterfully constructed by masterfully designed by by growing vegetation by falling debris addition of a masterful image masterfully dyed with created by the masterful addition of masterful spikes addition of masterful bands addition of masterful rings addition of a masterful covering addition of masterful thread addition of masterful rollers addition of a masterful handle creation of a masterful illustration writing of a masterpiece weaving of a masterful sewn image addition of masterful cloth led the attack the masterful engraving prepared by addition of a masterful instrument piece , the forces of the attack by The defenders were led by , and the defenders were led by by the forces of the search of and found nothing searched as a part of finished the construction of the repeal of numerous oppressive laws the enactment of a series of oppressive laws constructed thrust a spire of slade up from the underworld, naming it the completion of connecting viewed razed replaced , and established a gateway between worlds the construction of the creation of created asked about the replacement of from the underworld through the power of the emergence of the foundation of prayer inside disturbing profaning the razing of against , an insurrection inquiry after viewing of the local government concluded with the insurrection in the insurrection the abandonment of withered. settlement of their moved became the primary criminal organization formed the withering of dozens of some hundred hundreds a multitude of the joining of joined with a few several regained their senses after another period of questionable judgment. regained their senses after an initial period of questionable judgment. at the settlement of merged with the incorporation of relocation of ascendency of the criminal organization the formation of lifted numerous oppressive laws from laid a series of oppressive edicts upon the return to reason at the settlement of into the lifting of numerous oppressive laws from the proclamation of a series of oppressive edicts upon repealed numerous oppressive laws enacted a series of oppressive laws ripping slashing smashing burning away an unknown peak the first to reach the summit of were stabbing made a journey to escaped from the climbing of , which rises above the journey of the return of the escape from unknown lands wild beasts tamed the the carousal of caroused in managed to escape from . While defeated, the latter escaped unscathed fought with the taming of the eventually prevailed and despite the latter's wounds was forced to retreat from 's onslaught happened upon ambushed surprised was forced to make a hasty escape the overthrow of crushed the insurrection in ended with the disappearance of the rebelling population overthrown launched an expedition to reclaim were taken by a mood to act against their better judgment at the crushing of the insurrection against the end of the insurrection in the devouring of devoured the reclamation of the questionable judgment of torn out slashed off slashed out broken away burned out ripped off stabbed out torn off ripped slashed smashed burned away tearing out slashing off slashing out stabbed burning out ripping off stabbing out tearing off a moaning spirit an angry ghost a violent ghost a sadistic ghost a troublesome poltergeist an energetic poltergeist a secretive poltergeist a howling spirit in dragon fire burned a forlorn haunt a restless haunt , who bled to death mortally wounded shot and killed to death beheaded to pieces hacked , who suffocated left alive buried crucified to beasts fed drowned out in the air of blood drained slaughtered struck down in which the former emerged victorious a scuffle between confronted cornered attack on after a horrific combat after a punishing fight the escape of cornering of happening upon ambush of surprising of became obsessed with independently discovered was the very first to discover confrontation of came to desire to rule the world began dreaming of starting a family life by any means own mortality and sought to extend began dreaming of bringing peace to the world began dreaming of crafting a masterwork began dreaming of creating a great work of art began dreaming of making a great discovery began dreaming of seeing the great natural wonders of the world began dreaming of falling in love began dreaming of mastering a skill began dreaming of becoming a legendary warrior a murderous ghost once more, this time came back from the dead became obsessed with an inscrutable goal , struck down by was banished by a was banished by was killed by a flying object was impaled on spikes died after colliding with an obstacle , struck down , struck down by a the new dream of the new desire of independent discovery initial discovery to make a great discovery to start a family to rule the world the new obsession of to become a legendary warrior to bring peace to the world to craft a masterwork to create a great work of art with extending to see the great natural wonders of the world to fall in love to master a skill , once more, from the dead with an inscrutable goal own life into a deep chasm the fall of in a cage the death of into a pit of spikes against an obstacle, causing immediate death threw murdered was encased in cooling magma was encased in cooling lava solidified scared burned up in magma died of old age fell into a deep chasm was encased in ice dragon fire 's dragon fire dragon fire burned up in burned up in a magma mist was burned to death by a fire was burned to death by , slain by was killed by falling rocks was crushed under a collapsing ceiling was crushed by a drawbridge was left out in the air succumbed to infection , slain , slain by a was killed by a vehicle was killed by a trap was struck down was drowned the scuttling of the slaughter of the killing of the feeding of by a trap the murder of blood the draining of after an attack by the collapse of by a flying object by a vehicle the vanishment of attack with after an attack after an attack by a , after the death strike by with an obstacle the collision of the putting to rest of the scaring of on spikes the impalement of , after the death strike by a were from a great height the leap of to death abducted the reunion of through the efforts of the dehydration of the starvation of the death in the dark of the passing of the boiling of in magma the burning of the drowning of the heat-induced death of the freezing of the condensation of the melting of in ice in cooling magma in cooling lava the encasement of in a magma mist the scalding of 's fire in a by falling rocks under a collapsing ceiling under a drawbridge the crushing of the hacking of the fatal illness of the mortal wounding of the shooting of the leaving of the burial of the crucifixion of the beheading of discarding raising within was entombed in prefers to work alone as the latter prefers to work alone was denied an apprenticeship under entombment under denial of apprenticeship jealousy due to general suspicion appearing not to age after aroused general suspicion began to skulk and brood was possessed withdrew from society was taken by a fey mood went berserk became crazed was striken by melancholy was taken by a fell mood the possession of the withdrawal from society of the fey mood of stopped responding to the outside world the insanity of the melancholy of the fell mood of the dark brooding of became a scout began wandering the abduction of was abducted decided to become a thief, operating decided to become a mercenary, operating decided to become a baby-snatcher, operating began hunting great beasts stopped being a became a to become a gave up being a around out of lost a hist fig entry the hunting of great beasts the scouting the wandering the wilds the career change from the thievery the mercenary operation the baby-snatching , based in the loss of a hist fig entry the giving up on being a the start as a was buried in was discarded in arose from throughout stopped being the child of divorced stopped being the father of stopped being the mother of no longer imprisoned was no longer imprisoned by ended the romantic relationship with lost the worship of stopped being the owner of stopped traveling with stopped being the apprentice of stopped being the master of started working at stopped being the pet of lost faith in stopped being the parent of took up residence took up residence in started hanging out at ruled from stopped hanging out at stopped ruling from stopped working at laired within the learning of learned taught moved out of changed changed the moment when from the teaching of moved to study in fled to the catatonia the rampage of the area around fled into visited settled in visit settling wandering studies gave birth to into into the area around became romantically involved with received the worship of was born to sired began an apprenticeship under became the master of imprisoned was imprisoned by became the owner of ceased being the apprentice of ceased being the master of began traveling with became the pet of began worshipping became the parent of was sired by a former slave of a former mercenary of a former member of a member of ceased to be a a claimant for a worker of a former prisoner of was brought to the justice of made peace with left the service of ceased to be stopped working for escaped from the prisons of escaped from the slavery of left the belief of the marriage of the status of ceased to be a claimant for the apprenticeship of the imprisonment of the imprisonment by the romantic relationship between the former master-apprentice relationship of the former apprenticeship of the companionship of the master-apprentice relationship of as the owner of as the parent of as the child of fooled the transformation of into a from a compelled the creation of members of the impersonation of into believing with threats of violence through force of argument the position of collaborated to create forcible creation audacious creation as a matter of course , pushed by a wave of popular support , as of the position of popularly-supported creation collaborative creation in order to extract information formed a false friendship with formed a friendship formed a false friendship where each used the other for information was imprisoned by was enslaved by recruited formed a friendship a criminal in the eyes of an enemy of a mercenary for the enslavement the acceptance the crimes the rise as a the claim the work the imprisonment in the eyes of as an enemy of into the mercenary service of to the position of as a former slave of as a former mercenary of as a former member of as a member of the fall of the loss of status of as a former prisoner of the loss of heroic status of the peace-making of the departure of the removal of the end of the former enslavement of the end of the former mercenary status of the end of the former membership of the end of the membership of the end of the claim of the end of work the escape of the end of the former imprisonment of the termination of over the end of the imprisonment by the end of the romantic relationship between the loss of faith of the divorce of the end of the companionship of the end of the master-apprentice of the end of the apprenticeship of the end of the imprisonment of the hanging-out of the seat of power of the working of as the pet of the cease of occupation of the lair of the residence of the false friendship of the moving out of the stoppage of hanging-out of the removal of the seat of power of the ascension the status the recruitment of the friendship of the entry the selection the election the appointment bound service a journey to safety a guide agreement an adventure because of a leadership change at the site after arriving at the destination because the group travelled too slowly a performance tour an agreement after an adoption after a joyous reunion because the group went too far away . The ritual took place in in becoming a permanent part of the living world aided an unknown party made an agreement with agreed to a parley with . The ritual involved using to work as a mercenary to entertain the citizenry to eradicate monsters , becoming a resident of to oust to help rescue , becoming a citizen of to study to find after being compelled to serve to live a life of adventure to entertain the world from the slavery of with from the mercenary service of from the position of rejected contact with the first contact of made contact with from the prisons of , cementing bonds of mutual trust concluded between the rejection of contact by in failure in an unsatisfactory fashion fairly with a positive outcome the fair conclusion the positive the brilliant with miserable outcome proposed by the miserable failure the failure the unsatisfactory conclusion a citizenship agreement concluded the rejection of was rejected by an insurrection mission a rescue mission a residency agreement a parley animation of of the skins of display on construction of a gruesome sculpture from They suspected the involvement of lost a diplomat at horrible mutilation of hanging from a the voiding of agreements with voided all agreements with with the possible involvement of the loss of a diplomat of and suffered great hardships and were never heard from again visited , merchants from ill-fated . They were greatly offended by the locals . They reported irregularities with their goods . They reported a seizure of goods visit of merchants from unfortunate costly tragic the storing of the concealment of was stored was hidden in the offering of was offered the acquisition of was acquired the conclusion of was accepted by a corrupt agreement was formed in order to be brought to safety the agreement between the parley between to the living world the permanent joining by in bound service the joining of and become a citizen of and become a resident of the dispute between became embroiled in a dispute over the acceptance of the formation of a corrupt agreement the rejection of an offer of peace from rejected an offer of peace from the acceptance of an offer of peace from accepted an offer of peace from added to a grotesque pillar added to a grisly mound the body the bodies hung from a animated flayed and the skin stretched over added to a gruesome sculpture construction of a grotesque pillar from construction of a grisly mound from impalement on horribly mutilated the confiscation of and brought to was stolen was recovered was recovered by the theft of the recovery of the looting of a story recital held the discardment of was dropped by the performance held by as part of there was a performance a poetry competition a music competition a dance competition a competition involving a gladiatory competition a wrestling competition a flying race a foot race including competitors There were there was a competition The victory was shared by winners Victory was spread among Competing were was made a family heirloom an official symbol a symbol of was made the claiming of the making of was sanctified was claimed was created by a poetic form into a family heirloom the sanctification of was authored by a work a dance form a musical form the naming of was created received its name the authoring of the acquisition of a copy of , keeping it within acquired a copy of made a copy of the original the disappearance of was lost from the original was looted was confiscated the discovery of was found in former apprentice former master traveling companion apprenticeship to present [C:1:0:1]Related Entities[C:7:0:0][B] owner former slave former member former mercenary until claim to former worker worker former prisoner greatly respected for heroic acts famous hero legendary hero )[R] noted brawler famous brawler legendary brawler respected for heroic acts infamous intruder legendary intruder rumored brawler known brawler legendary monster rumored intruder known intruder noted intruder a procession held by there was a procession held a procession was the victor. was a a ceremony held by there was a ceremony held a ceremony were a population within could be found within .[B] was a legendary bandit gang from religion of civilization of was a centered around the worship of various beings group from collection of outcasts from performance troupe from [C:3:0:1]Related Historical Figures[C:7:0:0][B] which was said to permeate , a force centered around the worship of casual faithful ardent object of imprisoner lover worship dubious infamous enemy fighter legendary enemy fighter rumored murderer known murderer legendary loyal soldier rumored enemy fighter known enemy fighter noted enemy fighter rumored loyal soldier known loyal soldier noted loyal soldier famous loyal soldier known fighter noted fighter famous fighter legendary fighter noted protector of the weak famous protector of the weak legendary protector of the weak rumored fighter famous preserver of knowledge legendary preserver of knowledge rumored protector of the weak known protector of the weak legendary treasure hunter rumored preserver of knowledge known preserver of knowledge noted preserver of knowledge rumored treasure hunter known treasure hunter noted treasure hunter famous treasure hunter rumored monster known monster noted monster infamous monster known brigand noted brigand infamous brigand legendary brigand noted bully infamous bully legendary bully rumored brigand infamous villain legendary villain rumored bully known bully legendary hunter rumored villain known villain noted villain rumored hunter skilled hunter talented hunter great hunter known killer noted killer infamous killer legendary killer noted murderer infamous murderer legendary murderer rumored killer a lumber agreement a peace agreement an unknown population an empty population a vague agreement a trade agreement the elevation of the landed nobility the establishment of landed nobility Many facts are still unclear to historians. It is still shrouded in mystery. Its nature is still an intriguing puzzle to the learned. Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. HF_LINK NULL artifact from dead wg inventory, skipping NULL heirloom artifact A few issues still trouble scholars, but the picture is fairly clear. Age of Age of Three Powers some vague concept RANDOM_DEF_SPHERE Age Age of the Two Powers Two Twilight Age Age of Legends Age of Myth Age of One Power Age of Death Golden Age Age of Heroes Age of Fairy Tales known thief noted thief infamous thief legendary thief seat of power site occ [C:6:0:1]Related Sites[C:7:0:0][B] rumored thief early late hangout winter autumn summer spring a road an unknown site an unknown civilization a time before time an unknown construction a wall a bridge a tunnel the depths of the world an unknown artifact an unknown building an unknown secret an unknown region an unknown underground region the Underworld the magma sea Race Air Race Race Poetry Competition Procession Gladiatory Games Throwing Competition Wrestling Competition Ceremony Main Ceremony Closing Ceremony Opening Ceremony , once of the Underworld. NULL artifact from wg scholar storage, skipping NULL artifact from wg storage, skipping </id> <historical_event> I bind myself to this place. </seconds72> <year> </year> <id> <attacker_civ_id> </attacker_civ_id> <type>field battle</type> <seconds72> <subregion_id> </subregion_id> <defender_civ_id> </defender_civ_id> Unknown Age The world has passed into Age of Emptiness Age of Civilization Unknown creature in Kill [C:7:0:0][B] Notable Kill Duel of in the wilds Other Kill Unknown creature[R] Purge in Destruction Conquest Pillaging in the Wilds Abduction Attempted Insurrection in Journey Rampage the Wilds Raid of Musical Performance Dance Performance The Occasion Occasion of Musical Competition Dance Competition Storytelling Poetry Recital <new_leader_hfid> </new_leader_hfid> <new_site_civ_id> </new_site_civ_id> <spotter_hfid> </spotter_hfid> <type>spotted leaving site</type> <type>site taken over</type> </attacker_hfid> <type>hf attacked site</type> <leaver_civ_id> </leaver_civ_id> </civ_id> <type>site died</type> <type>hf destroyed site</type> <attacker_hfid> <first/> <type>site retired</type> <abandoned/> <civ_id> <type>created structure</type> <builder_hfid> </builder_hfid> <type>created site</type> </old_ab_id> <type>replaced structure</type> <structure_id> </structure_id> <type>razed structure</type> <new_ab_id> </new_ab_id> <old_ab_id> <coords> </coords> <feature_layer_id> </feature_layer_id> <defender_general_hfid> </defender_general_hfid> <attacker_general_hfid> </attacker_general_hfid> <searcher_civ_id> </searcher_civ_id> <type>entity searched site</type> </historical_event> <type>sneak into site</type> <result>found nothing</result> <site_id> </site_id> <type>destroyed site</type> <type>attacked site</type> <site_civ_id> </site_civ_id> </freeing_civ_id> <type>hf freed</type> <type>site tribute forced</type> <type>plundered site</type> </holding_civ_id> <freeing_hfid> </freeing_hfid> <freeing_civ_id> <type>new site leader</type> <rescued_hfid> </rescued_hfid> <holding_civ_id> leadership overthrown <outcome> <target_civ_id> </target_civ_id> <unretire/> <type>reclaim site</type> </outcome> population gone <woundee_hfid> </woundee_hfid> <type>hf wounded</type> <type>creature devoured</type> <subtype> <type>hf simple battle event</type> <wounder_hfid> </wounder_hfid> happen upon ambushed surprised scuffle 2 lost after giving wounds 2 lost after receiving wounds confront corner <group_1_hfid> </group_1_hfid> </subtype> 2 lost after mutual wounds </group_hfid> <type>hf reach summit</type> <group_2_hfid> </group_2_hfid> <type>hf profaned structure</type> <hist_fig_id> </hist_fig_id> <type>hf razed structure</type> <type>hf asked about artifact</type> <type>hf viewed artifact</type> <type>hf prayed inside structure</type> <type>hf disturbed structure</type> </wcid> <type>created world construction</type> <artifact_id> </artifact_id> </site_id1> <master_wcid> </master_wcid> <wcid> <type>performance</type> <site_id2> </site_id2> <site_id1> <schedule_id> </schedule_id> <occasion_id> </occasion_id> </competitor_hfid> <winner_hfid> </winner_hfid> <type>competition</type> <type>insurrection started</type> <type>ceremony</type> <type>procession</type> <competitor_hfid> moaning spirit angry ghost violent ghost sadistic ghost troublesome poltergeist energetic poltergeist secretive poltergeist howling spirit <type>hf died</type> <raised_before/> forlorn haunt restless haunt <slayer_race> </slayer_race> <slayer_hfid> </slayer_hfid> <slayer_item_id> </slayer_item_id> <slayer_caste> </slayer_caste> old age <cause> <slayer_shooter_item_id> </slayer_shooter_item_id> drown shot thirst hunger scuttled slaughtered struck <return/> <type>hf travel</type> <type>hf carouse</type> <group_hfid> <type>knowledge discovered</type> <type>hf reunion</type> <type>hf new pet</type> <escape/> <knowledge> </knowledge> <hfid> </hfid> <secret_goal> immortality </secret_goal> <type>hf gains secret goal</type> rule the world start a family maintain entity status stay alive become a legendary warrior bring peace to the world craft a masterwork create a great work of art make a great discovery see the great natural sites fall in love master a skill <ghost> murderous ghost </ghost> <type>hf revived</type> infection solid condense melt </cause> suicide drowned suicide leaping scared to death </snatcher_hfid> <target_hfid> </target_hfid> <type>hf abducted</type> <hfid1> </hfid1> <type>hfs formed reputation relationship</type> <snatcher_hfid> <hfid2> </hfid2> <identity_id1> </identity_id1> <hf_rep_1_of_2> </hf_rep_1_of_2> <identity_id2> </identity_id2> </unit_type> <type>hf recruited unit type for entity</type> <hf_rep_2_of_1> </hf_rep_2_of_1> <type>change hf body state</type> <type>remove hf entity link</type> <type>add hf entity link</type> <unit_type> dragonfire lava mist lava obstacle cage blasted chasm crushed bridge steam vehicle trap blood drained murdered quitdead put to rest vanish flying object spikes cold heat abandon exec beheaded freezing water cooling magma cooling lava exec burned alive exec drowned exec buried alive exec crucified boil exec left out in air exec hacked to pieces exec fed to beasts </state> visiting refugee settled <hfid_target> </hfid_target> <type>add hf hf link</type> <type>change hf job</type> <type>first contact</type> <type>remove hf site link</type> <type>add hf site link</type> <type>remove hf hf link</type> <contacted_enid> </contacted_enid> <contactor_enid> </contactor_enid> <type>agreement concluded</type> <rejector_enid> </rejector_enid> <type>first contact failed</type> <agreement_id> </agreement_id> <type>agreement formed</type> <type>agreement rejected</type> <agreement_subject_id> </agreement_subject_id> <concluder_hfid> </concluder_hfid> </dispute> <dispute> <type>site dispute</type> <type>agreement made</type> unburied at site buried at site active <body_state> entombed at site unburied at feature layer unburied at subregion unburied at battlefield <seeker_hfid> </seeker_hfid> <type>hf relationship denied</type> </body_state> <type>hf confronted</type> </relationship> apprentice <relationship> <reason>murder</reason> <reason>ageless</reason> </situation> <situation> secretive <mood> <type>change hf state</type> insane melancholy fell macabre <state> </mood> catatonic berserk </claim> holy relic heirloom symbol </form_id> <type>poetic form created</type> <position_profile_id> </position_profile_id> <type>written content composed</type> <type>dance form created</type> <type>musical form created</type> <form_id> <name_only/> <type>artifact created</type> <wc_id> </wc_id> </dest_structure_id> <dest_site_id> </dest_site_id> <type>artifact copied</type> </source_site_id> <dest_entity_id> </dest_entity_id> <dest_structure_id> </source_entity_id> <source_structure_id> </source_structure_id> <source_site_id> </new_artifact_id> <type>artifact transformed</type> <from_original/> <source_entity_id> <entity_id_2> </entity_id_2> <entity_id_1> </entity_id_1> <site_id_2> </site_id_2> <site_id_1> </site_id_1> <type>body abused</type> <type>diplomat lost</type> <type>peace rejected</type> <type>peace accepted</type> </unit_id> <type>artifact hidden</type> <type>merchant</type> <type>agreement void</type> <type>artifact stored</type> <hist_figure_id> </hist_figure_id> <unit_id> <giver_hist_figure_id> </giver_hist_figure_id> <type>artifact given</type> <type>artifact possessed</type> <receiver_hist_figure_id> </receiver_hist_figure_id> <giver_entity_id> </giver_entity_id> <claim> <type>artifact claim formed</type> <receiver_entity_id> </receiver_entity_id> <skill_at_time> </skill_at_time> <migrant_entity_id> </migrant_entity_id> <type>masterpiece dye</type> <type>masterpiece item</type> <type>masterpiece arch constructed</type> <type>masterpiece arch design</type> <type>masterpiece lost</type> <type>masterpiece engraving</type> <type>masterpiece food</type> <type>masterpiece item improvement</type> </teacher_hfid> <student_hfid> </student_hfid> <type>hf learns secret</type> <type>hf does interaction</type> <interaction> </interaction> <teacher_hfid> </changee_hfid> <type>changed creature type</type> <doer_hfid> </doer_hfid> </old_race> <changer_hfid> </changer_hfid> <changee_hfid> </new_race> <old_caste> </old_caste> <old_race> <type>artifact lost</type> <old_artifact_id> </old_artifact_id> <new_artifact_id> </destroyer_enid> <destroyer_hfid> </destroyer_hfid> <type>artifact destroyed</type> <type>artifact recovered</type> <type>item stolen</type> <type>artifact found</type> <destroyer_enid> <law_add>harsh</law_add> <type>entity law</type> <injury/> <type>artifact dropped</type> <type>entity relocate</type> <type>entity primary criminals</type> <type>entity created</type> <law_remove>harsh</law_remove> </pop_number_moved> <pop_race> </pop_race> <type>regionpop incorporated into entity</type> </pop_flid> <pop_srid> </pop_srid> <pop_number_moved> <type>entity incorporated</type> <join_entity_id> </join_entity_id> <pop_flid> </defending_ent_id> <attacking_ent_id> </attacking_ent_id> <war_eventcol> </defending_hfid> <attacking_hfid> </attacking_hfid> <defending_ent_id> </attacking_squad_race> <noncom_hfid> </noncom_hfid> <defending_hfid> </attacking_squad_number> <attacking_squad_entity_pop> </attacking_squad_entity_pop> <attacking_squad_race> </attacking_squad_site> <attacking_squad_deaths> </attacking_squad_deaths> <attacking_squad_number> </defending_squad_entity_pop> <defending_squad_race> </defending_squad_race> <attacking_squad_site> </defending_squad_deaths> <defending_squad_number> </defending_squad_number> <defending_squad_entity_pop> attacker won <defending_squad_site> </defending_squad_site> <defending_squad_deaths> <type>assume identity</type> <new_caste> </new_caste> <new_race> <identity_id> </identity_id> <trickster_hfid> </trickster_hfid> <historical_event_collection> <type>create entity position</type> <target_enid> </target_enid> <start_seconds72> </start_seconds72> <start_year> </start_year> <end_seconds72> </end_seconds72> <end_year> </end_year> <event> </event> <eventcol> </eventcol> </defender_ent_id> <aggressor_ent_id> </aggressor_ent_id> <type>war</type> </war_eventcol> <type>battle</type> </historical_event_collection> <defender_ent_id> <link_type>pet owner</link_type> <link_type>former apprentice</link_type> <link_type>former master</link_type> <link_type>companion</link_type> <entity_link> </hf_link> <link_strength> </link_strength> <link_type>former mercenary</link_type> <link_type>mercenary</link_type> <link_type>former member</link_type> <link_type>member</link_type> <link_type>enemy</link_type> <link_type>former prisoner</link_type> <link_type>former slave</link_type> <link_type>slave</link_type> </squad_id> <entity_squad_link> </entity_link> <link_type>criminal</link_type> </entity_squad_link> <squad_position> </squad_position> <squad_id> </entity_position_link> <entity_position_link> </entity_former_squad_link> <entity_former_squad_link> </entity_occupation_link> <occupation_id> </occupation_id> <entity_occupation_link> <parent_eventcol> </parent_eventcol> <type>duel</type> defender won </attacking_enid> <type>site conquered</type> <ordinal> </ordinal> <type>insurrection</type> <defending_enid> </defending_enid> <attacking_enid> <type>abduction</type> <adjective> </adjective> <type>purge</type> <type>journey</type> <type>beast attack</type> <type>theft</type> <type>raid</type> <link_type>father</link_type> <link_type>mother</link_type> <hf_link> <type>occasion</type> <link_type>lover</link_type> <link_type>deity</link_type> <link_type>child</link_type> <link_type>spouse</link_type> <link_type>apprentice</link_type> <link_type>master</link_type> <link_type>imprisoner</link_type> <link_type>prisoner</link_type> </holds_artifact> <animated_string> </animated_string> <active_interaction> </first_ageless_year> <unsolved_murders> </unsolved_murders> <holds_artifact> <cultural_identity_reputation> <first_ageless_season_count> </first_ageless_season_count> <first_ageless_year> <entity_reputation> </cultural_identity_reputation> <cultural_identity_id> </cultural_identity_id> </used_identity_id> <current_identity_id> </current_identity_id> </entity_reputation> <hf_id> </hf_id> <relationship_profile_hf_visual> <used_identity_id> <last_meet_year> </last_meet_year> <meet_count> </meet_count> <known_identity_id> </known_identity_id> <last_meet_seconds72> </last_meet_seconds72> </entity_former_position_link> <entity_former_position_link> </entity_former_occupation_link> <entity_former_occupation_link> <link_type>hangout</link_type> <link_type>seat of power</link_type> <link_type>occupation</link_type> <site_link> <link_type>home site underground</link_type> <link_type>lair</link_type> <link_type>home site building</link_type> <link_type>home structure</link_type> </site_link> <sub_id> </sub_id> <link_type>home saved zone</link_type> </skill> <hf_skill> </sphere> <sphere> </hf_skill> <total_ip> </total_ip> <skill> </goal> <goal>immortality</goal> <journey_pet> </journey_pet> </active_interaction> <interaction_knowledge> </interaction_knowledge> <goal> associated with <relationship_profile_hf_identity> </relationship_profile_hf_historical> <relationship_profile_hf_historical> </relationship_profile_hf_visual> world view filter not set (adjust ci ps) NULL artifact from dead post-wg inventory, skipping </relationship_profile_hf_identity> a deity This nameless being [NOUN] world view filter not set (moderate private opinion) born in , animated by unknown forces a force that occurs in the myths of The identity of was the is the of unknown parentage the only one of one of the first of the first of has been lost to time of divine parentage and possessed of unnatural gifts. Although accounts vary, it is universally agreed that kind one of the only ones of was most often depicted as a most often takes the form of a guided by forces unknown. chosen by fate as the vanguard of destiny. SHADER 2DASYNC 2DHW 2DSW GRAPHICS_WINDOWEDX GRAPHICS_FULLFONT GRAPHICS_FONT SINGLE_BUFFER GRAPHICS_BLACK_SPACE GRAPHICS_FULLSCREENY GRAPHICS_FULLSCREENX GRAPHICS_WINDOWEDY VSYNC MOUSE ZOOM_SPEED BLACK_SPACE HIGH REALTIME PRIORITY ARB_SYNC TEXTURE_PARAM IDLE BELOW_NORMAL ABOVE_NORMAL MOUSE_PICTURE TOPMOST LINEAR INTRO WINDOWED G_FPS_CAP FPS_CAP data/art/curses_640x300.png data/art/ FONT TRUETYPE data/init/init.txt RESIZABLE WINDOWEDY WINDOWEDX FULLFONT PROMPT PARTIAL FULLSCREENY FULLSCREENX TEXT Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box. Use OpenGL? ACCUM_BUFFER FRAME_BUFFER Text mode not supported on your platform, using 2D DGRAY_B DGRAY_G DGRAY_R LGRAY_B LGREEN_R LBLUE_B LBLUE_G LBLUE_R LCYAN_G LCYAN_R LGREEN_B LGREEN_G LRED_B LRED_G LRED_R LCYAN_B YELLOW_R LMAGENTA_B LMAGENTA_G LMAGENTA_R WHITE_G WHITE_R YELLOW_B YELLOW_G Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time. Start FullScreen? WHITE_B KEY_REPEAT_ACCEL_LIMIT KEY_REPEAT_MS KEY_HOLD_MS VOLUME COMPRESSED_SAVES RECENTER_INTERFACE_SHUTDOWN_MS MACRO_MS KEY_REPEAT_ACCEL_START BLACK_B BLACK_G BLACK_R data/init/colors.txt GREEN_R BLUE_B BLUE_G BLUE_R CYAN_G CYAN_R GREEN_B GREEN_G RED_B RED_G RED_R CYAN_B BROWN_R MAGENTA_B MAGENTA_G MAGENTA_R LGRAY_G LGRAY_R BROWN_B BROWN_G .ogg : Start recording (active record is erased, stops when you return here) Moving Records data/movies/ : Load a moving record : Save the active moving record (you will be prompted for a name) : Play the active moving record data/sound/ data/movies/last_record.cmv data/movies/*.cmv .cmv a secret identity SYN_INGESTED SYN_NO_HOSPITAL *** Error(s) finalizing the interaction SYN_INJECTED SYN_CONTACT SYN_INHALED REGION UNDERGROUND_SPECIAL SECRET DISTURBANCE interaction_layer [OBJECT:INTERACTION] [INTERACTION: I_SOURCE LOCATION Unrecognized Interaction Target Type: I_EFFECT ANIMATE INGESTION CREATURE_ACTION Unrecognized Interaction Source Type: I_TARGET MATERIAL_EMISSION Unrecognized Interaction Effect Type: Unrecognized Interaction Token: IS_HIST_STRING_1 RESURRECT ADD_SYNDROME HIDE CONTACT IE_LOCATION IE_ARENA_NAME IE_GRIME_LEVEL IE_SYNDROME_TAG CONTEXT_MATERIAL IE_TARGET IE_INTERMITTENT IE_IMMEDIATE IT_IMMUNE_CLASS IT_REQUIRES HAS_BLOOD MORTAL Target Token not found IT_AFFECTED_CREATURE IT_AFFECTED_CLASS IT_IMMUNE_CREATURE Unrecognized IT_REQUIRES token: IT_FORBIDDEN Unrecognized IT_FORBIDDEN token: IT_CANNOT_TARGET_IF_ALREADY_AFFECTED NO_AGING STERILE FIT_FOR_ANIMATION FIT_FOR_RESURRECTION Unrecognized corpse target immune creature token: IT_CANNOT_HAVE_SYNDROME_CLASS Unrecognized corpse target affected caste token: Unrecognized corpse target affected creature token: Unrecognized corpse target immune caste token: IS_REGION ANY_TERRAIN NORMAL_ALLOWED EVIL_ALLOWED IS_HIST_STRING_2 IS_FREQUENCY IS_NAME IS_USAGE_HINT SAVAGE_ONLY IS_SPHERE IS_SECRET_GOAL IS_SECRET GOOD_ALLOWED SAVAGE_ALLOWED EVIL_ONLY GOOD_ONLY Interaction Source IS_SECRET token not found IT_LOCATION CONTEXT_REGION CONTEXT_CREATURE SUPERNATURAL_LEARNING_POSSIBLE MUNDANE_RESEARCH_POSSIBLE MUNDANE_TEACHING_POSSIBLE MUNDANE_RECORDING_POSSIBLE IT_LOCATION token not valid IT_MANUAL_INPUT IT_MATERIAL FLOW CONTEXT_ITEM CONTEXT_BP CONTEXT_LOCATION CONTEXT_CREATURE_OR_LOCATION This is a stack of bundles of This is a bundle of well-prepared (copy) This is superior quality exceptional masterful created by an unknown artisan finely-prepared superiorly prepared exceptional prepared masterfully prepared The ingredients are well- finely superiorly All craftsman ship is of the highest quality. It is sized for It is encrusted with studded with decorated with exceptionally masterfully minced cooked gains possession of the remains stuck in maintains possession of the This object is threadbare. This object is in tatters. This object is heavily worn. This object is mangled. You've lost possession of the TALLOW null item load -- type: You gain possession of the remains stuck in your You maintain possession of the is torn from your partial remains mutilated your Seed mangled material partial skeleton Barrel Coin Bar/Block Cheese Spice Mill Rendered Fat exceptionally prepared masterfully prepared well-crafted finely-crafted glazed with well-prepared finely-prepared superior quality are made from is made from The handle is made from The rollers are made from exceptionally worked masterfully worked by an unknown artist encircled with bands of There is writing on this item which you have not read. There is writing on this item, but you cannot read. You have not read this book. There is writing in the book, but you cannot read. This object is adorned with hanging rings of menaces with spikes of It is made from The slab reads " There is writing on the slab, but you cannot read. This object is showing some wear. The thread is gray superbly colored Burned to death Scalded to death Burned up in a magma mist Crushed by a drawbridge Burned up in magma Burned up in Burned to death by Burned to death by a Succumbed to infection Suffocated Hacked to pieces Beheaded Crushed under a collapsing ceiling Killed by falling rocks Shot and killed Bled to death Fed to beasts Struck down Slaughtered Scuttled Crucified Buried alive Left out in the air Burned alive Killed by a flying object Vanished Collapsed Put to rest Drained of blood Murdered Killed by a trap Killed by a vehicle masterful cloth woven by NULL inventory item on load: id # Bin shared aquarium exceptional In memory of / Born Went missing NULL inventory pointer on load Slayer Unknown creature kill Died in the heat Encased in cooling lava Encased in cooling magma Encased in ice Boiled Melted Condensed Solidified Died in the dark Starved to death Died of thirst Drowned Froze to death Died in a cage Fell into a deep chasm Died peacefully overflows with sadness is depressing has a touch of melancholy is thoroughly organized gets off track from time to time bubbles over with cheerfulness is quite cheerful is fairly cheerful is a bit stiff is completely serious has a very serious tone is reasonably serious is clearly organized is organized is thoroughly mechanical is very rigid skips around a lot occasionally changes topic abruptly uses only artful words and phrases selected with care is throughout ornate and refined artfully flashes through seemingly disjoint topics breaks sharply between topics with regularity has some particularly crisp changes in topic is utterly disjointed drives forward relentlessly is full of force is forceful is a comedy treasure trove has rare but particularly exquisite turns of phrase is excessively ornate is quite florid is somewhat showy Died Died after colliding with an obstacle Impaled on spikes Scared to death Leapt from a great height Loving Devoted father and husband mother and wife Creator of Slayer of Slayer of Hunter of wood fabric Admirer of Friend of parent and spouse United with At one with Lover of moves quickly from subject to subject takes frequent interesting tangents hopelessly meanders meanders somewhat The color made happy rapidly shifts between topics careens forward as a rant tumbles out almost as a rant at times is a completely unhinged rant is a rant more or less is a reservoir of amusingly clever quips is refreshingly witty has its moments of cleverness is an awe-inspiring wild rant It concerns The work has no particular subject. The writing conveys a moral lesson regarding The overall text emphasizes descends to a rant in places It asks the question, "What if had unfolded differently?" It concerns the lineage of and it Overall, the information is compiled masterfully Overall, the splendid source of information Overall, this is a great source of information For lyrics, the composer has selected For musical accompaniment, the choreographer has selected The writing yet it Overall, the poetry is inspired Overall, the poetry is great Overall, the poetry is passable Overall, the poetry is not awful, but not very good either Overall, this is a good source of information Overall, the information is not compiled very well Overall, this is a terrible compilation of information Overall, the poetry is masterful tries and fails to be funny at times is artfully suffused with what would otherwise be childish and immature material contains a deft use throughout of what might be considered immature material manages an artful inclusion here and there of childish material is quite humorous has a touch of humor is littered with terrible jokes inartfully told has poorly-executed humor artfully indulges the author's fancies contains some asides related to the author's preferences is stunningly self-indulgent is quite self-indulgent is absolutely puerile is very childish is a bit immature indulges the author's every whim is clear evidence of a compassionate being is very compassionate gives a feeling of compassion here and there is as vicious as can be is somewhat self-indulgent could only have been produced by a merciful spirit is quite touching shows a hint of tenderness is fairly crisp is a pit of bitter scorn is quite mocking in tone contains the occasional biting remark is quite cruel has a hint of viciousness to it is a monument to concision is very concise essay dialog comparative biography biographical dictionary biography autobiography poem letter alternate history treatise on technological evolution dictionary star chart genealogy encyclopedia cultural history cultural comparison The written portion consists of page untitled star catalogue atlas entitled , authored by Overall, the composition is passable Overall, the composition is not awful, but not very good either Overall, the composition is atrocious Overall, the choreography is masterful Overall, the poetry is very, very bad Overall, the composition is masterful Overall, the composition is inspired Overall, the composition is great Overall, the choreography is just terrible Overall, the prose is masterful Overall, the prose is splendid Overall, the prose is great Overall, the choreography is inspired Overall, the choreography is great Overall, the choreography is passable Overall, the choreography is not awful, but not very good either The work has chapters. chapter covers Overall, the prose is passable Overall, the prose is not awful, but not very good either Overall, the prose is amateurish at best The work has a single chapter. manual chronicle short story novel There used to be writing on the item. Written on the item is an untitled ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR ITEM_AMMO SIZE WEIGHT SHOOT_FORCE SHOOT_MAXVEL ITEM_HELM ITEM_PANTS ITEM_FOOD ADJECTIVE TRAINING MATERIAL_SIZE EDGE : Did not find token following NAME RANGED TWO_HANDED MINIMUM_SIZE CAN_STONE WOOD_MAT METAL_MAT METAL_WEAPON_MAT NO_DEFAULT_IMPROVEMENTS : Did not find plural token following NAME SHEET_MAT SOFT_MAT HARD_MAT BOLT ITEM_WEAPON ITEM_TOY ITEM_TOOL PITCH_CHOICE STOPPING_FRET missing second part token PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token TUNING SOUND_PRODUCTION missing first part token SOUND_PRODUCTION missing second part token PITCH_CHOICE PITCH_CHOICE missing first part token HARD BARRED SCALED SHAPED HITS IS_SCREW IS_SPIKE SOFT LAYER_SIZE LAYER_PERMIT OVER UNDER CHAIN_METAL_TEXT STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL STRUCTURAL_ELASTICITY_CHAIN_ALL ARMORLEVEL UBSTEP LBSTEP COVER COVERAGE PREPLURAL MATERIAL_PLACEHOLDER FURNITURE LEATHER_MAT SILK_MAT THREAD_PLANT_MAT NO_DEFAULT_JOB INCOMPLETE_ITEM UNIMPROVABLE INVERTED_TILE BONE_MAT : Did not find token following VALUE : Did not find token following TILE TOOL_USE GLASS_MAT CERAMIC_MAT STONE_MAT SHELL_MAT TIMBRE REGISTER INDEFINITE_PITCH PLACED_AS_BUILDING : Did not find token following TOOL_USE CONTAINER_CAPACITY DEFAULT_IMPROVEMENT MUSIC_SKILL PITCH_RANGE VOLUME_mB SOUND_PRODUCTION SOUND_PRODUCTION missing part token DOMINANT_MATERIAL_PIECE ALWAYS_PLURAL ALWAYS_SINGULAR : unrecognized INSTRUMENT PIECE tag LEVEL SELF did not find instrument piece , setting index to zero METAL_ARMOR_LEVELS CLASS UPSTEP BLOCKCHANCE [ITEM_ did not find tool with index for instrument piece item_layer [OBJECT:ITEM] Stop Bleeding DOUBLE TAGGED ITEM: Remove Rotten Tissue Repair Compound Fracture Prepare a Raw Fish Catch Live Land Animal Process Plants Mill Plants Destroy Building Construct Building Catch Live Fish Butcher an Animal Process Plants (Vial) Make Cheese Make Lye Process Plants (Barrel) Animal Milk Spin Thread Shear Extract from Plants Prepare Lavish Meal Extract from Land Animal Extract from Raw Fish Make Potash From Ash Make Potash From Lye Prepare Fine Meal Prepare Easy Meal Mint Gem Cut Coins Earring Ring Make Large Bracelet Collect Sand With Construct Collect Clay Decorate With (Engrave Memorial) Encrust Stud With Construct Traction Bench Grate Crutch Splint Make Raw Blocks Hatch Cover Portal Waterskin Cage Flask Vial Forge Box Terrarium Make Totem Release Small Creature Release Pet Recover Pet Handle Small Creature a Large Animal Handle Release Unchain Pet Pen/Pasture Pit/Pond Small Animal Drain Aquarium Pen/Pasture Small Animal Put Item on Display Cage Pit/Pond Cage Small Animal Chain Trade at Depot Slaughter Put In Chains Fill Pond Fill Aquarium Update Stockpile Records Manage Work Orders Amulet Figurine Crown Scepter Unchain Geld Tame a Small Animal Tame Weave Metal Cloth Collect Webs Weave Yarn into Cloth Weave Thread into Silk Dye Cloth Dye Thread Image Sew Pull the Lever Fertilize Field Carve Fortification Link a Building to Trigger (Dyed Only) Weave Thread into Cloth Plant Seeds Harvest Plants Carve Downward Staircase Carve Upward Staircase Carve Ramp Carve Up/Down Staircase Detail Floor Detail Wall Remove Stairs/Ramps Carve Track Bring Item to Depot Clean Self Get Provisions Fell Tree Dig Channel Bring Item to Shop Gather Plants Pipe Section Tube Backpack Bucket Mug Cup Toy Goblet Catapult Parts Construct Ballista Parts Mechanisms Bait Trap with Quiver Assemble Ballista Arrow Head to Hunt Train for War Hunting Animal Bed Anvil Millstone Quern Ore Smelt Extract Metal Strands Melt a Metal Object Make Charcoal War Animal Reaction Make Ash Report Crime No Job Starting Fist Fight Hunt Sleep Fill Waterskin Cause Trouble Kidnap Attend Party Go Shopping Store Item in Vehicle Store Owned Item Collect Taxes Hunt for Small Creature Return Kill Guard Tax Collector Fire Catapult Load Ballista Load Cage Trap Fire Ballista Strange Mood Pickup Equipment Load Catapult Clean Trap Load Weapon Trap Load Stone Trap SEC_SELECT SELECT CLOSE_MEGA_ANNOUNCEMENT LEAVESCREEN_ALL WORLD_PARAM_ADD TOGGLE_FULLSCREEN SELECT_ALL DESELECT LEAVESCREEN DESELECT_ALL SETUP_LOCAL_Y_UP SETUP_NOTES_ADOPT_SYMBOL SETUP_LOCAL_X_UP SETUP_LOCAL_Y_DOWN SETUP_NOTES_TAKE_NOTES SETUP_NOTES SETUP_NOTES_CHANGE_SYMBOL_SELECTION SETUP_NOTES_DELETE_NOTE SETUP_BIOME_1 SETUP_LOCAL_X_MDOWN SETUP_BIOME_3 SETUP_BIOME_2 SETUP_LOCAL_Y_MUP SETUP_LOCAL_X_DOWN SETUP_LOCAL_X_MUP SETUP_LOCAL_Y_MDOWN SETUP_BIOME_9 SETUP_BIOME_8 CHOOSE_NAME_CLEAR CHOOSE_NAME_RANDOM SETUP_BIOME_5 SETUP_BIOME_4 SETUP_BIOME_7 SETUP_BIOME_6 ITEM_DUMP ITEM_MELT HELP ITEM_HIDE CHOOSE_NAME_FIRST CHOOSE_NAME_TYPE ITEM_FORBID ITEM_DESCRIPTION WORLD_PARAM_SEED_RANDOM WORLD_PARAM_NAME_ENTER WORLD_PARAM_LOAD WORLD_PARAM_SEED_ENTER WORLD_PARAM_DELETE WORLD_PARAM_COPY WORLD_PARAM_NAME_RANDOM WORLD_PARAM_TITLE WORLD_PARAM_SET WORLD_PARAM_DIM_Y_DOWN WORLD_PARAM_DECREASE WORLD_PARAM_INCREASE WORLD_PARAM_DIM_X_UP WORLD_PARAM_SAVE WORLD_PARAM_DIM_Y_UP WORLD_PARAM_DIM_X_DOWN WORLD_PARAM_REJECT_ALLOW_THIS WORLD_PARAM_REJECT_ABORT WORLD_GEN_CONTINUE WORLD_PARAM_REJECT_ALLOW_ALL WORLD_PARAM_NULLIFY WORLD_PARAM_ENTER_VALUE WORLD_PARAM_REJECT_CONTINUE WORLD_PARAM_PRESET SETUP_SYMBOL SETUP_NAME_GROUP SETUP_FIND SETUP_RECLAIM WORLD_GEN_ABORT WORLD_GEN_USE SETUP_NAME_FORT SETUP_EMBARK A_MOVE_S A_MOVE_N A_MOVE_W A_MOVE_E CURSOR_UP_Z_AUX CURSOR_DOWN_Z A_RETURN_TO_ARENA CURSOR_DOWN_Z_AUX A_CARE_MOVE_N A_MOVE_SAME_SQUARE A_CARE_MOVE_E A_CARE_MOVE_S A_MOVE_NE A_MOVE_NW A_MOVE_SE A_MOVE_SW A_CARE_MOVE_UPDOWN A_CARE_MOVE_SE A_MOVE_S_UP A_MOVE_N_UP A_CARE_MOVE_NW A_CARE_MOVE_W A_CARE_MOVE_SW A_CARE_MOVE_NE A_MOVE_SE_UP A_MOVE_SW_UP A_MOVE_N_DOWN A_MOVE_UP A_MOVE_W_UP A_MOVE_E_UP A_MOVE_NE_UP A_MOVE_NW_UP STANDARDSCROLL_LEFT SEC_CHANGETAB STANDARDSCROLL_UP STANDARDSCROLL_RIGHT OPTIONS MOVIES CHANGETAB OPTION_EXPORT SECONDSCROLL_PAGEUP SECONDSCROLL_DOWN CURSOR_UP SECONDSCROLL_PAGEDOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_DOWN SECONDSCROLL_UP STANDARDSCROLL_PAGEDOWN CURSOR_DOWNLEFT CURSOR_UPRIGHT CURSOR_UP_FAST CURSOR_DOWNRIGHT CURSOR_LEFT CURSOR_DOWN CURSOR_UPLEFT CURSOR_RIGHT CURSOR_DOWNLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_UP_Z CURSOR_DOWNRIGHT_FAST CURSOR_LEFT_FAST CURSOR_DOWN_FAST CURSOR_UPLEFT_FAST CURSOR_RIGHT_FAST CIV_RAID IMAGE_CREATOR_DONE CIV_REMOVE_MISSION CIV_CENTER_ON_FORT CUSTOMIZE_UNIT_PROFNAME CUSTOMIZE_UNIT_NICKNAME IMAGE_CREATOR_NAME IMAGE_CREATOR_FILTER CIV_PEOPLE CIV_NEWS CIV_CIVS CIV_ARTIFACTS CIV_RECOVER CIV_RESCUE CIV_MISSIONS CIV_WORLD A_WAIT A_SLEEP_DAWN A_ATTACK A_SHORT_WAIT A_SLEEP A_CLEAR_ANNOUNCEMENTS A_SLEEP_WAIT A_SLEEP_SLEEP CHARGE_ATTACK PRECISE_ATTACK A_LOOK MULTI_ATTACK QUICK_ATTACK A_ATTACK_CONFIRM WILD_ATTACK HEAVY_ATTACK A_MOVE_SW_DOWN A_MOVE_NE_DOWN A_MOVE_DOWN A_MOVE_SE_DOWN A_MOVE_E_DOWN A_MOVE_S_DOWN A_MOVE_NW_DOWN A_MOVE_W_DOWN LEGENDS_EXPORT_DETAILED_MAP LEGENDS_EXPORT_XML LEGENDS_STRING_FILTER LEGENDS_TOGGLE_CIVSITE A_MOVE_DOWN_AUX A_MOVE_UP_AUX LEGENDS_EXPORT_MAP WORLDGEN_EXPORT_MAP A_STATUS_CUSTOMIZE A_STATUS_WRESTLE A_STATUS_HEALTH A_STATUS_KILLS A_COMBAT_DODGE A_COMBAT_ATTACK A_STATUS A_COMBAT_CHARGEDEF UNITVIEW_RELATIONSHIPS_ZOOM UNITVIEW_RELATIONSHIPS UNITVIEW_KILLS UNITVIEW_RELATIONSHIPS_VIEW A_STATUS_DESC A_STATUS_ATT_SKILL UNITVIEW_HEALTH UNITVIEW_CUSTOMIZE ADV_CONSTRUCTION_BUILDING ADV_CONSTRUCTION_CONSTRUCTION ADV_CONSTRUCTION_WORK_MENU ADV_CONSTRUCTION_ZONE ADV_CONSTRUCTION_REMOVE_PLANS ADV_CONSTRUCTION_STAIR_UPDOWN ADV_CONSTRUCTION_MATERIAL ADV_CONSTRUCTION_REMOVE_EXISTING A_INV_REMOVE A_INV_LOOK A_INV_EATDRINK A_INV_WEAR ADV_CONSTRUCTION_YOU_WORK ADV_CONSTRUCTION_NAME_SITE A_COMPOSE_FILTER ADV_CONSTRUCTION_START A_ANNOUNCEMENTS A_SHOOT A_MOVEMENT A_COMBAT A_INV_DROP A_INV_PUTIN A_THROW A_GROUND A_BUILDING A_COMPANIONS A_TRAVEL_SLEEP A_TRAVEL A_SNEAK A_MOVEMENT_SWIM A_CENTER A_SPEED_SNEAK A_FRESHEST_TRACK A_DISPLAY_TRACKS A_JUMP A_INV_DRAW_WEAPON A_ODOR A_SEARCH A_YIELD A_DISPLAY_ODOR A_ASSUME_IDENTITY_ORIGIN A_ASSUME_IDENTITY_NAME A_ASSUME_IDENTITY_WORSHIP A_ASSUME_IDENTITY_PROFESSION A_TALK A_HOLD A_ASSUME_IDENTITY_NONE A_ASSUME_IDENTITY_NEW A_ACTION_POWER A_ACTION_ABILITY A_ACTION_WRITE A_ACTION_COMPOSE A_ACTION A_INTERACT A_ACTION_BUTCHER A_ACTION_CREATE ADV_CONSTRUCTION_ZONE_RECT ADV_CONSTRUCTION_ZONE_DELETE ADV_CONSTRUCTION_ZONE_REMOVE_RECT ADV_CONSTRUCTION_ZONE_FLOW ADV_CONSTRUCTION_ZONE_NEW A_CONSTRUCTION ADV_CONSTRUCTION_ZONE_ASSIGN ADV_CONSTRUCTION_ZONE_EDIT SEC_OPTION12 SEC_OPTION11 SEC_OPTION14 SEC_OPTION13 SEC_OPTION8 SEC_OPTION7 SEC_OPTION10 SEC_OPTION9 SEC_OPTION20 SEC_OPTION19 HOTKEY_MAKE_CHARCOAL HOTKEY_MAKE_ASH SEC_OPTION16 SEC_OPTION15 SEC_OPTION18 SEC_OPTION17 HOTKEY_COLLECT_CLAY HOTKEY_COLLECT_SAND HOTKEY_GLASS_ARMORSTAND HOTKEY_GLASS_ROUGH HOTKEY_GLASS_GREEN HOTKEY_MELT_OBJECT HOTKEY_GLASS_CRYSTAL HOTKEY_GLASS_CLEAR HOTKEY_GLASS_GRATE HOTKEY_GLASS_HATCH_COVER HOTKEY_GLASS_TOY HOTKEY_GLASS_GOBLET HOTKEY_GLASS_CABINET HOTKEY_GLASS_BOX HOTKEY_GLASS_FLOODGATE HOTKEY_GLASS_COFFIN A_STANCE A_TEMPERATURE OPTION2 OPTION1 A_TRAVEL_HIDE_INSTRUCTIONS A_TRAVEL_MAP A_WEATHER A_DATE OPTION8 OPTION7 OPTION10 OPTION9 OPTION4 OPTION3 OPTION6 OPTION5 OPTION16 OPTION15 OPTION18 OPTION17 OPTION12 OPTION11 OPTION14 OPTION13 SEC_OPTION4 SEC_OPTION3 SEC_OPTION6 SEC_OPTION5 OPTION20 OPTION19 SEC_OPTION2 SEC_OPTION1 HOTKEY_LEATHER_QUIVER HOTKEY_LEATHER_BACKPACK HOTKEY_CLOTHES_MAT_PLANT HOTKEY_LEATHER_IMAGE HOTKEY_LEATHER_FLASK HOTKEY_LEATHER_BOX HOTKEY_LEATHER_CLOAK HOTKEY_LEATHER_SHIRT HOTKEY_CLOTHES_CHAIN HOTKEY_CLOTHES_BOX HOTKEY_CRAFTS_MAT_STONE HOTKEY_CLOTHES_IMAGE HOTKEY_CLOTHES_MAT_YARN HOTKEY_CLOTHES_MAT_SILK HOTKEY_CLOTHES_CLOAK HOTKEY_CLOTHES_SHIRT HOTKEY_CRAFTS_DEC_PEARL HOTKEY_CRAFTS_DEC_HORN HOTKEY_CRAFTS_CLOTH HOTKEY_CRAFTS_TOTEM HOTKEY_CRAFTS_DEC_BONE HOTKEY_CRAFTS_MAT_WOOD HOTKEY_CRAFTS_DEC_TOOTH HOTKEY_CRAFTS_DEC_SHELL HOTKEY_CRAFTS_SHELL HOTKEY_CRAFTS_SEL_SHELL HOTKEY_CRAFTS_HORN HOTKEY_CRAFTS_TOOTH HOTKEY_CRAFTS_YARN HOTKEY_CRAFTS_SILK HOTKEY_CRAFTS_SEL_BONE HOTKEY_CRAFTS_SEL_WOOD HOTKEY_GLASS_BLOCKS HOTKEY_GLASS_CHAIR HOTKEY_GLASS_WEAPONRACK HOTKEY_GLASS_FLASK HOTKEY_GLASS_STATUE HOTKEY_GLASS_DOOR HOTKEY_GLASS_CAGE HOTKEY_GLASS_TABLE HOTKEY_CARPENTER_BLOCKS HOTKEY_CARPENTER_BARREL HOTKEY_CARPENTER_TRAP_ANIMAL HOTKEY_CARPENTER_BUCKET HOTKEY_ASHERY_LYE HOTKEY_GLASS_WINDOW HOTKEY_ASHERY_POTASH_DIRECT HOTKEY_ASHERY_POTASH HOTKEY_CARPENTER_DOOR HOTKEY_CARPENTER_COFFIN HOTKEY_CARPENTER_HATCH_COVER HOTKEY_CARPENTER_FLOODGATE HOTKEY_CARPENTER_ARMORSTAND HOTKEY_CARPENTER_CAGE HOTKEY_CARPENTER_CHAIR HOTKEY_CARPENTER_BED HOTKEY_CARPENTER_TABLE HOTKEY_CARPENTER_WEAPONRACK HOTKEY_SIEGE_CATAPULT HOTKEY_SIEGE_BALLISTA HOTKEY_CARPENTER_CABINET HOTKEY_CARPENTER_GRATE HOTKEY_CARPENTER_BOX HOTKEY_CARPENTER_BIN HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_ROAD_PAVED HOTKEY_BUILDING_ROAD_DIRT HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_BOX HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_WINDOW_GLASS HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_SHOP HOTKEY_BUILDING_WINDOW_GEM HOTKEY_BUILDING_WELL HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_SIEGEENGINE HOTKEY_BUILDING_MACHINE HOTKEY_BUILDING_TRAP HOTKEY_BUILDING_SUPPORT HOTKEY_BUILDING_INSTRUMENT HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_TRADEDEPOT HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY HOTKEY_BUILDING_MACHINE_ROLLERS HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL HOTKEY_BUILDING_MACHINE_SCREW_PUMP HOTKEY_BUILDING_ARCHERYTARGET HOTKEY_BUILDING_MACHINE_WINDMILL HOTKEY_BUILDING_MACHINE_WATER_WHEEL HOTKEY_CRAFTS_MAT_GOBLET HOTKEY_CRAFTS_MAT_CRAFTS HOTKEY_SMITH_WEAPON HOTKEY_CRAFTS_MAT_TOY HOTKEY_CRAFTS_BONE HOTKEY_CRAFTS_PEARL HOTKEY_CRAFTS_SLAB HOTKEY_CRAFTS_LEATHER HOTKEY_SMITH_METAL HOTKEY_SMITH_OTHER HOTKEY_BUILDING_BED HOTKEY_BUILDING_ARMORSTAND HOTKEY_SMITH_FURNITURE HOTKEY_SMITH_ARMOR HOTKEY_SMITH_TRAP HOTKEY_SMITH_SIEGE HOTKEY_BUILDING_DISPLAY_FURNITURE HOTKEY_BUILDING_HIVE HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_SLAB HOTKEY_BUILDING_TRACTION_BENCH HOTKEY_BUILDING_BOOKCASE HOTKEY_BUILDING_NEST_BOX HOTKEY_BUILDING_BARS_VERTICAL HOTKEY_BUILDING_GRATE_FLOOR HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_BARS_FLOOR HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_GRATE_WALL HOTKEY_BUILDING_HATCH HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HIVE_INSTALL_COLONY HOTKEY_BUILDING_FURNACE_KILN_LAVA HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_GLASS D_HOTKEY1 D_HOT_KEYS D_HOTKEY3 D_HOTKEY2 D_ONESTEP HIVE_GATHER_PRODUCTS D_DEPOT D_PAUSE D_HOTKEY9 D_HOTKEY8 D_HOTKEY11 D_HOTKEY10 D_HOTKEY5 D_HOTKEY4 D_HOTKEY7 D_HOTKEY6 HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_SPIKE HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP HOTKEY_BUILDING_CONSTRUCTION_RAMP HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION HOTKEY_BUILDING_CONSTRUCTION HOTKEY_BUILDING_CONSTRUCTION_FLOOR HOTKEY_BUILDING_CONSTRUCTION_WALL HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_MILLSTONE HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP HOTKEY_BUILDING_CONSTRUCTION_TRACK HOTKEY_BUILDING_WORKSHOP_QUERN HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_LAVAMILL D_MILITARY_SUPPLIES_FOOD_DOWN D_MILITARY_SUPPLIES_WATER_UP D_MILITARY_AMMUNITION D_MILITARY_SUPPLIES_FOOD_UP D_MILITARY_UNIFORMS D_MILITARY_EQUIP_PRIORITY D_MILITARY_SUPPLIES_WATER_DOWN D_MILITARY_SUPPLIES D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS D_MILITARY_AMMUNITION_COMBAT D_MILITARY_AMMUNITION_MATERIAL D_MILITARY_AMMUNITION_REMOVE_ITEM D_MILITARY_AMMUNITION_ADD_ITEM D_MILITARY_AMMUNITION_RAISE_AMOUNT D_MILITARY_AMMUNITION_LOWER_AMOUNT D_MILITARY_NAME_UNIFORM D_MILITARY_DELETE_UNIFORM D_MILITARY_ADD_ARMOR D_MILITARY_NAME_SQUAD D_MILITARY_TRAINING D_MILITARY_AMMUNITION_TRAINING D_MILITARY_ADD_UNIFORM D_MILITARY_SCHEDULE D_MILITARY_ADD_WEAPON D_MILITARY_ADD_SHIELD D_MILITARY_ADD_COLOR D_MILITARY_ADD_MATERIAL D_MILITARY_ADD_HELM D_MILITARY_ADD_PANTS D_MILITARY_ADD_BOOTS D_MILITARY_ADD_GLOVES D_HOTKEY_CHANGE_NAME D_HOTKEY16 D_ANNOUNCE D_HOTKEY_ZOOM D_HOTKEY13 D_HOTKEY12 D_HOTKEY15 D_HOTKEY14 D_NOBLES D_ARTLIST D_PETITIONS D_ORDERS D_BUILDING D_REPORTS D_DESIGNATE D_CIVLIST D_MILITARY_CANCEL_ORDERS D_MILITARY_CREATE_SUB_SQUAD D_MILITARY_ALERTS D_MILITARY_POSITIONS D_MILITARY D_LOCATIONS D_MILITARY_DISBAND_SQUAD D_MILITARY_CREATE_SQUAD D_MILITARY_EQUIP D_MILITARY_ALERTS_SET_RETAIN D_MILITARY_EQUIP_UNIFORM D_MILITARY_EQUIP_CUSTOMIZE D_MILITARY_ALERTS_DELETE D_MILITARY_ALERTS_ADD D_MILITARY_ALERTS_NAME D_MILITARY_ALERTS_SET D_CIVZONE D_STOCKPILES D_JOBLIST D_VIEWUNIT D_SQUAD_SCH_COPY_ORDERS D_SQUAD_SCH_CANCEL_ORDER D_SQUAD_SCH_MS_NAME D_SQUAD_SCH_PASTE_ORDERS D_HAULING_REMOVE D_HAULING_NEW_STOP D_HAULING_VEHICLE D_HAULING_PROMOTE D_LOOK D_UNITLIST D_HAULING_NEW_ROUTE D_HAULING D_HAULING_STOP_SL_TAKE_GIVE D_HAULING_STOP_SL_SELECT_PILE D_HAULING_STOP_LC_MODE D_HAULING_STOP_LC_DIR D_HAULING_STOP_NEW_DEPART D_HAULING_NICKNAME D_HAULING_STOP_REMOVE D_HAULING_STOP_NEW_LINK D_HAULING_STOP_LC_DESIRED_TOTAL D_HAULING_STOP_LC_MORE_LESS D_HAULING_STOP_LC_ADVANCED D_HAULING_STOP_LC_CHANGE D_HAULING_STOP_LC_TIMER_DOWN D_HAULING_STOP_LC_TIMER_UP D_HAULING_STOP_LC_FULLNESS_DOWN D_HAULING_STOP_LC_FULLNESS_UP RECENTER_ON_LEVER BUILDINGLIST_ZOOM_Q LOCATION_NEW ASSIGN_LOCATION D_MILITARY_EXACT_MATCH D_MILITARY_REPLACE_CLOTHING BUILDINGLIST_ZOOM_T D_ROOMS LOCATION_RENAME LOCATION_MAIN_HALL LOCATION_RESTRICTION LOCATION_DETAILS LOCATION_INN_TAVERN LOCATION_RETIRE LOCATION_LIBRARY LOCATION_TEMPLE D_SQUADS_KILL_LIST D_SQUADS_KILL D_SQUADS_SCHEDULE D_SQUADS_KILL_RECT LOCATION_SET_NUMBER_2 LOCATION_SET_NUMBER_1 D_SQUADS_MOVE D_SQUADS D_SQUAD_SCH_CIVILIAN_UNIFORM D_SQUAD_SCH_SLEEP D_SQUAD_SCH_EDIT_ORDER D_SQUAD_SCH_GIVE_ORDER D_SQUADS_ALERT D_SQUADS_CANCEL_ORDER D_SQUADS_CENTER D_SQUADS_SELECT_INDIVIDUALS D_LOOK_FOLLOW D_LOOK_HIDE D_LOOK_ARENA_ADV_MODE D_LOOK_ARENA_CREATURE D_LOOK_FORBID D_BITEM_MELT D_LOOK_MELT D_LOOK_DUMP ARENA_CREATURE_BLANK_LIST ARENA_CREATURE_NEW_ITEM ARENA_CREATURE_UNDEAD ARENA_CREATURE_REMOVE_ITEM D_LOOK_ARENA_MAGMA D_LOOK_ARENA_WATER ARENA_CREATURE_SIDE_UP ARENA_CREATURE_SIDE_DOWN ARENA_WEATHER_SNOW ARENA_WEATHER ARENA_WEATHER_CLEAR_SPATTER ARENA_WEATHER_MUD ARENA_CONFLICT_STATE_1 ARENA_CREATURE_STRING ARENA_MORALE ARENA_CONFLICT_STATE_2 A_CUST_NAME A_ENTER_NAME A_RANDOM_APPEARANCE A_RANDOM_NAME ARENA_TREE_FILTER D_LOOK_ARENA_TREE D_LOOK_ARENA_MOUNT ARENA_TREE_AGE D_BURROWS_WORKSHOP_LIMIT D_BURROWS_ADD_UNIT D_BURROWS_NAME D_BURROWS_CENTER D_BURROWS_ADD D_BURROWS D_BURROWS_DEFINE D_BURROWS_DELETE D_NOTE_DELETE D_NOTE_PLACE D_NOTE_ENTER D_NOTE_NAME D_BURROWS_BRUSH D_BURROWS_CHANGE_SELECTION D_NOTE D_BURROWS_REMOVE D_NOTE_ROUTE_EDIT D_NOTE_ROUTE_ADD D_NOTE_ROUTE_CENTER D_NOTE_ROUTE_DELETE D_NOTE_CHANGE_SELECTION D_NOTE_ADOPT_SYMBOL D_NOTE_ROUTE D_NOTE_POINTS D_BITEM_FORBID D_BUILDITEM D_BITEM_HIDE D_BITEM_DUMP D_BUILDJOB D_NOTE_ROUTE_NAME D_STATUS_OVERALL_HEALTH_RECENTER D_STATUS ORDERS_REFUSE_DUMP_SHELL ORDERS_REFUSE_DUMP_BONE ORDERS_REFUSE_DUMP_STRAND_TISSUE ORDERS_REFUSE_DUMP_OTHER ORDERS_REFUSE_DUMP_CORPSE ORDERS_REFUSE_OUTSIDE_VERMIN ORDERS_REFUSE_DUMP_SKIN ORDERS_REFUSE_DUMP_SKULL ORDERS_GATHER_STONE ORDERS_REFUSE ORDERS_ALL_HARVEST ORDERS_GATHER_WOOD ORDERS_GATHER_ANIMALS ORDERS_GATHER_FURNITURE ORDERS_GATHER_BODIES ORDERS_GATHER_FOOD ORDERS_WORKSHOP ORDERS_DYED_CLOTH ORDERS_SLAUGHTER ORDERS_COLLECT_WEB ORDERS_MIXFOODS ORDERS_SAMEPILE ORDERS_LOOM ORDERS_EXCEPTIONS ORDERS_AUTO_SMELTER ORDERS_AUTO_KILN ORDERS_ZONE ORDERS_AUTO_OTHER ORDERS_TAN ORDERS_BUTCHER ORDERS_AUTO_KITCHEN ORDERS_AUTO_FISHERY A_END_TRAVEL A_CHANGE_GENDER A_LOG A_TRAVEL_CLOUDS A_RANDOM_PERSONALITY A_RANDOM_APPEARANCE_FULL A_CHANGE_DREAM A_CUSTOM_PERSONALITY A_LOG_FEATURE_LAYERS A_LOG_SUBREGIONS A_LOG_AGREEMENTS A_LOG_PEOPLE A_LOG_TASKS A_TRAVEL_LOG A_LOG_SITES A_LOG_ENTITIES A_LOG_ZOOM_SELECTED A_LOG_ZOOM_CURRENT_LOCATION A_LOG_MAP A_LOG_LINE A_LOG_BESTIARY A_LOG_EVENTS A_LOG_FILTER A_LOG_ARTIFACTS ORDERS_FORBID_OTHER_ITEMS ORDERS_FORBID_OTHER_CORPSE ORDERS_REFUSE_OUTSIDE ORDERS_REFUSE_GATHER ORDERS_FORBID_PROJECTILE ORDERS_AUTOFORBID ORDERS_FORBID_YOUR_ITEMS ORDERS_FORBID_YOUR_CORPSE HOTKEY_MILL_MILL HOTKEY_FARMER_SPIN_THREAD HOTKEY_KENNEL_TAME_VERMIN HOTKEY_KENNEL_CATCH_VERMIN HOTKEY_FARMER_CHEESE HOTKEY_FARMER_PROCESS_BARREL HOTKEY_FARMER_SHEAR_CREATURE HOTKEY_FARMER_MILK HOTKEY_BUTCHER_CATCH HOTKEY_BUTCHER_EXTRACT HOTKEY_DYER_THREAD HOTKEY_TANNER_TAN HOTKEY_FISHERY_EXTRACT HOTKEY_FISHERY_PROCESS HOTKEY_BUTCHER_BUTCHER HOTKEY_FISHERY_CATCH HOTKEY_JEWELER_ENCRUST HOTKEY_JEWELER_CUT HOTKEY_MECHANIC_TRACTION_BENCH HOTKEY_MECHANIC_PARTS HOTKEY_JEWELER_FURNITURE HOTKEY_DYER_CLOTH HOTKEY_JEWELER_AMMO HOTKEY_JEWELER_FINISHED HOTKEY_MASON_FLOODGATE HOTKEY_MASON_DOOR HOTKEY_MASON_GRATE HOTKEY_MASON_HATCH_COVER HOTKEY_MASON_BLOCKS HOTKEY_MASON_ARMORSTAND HOTKEY_MASON_COFFIN HOTKEY_MASON_CHAIR SAVE_BINDINGS MENU_CONFIRM KEYBINDING_COMPLETE LOAD_BINDINGS ORDERS_ZONE_FISHING ORDERS_ZONE_DRINKING SUSPENDBUILDING DESTROYBUILDING RECORD_MACRO MACRO_BREAK SAVE_MACRO PLAY_MACRO ZOOM_OUT ZOOM_IN ZOOM_RESET ZOOM_TOGGLE HOTKEY_LOOM_WEAVE_CLOTH HOTKEY_LOOM_COLLECT_SILK HOTKEY_LOOM_WEAVE_YARN HOTKEY_LOOM_WEAVE_SILK HOTKEY_ALCHEMIST_SOAP LOAD_MACRO HOTKEY_STILL_EXTRACT HOTKEY_STILL_BREW HOTKEY_FARMER_PROCESS HOTKEY_KITCHEN_RENDER_FAT HOTKEY_FARMER_PROCESS_BAG HOTKEY_FARMER_PROCESS_VIAL HOTKEY_KITCHEN_COOK_2 HOTKEY_LOOM_WEAVE_METAL HOTKEY_KITCHEN_COOK_4 HOTKEY_KITCHEN_COOK_3 BUILDJOB_TARGET_UP BUILDJOB_TARGET_DOWN BUILDJOB_TARGET_LEFT BUILDJOB_TARGET_RIGHT BUILDJOB_WELL_SIZE BUILDJOB_WELL_FREE BUILDJOB_TARGET_SIZE BUILDJOB_TARGET_FREE BUILDJOB_CAGE_SIZE BUILDJOB_CAGE_FREE BUILDJOB_CAGE_WATER BUILDJOB_CAGE_ASSIGN_OCC BUILDJOB_STATUE_FREE BUILDJOB_STATUE_ASSIGN BUILDJOB_CAGE_JUSTICE BUILDJOB_STATUE_SIZE BUILDJOB_CHAIN_SIZE BUILDJOB_CHAIN_FREE BUILDJOB_SIEGE_ORIENT BUILDJOB_SIEGE_FIRING BUILDJOB_CHAIN_ASSIGN_OCC BUILDJOB_CAGE_ASSIGN BUILDJOB_CHAIN_ASSIGN BUILDJOB_CHAIN_JUSTICE BUILDJOB_COFFIN_SIZE BUILDJOB_COFFIN_FREE BUILDJOB_COFFIN_CIV BUILDJOB_COFFIN_BURIAL BUILDJOB_DOOR_LOCK BUILDJOB_DOOR_INTERNAL BUILDJOB_COFFIN_ASSIGN BUILDJOB_DOOR_AJAR HOTKEY_MASON_TABLE HOTKEY_MASON_MILLSTONE HOTKEY_MASON_SLAB HOTKEY_MASON_WEAPONRACK HOTKEY_MASON_BOX HOTKEY_MASON_CABINET HOTKEY_MASON_QUERN HOTKEY_MASON_STATUE HOTKEY_TRAP_HATCH HOTKEY_TRAP_SPIKE HOTKEY_TRAP_GRATE_FLOOR HOTKEY_TRAP_GRATE_WALL HOTKEY_TRAP_GEAR_ASSEMBLY HOTKEY_TRAP_BRIDGE HOTKEY_TRAP_FLOODGATE HOTKEY_TRAP_DOOR HOTKEY_TRAP_PULL_LEVER HOTKEY_TRAP_CAGE BUILDJOB_ADD HOTKEY_TRAP_TRACK_STOP HOTKEY_TRAP_BARS_FLOOR HOTKEY_TRAP_BARS_VERTICAL HOTKEY_TRAP_CHAIN HOTKEY_TRAP_SUPPORT BUILDJOB_WORKSHOP_PROFILE BUILDJOB_SUSPEND BUILDJOB_DETAILS_FILTER BUILDJOB_DETAILS BUILDJOB_PROMOTE BUILDJOB_CANCEL BUILDJOB_REPEAT BUILDJOB_NOW BUILDJOB_STOCKPILE_GIVE_TO BUILDJOB_STOCKPILE_LINK_ANYWHERE BUILDJOB_STOCKPILE_DELETE_CHILD BUILDJOB_STOCKPILE_WHEELBARROW BUILDJOB_FARM_AUTUMN BUILDJOB_FARM_SUMMER BUILDJOB_STOCKPILE_MASTER BUILDJOB_FARM_WINTER BUILDJOB_STOCKPILE_BIN_UP BUILDJOB_STOCKPILE_BARREL_MAX BUILDJOB_STOCKPILE_BIN_ZERO BUILDJOB_STOCKPILE_BIN_DOWN BUILDJOB_STOCKPILE_BARREL_UP BUILDJOB_STOCKPILE_SETTINGS BUILDJOB_STOCKPILE_BARREL_ZERO BUILDJOB_STOCKPILE_BARREL_DOWN BUILDJOB_RACK_MAT_STEEL BUILDJOB_RACK_MAT_IRON BUILDJOB_RACK_MAT_METAL BUILDJOB_RACK_MAT_WOOD BUILDJOB_RACK_MAT_BONE BUILDJOB_STOCKPILE_BIN_MAX BUILDJOB_RACK_MAT_COPPER BUILDJOB_RACK_MAT_BRONZE BUILDJOB_STAND_MAT_IRON BUILDJOB_STAND_MAT_STEEL BUILDJOB_STAND_MAT_METAL BUILDJOB_STAND_MAT_WOOD BUILDJOB_STAND_MAT_LEATHER BUILDJOB_STAND_MAT_BONE BUILDJOB_STAND_MAT_BRONZE BUILDJOB_STAND_MAT_COPPER BUILDJOB_TABLE_HALL BUILDJOB_TABLE_ASSIGN BUILDJOB_TABLE_SIZE BUILDJOB_TABLE_FREE BUILDJOB_CHAIR_ASSIGN BUILDJOB_COFFIN_PET BUILDJOB_CHAIR_SIZE BUILDJOB_CHAIR_FREE BUILDJOB_BED_SIZE BUILDJOB_BED_RENT BUILDJOB_BED_SLEEP BUILDJOB_BED_NAME BUILDJOB_BED_FREE BUILDJOB_BED_ASSIGN BUILDJOB_BED_DORMITORY BUILDJOB_BED_BARRACKS BUILDJOB_DEPOT_TRADE BUILDJOB_DEPOT_BRING BUILDJOB_DEPOT_BROKER_ONLY BUILDJOB_DEPOT_REQUEST_TRADER BUILDJOB_BED_INDIV_EQ BUILDJOB_BED_TRAIN BUILDJOB_BED_POSITION BUILDJOB_BED_SQUAD_EQ BUILDJOB_FARM_FERTILIZE BUILDJOB_FARM_FALLOW BUILDJOB_FARM_SPRING BUILDJOB_FARM_SEASFERT BUILDJOB_ANIMALTRAP_BAIT_MEAT BUILDJOB_ANIMALTRAP_BAIT_NONE BUILDJOB_ANIMALTRAP_BAIT_GEM BUILDJOB_ANIMALTRAP_BAIT_FISH TRADE_VIEW A_BARTER_SHOW TRADE_OFFER TRADE_TRADE A_BARTER_CURRENCY_1 A_BARTER_VIEW A_BARTER_TRADE A_BARTER_CURRENCY_2 STORES_DUMP STORES_MELT MILITARY_ACTIVATE STORES_HIDE STORES_VIEW TRADE_SEIZE STORES_FORBID STORES_ZOOM UNITJOB_ZOOM_CRE UNITJOB_REMOVE_CRE UNITJOB_VIEW_UNIT UNITJOB_ZOOM_BUILD MILITARY_WEAPON MILITARY_VIEW ANNOUNCE_ZOOM MILITARY_ZOOM MANAGER_MAX MANAGER_PROMOTE MANAGER_CONDITIONS MANAGER_WAGES UNITJOB_MANAGER UNITJOB_VIEW_JOB MANAGER_REMOVE MANAGER_NEW_ORDER BUILDJOB_RACKSTAND_DEFAULTS1 BUILDJOB_RACKSTAND_MAT BUILDJOB_RACKSTAND_DEFAULTS2 BUILDJOB_RACKSTAND_KILL1 BUILDJOB_RACKSTAND_FREE BUILDJOB_RACKSTAND_ASSIGN BUILDJOB_RACKSTAND_ITEM BUILDJOB_RACKSTAND_SIZE STOCKPILE_SETTINGS_PERMIT_ALL STOCKPILE_SETTINGS_DISABLE STOCKPILE_SETTINGS_PERMIT_SUB STOCKPILE_SETTINGS_FORBID_ALL BUILDJOB_DISPLAY_FURNITURE_SET BUILDJOB_RACKSTAND_KILL2 STOCKPILE_SETTINGS_ENABLE BUILDJOB_DISPLAY_FURNITURE_CANCEL MOVIE_SAVE MOVIE_PLAY ASSIGNTRADE_VIEW MOVIE_LOAD STOCKPILE_SETTINGS_SPECIFIC1 STOCKPILE_SETTINGS_FORBID_SUB MOVIE_RECORD STOCKPILE_SETTINGS_SPECIFIC2 NOBLELIST_SETTINGS NOBLELIST_REPLACE NOBLELIST_VIEW_CANDIDATE NOBLELIST_CAPITAL ASSIGNTRADE_EXCLUDE_PROHIBITED ASSIGNTRADE_STRING ASSIGNTRADE_SORT ASSIGNTRADE_PENDING CIVZONE_FISH CIVZONE_WATER_SOURCE CIVZONE_DUMP CIVZONE_GATHER CIVZONE_GATHER_OPTIONS_PICK_TREES CIVZONE_GATHER_OPTIONS CIVZONE_GATHER_OPTIONS_GATHER_FALLEN CIVZONE_GATHER_OPTIONS_PICK_SHRUBS CIVZONE_MEETING CIVZONE_ACTIVE CIVZONE_POND_WATER CIVZONE_ANIMAL_TRAINING CIVZONE_HOSPITAL CIVZONE_POND CIVZONE_CLAY_COLLECT CIVZONE_SAND_COLLECT STOCKPILE_ARMOR STOCKPILE_WEAPON STOCKPILE_CUSTOM_SETTINGS STOCKPILE_CUSTOM CIVZONE_PEN_OPTIONS CIVZONE_PEN STOCKPILE_FOOD STOCKPILE_ANIMAL STOCKPILE_GEM STOCKPILE_STONE STOCKPILE_CLOTH STOCKPILE_BARBLOCK STOCKPILE_GRAVEYARD STOCKPILE_FURNITURE STOCKPILE_WOOD STOCKPILE_REFUSE WORK_ORDER_CONDITION_ITEM_TRAITS WORK_ORDER_CONDITION_ITEM_MATERIAL WORK_ORDER_CONDITION_ITEM_NUMBER WORK_ORDER_CONDITION_ITEM_INEQUALITY WORK_ORDER_CONDITION_ADD_ITEM MANAGER_DETAILS WORK_ORDER_CONDITION_ITEM_TYPE WORK_ORDER_CONDITION_ADD_ORDER PET_GELD PET_BUTCHER ANIMAL_WAR_TRAINING ANIMAL_SELECT_TRAINER WORK_ORDER_CONDITION_ORDER_ACTIVATION WORK_ORDER_CONDITION_DELETE WORK_ORDER_CONDITION_PRODUCTS WORK_ORDER_CONDITION_REAGENTS SETUPGAME_CUSTOMIZE_UNIT SETUPGAME_VIEW SETUPGAME_SAVE_PROFILE_ABORT SETUPGAME_SAVE_PROFILE KITCHEN_COOK ANIMAL_HUNTING_TRAINING SETUPGAME_NEW KITCHEN_BREW CIVZONE_NEXT CIVZONE_SHAPE CIVZONE_HOSPITAL_OPTIONS CIVZONE_POND_OPTIONS SETUPGAME_VIEW_PROFILE_PROBLEMS SETUPGAME_SAVE_PROFILE_GO CIVZONE_REMOVE_ZONE CIVZONE_REMOVE DESIGNATE_TRACK DESIGNATE_FORTIFY DESIGNATE_STANDARD_MARKER DESIGNATE_TOGGLE_ENGRAVING DESIGNATE_SMOOTH DESIGNATE_PLANTS DESIGNATE_DETAILS DESIGNATE_ENGRAVE BUILDING_DIM_Y_DOWN BUILDING_DIM_Y_UP BUILDING_DIM_X_DOWN BUILDING_DIM_X_UP DESIGNATE_TOGGLE_MARKER DESIGNATE_MINE_MODE DESIGNATE_REMOVE_CONSTRUCTION DESIGNATE_UNDO BUILDING_VIEW_ITEM BUILDING_ORIENT_NONE BUILDING_EXPAND_CONTRACT BUILDING_ADVANCE_STAGE BUILDING_ORIENT_LEFT BUILDING_ORIENT_UP BUILDING_ORIENT_DOWN BUILDING_ORIENT_RIGHT BUILDING_TRIGGER_ENABLE_MAGMA BUILDING_TRIGGER_MAX_WATER_DOWN BUILDING_TRIGGER_MIN_MAGMA_DOWN BUILDING_TRIGGER_MIN_MAGMA_UP BUILDING_TRIGGER_MIN_WATER_UP BUILDING_TRIGGER_ENABLE_WATER BUILDING_TRIGGER_MAX_WATER_UP BUILDING_TRIGGER_MIN_WATER_DOWN STOCKPILE_NONE STOCKPILE_SHEET DESIGNATE_CLAIM DESIGNATE_BITEM STOCKPILE_AMMO STOCKPILE_LEATHER STOCKPILE_FINISHED STOCKPILE_COINS DESIGNATE_HIDE DESIGNATE_NO_DUMP DESIGNATE_TRAFFIC DESIGNATE_NO_HIDE DESIGNATE_MELT DESIGNATE_UNCLAIM DESIGNATE_DUMP DESIGNATE_NO_MELT DESIGNATE_TRAFFIC_DECREASE_WEIGHT DESIGNATE_TRAFFIC_INCREASE_WEIGHT DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_HIGH DESIGNATE_TRAFFIC_RESTRICTED DESIGNATE_TRAFFIC_LOW DESIGNATE_RAMP DESIGNATE_STAIR_UPDOWN DESIGNATE_CHOP DESIGNATE_CHANNEL DESIGNATE_DIG_REMOVE_STAIRS_RAMPS DESIGNATE_DIG DESIGNATE_STAIR_DOWN DESIGNATE_STAIR_UP UNITVIEW_PRF_NEW_SQUAD UNITVIEW_PRF_VIEW UNITVIEW_PRF_NAME_CURRENT_SQUAD UNITVIEW_PRF_REMOVE_FROM_SQUAD UNITVIEW_GEN_MISC UNITVIEW_GEN_LABOR UNITVIEW_PRF_PET UNITVIEW_PRF_PROF STRING_A003 STRING_A002 STRING_A005 STRING_A004 UNITVIEW_PRF_OCCUPATION UNITVIEW_PRF_NAME_SELECTED_SQUAD STRING_A001 STRING_A000 STRING_A011 STRING_A010 STRING_A013 STRING_A012 STRING_A007 STRING_A006 STRING_A009 STRING_A008 STRING_A019 STRING_A018 STRING_A021 STRING_A020 STRING_A015 STRING_A014 STRING_A017 STRING_A016 BUILDING_TRIGGER_MAX_TRACK_CART_DOWN BUILDING_TRIGGER_MIN_TRACK_CART_UP BUILDING_ROLLERS_SPEED_UP BUILDING_TRIGGER_MAX_TRACK_CART_UP BUILDING_TRIGGER_MAX_MAGMA_DOWN BUILDING_TRIGGER_MAX_MAGMA_UP BUILDING_TRIGGER_MIN_TRACK_CART_DOWN BUILDING_TRIGGER_ENABLE_TRACK_CART BUILDING_TRIGGER_ENABLE_LOCALS BUILDING_TRIGGER_ENABLE_CREATURE BUILDING_TRIGGER_MIN_SIZE_UP BUILDING_TRIGGER_RESETS BUILDING_TRACK_STOP_FRICTION_UP BUILDING_ROLLERS_SPEED_DOWN BUILDING_TRACK_STOP_DUMP BUILDING_TRACK_STOP_FRICTION_DOWN BUILDING_TRIGGER_MAX_SIZE_UP_PLUS BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS UNITVIEW_GEN BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS BUILDING_TRIGGER_MAX_SIZE_UP BUILDING_TRIGGER_MIN_SIZE_DOWN BUILDING_TRIGGER_MIN_SIZE_UP_PLUS BUILDING_TRIGGER_MAX_SIZE_DOWN UNITVIEW_SLAUGHTER UNITVIEW_NEXT UNITVIEW_GEN_COMBAT UNITVIEW_GELD UNITVIEW_PRF UNITVIEW_INV UNITVIEW_FOLLOW UNITVIEW_WND STRING_A059 STRING_A058 STRING_A061 STRING_A060 STRING_A055 STRING_A054 STRING_A057 STRING_A056 STRING_A067 STRING_A066 STRING_A069 STRING_A068 STRING_A063 STRING_A062 STRING_A065 STRING_A064 STRING_A075 STRING_A074 STRING_A077 STRING_A076 STRING_A071 STRING_A070 STRING_A073 STRING_A072 STRING_A083 STRING_A082 STRING_A085 STRING_A084 STRING_A079 STRING_A078 STRING_A081 STRING_A080 STRING_A027 STRING_A026 STRING_A029 STRING_A028 STRING_A023 STRING_A022 STRING_A025 STRING_A024 STRING_A035 STRING_A034 STRING_A037 STRING_A036 STRING_A031 STRING_A030 STRING_A033 STRING_A032 STRING_A043 STRING_A042 STRING_A045 STRING_A044 STRING_A039 STRING_A038 STRING_A041 STRING_A040 STRING_A051 STRING_A050 STRING_A053 STRING_A052 STRING_A047 STRING_A046 STRING_A049 STRING_A048 STRING_A123 STRING_A122 STRING_A125 STRING_A124 STRING_A119 STRING_A118 STRING_A121 STRING_A120 STRING_A132 STRING_A131 STRING_A134 STRING_A133 STRING_A128 STRING_A126 STRING_A130 STRING_A129 STRING_A140 STRING_A139 STRING_A142 STRING_A141 STRING_A136 STRING_A135 STRING_A138 STRING_A137 STRING_A148 STRING_A147 STRING_A150 STRING_A149 STRING_A144 STRING_A143 STRING_A146 STRING_A145 STRING_A091 STRING_A090 STRING_A093 STRING_A092 STRING_A087 STRING_A086 STRING_A089 STRING_A088 STRING_A099 STRING_A098 STRING_A101 STRING_A100 STRING_A095 STRING_A094 STRING_A097 STRING_A096 STRING_A107 STRING_A106 STRING_A109 STRING_A108 STRING_A103 STRING_A102 STRING_A105 STRING_A104 STRING_A115 STRING_A114 STRING_A117 STRING_A116 STRING_A111 STRING_A110 STRING_A113 STRING_A112 STRING_A188 STRING_A187 STRING_A190 STRING_A189 STRING_A184 STRING_A183 STRING_A186 STRING_A185 STRING_A196 STRING_A195 STRING_A198 STRING_A197 STRING_A192 STRING_A191 STRING_A194 STRING_A193 STRING_A204 STRING_A203 STRING_A206 STRING_A205 STRING_A200 STRING_A199 STRING_A202 STRING_A201 STRING_A212 STRING_A211 STRING_A214 STRING_A213 STRING_A208 STRING_A207 STRING_A210 STRING_A209 STRING_A156 STRING_A155 STRING_A158 STRING_A157 STRING_A152 STRING_A151 STRING_A154 STRING_A153 STRING_A164 STRING_A163 STRING_A166 STRING_A165 STRING_A160 STRING_A159 STRING_A162 STRING_A161 STRING_A172 STRING_A171 STRING_A174 STRING_A173 STRING_A168 STRING_A167 STRING_A170 STRING_A169 STRING_A180 STRING_A179 STRING_A182 STRING_A181 STRING_A176 STRING_A175 STRING_A178 STRING_A177 STRING_A252 STRING_A251 STRING_A254 STRING_A253 STRING_A248 STRING_A247 STRING_A250 STRING_A249 CUSTOM_E CUSTOM_D CUSTOM_G CUSTOM_F CUSTOM_A STRING_A255 CUSTOM_C CUSTOM_B CUSTOM_M CUSTOM_L CUSTOM_O CUSTOM_N CUSTOM_I CUSTOM_H CUSTOM_K CUSTOM_J CUSTOM_U CUSTOM_T CUSTOM_W CUSTOM_V CUSTOM_Q CUSTOM_P CUSTOM_S CUSTOM_R STRING_A220 STRING_A219 STRING_A222 STRING_A221 STRING_A216 STRING_A215 STRING_A218 STRING_A217 STRING_A228 STRING_A227 STRING_A230 STRING_A229 STRING_A224 STRING_A223 STRING_A226 STRING_A225 STRING_A236 STRING_A235 STRING_A238 STRING_A237 STRING_A232 STRING_A231 STRING_A234 STRING_A233 STRING_A244 STRING_A243 STRING_A246 STRING_A245 STRING_A240 STRING_A239 STRING_A242 STRING_A241 CUSTOM_CTRL_I CUSTOM_CTRL_H CUSTOM_CTRL_K CUSTOM_CTRL_J CUSTOM_CTRL_E CUSTOM_CTRL_D CUSTOM_CTRL_G CUSTOM_CTRL_F CUSTOM_CTRL_Q CUSTOM_CTRL_P CUSTOM_CTRL_S CUSTOM_CTRL_R CUSTOM_CTRL_M CUSTOM_CTRL_L CUSTOM_CTRL_O CUSTOM_CTRL_N CUSTOM_CTRL_Y CUSTOM_CTRL_X CUSTOM_ALT_A CUSTOM_CTRL_Z CUSTOM_CTRL_U CUSTOM_CTRL_T CUSTOM_CTRL_W CUSTOM_CTRL_V CUSTOM_ALT_G CUSTOM_ALT_F CUSTOM_ALT_I CUSTOM_ALT_H CUSTOM_ALT_C CUSTOM_ALT_B CUSTOM_ALT_E CUSTOM_ALT_D CUSTOM_SHIFT_C CUSTOM_SHIFT_B CUSTOM_SHIFT_E CUSTOM_SHIFT_D CUSTOM_Y CUSTOM_X CUSTOM_SHIFT_A CUSTOM_Z CUSTOM_SHIFT_K CUSTOM_SHIFT_J CUSTOM_SHIFT_M CUSTOM_SHIFT_L CUSTOM_SHIFT_G CUSTOM_SHIFT_F CUSTOM_SHIFT_I CUSTOM_SHIFT_H CUSTOM_SHIFT_S CUSTOM_SHIFT_R CUSTOM_SHIFT_U CUSTOM_SHIFT_T CUSTOM_SHIFT_O CUSTOM_SHIFT_N CUSTOM_SHIFT_Q CUSTOM_SHIFT_P CUSTOM_CTRL_A CUSTOM_SHIFT_Z CUSTOM_CTRL_C CUSTOM_CTRL_B CUSTOM_SHIFT_W CUSTOM_SHIFT_V CUSTOM_SHIFT_Y CUSTOM_SHIFT_X World Param: Seed, Enter World Param: Seed, Random World Param: Save World Param: Load World Param: Title World Param: Delete World Param: Name, Enter World Param: Name, Random World Param: Increase Parameter World Param: Enter Advanced Parameters World Param: Enter Value World Param: Decrease Parameter World Param: Dim X, Down World Param: Dim X, Up World Param: Dim Y, Down World Param: Dim Y, Up World Param: Reject, Allow All World Param: Reject, Allow This World Generation: Use World Generation: Continue World Param: Set Presets World Param: Nullify Parameter World Param: Reject, Abort World Param: Reject, Continue Setup game: Reclaim Setup game: Symbol Setup game: Notes Setup game: Find Setup game: Embark World Generation: Abort Setup game: Name Group Setup game: Name Fort CUSTOM_ALT_O CUSTOM_ALT_N CUSTOM_ALT_Q CUSTOM_ALT_P CUSTOM_ALT_K CUSTOM_ALT_J CUSTOM_ALT_M CUSTOM_ALT_L CUSTOM_ALT_W CUSTOM_ALT_V CUSTOM_ALT_Y CUSTOM_ALT_X CUSTOM_ALT_S CUSTOM_ALT_R CUSTOM_ALT_U CUSTOM_ALT_T Select PREFIX Deselect Secondary Select FPS_UP CUSTOM_ALT_Z TOGGLE_TTF FPS_DOWN Toggle Fullscreen Close mega announcement World Param: Copy World Param: Add Deselect All Select all Leave all screens Leave screen Move selector down Move selector up Move selector right Move selector left Movies Help Change tab or highlight selection, secondary Change tab or highlight selection Page secondary selector down Page secondary selector up Move view/cursor down Move view/cursor up Page selector down Page selector up Move secondary selector down Move secondary selector up Move view/cursor down and right Move view/cursor down and left Move view/cursor down, fast Move view/cursor up, fast Move view/cursor right Move view/cursor left Move view/cursor up and right Move view/cursor up and left Move view/cursor down and right, fast Move view/cursor down and left, fast Move view/cursor down (z) Move view/cursor up (z) Move view/cursor right, fast Move view/cursor left, fast Move view/cursor up and right, fast Move view/cursor up and left, fast Setup game: Resize Local Y Down Setup game: Resize Local Y Up Setup game: Resize Local X Down Setup game: Resize Local X Up Setup game: Notes, Delete Note Setup game: Notes, New Note Setup game: Notes, Adopt Symbol Setup game: Notes, Change Symbol Selection Setup game: View Biome 2 Setup game: View Biome 1 Setup game: View Biome 4 Setup game: View Biome 3 Setup game: Move Local Y Down Setup game: Move Local Y Up Setup game: Move Local X Down Setup game: Move Local X Up Choose name: Random Setup game: View Biome 9 Choose name: Type Choose name: Clear Setup game: View Biome 6 Setup game: View Biome 5 Setup game: View Biome 8 Setup game: View Biome 7 View item: Hide View item: Dump Options, Export Local Image Main menu View item: Description Choose name: First View item: Melt View item: Forbid Adventure: move southeast/down Adventure: move southwest/down Adventure: move up, aux Adventure: move down Adventure: move west/down Adventure: move east/down Adventure: move northeast/down Adventure: move northwest/down Legends: Civ/Site Legends: Export Detailed Map Adventure: Combat, Attack Mode Legends: String filter World Gen: Export Map Adventure: move down, aux Legends: Export XML Legends: Export Map Adventure: Status, Kills Adventure: Status, Customize Adventure: Status, Att/Skills Adventure: Status, Health Adventure: Combat, Charge Defend Mode Adventure: Combat, Dodge Mode Adventure: Status, Close Combat Adventure: Status Unit View, Relationships, View Unit View, Relationships, Zoom Customize Unit, Nickname Unit View, Kills Unit View, Customize Adventure: Status, Desc Unit View, Relationships Unit View, Health Adventure: move east Adventure: move south Adventure: move northwest Adventure: move west Move view/cursor down (z), aux Move view/cursor up (z), aux Adventure: move north Adventure: return to arena Adventure: careful move south up/down Adventure: careful move north up/down Adventure: careful move west up/down Adventure: careful move east up/down Adventure: move southwest Adventure: move northeast Adventure: move same square Adventure: move southeast Adventure: move north/up Adventure: careful move up/down Adventure: move east/up Adventure: move south/up Adventure: careful move northeast up/down Adventure: careful move northwest up/down Adventure: careful move southeast up/down Adventure: careful move southwest up/down Adventure: move up Adventure: move southeast/up Adventure: move south/down Adventure: move north/down Adventure: move northwest/up Adventure: move west/up Adventure: move southwest/up Adventure: move northeast/up Adventure: Inv. Draw Weapon Adventure: Freshest Track Adventure: Hold/Hang (Climb) Adventure: Jump Adventure: Display Strongest Odor Adventure: Describe Odor Adventure: Display Tracks Adventure: Yield Adventure: Assume Identity, Profession Adventure: Assume Identity, Origin Adventure: Inv. Interact Adventure: Assume Identity, Worship Adventure: Assume Identity, New Adventure: Talk Adventure: Assume Identity, Name Adventure: Assume Identity, None Adventure: Misc. Action, Compose Adventure: Misc. Action, Power Adventure: Construction Adventure: Misc. Action, Write Adventure: Misc. Action, Create Adventure: Misc. Action Adventure: Misc. Action, Ability Adventure: Misc. Action, Butcher Adventure: Construction, Zone Flow Adventure: Construction, Zone Rect Adventure: Construction, Stair Up/down Adventure: Construction, Remove Zone Rect Adventure: Construction, Edit Zone Adventure: Construction, New Zone Adventure: Construction, Delete Zone Adventure: Construction, Assign Zone World: Center on Fort World: Raid World: Rescue Person World: Remove Mission Image Creator: Filter Customize Unit, Profession Image Creator: Done Image Creator: Name World: Artifacts World: People Adventure: Clear announcements World: Civilizations World: World Map World: Recover Artifact World: News and Rumors World: Missions Adventure: Wait One Instant Adventure: Wait Ten Instants Adventure: Attack, Confirm Adventure: Attack Adventure: Sleep, Sleep Adventure: Sleep Adventure: Sleep, Dawn Adventure: Sleep, Wait Adventure: Attack, Multi Adventure: Attack, Charge Adventure: Search Adventure: Look Adventure: Attack, Heavy Adventure: Attack, Quick Adventure: Attack, Precise Adventure: Attack, Wild Option 1 Adventure: Change Stance Option 3 Option 2 Adventure: Get Date Adventure: Travel, Hide Instructions Adventure: Get Temperature Adventure: Get Weather Option 9 Option 8 Option 11 Option 10 Option 5 Option 4 Option 7 Option 6 Option 17 Option 16 Option 19 Option 18 Option 13 Option 12 Option 15 Option 14 Secondary Option 5 Secondary Option 4 Secondary Option 7 Secondary Option 6 Secondary Option 1 Option 20 Secondary Option 3 Secondary Option 2 Adventure: Construction, Zones Adventure: Construction, Buildings Adventure: Construction, Name Site Adventure: Construction, Work Menu Adventure: Construction, Remove Existing Adventure: Construction, Remove Plans Adventure: Construction, Constructions Adventure: Construction, Material Adventure: Inv. Wear Adventure: Inv. Remove Adventure: Inv. Put In Adventure: Inv. Eat/Drink Adventure: Construction, Start Adventure: Construction, You Work Adventure: Inv. Look Adventure: Compose, Filter Adventure: Combat Options Adventure: Announcements Adventure: Movement Options, Swim Adventure: Movement Options Adventure: Get/Ground Adventure: Inv. Drop Adventure: Fire Adventure: Throw Adventure: Travel Adventure: Building Interact Adventure: Travel, Map Adventure: Travel, Sleep Adventure: Speed and Sneaking Options Adventure: Sneak Adventure: Companions Adventure: Center Hotkey: Glass Vial Hotkey: Glass Blocks Hotkey: Glass Window Hotkey: Glass Weaponrack Hotkey: Glass Table Hotkey: Glass Statue Hotkey: Glass Chair Hotkey: Glass Cage Hotkey: Carpenter, Bucket Hotkey: Carpenter, Blocks Hotkey: Carpenter, Cage Hotkey: Carpenter, Animal Trap Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Lye Hotkey: Carpenter, Barrel Hotkey: Ashery, Potash (Ash) Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Door Hotkey: Carpenter, Grate Hotkey: Carpenter, Hatch Cover Hotkey: Carpenter, Bed Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Coffin Hotkey: Carpenter, Chair Hotkey: Siege Shop, Ballista Hotkey: Carpenter, Table Hotkey: Leather, Bag Hotkey: Siege Shop, Catapult Hotkey: Carpenter, Bin Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Box Secondary Option 13 Secondary Option 12 Secondary Option 15 Secondary Option 14 Secondary Option 9 Secondary Option 8 Secondary Option 11 Secondary Option 10 Hotkey: Make Ash Secondary Option 20 Hotkey: Melt Object Hotkey: Make Charcoal Secondary Option 17 Secondary Option 16 Secondary Option 19 Secondary Option 18 Hotkey: Raw Glass Hotkey: Collect Clay Hotkey: Glass Box Hotkey: Glass Armorstand Hotkey: Clear Glass Hotkey: Green Glass Hotkey: Collect Sand Hotkey: Crystal Glass Hotkey: Glass Goblet Hotkey: Glass Grate Hotkey: Glass Portal Hotkey: Glass Toy Hotkey: Glass Coffin Hotkey: Glass Cabinet Hotkey: Glass Hatch Cover Hotkey: Glass Floodgate Hotkey: Crafts, Mat Toy Hotkey: Crafts, Mat Goblet Hotkey: Forge, Armor Hotkey: Forge, Weapon Hotkey: Crafts, Leather Hotkey: Crafts, Bone Hotkey: Crafts, Mat Crafts Hotkey: Crafts, Slab Hotkey: Building, Armorstand Hotkey: Forge, Metal Clothing Hotkey: Building, Traction Bench Hotkey: Building, Bed Hotkey: Forge, Siege Hotkey: Forge, Furniture Hotkey: Forge, Other Hotkey: Forge, Trap Hotkey: Building, Chair Hotkey: Building, Display Furniture Hotkey: Building, Door Hotkey: Building, Coffin Hotkey: Building, Nest Box Hotkey: Building, Slab Hotkey: Building, Hive Hotkey: Building, Bookcase Hotkey: Building, Floor Bars Hotkey: Building, Vertical Bars Hotkey: Building, Chest Hotkey: Building, Cabinet Hotkey: Building, Hatch Hotkey: Building, Floodgate Hotkey: Building, Floor Grate Hotkey: Building, Wall Grate Hotkey: Leather, Image Hotkey: Leather, Quiver Hotkey: Clothes, Silk Hotkey: Clothes, Cloth Hotkey: Leather, Shirt Hotkey: Leather, Flask Hotkey: Leather, Backpack Hotkey: Leather, Cloak Hotkey: Clothes, Image Hotkey: Clothes, Rope Hotkey: Crafts, Mat Wood Hotkey: Crafts, Mat Stone Hotkey: Clothes, Shirt Hotkey: Clothes, Yarn Hotkey: Clothes, Box Hotkey: Clothes, Cloak Hotkey: Crafts, Totem Hotkey: Crafts, Dec Pearl Hotkey: Crafts, Silk Hotkey: Crafts, Cloth Hotkey: Crafts, Dec Shell Hotkey: Crafts, Dec Bone Hotkey: Crafts, Dec Horn Hotkey: Crafts, Dec Tooth Hotkey: Crafts, Tooth Hotkey: Crafts, Shell Hotkey: Crafts, Pearl Hotkey: Crafts, Horn Hotkey: Crafts, Wood Material Hotkey: Crafts, Yarn Hotkey: Crafts, Shell Material Hotkey: Crafts, Bone Material Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Trigger Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Trap, Stone Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Weapon Hotkey: Building, Construction, Downward Stair Hotkey: Building, Construction, Upward Stair Hotkey: Building, Construction, Track Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Floor Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Leather Hotkey: Building, Construction, Track Stop Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Jeweler Hotkey: Building, Dirt Road Hotkey: Building, Table Hotkey: Building, Bridge Hotkey: Building, Paved Road Hotkey: Building, Farm Plot Hotkey: Building, Kennel Hotkey: Building, Statue Hotkey: Building, Weaponrack Hotkey: Building, Gem Window Hotkey: Building, Glass Window Hotkey: Building, Animal Trap Hotkey: Building, Shop Hotkey: Building, Siege Hotkey: Building, Well Hotkey: Building, Furnace Hotkey: Building, Workshop Hotkey: Building, Instrument Hotkey: Building, Machine Component Hotkey: Building, Archery Target Hotkey: Building, Support Hotkey: Building, Cage Hotkey: Building, Chain Hotkey: Building, Trap Hotkey: Building, Trade Depot Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Siege, Ballista Hotkey: Building, Machine Component, Rollers Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Windmill Main: Place Building Main: Reports Main: Designations Main: Civilizations Hot Keys: Change Name Main: Hot Key 16 Main: Announcements Hot Keys: Zoom Main: Military Main: Locations Main: Military, Disband Squad Main: Military, Create Squad Main: Nobles Main: Artifacts Main: Petitions Main: Standing Orders Main: Military, Alerts, Delete Main: Military, Alerts, Add Main: Military, Alerts, Name Main: Military, Alerts, Set Main: Military, Cancel Orders Main: Military, Create Sub-Squad Main: Military, Alerts Main: Military, Positions Main: Military, Uniforms Main: Military, Equip, Priority Main: Military, Supplies, Water Down Main: Military, Supplies Main: Military, Equip Main: Military, Alerts, Set/Retain Main: Military, Equip, Uniform Main: Military, Equip, Customize Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Kitchen Hotkey: Building, Furn, Wood Hotkey: Building, Wksp, Ashery Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Still Main: One-Step Hotkey: Building, Hive, Gather Products Depot Access Main: Pause/Resume Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Smelter Hotkey: Building, Hive, Install Colony Hotkey: Building, Furn, Kiln Main: Hot Key 5 Main: Hot Key 4 Main: Hot Key 7 Main: Hot Key 6 Main: Hot Key 1 Main: Hot Keys Main: Hot Key 3 Main: Hot Key 2 Main: Hot Key 13 Main: Hot Key 12 Main: Hot Key 15 Main: Hot Key 14 Main: Hot Key 9 Main: Hot Key 8 Main: Hot Key 11 Main: Hot Key 10 Location: Inn/Tavern Location: Retire Location: Library Location: Temple Recenter on Lever Building List: Zoom Q Location: New Assign Location Location: Set Number 2 Location: Set Number 1 Main: Control Squads, Move Main: Control Squads Location: Rename Location: Main Hall Location: Restriction Location: Details Main: Control Squads, Alert Main: Control Squads, Cancel Order Main: Control Squads, Center Main: Control Squads, Select Individuals Main: Control Squads, Kill List Main: Control Squads, Kill Main: Control Squads, Schedule Main: Control Squads, Kill Rect Squad Schedule: Copy Orders Squad Schedule: Cancel Order Squad Schedule: Name Grid Cell Squad Schedule: Paste Orders Squad Schedule: Civilian Uniform Squad Schedule: Sleep Squad Schedule: Edit Order Squad Schedule: Give Order Main: Military, Ammunition, Remove Item Main: Military, Ammunition, Add Item Main: Military, Ammunition, Raise Amount Main: Military, Ammunition, Lower Amount Main: Military, Supplies, Food Down Main: Military, Supplies, Water Up Main: Military, Ammunition Main: Military, Supplies, Food Up Main: Military, Training Main: Military, Ammunition, Training Main: Military, Add Uniform Main: Military, Schedule Main: Military, Ammunition, Raise Amount Lots Main: Military, Ammunition, Lower Amount Lots Main: Military, Ammunition, Combat Main: Military, Ammunition, Material Main: Military, Add Helm Main: Military, Add Pants Main: Military, Add Boots Main: Military, Add Gloves Main: Military, Name Uniform Main: Military, Delete Uniform Main: Military, Add Armor Main: Military, Name Squad Main: Military, Exact Match Main: Military, Replace Clothing Building List: Zoom T Main: Rooms Main: Military, Add Weapon Main: Military, Add Shield Main: Military, Add Color Main: Military, Add Material Main: Burrows, Brush Main: Burrows, Change Selector Main: Note Main: Burrows, Paint/Erase Main: Burrows, Limit Workshops Main: Burrows, Add Citizen Main: Burrows, Name Main: Burrows, Center Main: Note, Change Selection Main: Note, Adopt Symbol Main: Note, Routes Main: Note, Route, Done Main: Note, Delete Main: Note, Place Main: Note, Enter Text Main: Note, Enter Name Main: Building Jobs Main: Note, Route, Name Main: Status, Overall Health, Recenter Main: Overall Status Main: Note, Route, Edit Main: Note, Route, Add Main: Note, Route, Center Main: Note, Route, Delete Dwf Look: Forbid Building Items: Hide Dwf Look: Melt Dwf Look: Dump Building Items: Forbid Main: Building Items Building Items: Melt Building Items: Dump Main: Look Main: Unit List Main: Hauling, New Route Main: Hauling Main: Activity Zone Main: Stockpiles Main: Job List Main: View Units Main: Hauling, Stop, New Leave Condition Main: Hauling, Name Main: Hauling, Stop, Remove Main: Hauling, Stop, New Stockpile Link Main: Hauling, Remove Main: Hauling, New Stop Main: Hauling, Vehicle Main: Hauling, Promote Main: Hauling, Stop, Leave Condition, Timer Down Main: Hauling, Stop, Leave Condition, Timer Up Main: Hauling, Stop, Leave Condition, Fullness Down Main: Hauling, Stop, Leave Condition, Fullness Up Main: Hauling, Stop, Stockpile, Take/Give Main: Hauling, Stop, Stockpile, Select Main: Hauling, Stop, Leave Condition, Mode Main: Hauling, Stop, Leave Condition, Dir Main: Burrows, Add Main: Burrows Main: Burrows, Define Main: Burrows, Delete Main: Hauling, Stop, Leave Condition, Desired/Total Main: Hauling, Stop, Leave Condition, More/Less Main: Hauling, Stop, Leave Condition, Advanced Main: Hauling, Stop, Leave Condition, Change Adventure: Log, Tasks Adventure: Travel, Log Adventure: Log, Sites Adventure: Log, Entities Adventure: Travel, Visit Site Adventure: Creation, Change Gender Adventure: Log Adventure: Travel, Clouds Adventure: Log, Bestiary Adventure: Log, Events Adventure: Log, Filter Adventure: Log, Artifacts Adventure: Log, Feature Layers Adventure: Log, Regions Adventure: Log, Agreements Adventure: Log, People Orders: Forbid Projectiles Orders: Forbid Orders: Forbid Your Items Orders: Forbid Your Corpse Adventure: Log, Zoom to Selected Adventure: Log, Zoom to Current Location Adventure: Log, Toggle Map/Info Adventure: Log, Toggle Line Orders: Dump Corpse Orders: Gather Outside Vermin Orders: Dump Skin Orders: Dump Skull Orders: Forbid Other Items Orders: Forbid Other Corpse Orders: Gather Outside Orders: Gather Refuse Dwf Look: Arena Magma Dwf Look: Arena Water Arena Creature: Side Up Arena Creature: Side Down Dwf Look: Follow Dwf Look: Hide Dwf Look: Arena Adv Mode Dwf Look: Arena Creature Arena Conflict State 1 Arena Creature: String Arena Morale Arena Conflict State 2 Arena Creature: Blank List Arena Creature: New Item Arena Creature: Undead Arena Creature: Remove Item Arena Tree: Filter Dwf Look: Arena Tree Dwf Look: Arena Mount Arena Tree: Age Arena Weather: Snow Arena Weather Arena Weather: Clear Spatter Arena Weather: Mud Adventure: Creation, Random Personality Adventure: Creation, Full Random Appearance Adventure: Creation, Change Dream/Goal Adventure: Creation, Custom Personality Adventure: Creation, Customize Name Adventure: Creation, Name Entry Adventure: Creation, Random Appearance Adventure: Creation, Random Name Toggle Zoom Zoom Out Macro, Break Reset Zoom Load Bindings Save Bindings Zoom In Complete Binding Hotkey: Still, Brew Hotkey: Alchemist, Soap Hotkey: Loom, Collect Silk Hotkey: Still, Extract Macro, Play Macro, Record Macro, Load Macro, Save Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 1 Hotkey: Kitchen, Render Fat Hotkey: Kitchen, Meal 3 Hotkey: Loom, Weave Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Metal Hotkey: Loom, Weave Yarn Hotkey: Farmer, Milk Hotkey: Farmer, Cheese Hotkey: Farmer, Spin Hotkey: Farmer, Shear Hotkey: Farmer, Vial Hotkey: Farmer, Process Hotkey: Farmer, Barrel Hotkey: Farmer, Bag Orders: Gather Animals Orders: Gather Furniture Orders: Gather Bodies Orders: Gather Food Orders: Dump Shell Orders: Dump Bone Orders: Dump Strand Tissue Orders: Dump Other Orders: Mix Foods Orders: Piles Same Orders: Loom Orders: Exceptions Orders: Gather Stone Orders: Refuse Orders: All Harvest Orders: Gather Wood Orders: Auto-Tan Orders: Auto-Butcher Orders: Auto-Kitchen Orders: Auto-Fishery Orders: Workshop Orders: Dyed Cloth Orders: Auto-Slaughter Orders: Auto-Collect Web Orders: Zone, Fishing Orders: Zone, Drinking Menu Confirm Suspend Building Orders: Auto-Smelter Orders: Auto-Kiln Orders: Zone Orders: Auto-Other Hotkey: Trap, Door Hotkey: Trap, Gear Assembly Hotkey: Trap, Spike Hotkey: Trap, Floodgate Hotkey: Mason, Weaponrack Hotkey: Mason, Table Hotkey: Trap, Bridge Hotkey: Mason, Slab Hotkey: Trap, Support Hotkey: Trap, Floor Bars Hotkey: Trap, Cage Hotkey: Trap, Chain Hotkey: Trap, Wall Grate Hotkey: Trap, Hatch Hotkey: Trap, Vertical Bars Hotkey: Trap, Floor Grate Buildjob: Now Buildjob: Promote Buildjob: Suspend Buildjob: Repeat Hotkey: Trap, Track Stop Hotkey: Trap, Lever Buildjob: Cancel Buildjob: Add Buildjob: Target, Free Buildjob: Well, Size Buildjob: Target, Down Buildjob: Target, Size Buildjob: Details Buildjob: Workshop Profile Buildjob: Well, Free Buildjob: Details, Filter Hotkey: Fishery, Catch Hotkey: Fishery, Extract Hotkey: Butcher, Extract Hotkey: Butcher, Butcher Hotkey: Kennel, Catch Hotkey: Mill, Mill Hotkey: Fishery, Process Hotkey: Kennel, Tame Small Hotkey: Jeweler, Finished Hotkey: Jeweler, Furniture Hotkey: Jeweler, Cut Hotkey: Jeweler, Ammo Hotkey: Tanner, Tan Hotkey: Butcher, Catch Hotkey: Dyer, Cloth Hotkey: Dyer, Thread Hotkey: Mason, Chair Hotkey: Mason, Blocks Hotkey: Mason, Door Hotkey: Mason, Coffin Hotkey: Mechanic, Mechanisms Hotkey: Jeweler, Encrust Hotkey: Mason, Armorstand Hotkey: Mechanic, Traction Bench Hotkey: Mason, Statue Hotkey: Mason, Box Hotkey: Mason, Millstone Hotkey: Mason, Quern Hotkey: Mason, Hatch Cover Hotkey: Mason, Floodgate Hotkey: Mason, Cabinet Hotkey: Mason, Grate Buildjob: Bed, Barracks Buildjob: Bed, Free Buildjob: Bed, Rent Buildjob: Bed, Dormitory Buildjob: Table, Free Buildjob: Table, Hall Buildjob: Bed, Assign Buildjob: Table, Size Buildjob: Bed, Squad Eq Buildjob: Bed, Indiv Eq Buildjob: Depot, Bring Buildjob: Bed, Position Buildjob: Bed, Name Buildjob: Bed, Size Buildjob: Bed, Train Buildjob: Bed, Sleep Buildjob: Animal Trap, Fish Bait Buildjob: Animal Trap, Meat Bait Buildjob: Farm, Fallow Buildjob: Animal Trap, Gem Bait Buildjob: Depot, Request Trader Buildjob: Depot, Trade Buildjob: Animal Trap, No Bait Buildjob: Depot, Broker Only Buildjob: Farm, Winter Buildjob: Farm, Autumn Buildjob: Stockpile, Link/Anywhere Buildjob: Stockpile, Master Buildjob: Farm, Seas Fert Buildjob: Farm, Fertilize Buildjob: Farm, Summer Buildjob: Farm, Spring Buildjob: Statue, Size Buildjob: Statue, Free Buildjob: Cage, Free Buildjob: Cage, Justice Buildjob: Target, Right Buildjob: Target, Up Buildjob: Statue, Assign Buildjob: Target, Left Buildjob: Chain, Justice Buildjob: Chain, Assign Occ Buildjob: Chain, Free Buildjob: Chain, Assign Owner Buildjob: Cage, Assign Occ Buildjob: Cage, Size Buildjob: Cage, Assign Owner Buildjob: Cage, Water Buildjob: Door, Pet-passable Buildjob: Door, Forbid Buildjob: Coffin, Free Buildjob: Coffin, Assign Buildjob: Siege, Fire Buildjob: Chain, Size Buildjob: Door, Internal Buildjob: Siege, Orient Buildjob: Chair, Free Buildjob: Chair, Assign Buildjob: Table, Assign Buildjob: Chair, Size Buildjob: Coffin, Gen. Burial Buildjob: Coffin, Size Buildjob: Coffin, Allow Pets Buildjob: Coffin, Allow Citizens Buildjob: Display Furniture, Cancel Buildjob: Display Furniture, Set Stockpile Settings: Disable Stockpile Settings: Enable Buildjob: Rackstand, No Items Buildjob: Rackstand, All Items Buildjob: Rackstand, No Mats Buildjob: Rackstand, All Mats Stockpile Settings: Specific 2 Stockpile Settings: Specific 1 Movie: Play Movie: Record Stockpile Settings: Forbid All Stockpile Settings: Permit All Stockpile Settings: Forbit Sub Stockpile Settings: Permit Sub Assign Trade: Pending Assign Trade: Exclude Prohibited Noble List: Replace Assign Trade: Sort Movie: Load Movie: Save Assign Trade: String Assign Trade: View Adventure: Barter, Currency 2 Adventure: Barter, Currency 1 Adventure: Barter, Show Adventure: Barter, Trade Noble List: Capital Noble List: Settings Adventure: Barter, View Noble List: View Candidate Buildjob: Stockpile, Barrel Down Buildjob: Stockpile, Barrel Up Buildjob: Stockpile, Barrel Max Buildjob: Stockpile, Barrel Zero Buildjob: Stockpile, Wheelbarrow Buildjob: Stockpile, Give To Buildjob: Stockpile, Settings Buildjob: Stockpile, Delete Child Buildjob: Rack, Mat, Bronze Buildjob: Rack, Mat, Bone Buildjob: Rack, Mat, Iron Buildjob: Rack, Mat, Copper Buildjob: Stockpile, Bin Down Buildjob: Stockpile, Bin Up Buildjob: Stockpile, Bin Max Buildjob: Stockpile, Bin Zero Buildjob: Stand, Mat, Copper Buildjob: Stand, Mat, Leather Buildjob: Stand, Mat, Steel Buildjob: Stand, Mat, Bronze Buildjob: Rack, Mat, Wood Buildjob: Rack, Mat, Steel Buildjob: Stand, Mat, Bone Buildjob: Rack, Mat, Special Metal Buildjob: Rackstand, Size Buildjob: Rackstand, Free Buildjob: Rackstand, Mat Buildjob: Rackstand, Item Buildjob: Stand, Mat, Wood Buildjob: Stand, Mat, Iron Buildjob: Rackstand, Assign Buildjob: Stand, Mat, Special Metal Work Order, Conditions, Reagents Work Order, Conditions, Order Activation Animals, Slaughter Work Order, Conditions, Products Work Order, Conditions, Item Inequality Work Order, Conditions, Item Traits Work Order, Conditions, Delete Work Order, Conditions, Item Number Kitchen, Brew Kitchen, Cook Setup, View Setup, New Animals, Trainer Animals, Geld Animals, Hunting Training Animals, War Training Main: Activity Zone, Remove Setup, View Profile Problems Main: Activity Zone, Shape Main: Activity Zone, Remove Zone Setup, Save Profile Setup, Customize Unit Setup, Save Profile, Go Setup, Save Profile, Abort Main: Activity Zone, Hospital Main: Activity Zone, Pond Main: Activity Zone, Clay Collect Main: Activity Zone, Sand Collect Main: Activity Zone, Water Source Main: Activity Zone, Next Main: Activity Zone, Garbage Dump Main: Activity Zone, Gather Stores, Forbid Stores, View Stores, Dump Stores, Melt Trade, Trade Trade, View Trade, Seize Trade, Offer Military, Zoom Military, Weapon Unitjob, Remove Unit Announcements, Zoom Stores, Hide Stores, Zoom Military, View Military, Activate Manager, New Order Unitjob, Manager Manager, Promote Manager, Remove Unitjob, Zoom Building Unitjob, Zoom Unit Unitjob, View Job Unitjob, View Unit Work Order, Conditions, Add Order Condition Work Order, Conditions, Add Item Condition Work Order, Conditions, Item Material Work Order, Conditions, Item Type Manager, Wages Manager, Max Manager, Details Manager, Conditions Designate, No Melt Designate, Melt Designate, No Dump Designate, Dump Designate, Building/Item Stockpile, None Designate, Forbid Designate, Reclaim Designate, Low Traffic Designate, Normal Traffic Designate, Increase Weight Designate, Restricted Traffic Designate, No Hide Designate, Hide Designate, High Traffic Designate, Traffic Designate, U Stair Designate, Dig Remove Stairs Ramps Designate, UD Stair Designate, D Stair Designate, Increase Weight More Designate, Decrease Weight Designate, Dig Designate, Decrease Weight More Designate, Engrave Designate, Smooth Designate, Fortify Designate, Details Designate, Channel Designate, Ramp Designate, Plants Designate, Chop Main: Activity Zone: Pond, Water Main: Activity Zone, Pond Options Main: Activity Zone, Gather Options Main: Activity Zone, Hospital Options Main: Activity Zone, Fish Main: Activity Zone, Active Main: Activity Zone, Animal Training Main: Activity Zone, Meeting Stockpile, Animal Main: Activity Zone, Pen Options Stockpile, Weapon Stockpile, Food Main: Activity Zone, Gather Options, Pick Shrubs Main: Activity Zone, Gather Options, Pick Trees Main: Activity Zone, Pen Main: Activity Zone, Gather Options, Gather Fallen Stockpile, Refuse Stockpile, Corpse Stockpile, Stone Stockpile, Wood Stockpile, Custom Stockpile, Armor Stockpile, Furniture Stockpile, Custom Settings Stockpile, Coins Stockpile, Ammo Stockpile, Sheet Stockpile, Finished Stockpile, Bar/Block Stockpile, Gem Stockpile, Leather Stockpile, Cloth Building, Track Stop, Friction Down Building, Track Stop, Friction Up Building, Trigger, Enable Creature Building, Track Stop, Dump Building, Trigger, Max Cart Up Building, Trigger, Max Cart Down Building, Rollers, Speed Down Building, Rollers, Speed Up Building, Trigger, Max Size Down Building, Trigger, Max Size Up Building, Trigger, Min Size Down+ Building, Trigger, Min Size Up+ Building, Trigger, Resets Building, Trigger, Enable Locals Building, Trigger, Min Size Down Building, Trigger, Min Size Up Unitview, Wounds Unitview, Prefs Unitview, Follow Unitview, Next Unit Building, Trigger, Max Size Down+ Building, Trigger, Max Size Up+ Unitview, Inventory Unitview, General Unitview, Prefs, Labor Unitview, General, Misc Unitview, Prefs, Profile Unitview, Prefs, Pets Unitview, Geld Unitview, Slaughter Unitview, General, Labor Unitview, General, Combat Designate, Undo Designate, Toggle Marker Building, Change Height + Designate, Remove Construction Designate, Toggle Engraving Designate, Carve Track Designate, Mine Mode Designate, Standard/Marker Building, Orient Right Building, Orient Left Building, Orient None Building, Orient Down Building, Change Width + Building, Change Height - Building, Orient Up Building, Change Width - Building, Trigger, Min Water Down Building, Trigger, Min Water Up Building, Trigger, Max Water Down Building, Trigger, Max Water Up Building, Done Selecting Building, View Item Building, Trigger, Enable Water Building, Expand/Contract Building, Trigger, Enable Cart Building, Trigger, Max Magma Down Building, Trigger, Min Cart Up Building, Trigger, Min Cart Down Building, Trigger, Min Magma Up Building, Trigger, Enabler Magma Building, Trigger, Max Magma Up Building, Trigger, Min Magma Down String: Character 032 String: Character 031 String: Character 034 String: Character 033 String: Character 028 String: Character 027 String: Character 030 String: Character 029 String: Character 040 String: Character 039 String: Character 042 String: Character 041 String: Character 036 String: Character 035 String: Character 038 String: Character 037 String: Character 048 String: Character 047 String: Character 050 String: Character 049 String: Character 044 String: Character 043 String: Character 046 String: Character 045 String: Character 056 String: Character 055 String: Character 058 String: Character 057 String: Character 052 String: Character 051 String: Character 054 String: Character 053 String: Backspace Unitview, Prefs, Occupation String: Character 002 String: Character 001 Unitview, Prefs, Remove From Squad Unitview, Prefs, New Squad Unitview, Prefs, Name Selected Squad Unitview, Prefs, Name Current Squad String: Character 008 String: Character 007 String: Character 010 String: Character 009 String: Character 004 String: Character 003 String: Character 006 String: Character 005 String: Character 016 String: Character 015 String: Character 018 String: Character 017 String: Character 012 String: Character 011 String: Character 014 String: Character 013 String: Character 024 String: Character 023 String: Character 026 String: Character 025 String: Character 020 String: Character 019 String: Character 022 String: Character 021 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Character 204 String: Character 207 String: Character 206 String: Character 217 String: Character 216 String: Character 219 String: Character 218 String: Character 213 String: Character 212 String: Character 215 String: Character 214 Custom: Shift + H Custom: Shift + G Custom: Shift + J Custom: Shift + I Custom: Shift + D Custom: Shift + C Custom: Shift + F Custom: Shift + E Custom: Shift + P Custom: Shift + O Custom: Shift + R Custom: Shift + Q Custom: Shift + L Custom: Shift + K Custom: Shift + N Custom: Shift + M Custom: Shift + X Custom: Shift + W Custom: Shift + Z Custom: Shift + Y Custom: Shift + T Custom: Shift + S Custom: Shift + V Custom: Shift + U Custom: Ctrl + F Custom: Ctrl + E Custom: Ctrl + H Custom: Ctrl + G Custom: Ctrl + B Custom: Ctrl + A Custom: Ctrl + D Custom: Ctrl + C Custom: B Custom: A Custom: D Custom: C String: Character 253 String: Character 252 String: Character 255 String: Character 254 Custom: J Custom: I Custom: L Custom: K Custom: F Custom: E Custom: H Custom: G Custom: R Custom: Q Custom: T Custom: S Custom: N Custom: M Custom: P Custom: O Custom: Z Custom: Y Custom: Shift + B Custom: Shift + A Custom: V Custom: U Custom: X Custom: W Custom: Alt + T Custom: Alt + S Custom: Alt + V Custom: Alt + U Custom: Alt + P Custom: Alt + O Custom: Alt + R Custom: Alt + Q Decrease FPS limit Increase FPS limit Command repeat prefix-key Toggle Truetype rendering Custom: Alt + X Custom: Alt + W Custom: Alt + Z Custom: Alt + Y Hash Quotedbl Ampersand Dollar Enter Backspace Exclaim Comma Plus Period Minus Leftparen Quote Asterisk Rightparen Custom: Ctrl + N Custom: Ctrl + M Custom: Ctrl + P Custom: Ctrl + O Custom: Ctrl + J Custom: Ctrl + I Custom: Ctrl + L Custom: Ctrl + K Custom: Ctrl + V Custom: Ctrl + U Custom: Ctrl + X Custom: Ctrl + W Custom: Ctrl + R Custom: Ctrl + Q Custom: Ctrl + T Custom: Ctrl + S Custom: Alt + D Custom: Alt + C Custom: Alt + F Custom: Alt + E Custom: Ctrl + Z Custom: Ctrl + Y Custom: Alt + B Custom: Alt + A Custom: Alt + L Custom: Alt + K Custom: Alt + N Custom: Alt + M Custom: Alt + H Custom: Alt + G Custom: Alt + J Custom: Alt + I Numpad 9 Numpad 8 Numpad Divide Numpad Period Numpad 5 Numpad 4 Numpad 7 Numpad 6 Numpad Equals Right Down Numpad Plus Numpad Multiply Numpad Enter Numpad Minus Insert Page Down Page Up Colon Slash Question Backslash Leftbracket Less Semicolon Greater Equals Caret Rightbracket Backquote Underscore Numpad 1 Numpad 0 Numpad 3 Numpad 2 Delete Scrollock Capslock Lshift Rshift Numlock Lmeta Rmeta Rsuper Lsuper Lctrl Rctrl Lalt Ralt Menu Break Undo Euro Compose Mode Sysreq Print Building Embark Stockorder Pilezone World General Dwarf mode Adventurer No keys registered ?! Exit, discard changes when DF quits By position: Mouse button: Text entry Militia Save and exit Macros Immediate repeat Delayed repeat Mouse: No macros! By letter: Don't repeat Add binding to abort Select a binding, then press Key binding & macro center Select binding, or press Select a macro, then press to delete. Keybinding Keybinding - currently registering new key VERB NOUN THE_NOUN_SING ADJ_DIST [SYMBOL: [WORD: SYMBOL [TRANSLATION: OF_NOUN_PLUR OF_NOUN_SING FRONT_COMPOUND_NOUN_PLUR FRONT_COMPOUND_NOUN_SING THE_COMPOUND_NOUN_SING THE_NOUN_PLUR THE_COMPOUND_ADJ THE_COMPOUND_NOUN_PLUR THE_COMPOUND_PREFIX FRONT_COMPOUND_PREFIX Unrecognized Word Token: STANDARD_VERB REAR_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING REAR_COMPOUND_ADJ FRONT_COMPOUND_ADJ Unrecognized Symbol Token: S_WORD Unrecognized Translation Token: T_WORD NAME_TUNDRA NAME_GLACIER NAME_HILLS NAME_GRASSLAND NAME_SWAMP NAME_DESERT HOLY NAME_WAR NAME_CONTINENT NAME_SIEGE NAME_BATTLE NAME_PEAK NAME_REGION NAME_ISLAND NAME_ISLAND_SMALL NAME_TUNNEL NAME_BRIDGE NAME_BUILDING_KEEP NAME_WALL NAME_BUILDING_TEMPLE NAME_COMMON_RELIGION NAME_ROAD NAME_BUILDING_LIBRARY Impoverished Word Selector *** Error(s) finalizing the translation [OBJECT:LANGUAGE] language_layer NAME_FESTIVAL NAME_BUILDING_TOMB Unrecognized word token: *** Error(s) finalizing the symbol Machine node out of bounds on split Unreachable machine node on split Failed to find machine node frontier on split IMPLIES_ANIMAL_KILL Unrecognized Color Token in Material Template: ALCOHOL_CREATURE ALCOHOL_PLANT MOON_PHASE *** Error(s) finalizing the material template Unrecognized Material Template Token: STOCKPILE_GLOB_SOLID STOCKPILE_GLOB STOCKPILE_GLOB_PRESSED STOCKPILE_GLOB_PASTE CHEESE_CREATURE CHEESE_PLANT POWDER_MISC_CREATURE POWDER_MISC_PLANT IS_CERAMIC IS_STONE DISPLAY_UNGLAZED UNDIGGABLE ITEMS_LEATHER ITEMS_SCALED ITEMS_HARD ITEMS_SOFT ITEMS_WEAPON CRYSTAL_GLASSABLE ITEMS_ANVIL ITEMS_WEAPON_RANGED STOCKPILE_THREAD_METAL YARN IS_GLASS IS_METAL ITEMS_QUERN ITEMS_SIEGE_ENGINE IS_GEM STONE_NAME ITEMS_DIGGER ITEMS_AMMO ITEMS_DELICATE ITEMS_ARMOR FILTH ITEM_SYMBOL POWDER_DYE TEMP_DIET_INFO OVERWRITE_SOLID ICHOR SLIME STOCKPILE_PLANT_GROWTH SEED_MAT THREAD_PLANT BONE LIQUID_MISC_CREATURE LIQUID_MISC_PLANT STRUCTURAL_PLANT_MAT LIQUID_MISC_OTHER ROTS GENERATES_MIASMA ICHOR_MAP_DESCRIPTOR BLOOD_MAP_DESCRIPTOR HORN TOOTH SILK SHELL SPIT_MAP_DESCRIPTOR TEARS_MAP_DESCRIPTOR ENTERS_BLOOD EVAPORATES SLIME_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR SWEAT_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR NO_STONE_STOCKPILE DO_NOT_CLEAN_GLOB ITEMS_BARRED ITEMS_METAL EDIBLE_VERMIN ALCOHOL EDIBLE_COOKED EDIBLE_RAW COLDDAM_POINT HEATDAM_POINT MELTING_POINT IGNITE_POINT MAX_EDGE BENDING_STRAIN_AT_YIELD SPEC_HEAT MATERIAL_VALUE IF_EXISTS_SET_MELTING_POINT IF_EXISTS_SET_IGNITE_POINT IF_EXISTS_SET_MAT_FIXED_TEMP IF_EXISTS_SET_BOILING_POINT MAT_FIXED_TEMP BOILING_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_HEATDAM_POINT MEAT_NAME BUTCHER_SPECIAL MATERIAL_REACTION_PRODUCT BLOCK_NAME LIQUID_DENSITY SOLID_DENSITY EXTRACT_STORAGE MOLAR_MASS boiling magma magma GRAY HARDENS_WITH_WATER ITEM_REACTION_PRODUCT MULTIPLY_VALUE SOAP_LEVEL STATE_NAME STATE_COLOR STATE_ADJ STATE_NAME_ADJ BUILD_COLOR DISPLAY_COLOR BASIC_COLOR TILE_COLOR COMPRESSIVE_YIELD IMPACT_STRAIN_AT_YIELD COMPRESSIVE_ELASTICITY COMPRESSIVE_FRACTURE IMPACT_YIELD ABSORPTION IMPACT_ELASTICITY IMPACT_FRACTURE TORSION_YIELD TENSILE_STRAIN_AT_YIELD TORSION_ELASTICITY TORSION_FRACTURE TENSILE_YIELD COMPRESSIVE_STRAIN_AT_YIELD TENSILE_ELASTICITY TENSILE_FRACTURE BENDING_YIELD SHEAR_STRAIN_AT_YIELD BENDING_ELASTICITY BENDING_FRACTURE SHEAR_YIELD TORSION_STRAIN_AT_YIELD SHEAR_ELASTICITY SHEAR_FRACTURE potash slush potash pressed potash coal slush coal powder BLACK pressed coal pearlash paste pearlash frozen lye pressed pearlash pressed ash ash paste GLAZE_MAT ASH_GLAZE dirt BROWN pressed dirt lye slush frozen lye powder boiling lye pressed filth filth frozen filth powder frozen filth pressed vomit vomit boiling salt molten salt ground coral coral pressed coral coral paste ground amber amber pressed amber amber paste molten green glass pressed green glass DARK_GREEN boiling green glass green glass WHITE green glass paste ground green glass boiling clear glass molten clear glass ground crystal glass crystal glass ground clear glass clear glass pressed clear glass clear glass paste snow coal slush pressed crystal glass crystal glass paste boiling crystal glass molten crystal glass :BP missing body part token :BP missing body part group token Unrecognized CE_PAIN token: :BP missing tissue token SYN_CONCENTRATION_ADDED SYN_IMMUNE_CREATURE CE_PAIN Unrecognized CE_BRUISING token: CE_BRUISING Unrecognized CE_BLISTERS token: CE_BLISTERS Unrecognized CE_SWELLING token: CE_SWELLING Unrecognized CE_OOZING token: CE_OOZING Unrecognized CE_FEVER token: CE_FEVER Unrecognized CE_BLEEDING token: CE_BLEEDING Unrecognized CE_NUMBNESS token: CE_NUMBNESS Unrecognized CE_PARALYSIS token: CE_PARALYSIS Unrecognized CE_NAUSEA token: CE_NAUSEA Unrecognized CE_UNCONSCIOUSNESS token: CE_UNCONSCIOUSNESS Unrecognized CE_COUGH_BLOOD token: CE_COUGH_BLOOD Unrecognized CE_VOMIT_BLOOD token: CE_VOMIT_BLOOD unknown slush unknown frozen powder unknown boiling substance unknown substance boiling filth filth slush unknown frozen substance YELLOW unknown frozen creature powder unknown frozen creature substance unknown pressed frozen creature substance unknown creature paste grime paste grime CREATURE_1 pressed grime unknown frozen plant paste unknown frozen plant powder unknown plant substance unknown pressed frozen plant substance unknown boiling creature substance unknown creature substance unknown frozen plant substance PLANT_1 SYN_AFFECTED_CREATURE SYN_IMMUNE_CLASS SYN_IDENTIFIER SYN_CLASS SYNDROME unknown boiling plant substance SYN_AFFECTED_CLASS SYN_NAME CE_BODY_MAT_INTERACTION Unrecognized CE_SPEED_CHANGE token: Unrecognized CE_BODY_MAT_INTERACTION token: MAT_TOKEN CE_SPEED_CHANGE Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: SPEED_ADD SPEED_PERC Unrecognized CE_BODY_TRANSFORMATION token: CE_BODY_TRANSFORMATION EMOTION CE_FEEL_EMOTION Unrecognized CE_SENSE_CREATURE_CLASS token: CE_SENSE_CREATURE_CLASS Unrecognized CE_CAN_DO_INTERACTION token: CE_CAN_DO_INTERACTION Unrecognized CE_ERRATIC_BEHAVIOR token: CE_ERRATIC_BEHAVIOR PERC CE_SKILL_ROLL_ADJUST CE_CHANGE_PERSONALITY Unrecognized CE_FEEL_EMOTION token: Unrecognized CE_CHANGE_PERSONALITY token: FACET PERIODIC SYNDROME_TAG Unrecognized CE Token: COUNTER_TRIGGER Unrecognized CE_SKILL_ROLL_ADJUST token: PERC_ON CDI token precedes any CAN_DO_INTERACTION tag Unrecognized CE_DROWSINESS token: CE_DROWSINESS Unrecognized CE_DIZZINESS token: CE_DIZZINESS Unrecognized CE_NECROSIS token: CE_NECROSIS Unrecognized CE_IMPAIR_FUNCTION token: CE_IMPAIR_FUNCTION CAN_BE_HIDDEN CE_DISPLAY_TILE CE_DISPLAY_NAME Unrecognized CE_DISPLAY_TILE token: Unsupported CE add tag: CE_ADD_TAG Unsupported CE remove tag: CE_REMOVE_TAG CE_MENT_ATT_CHANGE Unrecognized CE_PHYS_ATT_CHANGE token: CE_BODY_APPEARANCE_MODIFIER Unrecognized CE_MENT_ATT_CHANGE token: CE_FLASH_TILE Unrecognized CE_DISPLAY_NAME token: CE_PHYS_ATT_CHANGE Unrecognized CE_FLASH_TILE token: Unrecognized CE_BP_APPEARANCE_MODIFIER token: MAT_MULT CE_MATERIAL_FORCE_MULTIPLIER Unrecognized CE_BODY_APPEARANCE_MODIFIER token: APPEARANCE_MODIFIER RESERVED_WHOLE_PART CE_BP_APPEARANCE_MODIFIER Unrecognized CDI Target Token: SELF_ONLY LOCATION_HINT TARGET_RANGE TOUCHABLE LINE_OF_SIGHT SELF_ALLOWED DISTURBER_ONLY CAN_BE_MUTUAL VERBAL_SPEECH FREE_ACTION VERBAL ADV_NAME USAGE_HINT WAIT_PERIOD MAX_TARGET_NUMBER TARGET_VERB VERB_REVERSE BP_REQUIRED TIME_SINCE_SUCKED_BLOOD GROUNDED_ANIMAL_ANGER Unrecognized Counter: DRINKING_BLOOD PARTIED_OUT ALCOHOLIC EGG_SPENT MILK_COUNTER ABRUPT_END ABRUPT_START SIZE_DILUTES SIZE_DELAYS LOCALIZED PROB ABRUPT RESISTABLE DWF_STRETCH coughs cough MUSCULAR_ONLY VASCULAR_ONLY PEAK START Unrecognized Caste Token in Body Transformation Effect: CE_MATERIAL_FORCE_MULTIPLIER: TARGET Interaction Token not recognized : vomit up blood. : Unrecognized Color Token in Material Template: blood. DIVINE DEEP_SPECIAL DEEP_SURFACE THREAD_METAL : Could not locate material template SPECIAL WAFERS SOIL_SAND SOIL_OCEAN SEDIMENTARY_OCEAN_DEEP SEDIMENTARY_OCEAN_SHALLOW METAMORPHIC AQUIFER SOIL SEDIMENTARY Missing Frequency for Stone Environment: Missing Stone Environment Inclusion Type Token: IGNEOUS_ALL ALL_STONE IGNEOUS_EXTRUSIVE IGNEOUS_INTRUSIVE Missing Stone Environment Token: ENVIRONMENT TRUNK_PERIOD ALL_NAMES DIRECTED_BRANCH_DENSITY HEAVY_BRANCH_DENSITY GROWTH_PRINT GROWTH_HAS_SEED NAME_PLURAL GROWTH_NAME LIGHT_BRANCH_RADIUS DIRECTED_BRANCH_RADIUS TRUNK_BRANCHING BRANCH_RADIUS LIGHT_BRANCH_DENSITY BRANCH_DENSITY HEAVY_BRANCH_RADIUS MAX_TRUNK_HEIGHT ROOT_RADIUS ROOT_DENSITY trunk STANDARD_TILE_NAMES TRUNK_WIDTH_PERIOD MAX_TRUNK_DIAMETER CAP_RADIUS CAP_PERIOD ROOT_NAME TRUNK_NAME BRANCHES_NAME ROOTS_NAME branches roots cap twigs Missing Frequency for Stone Environment Spec: Missing Stone Environment Spec Inclusion Type Token: Unrecognized Inorganic Material Definition Token: LAVA Unrecognized Stone Environment Token: ALLUVIAL Missing Stone Environment Spec Token: ENVIRONMENT_SPEC GROWTH_DROPS_OFF_NO_CLOUD GROWTH_DROPS_OFF BRANCHES GROWTH_HOST_TILE GROWTH_ITEM GROWTH GROWTH_TIMING GROWTH_TRUNK_HEIGHT_PERC TRUNK ROOTS ALL_BRANCHES TWIGS HEAVY_BRANCHES LIGHT_BRANCHES DIRECTED_BRANCHES HEAVY_BRANCHES_AND_TRUNK ALL_BRANCHES_AND_TRUNK GROWTH_DENSITY DIRECTED_BRANCHES_AND_TRUNK LIGHT_BRANCHES_AND_TWIGS BRANCHES_AND_TWIGS SAPLING ALL_BRANCHES_AND_TWIGS TWIGS_SIDE_HEAVY_BRANCHES TWIGS_BELOW_BRANCHES TWIGS_BELOW_HEAVY_BRANCHES TWIGS_ABOVE_HEAVY_BRANCHES SHRUB_DROWN_LEVEL MILL TWIGS_ABOVE_BRANCHES TWIGS_SIDE_BRANCHES EXTRACT_BARREL EXTRACT_VIAL TWIGS_ABOVE_TRUNK TWIGS_SIDE_TRUNK EXTRACT_STILL_VIAL TWIGS_BELOW_TRUNK Extract Sharp blades strands : Smelt Ore Not Found, Token - Unrecognized Plant Token: : Environment Spec Stone Not Found, Token - : Thread Metal Ore Not Found, Token - [OBJECT:PLANT] plant_generated [PLANT: inorganic_generated Ore of [INORGANIC: [OBJECT:INORGANIC] GRASS TWIGS_NAME DEAD_TREE_TILE TREE_TILE DIRECTED_BRANCHES_NAME LIGHT_BRANCHES_NAME CAP_NAME HEAVY_BRANCHES_NAME DEAD_SAPLING_COLOR SAPLING_COLOR TREE_DROWN_LEVEL SAPLING_DROWN_LEVEL DEAD_SAPLING_TILE SAPLING_TILE DEAD_TREE_COLOR TREE_COLOR ALT_GRASS_TILES ALT_PERIOD TREE_HAS_MUSHROOM_CAP GRASS_COLORS PICKED_TILE GROWDUR GRASS_TILES DEAD_PICKED_TILE SHRUB_COLOR DEAD_PICKED_COLOR BASIC_MAT DEAD_SHRUB_COLOR DEAD_SHRUB_TILE SHRUB_TILE PICKED_COLOR CLUSTERSIZE has become entangled in a hidden web! Your engraver has carved a track through a destroyed has begun a mysterious construction! Your mason has defaced a path not closed, attempting to follow has claimed a path not closed, attempting fix path moved off track : Id # :Path Goal <invalid goal> -> <same square> <invalid start> toppled loop path fail: been cursed by You chop down the has cooked a masterpiece! has been cursed by :Station has dyed a masterpiece! The form guides musicians during improvised performances. directed toward the worship of The rules of the form are applied by composers to produce individual pieces of music which can be performed. form of music used to commemorate important events devotional form of music form of music used for entertainment form of music used during marches and military engagements any composition of nonsensical words and sounds recites the words of chanter recite singer speaker is melody and rhythm without harmony The musical voices al voices bring melody, counterpoint and rhythm al voices cover melody, harmony and rhythm The music al voices join in melody and counterpoint, harmony and rhythm while the music is played on should stress the rhythm The musical voices are purely rhythmic The entire performance bring melody with harmony are joined in melody join in melody, counterpoint and harmony bring melody and counterpoint is very slow is slow be triumphant is at a free tempo feel tender feel calm be jumpy feel playful accelerates as it proceeds slows and broadens is very fast is extremely fast is moderately fast is fast is at a walking pace is moderately paced is to , and it is to becomes calmer as the end is approached becomes frenzied as it proceeds gradually slows as it comes to an end slows down and dies away as it draws to a close is consistently slowing is at a hurried pace be very loud become louder and louder be moderately loud be loud be soft be moderately soft be in whispered undertones be very soft be delicate be fiery be vigorous be spirited be lively be made with skill be stately be bright be made sweetly be strong sparkle be broad feel agitated be passionate bring a sense of motion be made with feeling be grand be merry feel furious be joyful feel heroic be made expressively be energetic be forceful feel heavy feel mysterious feel mournful be made with a light touch evoke tears be melancholic be graceful build as it proceeds play legato freely adjust the beats play arpeggios play staccato alternate tension and repose modulate frequently syncopate add fills often sometimes , artists should always From beginning to end, when improvising or composing spread syllables over many notes match notes and syllables degree on the rise melody pattern sharpened rising-falling falling-rising include a rising rapid runs arpeggios mordents trills glides grace notes on the fall as well as long phrases phrases of varied length short phrases mid-length phrases start loud then be immediately soft The melody and counterpoint both have become softer and softer fade into silence Chords, seldom-used, are sparse -- intervals and single pitches are favored. Pitches are densely packed in clusters as music moves from chord to chord. Only one pitch is ever played at a time. Never more than an interval sounds at once. throughout the form. The counterpoint melody has The melody has , while the counterpoint has and in free rhythm using the scale It is performed without preference for a scale The music is broadly layered with chords spanning the range. The music repeats for as long as necessary. play rapid runs locally improvise use mordents make trills glide from note to note use grace notes Throughout, when possible, composers and performers are to Throughout, when possible, performers are to voice ranges from the The voice uses its entire range from the voice uses its entire range. register to the The voice is confined to the The voice uses its entire range. The voice ranges from the brief unrelated another lengthy has a well-defined multi-passage structure: an additional has a simple structure: has the following structure: chorus finale synthesis verse exposition recapitulation passage introduction possibly all repeated theme series of variations first second coda bridge-passage does harmony provides the rhythm does the main melody does the counterpoint melody Each always staccato legato is to glides from note to note build as the performance proceeds perform with a light touch perform sweetly perform expressively perform with skill perform with feeling adds fills modulates frequently locally improvises syncopates makes trills plays rapid runs uses grace notes uses mordents middle register. matches notes and syllables The voice stays in the plays legato spreads syllables over many notes plays arpeggios plays staccato Chords are packed close together in dense clusters in this passage. This passage is richly layered with full chords making use of the available range. This passage features only melodic tones and intervals. This passage typically has some sparse chords. in the counterpoint melody. Only one pitch is ever played at a time in this passage. in the melody, while the counterpoint has in the melody. alternation between tension and repose frequent modulation syncopation fills should be performed using locally improvisation is performed should be composed and performed using notes dividing the octave. In quartertones, their spacing is roughly Scales are constructed from notes spaced evenly throughout the octave. syllabic phrasing should free adjustment of the beats melismatic phrasing A single note in the fundamental scale is named. Preferred notes in the fundamental scale are named. The tonic note is a fixed tone passed from teacher to student. Every note is named. notes. The tonic note is fixed only at the time of performance. , where 1 is the tonic, O marks the octave and x marks other notes. Scales are conceived of as two chords built using a division of the perfect fourth interval into Each passage The passage simple passage series of variations times Each of the repeated up to reciting reciting nonsensical words and sounds the rhythm of the reciting the words of the counterpoint of the the harmony of the is voiced by the melody of the each of the resumes the previous tempo resumes the original tempo moves more quickly than the last passage is slower than the last passage is twice the tempo of the last passage is half the tempo of the last passage covers its entire range from the in the melody and counterpoint ranges from the is confined to the register covers its entire range voice stays in the bars in a pattern beats divided into The patterns are to be played over the same period of time, concluding together regardless of beat number. rhythm is a single line with As stated above, they are to be played in polymeter. The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. ! marks the primary accent, X marks an accented beat, [B]where The beats are named The beat is stressed as follows: and | indicates a bar. x is a beat , - is silent ` marks a beat as early, ' marks a beat as late, pentatonic hexatonic spoken As always, the It is called The names are After a scale is constructed, notes are named according to degree. After a scale is constructed, the root note of chords are named. thought of as two disjoint chords drawn from the fundamental division of the perfect fourth thought of as two disjoint chords spanning two perfect fourths thought of as two disjoint chords spanning a perfect fifth and a major third thought of as two disjoint chords spanning a tritone and a perfect fourth constructed by selection of degrees from the fundamental scale. The degrees selected are thought of as joined chords spanning a perfect fifth and a perfect fourth heptatonic scale is degrees of the semitone octave scale degrees of the quartertone octave scale pentachord (completing the octave) trichord tetrachord These chords are named [B]The (considered the primary) As stated above, they are to be played in polyrhythm. rhythm is made from patterns: [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. degrees of the octave scale degrees of the fundamental perfect fourth division Nemesis Unit Load Failed ENVY_PROPENSITY CHEER_PROPENSITY LOVE_PROPENSITY HATE_PROPENSITY IMMODERATION WASTEFULNESS STRESS_VULNERABILITY GREED ANXIETY_PROPENSITY LUST_PROPENSITY DEPRESSION_PROPENSITY ANGER_PROPENSITY VANITY AMBITION BRAVERY CONFIDENCE POLITENESS DISDAIN_ADVICE DISCORD FRIENDLINESS SINGLEMINDED HOPEFUL PRIDE CRUELTY HUMOR VENGEFUL GRATITUDE IMMODESTY ADORATION AFFECTION ACCEPTANCE ADMIRATION TERROR SATISFACTION BLISS VENGEFULNESS AMUSEMENT ANGER AMAZEMENT AMBIVALENCE AGONY ALIENATION AGITATION AGGRAVATION AVERSION AROUSAL ASTONISHMENT ANXIETY APATHY ANGUISH ANNOYANCE DEJECTION DELIGHT CONTEMPT CONTENTMENT CARING CONFUSION BITTERNESS BOREDOM EMOTIONALLY_OBSESSIVE SWAYED_BY_EMOTIONS CLOSEMINDED TOLERANT PRIVACY PERFECTIONIST CURIOUS BASHFUL ASSERTIVENESS ACTIVITY_LEVEL TRUST GREGARIOUSNESS THOUGHTLESSNESS ORDERLINESS ALTRUISM DUTIFULNESS ALARM SHOCK Unrecognized Personality Facet Token: SUSPICION ABSTRACT_INCLINED ART_INCLINED EXCITEMENT_SEEKING IMAGINATION SADNESS GRIM_SATISFACTION FEAR TRIUMPH RAGE HORROR GRIEF MORTIFICATION NERVOUSNESS LOATHING LONELINESS JOVIALITY JUBILATION ISOLATION JOLLINESS RAPTURE REJECTION PASSION PLEASURE OUTRAGE PANIC NOSTALGIA OPTIMISM RIGHTEOUS_INDIGNATION SELF_PITY RESENTMENT RESTLESS REMORSE REPENTANCE RELIEF REGRET UNHAPPINESS WONDER THRILL UNEASINESS SYMPATHY TENDERNESS SERVILE SHAME DISPLEASURE DISTRESS DISLIKE DISMAY DISGUST DISILLUSIONMENT DESPAIR DISAPPOINTMENT EXHILARATION FEROCITY ENJOYMENT EXASPERATION EMBARRASSMENT EMPTINESS EAGERNESS ELATION GROUCHINESS GRUMPINESS GLOOM GLUMNESS FRUSTRATION GLEE FONDNESS FRIGHT INTEREST IRRITATION HUMILIATION INSULT HOPE HOPELESSNESS GUILT HATRED doesn't feel [C:2:0:1] is in didn't feel feels was in [C:7:0:0]Within the last season, felt rages accepting grieves raged grim satisfaction grieved [C:3:0:1] [C:1:0:1] rejected self-pity guilty panics apathetic empty alienated ambivalent sometimes feels [C:6:0:1] [C:7:0:0] [C:7:0:1] expectant anything existential crisis defeated DOUBT ENTHUSIASM DEFEAT EXPECTANCY ZEAL ANGST WORRY WRATH "[B] has been overthrown by the stresses of day-to-day living. Unrecognized Emotion Token: [C:7:0:1]" EXCITEMENT GAIETY PESSIMISM EUPHORIA has become haggard and drawn due to the tremendous stresses placed on [C:6:0:1]Over the long term, [C:7:0:1]and is [C:6:0:0]in depression [C:7:0:1]and is [C:3:0:0]oblivious to reality [C:7:0:1]and is [C:4:0:0]lost in rage [C:7:0:1]and is [C:6:0:1]throwing a tantrum has been utterly harrowed by the nightmare that is tragic life [C:3:0:0] is oblivious to reality. [C:6:0:0] is in depression. is lost in rage. is throwing a tantrum. has been under a great deal of stress [C:4:0:0] greatly respected for heroic acts by respected for heroic acts by a famous hero of a hero of a former worker a legendary hero of a former prisoner a worker an infamous monster of a noted monster of considered an intruder by a legendary monster of a noted intruder according to certainly considered an intruder by a legendary intruder according to an infamous intruder according to feared as a brigand by a legendary bully according to a noted brigand according to certainly feared as a brigand by a legendary brigand according to an infamous brigand according to certainly feared as a monster by feared as a monster by a noted brawler of certainly considered a brawler by a legendary brawler of a famous brawler of certainly considered a bully by considered a bully by an infamous bully according to a noted bully according to an ardent worshipper a faithful worshipper is romantically involved with loved ones is married to at being separated from a loved one an apprentice, former apprentices is imprisoned by apprentices a dubious worshipper is imprisoning a worshipper a casual worshipper the former a mercenary is the pet of a former used to be an apprentice under is traveling with an former apprentice, is an apprentice under a former slave a prisoner a former member a slave a criminal to a citizen a former mercenary an enemy a noted protector of the weak in greatly respected for protecting the weak in a legendary protector of the weak in a famous protector of the weak in greatly respected for loyalty to respected for loyalty to a famous loyal soldier of a noted loyal soldier of a legendary treasure hunter for a famous treasure hunter for greatly respected for preserving the knowledge of respected for preserving the knowledge of a famous preserver of the knowledge of a noted preserver of the knowledge of respected for protecting the weak in a legendary preserver of the knowledge of certainly considered a thief by considered a thief by an infamous thief according to a noted thief according to respected for hunting treasure for a legendary thief according to a noted treasure hunter for greatly respected for hunting treasure for the sound of the sight of the color the words of likes for their arrived at the fortress a legendary hunter of a great hunter of greatly feared as a villain by feared as a villain by an infamous villain according to a noted villain according to considered a brawler by a legendary villain according to greatly feared as a killer by feared as a killer by an infamous killer of a noted killer of respected as a hunter by a legendary killer of a talented hunter of a skilled hunter of an infamous fighter against a noted fighter against feared as a murderer by a legendary fighter against a noted murderer according to greatly feared as a murderer by a legendary murderer according to an infamous murderer according to respected for fighter for a legendary loyal soldier of a noted fighter for greatly respected for fighter for a legendary fighter for a famous fighter for greatly feared for fighting against feared for fighting against distracted badly distracted not distracted unfocused level-headed untroubled untroubled by unmet needs unfettered after being unable to pray after staying occupied after communing with after meditation after drinking after being kept from alcohol after spending time with people after being away from people after leading an unexciting life after learning something after doing nothing creative after doing something exciting after being unable to admire art after doing something creative after being unoccupied after admiring art after being unable to hear eloquent speech after upholding tradition after being away from friends after hearing eloquent speech after being away from family after being with friends after not learning anything after being with family unknown liquid unknown seeds unknown plants unknown drink unknown meat unknown fish When possible, prefers to consume and can't even remember the last time had some absolutely detests needs alcohol to get through the working day unknown cheese unknown item unknown leaves unknown powder is a hardened individual. is getting used to tragedy. likes working outdoors and grumbles only mildly at inclement weather. doesn't really care about anything anymore. and is starting to work slowly due to its scarcity does not mind being outdoors, at least for a time. and has gone without a drink for far, far too long and really wants a drink distracted by unmet needs unfocused by unmet needs somewhat focused with satisfied needs badly distracted by unmet needs very focused with satisfied needs quite focused with satisfied needs [C:2:0:0] Overall, Like others in personally after a lack of abstract thinking culture, after being unable to help anybody after thinking abstractly after being unable to wander after helping somebody finds the idea of laws abhorrent has the highest regard for loyalty does not respect the law disdains the law respects the law doesn't feel strongly about the law is an absolute believer in the rule of law has a great deal of respect for the law sees family as one of the most important things in life values family greatly disdains loyalty is disgusted by the idea of loyalty doesn't particularly value loyalty views loyalty unfavorably greatly prizes loyalty values loyalty sees friendship as one of the finer things in life thinks friendship is important finds the idea of family loathsome believes friendship is a key to the ideal life is put off by family lacks any respect for family values family does not care about family one way or the other after being unable to practice a craft after practicing a martial art after being unable to make merry after practicing a craft after a lack of introspection after making merry after being away from traditions after self-examination after being unable to make romance after seeing animals after being unable to take it easy after making romance after being unable to practice a skill after taking it easy after being unable to practice a martial art after practicing a skill after a lack of decent meals after fighting after being unable to acquire something after eating a good meal after being away from great beasts after acquiring something after being away from animals after seeing a great beast after being unable to be extravagant after wandering after being unable to argue after being extravagant after a lack of trouble-making after arguing after being unable to fight after causing trouble finds it profitable finds the idea of fair-dealing foolish and cheats when does not care about fairness sees life as unfair and doesn't mind it that way has great respect for fairness respects fair-dealing and fair-play sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such holds fairness as one of the highest ideals and despises cheating of any kind sees those that attempt to maintain dignified and proper behavior as vain and offensive is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting doesn't care very much about decorum finds maintaining decorum a silly, fumbling waste of time greatly respects those that observe decorum and maintain their dignity values decorum, dignity and proper behavior is disgusted by the idea of fairness and will freely cheat anybody at any time views decorum as a high ideal and is deeply offended by those that fail to maintain it encounters if given a chance is disgusted by tradition and would flout any disregards tradition finds the following of tradition foolish and limiting values tradition doesn't have any strong feelings about tradition holds the maintenance of tradition as one of the highest ideals is a firm believer in the value of tradition finds art offensive and would have it destroyed whenever possible places cooperation as one of the highest ideals finds artwork boring sees the whole pursuit of art as silly values artwork doesn't care about art one way or another believes that the creation and appreciation of artwork is one of the highest ideals greatly respects artists and their works respects power doesn't find power particularly praiseworthy believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect sees power over others as something to strive for is completely put off by the idea of friends finds the whole idea of friendship disgusting does not care about friendship finds friendship burdensome does not particularly value the truth finds blind honesty foolish believes that honesty is a high ideal values honesty finds the acquisition and use of power abhorrent and would have all masters toppled believes the truth is inviolable regardless of the cost has a negative view of those who exercise power over others hates those who wield power over others sees guile and cunning as indirect and somewhat worthless holds shrewd and crafty individuals in the lowest esteem values cunning does not really value cunning and guile holds well-laid plans and shrewd deceptions in the highest regard greatly respects the shrewd and guileful sees lying as an important means to an end is repelled by the idea of honesty and lies without compunction somewhat disgusted with eloquent speakers finds doesn't value eloquence so much finds eloquence and artful speech off-putting deeply respects eloquent speakers values eloquence is utterly disgusted by guile and cunning believes that artful speech and eloquent expression are of the highest ideals doesn't particularly value self-control finds those that deny their impulses somewhat stiff finds moderation and self-control to be very important values self-control finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived believes that self-mastery and the denial of impulses are of the highest ideals finds introspection to be a waste of time thinks that introspection is valueless and those that waste time in self-examination are deluded fools prefers a noisy, bustling life to boring days without activity is greatly disturbed by quiet and a peaceful existence values tranquility and a peaceful day doesn't have a preference between tranquility and tumult views tranquility as one of the highest ideals strongly values tranquility and quiet sees the denial of impulses as a vain and foolish pursuit has abandoned any attempt at self-control and finds the whole concept deeply offensive can't fathom why anyone would want to live in an orderly and harmonious society believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found sees equal parts of harmony and discord as part of life doesn't respect a society that has settled into harmony without debate and strife strongly believes that a peaceful and ordered society without dissent is best values a harmonious existence is disgusted by tranquility and would that the world would constantly churn with noise and activity would have the world operate in complete harmony without the least bit of strife or disorder is appalled by merrymaking, parties and other such worthless activities ship sees merrymaking as a waste is disgusted by merrymakers finds merrymaking and partying worthwhile activities doesn't really value merrymaking believes that little is better in life than a good party truly values merrymaking and parties believes that freedom and independence are completely non-negotiable and would fight to defend them treasures independence views cooperation as a low ideal not worthy of any respect is thoroughly disgusted by cooperation doesn't see cooperation as valuable dislikes cooperation sees cooperation as very important in life values cooperation thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion believes it is important to conceal emotions and refrain from complaining hates freedom and would crush the independent spirit wherever it is found views any show of emotion as offensive finds the ideas of independence and freedom somewhat foolish sees freedom and independence as completely worthless values independence doesn't really value independence one way or another views the pursuit of knowledge as deeply important values knowledge sees concealment of emotions as a betrayal and tries finds the quest for knowledge to be of the very highest value feels that those who attempt to conceal their emotions are vain and foolish best never to associate with such secretive fools doesn't see much value in being stoic sees no value in holding back complaints and concealing emotions sees introspection as important doesn't really see the value in self-examination feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect deeply values introspection thinks the quest for knowledge is a delusional fantasy sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools doesn't see the attainment of knowledge as important finds the pursuit of knowledge to be a waste of effort finds sacrifice to be the height of folly thinks that the entire concept of sacrifice for others is truly disgusting doesn't particularly respect sacrifice as a virtue sees sacrifice as wasteful and foolish believes that those who sacrifice for others should be deeply respected values sacrifice finds the proposition that one should work hard in life utterly abhorrent finds sacrifice to be one of the highest ideals finds the very idea of competition obscene believes that perseverance is one of the greatest qualities somebody can have sees competition as wasteful and silly deeply dislikes competition sees competition as reasonably important doesn't have strong views on competition holds the idea of competition among the most important and would encourage it wherever possible views competition as a crucial driving force in the world believes that it would be a fine thing if all time were leisure time treasures leisure time and thinks it is very important in life thinks there is something deeply wrong with people that persevere through adversity finds the notion that one would persevere through adversity completely abhorrent doesn't think much about the idea of perseverance sees perseverance in the face of adversity as bull-headed and foolish greatly respects individuals that persevere through their trials and labors respects perseverance really respects commerce and those that engage in trade respects commerce believes that those that take leisure time are evil and finds the whole idea disgusting sees engaging in commerce as a high ideal in life finds leisure time wasteful is offended by leisure time and leisurely living values leisure time doesn't think one way or the other about leisure time considers as a total waste doesn't particularly care about to be relatively worthless has a great deal of respect for worthy values good to be of the highest ideals and celebrates talented artisans and their masterworks holds values martial prowess does not really value skills related to fighting believes that martial prowess defines the good character of an individual deeply respects skill at arms with disgust and would desecrate a so-called masterwork or two if views sees the pursuit of good could get away with it doesn't care if others take the time to master skills finds the pursuit of skill mastery off-putting really respects those that take the time to master a skill respects the development of skill abhors those that pursue the mastery of weapons and skill with fighting believes that the mastery of a skill is one of the highest pursuits finds those that develop skill with weapons and fighting distasteful thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed sees working hard as a foolish waste of time thinks working hard is an abject idiocy values hard work doesn't really see the point of working hard believes that hard work is one of the highest ideals and a key to the good life deeply respects those that work hard at their labors believes that the time taken to master a skill is a horrible waste sees the whole idea of taking time to master a skill as appalling can easily fall in love or develop positive sentiments does not easily fall in love and rarely develops positive sentiments is always in love with somebody and easily develops positive feelings very easily falls into love and develops positive feelings dreams of making a great discovery , and this dream was realized dreams of falling in love dreams of seeing the great natural places of the world is prone to hatreds and often develops negative feelings is quick to form negative views about things holds romance in low regard is often inflamed by hatred and easily develops hatred toward things values romance is troubled by this because is not the type to fall in love or even develop positive feelings never falls in love or develops positive feelings toward anything doesn't often feel envious of others is rarely jealous is prone to strong feelings of jealousy often feels envious of others never feels hatred toward anyone or anything is consumed by overpowering feelings of jealousy does not easily hate or develop negative feelings very rarely develops negative feelings toward things is never the slightest bit cheerful about anything values parties and merrymaking in the abstract is rarely happy or enthusiastic is dour as a rule can be very happy and optimistic is often cheerful never envies others their status, situation or possessions often feels filled with joy values romance doesn't care one way or the other about romance sees romance as one of the highest ideals thinks romance is very important in life finds those that engage in trade and commerce to be fairly disgusting holds the view that commerce is a vile obscenity doesn't particularly respect commerce is somewhat put off by trade and commerce doesn't care about nature one way or another finds nature somewhat disturbing has a deep respect for animals, plants and the natural world values nature finds even the abstract idea of romance repellent holds nature to be of greater value than most aspects of civilization finds romance distasteful is somewhat disgusted by romance sees war as a useful means to an end believes war is preferable to peace in general values peace over war doesn't particularly care between war and peace believes the idea of war is utterly repellent and would have peace at all costs believes that peace is always preferable to war has a deep dislike of the natural world would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit dreams of becoming a legendary warrior dreams of mastering a skill dreams of crafting a masterwork someday dreams of bringing lasting peace to the world dreams of ruling the world dreams of creating a great work of art thinks that the world should be engaged in perpetual warfare dreams of raising a family desires little for own wellbeing, having no interest in material goods doesn't focus on material goods in the way of possessions is very greedy has a greedy streak is impervious to the effects of stress is as avaricious as they come, obsessed with acquiring wealth never feels tempted to overindulge in anything values self-control doesn't often experience strong cravings or urges only rarely feels strong cravings or urges feels strong urges and seeks short-term rewards occasionally overindulges often neglects is ruled by irresistible cravings and urges would flee even the most necessary battle to avoid any form of physical confrontation is conflicted by this for more than one reason tends to avoid any physical confrontations does not enjoy participating in physical confrontations would never pass up a chance for a good fistfight likes to brawl values such powerful forces in life is given to rough-and-tumble brawling, even to the point of starting fights for no reason works to square this natural tendency with mind is made up dislikes the adoration of fighting as an art to be refined respect of martial prowess likes the way that they would break up the monotony on some level , even though values quiet so, at least in the abstract is disturbed by this since rarely feels discouraged almost never feels discouraged is often sad and dejected often feels discouraged , though is frequently depressed is conflicted by this as remains put off by deliberate merrymaking never becomes angry is a nervous wreck is slow to anger is very slow to anger is very quick to anger is quick to anger never feels discouraged is in a constant state of internal rage is prone to strong feelings of lust often feels lustful has an incredibly calm demeanor is constantly ablaze with feelings of lust has a calm demeanor has a very calm demeanor is always tense and jittery is often nervous can handle stress is confident under pressure cracks easily under pressure doesn't handle stress well never feels lustful passions becomes completely helpless in stressful situations does not often feel lustful rarely looks on others with lust values friendship is bothered by this since would ideally prefer more strife in is conflicted by nature since life is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility values harmony is very impolite and inconsiderate of propriety is a vulgar being who does not care a lick for even the most basic rules of civilized living is quite polite could be considered rude exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it is very polite and observes appropriate rules of decorum when possible dislikes the idea of friendship is burdened by this tendency because dislikes receiving advice, preferring to keep has a tendency to go it alone, without considering the advice of others own counsel disdains even the best advice of associates and family, relying strictly on since is troubled by this natural tendency in finds rules of etiquette to be valuable in the abstract finds dignified society to be stifling and silly when properly considered is somewhat fearful in the face of imminent danger has great trouble mastering fear when confronted by danger is incredibly brave in the face of looming danger, perhaps a bit foolhardy is brave in the face of imminent danger is unable to make decisions without a great deal of input from others is utterly fearless when confronted with danger, to the point of lacking common sense tends to ask others for help with difficult decisions relies on the advice of others during decision making values perseverance finds this troubling, since doesn't stick with things if even minor difficulties arise drops any activity at the slightest hint of difficulty or even the suggestion of effort being required is stubborn has a noticeable lack of perseverance is unbelievably stubborn and will stick with even the most futile action once is very stubborn cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources encourages it whenever possible tends to be a little tight with resources when working on projects is stingy with resources on projects and refuses to expend any extra effort is not careful with resources when working on projects and often spends unnecessary effort tends to be a little wasteful when working on projects is conflicted by this part of is completely careless with resources when completing projects and invariable wastes a lot of time and effort values harmony as an intellectual concept is conflicted by this since feels best when everyone gets along without any strife or contention would be deeply satisfied if everyone could live as one in complete harmony doesn't mind a little tumult and discord in day-to-day living prefers that everyone live as harmoniously as possible revels in chaos and discord, and finds a chaotic mess preferable to the boredom of harmonious living is somewhat quarrelsome is unfriendly and disagreeable is very friendly and always tries to say nice things to others is a friendly individual is troubled by is quite a bold flatterer, extremely friendly but just a little insufferable prefers discord and debate at a more abstract level own nature as needed it , no matter how major the help or how much takes offered help and gifts without feeling particularly grateful accepts favors without developing a sense of obligation, preferring to act as the current situation demands out and tries to return favors is grateful when others help unerringly returns favors and has a profound sense of gratitude for the kind actions of others feels a strong need to reciprocate any favor done for modestly prefers to present likes to present doesn't mind wearing something special now and again always presents boldly, even if it would offend an average sense of modesty does not feel the slightest need to reciprocate favors that others do for as extravagantly as possible, displaying a magnificent image to the world has little interest in joking around does not find most jokes humorous finds the humor in most situations has an active sense of humor cleaves to an austere lifestyle, disdaining even minor immodesties in appearance finds something humorous in everything, no matter how serious or inappropriate modestly and frowns on any flashy accoutrements presents has no sense of vengeance or retribution is absorbed in delusions of self-importance doesn't tend to hold on to grievances does not generally seek retribution for past wrongs has little time for forgiveness and will generally seek retribution tends to hang on to grievances is utterly humorless is vengeful and never forgets or forgives past grievances abilities when undertaking specific ventures is generally quite confident of in situations requiring is extremely confident of presupposes success in any venture requiring skills is a coward, completely overwhelmed by fear when confronted with danger skills with what could be called blind overconfidence is completely wrapped up in own looks and accomplishments has no confidence at all in own appearance, abilities and other personal matters lacks confidence in talent and abilities sometimes acts with little determination and confidence abilities takes no pleasure in appearance, talents or other personal vanities is not inherently proud of talents and appearance is pleased by talents and accomplishments is greatly pleased by own appearance and talents is not driven and rarely feels the need to pursue even a modest success has no ambition whatsoever is quite ambitious isn't particularly ambitious situation is very ambitious, always looking for a way to better could not care less about has a relentless drive, completely consumed by ambition is gripped by a crippling shyness is bashful is very rarely moved by curiosity is incurious and never seeks out knowledge or information to satisfy is curious and eager to learn isn't particularly curious about the world detriment is very curious, sometimes to shares intimate details of is not a private person and freely shares details of is shameless, absolutely unfazed by the thoughts of others life without sparing a thought to repercussions or propriety actions is generally unhindered by the thoughts of others concerning tends to consider what others think of is not particularly interested in what others think of struggles against this tendency, as dislikes this sort of concealment in the abstract is private to the point of paranoia, unwilling to reveal even basic information about finds such open expression offensive tends not to reveal personal information has a strong tendency toward privacy own experiences and thoughts with others tends to share sets to carry out is frustratingly sloppy and careless with every task own work is inattentive to detail in tries to do things correctly each time doesn't try to get things done perfectly is obsessed with details and will often take a great deal of extra time to make sure things are done the right way is a perfectionist is completely convinced of sadism has a low sense of self-esteem own worthlessness thinks is very humble has an overinflated sense of self-worth is fairly important in the grand scheme of things always acts with mercy and compassion at the forefront of sees these tendencies as an impediment to the quest for power is easily moved to mercy considerations generally acts impartially and is rarely moved to mercy often acts with compassion is deliberately cruel to those unfortunate enough to be subject to is sometimes cruel is a complete scatterbrain, unable to focus on a single matter for more than a passing moment always assumes the best outcome will eventually occur, no matter what can occasionally lose focus on the matter at hand is somewhat scatterbrained can be very single-minded generally acts with a narrow focus on the current activity is disturbed by this as someone who dislikes those that seek to acquire power over others pursues matters with a single-minded focus, often overlooking other matters despairs of anything positive happening in the future and lives without feelings of hope is implacably curious, without any respect for propriety or privacy tends to assume the worst of two outcomes will be the one that comes to pass is a pessimist quite hopeful about the future generally finds has such a developed sense of optimism that is an optimist feels helping others is an imposition on truly respects sacrifice dislikes helping others time way to help others does not go out of finds helping others very emotionally rewarding finds helping others emotionally rewarding dislikes obligations and will try to avoid being bound by them hates vows, obligations, promises and other binding elements that could restrict has a sense of duty finds obligations confining has a profound sense of duty and obligation has a strong sense of duty considers altruism foolish wishes this were not the case as finds this can conflict with , although still views loyalty in a dim light, at least in the abstract sense of independence natural tendencies values the concept of loyalty and is troubled by believes in the importance of the rule of the law still holds the law in disdain own detriment and the harm of those around never acts without prolonged deliberation, even to tends to think before acting can get caught up in internal deliberations when action is necessary doesn't generally think before acting can sometimes act without deliberation still holds the idea of freedom itself in low regard never deliberates before acting, to the point of being considered thoughtless mind doesn't cling tightly to ideas and is open to changing mind about things tends to be a bit stubborn in changing mind during a debate regardless of the merits is intellectually stubborn, rarely changing mind after forming an initial idea is completely closed-minded and never changes is very comfortable around others that are different from is quite comfortable with others that have a different appearance or culture easily changes is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance often finds mind and will generally go with the prevailing view on anything mind to agree with somebody else changing tends to form only tenuous emotional bonds with others forms only fleeting and rare emotional bonds with others forms strong emotional bonds with others, at times to has a tendency toward forming deep emotional bonds with others cannot tolerate differences in culture, lifestyle or appearance is emotionally obsessive, forming life-long attachments even if they aren't reciprocated is somewhat uncomfortable around those that appear unusual or live differently from is made deeply uncomfortable by differences in culture or appearance is never moved by the emotions of others is truly fulfilled by as sisting those in need tends not to be swayed by emotional appeals does not generally respond to emotional appeals is swayed by emotional appeals tends to be swayed by the emotions of others does not have feelings of emotional attachment and has never felt even a moment's connection with another being is buffeted by others' emotions and can't help but to respond to them seeks out exciting and adventurous situations likes a little excitement now and then has an utterly languid pace of easy living, calm and slow never fails to seek out the most stressful and even dangerous situations likes to take it easy lives at a slow-going and leisurely pace lives at a high-energy kinetic pace lives a fast-paced life feels intellectually that life should be more tumultuous is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy considers tranquility preferable to tumult, conceptually is conflicted by this because power to avoid excitement and stress does everything in doesn't seek out excitement actively avoids exciting or stressful situations strongly prefers discussions of ideas and abstract concepts over handling specific practical issues has a tendency to consider ideas and abstractions over practical applications is interested only in facts and the real world eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas isn't given to flights of fancy is grounded in reality is given to flights of fancy to the point of distraction has an active imagination does not have a great aesthetic sensitivity is not readily moved by art or natural beauty is greatly moved by art and natural beauty is moved by art and natural beauty is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion can easily become absorbed in art and the beauty of the natural world likes to keep things practical, without delving too deeply into the abstract dislikes abstract discussions and would much rather focus on practical examples tends to make a small mess with living space tries to keep own possessions lives an orderly life, organized and neat things orderly own life, with everything kept in its proper place is obsessed with order and structure in does not trust others sees others as selfish and conniving is trusting is slow to trust others is naturally trustful of everybody is very trusting is sloppy with is completely oblivious to any conception of neatness and will just leave things strewn about without a care has something to say is assertive to the point of aggression, unwilling to let others get a word in edgewise when prefers to be alone considers spending time alone much more important than associating with others enjoys the company of others tends to avoid crowds truly treasures the company of others enjoys being in crowds would never under any circumstances speak up or otherwise put forth is driven by a bouncing frenetic energy only rarely tries to assert point of view in a discussion tends to be passive in discussions in conversation has an overbearing personality is assertive more friendly more quarrelsome more discordant more harmonious more wasteful less wasteful more stubborn less stubborn more confident less confident more fearless more fearful more disdainful more prudent more polite more rude more extravagant more austere more grateful less grateful more ambitious less ambitious more vain less vain more cruel more merciful more proud more humble more vengeful less vengeful more zany more humorless is troubled by this since is currently holds nature in high regard dislikes the natural world sees the whole pursuit of art as a waste is torn by this since is completely unmoved by art or the beauty of nature values artwork and its creation more prone to cheerfulness less prone to cheerfulness more envy-prone less envy-prone more hate-prone less hate-prone more love-prone less love-prone more lust-prone less lust-prone more anxiety-prone less anxiety-prone more anger-prone less anger-prone more depression-prone less depression-prone more violent less violent more intemperant less intemperant more greedy less greedy more vulnerable less vulnerable more prone to flights of fancy more fact-oriented more of a thrill seeker less of a thrill seeker more frenetic more leisurely more overbearing less assertive after seeing die while in conflict after experiencing trauma more inclined to create less inclined to create more inclined to the abstract more inclined to the practical after watching a performance after producing a masterwork when joining an existing conflict while performing while killing somebody after being caught sneaking at the unexpected death of somebody at somebody's death after realizing after playing make believe you were caught up in a new romance upon mastering after creating an artifact upon improving more bashful more shameless more curious less curious more presumptious more despairing more singleminded more scatterbrained more tolerant less tolerant less open-minded more acquiescing more attentive less attentive more private less private more dutiful less dutiful more altruistic less altruistic more sensitive less sensitive more obsessive less obsessive more gregarious more of a loner more trusting more distrustful more orderly more sloppy more thoughtless more deliberate spouse's miscarriage to be wearing old clothing after being released from confinement after a miscarriage after losing a pet after throwing something completely sublime tastefully arranged after being tormented in nightmares by a dead sibling after being tormented in nightmares by after being tormented in nightmares by a dead spouse after being tormented in nightmares by a dead lover body after being tormented in nightmares by a dead pet to be wearing tattered clothing to have clothes rot off of after being tormented in nightmares by the dead after being after being tormented in nightmares by a dead friend after being tormented in nightmares by a dead and still annoying acquaintance own dead child after being tormented in nightmares by a dead animal training partner own dead mother own dead father by a dead and still annoying acquaintance by the dead by a dead animal training partner by a dead friend by a dead lover by a dead sibling by a dead pet by a dead spouse after a tribute cancellation after an incident upon joining a traveling group after a site was controlled being near to a conflict after an agreement was cancelled after playing with after becoming a parent after witnessing a night creature drinking blood after petitioning for citizenship when a stranger advanced with a weapon after seeing a stranger sneaking around after being removed from a performance troupe after being removed from a military group after hearing a rumor after leaving a performance troupe while being yelled at by an unhappy citizen while being cried on by an unhappy citizen while crying on somebody in charge after telling somebody about being trapped here after requesting weapon production while yelling at somebody in charge after bringing up job scarcity in a meeting after making suggestions about work allocations splendid wonderful own very fine in a personal museum near after hearing somebody was being prevented from leaving after viewing after being granted residency after being granted citizenship to be elected to be re-elected to have punishment reduced considering the state of demands that a criminal could not be properly punished after the delayed punishment of a criminal considering the scarcity of cages and chains that nobody could be punished for a failure punishment delayed having a request approved having a request ignored after being denied residency after being denied citizenship after entering the nobility after being knocked out during a cave-in after toppling something over after receiving a higher rank of nobility after the lack of work last season after smashing up a building having a mandate ignored having a mandate deadline missed after being forced to eat vermin to survive after starting a fist fight after being forced to eat a treasured pet to survive after being forced to eat a beloved creature to survive to have no shirt to have no shoes to have a mandate deadline met to be uncovered after being unable to request weapon production after being unable to find somebody in charge to yell at after being unable to find somebody to complain to about job scarcity after being unable to make suggestions about work allocations after a sparring session after being unable to petition for citizenship after combat drills after practicing at the archery target when thirsty when dehydrated when drowsy when utterly sleep-deprived after being nauseated by the sun at being out in the sunshine again after being unable to find somebody in charge to cry on during long patrol duty after being disturbed during sleep by loud noises after loud noises made it impossible to sleep after suffering a minor injury after sleeping uneasily due to noise due to after suffering a major injury when hungry when starving being near to a waterfall after choking on dust underground after retching on a miasma after choking on smoke underground when caught in the rain when caught in a snow storm after being able to rest and recuperate when caught in freakish weather an awful dining room a very poor dining room a horribly substandard dining room a horrible dining room a very good dining room a good dining room a fantastic dining room a great dining room after felling a tree after slaughtering an animal after being rescued after bringing somebody to rest in bed at the lack of chairs after forming a bond with an animal training partner a poor dining room eating without a proper dining room after being taxed not having adequate protection at work after losing property to the tax collector's escorts after gelding a creature after putting a piece on display after caging a creature after chaining up a creature after getting into an argument after making a friend having disappointed a noble that the tax collection didn't go smoothly having pleased a noble that the tax collection went smoothly after being unable to reach a room for tax collection after being misinformed about a room for tax collection after eating rotten food after putting on a after being unable to find a hammer eating the same old food after beating somebody with a hammer after being beaten with a hammer after punishing somebody with a beating after being beaten a legendary meal after having a wonderful dish a truly decadent dish a pretty decent meal a fine dish item after eating not having enough chests not having enough cabinets a truly decadent drink a legendary drink a fine drink a wonderful drink a drink a pretty decent drink dining in a legendary dining room at the lack of dining tables eating at a crowded table by a lesser's pretentious arrangements not having enough weapon racks not having enough armor stands after sleeping on the floor after sleeping in the mud a very poor bedroom a poor bedroom a horrible bedroom an awful bedroom a good bedroom a horribly substandard bedroom after suffering the travesty of art defacement after being evicted after sleeping in the dirt after sleeping on a pile of driftwood after sleeping on rocks after sleeping on ice after sleeping in the grass after sleeping on a rough cave floor after being unable to advance the study of after discussing after learning after making a breakthrough concerning after writing after reading after teaching after learning about after giving somebody water after receiving food after gaining a sibling after receiving water while getting married after gaining siblings after pondering after giving birth to after being confined after a bath after a satisfying acquisition after adopting a new pet after being near after being pestered by after forming a grudge after being accosted by drinking the same old booze while forced to drink bloody water has been attacked by own dead after being attacked after being attacked by the dead after a soapy bath after killing somebody by accident while sparring after drinking something spoiled after having a drink without using a goblet, cup or mug while forced to drink purulent water drinking nasty water while forced to drink gooey water while forced to drink ichorous water while forced to drink slime while forced to drink vomit a great bedroom a very good bedroom a bedroom like a personal palace a fantastic bedroom after sleeping without a proper room after sleeping in after drinking water without a well after being near to a after being forced to endure the decay of a spouse after being forced to endure the decay of a lover when a family member received justice through a criminal's conviction after being forced to endure the decay of a pet after the bizarre conviction against all reason of the victim of a crime upon receiving justice through a criminal's conviction after a long-dead corpse was convicted of a crime after an animal was convicted of a crime after being forced to endure the decay of an annoying acquaintance after being away from people for too long after being forced to endure the decay of an animal training partner after being forced to endure the decay of a friend after being forced to endure the decay of a father after being forced to endure the decay of a child after being forced to endure the decay of a sibling after being forced to endure the decay of a mother after not learning anything for so long after being away from family for too long after doing nothing creative for so long after leading an unexciting life for so long after being unoccupied for too long after being unable to admire art for so long after being kept from alcohol for too long for too long after being unable to practice a martial art for too long after being unable to practice a skill for too long after being unable to make merry for so long after being unable to practice a craft for too long after being away from traditions for too long after a lack of introspection for too long after being away from friends for too long after being unable to hear eloquent speech for so long talking with father talking with a child talking with a sibling talking with mother talking with the spouse talking with a lover after giving somebody food visiting with a pet having to conduct an official meeting in a dining room not having any rooms conducted a meeting in having to conduct an official meeting in a bedroom when forced to talk to somebody annoying talking with somebody visiting with an animal training partner talking with a friend a poor a very poor a very good a good a fantastic a great having a legendary after interacting with a pet after a child was turned away from sanctuary about not having a tomb after gaining another year after talking to a pillar of society a horribly substandard tomb after gaining another year an awful a horrible after being unable to fight for too long after a lack of trouble-making for too long after being unable to acquire something for too long after a lack of decent meals for too long after being away from animals for so long after being away from great beasts for so long after being unable to take it easy for so long after being unable to make romance for so long after murdering somebody after a lack of abstract thinking for too long after defeating somebody after being unable to wander for too long after being unable to help anybody for too long after being unable to argue for too long after being unable to be extravagant for so long : Ignoring mandates : Move good : Pending mixed in : Culling on mandates Sorting by distance : Pending on top : Sorting by distance : Sorting by value Making demands of Trading with to stop typing. Merchants Present : Move visible goods : Select : Move this category : View good I cannot take so much -- and at such cost! I wish I could take so much, but my animals... An honored visitor! What would you like? Greetings. Let's trade. (Select an item to demand) What did you have in mind? (Owes you (You owe what interests you and what you're prepared to offer in exchange. These _are_ fine items, aren't they? Now, I'm confused. Did you want something? Yes, and trade we will! Simply tell me That seems fair. You have yourself a deal. Ah, wonderful. Thank you for your business. I won't trade at a loss. How kind! Thank you so much. has been missing for a week. has ended a mandate. has been ignored. The citizenship petition of text_viewer The residency petition of Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have arrived, despite the danger. caravan from Their wagons have bypassed your inaccessible site. is over. Wagon Pathing Catastrophe A mandate has ended. The work slowdown by the Others were too nervous to make the journey. No one even considered making the journey to such a cursed death-trap this season. No one else even considered making the journey to this cursed death-trap. Others refused to journey to this dangerous fortress. A migrant has arrived, despite the danger. A migrant has arrived. Some migrants have arrived. A migrant has decided to brave this terrifying place. [TRADING] [PENDING] Inaccessible Distance: The fortress attracted no migrants this season. Trade Goods Available to be Moved Migrants refused to journey to such a dangerous fortress this season. Migrants were too nervous to make the journey this season. : My apologies, but we're still unloading. We'll be ready soon! to conclude the transaction. Merchants from , and we will not part with it. You receive is a family heirloom, and I will not part with it. is a treasure of Greetings. The ship of the Greetings. We are enchanted by your more ethical works. We've come to trade. Greetings from the Mountainhomes. Your efforts are legend there. Let us trade! There are no merchants present with which to trade. Greetings from the outer lands. fathom you ending up with all of those items. You are too kind. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. With your trade goods such as they are, I can't Perhaps you'd consider this superior proposal? Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. is unparalleled. Let's make a deal! A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. [Laughs uproariously] You had me going there. Obviously, your copious wit is matched only by your industry! This would please us greatly. What do you offer? [Chuckles] How droll. You wish to make an offering? We love gifts. You wish to make an offering to our leader? I will see that our leader gets this offering. Take what you wish. I can't stop you. I see your low race still revels in death. That poor, gentle creature... Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. what do offer for them? Are these gifts? Do you wish to trade? : View good, : Mark for demand I can't possibly accept, but how about this? A true bargain. I simply cannot afford this trade. Perhaps if you throw in some more goods I can make an offer. If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. : Show items Asking for : Settle debt/offer currency : Ask for/offer currency : Trade : Give : Mark for trade : Demand Offer how much? (0- is a personal treasure, and I will not part with it. How much debt will you settle? (0- Ask for how much? (0- Cannot trade currency Trade how many? (0- Offering Not trading currency --|O| ---|O |O|-- -|O|- Priority O|--- meets with Trade Agreement with I've boldly searched I've already searched in My epic journey began I've searched nearly the whole world over. is sought by , and I aim to return it home. : View stockpile. : Scroll. is a sacred relic of our people. Pass this treasure into our possession, and we shall depart in peace. is an heirloom of our people. is the property of our people. is the symbol of our people I can only rest when I've brought the prize safely to Play your role in this noble quest and become legendary! - We will drown out the call with the screams of your dying. Begone. - Finish peeking in on conversation. Peace is calling out to us. How do you respond? - I hear the call. Let us stop this war. - Give up this childish errand. We do not part with our treasures lightly. - Your claim is worthless here. Trade your lives if you must. - We will gladly do as you ask and strengthen our bonds of friendship. - Sadly, we do not possess this object. Best of luck in your search. I see your low race still revels in death. seems You truly despise life, don't you? Once a beautiful tree, and now? My stones, are you giving me those? Do you wish to trade or to make an offering to our leader? Yes, and trade we will! Simply tell me These _are_ fine items, aren't they? Now, unwilling to trade : Mark all goods for trade to be rapidly losing patience not going to take much more of this pleased with the trading willing to trade ecstatic with the trading very happy about the trading Trader Profit: Trader Loss: Excess Weight: Value: : Offer marked to Allowed Weight: : Seize marked, : Trade There is much to share... (Information added to Civilizations/World Info) The world is the same as ever. ? How curious... I don't know very much about the outside world. I wish I had more to tell you. diplomat from The following fortress goods were added for the counteroffer: : Consider the offer : Select. : Scroll left. : Scroll recommendations : Abort (you must fill all) : Select position : Recommend No positions available No recommendations available Craftsmen Guild Metalsmiths Guild Jewelers Guild Carpenters Guild Masons Guild has come! Miners Guild GLOBAL IKEY : Scroll right. Text generation failed: will be leaving soon. have embarked on their journey. Guild The merchants from /LINK TREESREMOVED LINK /TITLE LOCX CHOICE /CHOICE Let's discuss what we are willing to offer for your ship... I see. Perhaps we'll make an export agreement next year. - Look over documents. Well then, we have finalized the export agreement. Feel free to go over the documents. It's such a pleasant place you've carved out for yourselves... Let's discuss the state of our current agreements... official land of our realm. Do you have any - Begin discussion. Merit deserves a reward, and I come empowered to establish this colony as an agreement next year. What requests do you have of our merchants? Well then, we have finalized the import agreement. Remember, trade agreements strengthen bonds. Please consider an import trees, butcher. - We can abide by this. Let us work toward mutual co-existence. eyes of our realm. We can part with at most - Flattering, but we'd rather maintain our distance from the homeland. You continue to impress! I have come empowered to elevate this land in the to recommend for elevation? - I can scarcely believe this good news! I have some recommendations. - We can grant this request. Let's discuss the specifics, though... - We cannot stop production just because of your quaint sensibilities. that you cap your tree-fells at one hundred until we next meet. I will try to return next year as I am able. surrounding your lands. Although we are loath to spare a single branch to your senseless slaughter, we are willing to ask - Our needs exceed your allowances. Relax. They're only trees. We elves are partial in particular to the trees in the forests RANGE DIPLOMAT NULL LOCAL_LARGE_PREDATOR YOURCIV YOURFORT DIPLOMACYFLAG_SUCCESS DIPLOMACYFLAG_FAILURE NATIVENAME TRANSLATEDNAME REMOVE_FLAG bids you farewell! NOBLE ADD_FLAG ASSOCIATE ACTOR with the presentation of Villains! The seizure of has been re-elected. You honor Gate has been elected TITLENAME HISTNAME Thank you for returning this treasure to It's not the original, but we can hope the writing was copied faithfully. Thank you for returning my treasure. Thank you for returning my family's treasure. will not go unanswered. is a great treasure. We respect that this is no mere trade. to beseech to praise to express grief over to express pleasure with to make an apology to renounce to complain about to amuse the audience concerning a chosen subject concerning to refuse consolation to console the audience to make a concession to make an assertion to teach a moral lesson octet -line stanza two distinct is divided into The poem The form guides poets during improvised performances. The rules of the form are applied by poets to produce individual poems which can be recited. , originating in extremely long series of another couplet tercet quatrain quintain sexain septet the concept of death someone recently retired someone recently deceased the future current events the past a specific wilderness region a specific place a historical figure an abstract concept the concept of war the concept of nature the concept of hunting the concept of family a ribald a reflective a dramatic someone's character mining the hunt alcoholic beverages a lover to satirize to describe intended form narrative poetic a solemn a light ambiguity allegory synchysis epenthesis elision consonance assonance antanaclasis Forms of is characteristic of the form. juxtaposition vivid imagery metonymy simile metaphor symbolism are required to maintain phrasing often contrast underlying meaning often share an underlying meaning they certain lines common throughout the poem, in that parallelism A form of lines which can be read backwards as well as forwards lines with different readings depending on word breaks must feature Linguistic skill is required in the visual presentation as well, as reverse grammatical structures sometimes have reversed word orders use the same placement of allusions have similar grammatical structures verse paragraph brief a series of numerous series of an extremely long series of series of numerous series of extremely long series of distinct parts: couplet tercet quatrain quintain sexain septet a traveler a soldier the author is always written from the perspective of full lengthy a single series of onomatopoeia alliteration internal rhyme Use of an animal a fictional poet a party to a debate a relative of the author cretic anapaestic amphibrachic dactylic spondaic trochaic iambic (quantitative trimeter dimeter monometer molossic antibacchic bacchic tribrachic pyrrhic unstressed-stressed an accent pattern of ). octameter heptameter hexameter pentameter tetrameter unstressed-unstressed-unstressed unstressed-unstressed stressed-unstressed-stressed unstressed-unstressed-stressed unstressed-stressed-unstressed stressed-unstressed-unstressed stressed-stressed stressed-unstressed even-uneven a tone pattern of feet foot The poem has Each line has lines which emerge when reading along certain prescribed paths across the body of the poem lines which can be read orthogonally across the standard lines even-even-even even-even uneven-even-uneven even-even-uneven even-uneven-even uneven-even-even uneven-uneven uneven-even long-short-short long-long long-short short-long a syllable weight pattern of uneven-uneven-uneven uneven-uneven-even even-uneven-uneven long-long-long long-long-short short-long-long short-short-short short-short long-short-long short-short-long short-long-short Certain lines must make use of is written from the perspective of concerns the subject of the poem to offer a different perspective to reflect on previous ideas to move away from previous ideas contrasts the underlying meaning of shares the underlying meaning of stanza each line of part, the In the present different views of the same subject line. must expand the idea of presents a different view of the subject of reverses the grammatical structure of reverses the word order of uses the same placement of allusions as has the same grammatical structure as is required to maintain the phrasing of The refrain occurs as line The refrain occurs as lines can be read backwards as well as forwards has different readings depending on word breaks in each line has lines with lines which emerge when reading along certain prescribed paths includes a medial caesura an initial caesura Every line of the poem has syllables. (qualitative stressed-stressed-stressed stressed-stressed-unstressed unstressed-stressed-stressed , though the rhyme don't need to match perfectly section sections , though rhymes at the end of lines in the , though the rhyming doesn't have to be perfect The ending of each line of the poem shares the same rhyme a terminal caesura is light is ribald is reflective is dramatic need to match perfectly line doesn't lines don't at the end of the to undercut the previous assertion to invert the previous assertion to develop the previous idea to synthesize previous ideas to make a counter-assertion is a narrative is a riddle is solemn The rhyme scheme shares the same rhyme. of this part of the of the poem The ending of each line refrain occurs as line refrain occurs as lines , where numbers indicate a refrain respecting the full poem within this stanza within each stanza repeating in each stanza within within each stanza of repeating in each stanza of need to match perfectly. The rhyme In this part of the poem, the end rhymes don't need to match perfectly. As a rule throughout the poem, the end rhymes don't generally match perfectly. needs mutters "I must have screams things... certain things "Leave me. I need... rough... color raw... crystal raw... clear raw... green tree... life a corpse a shell bones... yes sketches ..." cloth... thread leather... skin blocks... bricks... gems... shining bars... metal stone... rock a quarry rough gems and glass glass and burning wood glass a forest shells skeletons pictures of created from meeting area temples and libraries can be Locations such as taverns, locations. Do it here. You have not designated any : Location details Details or the main location and more from Location You can manage occupations from outside the fortress. rooms can attract visitors These larger associations of bedrooms. zones, dining rooms and furiously! works been claimed by This building has Forbidden No Buildings Nearby Site not found list. "Yes. I need broods with menacing fury! darkly brooding... works, secretly... muttering keeps : Use in Target mechanisms. You don't have enough : Use in Trigger : Use in Lever and fuel if necessary Check for raw material access No tasks available : Link up a Floodgate : Link up a Door : Link up a Chain : Link up a Cage : Link up a Bridge can be linked up. There is nothing that : Recenter on lever : Link up a Gear Assembly : Link up Spears/Spikes : Link up a Support : Link up Floor Bars : Link up Vertical Bars : Link up a Floor Grate : Link up a Wall Grate : Link up a Hatch : Repeat : Do task now! : Remove High Priority : Promote task : Cancel task : Add new task : Pull the Lever : Link up Track Stop : Weave Silk Cloth : Weave Cloth (Plant Thread) : Collect Webs stacked cloth stacked leather square blocks of metal shining bars : Process a Raw Fish : Make Traction Bench : Make Rock Mechanisms : Tame a Small Animal : Capture a Live Land Animal : Tame : Weave Metal Cloth : Weave Cloth (Wool/Hair Yarn) : Encrust Finished Goods : Dye Cloth : Dye Thread : Capture a live land animal : Extract from a dead animal : Butcher a dead animal : Capture a Live Fish : Extract from a Raw Fish Needs to be powered boundary tiles from below one of the 8 Must have magma accessible : Encrust with Gems : Cut Gems : Encrust Ammo : Encrust Furniture Current Owner: : Assign Room : Stop display Nothing On display here: : Set new displayed items This is a memorial to : Make Archery Range : Gather any products : Do not install colony * Existing hive * Requires wild colony or : Install colony when ready : Make Sculpture Garden : Make Memorial Hall : Make Museum Not ready to be split Ready to be split No outdoor access Outdoor access * Saves colony for split : Do not gather products * Requires a jug * Destroys colony : Justice : Aquarium : Terrarium : Do Not Use For Justice Occupants: * Output restricted * No output Too many hives : Free Room : Size Room Bucket full No bucket Profile requires manager : Workshop profile : Suspend Stable Foundation Total Power Needed: Total Power: Frozen Elsewhere Frozen Here : Make Meeting Hall : Assign Location : Resize Room : Choose Shooting Dir Pumps from the west Pumps from the south Pumps from the east Pumps from the north : Start Pump Manually : Stop Pumping Manually Hanging : Squad Eq : Indiv Eq Give name From Right to Left From Left to Right From Bottom to Top From Top to Bottom Shoot: : Allow Citizens (Y) : Allow Citizens (N) : Use for Burial (N) : Use for Burial (Y) : Resize Tomb : Free Tomb : Assign Tomb place of : Free Table : Assign Table : Make Throne Room or Study : Free Chair : Assign Chair : Make Tomb : Allow Pets (Y) : Allow Pets (N) : Max Barrel - : Change Settings or pile you want to take from. : Select Pile/Workshop or pile you want to give to. Move the cursor to the workshop : Make Dining Room : Meeting Hall ( Give: : Delete Selected : Give To A Pile/Workshop : Take From A Pile/Workshop : Will Take From Anywhere : Will Take From Links Only : Max Wheelbarrow - : Max Bin - Chained: Assigned: : Set Owner : Used by Justice ( : Assign Animal to Chain : Free : Owner : Make Room Passable Operated by Mechanisms : Change Orientation : Change Action , Facing Not in Use Prepare to Fire Fire at Will : Permit Passage : Forbid Passage DOOR USED BY INTRUDER Retake door to forbid it. DOOR TAKEN BY INVADERS Open Pet-passable , Internal This is the resting HATCH USED BY INTRUDER Retake hatch to forbid it. HATCH TAKEN BY INVADERS : Set as External : Set as Internal : Keep Tightly Closed : Make Pet-passable : Fertilize : Cancel Fert : Fallow for this location No seeds available No seeds Trap Baited: Trap Occupied: : Make Barracks/Armory Disengaged : Winter : Autumn : Summer : Spring : Seas Fert ( squad in the military First, you need to create a Done Cancel : Remove Building : Place opposite corner : Scroll list etc.: Select multiple etc.: Select exclusively : Military screen view or you can press is accessible from the main screen. The military screen * Eviction Underway * T: Stop rental ( : Dormitory ( : Barracks ( : Free Bed : Assign Bed : Vacant Take: Nest box claimed by For Sale at Shopkeeper: : Make Bedroom Current Long-term Resident: : Position : Rent this room * Move Underway * : Only broker may trade : Anyone may trade : No trader needed at depot : Trader requested at depot trading right now. There are no merchants : Move Goods to/from Depot Nest box unclaimed : Large Gem : Fish : Meat : Nothing for Now You do not have a broker. Broker cannot access depot Broker can access depot Broker: : Routes : Adopt selected symbol : Change symbol selector : Note text : Name /100 : Back to points/notes : Center when empty always (at least 0%) days in 1 day immediately Ride Push You have no vehicles. any items desired items always (at most 100%) when full 75% 50% 25% when Stop (Obsolete Stockpile) (Select Stockpile) (Select) Take from Give to Give to/Take from : Move to the cursor etc.: Center on a point etc.: Move to a point : Back to squads : Select in rectangle : Select from list : Kill creatures at cursor : Place first corner : View schedule : Center on this squad : Cancel orders : Cancel : Move : Attack (squad) Orders : One-Step : Select individuals : Select squads : Active : Center on selected squad etc.: Choose squad Near sq: Sched - : Name route : Del route : Edit waypts : Add route : Del waypt : Edit routes : Add waypt route : Currently erasing : Currently painting round 5x5 one tile : Mouse brush is : Start rectangle : Finish rectangle : Add new burrow : Delete it be removed forever! associated to it will and alert information All citizen assignments Delete this burrow? : Center on burrow Years Old Year Old _ Years Old : Place tree : Limit workshops to burrow : Remove workshop limits : Add citizens to burrow : Define this burrow : Assume control : Butcher : Place magma : Place water : Create tree : Create creature Track/Spoor vapor : New stockpile link : New depart condition : Set desired items : Set kept items : Set desired/kept items : Assign Vehicle You have no routes. ! Set dir/connect track : Desired/Total : More/Less : Dir : Push/Ride/Guide : Toggle take/give : Select stockpile : Remove condition/link : Promote stop : Remove route/stop : New stop : New route : Define stop : Timer : Advanced : Change condition : Select symbol/color : Name burrow : Done naming : Change selection : Add to burrow : Remove from burrow : Nickname Shaken to the core! Truly mortified! Wallowing in misery! Taken by a fright! Distressed! Completely dismayed! Lost in despair! Anguished! Poetry: Instrument: Traveler Artist Warrior Pet of Emotionally overloaded! In existential crisis! : View Activity : Misc : Labor : Combat (Rusty) (V Rusty) Dance: Music: This adorable animal This animal hunts at will. conflict. This animal is waiting for Stressed Haggard Harrowed Over-Exerted Above Ground Subterranean Dark Inside Outside : Select rider : Mount : Dismount Possessed by unknown forces! Peculiarly secretive... Has the aspect of one fey! Brooding darkly... Has a horrible fell look! Corrupt Soldier Mood: No Units Nearby : Follow Corrupt Strange Mood: Staring off into space... In a berserk rage! Running around crazed! Crawling around crazed! Running around babbling! Crawling around babbling! Stricken by melancholy... Writhing in agony! Drowning in sadness! with grief! Beside Experiencing mortal fear! Overwhelmed by horror! In emotional shock! Overcome by terror! The baby can't work yet. hunting beast assigned war beast There are no animals left. Assign a trained animal: No labors available. : Add / Remove :Wnd :Prf :Inv :Gen : Toggle Cat : View Category The noble will not work. A child does as it pleases! Horizontal Axle (W->E) (S->N) (E->W) (N->S) Rollers : Next Chain Pump from west Pump from south Pump from east Pump from north Upright Weapon (E/W) (N/S) : Ready for Slaughter (N) : Ready for Slaughter (Y) This animal can't work. trained. This animal is waiting to be in your wishes. This animal isn't interested can't work. No uniform Uniform : Create squad Squad: : Occupation : Work Animals : Ready for Gelding (N) : Ready for Gelding (Y) last member Replace : Name selected squad : Remove from squad : Assign to squad : Name squad : New squad Take occupation Has no occupation Has occupation Resident Scholar Resident Performer subordinates commander with Cannot remove : View Item : Done Selecting Dist Max) Needed) Item Raise Dir From Outside Ignore Refuse Gather Refuse Current Refuse Orders: : Expand/Contract : Desel All : Deselect : Sel All Save Bones Dump Bones Save Skulls Dump Skulls Save Corpses Dump Corpses : Ignore Vermin Remains : Gather Vermin Remains Save Other Dump Other Save Hair/Wool Dump Hair/Wool Save Skins Dump Skins Save Shells Dump Shells : One use only : Resets : Change Width : Change Height Placement (Retracts) (Raises Chair or Throne : Weight from : Magma does not trigger : Magma from : Water does not trigger : Max : Min, (Full) : Water from : Max : Min : Citizens do not trigger : Citizens trigger : Creatures trigger : Track does not trigger : Change Speed : Activate/change direction Dump on arrival: : Change Friction Highest Lowest Friction: : Creatures do not trigger : Claim other death items : Forbid other death items : Claim other dead : Forbid other non-hunted dead : Claim your death items : Forbid your death items : Claim your dead : Forbid your dead Gather Animals : Announce no job cancellations. : Announce some job cancellations. : Announce most job cancellations. : Announce all job cancellations. Current Standing Orders: occurs at time of death. Forbidding of death objects : Refuse Ignore Bodies Gather Bodies Ignore Furniture Gather Furniture Ignore Food Gather Food Ignore Animals : No Mix : Mix Food : Only Farmers Harvest All Harvest Ignore Wood Gather Wood Ignore Minerals Gather Minerals : No Auto Collect Webs : Auto Collect Webs : Use Any Cloth : Use Dyed Cloth : No Auto Loom : Auto Loom Dyed Thread : Auto Loom All Thread Current Workshop Orders: : No Auto Kitchen : Auto Kitchen : No Auto Fishery : Auto Fishery : No Auto Butcher : Auto Butcher : No Auto Slaughter : Auto Slaughter : No Auto Other : Auto Other : No Auto Smelter : Auto Smelter : No Auto Kiln : Auto Kiln : No Auto Tan : Auto Tan : Claim used ammunition : Forbid used ammunition Current Forbid Orders: : Prefer Zone Fishing : Zone-Only Fishing : Prefer Zone Drinking : Zone-Only Drinking Current Zone Orders: : Ignore shrubs : Pick berries/pull tubers : Ignore fruit on trees : Pick fruit from trees will: : Designate Designating Gems Designating Ore/Gems Splints: Cloth: Thread: Boxes/bags: Traction Benches: Beds: : Ignore fallen fruit : Gather fallen fruit (Not Full) (Half Full) : Is Pit : Is Pond Soap: Buckets: Powder for casts: Crutches: Garbage Dump ( Gather/Pick Fruit ( Fishing ( Water Source ( New Activity Zone Remove Activity Zone : Smaller zone : Larger zone : Change Name Unit Zoom Hotkey by negative preferences. These orders are superseded : Activity Zone Orders : Workshop Orders : Remove Up Stairs/Ramps : Up Ramp : U/D Stair : Down Stair : Up Stair : Channel : Mine : Zoom Here : Toggle Standard/Marking : Toggle Engravings : Carve Track : Carve Fortifications : Engrave Stone : Smooth Stone : Gather Plants : Chop Down Trees Automining Ore/Gems Designating All Marker Only : Set Priority : Set Traffic Areas : Set Building/Item Properties : Remove Designation : Remove Construction : Gem : Stone : Wood : Corpses : Coins : Furniture : Food : Animal : Armor : Weapons : Finished Goods : Sheets : Ammo : Leather : Cloth : Bar/Block : Remove Melt : Melt Items : Forbid Items/Buildings : Reclaim Items/Buildings : Reserved Bins - : Reserved Barrels - : Custom Settings : Custom Stockpile : Restricted Traffic Area : Low Traffic Area : Normal Traffic Area : High Traffic Area : Unhide Items/Buildings : Hide Items/Buildings : Remove Dump : Dump Items Hospital ( Cold Meeting Area ( Clay ( Sand ( Pit/Pond ( Pen/Pasture ( : Pit/Pond ( : Pen/Pasture ( : Garbage Dump ( : Gather/Pick Fruit ( : Fishing ( : Water Source ( Activity Zone # Animal Training ( : Set Hospital Information : Set Gather Information : Remove this zone : Animal Training ( : Hospital ( : Meeting Area ( : Clay ( : Sand ( Floor Flow Flow Rectangle : Remove rectangle : Remove Zones : Stop Removing Zones : Set Pen/Pasture Information : Set Pit/Pond Information : Hauling : Make Burrows : Points/Routes/Notes : Squads : Military : Job List : Set Orders : Designations : Look : Nobles and Administrators : Locations and Occupations : View Items in Buildings : View Rooms/Buildings : Set Building Tasks/Prefs : Zones : Stockpiles No stratus Cirrus Cumulonimbus (rain) Many cumulus (rain) Scattered cumulus No cumulus clouds Set the weather, temperature and time. : Depot Access Scorching Thick fog Thin mist No fog Nimbostratus (rain) Stratus (rain) Altostratus No Wagon Access Wagon Access : Choose Area : Change Cost Restricted Traffic Cost: Low Traffic Cost: Normal Traffic Cost: High Traffic Cost: : View Announcements depots accessible All depots accessible All depots inaccessible Depot inaccessible Depot accessible Inaccessible Depot Accessible Depot : Morale/Fear : Conflict Level : Hot Keys : View Units : Look Around / Create : Unit List : Reports : Civilizations/World Info : Building : Movies : Options : Help : Move this menu/map : Set Weather/Temp/Time Grass Sparse Dense Dead Cluster Pillar Exposed Ice Track (N) Track (N) Floor Ice Floor Level Dead Grass Dry Grass Dry Ice Track (NS) Track (NS) Ice Track (W) Track (W) Ice Track (E) Track (E) Ice Track (S) Track (S) Ice Track (SW) Track (SW) Ice Track (SE) Track (SE) Ice Track (NW) Track (NW) Ice Track (NE) Track (NE) Morning Dawn Absolute zero Deathly cold Below freezing Freezing Cool Warm Night Dusk Evening Early evening Late afternoon Early afternoon Noon Late morning Damp Warm : Clear spatter : Mud everywhere : Snow everywhere Early morning Late night Midnight Smooth Straight Rough-hewn Detailed Sculpted Mossy Snow-covered Muddy Up/Down Stairway Grassy Upward Stairway Upward Stairway Brook River Murky Pool Slope Unusable Murky Pool Upward Slope Ice Upward Stairway Ice Downward Stairway Ice Up/Down Stairway Underworld Gate Grassy Downward Stairway Downward Stairway Grassy Up/Down Stairway Upward Track (E) Ice Upward Track (S) Upward Track (S) Ice Upward Track (N) Upward Track (N) Dead Grass Upward Slope Dry Grass Upward Slope Grassy Upward Slope Upward Track (NW) Ice Upward Track (NE) Upward Track (NE) Ice Upward Track (NS) Upward Track (NS) Ice Upward Track (W) Upward Track (W) Ice Upward Track (E) Ice Track (NEW) Track (NEW) Ice Track (NSW) Track (NSW) Ice Track (NSE) Track (NSE) Ice Track (EW) Track (EW) Cavern Floor Pebbles Driftwood Boulder Ice Track (NSEW) Track (NSEW) Ice Track (SEW) Track (SEW) Waterfall Ashes Furrowed Shrub Sapling Sapling Young Wet Magma Flow Lava Flow Semi-molten Rock Glowing Barrier Glowing Floor Eerie Glowing Pit Chasm River Source Ice Downward Track (SW) Downward Track (SW) Ice Downward Track (SE) Downward Track (SE) Ice Downward Track (NW) Downward Track (NW) Ice Downward Track (NE) Downward Track (NE) Ice Downward Track (NEW) Downward Track (NEW) Ice Downward Track (NSW) Downward Track (NSW) Ice Downward Track (NSE) Downward Track (NSE) Ice Downward Track (EW) Downward Track (EW) SLATED FOR REMOVAL Open Space Downward Slope Glacial Downward Slope Ice Downward Track (NSEW) Downward Track (NSEW) Ice Downward Track (SEW) Downward Track (SEW) Construction suspended. Construction nearly done. Partially constructed. Construction initiated. Designed... Waiting for architect... Waiting for construction... Upward Track (NSE) Ice Upward Track (EW) Upward Track (EW) Ice Upward Track (SW) Upward Track (SW) Ice Upward Track (SE) Upward Track (SE) Ice Upward Track (NW) Upward Track (NSEW) Ice Upward Track (SEW) Upward Track (SEW) Ice Upward Track (NEW) Upward Track (NEW) Ice Upward Track (NSW) Upward Track (NSW) Ice Upward Track (NSE) Ice Downward Track (N) Downward Track (N) Dead Grass Downward Slope Dry Grass Downward Slope Grassy Downward Slope Downward Slope Glacial Upward Slope Ice Upward Track (NSEW) Ice Downward Track (NS) Downward Track (NS) Ice Downward Track (W) Downward Track (W) Ice Downward Track (E) Downward Track (E) Ice Downward Track (S) Downward Track (S) : Set creature Wood/Stone/Boneworking Any Workshop Farming Any Metalsmithing No Special Profession : Suspend Construction : Stop Removal Construction inactive. stone Specify Specify type changed now. Details cannot be Task is underway. Null Any Fishing : Set details Specify size Specify image soap silk plant leather wood For Setting material : Set type Hanging rings Covered Bands Image Setting type guts animated own standing lying Here we have amidst all wall cluster fortification pillar exposed smooth slime gooey ichor-flecked ichor pus-spattered bloody a pool of spit-covered spit tear-stained tears sweat-drenched sweat slimy a pile of vomit a spattering of a pile of a slurry of chunky a few corpses some corpses many corpses guts ghostly animated various deep in some objects many objects a few bones some bones many bones a few corpse chunks some gore much gore ichor-drenched pus-spattered blood-stained vomit-covered damp warm stuck to a few objects straight rough-hewn detailed sculpted spit-covered tear-stained sweat-drenched mossy across the skips skip away from the flight path! into an obstacle! apart! blows blow into an obstacle and slams slam struck by a ball of flames! [BONE_MAT] [GLASS_MAT] [CERAMIC_MAT] [WOOD_MAT] [STONE_MAT] [METAL_MAT] [THREAD_PLANT_MAT] [SILK_MAT] [SHELL_MAT] mid-low very low extremely high -and-a-half nearly The instrument has a The instrument has less than an octave of range, with pitch. The instrument has a single very high mid-high timbre. instrument has a At all pitches, the [REGISTER: [TIMBRE with going from octave range [LEATHER_MAT] mysterious ceramic has a pitch and begins at registers. It has RCP_TRUNK RCP_PROBOSCIS RCP_LOWER_BODY_STINGER RCP_TAIL_STINGER RCP_3_TAILS RCP_2_TAILS RCP_TAIL RCP_TWO_WINGS RCP_5_FINGERS RCP_LARGE_MANDIBLES RCP_4_HEAD_HORNS RCP_3_HEAD_HORNS RCP_2_HEAD_HORNS RCP_1_HEAD_HORN RCP_ANTENNAE RCP_SHELL RCP_5_FRONT_TOES RCP_2_TOES RCP_3_TOES RCP_4_TOES RCP_5_TOES RCP_2_FINGERS RCP_3_FINGERS RCP_4_FINGERS RCP_1_EYE RCP_2_REAR_TOES RCP_3_REAR_TOES RCP_4_REAR_TOES RCP_5_REAR_TOES RCP_2_FRONT_TOES RCP_3_FRONT_TOES RCP_4_FRONT_TOES RCP_BASIC_BODY_STANCE RCP_BASIC_BODY RCP_NECK RCP_HEAD RCP_CEPHALOTHORAX RCP_ABDOMEN RCP_THORAX RCP_LOWER_BODY RCP_UPPER_BODY RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_FOURTH_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_SECOND_SIMPLE_LEGS RCP_FIRST_SIMPLE_LEGS_GRASP RCP_FIRST_SIMPLE_LEGS RCP_CLAW_ARMS RCP_PINCERS RCP_TWO_PART_ARMS RCP_TWO_FLIGHTLESS_WINGS RCP_REAR_FLIPPER RCP_FRONT_FLIPPER RCP_TWO_PART_LEGS RCP_SIMPLE_REAR_LEGS RCP_SIMPLE_FRONT_LEGS_GRASP RCP_SIMPLE_FRONT_LEGS RCP_FIFTH_SIMPLE_LEGS SHELL_POSITIONS HUMANOID_RIBCAGE_POSITIONS HUMANOID_HEAD_POSITIONS STANDARD_HEAD_POSITIONS EXOSKELETON_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS BODY_FEATHER_TISSUE_LAYERS BODY_HAIR_TISSUE_LAYERS CARTILAGE_TEMPLATE BONE_TEMPLATE SINEW_TEMPLATE MUSCLE_TEMPLATE FAT_TEMPLATE SKIN_TEMPLATE Cannot generate random creatures -- missing body detail plan HUMANOID_RELSIZES BRAIN_TEMPLATE NERVE_TEMPLATE EYE_TEMPLATE TOOTH_TEMPLATE NAIL_TEMPLATE SCALE_TEMPLATE FEATHER_TEMPLATE HAIR_TEMPLATE KIDNEY_TEMPLATE SPLEEN_TEMPLATE PANCREAS_TEMPLATE STOMACH_TEMPLATE GUT_TEMPLATE LIVER_TEMPLATE HEART_TEMPLATE LUNG_TEMPLATE RCP_GUTS RCP_HEART RCP_LUNGS RCP_CHEEKS RCP_NOSE RCP_BEAK RCP_3_EYES RCP_2_EYES RCP_RIBS RCP_TEETH RCP_MOUTH RCP_SKULL RCP_BRAIN RCP_UPPER_SPINE RCP_SPINE RCP_THROAT Cannot generate random creatures -- missing body RCP_GLOSS_PAW RCP_GLOSS_HOOF RCP_3_EYELIDS RCP_2_EYELIDS RCP_1_EYELID RCP_LIPS RCP_RIBS_EXTERNAL FACIAL_HAIR_TISSUE_LAYERS HEAD_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUES CHITIN_TISSUES CHITIN_MATERIALS STANDARD_TISSUES STANDARD_MATERIALS Cannot generate random creatures -- missing body gloss shining metal [DIVINE] [SOURCE_ENID: [SOURCE_HFID: [GENERATED] DIVINE_ *** Error(s) found in Random Material Generation Cannot generate random creatures -- missing tissue template rusted metal [STATE_COLOR:ALL_SOLID:YELLOW] [BUILD_COLOR:6:0:1] [DISPLAY_COLOR:6:0:1] flashing metal [STATE_COLOR:ALL_SOLID:WHITE] [BUILD_COLOR:7:0:1] [DISPLAY_COLOR:7:0:1] dark metal [STATE_COLOR:ALL_SOLID:RED] [BUILD_COLOR:4:0:1] [DISPLAY_COLOR:4:0:1] twisting metal [STATE_COLOR:ALL_SOLID:RUST] [BUILD_COLOR:4:0:0] [DISPLAY_COLOR:4:0:0] [BUILD_COLOR:3:0:1] [DISPLAY_COLOR:3:0:1] pale metal bright metal glowing metal [STATE_COLOR:ALL_SOLID:BLACK] [BUILD_COLOR:0:0:1] [DISPLAY_COLOR:0:0:1] SLIME_TEMPLATE GOO_TEMPLATE ICHOR_TEMPLATE BLOOD_TEMPLATE SILK_TEMPLATE PEARL_TEMPLATE HORN_TEMPLATE LEATHER_TEMPLATE SEED_TEMPLATE STRUCTURAL_PLANT_TEMPLATE CREATURE_CHEESE_TEMPLATE MILK_TEMPLATE CHITIN_TEMPLATE TALLOW_TEMPLATE SOAP_TEMPLATE SHELL_TEMPLATE Cannot generate random creatures -- missing material template FLAME_TEMPLATE CREATURE_EXTRACT_TEMPLATE PLANT_EXTRACT_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_ALCOHOL_TEMPLATE THREAD_PLANT_TEMPLATE LEAF_TEMPLATE TALON_TEMPLATE CLAW_TEMPLATE EYELASH_TEMPLATE EYEBROW_TEMPLATE SIDEBURNS_TEMPLATE MOUSTACHE_TEMPLATE CHIN_WHISKERS_TEMPLATE CHEEK_WHISKERS_TEMPLATE [ITEMS_METAL] [ITEMS_HARD] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [BOILING_POINT:NONE] [MELTING_POINT:NONE] [SPEC_HEAT:7500] [MATERIAL_VALUE:300] [STATE_NAME_ADJ:ALL_SOLID: [IMPACT_STRAIN_AT_YIELD:0] [IMPACT_FRACTURE:2000000] [IMPACT_YIELD:1000000] [MOLAR_MASS:20000] [LIQUID_DENSITY:1000] [SOLID_DENSITY:1000] [ITEMS_SCALED] [ITEMS_BARRED] [TORSION_FRACTURE:2000000] [TORSION_YIELD:1000000] [TENSILE_STRAIN_AT_YIELD:0] [TENSILE_FRACTURE:2000000] [TENSILE_YIELD:1000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [COMPRESSIVE_FRACTURE:2000000] [COMPRESSIVE_YIELD:1000000] [MAX_EDGE:12000] [BENDING_STRAIN_AT_YIELD:0] [BENDING_FRACTURE:2000000] [BENDING_YIELD:1000000] [SHEAR_STRAIN_AT_YIELD:0] [SHEAR_FRACTURE:2000000] [SHEAR_YIELD:1000000] [TORSION_STRAIN_AT_YIELD:0] flickering metal [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] [BUILD_COLOR:6:0:0] [DISPLAY_COLOR:6:0:0] ruddy metal blistered metal pock-marked metal [STATE_COLOR:ALL_SOLID:PALE_BLUE] slick metal frosty metal [STATE_COLOR:ALL_SOLID:CLEAR] translucent metal [STATE_COLOR:ALL_SOLID:GREEN] [BUILD_COLOR:2:0:1] [DISPLAY_COLOR:2:0:1] faceted metal crashing metal twinkling metal [STATE_COLOR:ALL_SOLID:SKY_BLUE] clear blue metal multicolored metal black metal singing metal [STATE_COLOR:ALL_SOLID:BROWN] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] flowing metal searing metal booming metal blazing metal [STATE_COLOR:ALL_SOLID:GRAY] [BUILD_COLOR:7:0:0] [DISPLAY_COLOR:7:0:0] flowing cloth motes of light clear blue cloth flowing fabric multicolored cloth moist fabric [STATE_COLOR:ALL_SOLID:SEA_GREEN] [BUILD_COLOR:3:0:0] [IGNITE_POINT:NONE] [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] rustling fabric liquid cloth molten liquid shadow stuff shimmering cloth blazing cloth creeping evil cursed [SPECIAL] EVIL_CLOUD_ [SPHERE: [MOLAR_MASS:1] [SOLID_DENSITY:1] vile profane nefarious heinous fiendish devilish abominable haunting [STATE_COLOR:ALL_SOLID:ORANGE] shining cloth liquid darkness never-still cloth rotted fabric dancing wisps flashing sparks glowing cloth [STATE_COLOR:ALL_SOLID:BLUE] [BUILD_COLOR:1:0:1] [DISPLAY_COLOR:1:0:1] wispy cloth patchy cloth twisted fabric pale fabric bright cloth dirty fabric white cloth misty cloth heavy cloth still blue fabric faceted cloth flickering cloth translucent cloth [DISPLAY_COLOR:3:0:0] undulating cloth [STATE_COLOR:ALL_SOLID:TAUPE] [BUILD_COLOR:5:0:0] [DISPLAY_COLOR:5:0:0] screaming mouths pitch-black fabric sonorous lines [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT] :START:0:ABRUPT] [CE_DISPLAY_NAME:NAME: thralls thrall :MUSCULAR_ONLY :VASCULAR_ONLY :BP:BY_CATEGORY:ALL:ALL :LOCALIZED :END: :PEAK: :START: :SEV:100:PROB:100 :BP:BY_CATEGORY:ALL:HEART :BP:BY_CATEGORY:ALL:LUNG :BP:BY_CATEGORY:ALL:BRAIN :BP:BY_CATEGORY:ALL:NERVE :BP:BY_CATEGORY:ALL:EYE :BP:BY_CATEGORY:ALL:MUSCLE :BP:BY_CATEGORY:ALL:FAT :BP:BY_CATEGORY:ALL:SKIN :SIZE_DELAYS :RESISTABLE :BP:BY_CATEGORY:ALL:KIDNEY :BP:BY_CATEGORY:ALL:SPLEEN :BP:BY_CATEGORY:ALL:PANCREAS :BP:BY_CATEGORY:ALL:STOMACH :BP:BY_CATEGORY:ALL:GUT :BP:BY_CATEGORY:ALL:LIVER murk soot dust unholy infernal execrable accursed [MATERIAL_VALUE:1] [DISPLAY_COLOR: [STATE_COLOR:ALL: [STATE_ADJ:ALL: [STATE_NAME:ALL: vapor smoke [SYN_NAME: [SYNDROME] [ENTERS_BLOOD] [TEMP_DIET_INFO:SLIME] [MAT_FIXED_TEMP:10000] [COLDDAM_POINT:NONE] [HEATDAM_POINT:NONE] [SPEC_HEAT:4181] zombies zombie husks husk [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] [SYN_AFFECTED_CLASS:GENERAL_POISON] sickness] console [UNIMPROVABLE] _BODY keyboard allows the musician to select the pitch of the instrument.] [DESCRIPTION:The [MATERIAL_SIZE: [SIZE: [TILE:155][UNIMPROVABLE] _VIB is the housing for the workings of the instrument.] cases bodies chests consoles case chest pump is used to supply air to the instrument.] bellows pump _BELLOWS vibrate, producing the sound of the instrument.] pipes bells strings :keyboard:keyboards KEYBOARD: [INSTRUMENT_PIECE: [DOMINANT_MATERIAL_PIECE:BODY] [PLACED_AS_BUILDING] [VALUE:50] [ITEM_INSTRUMENT: bellows is used to send air through the instrument.] malodorous loathsome horrid abhorrent acrid pungent EVIL_RAIN_ :SIZE_DILUTES sludge ooze mucus revolting repulsive repellent putrid nauseating :SEV:10:PROB:100 [STATE_ADJ:ALL_SOLID:frozen [STATE_NAME:ALL_SOLID:frozen [STATE_ADJ:LIQUID: [STATE_NAME:LIQUID: [STATE_ADJ:GAS:boiling [STATE_NAME:GAS:boiling [VALUE:10] keyboards keyboard [NAME: [INCOMPLETE_ITEM] [NO_DEFAULT_JOB] [ITEM_TOOL: _KEYBOARD and a pedalboard The musician directs air through chosen pipes by playing a pipes. through any of bellows to pressurize air, ultimately blowing it pump to send water into a chamber, ultimately supplying air to blow which uses a musical instrument . The musician uses a All of the pipes are flue pipes. All of the pipes are free reed. All of the pipes are single reed. The instrument has flue pipes and free reed pipes. The instrument has flue pipes and reed pipes. The instrument has both single reed and free reed pipes. The instrument has flue pipes and both single reed and free reed pipes. and a pedalboard keyboard The musician uses a strings. which houses keyboard. The desired pitch is selected using a bellows to send air over interior reeds. to select which of these bells are struck. bells. above which hang The musician cannot control the volume. struck. plucked. to select which of these strings are :strings:strings VIB: :case:cases :body:bodies :chest:chests :console:consoles BODY: :STANDARD] [SOUND_PRODUCTION:PLUCKED:BODY:VIB] [PITCH_RANGE: :bellows:bellows :pump:pumps BELLOWS: :ALWAYS_PLURAL] :pipes:pipes :bells:bells [PITCH_CHOICE:FOOT_PEDALS:VIB:BODY] [PITCH_CHOICE:KEYBOARD:KEYBOARD] [VOLUME_mB: [SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY] [SOUND_PRODUCTION:STRUCK:BODY:VIB] tiny hand-held small hand-held mid-size hand-held large hand-held large stationary huge stationary [DESCRIPTION: [MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT] neck bowls neck bowl of the instrument.] hammers strike the string plectrum plucks the string bow is drawn across the string plectra bows :yoke:yokes YOKE: :frame:frames FRAME: [DOMINANT_MATERIAL_PIECE:FRAME] :neck:necks NECK: neck bowl vibrates with the rest of the instrument, producing sound.] :hammers:hammers:ALWAYS_PLURAL] :plectrum:plectra:STANDARD] :bow:bows:STANDARD] PROD: :string:strings:STANDARD] :strings:strings:ALWAYS_PLURAL] STRINGS: :sound-chest:sound-chests [PITCH_CHOICE:SUBPART_CHOICE:STRINGS] [SOUND_PRODUCTION:RESONATOR:NECK_RES] [SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS] [SOUND_PRODUCTION:STRUCK:PROD:STRINGS] [SOUND_PRODUCTION:PLUCKED:PROD:STRINGS] [SOUND_PRODUCTION:BOWED:PROD:STRINGS] :neck bowl:neck bowls NECK_RES: body of the instrument vibrates with the string and select the pitch of the instrument.] the string strings neck allows the musician room to stop necks neck _NECK _YOKE body of the instrument vibrates with the strings, producing sound.] frame.] [DESCRIPTION:The strings of the instrument are attached to the frames frame _FRAME , producing sound.] string _STRINGS sound-chest of the instrument vibrates with the strings, producing sound.] sound-chests sound-chest yoke.] yokes yoke hammers plectrum bow _NECK_RES _PROD , causing the instrument to produce sound.] string vibrates strings vibrate bowl is attached to the neck to provide additional overtones. Pitch can also be altered by pedals. Tuning is also possible using small levers. Tuning is accomplished by pegs. Tuning is possible with adjustable bridges. string by stopping it against the body. string by stopping it against the neck. bags bag blowpipe is used by the musician to send air into the instrument.] blowpipes blowpipe _DRONE _MELODY _BLOW drone pipe produces drone pipes produce drone pipes drone pipe melody pipe is used by the musician to select the pitch of the instrument.] melody pipes melody pipe bag is used by the musician to control the steady flow of air through the instrument.] pipes to select the pitch as the air leaves the instrument.] [DESCRIPTION:The musician uses the pipe wind chest is the body of the instrument.] wind chests wind chest _PIPES a constant pitch with the flow of air out of the instrument.] [MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT] [TUNING:LEVERS:STRINGS] [TUNING:PEGS:STRINGS] [TUNING:ADJUSTABLE_BRIDGES:STRINGS] [PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK] [PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK] The strings are suspended from the yoke down to the body and The strings are suspended from the frame down to the body and The strings are tied from the top of the neck down over the body and yoke and a frame and a neck connecting to a with a -stringed instrument plucks strikes picks main the main string plays the musician The instrument rests flat as The musician can alter the pitch of Frets on the neck allow the musician to alter the pitch. occasionally plucked. occasionally struck. drone strings are A drone string is other strings vibrate in sympathy and are rarely played themselves Another string vibrates in sympathy and is rarely played itself The musician selects the pitch by bag, itself supplied by a wind instrument through which constant air flow is maintained by use of a [MUSIC_SKILL:PLAY_WIND_INSTRUMENT] [TUNING:CROOKS:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST] [PITCH_CHOICE:STOPPING_HOLE:CHEST] [SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST] with flared bells double-tube cylindrical bore conical bore The melody pipe is a melody pipe attached to the bag. stopping holes pressing keys to stop holes The musician blows into the instrument and selects pitch horn. looping curved constant accompaniment. provides s provide with a flared bell The musician blows into the fipple at one end wind instrument globular closed cylindrical by restricting air flow out of the bell by pressing valves to route air through different tube by achieving higher and higher harmonics by adjusting a slide DRONES: :melody pipe:melody pipes MELODY: :bag:bags BAG: :blowpipe:blowpipes BLOW: [DOMINANT_MATERIAL_PIECE:BAG] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY] :pipe:pipes PIPES: :wind chest:wind chests CHEST: [DOMINANT_MATERIAL_PIECE:CHEST] :drone pipe:drone pipes:STANDARD] :drone pipes:drone pipes:ALWAYS_PLURAL] [PITCH_CHOICE:BP_IN_BELL:SELF] [PITCH_CHOICE:VALVE_ROUTES_AIR:SELF] [PITCH_CHOICE:HARMONIC_SERIES:SELF] [PITCH_CHOICE:SLIDE:SELF] [SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY] [PITCH_CHOICE:STOPPING_HOLE:MELODY] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES] [PITCH_CHOICE:SUBPART_CHOICE:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:SELF] [PITCH_CHOICE:STOPPING_HOLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF] [SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF] [SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF] bells triangle triangles bowl bowls block chime chimes _HEAD stand is used to support the instrument.] stands stand _STAND up the bulk of the instrument.] rings bell STAND: used by the musician to strike the instrument and produce sound.] _MALLET stretched over the instrument and used to produce sound.] head is heads are head heads [SOUND_PRODUCTION:SCRAPED:MALLET:HEAD] [SOUND_PRODUCTION:STRUCK:MALLET:HEAD] [INDEFINITE_PITCH] MALLET: :head:heads :heads:heads HEAD: :stand:stands stop holes press keys to stop holes and can also The musician selects the pitch by achieving higher and higher harmonics The musician blows through a double reed at one end The musician blows over a single reed at one end The musician blows across the end hole The musician blows across a hole in the side The musician blows across the end of each pipe The musician blows across a hole in the side of each pipe The musician blows into the fipple at the end of each pipe cylindrical conical closed adjacent wind instrument consisting of hammers mallet mallets , fitted with free reeds. wind instrument consisting of a central wind chest and The musician blows through a double reed in each pipe The musician blows over a single reed in each pipe hourglass bowl-shaped drum drums stick sticks hammer [BUILDING:KILN:NONE] [MAX_MULTIPLIER:1] [NAME:make [NAME:forge [REACTION: MAKE_ [OBJECT:REACTION] reaction_layer [REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE] [BUILDING:LEATHER:NONE] [SKILL:POTTERY] [FUEL] :GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT] [PRODUCT:100:1:TOOL: [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT] [REAGENT:clay:1:BOULDER:NONE:NONE:NONE] [PRESERVE_REAGENT] [CONTAINS:sand] [REAGENT:sand bag:1:NONE:NONE:NONE:NONE] [IS_SAND_MATERIAL] [REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE] [BUILDING:GLASS:NONE] [SKILL:LEATHERWORK] :GET_MATERIAL_FROM_REAGENT:leather:NONE] :GET_MATERIAL_FROM_REAGENT:metal bars:NONE] [METAL_ITEM_MATERIAL] [REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE] [REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE] [BUILDING:METALSMITH:NONE] [SKILL:GLASSMAKER] :GLASS_GREEN:NONE] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] [SOUND_PRODUCTION:STRUCK_BY_BP:SELF] [SOUND_PRODUCTION:PLUCKED_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:HEAD] [SOUND_PRODUCTION:SCRAPED:MALLET:BODY] [SOUND_PRODUCTION:STRUCK:MALLET:BODY] [SOUND_PRODUCTION:FRICTION:MALLET:BODY] mid-size stationary [MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT] [TUNING:TIGHTENING:HEAD] [PITCH_CHOICE:SUBPART_CHOICE:BODY] [PITCH_CHOICE:SUBPART_CHOICE:HEAD] [PITCH_CHOICE:MEMBRANE_POSITION:HEAD] [SOUND_PRODUCTION:SHAKEN:SELF] [SOUND_PRODUCTION:STRUCK_TOGETHER:SELF] The musician attached to a on a which rest It consists of percussion instrument. tiny stationary small stationary Tuning is accomplished by adjusting the tension of the head. The instrument produces a complex sound that cannot be said to be of a single pitch. together shakes plucks head rubs around the lip of scrapes :GET_MATERIAL_FROM_REAGENT: [PRODUCT:100:1:INSTRUMENT: :NONE:NONE] :1:TOOL: [REAGENT: [NAME:assemble [CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.] [CATEGORY_NAME:Make instrument piece [TRANSLATION:GEN_DIVINE] [CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.] [CATEGORY_NAME:Make instrument [CATEGORY:INSTRUMENT] [DESCRIPTION:USE_INSTRUMENT: [IMPROVEMENT:100:instrument:INSTRUMENT_PIECE: [PRODUCT_TOKEN:instrument] :NONE] [ATTACK_TRIGGER:0:0:50000] [FEATURE_BEAST] NIGHT_CREATURE_ DEMON_ TITAN_ FORGOTTEN_BEAST_ *** Error(s) found in Random Creature Generation [T_WORD: [NATURAL_SKILL:GRASP_STRIKE:6] [NATURAL_SKILL:BITE:6] [NATURAL_SKILL:WRESTLING:6] [DIFFICULTY:10] [CARNIVORE] [NO_GENDER] [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] [NAME:forgotten beast:forgotten beasts:forgotten beast] [WORTHLESS_STONE_ONLY] [REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE] [BUILDING:MASON:NONE] [SKILL:CARPENTRY] :GET_MATERIAL_FROM_REAGENT:wood:NONE] [REAGENT:wood:1:WOOD:NONE:NONE:NONE] [BUILDING:CARPENTER:NONE] [SKILL:METALCRAFT] [NOT_WEB] [REAGENT:thread:15000:THREAD:NONE:NONE:NONE] [SKILL:STONECRAFT] [SKILL:WOODCRAFT] [BUILDING:CRAFTSMAN:NONE] [SKILL:MASONRY] :GET_MATERIAL_FROM_REAGENT:stone:NONE] [HARD_ITEM_MATERIAL] [USE_BODY_COMPONENT][UNROTTEN] [REAGENT:shell:1:NONE:NONE:NONE:NONE] [ANY_PLANT_MATERIAL] [SKILL:WEAVING] :GET_MATERIAL_FROM_REAGENT:cloth:NONE] :GET_MATERIAL_FROM_REAGENT:thread:NONE] [ANY_SILK_MATERIAL] [REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE] [CATEGORY:INSTRUMENT_PIECE] [DESCRIPTION:USE_TOOL: :GET_MATERIAL_FROM_REAGENT:bone:NONE] [ANY_BONE_MATERIAL] [REAGENT:bone:1:NONE:NONE:NONE:NONE] [SKILL:BONECARVE] :GET_MATERIAL_FROM_REAGENT:shell:NONE] [ANY_SHELL_MATERIAL] [CLUSTER_NUMBER:1:5] [POPULATION_NUMBER:5:10] [UNDERGROUND_DEPTH:5:5] [BIOME:SUBTERRANEAN_CHASM] [LARGE_PREDATOR][DIFFICULTY:10] [LARGE_ROAMING] [CAN_LEARN][CAN_SPEAK] [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] [PERSONALITY:BASHFUL:0:0:0] [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] [PERSONALITY:ALTRUISM:0:0:0] [PERSONALITY:TRUST:0:0:0] [PERSONALITY:GRATITUDE:0:0:0] [PERSONALITY:CHEER_PROPENSITY:0:0:0] [PERSONALITY:DISDAIN_ADVICE:100:100:100] [PERSONALITY:ASSERTIVENESS:100:100:100] [PERSONALITY:FRIENDLINESS:0:0:0] [PERSONALITY:STRESS_VULNERABILITY:0:0:0] [LAIR:SHRINE:100] [NO_DRINK][NO_EAT][NO_SLEEP] [ATTACK_TRIGGER: [TITAN] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] [NATURAL_SKILL:DODGING:6] [NATURAL_SKILL:MELEE_COMBAT:6] [NATURAL_SKILL:STANCE_STRIKE:6] [NATURAL_SKILL:RANGED_COMBAT:14] [NATURAL_SKILL:MELEE_COMBAT:14] [NATURAL_SKILL:STANCE_STRIKE:14] [NATURAL_SKILL:GRASP_STRIKE:14] [NATURAL_SKILL:BITE:14] [NATURAL_SKILL:WRESTLING:14] [UNIQUE_DEMON] [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] [SELECT_CASTE:ALL] [MALE] [CASTE:MALE] [FEMALE] [CASTE:FEMALE] [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] [NATURAL_SKILL:DODGING:14] [NATURAL_SKILL:DODGING:10] [NATURAL_SKILL:RANGED_COMBAT:10] [NATURAL_SKILL:MELEE_COMBAT:10] [NATURAL_SKILL:STANCE_STRIKE:10] [NATURAL_SKILL:GRASP_STRIKE:10] [NATURAL_SKILL:BITE:10] [NATURAL_SKILL:WRESTLING:10] [DEMON] [LAIR:SIMPLE_MOUND:50] [DIFFICULTY:1] [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] [HABIT:COOK_PEOPLE:50] [HABIT:COOK_VERMIN:50] [HABIT:GRIND_VERMIN:50] [HABIT:COOK_BLOOD:50] [HABIT:GRIND_BONE_MEAL:50] [HABIT_NUM:TEST_ALL] [LAIR_CHARACTERISTIC:HAS_DOORS:100] [LAIR:SIMPLE_BURROW:50] [NATURAL_SKILL:WRESTLING:9] [NIGHT_CREATURE_BOGEYMAN] [NATURAL_SKILL:SNEAK:20] [ODOR_LEVEL:90] [ODOR_STRING:death] [ODOR_STRING:cooked flesh] [ODOR_STRING:bug innards] [HABIT:COLLECT_TROPHIES:50] [PERSONALITY:HUMOR:100:100:100] [CLUSTER_NUMBER:4:6] [NATURAL_SKILL:SITUATIONAL_AWARENESS:9] [NATURAL_SKILL:DODGING:9] [NATURAL_SKILL:STANCE_STRIKE:9] [NATURAL_SKILL:GRASP_STRIKE:9] [NATURAL_SKILL:MELEE_COMBAT:9] [NATURAL_SKILL:BITE:9] [EVIL] [MAGMA_VISION] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [PERSONALITY:GREED:100:100:100] [PERSONALITY:PRIDE:100:100:100] [PERSONALITY:CRUELTY:100:100:100] [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] [BIOME:ANY_GRASSLAND] [BIOME:ANY_SAVANNA] [BIOME:ANY_SHRUBLAND] [BIOME:ANY_FOREST] [NIGHT_CREATURE_HUNTER] [ATTACK_TRIGGER:20:0:0] [SUPERNATURAL] [FANCIFUL] [ORIENTATION:FEMALE:1:0:0] [ORIENTATION:MALE:0:0:1] [CONVERTED_SPOUSE] [ORIENTATION:FEMALE:0:0:1] [ORIENTATION:MALE:1:0:0] [SPOUSE_CONVERTER] [BIOME:TUNDRA] [BIOME:ANY_WETLAND] [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] [CRAZED] [BONECARN] [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] [CAN_SPEAK] [SLOW_LEARNER] [CAN_LEARN] [MATERIAL_FORCE_MULTIPLIER:INORGANIC: [NO_FEVERS] [NO_DIZZINESS] [NOEXERT] [NOFEAR] [NONAUSEA] [NOSTUN] [NOPAIN] [NATURAL_SKILL:HAMMER:10] [NATURAL_SKILL:MACE:10] [NATURAL_SKILL:PIKE:10] [NATURAL_SKILL:DAGGER:10] [NATURAL_SKILL:SWORD:10] [NATURAL_SKILL:AXE:10] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] :10:1] [NATURAL_SKILL:MACE:6] [NATURAL_SKILL:PIKE:6] [NATURAL_SKILL:DAGGER:6] [NATURAL_SKILL:SWORD:6] [NATURAL_SKILL:AXE:6] [NATURAL_SKILL:RANGED_COMBAT:6] [NATURAL_SKILL:SPEAR:10] [NATURAL_SKILL:WHIP:10] [BODY_SIZE:2:0: [BODY_SIZE:0:0: [SELECT_CASTE:FEMALE] [SELECT_CASTE:MALE] [BENIGN] [NATURAL_SKILL:SPEAR:6] [NATURAL_SKILL:WHIP:6] [NATURAL_SKILL:HAMMER:6] [NATURAL_SKILL:MELEE_COMBAT:4] [NATURAL_SKILL:STANCE_STRIKE:4] [NATURAL_SKILL:GRASP_STRIKE:4] [NATURAL_SKILL:BITE:4] [NATURAL_SKILL:WRESTLING:4] [DIFFICULTY:2] [DIFFICULTY:6] [LARGE_PREDATOR] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] [NATURAL_SKILL:DODGING:4] [NATURAL_SKILL:RANGED_COMBAT:4] [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] [TRAPAVOID] [SWIMS_INNATE] [ALL_ACTIVE] [BUILDINGDESTROYER:2] [GRASSTRAMPLE:20] [PETVALUE:2000] [BIOME:SUBTERRANEAN_WATER] [AMPHIBIOUS] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] [HAS_NERVES] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] slick brown composed of mud shade composed of ash cinders embers [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] composed of grime and filth white composed of salt brine disgusting appearance green composed of vomit quagmire RCP_5_FRONT_FINGERS [CREATURE_TILE: [CHILD:12] [BABY:1] [BODY_SIZE:12:0: [FLIER] [BODYGLOSS [BODY RCP_TONGUE [NO_THOUGHT_CENTER_FOR_MOVEMENT] RCP_2_FRONT_FINGERS RCP_3_FRONT_FINGERS RCP_4_FRONT_FINGERS [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [EQUIPS] [CANOPENDOORS] [REMOVE_TISSUE:BONE] [REMOVE_MATERIAL:BONE] [REMOVE_TISSUE:SKIN] [REMOVE_MATERIAL:SKIN] [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_TISSUE:HAIR] [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_MATERIAL:HAIR] [CONNECTS] [RELATIVE_THICKNESS:1] [STRUCTURAL] [FUNCTIONAL] [MUSCULAR] [TISSUE_MAT_STATE: [TISSUE_MATERIAL: [TISSUE_NAME:tissue:NP] [CDI:FLOW:FIREBALL] [CDI:USAGE_HINT:ATTACK] [CDI:ADV_NAME:Hurl fireball] [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] [NOT_BUTCHERABLE] [NOT_LIVING] [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] [TISSUE_SHAPE:LAYER] [CDI:FLOW:FIREJET] [CDI:ADV_NAME:Spray jet of fire] [CDI:WAIT_PERIOD:30] [CDI:MAX_TARGET_NUMBER:C:3] [CDI:MAX_TARGET_NUMBER:C:2] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:TARGET_RANGE:C:15] [CDI:TARGET:C:LINE_OF_SIGHT] [ODOR_STRING:soil] [ODOR_STRING:soot] [ODOR_STRING:smoke] [ODOR_STRING:filth] [ODOR_STRING:vomit] [ODOR_STRING:mud] [FIREIMMUNE_SUPER] [CDI:TARGET_RANGE:C:5] composed of steam of tears tear composed of water sleet blizzard composed of snow waste flash flare inferno composed of flame flame FLAME boiling composed of charcoal composed of crystal glass composed of clear glass composed of green glass composed of coral composed of amber scorching flaming [TISSUE:UNIFORM_TIS] [MAT_FIXED_TEMP: [USE_MATERIAL_TEMPLATE: composed of composed of ice composed of solid salt composed of coke black [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [MELTING_POINT:10200] [BOILING_POINT:9900] [MELTING_POINT:9800] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] [SELECT_MATERIAL:GOO] [SELECT_MATERIAL:ICHOR] [SELECT_MATERIAL:BLOOD] [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] :ALL] [SYN_IMMUNE_CREATURE: [SYN_NAME:night sickness] [SYN_NAME:divine sickness] [SYN_NAME:demon sickness] [SYN_NAME:titan sickness] [SYN_NAME:beast sickness] [BOILING_POINT:10400] :BY_CATEGORY:ALL: [SECRETION:LOCAL_CREATURE_MAT:POISON: [CDI:MAX_TARGET_NUMBER:C:4] [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] [CDI:ADV_NAME:Spray web] [WEBBER:LOCAL_CREATURE_MAT:SILK] [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] [THICKWEB][WEBIMMUNE] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [HOMEOTHERM:10040] [FIXED_TEMP: [EXTRAVISION] [NOBREATHE] [COLOR: [SELECT_MATERIAL:EYE] [NO_UNIT_TYPE_COLOR] [SELECT_MATERIAL:SKIN] [SELECT_MATERIAL:CHITIN] [SELECT_MATERIAL:SCALE] [SELECT_MATERIAL:FEATHER] [SELECT_MATERIAL:HAIR] [STATE_COLOR:ALL_SOLID: [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [TL_MAJOR_ARTERIES] [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [GLOWCOLOR: [GLOWTILE:249] [GLOWTILE:'"'] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [CREATURE_CLASS:GENERAL_POISON] [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] [ATTACK_CONTACT_PERC:5] [ATTACK_VERB:sting:stings] [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK_VERB:kick:kicks] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:gore:gores] [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] _BITE] DEITY_CURSE_WEREBEAST_ [SPECIALATTACK_INTERACTION: [SPECIALATTACK_SUCK_BLOOD:50:100] [ATTACK_VERB:stab:stabs] [ATTACK_SKILL:BITE] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK_VERB:scratch:scratches] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK_VERB:bite:bites] [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] [COLDDAM_POINT:NONE] [HEATDAM_POINT:NONE] [MAT_FIXED_TEMP: [SELECT_MATERIAL:ALL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] [CDI:ADV_NAME:Spray gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] [CDI:ADV_NAME:Spray vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] [CDI:ADV_NAME:Spray dust] CHITIN SKIN [CDI:ADV_NAME:Emit gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] [CDI:ADV_NAME:Emit vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] [CDI:ADV_NAME:Emit dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] [CDI:ADV_NAME:Spit glob] [ATTACK_FLAG_WITH] [ATTACK_PREPARE_AND_RECOVER:2:2] [ATTACK_CONTACT_PERC:100] [ATTACK_VERB:punch:punches] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [FIREIMMUNE] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_FLAG_CANLATCH] [ATTACK_FLAG_EDGE] [ATTACK_PENETRATION_PERC:100] [ATTACK_VERB:snatch:snatches] [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] [ATTACK_PRIORITY:MAIN] [ATTACK_PRIORITY:SECOND] lacy wings feathered wings wings thin wings of stretched skin It has with lidless eyes with external ribs in humanoid form tails stubby long, curly long, straight long, hanging It has a It has three It has two It has a knobby trunk It has a curling trunk It has a twisting, jointed trunk It has a fat, bulging trunk It has a short trunk It has a long, swinging trunk It has a proboscis tail It has a pair of fan-like antennae It has a pair of long antennae It has a broad shell It has an enormous shell It has a knobby shell It has a square shell It has a spiral shell It has a round shell [APPLY_CREATURE_VARIATION: STANDARD_BIPED_GAITS STANDARD_QUADRUPED_GAITS STANDARD_WALKING_GAITS STANDARD_WALK_CRAWL_GAITS [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] [IGNITE_POINT:NONE] huge n enormous towering gigantic great [DESCRIPTION:A [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] eyeless fleshy armored scaly feathered hairy small twisted into humanoid form eight-legged six-legged skinless noseless beakless three-eyed one-eyed it is utterly still when not taking deliberate action it never looks toward the sun the details of its form are easily forgotten without deliberate concentration [ODOR_LEVEL:100] it bears malodorous pustules it moves with great focus it slavers uncontrollably its body is bent and misshapen it only looks comfortable when it is in the water a sheen around it always seems to rise upward it skips and twirls as it moves it appears to be very healthy it never appears to be perturbed or surprised by any happening fanfare follows it wherever it goes it appears to be closely related to every other of its kind it looks very solid and stocky it giggles at random it changes between two colors intermittently it eagerly moves from place to place it is very sturdy-looking it is impossible to hold a grudge near it [ODOR_STRING:freshly-baked goods] it has the delicious smell of freshly-baked goods it always moves carefully around water its whole body appears to be faceted in a symmetric fashion it appears to be a very bitter creature flashes of energy pulse across its surface intermittently it inspects the ground intently as it moves it radiates an aura of welcoming it is surrounded by a gentle atmosphere it seems to smile constantly it makes those around it want to give up their possessions horns long, curving long, spiral It has four It has a pair of knobby antennae It has a pair of branching antennae It has a pair of squat antennae It has a pair of spindly antennae it is covered with a filmy sac it is strikingly beautiful it is perfectly symmetric it is decorated with intricate patterns it growls, buzzes, clicks and generally makes a varied racket it looks constantly to the sky for rain It has large mandibles horn it radiates a sad kindness it appears to be covered with rocky crags it never misses an opportunity to jump in puddles it seems very pleasant it spins wildly, lurching and howling its moans seem to echo no matter where it resides the pieces of its body are carefully separated by markings nearby vegetation seem to shrink away from it it has a rattling exhale it hums pleasantly when the sun is high in the sky it always turns to welcome the rise of the sun it is difficult to see clearly even in bright light it whirls, skips and jumps whenever it moves small objects seem to pop into existence around it it appears constructed it makes those around it feel brave it has a fixed and unblinking gaze when interacting it moves with a bouncing rhythm it alternates from instant to instant between sluggishness and extreme vibrancy it is strikingly colored it leaves water wherever it goes it appears to be expecting it recites verses in a strange language on occasion it always seems to point toward the sun when it is in the sky it makes absolutely no sound its form is ever-changing it always seems to be deep in thought it makes nearby water undrinkable it inspires those around it to acts of great sacrifice it always nods eagerly when somebody is speaking it is hard to disobey its outer surface seems to flow about its body it is difficult to look at directly it mutters to itself about death it looks solidly built its movement is the sound of wind and rain it appears to sparkle after night falls it pays attention carefully to anybody that is speaking it sings beautiful songs endlessly it has a slowly shifting pattern on its surface it is top-heavy it is unsettling to be around it never stops moving completely it seems most content when a fair wind is blowing it appears to be covered with sharp hooks and barbs it is incredibly noisy its movements sound like the rattling of chains it always seems to have its attention on the most valuable object in the area it always seems to be looking far into the distance it crackles with energy it returns surrounding light with a new vibrance and intensity it seems unerringly honest if one does not concentrate it has a very stark look about it it moves ponderously it appears very deliberate in its actions it seems eager to pronounce judgment on others it has an angular appearance it appears to have sharp shimmering edges on many parts of its body it always seems like it is on the verge of crying it heckles those it meets that are not married it has an unnerving stare it changes direction suddenly at times it never abandons its companions it stares longingly at those nearby it seems most at ease when it is outdoors it sounds clear tones as its body moves in time it cannot abide anything that lives there is a foul reek about it it is very solidly built it changes color with the phases of the moon it is difficult to see clearly it has a distinctly depressing moan it rocks back and forth whenever somebody changes their mind in its presence it has an incredibly calm demeanor its surface is always enlivened with a refreshing play of color it moves very stiffly it always raises a part of its body toward the moon it cannot look directly at somebody that has broken an oath it reminds those that look upon it of their most unpleasant memories it eerily reflects the light of the stars and moon crooked its limbs jut out at asymmetric angles it moves with uneven jerking motions backward its joints are backward hulking lumbering it lumbers along steadily from place to place it bears a look of unbelievable peace it is crazed for blood and flesh it hurls vicious insults constantly emaciated starved it strides in silence with purpose it lopes quickly along the ground twisted it is slavering it is ravening it moves its will in accordance with the truth of things joyful nature joy marks its every movement kind nature it emanates an aura of giving and kindness peaceful nature it chants ceaselessly it appears to be emaciated it has a gaunt appearance bloated appearance it squirms and fidgets rhythmic undulations it undulates rhythmically it belches and croaks it seems to flow as it moves it bellows and cheers without pause it seems to glow brightly from within it looks very proud of itself it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes it chitters briefly before sunrise and just after nightfall it tenses up throughout its entire body whenever somebody tells a falsehood in its presence it has a tendency to laugh quietly to itself every so often it mutters to itself as it moves aimlessly it is a divine being it appears spry and vigorous it is covered with divine writing it acts with unwavering calm it is surrounded by an everpresent rush of wind it changes appearance based on the clouds and precipitation above it always seems to be counting something howling it howls into high winds moaning groaning it groans from time to time brooding grumbling muttering bloated it has a bloated body it stamps the ground and snorts it shambles sluggishly wailing shrieking bellowing baying and is of a part with It was created by skin is rough and cracked sleek and smooth warty leathery waxy Beware its poisonous vapors! Beware its deadly dust! Beware its webs! Beware its fire! Beware its hunger for warm blood! Beware its poisonous bite! Beware its poisonous sting! Now you will know why you fear the night. terror-inspiring antics macabre ways [PREFSTRING: horrifying features Beware its deadly blood! Beware its noxious secretions! Beware its deadly spittle! Beware its poisonous gas! mountain forest jungle taiga desert sand marsh swamp it moves about carelessly it moves deliberately it has an austere look about it it has a regal bearing it repeatedly makes threats of torture and death it knows and intones the names of all it encounters it spouts gibberish periodically it murmurs horrible curses short and even very curly long and shaggy hair is eye glows eyes glow . Its [ODOR_STRING:brimstone] long and sparse long and broad downy fluffed-out feathers are long and wavy long and straight patchy exoskeleton is set far apart overlapping oval-shaped jagged blocky scales are long and narrow phantoms phantom haunts haunt banshees banshee ghosts ghost Soldier angelic Angels Angel wraiths wraith specters specter Fighters champion Champions Champion warrior Warriors soldier Soldiers Messengers Messenger Spirits Spirit guardian Guardians Guardian fighter hill plains savanna brush tundra glacier lake ocean skinless horned winged [CASTE_NAME: [GO_TO_START] -titan] titans: titan: devil demonic demons demon blind eyeless one-eyed three-eyed spirits spirit monsters brutes brute fiends fiend devils Attendants Attendant assistant Assistants Assistant servant Servants Servant Worker helper Helpers Helper minion Minions Minion attendant Puppets Puppet being Beings Being hand Hand Workers bogeyman:bogeymen:bogeyman] retainer Retainers Retainer pawn Pawns Pawn puppet Behemoth Beasts Beast enforcer Enforcers Enforcer Slayers messenger Destroyers Destroyer Monsters harbinger Harbingers Harbinger behemoth Behemoths Catastrophe bane Banes Bane doom Dooms Doom destroyer judgment Judgments Judgment ruination Ruinations Ruination catastrophe Catastrophes [IS_SPHERE:DEATH] [IS_NAME:the secrets of life and death] [I_SOURCE:SECRET] SECRET_ANIMATE_ SECRET_ *** Error(s) found in Random Interaction Generation grooms groom [IT_REQUIRES:MORTAL] [IT_LOCATION:CONTEXT_CREATURE] [I_TARGET:A:CREATURE] [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt] [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] [IS_SECRET_GOAL:IMMORTALITY] [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT] [SYNDROME] [IE_ARENA_NAME:Necromancer] [IE_IMMEDIATE] [IE_TARGET:A] [I_EFFECT:ADD_SYNDROME] [IT_REQUIRES:CAN_SPEAK] [IT_REQUIRES:CAN_LEARN] [CDI:VERB:gesture:gestures:NA] [CDI:TARGET_RANGE:A:10] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:INTERACTION: [CDI:ADV_NAME:Animate corpse] [CE_CAN_DO_INTERACTION:START:0:ABRUPT] [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT] trolls troll of shadow of twilight of evil of the night bleak midnight ogre crones crone hags women Black mate spouses horrors freaks freak ogresses ogress ogres bridegrooms bridegroom husbands consorts consort brides bride mates [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] [IT_REQUIRES:FIT_FOR_RESURRECTION] [I_SOURCE:DISTURBANCE] DISTURBANCE_ANIMATE_ DISTURBANCE_CURSE_ DISTURBANCE_ [IT_MATERIAL:MATERIAL:CREATURE_MAT: [CDI:ADV_NAME:Curse] [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT] [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT] [SYN_CLASS:DISTURBANCE_CURSE] [IE_ARENA_NAME:Disturbed dead] [I_EFFECT:RESURRECT] [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] [CDI:WAIT_PERIOD:20] [CDI:MAX_TARGET_NUMBER:A:1] [CDI:TARGET_VERB:feel horrible:looks horrible] [CDI:VERBAL_SPEECH:curse.txt] [CDI:VERBAL] [CDI:USAGE_HINT:MAJOR_CURSE] [CDI:TARGET_RANGE:A:25] [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:A:MATERIAL] [I_SOURCE:CREATURE_ACTION] [INTERACTION:RCP_MATERIAL_EMISSION] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT] [IE_ARENA_NAME:Cursed] [IT_MANUAL_INPUT:victim] [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] [IT_MANUAL_INPUT:corpses] [IT_FORBIDDEN:NOT_LIVING] [IT_REQUIRES:FIT_FOR_ANIMATION] [IT_AFFECTED_CLASS:GENERAL_POISON] [IT_LOCATION:CONTEXT_ITEM] [I_TARGET:A:CORPSE] [CDI:WAIT_PERIOD:10] [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] [IT_LOCATION:CONTEXT_REGION] [I_SOURCE:UNDERGROUND_SPECIAL] [INTERACTION:UNDERGROUND_SPECIAL] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT] [IE_ARENA_NAME:Animated corpse] [I_EFFECT:ANIMATE] [IT_MATERIAL:MATERIAL:INORGANIC: [IE_INTERMITTENT:WEEKLY] [IS_FREQUENCY:100] [IS_REGION:ANY_TERRAIN] [IS_REGION:SAVAGE_ALLOWED] [IS_REGION:EVIL_ONLY] [I_SOURCE:REGION] REGIONAL_ INDEX :WEATHER_FALLING_MATERIAL] [IE_TARGET:B] [I_EFFECT:MATERIAL_EMISSION] [I_TARGET:B:MATERIAL] :WEATHER_CREEPING_DUST] :WEATHER_CREEPING_VAPOR] :WEATHER_CREEPING_GAS] [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT] [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT] [CE:SYNDROME_TAG:SYN_INJECTED] [CE:SYNDROME_TAG:SYN_INGESTED] [CE:INTERACTION: [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT] [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT] [ADJECTIVE: greaves:greaves [ITEM_PANTS: [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT] [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT] [LAYER_PERMIT:30] [LAYER_SIZE:15] [COVERAGE:100] [LAYER:ARMOR] [SHAPED] [LBSTEP:MAX] [ARMORLEVEL:3] rounded split skirt [HARD] [BARRED] [METAL] [MATERIAL_SIZE:6] [IS_HIST_STRING_1: cursed ] [IS_USAGE_HINT:MAJOR_CURSE] [I_SOURCE:DEITY] [IE_TARGET:C] [IT_MANUAL_INPUT:target] [I_TARGET:C:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:B:LOCATION] [CE:CREATURE: [CE_BODY_TRANSFORMATION:START:0:ABRUPT] [SYN_CLASS:WERECURSE] [IE_ARENA_NAME:Werebeast] [IT_FORBIDDEN:SUPERNATURAL] [IT_REQUIRES:HAS_BLOOD] -like monster every full moon] [IS_HIST_STRING_2: to assume the form of a [CE_BODY_TRANSFORMATION:START:16800:ABRUPT] monster curse] [IS_HIST_STRING_2:, passing on the [IS_HIST_STRING_1: bit ] [I_SOURCE:ATTACK] [CE_ADD_TAG:NO_AGING:START:0:ABRUPT] [CE:PERIODIC:MOON_PHASE:27:0] :DEFAULT] [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [SYN_CLASS:VAMPCURSE] [IE_ARENA_NAME:Vampire] [IS_HIST_STRING_2: and was cursed] [IS_HIST_STRING_1: consumed the tainted blood of ] [I_SOURCE:INGESTION] [IS_HIST_STRING_2: to prowl the night in search of blood] DEITY_CURSE_VAMPIRE_ [NAME:robe:robes] [NAME:dress:dresses] [NAME:vest:vests] [LAYER_PERMIT:300] [COVERAGE:50] [NAME:cape:capes] [LAYER_SIZE:30] [UBSTEP:1] [METAL_ARMOR_LEVELS] [ARMORLEVEL:1] [NAME:helm:helms] [ITEM_HELM: asymmetrical bulky sleek [NAME:turban:turbans] [NAME:hood:hoods] [MATERIAL_SIZE:1] [LAYER_PERMIT:15] [NAME:cap:caps] [SCALED] [LAYER_PERMIT:20] [NAME:gauntlet:gauntlets] [ITEM_GLOVES: [NAME:headscarf:headscarves] [NAME:face veil:face veils] [NAME:head veil:head veils] [LAYER_PERMIT:10] [NAME:mask:masks] [MATERIAL_SIZE:2] [LAYER_PERMIT:100] [LAYER_SIZE:10] [LAYER:OVER] [LBSTEP:1] bell-shaped sheer frilly [UBSTEP:0] segmented breastplate:breastplates [ITEM_ARMOR: [STRUCTURAL_ELASTICITY_WOVEN_THREAD] [LEATHER] [SOFT] [MATERIAL_SIZE:5] [UBSTEP:MAX] [NAME:coat:coats] [MATERIAL_SIZE:9] [LAYER_PERMIT:50] [LAYER_SIZE:20] [LBSTEP:0] [NAME:toga:togas] [NAME:tunic:tunics] [LAYER_PERMIT:150] [LAYER:COVER] [NAME:cloak:cloaks] [MATERIAL_SIZE:3] [LAYER:UNDER] [NAME:shirt:shirts] lash:lashes whip:whips [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] [MATERIAL_SIZE:4] [MINIMUM_SIZE:62500] [TWO_HANDED:77500] [SKILL:PIKE] [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] [MINIMUM_SIZE:22500] [TWO_HANDED:27500] [SKILL:WHIP] branching scourge:scourges [MINIMUM_SIZE:15000] [TWO_HANDED:0] [SHOOT_MAXVEL:200] [SHOOT_FORCE:1000] [RANGED:BOW:ARROW] pointed [ATTACK_PREPARE_AND_RECOVER:4:4] [SIZE:150] [CLASS:ARROW] cone-headed wide-headed [NAME:arrow:arrows] [ITEM_AMMO: WP_A [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] [ITEM_SHOES: [COVERAGE:150] [NAME:mitten:mittens] [NAME:glove:gloves] intricate [UPSTEP:1] [ARMORLEVEL:2] [UPSTEP:MAX] [NAME:chausse:chausses] [NAME:sandal:sandals] [NAME:shoe:shoes] [NAME:low boot:low boots] [LAYER_SIZE:25] [NAME:high boot:high boots] [TWO_HANDED:37500] [SKILL:SWORD] [SIZE:300] sword blade [ITEM_WEAPON: [NAME:sock:socks] [SIZE:800] pike [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] [MINIMUM_SIZE:32500] [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] [SKILL:MACE] bent mace [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] [SKILL:DAGGER] [SIZE:200] spear large-headed [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] [NAME:maul:mauls] [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] [SKILL:HAMMER] [SIZE:400] [NAME:war hammer:war hammers] [ITEM_SHIELD: [CLASS:BOLT] [NAME:bolt:bolts] [RANGED:CROSSBOW:BOLT] crossbow [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] [SKILL:SPEAR] [SHIELD: [AMMO: [WEAPON: [SITE_GUARDIAN] GUARDIAN_ENTITY_ [UPSTEP:2] [BLOCKCHANCE:20] rectangular tapered [NAME:blowdart:blowdarts] [MINIMUM_SIZE:5000] [SHOOT_MAXVEL:1000] [SHOOT_FORCE:100] [RANGED:BLOWGUN:BLOWDART] blowgun [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] [MINIMUM_SIZE:42500] [TWO_HANDED:47500] [SKILL:AXE] [NAME:battle axe:battle axes] [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] [SIZE:20] [CLASS:BLOWDART] double-tipped [SIZE:1300] [NAME:great axe:great axes] [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] [SIZE:1200] [NAME:halberd:halberds] [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] prong:prongs spike:spikes nail:nails knife:knives dagger:daggers crescent [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] [DIVINE_MAT_ARMOR] [DIVINE_MAT_WEAPONS] [SHOES: [GLOVES: [PANTS: [ARMOR: :COMMON] [HELM: [CLOTHING] [DIVINE_MAT_CLOTHING] [DIVINE_MAT_CRAFTS] PRESERVE_REAGENT PRODUCT_TO_CONTAINER PRODUCT_DIMENSION PRODUCT_TOKEN IMPROVEMENT GET_ITEM_DATA_FROM_REAGENT PRODUCT ANY_CRAFT KILN *** Error(s) finalizing the reaction Unrecognized Reaction Token: TRANSFER_ARTIFACT_STATUS PRODUCT_PRESSED PRODUCT_PASTE FORCE_EDGE DOES_NOT_DETERMINE_PRODUCT_AMOUNT hanging : Unrecognized Building Token: CLOTHES ASHERY STILL KITCHEN GLASS SMELTER cloth to thread to specific improvement to spikes to bands to rings to cover to art to NOT_IMPROVED CONTAINS ADVENTURE_MODE_ENABLED AUTOMATIC FUEL CATEGORY_NAME IS_SAND_MATERIAL METAL_ITEM_MATERIAL NOT_PRESSED HARD_ITEM_MATERIAL FOOD_STORAGE_CONTAINER DOES_NOT_ABSORB HAS_WRITING_IMPROVEMENT ANY_RAW_MATERIAL REAGENT MAX_MULTIPLIER USE_INSTRUMENT USE_TOOL CATEGORY_KEY CATEGORY_PARENT CATEGORY_DESCRIPTION , Paste , Edge , Crafts writing on attached illustration to pages to sewn image to , Pressed the value the worthlessness language as a dance form as a musical form as a poetic form discourse on the nature of justification discourse on the nature of perception discourse on the nature of truth discourse on ethics as it regards the benefit of the state discourse on the meaning of individual happiness discourse on medical ethics leisure time martial prowess the nature of justification the nature of perception the nature of truth ethics as it regards the benefit of the state the meaning of individual happiness medical ethics analogical inference dialectic reasoning the nature of processes the nature of events the relationship between wholes and parts the relationship between objects and their properties the nature of mind and body the nature of time the nature of existence the nature of belief diplomacy, its forms and recommendations etymology grammar education, its forms and recommendations law, its forms and recommendations ethics as applied to interpersonal conduct ethics as applied to war the nature of causation dictionaries the value of art the nature of beauty direct inference inductive reasoning social welfare, its forms and recommendations economic policy, its forms and recommendations government, its forms and recommendations discourse on the nature of processes discourse on the nature of events discourse on the relationship between wholes and parts discourse on the relationship between objects and their properties discourse on the nature of mind and body discourse on the nature of time discourse on the nature of existence discourse on the nature of belief discourse on diplomacy the notion of etymology discourse on grammar discourse on education discourse on law discourse on ethics as applied to interpersonal conduct discourse on ethics as applied to war discourse on the nature of causation discourse on the causes of historical events the idea of source reliability the idea of using symbolic notation for addition discourse on the value of art discourse on the nature of beauty discourse on social welfare discourse on economic policy discourse on government propositional logic hypothetical syllogisms syllogistic logic deductive reasoning formal reasoning the notion of conflict between members of a community the notion of bonds between members of a community the notion of historical, governmental and social cycles the solving of quadratic equations by completion of the square the techniques of balancing and completion for solving equations methods for solving systems of equations simple formulas for certain arbitrarily large sums the computation of the surface area of a sphere a proof that the length of the diagonal of a square is incommensurable with its edge a proof that there are infinitely many prime numbers an approximation for the length of the diagonal of a square the divergence of the harmonic series experiments with symbolic notation for addition methods for solving certain equations involving powers higher than the quadratic a triangular configuration of numbers relating to the successive powers of any sum trigonometric identities relating to the sums and differences of angles the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion a formula which solves quadratic equations bonds between members of a community historical, governmental and social cycles the causes of historical events using personal interviews as sources the role of state bias and propaganda in sources the role of systemic bias in sources the reliability of sources the properties of chords the method of accurately and comprehensively describing cultures and civilizations the compilation of many summaries into a single text the compilation of family lineages and methods of displaying them artfully the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure the compilation of brief biographies into one large collection the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history the method of writing the history of a single individual conflict between members of a community the properties of similar and congruent triangles the method of exhaustion geometric objects: points, lines, circles, triangles, and so on positional notation notation for very large numbers notation for negative quantities a symbol for nothingness the method of proof by contradiction the existence of incommensurable ratios examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle the relationship between the lengths of the hypotenuse of a right triangle and the other two sides the angles of triangles inscribed in a circle with one edge on the diameter the equality of the base angle of isosceles triangles the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse an algorithm for dividing one number into another, possibly yielding a remainder an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion the computation of the volume of a sphere the computation of the volume of a cone the computation of the volume of different pyramids an algorithm for computing the greatest common divisor of two numbers the unique decomposition of a number into products of its prime divisors axiomatic reasoning an algorithm for calculating prime numbers the area enclosed by a parabola and a line an algorithm for computing a number which has given remainders when divided by several given primes the categorization and properties of conic sections an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter the computation of the area of a triangle from its three side lengths alone a table of chord lengths indexed by angle the classification of ores the classification of combustible materials the struggle for survival among creatures the embriological development of creatures the ways that creatures are suited to the climates in which they live the diseases of creatures the social behavior of creatures the links between the diets of different creatures the theory and methods involved in distillation the theory and methods involved in the extraction of a constituent liquid from one solution to another the construction and use of the alembic the construction and use of the blast furnace the preparation and use of adhesive materials the classification of materials based on which elemental materials might form them a method of classify the hardness of materials by scratching them against each other the mixture of metals to produce alloys the construction and use of the crucible the construction and use of the funnel the construction and use of the vial the construction and use of the beaker the construction and use of the flask methods for performing experiments systematically in the laboratory the classification of alkali and acids the theory and methods involved in evaporation the construction and use of the surveying staff the process of surveying land the construction and use of laboratory ovens the construction and use of the retort the construction and use of the ampoule the preparation of aqua regia the preparation of oil of vitriol the preparation of spirit of niter the path of the moon the rise of the moon according to the season the phases of the moon the method of examining artifacts to determine how techniques have changed over time the method of collecting and evaluating artifacts to learn about history and culture the exploration of how history would be different if some key past events had transpired differently the role of cultural differences in source reliability and interpretation the method of comparing and contrasting different cultures the dates of lunar and solar eclipses the theory that the world moves around the sun the theory that the sun moves around the world the variation of daylight with the season the relationship between the lunar and solar year the rise of the sun according to the season the height of the tides, the moon and the sun the relationship between the moon and the tides methods of empirical observation in astronomy the precession of the equinoxes over great periods of time the shape of the world the classification of stars according to brightness the classification of stars according to color the precise compilation of information about stars the compilation of information about stars the creation of star charts the foraging behavior and diet of creatures the reproductive behavior of creatures the migratory patterns of creatures the classification of creatures by their physical features the comparison of the anatomy of creatures the anatomical study of creatures the dissection of creatures the method of forming precise models for the paths of astronomical objects the classification of fractures the treatment of fractures the treatment of traumatic injuries the theory of convalescence the notion of relapse the notion of paroxysm the notion of the exacerbation of a patient's condition the theory of epidemic disease the lithotomy surgery the tracheotomy surgery hernia surgery the surgical method of incision the surgical method of excision the creation and use of the orthopedic cast the method of fracture immobilization the construction and use of the traction bench the use of plants as surgical models the use of mud bags as surgical models the use of practice models in surgery the surgical method of ligature the surgical method of suturing the surgical method of probing the surgical method of draining the surgical method of scraping cauterization cataract surgery the construction and use of surgical needles the construction and use of surgical scissors the construction and use of the scalpel the construction and use of forceps the use of specialized surgical instruments the use of animals as surgical models the use of a grid system in the creation of maps the placement of geological information on maps surveying by triangulation for engineering projects surveying by triangulation for military purposes surveying by triangulation for the purpose of allocating land surveying by triangulation for the purpose of creating maps surveying by triangulation the process involved in creating maps the origin of rainfall through evaporation and condensation the forces that govern wind patterns the process of the formation of deltas at the mouths of rivers the collection of maps and other information into a single text the placement of economic information on maps the process of economic data collection the measurement of the heights of land features the use of a distance scale in the creation of maps determining the likely outcome given a patient's current status the method of autopsy the method of physical examination in diagnosing illness the connection between disease and fouled water methods of adjusting maps to account for the shape of the world the creation of accurate maps the division of the world into climate zones a world-wide cycle involving precipitation, oceans, rivers and other forms of water the theory of endemic disease the distinction between acute and chronic conditions the classification of toxic substances the classification of disease the method of bandaging wounds mineral remedies remedies prepared from animals herbal remedies the construction and use of the warded lock the reasons why gears are effective the construction and use of the straight-beam balance the construction and use of the lever the reasons why the lever is effective the reasons why the wedge is effective the construction and use of the windlass the reasons why the wheel-and-axle construction is effective the construction and use of the mechanical compass the construction and use of chain drives the construction and use of the chariot odometer the construction and use of the water-powered sawmill the construction and use of the crankshaft the construction and use of the camshaft the construction and use of the padlock the construction and use of the tumbler lock the construction and use of the crystal lens the construction and use of the force pump the construction and use of valves the action of the siphon the construction and use of the balance wheel the construction and use of the verge escapement the construction and use of combination locks the construction and use of the differential gear the use of models and templates in engineering the relation between refraction and the half chord the appearance of rainbows based on optical theories the theory of light and color the construction and use of the parabolic mirror the construction and use of the camera obscura the construction and use of the glass lens the construction and use of water-filled sphere as a lens the study of reaction time the function of the nervous system the distinction between motor and sensory nerves the anatomy of the eye the classification of bodily fluids anatomical studies for medical edification pulmonary medicine anesthesia the preparation and use of dedicated hospitals the treatment of mental illnesses the classification of mental illnesses the classification of muscles the source of the voice comparative anatomical studies for use in medicine pulmonary circulation the distinction between veins and arteries the use of conical shapes in water-based clocks to improve their accuracy the use of water-based devices to tell time the use of shadows to tell direction and time the creation of asylums for the mentally ill schools of medicine the use of a laboratory for preparation of remedies in a hospital the use of specialized wards in hospitals the use of professional hospital staff the construction and use of the screw the reasons why screws are effective the construction and use of the pulley the reasons why pulleys are effective the construction and use of mechanical clocks the construction and use of the hourglass the construction and use of the astrarium the use of reservoirs in water-based clocks to improve their accuracy The Sea The Wind The Night The Day Time Slowly Then Surely Foretell Will Tell The Past The Future The Fool The Dirt The Wise The Sands In The Beginning Afterward In The End Laugh Weep Mourn Know Can Say the Voice the Rhythm the Notes the Music the Poetry the Poem the Verse the Words the construction and use of the water-powered trip hammer the construction and use of the orrery the construction and use of mural instruments the construction and use of the spherical astrolabe the construction and use of the armillary sphere the construction and use of the astrolabe the construction and use of the dioptra the use of lamination the construction and use of the bellows the construction and use of the crank the construction and use of the piston the calculation of the height of the atmosphere based on atmospheric refraction a precise explanation of the cause of twilight involving atmospheric refraction atmospheric refraction a precise description of buoyancy and water displacement the construction and use of double-acting piston bellows [ANY_PRONOUN] [NO_ART_NAME] [NAME] the construction and use of the trip hammer the construction and use of the water wheel the construction and use of the water-powered piston bellows Suddenly Only [PHRASE] [ADJ] the Age [ANY_AGE] They Quality the Festival Gaiety Quiet Self-Control Self-Examination Complaints Leisure Stubborness the Competitor Altruism Study Practice Combat Battle Proof Reasoning Reason Values Ignorance Love the Economy Caravans Happiness Healing Harm Medical Ethics Inference Analogy Dialogue Method Lawlessness Customs Rules Language Language the Moves the Steps the Dance the Truth Mastery Tyranny Might Friends Fidelity Betrayal the Word Words Plans Schemes Strategems the Lie Lies Honesty Emotions the Individual Union Creation Ritual Politeness Manners Equality Dealings Transactions Interpersonal Conduct the Relationship Relationships the War the Warrior the Soldier the Meaning Grammar Education the Student the Teacher Laws the Rule the Law Those in Need the Poor Social Welfare Economic Policy Economics Government Relations Etymology Absence Nothingness the Assumption the Negation the Proof the Contradiction Beauty Generalization Belief the Believer Justification Perception the Facts Stability Prosperity the State the Object Thought the Soul the Body the Mind Everything Existence Beliefs the Process Occurrences Happenings the Event Parts the Whole Properties Objects the Military Effect from Cause Cause and Effect Effects Causes the Effect the Cause Processes the Pyramid the Greatest Common Divisor the Algorithm Uniqueness the Prime Divisors the Primes the Postulates Assumptions the Table Division Circles the Ratio the Circumference the Sphere the Cone the Volume Conic Sections Area and Circumference the Circle the Area of Circles Area and Sides the Triangle the Area Chords the Sums the Formula Surface Area the Incommensurable the Infinite the Diagonal the Parabola Remainders Place Holders Position Grains of Sand Vast Amounts Large Numbers Opposites the Numbers Negativity Similarity the Method Approximation Exhaustion Shapes the Point the Shape the Line Isoceles Triangles the Angles Perpendicularity Right Triangles the Altitude the Triangles Congruence Similar Triangles the Axioms Incommensurable Ratios the Sum of Squares Sides and Hypotenuse the Right Triangle the Hypotenuse Triangles and Circles the Inscribed Triangle Personal History Conflict Disputes the Bond Bonds Historical Cycles Repetition Cycles Cultures the Collection Lineage Your Own Story Adventure Summaries Comparison Biographies Techniques Relics Ruins Histories Outcomes Another History Alternatives Cultural Differences Seasons and the Moon the Rising of the Moon Waxing and Waning Lunar Phases the Moon the Phases Technology Methods Quadratics Balancing and Completion the Equation Completion Balancing Linear Equations Simultaneous Solutions the Solution Angle Sums Ratios Chord and Diameter Chords and Sides Notation the Quadratic Formula the Quadratic Equation Completing the Square Circle and Angle the Chord the Sum the Powers Coefficients Powers of Sums the Chords Sums and Differences Causation Conversations Interviews Propaganda Systemic Bias Bias Reliability Sources the Movement of Animals Migration Classification the Animals the Creatures Anatomies Anatomy Dissection Social Animals Predator and Prey the Food Chain Animal Diets Foraging Behavior Animal Courtship Reproduction Mating the Struggle of Animals Animal Survival Animal Development Animal Embryos Animals and the Climate the Diseases of Animals Animal Diseases Animal Societies Hardness Alloys Metals Minerals Ores Combustion Burning the Survival of Animals the Rising of the Sun Tides and the Sun the Height of Tides Tides and the Moon the Moon and Tides the Tides the Path of the Moon the Moon's Path the Moving World the Moving Sun the Center Daylight and the Seasons the Light of Day the Year the Sun and Moon Seasons and the Sun Star Color the Color of Stars Star Catalogues the Stars Star Charts Eclipses the Eclipse the Stationary Sun Paths the Path Precession the Equinoxes the Shape of the World the World's Shape Star Brightness the Brightness of Stars the Map the Staff the Surveying Staff Surveying Laboratory Ovens the Laboratory Oven Retorts the Retort the Straight Road Surveying and War Allocation Plots Triangulation Mapmaking Making Maps Maps Maps and the Economy Mountains and Valleys Height Measurement Maps and Distances the Distance Scale Map Grids the Grid Minerals and Maps the Origin of Rainfall Wind Direction Wind Patterns the Wind the Delta the River Mouth the Atlas Trade Maps the Alembic the Blast Furnace the Furnace Glue Adhesives Composition the Elements the Scratch Test Experiments Acids and Alkalis Alkalis and Acids Evaporation Distillation Solutions the Liquids Alembics the Funnel Vials the Vial Beakers the Beaker Flasks the Flask the Laboratory Ampoules the Ampoule Aqua Regia Oil of Vitriol Spirit of Niter Crucibles the Crucible Funnels the Injury Injuries Trauma Convalescence Relapse Sudden Attacks Paroxysm Exacerbation the Traction Bench Traction Different Fractures the Fractures Fracture Treatment Breaks Fractures Treating Injuries Scraping Removing Stones Tracheotomy Hernia Incision Excision the Cast Immobilization Surgical Instruments Surgical Tools Surgery Models Practicing Surgery Ligature Sutures Probing Draining Fouled Water Adjusting Maps Maps and the World Climate Zones Climate Rainfall and Rivers the Water Cycle Evaporation and Condensation Herbal Remedies the Course of Disease Prognosis Examination of the Dead Autopsy the Examination Examination of the Patient Disease and Water Disease Classification Types of Diseases Diseases Wound Wrapping Bandages Mineral Remedies Animal Remedies the Healing Plants Contagion Plagues the Plague Epidemic Diseases Endemic Diseases Acute and Chronic Diseases Poisons Toxic Substances Hourglasses the Hourglass Astrariums the Astrarium Water Clocks the Water Clock Shadow Clocks Sundials the Windlass the Wheel-and-Axles Screws the Screw Pulleys the Pulley Mechanical Clocks the Mechanical Clock Gears the Gear Straight-Beam Balances the Straight-Beam Balance Levers the Lever Wedges the Wedge Sawmills the Sawmill Crankshafts the Crankshaft Camshafts the Camshaft Locks the Lock Cataract Surgery Cataracts Surgical Needles the Surgical Needle Surgical Scissors Scalpels the Scalpel Forceps Types of Nerves the Nerves the Anatomy of the Eye the Eye the Fluids Breathing Anesthesia Cauterization Types of Muscles the Muscles Comparative Anatomy Blood and Breath Circulation Blood Vessels Veins and Arteries Reaction Time the Shadow Clock the Sundial Asylum the School of Medicine Medical School the Hospital Hospitals Mental Illness the Armillary Sphere Astrolabes the Astrolabe Dioptras the Dioptra Lamination the Template the Model the Trip Hammer Orreries the Orrery Mural Instruments the Mural Instrument Spherical Astrolabes the Spherical Astrolabe Armillary Spheres Twilight the Sky and Refraction Flotation Water Displacement Buoyancy Floating Bodies the Bellows Trip Hammers Water Wheels the Water Wheel Cranks the Crank Pistons the Piston the Height of the Sky the Cause of Twilight Verge Escapements the Verge Escapement Mechanical Compasses the Mechanical Compass Chain Drives the Chain Drive Odometers the Odometer Force Pumps the Force Pump Valves the Valve Siphons the Siphon Balance Wheels the Balance Wheel Color the Burning Mirror the Burning Glass Parabolic Mirror the Parabolic Mirror the Camera Obscura Lenses the Lens Models and Templates Templates Models the Law of Refraction Refraction the Origin of Rainbows Rainbows Light and Color Meeting Loss the Founders the Razing the Rampage the Invasion the Attack the Infiltration the Diplomat the Deal the Agreement Neighbors Squabbling the Dispute First Contact Initiation the Claim the Gift the Offering the Secret Concealment the Merchants the Caravan Tragedy the Procession the Competition the Performance the Discovery Duplicate Transformation Perfection Genius tower library temple keep mead hall the Artifact Treasure the Treasure the Keep the Mead Hall catacombs sewers dungeon tomb market spire the Dungeon the Tomb the Market the Spire the Tower the Tavern the Library the Temple the Raid the Seekers the Search the Rescue Freedom the Time the Catacombs the Sewers the Summit the Reunion the Construction the Struggle the Duel the Maiming the Wounding the Wound the Impersonation the Companion the Pet the Journey the Traveler Debauchery the Party the Explorer the Confrontation the Denial the Mystery Rebirth the Resurrection Change Deceit Trickery the Ghost the Dead the Spirit the Author the Composition Storage the Obsession the Knowledge the Punishment the Overthrow the Uprising the Rebellion the Revolt the Revolution the Insurrection the Ceremony Possession Secrets Inspiration Masterpiece the Joining the Enlightenment the Resettlement the Reclamation Plunder Pillage the Clash the Battle Rage Insanity Melancholy the Brooding Hunger the Devouring the Thief the Theft the Kidnapping the Abduction the Desecration the Tribute the World the Joy Goodness the Horror the Place the Camp the Monument the Mausoleum the Murk the Mire the Bog the Swamp the Marsh the Wetland the Universe the Region the Mountain the Peaks the Mountains the Undergrowth the Canopy the Rocks the Sand the Desert the Ice the Glacier the Waters the Lake the Sea the Deep the Waves the Ocean the Gutter the Trenches the Pits the Dark Fortress the Fortress the Mountainhome the Mountain Halls the Corpse the Trees the Tree the Cavern the Hole the Darkness the Dark the Pit the Cave the Labyrinth the Hamlet the Village the Farm the Town the City the Forest Retreat the Forest the Burial the Vault the Castle the Burrow the Lair the Shrine the Tunnels the Maze philosophy:logic:syllogistic logic philosophy:logic:deductive reasoning philosophy:logic:formal reasoning the Criminals the Outcasts the Squad the Fighters the Faith philosophy:epistemology:truth philosophy:ethics:state consequentialism philosophy:ethics:individual value philosophy:ethics:applied medical philosophy:logic:analogical inference philosophy:logic:dialectic reasoning philosophy:logic:propositional logic philosophy:logic:hypothetical syllogisms philosophy:metaphysics:wholes and parts philosophy:metaphysics:objects and properties philosophy:metaphysics:mind body philosophy:metaphysics:time philosophy:metaphysics:existence philosophy:epistemology:belief philosophy:epistemology:justification philosophy:epistemology:perception philosophy:specialized:language grammar philosophy:specialized:education philosophy:specialized:law philosophy:ethics:applied interpersonal conduct philosophy:ethics:applied military philosophy:metaphysics:causation philosophy:metaphysics:processes philosophy:metaphysics:events the fiery bowels of the earth the Hills the Shrubland the Savanna the Plains the Grassland the Frozen Wastes the Tundra Hell the Fiery Depths the Magma the Flames the Fire the Caverns the Underground the Depths the People an unnamed group the Art the Coins the Creature corpse corpses a population of the Religion the Troupe Entertainment the Show the Migration the Vessel the Settlement the Group mathematics:numbers:chinese remainder algorithm mathematics:geometry:definitions and basic properties of conic sections mathematics:geometry:pi to 6 digits mathematics:geometry:area of circle mathematics:geometry:area of triangle from side lengths mathematics:geometry:table of chord values mathematics:numbers:division algorithm mathematics:geometry:pi to 4 digits mathematics:algebra:solving linear systems mathematics:algebra:finite summation formulas mathematics:geometry:surface area of sphere mathematics:numbers:root 2 irrational mathematics:numbers:infinite primes mathematics:numbers:root 2 to 5 digits mathematics:numbers:sieve algorithm for primes mathematics:geometry:area enclosed by line and parabola mathematics:algebra:solving higher order polynomials mathematics:algebra:pascal's triangle mathematics:geometry:angle sum difference trig identities mathematics:geometry:law of sines mathematics:notation:syncopated algebra mathematics:algebra:quadratic formula mathematics:algebra:quadratic by completing square mathematics:algebra:balancing and completion history:theory:historical causation history:sourcing:personal interviews history:sourcing:role of state bias and propaganda history:sourcing:role of systemic bias history:sourcing:basic reliability mathematics:geometry:properties of chords mathematics:algebra:divergence of harmonic series mathematics:notation:early symbols for operations philosophy:aesthetics:nature of beauty philosophy:logic:direct inference philosophy:logic:inductive reasoning philosophy:specialized:politics social welfare philosophy:specialized:politics economic policy philosophy:specialized:politics government forms philosophy:specialized:politics diplomacy philosophy:specialized:language etymology mathematics:geometry:basic objects mathematics:notation:positional mathematics:notation:large numbers mathematics:notation:negative numbers mathematics:notation:zero mathematics:method:proof by contradiction philosophy:specialized:language dictionary philosophy:aesthetics:value of art mathematics:geometry:pythagorean triples 3 digit mathematics:geometry:pythagorean triples small mathematics:geometry:pythagorean theorem mathematics:geometry:inscribed triangle on diameter is right mathematics:geometry:isosceles base angles equal mathematics:geometry:geometric mean theorem mathematics:geometry:similar and congruent triangles mathematics:method:exhaustion mathematics:geometry:volume of sphere mathematics:geometry:volume of cone mathematics:geometry:volume of pyramid mathematics:numbers:algorithm for computing gcd mathematics:numbers:unique prime factorization mathematics:method:axiomatic reasoning mathematics:geometry:existence of incommensurable ratios mathematics:geometry:pythagorean triples 4 digit naturalist:observation:migration patterns naturalist:theory:classification by physical features naturalist:theory:comparative anatomy naturalist:observation:anatomy naturalist:method:dissection astronomy:method path models astronomy:method empirical observation astronomy:precession of equinoxes naturalist:theory:struggle for existence naturalist:observation:embriological development naturalist:theory:climatic adaptation naturalist:observation:diseases naturalist:observation:social behavior naturalist:theory:food chain naturalist:observation:foraging behavior and diet naturalist:observation:reproductive behavior chemistry:laboratory:alembic chemistry:laboratory:blast furnace chemistry:chemicals:adhesives chemistry:classification:elemental theory chemistry:classification:scratch test chemistry:metallurgy:alloys chemistry:classification:ores chemistry:classification:combustibles chemistry:laboratory:glass vial chemistry:laboratory:glass beaker chemistry:laboratory:glass flask chemistry:laboratory:systematic experiments chemistry:classification:alkali and acids chemistry:laboratory:theory of evaporation chemistry:laboratory:theory of distillation chemistry:laboratory:theory of liquid-liquid extraction history:form:genealogy history:form:autobiographical adventure history:form:biographical dictionaries history:form:comparative biography history:form:biography history:theory:social conflict history:theory:social cohesion history:theory:historical cycles astronomy:phases of the moon history:form:treatise on tech evolution history:sourcing:basic archaeology history:form:alternate history history:sourcing:role of cultural differences history:form:cultural comparison history:form:cultural history history:form:encyclopedia astronomy:geocentric model astronomy:daylight variation with solar year astronomy:relationship between lunar solar year astronomy:summer winter sun astronomy:height of tides vs moon and sun astronomy:tides and the moon astronomy:path of the moon astronomy:summer winter moon astronomy:shape of the world astronomy:star magnitude classification astronomy:star color classification astronomy:star catalogues 1000 astronomy:star catalogues 100 astronomy:star charts astronomy:dates of lunar and solar eclipses astronomy:heliocentric model medicine:theory:toxicology medicine:theory:disease classification medicine:tool:bandages medicine:tool:mineral remedies medicine:tool:animal remedies medicine:tool:herbal remedies medicine:theory:prognosis medicine:method:autopsy medicine:method:treatment of traumatic injuries medicine:theory:convalescence medicine:theory:relapse medicine:theory:paroxysm medicine:theory:exacerbation medicine:theory:epidemic disease medicine:theory:endemic disease medicine:theory:acute and chronic conditions medicine:method:hernia surgery medicine:method:surgery incision medicine:method:surgery excision medicine:tool:orthopedic cast medicine:method:fracture immobilization medicine:tool:traction bench medicine:theory:fracture classification medicine:method:fracture treatment medicine:theory:surgical models medicine:method:surgery ligature medicine:method:surgery suturing medicine:method:surgery probing medicine:method:surgery draining medicine:method:surgery scraping medicine:method:lithotomy surgery medicine:method:tracheotomy surgery chemistry:laboratory:lab ovens chemistry:laboratory:glass retort chemistry:laboratory:glass ampoule chemistry:chemicals:aqua regia chemistry:chemicals:sulfuric acid chemistry:chemicals:nitric acid chemistry:laboratory:crucible chemistry:laboratory:glass funnel geography:surveying:engineering geography:surveying:military geography:surveying:land geography:surveying:cartographical geography:surveying:triangulation geography:cartography:basic geography:surveying:staff geography:surveying:basic geography:theory:delta formation geography:form:atlas geography:cartography:economic geography:method:economic data collection geography:cartography:height measurements geography:cartography:distance scale geography:cartography:grid system geography:cartography:geological medicine:method:physical examination medicine:theory:disease and fouled water geography:cartography:map projections geography:cartography:accurate maps geography:theory:latitude climate zones geography:theory:water cycle geography:theory:origin of rainfall from evap condense geography:theory:wind patterns engineering:machine:pulley engineering:machine:theory of pulley engineering:horology:mechanical clock engineering:horology:hourglass engineering:horology:astrarium engineering:horology:water clock reservoir engineering:horology:conical water clock engineering:horology:water clock engineering:machine:straight-beam balance engineering:machine:lever engineering:machine:theory of lever engineering:machine:theory of wedge engineering:machine:windlass engineering:machine:theory of wheel-and-axle engineering:machine:screw engineering:machine:theory of screw engineering:machine:chariot odometer engineering:machine:water-powered sawmill engineering:machine:crankshaft engineering:machine:camshaft engineering:machine:padlock engineering:machine:tumbler lock engineering:machine:warded lock engineering:machine:theory of gears engineering:fluid:valves engineering:fluid:theory of siphon engineering:machine:balance wheel engineering:machine:verge escapement engineering:machine:combination lock engineering:machine:differential gear engineering:machine:mechanical compass engineering:machine:chain drive medicine:tool:surgical needles medicine:tool:surgical scissors medicine:tool:scalpel medicine:tool:forceps medicine:theory:specialized surgical instruments medicine:tool:animals as surgical models medicine:tool:plants as surgical models medicine:tool:mud bags as surgical models medicine:theory:motor vs sensory nerves medicine:theory:eye anatomy medicine:theory:classification of bodily fluids medicine:theory:anatomical studies medicine:theory:pulmonary medicine medicine:method:anesthesia medicine:method:cauterization medicine:method:cataract surgery medicine:theory:classification of mental illnesses medicine:theory:classification of muscles medicine:theory:the voice medicine:theory:comparative anatomy medicine:theory:pulmonary circulation medicine:theory:blood vessels medicine:theory:reaction time medicine:theory:nervous system function engineering:horology:shadow clock medicine:method:asylum for mentally ill medicine:method:medical school medicine:method:hospital lab medicine:method:specialized wards medicine:method:professional hospital staff medicine:tool:dedicated hospitals medicine:theory:treatment of mental illnesses events wholes and parts objects and properties mind and body time existence belief justification proof by contradiction social welfare economic policy education interpersonal ethics military ethics causation processes isosceles triangles right triangles congruent triangles exhaustion geometric objects very large numbers negative quantities nothingness circles spheres cones pyramids common divisors prime divisors incommensurable ratios inscribed triangles engineering:optics:theory of rainbows engineering:optics:theory of color engineering:optics:parabolic mirror engineering:optics:camera obscura engineering:optics:glass lens engineering:optics:water-filled spheres engineering:optics:crystal lens engineering:fluid:force pump engineering:astronomy:mural instrument engineering:astronomy:spherical astrolabe engineering:astronomy:armillary sphere engineering:astronomy:astrolabe engineering:astronomy:dioptra engineering:construction:wood lamination engineering:design:models and templates engineering:optics:law of refraction engineering:machine:piston engineering:optics:height of atmosphere engineering:optics:cause of twilight engineering:optics:atmospheric refraction engineering:fluid:archimedes principle engineering:machine:double-acting piston bellows engineering:machine:water-powered trip hammer engineering:astronomy:orrery perception ethics and the state individual happiness engineering:machine:trip hammer engineering:machine:water wheel engineering:machine:water-powered piston bellows engineering:machine:bellows engineering:machine:crank eclipses the sun daylight and seasons lunar and solar years the sun and seasons tidal height the moon and tides the moon's path dissection astronomical models empirical observation equinoxes the brightness of stars the color of stars star catalogues star charts social behavior dietary relationships foraging behavior reproductive behavior migratory patterns physical features comparative anatomy anatomy hardness alloys ores combustible materials the struggle for survival embriological development climatic adaptation diseases large sums diagonals prime numbers parabolas remainders conic sections chord lengths division chords the harmonic series powers triangle and circles notation quadratic equations equations systems of equations community conflict community bonds cycles historical causation personal interviews state bias systemic bias source reliability the moon and seasons moon phases technological evolution archaeology cultural differences the encyclopedia autobiographical adventures biographical dictionaries climate zones the water cycle rainfall wind patterns delta formation the atlas economic cartography economic data bandages animal remedies prognosis autopsy physical examination disease and fouled water map projections map accuracy relapse paroxysm exacerbation epidemic disease endemic disease acute and chronic conditions toxicology disease classification excision the orthopedic cast fracture immobilization the traction bench fracture classification fracture treatment traumatic injuries convalescence alkali and acids evaporation distillation liquid extraction the alembic the blast furnace adhesives elemental materials oil of vitriol spirit of niter the crucible the funnel the vial the beaker the flask systematic experiments triangulation cartography the surveying staff surveying laboratory ovens the retort the ampoule aqua regia height measurements distance scales map grids geological cartography surveying for engineering military surveying land surveying cartographical surveying mechanical clocks the hourglass the astrarium water clock reservoirs conical water clocks water clocks shadow clocks asylums gears the straight-beam balance the lever the wedge the windlass the wheel-and-axle the screw the pulley chain drives the chariot odometer the water-powered sawmill the crankshaft the camshaft the padlock the tumbler lock the warded lock the force pump valves the siphon the balance wheel the verge escapement combination locks the differential gear the mechanical compass ligature suturing probing draining scraping lithotomy surgery tracheotomy surgery incision surgical scissors the scalpel forceps specialized surgical instruments animals as surgical models plants as surgical models mud bags as surgical models surgical models blood vessels reaction time the nervous system nerves eye anatomy bodily fluids anatomical studies surgical needles medical schools hospital laboratories hospital wards hospital staff hospitals mental illnesses muscles the voice models and templates refraction light and color the parabolic mirror the camera obscura the glass lens water-filled spheres the crystal lens the water-powered trip hammer the orrery mural instruments the spherical astrolabe the armillary sphere the astrolabe the dioptra lamination the water wheel the water-powered piston bellows the bellows the crank the piston the height of the atmosphere water displacement double-acting piston bellows the trip hammer Tundra region count fails by Grassland region count fails by Hill region count fails by Not enough river start points before erosion Too many distinct subregions (over by will be logged after parameter dump. A world gen error from DF Error sorting rivers: working with Initial hill square count fails by Not enough volcanos Swamp region count fails by Desert region count fails by Forest region count fails by Mountain region count fails by Ocean region count fails by Glacier region count fails by Not enough entity placement locations No entity definitions available No controllable entity definitions available Did not place controllable entity Placed farming entity without orchard crops Placed farming entity without non-orchard crops Final swamp region count fails by Final desert region count fails by ran into Not enough medium altitude locations after erosion Not enough low altitude locations after erosion: Not enough high altitude locations after erosion Not enough mountain cave locations Not enough mountain cave locations after location check Not enough low-lying cave locations Not enough low-lying cave locations after location check *START REGION DIM SAVE* *START REGION MAP SAVE* *START REGION GEOLOGY SAVE* *START REGION SUBREGION SAVE* Not enough peaks: Not enough medium altitudes Not enough medium altitudes after shift down Not enough low altitudes after shift down: Set Region Information Overflow *START REGION SAVE* Initial swamp square count fails by Initial desert square count fails by Initial forest square count fails by Initial mountain square count fails by Initial ocean square count fails by Initial glacier square count fails by Initial tundra square count fails by Initial grassland square count fails by Not enough medium altitudes after shift up Not enough high altitudes after shift up Not enough partial edge oceans Not enough complete edge oceans Rainfall not evenly distributed: Flat/rough areas not evenly distributed: Savagery not evenly distributed Volcanism not evenly distributed western eastern sky The sun is directly above you The sun is setting to the east to the west behind the clouds There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. There are scattered puffy clouds above you. The sky is otherwise clear above you. The sky is clear above you. The sun is rising in the west in the east The sun is is directly above you is setting bright behind the clouds pale behind the clouds hardly visible behind the clouds The stars are out. There is a strong breeze blowing from the There is a cool breeze blowing from the full moon waxing gibbous moon waxing half moon waxing crescent moon waning gibbous moon waning half moon waning crescent moon is rising It is snowing outside. is falling outside. There is thick fog outside. There is a thin mist outside. You cannot see the sky clearly from here, but the available sunlight indicates the night the dawn the day Final forest region count fails by Final mountain region count fails by Final ocean region count fails by Final glacier region count fails by Final tundra region count fails by Final grassland region count fails by Final hill region count fails by It is raining outside. The sky above you is a uniform and dark gray. The sky above you is gray. The sky above you is hazy and white. A dark, towering cloud rises into a striped sky. Mounds of clouds are clustered through a striped sky. There are scattered clouds underneath a striped sky. The sky is striped with thin clouds. A dark, menacing cloud towers above you, crowned by an anvil. the sunset is falling from the sky. There is a heavy blanket of fog enveloping everything. Fog enshrouds the area. There is a thin mist here. The sky above you is nearly black, ripped through with towering clouds. The sky above you is completely gray, with dark cloud pillars pressing through it. A towering gray cloud descends from the white sky above you. DISTURBANCE_INTERACTION_NUMBER: EVIL_CLOUD_NUMBER: EVIL_RAIN_NUMBER: GENERATE_DIVINE_MATERIALS: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: PEAK_NUMBER_MIN: PARTIAL_OCEAN_EDGE_MIN: TITAN_ATTACK_TRIGGER: DEMON_NUMBER: NIGHT_TROLL_NUMBER: BOGEYMAN_NUMBER: VAMPIRE_NUMBER: WEREBEAST_NUMBER: SECRET_NUMBER: REGIONAL_INTERACTION_NUMBER: CAVERN_LAYER_COUNT: CAVERN_LAYER_OPENNESS_MIN: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_WATER_MIN: CAVERN_LAYER_WATER_MAX: HAVE_BOTTOM_LAYER_1: COMPLETE_OCEAN_EDGE_MIN: VOLCANO_MIN: [REGION_COUNTS: EROSION_CYCLE_COUNT: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: -world_gen_param [WORLD_GEN] CUSTOM_NAME: SEED: HISTORY_SEED: NAME_SEED: CREATURE_SEED: DIM: There is a gentle breeze blowing from the Loop Erase River Overflow Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow -detailed.bmp -territory_map- -historical_map- -world_map [TEMPERATURE_FREQUENCY: [SAVAGERY_FREQUENCY: [VOLCANISM_FREQUENCY: POLE: MINERAL_SCARCITY: MEGABEAST_CAP: SEMIMEGABEAST_CAP: TITAN_NUMBER: EMBARK_POINTS: END_YEAR: BEAST_END_YEAR: REVEAL_ALL_HISTORY: CULL_HISTORICAL_FIGURES: [ELEVATION_FREQUENCY: [RAIN_FREQUENCY: [DRAINAGE_FREQUENCY: from paternal grandfather from maternal grandmother from maternal grandfather , *** New Line , *** Original Line Married (d. Never Married [*] (b. d. , Reign Began: , Inherited from mother from father from paternal grandmother Worshipped Worships -world_sites_and_pops Civilized World Population Total: Parent Civ: Unnumbered No Children Child (out-lived) (out-lived of them) -- Ages at death (d. CAVE_MIN_SIZE: CAVE_MAX_SIZE: MOUNTAIN_CAVE_MIN: NON_MOUNTAIN_CAVE_MIN: ALL_CAVES_VISIBLE: SHOW_EMBARK_TUNNEL: TOTAL_CIV_NUMBER: TOTAL_CIV_POPULATION: HAVE_BOTTOM_LAYER_2: LEVELS_ABOVE_GROUND: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_LAYER_2: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_4: LEVELS_ABOVE_LAYER_5: LEVELS_AT_BOTTOM: just generated corrupt feature map square data/save/current/feature- Mountain-Slope Overflow /site- , Region Pop: Null Square Count -world_history Worship List List SITE_CAP: PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: RAIN_RANGES: DRAINAGE_RANGES: SAVAGERY_RANGES: VOLCANISM_RANGES: feature- region_snapshot- 's corpse Midmap creation failure on graphical map export: Elevation negative on graphical map export (main) Elevation negative on graphical map export (midmap) The Arena Test Seed STANDARD_CLIMBING_GAITS Unnumbered visitor outcast Unnumbered animated animated Outdoor Animal Populations (Including Undead) Underground Animal Populations (Including Undead) data/save/current/region_snapshot- STANDARD_SWIMMING_GAITS STANDARD_CRAWLING_GAITS STANDARD_FLYING_GAITS Cannot generate random creatures -- missing creature variation Inappropriate Waterlevel Biome Choice (2) Inappropriate Waterlevel Biome Choice (4) Midmap effective coordinate check out of bounds trenches fortress entrance no layer area available for historical figure hillock house shop market square temp vault warehouse pasture Woe unto any that disturb the resting place of The is with Metal Crafts Leather Goods Wooden Furniture Stone Furniture Metal Furniture building out of bounds: cottage plot yard but watches still Imported Food Imported Clothing Imported Goods Woven Clothing Leather Clothing Blacksmith DIPSCRIPT SETVAR UNIT LONG ACTION ELSE ENDIF DIPEV MEETING FIRSTCONTACT TEXTVIEWER HISTORY_DIPEV DISCUSS TOPICDISCUSSION CONSTRUCTTOPICLIST DIPEVENT INVASION data/dipscript/text/ Thick Moderate Serene Surroundings: Sinister Calm Wilderness Mirthful Temperature: Tropical Moist Brdlf Forst Trees: Temperate Woodland Scarce Other Vegetation: Heavily Forested Brook: Stream: Mountain: Volcano: Little soil Shallow Clay Deep soil Some soil Joyous Wilds Haunted Terrifying Untamed Wilds Major River: Multiple Constructions Minor River: River: data/announcement/unretire Update Connectivity Placement Overflow Choose Fortress Location FLUX Region Local Tropical Dry Brdlf Forest Temperate Conifer Forest Connectivity Placement Overflow Connectivity Overflow Connected Component Overflow Soil Deep Metal Little Multiple Deep Some : Change Mode Reclaim/Unretire a Fortress Underground River Flux Stone Layer Magma Pool Underground Pool Bottomless Pit Magma Pipe Shallow Metal Other Features : View Note : Add Note NOTICE: Notes are saved only when you save/lose your fort. : Delete Note : Do Search : Change Selection : Stop Search Here : Browse Results : Enter Text : Text Done : Resize Local Area : Move Local Area : Adopt Symbol : Symbol Select Movement keys control region cursor. : List No Trade -------- Relative Elevation Your Civilization Flat Cliff Indicator Low Cliffs Slopes Extremely deep soil Very deep soil Shallow metals Aquifer Deep metals Shallow metal Flux stone layer Deep metal Find Desired Location Searching Partial Candidate No Suitable Site X Dimension Suitable Site Rain Y Dimension High Cliffs Medium Cliffs Extreme Cliffs (20+) Very High Cliffs (10+) Reclaim Unretire Ruin Inhabited First Adjective Rear Compound Hyphen Compound Second Adjective Of X The X skill: Could not give dwarf Present Participle Past Participle : Clear : Random to use selected word. You can also use the mouse. to move. Front Compound : First Name : Items : Prepare to embark! : Name Group : Name Fort : Add : Symbol : Save Pts: Cannot afford No dwarf in position Prepare for the Expedition to available Play Now! Prepare for the Journey to Use Prepare for the journey carefully Are you sure you want to embark here? : View Biome You have selected the largest possible area. This is your only warning! You have selected a large area. You have selected a very large area. You have selected the smallest possible area. Choose a smaller area if you experience lags. : Reclaim! : Unretire! : Embark! : Cancel Reclaim/Unretire : Clear find results : Reclaim/Unretire : Notes : Find Desired Location Singular Noun Choose Name Adjective Plural Noun Present (1st) Prefix Preterite Present (3rd) It might be difficult to find resources. You have selected a narrow area. It might be very difficult to survive here. You have selected an area with salt water. It might be very difficult to obtain stone here. You have selected an area with an aquifer. Your dwarves might assume important positions. Your selected civilization is dead or dying. : I am ready! remain! Active/Training Profile ** Unretiring Outpost ** ** Starting New Outpost ** data/init/embark_profiles.txt ** Starting Reclaim ** Warning! The following embark profile name is already in use: : Problems : Go back : Overwrite Embark preparations were not completed. To save these settings, choose a name for this embark profile: point Are you sure you want to embark? RECLAIM_SKILL PROFILE Unintelligible! Unrecognized Embark Profile Token: This strange language cannot be translated. old save: correcting possibly erroneous site pop old save: correcting possibly erroneous site animal pop ", a You have located site_color_key.txt -site_map- watch tower (128,128,128) main tower (255,0,255) cottage plot (30,100,10) house (100,70,10) temple (170,120,230) mead hall (255,128,255) crops 1 (255,195,0), rows library (255,192,255) crops 3 (100,60,20), rows crops 2 (195,255,0), rows metal furniture shop (255,0,64) stone furniture shop (255,64,0) underground farming (50,20,50) fortress (129,129,129) underground living (20,50,30) underground industrial (250,50,20) well (0,0,255) tavern (255,255,32) fortress NULL artifact on site realization, skipping hillocks mountain halls cave pits hamlet forest retreat orchard (0,100,0)/(0,200,0) meadow (100,255,0) waste (0,20,0) woodland (0,95,0) abandoned (75,50,20), border (50,50,50) town yards (100,50,10) unknown (100,100,100) ruin (50,20,20), border (50,50,50) general import market (50,30,15) warehouse (50,50,50) clothing import market (50,30,35) food import market (50,40,15) edible produce market (0,255,0) meat market (255,0,0) edible processed plants market (255,200,200) cheese market (255,255,0) dungeon-tower interface (50,20,50) trenches (0,0,0) living pits (20,50,40) work pits (50,30,20) castle tower (110,110,110) COULD NOT NULLIFY CONSTRUCTION ROAD EDGE castle wall walkway (40,40,40) castle wall (70,70,70) metal weapons shop (255,0,255) gem cutter shop (0,255,0) blacksmith shop (64,64,64) wood weapons shop (255,128,128) metal crafter shop (128,128,128) armorsmith shop (0,0,0) wooden furniture shop (255,0,0) leather accessories shop (100,70,30) food import store (128,192,128), border (128,128,128) general import store (192,192,192), border (128,128,128) cloth shop (200,200,200) clothing import store (255,255,255), border (128,128,128) cloth clothing shop (255,255,100) tanning shop (128,100,50) bone carver shop (128,255,255) leather clothing shop (255,128,64) shrine labyrinth camp monument Site Center Flood Overflow important location NULL artifact removed on load Non-feature related elevation hole is angry begins to talk in a hushed whisper when is trying to remember something starts to whisper when generally speaks very slowly starts to talk slowly talks very quickly when begins to talk rapidly when 's excited speaks rapidly when 's been surprised talks very rapidly after 's speaking voice has a tendency to trail off when 's angry begins to talk more slowly when 's exasperated begins to talk much more slowly when 's annoyed, When starts to mutter under 's trying to remember something 's thinking gets excited breath starts to mutter under 's bored Whenever there's a pause in a conversation, speaks very deliberately when usually talks very quickly begins to speak very deliberately becomes exasperated, tends to speak very deliberately 's annoyed breath when mutters under starts yelling whenever speaks very quietly begins to talk louder when gets angry is excited talks very loudly when surprised shouts when 's nervous whispers when usually speaks in a whisper is thinking hard about something keeps talks very quietly when is nervous voice very quiet when is bored begins to talk in a monotone when has a very monotonous way of speaking speaks in a monotone when tries to remember something voice trails off whenever is thinking about something voice trails off when is exasperated talks very loudly whenever is annoyed greets others very loudly begins speaking in a monotone whenever speaks very loudly starts to drone when is angered is nervous, has a way of arguing with those that are in agreement with can't stand quiet pauses in conversations and always finds something to say never allows pauses to occur in conversation talks about others behind their backs pauses before speaking tends to interrupts others during conversations when interrupts others during conversations when becomes very focused during conversations when will frequently ramble on with stories that don't have any point or even conclusion will often pause in conversation to look for the right word tends to be very focused during conversations will often touch others when greeting them often touches others during conversations when is speaking often touches those to whom has trouble speaking when rarely talks rarely starts conversations rarely speaks repeatedly snaps has the habit of answering questions with questions snaps often snaps is excited during conversations, often interrupts others during conversations has a habit of interrupting speakers often can't help interrupting others will without fail turn any conversation to gives incredibly vague answers to questions 's nervous, rarely speaks when often talks to inanimate objects when talks to inanimate objects when gets bored, talks to inanimate objects when there is a lull in the conversation has a tendency to talk to inanimate objects starts talking to inanimate objects when talks to starts to stutter when constantly mutters under stammers when always stutters when begins to stammer when 's surprised stutters occasionally becomes exasperated gets distracted during conversations when is distracted from conversations easily when gets easily distracted during conversations when is easily distracted during conversations when often tells pointless stories when tends to be easily distracted during conversations quite often tells pointless stories when often tells stories without any real point often starts talking to gets excited, When there's a pause in a conversation, starts talking to gets bored whenever gets distracted from conversations easily when all of the time cackles when has a very distinct laugh laughs very loudly whenever has more a cackle than a laugh laughs very loudly laughs loudly when has a nervous laugh laughs silently occasionally cracks 's thinking hard has a very distinct laugh for when laughs in a unique way when has a very unique laugh 's surprised, laughs in a unique way whenever laughs in a distinct fashion when walks with a confident stride goes tenses up when becomes very rigid when 's thinking, stiffens up when in a rigid posture body becomes very still own jokes laughs at goes anywhere walks as if in a terrible hurry whenever skips over to others when skips around when skips wherever meets them has a habit of drumming 's sitting down 's bored, scratches has a habit of scratching often scratches quite often tends to scratch always snaps repeatedly when has a habit of snapping 's greeting somebody often drums drums drums gets excited, it's easy to tell because runs always points at others when greeting them has a habit of running through sometimes cracks cracks a good crack when often gives a lot always scratches points and shakes often rubs up and down when shakes often points and shakes gets exasperated, tends to stare unwaveringly when stares intently when has a certain stare for when 's speaking to somebody has a habit of staring at others gets annoyed winks during conversations winks when lowers has a habit of tapping is speaking, often lowers often has usually lowers has a menacing stare when lowered to the ground breath out when blows always takes a deep breath whenever inhales sharply when clicks is surprised repeatedly clicks is quick to wink at others commonly winks as a form of greeting constantly rolls rolls exhales sharply when has a habit of rolling starts getting bored exhales slowly and deliberately when tends to chew on tends to chew gnaws on has a habit of chewing on has a habit of chewing on has a tendency to chew on bites often bites has a slouching posture slouches when 's trying to remember something, chews intently when often starts chewing on gnaws idly chews begin moving when are animated when stomps speaks taps usually starts tapping when there's a lull in conversation constantly when gives hugs out freely often greets others with a hug always smiles nervously When greeting others, become animated when has a nervous smile jump all over the place when move frantically when tends to stretch tends to stretch has a habit of stretching body when tends to stretch out when body during pauses in conversation stands up body after has a habit of clicking occasionally when sticks out sticks out when 's thinking hard, licks frequently has a habit of licking out frequently likes to stretch is sitting down bounces Cause trouble for Drive Defend various Retrieve etc. Patrol Defend Burrows Station Train Patrol Route No scheduled order Invalid order Drive any members of Kill Mixed TILE_DIM FILE Unrecognized Tile Page Token: PAGE_DIM CREATURE_GRAPHICS TILE_PAGE Not found: Tileset not found Image not found catalog. GL error GPU does not support non-power-of-two textures, using Asked for nonexistent texture data GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU. grayscale_texture ran into mysteriously uncanonicalized texture Asked to clone nonexistent texture! Need empty trap Need empty bucket Need empty cage Need empty bag Need valid, active clay collection zone Need valid, active sand collection zone Sand vanished No available colony Cannot reach site Unscheduled Interrupted by Getting married Inappropriate dig square combat Moved Area became inappropriate Drop-off inaccessible Item inaccessible Area inaccessible Building inaccessible Nothing to cage Nothing in cage No patient Nothing to catch Incapable of carrying Clay vanished Resting injury Too injured Patient inaccessible Animal inaccessible No partner Infant inaccessible cancels Frightened Distressed Mortified Miserable In existential crisis Shaken Too depressed Too insane Horrified Experiencing emotional shock Too sad Grieving Anguished In agony Dismayed Despairing Going to bed Handling dangerous creature Dangerous terrain Seeking Infant Job item misplaced Forbidden area Getting food Job item lost or destroyed Catatonic Oblivious Went insane Taken by mood Could not find path Throwing tantrum Seeking artifact Path blocked Bucket full of extraneous material No bucket at well Need office Well dry Wrong ammunition No weapon No ammunition Ammunition inaccessible No infant Patient not resting No food available Already leading creature No water source Water source vanished Creature occupying site Water source contaminated No party No designated area Nothing in building Wrong justice state Water is frozen Relieved Mortally afraid Terrified Item blocking site No item Animal not restrained Building site submerged Inappropriate building No creature No floor space No building carpenter woodworker woodcutter bowyer engraver stoneworker ranger mason No longer requested Not appointed suspended a linkage from suspended the construction of OVERWROTE JOB: ) has been completed. miner BY metalcrafter blacksmith gem cutter jeweler woodcrafter gem setter bookbinder papermaker animal trainer animal caretaker animal dissector trapper furnace operator metalsmith armorer weaponsmith Attacking building No trigger Invalid officer Lost pick Removed from guard "Farewell!" Leaving Caged Equipment mismatch Hunting vermin for food Getting water Target too injured Target inaccessible No mechanism for target No target No mechanism for trigger No target building Need crutch Need cloth Bad script! #2 Bad script! #1 Need bag containing powder suitable for cast application Bad script! #3 No appropriate ammunition No weapon for execution Getting something to drink In Custody Lost axe Using well No available traction bench Not responsible for trade Need thread Need splint trader clerk doctor architect bone doctor diagnoser surgeon suturer lye maker potash maker engineer wood burner siege engineer mechanic pump operator siege operator wrestler Elite Crossbowman axeman Elite Wrestler swordsman Axe Lord maceman Swordmaster merchant alchemist hammerman drunk spearman Hammer Lord crossbowman Spearmaster strand extractor glassmaker fisherman fishery worker fish cleaner fish dissector cheese maker farmer glazer potter stonecrafter wax worker bone carver leatherworker clothier weaver dyer tanner beekeeper presser herbalist planter soap maker brewer gelder milker spinner shearer thresher cook butcher miller the deity (Tame) Woodworker the force Stoneworker Woodcutter Armorer Ranger Prisoner Slave Cultist Stray -Trained- Cultist *Trained* +Trained+ Clerk Engineer Trader Administrator Bard Architect Philosopher Sage Jeweler Metalcrafter Stonecrafter Woodcrafter Farmer Fishery Worker Soap Maker Planter recruit Master Lasher beast hunter Master Thief sage snatcher mathematician philosopher pikeman Mace Lord bowman Pikemaster blowgunner Elite Bowman lasher Master Blowgunner babies monk peasant baby stray prisoner cultist cultist astronomer historian chemist naturalist peddler geographer pilgrim prophet caught in a pool of magma! caught in a pool of lava! You have learned the power " transformed into a You have falls fall has imposed a ban on certain exports. has a new demand. has altered the prices of goods. has mandated the construction of certain goods. caught in a lava mist! caught in a cloud of caught in a burst of steam! caught in dragonfire! feeling sluggish! partially paralyzed! partially overcome the paralysis. numb! into the ocean wave vomits into the dragonfire into the lava mist regain over. consciousness. regains completely free of the web. partially free of the web. fully overcome the paralysis. completely paralyzed! Peddler Recruit Pilgrim Prophet Baby Monk There is nothing to catch in the There is nothing to catch in Naturalist Historian Diagnoser Doctor Scout Drunk Snatcher Beast Hunter eerie cavern magma sea is stricken by melancholy! swamps has gone berserk! has gone stark raving mad! has forgotten a demand. has stopped responding to the world... southwestern northwestern southeastern northeastern southern northern cavern central An ambush! Drive them out! Horrors! Demons in the deep! "You will not stand between me and was spotted sneaking around! Intruders! Drive them away! "I'll live to fight another day!" An ambush! Skulking vermin! Thief! Protect the hoard from skulking filth! has calmed down. has left the martial trance. is aware of has climbed out of depression. has given birth to surroundings again. is unable to break are unable to break the fire. the dragonfire. breathe the breath. hurl breathes a ball of fire hurls An ambush! Curse them! An ambush! Curse all friends of nature! Snatcher! Protect the children! ! Drive it away! has sprung from ambush! An injured blocks hidden away here. The rest of the vomit falls away into the chasm. The vomit disappears into the water. The rest of the vomit falls away into the underworld. The vomit falls away into the chasm. The rest of the vomit splatters into the shallow puddle of water. The vomit falls away into the underworld. retch The vomit splatters into the shallow puddle of water. and bits of it get stuck in the web into the flames The rest of the vomit burns away in the lava. into the sea foam The rest of the vomit burns away in the magma. The vomit burns away in the lava. The rest of the vomit disappears into the water. The vomit burns away in the magma. reverted to a wild state! in to pain. training! forgotten the name have given a resident is no longer enraged. has grown to become a no longer stunned. retches collapse and fall out from exhaustion. to the ground from over-exertion. collapses and falls gives give very flimsy remarkably flimsy absolutely inexhaustible flimsy very slow to tire indefatigable truly quick to tire slow to tire quite clumsy totally clumsy basically unbreakable clumsy quite durable incredibly tough shockingly fragile tough very slow to heal really slow to heal virtually never sick slow to heal very rarely sick almost never sick stunningly susceptible to disease rarely sick very quick to tire extremely quick to tire possessed of amazing recuperative powers quick to tire quite quick to heal incredibly quick to heal shockingly slow to heal quick to heal You are has mandated that certain jobs be completed. being incinerated blistering being frozen solid freezing on fire freezing to death shoots shoot unit contained in unit out thick strands of webbing Receive job pay: NULL JOB Double Caged Unit has changed the guild wages. has taken a request from the very weak unquestionably weak amazingly agile weak very agile extremely agile abysmally clumsy agile burning to death burning alive You are melting! mighty unbelievably strong unfathomably weak very strong lousy intuition horrible intuition bad intuition very bad intuition a deep well of patience absolutely boundless patience a sum of patience a great deal of patience lousy creativity next to no creative talent meager creativity poor creativity great intuition uncanny intuition good intuition very good intuition a really bad memory little memory to speak of an iffy memory a poor memory a great affinity for language an astonishing ability with languages and words a way with words a natural inclination toward language very little patience no patience at all a shortage of patience little patience an amazing memory an astonishing memory a good memory a great memory a lousy intellect a stunning lack of analytical ability poor analytical abilities very bad analytical abilities a great ability to focus unbreakable focus the ability to focus very good focus quite susceptible to disease really susceptible to disease but susceptible to disease great analytical abilities awesome intellectual powers a good intellect a sharp intellect next to no willpower absolutely no willpower little willpower a large deficit of willpower great creativity a boundless creative imagination good creativity very good creativity really poor focus the absolute inability to focus poor focus quite poor focus an iron will an unbreakable will willpower a lot of willpower an absolute inability to understand social relationships a good feel for social relationships a poor ability to manage or understand social relationships a lack of understanding of social relationships Return Treasure a meager ability with social relationships Attend Parley Conduct Meeting the utter inability to judge others' emotions an ability to read emotions fairly well a very bad sense of empathy next to no empathy a shockingly profound feel for social relationships poor empathy a very good feel for social relationships a great feel for social relationships (no archery target) (does not exist) (unreachable location) (improper building) (no reachable valid target) (invalid location) (not in squad) (no burrow) New Arrival Attend Meeting (activity cancelled) No Activity (improper barracks) (no barracks) (cannot individually drill) (no activity) an atrocious spatial sense no sense for spatial relationships a questionable spatial sense poor spatial senses a great musical sense an astonishing knack for music a feel for music a natural ability with music very little linguistic ability difficulty with words and language a little difficulty with words little linguistic ability an amazing spatial sense a stunning feel for spatial relationships a good spatial sense a great feel for the surrounding space an unbelievably atrocious sense of the position of a good kinesthetic sense a poor kinesthetic sense a very clumsy kinesthetic sense an absolutely remarkable sense of others' emotions a meager kinesthetic sense a very good sense of empathy a great sense of empathy next to no natural musical ability absolutely no feel for music at all an iffy sense for music little natural inclination toward music own body an astounding feel for the position of a very good sense of the position of a great kinesthetic sense old, born on the day was created today, which makes the world very young indeed. year old and is has the appearance of somebody that is is very young. kind. 's mandates have ended. 's mandate has ended. a cloud of path fail: was born today, which makes a glob of month very young indeed. inflicts excruciating pain upon convulse and retch paralyzes causes a spell of dizziness in batters stuns has risen and is haunting the fortress! is throwing a tantrum, possessed by old. is about has grown attached to a has bestowed the name sucks the wind out of You have disturbed the sleep of the dead! makes raises a high fever in Noble (cannot follow order) Null Precise Civ Equipment Link: Chained Hauled In Mouth Wrapped around Multigrasp (no reachable point on route) (no patrol route) (invalid order) (not following order) (no library) (no temple) (cannot leave site) (no item) Unit has misaligned body modifiers. Adjusting. drops Your miners have defaced a Unit has misaligned bp modifiers. Adjusting. Acceptable Fish Liquid Flood Overflow Acceptable Liquid Flood Overflow skids along the ground takes the full force of the impact Stuck in Strapped to Right shoulder Sewn into On head Left shoulder releases pulls out and burned up in a magma mist. been scalded to death. been crushed under the collapsing ceiling. been crushed by a drawbridge. been shot and killed. been killed by falling rocks. succumbed to infection. bled to death. solidified. condensed. been encased in cooling lava. died in the heat. been encased in ice. been encased in cooling magma. burned to death. frozen to death. been executed by drowning. been executed by being left out in the air. been fed to beasts. been burned alive. been drained of blood by been drained of blood been killed by a trap. been murdered by been struck down. suffocated. been scuttled. been slaughtered. been beheaded. been hacked to pieces. been buried alive. been crucified. An angry ghost. A violent ghost. A howling spirit. The ceaseless noise is making sleep difficult. A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time. An energetic poltergeist. A secretive poltergeist. A restless haunt, generally troubling past acquaintances and relatives. A troublesome poltergeist. has been misplaced. No doubt is following toppled by is to blame! can be heard howling throughout the fortress! is throwing objects around the fortress! A sadistic ghost. A murderous ghost. starved to death. died in the dark. drowned. died of thirst. burned up in dragon fire. burned up in magma. melted. boiled. This spirit has not been properly memorialized or buried. A forlorn haunt, seeking out known locations or drifting around the place of death. have RESERVED_BLOOD fallen into a deep chasm. died in a cage. been scared to death died of old age. been found dead, contorted in fear! been found dead. been found dead, dehydrated. been found, starved to death. been found dead, badly burned. been found dead, drowned. been found melted. been found boiled. been killed by a flying object. been killed by a vehicle. collapsed. vanished. been impaled on spikes. died after colliding with an obstacle. leapt from a great height. been put to rest. You reorganize your possessions. <pro_pos> possessions. reorganizes been found solidified. been found condensed. been found dead, badly crushed. been found dead, frozen. been found dead, completely drained of blood! been found scuttled. <pro_obj> <pro_sub> unit- data/save/current/unit- defend training move/station kill invalid order : Cannot disband retrieve artifact raid site AVAILABLE You need somebody who (traveling) VACANT active No positions can appoint this position. squad : Commander is traveling : Must assign commander first Order: No orders : Equip : Uniforms : Positions : Alerts : Need commander to appoint sub-commander No relevant skills : Disband squad : Create squad appointed by this leader : Cannot remove traveling squad member : Cannot remove commander with subordinates skilled Schedule: SQUAD POSITIONS CANDIDATES The Military of SQUADS/LEADERS specific pants specific gloves specific armor specific helm specific weapon (foreign) specific shoes specific shield individual choice indiv choice, melee plant fiber BROKEN (Dye) any material indiv choice, ranged any color : Weapon : Color : Boots : Shield : Exact matches : Partial matches : Replace clthng : Over clthng : View/Customize : Assign uniforms <no uniforms> <no assigned items> : Helm : Gloves : Pri/Assignments : Legs no burrow restrictions burrow BURROWS [CIV] : Delete alert : Set civilian alert Civilian alert: : Add alert : Schedule ERROR : Supplies : Ammunition ALERTS SQUADS : Use position : Select uniform <no uniform> missing item <no squads> <no positions> indiv choice, melee indiv choice, ranged individual choice , weapon : Name alert : Set squad to alert, retaining orders ( : Set squad to alert : Restrict civs to burrow Are you sure? Squad alert schedules will be lost! POSITION UNIFORM no orders order : Change food amount Carry three food : Change water amount SELECTION <no items> UNIFORMS ITEMS : Add uniform : Delete uniform <no materials> <no colors> : Use color : Del item : Add item : Use mat : Choose squad to reorder : Place squad in list : Use for position : Use for squad Do not carry water Carry water : Use in training : No training Carry one food Carry two food Carry any drink Do not carry food AMMUNITION ASSIGNED : Name uniform SQUADS/GROUP : Use in combat : Non-combat Hunters <no ammunition> : Settings : Becoming the Capital : Replace : View Unit/Fill Vacancy Lowest Precision Low Precision Leave Vacant There are no reasonable candidates. The Nobles and Administrators of Choose the [DEMAND] [MANDATE] Settings [REQUIRE] low precision medium precision Your bookkeeper has done enough work to attain Your bookkeeper needs to work in an office to improve precision The stockpile records are % updated toward the next precision level. high precision highest precision Highest Precision 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 Medium Precision High Precision 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 All counts accurate 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 inorganic creaturebody Duplicate Object: word translation creaturebodygloss entity Generating world using parameter set old save: resizing plant values interaction failed vermin colony deletion old save: updating resource pile information Null unit chunk on export old save: resetting out of bound hf coordinates old save: fixing possible broken hostile migrants color_pattern reaction color shape body_detail_plan creature_variation material_template tissue_template masterfully designed image superiorly designed n exceptionally designed The image is the symbol of The artwork relates to during on the wall is a Engraved on the floor well-designed finely-designed fine rendition of objects/material_template_*.txt objects/inorganic_*.txt objects/descriptor_color_*.txt objects/descriptor_pattern_*.txt objects/item_*.txt objects/building_*.txt objects/plant_*.txt objects/tissue_template_*.txt objects/text/book_instruction.txt NOT FOUND was commissioned by objects/ objects/language_*.txt objects/descriptor_shape_*.txt objects/text/book_art.txt objects/text/secret_death.txt Autumn has come. Autumn has arrived on the calendar. Summer has arrived on the calendar. The dry season has come. improved masterfully! Winter is upon you. Winter has arrived on the calendar. It is raining It is snowing A cloud of has drifted nearby! Spring has arrived on the calendar. It is now summer. The wet season has arrived! Spring has arrived! This artwork is a It is a This engraving appears on a wall somewhere On the front of the coin On the coin's back The item On the item This artwork appears on a and was crafted in This artwork appears on This work of art is a on the back of This engraving appears on a floor This artwork appears on the front of a day's travel nearly a day's travel very near in the depths aboveground a half day's travel a short walk After a polite discussion with a local rival, has claimed the position of A section of the cavern has collapsed! After a polite discussion with local rivals, has been appointed to the position of has been elected to the position of succession traveler placed out of bounds , being the rightful heir, has inherited the position of Load Game: Invalid Machine ID Number Load Game: Invalid Flow Guide ID Number Load Game: Invalid Nemesis ID Number, Load Game: Invalid Building ID Number, Load Game: Invalid Proj ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Artifact ID Number, Unloaded A snow storm has come. It has started raining. inaccessible from here The weather has cleared. Load Game: Invalid Item ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Job ID Number, Load Game: Invalid Unit ID Number, Missing Tissue Template: Missing Item Definition: Missing Inorganic Gloss: Missing Plant Gloss: Missing Creature Body Definition: Missing Creature Body Gloss Definition Missing Building Definition: Missing Body Detail Plan: objects/c_variation_*.txt objects/creature_*.txt objects/b_detail_plan_*.txt objects/body_*.txt objects/interaction_*.txt Missing Material Template: objects/entity_*.txt objects/reaction_*.txt Missing Interaction Definition: : NULL job on building load Missing Color Pattern Definition Missing Reaction Definition Site Map: Extra Item Occupancy Something has collapsed on the surface! : NULL master on building load : NULL subord on building load Missing Entity Definition Missing Word Definition Missing Creature Variation: Missing Creature Definition: Missing Color Definition Missing Shape Definition Missing Symbol Definition Missing Translation Definition You have discovered a great magma sea. You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface. You have discovered a river. You have discovered an expansive cavern deep underground. You have discovered a deep pit. You have discovered a magma pool. You have discovered a cave entrance. You have discovered a downward passage. You have written on to You failed to compose anything. You have authored site- NULL artifact on site adoption, skipping You failed to write anything. data/save/current/site- Dungeon Floodfill Overflow Dungeon Floodfill Overflow 3 corrupt feature population corrupt feature layer population The impertinent vegetation has defaced a A careless farmer has defaced a Dungeon Floodfill Overflow 4 Dungeon Flood Fill Overflow 2 You have found a curious underground structure. You have struck You have discovered a volcano. ! Praise the miners! The falling debris has defaced a Sizing Flow... Overflow column update out of bounds: Evaluate Wagon Edge Access Overflow Load Game: Invalid Identity ID Number Load Game: Invalid Incident ID Number Load Game: Invalid Interaction Instance ID Number Load Game: Invalid Written Content ID Number Load Game: Invalid Army ID Number Load Game: Invalid Army Controller ID Number Load Game: Invalid Crime ID Number Load Game: Invalid Vehicle ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Hist Event ID Number Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Formation ID Number Load Game: Invalid Activity ID Number Load Game: Invalid Hist Event Collection ID Number Load Game: Invalid Squad ID Number has engraved a masterpiece! Night creatures! Load Game: Invalid Occupation ID Number Load Game: Invalid Belief System ID Number You feel uneasy. You have composed Night creature! Ambush! Load Game: Invalid Agreement ID Number Load Game: Invalid Poetic Form ID Number Load Game: Invalid Army Tracking Info ID Number Load Game: Invalid Cultural Identity ID Number Load Game: Invalid Scale ID Number Load Game: Invalid Rhythm ID Number Load Game: Invalid Musical Form ID Number Load Game: Invalid Dance Form ID Number <page_written_content_id> </writing_written_content_id> <page_number> </page_written_content_id> </abs_tile_x> <abs_tile_x> <writing_written_content_id> </item> <artifacts> <artifact> <world_constructions> </world_constructions> <name_string> </page_number> <item> </name_string> <historical_figures> <historical_figure> </artifact> </artifacts> </caste> <caste> </race> <race> </abs_tile_z> <abs_tile_z> </abs_tile_y> <abs_tile_y> </holder_hfid> <holder_hfid> </structure_local_id> <structure_local_id> <df_world> <regions> .xml <?xml version="1.0" encoding='CP437'?> <type> </region> <region> </type> have married. Congratulations! ivory/tooth A foolish builder defaced a has revealed the presence of data/init/arena.txt -legends unknown material arena </rectangle> <rectangle> <sites> <site> </site> </sites> <structures> </structures> <underground_region> underworld </regions> <underground_regions> </underground_region> </underground_regions> </depth> <depth> <title> </author_hfid> <written_content> </title> <author_roll> <form> <author_hfid> </author_roll> </historical_event_collections> <historical_eras> </historical_events> <historical_event_collections> </historical_eras> <written_contents> <historical_era> </historical_era> puerile self indulgent forceful humorous vicious concise tender compassionate meandering cheerful </form> <style> disjointed florid mechanical serious <deity/> <force/> </death_seconds72> <death_seconds72> </associated_type> <associated_type> <animated/> <ghost/> </birth_year> <birth_year> </appeared> <appeared> </death_year> <death_year> </birth_seconds72> <birth_seconds72> </entity_populations> <entities> <entity_population> </entity_population> </entities> <historical_events> <entity> </entity> <ent_pop_id> </breed_id> <adventurer/> </ent_pop_id> </historical_figures> <entity_populations> <breed_id> </historical_figure> flounder flounders : site walker could not return to home zone You feed on in the magma push in the water in the lava drinks camp order missing parent -- unit will camp forever draws straps has guzzled some : site walker could not find walkable area eats NULL artifact on wg ruin building, skipping adventuring traveler placed out of bounds You are now in control of , ruling loses hold of the You stand up. pushes lose hold of the lies on the ground. marriage traveler placed out of bounds stands up. You lie on the ground. <poetic_forms> <poetic_form> </written_content> </written_contents> </poetic_form> </poetic_forms> </description> <description> rant sardonic witty </style> clear glass gems crystal glass gems </df_world> green glass gems is stumbling around obliviously! has entered a martial trance! is throwing a tantrum! has slipped into depression... </musical_form> </musical_forms> <musical_forms> <musical_form> </dance_form> </dance_forms> <dance_forms> <dance_form> incorrect data check incorrect length check unknown compression method unknown header flags set invalid stored block lengths too many length or distance symbols invalid block type invalid code -- missing end-of-block invalid literal/lengths set invalid code lengths set invalid bit length repeat invalid distance code invalid distance too far back invalid distances set invalid literal/length code invalid window size header crc mismatch incorrect header check stream error data error stream end file error 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.?AVblock_square_event_spoorst@@ .?AVblock_square_event_designation_priorityst@@ .?AUcave_column_rectanglest@@ .?AVblock_square_event_mineralst@@ .?AVblock_square_event_material_spatterst@@ .?AVbuilding_wagonst@@ .?AVitem_plantst@@ .?AVbuilding_cagest@@ .?AVbuilding_chairst@@ .?AVbuilding_cabinetst@@ .?AVbuilding_grate_wallst@@ .?AVbuilding_chainst@@ .?AVitem_liquipowderst@@ .?AVbuilding_nest_boxst@@ .?AVbuilding_axle_horizontalst@@ .?AVbuilding_doorst@@ .?AVbuilding_display_furniturest@@ .?AVbuilding_windowst@@ .?AVbuilding_gear_assemblyst@@ .?AVbuilding_weaponrackst@@ .?AVprojst@@ .?AVitem_remainsst@@ .?AVbuilding_rollersst@@ .?AVbuilding_archerytargetst@@ .?AVitem_liquid_miscst@@ .?AVbuilding_slabst@@ .?AVbuilding_road_dirtst@@ .?AVbuilding_axle_verticalst@@ .?AVbuilding_shopst@@ .?AVbuilding_trapst@@ .?AVbuilding_screw_pumpst@@ .?AVbuilding_water_wheelst@@ .?AVbuilding_furnacest@@ .?AVbuilding_wellst@@ .?AVbuilding_hivest@@ .?AVbuilding_farmplotst@@ .?AVbuilding_armorstandst@@ .?AVbuilding_window_glassst@@ .?AVbuilding_traction_benchst@@ .?AVbuilding_floodgatest@@ .?AVbuilding_boxst@@ .?AVbuilding_nestst@@ .?AVbuilding_bookcasest@@ .?AVbuilding_coffinst@@ .?AVbuilding_bars_verticalst@@ .?AVbuilding_roadst@@ .?AVbuilding_tradedepotst@@ .?AVbuilding_grate_floorst@@ .?AVbuilding_bedst@@ .?AVbuilding_siegeenginest@@ .?AVbuilding_road_pavedst@@ .?AVbuilding_workshopst@@ .?AVbuilding_bridgest@@ .?AVitem_verminst@@ .?AVhistory_event_masterpiece_created_arch_constructst@@ .?AVbuilding_constructionst@@ .?AVhistory_event_masterpiece_createdst@@ .?AVhistory_event_masterpiece_created_arch_designst@@ .?AVbuilding_stockpilest@@ .?AVbuilding_supportst@@ .?AVitem_liquidst@@ .?AVbuilding_window_gemst@@ .?AVbuilding_hatchst@@ .?AVproj_itemst@@ .?AVbuilding_animaltrapst@@ .?AVbuilding_bars_floorst@@ .?AVitem_critterst@@ .?AVbuilding_tablest@@ .?AVbuilding_statuest@@ .?AVbuilding_windmillst@@ .?AVbuilding_instrumentst@@ .?AVbuilding_def_furnacest@@ .?AVbuilding_def_workshopst@@ .?AVbuilding_defst@@ .?AVgeneral_ref_coinbatchst@@ .?AVproj_unitst@@ .?AVgeneral_ref_value_levelst@@ .?AVitem_meatst@@ .?AVitem_corpsepiecest@@ .?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@ .?AVviewscreenst@@ .?AVviewscreen_layer_musicsoundst@@ .?AUworld_gen_param_charst@@ .?AVlayer_object_buttonst@@ .?AVviewscreen_unitst@@ .?AVlayer_object_listst@@ .?AVinterface_buttonst@@ .?AVinterface_button_buildingst@@ .?AVviewscreen_loadgamest@@ .?AVactive_script_var_longst@@ .?AVviewscreen_optionst@@ .?AVinterface_button_construction_category_selectorst@@ .?AVviewscreen_layerst@@ .?AUworld_gen_param_valuest@@ .?AVviewscreen_layer_unit_relationshipst@@ .?AVactive_script_var_unitst@@ .?AVviewscreen_layer_export_play_mapst@@ .?AVinterface_button_construction_donest@@ .?AVviewscreen_layer_world_gen_param_presetst@@ .?AVviewscreen_layer_world_gen_paramst@@ .?AVactive_script_varst@@ .?AVviewscreen_customize_unitst@@ .?AVviewscreen_layer_stockpilest@@ .?AUworld_gen_param_memberst@@ .?AVviewscreen_savegamest@@ .?AVviewscreen_adopt_regionst@@ .?AUworld_gen_param_basest@@ .?AVlayer_objectst@@ .?AUworld_gen_param_seedst@@ .?AVinterface_button_constructionst@@ .?AVinterface_button_construction_building_selectorst@@ .?AVviewscreen_workshop_profilest@@ .?AVadventure_environment_ingest_materialst@@ .?AVadventure_movement_release_hold_itemst@@ .?AVviewscreen_adventure_logst@@ .?AVadventure_movement_hold_itemst@@ .?AVadventure_item_interact_choicest@@ .?AVadventure_environment_pickup_chop_treest@@ .?AVhistory_event_create_entity_positionst@@ .?AVitem_instrumentst@@ .?AVadventure_item_interact_heat_from_tilest@@ .?AVadventure_option_view_contaminantst@@ .?AVitem_toolst@@ .?AVitem_drinkst@@ .?AVadventure_item_interact_give_namest@@ .?AVviewscreen_setupadventurest@@ .?AVadventure_item_interact_pull_outst@@ .?AVviewscreen_dungeonmodest@@ .?AVadventure_item_interact_fill_with_materialst@@ .?AVadventure_option_eat_item_contaminantst@@ .?AVadventure_item_interact_readst@@ .?AVitem_woodst@@ .?AVadventure_movement_hold_tilest@@ .?AVitem_globst@@ .?AVadventure_movement_item_interactst@@ .?AVadventure_environment_pickup_make_campfirest@@ .?AVadventure_environment_pickup_ignite_vegst@@ .?AVadventure_movement_climbst@@ .?AVadventure_optionst@@ .?AVitem_eggst@@ .?AVitem_hatch_coverst@@ .?AVhistory_event_entity_createdst@@ .?AVadventure_movement_movest@@ .?AVadventure_option_eat_unit_contaminantst@@ .?AVadventure_environment_unit_suck_bloodst@@ .?AVitem_powder_miscst@@ .?AVhistory_event_hist_figure_reach_summitst@@ .?AVadventure_movement_item_interact_pushst@@ .?AVadventure_movement_item_interact_ridest@@ .?AVviewscreen_dungeon_monsterstatusst@@ .?AVadventure_environment_ingest_from_containerst@@ .?AVadventure_environment_place_in_it_containerst@@ .?AVitem_coinst@@ .?AVadventure_movement_item_interact_guidest@@ .?AVadventure_movement_release_hold_tilest@@ .?AVadventure_movement_building_interactst@@ .?AVviewscreen_dungeon_wrestlest@@ .?AVadventure_environment_pickup_vermin_eventst@@ .?AVadventure_environment_place_in_bld_containerst@@ .?AVadventure_movement_attack_creaturest@@ .?AVadventure_item_interact_fill_from_containerst@@ .?AVadventure_item_interact_strugglest@@ .?AVadventure_environment_optionst@@ .?AVitem_doorst@@ .?AVitem_quernst@@ .?AVadventure_movement_optionst@@ .?AVitem_tablest@@ .?AVitem_powderst@@ .?AVinterface_button_building_category_selectorst@@ .?AVsquad_order_movest@@ .?AVviewscreen_dwarfmodest@@ .?AVinterface_button_building_new_jobst@@ .?AVhistory_event_hist_figure_diedst@@ .?AVsquad_order_trainst@@ .?AVinterface_button_building_custom_category_selectorst@@ .?AVviewscreen_selectitemst@@ .?AVbuild_req_choice_genst@@ .?AVbuild_req_choice_specst@@ .?AVbuild_req_choicest@@ .?AVsquad_order_kill_listst@@ .?AVinterface_button_building_material_selectorst@@ .?AVtext_info_element_stringst@@ .?AVrenderer_vbo@@ .?AVrenderer_partial@@ .?AVrenderer_once@@ .?AVrenderer_opengl@@ .?AVrenderer_framebuffer@@ .?AVrenderer_2d@@ .?AVrenderer_accum_buffer@@ .?AVtext_info_element_longst@@ .?AVrenderer@@ .?AVrenderer_2d_base@@ .?AVtext_info_elementst@@ .?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AVhistory_event_artifact_foundst@@ .?AVitem_pantsst@@ .?AVitem_bedst@@ .?AVhistory_event_war_peace_acceptedst@@ .?AVhistory_event_collection_journeyst@@ .?AVitem_barrelst@@ .?AVitem_shoesst@@ .?AVhistory_event_replaced_buildingst@@ .?AVhistory_event_change_hf_body_statest@@ .?AVhistory_event_poetic_form_createdst@@ .?AVhistory_event_hist_figure_new_petst@@ .?AVitem_armorst@@ .?AVitem_skin_tannedst@@ .?AVhistory_event_artifact_givenst@@ .?AVitem_statuest@@ .?AVhistory_event_artifact_claim_formedst@@ .?AVhistory_event_site_disputest@@ .?AVitem_cabinetst@@ .?AVitem_anvilst@@ .?AVitem_glovesst@@ .?AVitem_cheesest@@ .?AVhistory_event_musical_form_createdst@@ .?AVhistory_event_created_buildingst@@ .?AVhistory_event_dance_form_createdst@@ .?AVitem_ammost@@ .?AVitem_threadst@@ .?AVhistory_event_artifact_possessedst@@ .?AVitem_fishst@@ .?AVhistory_event_artifact_copiedst@@ .?AVitem_shieldst@@ .?AVhistory_event_regionpop_incorporated_into_entityst@@ .?AVhistory_event_collection_purgest@@ .?AVitem_flaskst@@ .?AVgeneral_ref_entity_art_imagest@@ .?AVitem_chairst@@ .?AVitem_backpackst@@ .?AVitem_traction_benchst@@ .?AVhistory_event_artifact_lostst@@ .?AVitem_helmst@@ .?AVitem_smallgemst@@ .?AVitem_quiverst@@ .?AVhistory_event_created_world_constructionst@@ .?AVhistory_event_hist_figure_travelst@@ .?AVitem_clothst@@ .?AVhistory_event_collection_warst@@ .?AVhistory_event_war_peace_rejectedst@@ .?AVhistory_event_entity_actionst@@ .?AVitem_gobletst@@ .?AVgeneral_ref_building_well_tagst@@ .?AVitem_boulderst@@ .?AVgeneral_ref_buildingst@@ .?AVgeneral_ref_mapsquarest@@ .?AVfeature_init_deep_surface_portalst@@ .?AVfeature_outdoor_riverst@@ .?AVfeature_alterationst@@ .?AVfeature_init_subterranean_from_layerst@@ .?AVfeature_init_outdoor_riverst@@ .?AVfeature_magma_poolst@@ .?AVfeature_pitst@@ .?AVfeaturest@@ .?AVfeature_init_pitst@@ .?AVfeature_deep_special_tubest@@ .?AVfeature_underworld_from_layerst@@ .?AVfeature_cavest@@ .?AVfeature_init_underworld_from_layerst@@ .?AVfeature_alteration_new_pop_maxst@@ .?AVfeature_volcanost@@ .?AVfeature_init_deep_special_tubest@@ .?AVfeature_deep_surface_portalst@@ .?AVfeature_subterranean_from_layerst@@ .?AVfeature_initst@@ .?AVfeature_magma_core_from_layerst@@ .?AVfeature_alteration_new_lava_fill_zst@@ .?AVfeature_init_magma_poolst@@ .?AVfeature_init_volcanost@@ .?AVfeature_init_magma_core_from_layerst@@ .?AVfeature_init_cavest@@ .?AVflow_guide_item_cloudst@@ .?AVhistory_event_hf_act_on_buildingst@@ .?AVflow_guidest@@ .?AVflow_guide_trailing_flowst@@ .?AVjob_handlerst@@ .?AVviewscreen_layer_squad_schedulest@@ .?AVviewscreen_petst@@ .?AVviewscreen_itemst@@ .?AVviewscreen_storesst@@ .?AVviewscreen_buildinglistst@@ .?AVviewscreen_new_regionst@@ .?AVviewscreen_image_creatorst@@ .?AVhistory_event_topicagreement_rejectedst@@ .?AVsquad_order_rescue_hfst@@ .?AVmachine_handlerst@@ .?AVviewscreen_legendsst@@ .?AVviewscreen_entityst@@ .?AVviewscreen_layer_overall_healthst@@ .?AVviewscreen_export_regionst@@ .?AVviewscreen_createquotast@@ .?AVviewscreen_pricest@@ .?AVviewscreen_joblistst@@ .?AVviewscreen_locationsst@@ .?AVviewscreen_workquota_detailsst@@ .?AVviewscreen_layer_unit_actionst@@ .?AVhistory_event_first_contactst@@ .?AVviewscreen_overallstatusst@@ .?AVviewscreen_titlest@@ .?AVviewscreen_assign_display_itemst@@ .?AVsquad_order_defend_burrowsst@@ .?AVviewscreen_layer_unit_healthst@@ .?AVhistory_event_topicagreement_concludedst@@ .?AVviewscreen_buildingst@@ .?AVhistory_event_agreements_voidedst@@ .?AVhistory_event_topicagreement_madest@@ .?AVviewscreen_workquota_conditionst@@ .?AVviewscreen_treasurelistst@@ .?AVviewscreen_export_graphical_mapst@@ .?AVviewscreen_update_regionst@@ .?AVsquad_order_retrieve_artifactst@@ .?AVbuilding_handlerst@@ .?AVhistory_event_diplomat_lostst@@ .?AVviewscreen_kitchenprefst@@ .?AVviewscreen_reportlistst@@ .?AVviewscreen_civlistst@@ .?AVitem_seedsst@@ .?AVhistory_event_masterpiece_created_itemst@@ .?AVsquad_order_raid_sitest@@ .?AVhistory_event_hist_figure_abductedst@@ .?AVviewscreen_game_cleanerst@@ .?AVhistory_event_change_hf_moodst@@ .?AVviewscreen_noblest@@ .?AVviewscreen_jobst@@ .?AVviewscreen_announcelistst@@ .?AVviewscreen_layer_currencyst@@ .?AVviewscreen_layer_reactionst@@ .?AVviewscreen_justicest@@ .?AVsquad_order_patrol_routest@@ .?AVviewscreen_wagesst@@ .?AUbuildreqst@@ .?AVhistory_event_first_contact_failedst@@ .?AVviewscreen_petitionsst@@ .?AVviewscreen_jobmanagementst@@ .?AVviewscreen_layer_arena_creaturest@@ .?AVviewscreen_layer_stone_restrictionst@@ .?AVhistory_event_artifact_destroyedst@@ .?AVviewscreen_unitlistst@@ .?AVhistfig_entity_link_former_occupationst@@ .?AVgeneral_ref_interactionst@@ .?AVhistfig_site_link_hangoutst@@ .?AVhistfig_entity_link_enemyst@@ .?AVhistfig_entity_link_former_slavest@@ .?AVhistory_event_collection_occasionst@@ .?AVhistfig_entity_link_position_claimst@@ .?AVhistory_event_remove_hf_hf_linkst@@ .?AVhistfig_entity_link_squadst@@ .?AVgeneral_ref_abstract_buildingst@@ .?AVgeneral_ref_entityst@@ .?AVhistory_event_creature_devouredst@@ .?AVhistory_event_collection_competitionst@@ .?AVhistory_event_hf_destroyed_sitest@@ .?AVhistory_event_collection_insurrectionst@@ .?AVhistory_event_masterpiece_created_item_improvementst@@ .?AVhistory_event_ceremonyst@@ .?AVhistory_event_hf_gains_secret_goalst@@ .?AVhistory_event_change_hf_jobst@@ .?AVhistfig_entity_link_former_mercenaryst@@ .?AVgeneral_ref_sitest@@ .?AVhistfig_hf_link_companionst@@ .?AVhistfig_hf_link_childst@@ .?AVhistfig_hf_link_motherst@@ .?AVhistory_event_remove_hf_entity_linkst@@ .?AVhistory_event_entity_incorporatedst@@ .?AVhistfig_entity_link_slavest@@ .?AVgeneral_ref_poetic_formst@@ .?AVhistfig_site_linkst@@ .?AVhistfig_hf_link_imprisonerst@@ .?AVhistory_event_collection_performancest@@ .?AVhistory_event_remove_hf_site_linkst@@ .?AVhistfig_entity_link_mercenaryst@@ .?AVhistfig_hf_link_fatherst@@ .?AVhistfig_entity_link_positionst@@ .?AVhistfig_hf_link_deityst@@ .?AVhistfig_site_link_seat_of_powerst@@ .?AVhistory_event_add_hf_hf_linkst@@ .?AVhistory_event_war_site_new_leaderst@@ .?AVhistfig_entity_link_former_memberst@@ .?AVhistory_event_masterpiece_created_foodst@@ .?AVhistfig_hf_linkst@@ .?AVhistfig_entity_link_former_squadst@@ .?AVhistory_event_hist_figure_reunionst@@ .?AVhistfig_entity_link_memberst@@ .?AVhistfig_entity_link_criminalst@@ .?AVhistfig_site_link_lairst@@ .?AVhistfig_site_link_home_site_saved_civzonest@@ .?AVgeneral_ref_historical_figurest@@ .?AVgeneral_ref_subregionst@@ .?AVhistory_event_artifact_droppedst@@ .?AVhistory_event_merchantst@@ .?AVhistory_event_collection_processionst@@ .?AVhistfig_site_link_home_site_realization_buildingst@@ .?AVhistory_event_hfs_formed_reputation_relationshipst@@ .?AVhistfig_site_link_occupationst@@ .?AVhistory_event_add_hf_site_linkst@@ .?AVhistory_event_masterpiece_created_engravingst@@ .?AVgeneral_ref_written_contentst@@ .?AVhistory_event_hf_attacked_sitest@@ .?AVhistory_event_hist_figure_revivedst@@ .?AVgeneral_ref_feature_layerst@@ .?AVhistfig_hf_link_spousest@@ .?AVhistfig_entity_link_prisonerst@@ .?AVhistory_event_insurrection_startedst@@ .?AVgeneral_ref_musical_formst@@ .?AVhistfig_hf_link_pet_ownerst@@ .?AVhistory_event_competitionst@@ .?AVhistfig_hf_link_prisonerst@@ .?AVhistory_event_entity_razed_buildingst@@ .?AVhistory_event_entity_lawst@@ .?AVhistfig_entity_linkst@@ .?AVhistory_event_change_hf_statest@@ .?AVhistfig_hf_link_apprenticest@@ .?AVhistfig_hf_link_loverst@@ .?AVhistory_event_site_diedst@@ .?AVhistory_event_hf_confrontedst@@ .?AVhistory_event_hf_recruited_unit_type_for_entityst@@ .?AVgeneral_ref_languagest@@ .?AVhistory_event_change_creature_typest@@ .?AVhistfig_site_link_home_site_realization_sulst@@ .?AVhistfig_hf_link_masterst@@ .?AVhistory_event_processionst@@ .?AVgeneral_ref_artifactst@@ .?AVhistory_event_masterpiece_created_dye_itemst@@ .?AVhistory_event_site_retiredst@@ .?AVgeneral_ref_dance_formst@@ .?AVhistfig_entity_link_occupationst@@ .?AVhistory_event_artifact_recoveredst@@ .?AVhistfig_site_link_home_site_abstract_buildingst@@ .?AVhistfig_hf_link_former_masterst@@ .?AVhistfig_entity_link_former_positionst@@ .?AVhistory_event_collection_ceremonyst@@ .?AVhistory_event_performancest@@ .?AVhistory_event_collection_beast_attackst@@ .?AVhistory_event_written_content_composedst@@ .?AVhistory_event_hf_relationship_deniedst@@ .?AVhistory_event_insurrection_endedst@@ .?AVhistfig_hf_link_former_apprenticest@@ .?AVhistory_event_war_field_battlest@@ .?AVhistory_event_artifact_hiddenst@@ .?AVhistory_event_war_destroyed_sitest@@ .?AVhistory_event_artifact_transformedst@@ .?AVhistory_event_hf_razed_buildingst@@ .?AVhistory_event_war_plundered_sitest@@ .?AVhistfig_entity_link_former_prisonerst@@ .?AVgeneral_ref_historical_eventst@@ .?AVviewscreen_movieplayerst@@ .?AVinteraction_target_materialst@@ .?AVinteraction_target_creaturest@@ .?AVinteraction_effect_material_emissionst@@ .?AVinteraction_source_regionst@@ .?AVinteraction_source_underground_specialst@@ .?AVinteraction_source_attackst@@ .?AVinteraction_effect_cleanst@@ .?AVinteraction_source_disturbancest@@ .?AVinteraction_target_locationst@@ .?AVinteraction_effect_add_syndromest@@ .?AVinteraction_effect_hidest@@ .?AVinteraction_effect_resurrectst@@ .?AVinteraction_source_ingestionst@@ .?AVinteraction_targetst@@ .?AVinteraction_target_corpsest@@ .?AVinteraction_source_deityst@@ .?AVinteraction_sourcest@@ .?AVinteraction_source_creature_actionst@@ .?AVinteraction_effectst@@ .?AVinteraction_effect_animatest@@ .?AVinteraction_source_secretst@@ .?AVinteraction_effect_contactst@@ .?AVitemimprovement_threadst@@ .?AVitem_fish_rawst@@ .?AVitemimprovement_writingst@@ .?AVitem_floodgatest@@ .?AVitem_catapultpartsst@@ .?AVitem_barst@@ .?AVgeneral_ref_item_typest@@ .?AVitem_crutchst@@ .?AVitem_amuletst@@ .?AVitem_gemst@@ .?AVitem_bookst@@ .?AVitemimprovement_sewn_imagest@@ .?AVitem_branchst@@ .?AVitem_ballistapartsst@@ .?AVitem_trappartsst@@ .?AVitem_splintst@@ .?AVitem_weaponrackst@@ .?AVitem_scepterst@@ .?AVitem_cagest@@ .?AVitem_trapcompst@@ .?AVitemimprovement_pagesst@@ .?AVitemimprovement_illustrationst@@ .?AVitem_figurinest@@ .?AVitem_animaltrapst@@ .?AVitem_ringst@@ .?AVitemimprovementst@@ .?AVitem_rockst@@ .?AVitem_foodst@@ .?AVitem_siegeammost@@ .?AVitem_ballistaarrowheadst@@ .?AVitem_chainst@@ .?AVitem_armorstandst@@ .?AVitem_earringst@@ .?AVitem_petst@@ .?AVitem_coffinst@@ .?AVitem_crownst@@ .?AVitem_gratest@@ .?AVitem_bucketst@@ .?AVitem_pipe_sectionst@@ .?AVitemimprovement_itemspecificst@@ .?AVitem_blocksst@@ .?AVitem_roughst@@ .?AVitemimprovement_bandsst@@ .?AVitem_sheetst@@ .?AVitem_windowst@@ .?AVitemimprovement_rings_hangingst@@ .?AVitemimprovement_art_imagest@@ .?AVitemimprovement_clothst@@ .?AVitem_braceletst@@ .?AVitem_millstonest@@ .?AVitemimprovement_instrument_piecest@@ .?AVitem_toyst@@ .?AVitem_binst@@ .?AVitem_slabst@@ .?AVitemimprovement_spikesst@@ .?AVitem_plant_growthst@@ .?AVitem_orthopedic_castst@@ .?AVitem_totemst@@ .?AVitemimprovement_coveredst@@ .?AVitemdef_armorst@@ .?AVitemdef_foodst@@ .?AVitemdef_trapcompst@@ .?AVitemdef_ammost@@ .?AVitemdef_toyst@@ .?AVitemdef_shieldst@@ .?AVitemdef_shoesst@@ .?AVitemdef_pantsst@@ .?AVitemdef_toolst@@ .?AVitemdefst@@ .?AVitemdef_instrumentst@@ .?AVitemdef_weaponst@@ .?AVitemdef_helmst@@ .?AVitemdef_glovesst@@ .?AVitemdef_siegeammost@@ .?AVMacroScreenLoad@@ .?AVKeybindingScreen@@ .?AVMacroScreenSave@@ .?AVmachinest@@ .?AVmachine_standardst@@ .?AVcreature_interaction_effect_paralysisst@@ .?AVcreature_interaction_effect_skill_roll_adjustst@@ .?AVcreature_interaction_effect_bp_appearance_modifierst@@ .?AVcreature_interaction_effect_feverst@@ .?AVcreature_interaction_effect_add_simple_flagst@@ .?AVcreature_interaction_effect_remove_simple_flagst@@ .?AVcreature_interaction_effectst@@ .?AVcreature_interaction_effect_display_namest@@ .?AVcreature_interaction_effect_body_transformationst@@ .?AVcreature_interaction_effect_ment_att_changest@@ .?AVcreature_interaction_effect_change_personalityst@@ .?AVcreature_interaction_effect_cough_bloodst@@ .?AVcreature_interaction_effect_bleedingst@@ .?AVcreature_interaction_effect_flash_symbolst@@ .?AVcreature_interaction_effect_oozingst@@ .?AVcreature_interaction_effect_drowsinessst@@ .?AVcreature_interaction_effect_painst@@ .?AVcreature_interaction_effect_erratic_behaviorst@@ .?AVcreature_interaction_effect_phys_att_changest@@ .?AVcreature_interaction_effect_swellingst@@ .?AVcreature_interaction_effect_feel_emotionst@@ .?AVcreature_interaction_effect_vomit_bloodst@@ .?AVcreature_interaction_effect_necrosisst@@ .?AVcreature_interaction_effect_display_symbolst@@ .?AVcreature_interaction_effect_body_mat_interactionst@@ .?AVcreature_interaction_effect_can_do_interactionst@@ .?AVcreature_interaction_effect_blistersst@@ .?AVcreature_interaction_effect_numbnessst@@ .?AVcreature_interaction_effect_sense_creature_classst@@ .?AVcreature_interaction_effect_impair_functionst@@ .?AVcreature_interaction_effect_body_appearance_modifierst@@ .?AVcreature_interaction_effect_nauseast@@ .?AVcreature_interaction_effect_unconsciousnessst@@ .?AVcreature_interaction_effect_dizzinessst@@ .?AVcreature_interaction_effect_material_force_adjustst@@ .?AVcreature_interaction_effect_speed_changest@@ .?AVcreature_interaction_effect_bruisingst@@ .?AVmental_picture_property_toolst@@ .?AVmental_picture_property_timest@@ .?AVmental_picture_property_color_patternst@@ .?AVmental_picture_elementst@@ .?AVmental_picture_property_adjectivest@@ .?AVmental_picture_propertyst@@ .?AVmental_picture_property_positionst@@ .?AVmental_picture_element_sitest@@ .?AVmental_picture_property_datest@@ .?AVmental_picture_property_actionst@@ .?AVmental_picture_element_regionst@@ .?AVmental_picture_element_hfst@@ .?AVmental_picture_property_shapest@@ .?AVmental_picture_property_emotionst@@ .?AVviewscreen_tradegoodsst@@ .?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@ .?AVviewscreen_topicmeeting_takerequestsst@@ .?AVviewscreen_tradeagreementst@@ .?AVviewscreen_layer_assigntradest@@ .?AVviewscreen_requestagreementst@@ .?AVviewscreen_textviewerst@@ .?AVviewscreen_meetingst@@ .?AVviewscreen_barterst@@ .?AVviewscreen_tradelistst@@ .?AVviewscreen_topicmeetingst@@ .?AVproj_magicst@@ .?AVreaction_productst@@ .?AVreaction_product_itemst@@ .?AVreaction_reagentst@@ .?AVreaction_reagent_itemst@@ .?AVreaction_product_item_improvementst@@ .?AVgeneral_ref_contains_itemst@@ .?AVgeneral_ref_building_triggertargetst@@ .?AVgeneral_ref_nemesisst@@ .?AVgeneral_ref_contains_unitst@@ .?AVgeneral_ref_unit_milkeest@@ .?AVgeneral_ref_unit_riderst@@ .?AVgeneral_ref_unit_traineest@@ .?AVgeneral_ref_locationst@@ .?AVgeneral_ref_unit_sheareest@@ .?AVgeneral_ref_building_display_furniturest@@ .?AVgeneral_ref_entity_itemownerst@@ .?AVgeneral_ref_contained_in_itemst@@ .?AVgeneral_ref_building_civzone_assignedst@@ .?AVgeneral_ref_unit_tradebringerst@@ .?AVgeneral_ref_projectilest@@ .?AVgeneral_ref_is_nemesisst@@ .?AVgeneral_ref_unit_infantst@@ .?AVgeneral_ref_building_triggerst@@ .?AVgeneral_ref_entity_stolenst@@ .?AVgeneral_ref_unit_slaughtereest@@ .?AVgeneral_ref_building_holderst@@ .?AVgeneral_ref_building_use_target_1st@@ .?AVgeneral_ref_unit_suckeest@@ .?AVgeneral_ref_entity_popst@@ .?AVgeneral_ref_unit_reporteest@@ .?AVgeneral_ref_unit_climberst@@ .?AVgeneral_ref_building_destinationst@@ .?AVgeneral_ref_unit_foodreceiverst@@ .?AVgeneral_ref_unitst@@ .?AVgeneral_ref_is_artifactst@@ .?AVgeneral_ref_unit_kidnapeest@@ .?AVgeneral_ref_unit_geldeest@@ .?AVgeneral_ref_building_cagedst@@ .?AVgeneral_ref_unit_itemownerst@@ 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