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User:Andux/Scripts
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A collection of scripts for DFHack.
Fortress mode[edit]
Name generator[edit]
Based on Aerval's; changes:
- Expanded selection of name parts.
- Uses the world's name seed instead of the dwarf race index.
- Better handling of historical figures.
--Nameparts by http://jtevans.kilnar.com/rpg/dnd/tools/dwarf.php, Aerval, and Andux local firstnamepart = { "ad", "ak", "an", "ar", "ash", "at", "ba", "bal", "bar", "bel", "ber", "bil", "bof", "bol", "bro", "bul", "cal", "chal", "da", "das", "dal", "dim", "dor", "dru", "dur", "dwe", "dwin", "el", "fal", "far", "fash", "fel", "fim", "ful", "fun", "gal", "gar", "ger", "gil", "gim", "gom", "gol", "gri", "gro", "gru", "grun", "ha", "hal", "ham", "har", "hel", "her", "ho", "hol", "hor", "hul", "ing", "in", "ir", "kal", "kas", "ket", "kha", "khor", "kil", "kin", "ko", "kor", "kul", "lam", "lar", "lon", "lun", "mag", "mal", "mar", "mor", "mun", "nal", "nar", "nil", "nor", "ol", "or", "ov", "rag", "ral", "ram", "rim", "ron", "run", "sal", "sar", "shal", "shar", "shor", "sim", "sor", "stal", "stav", "sven", "tan", "tha", "thal", "thin", "thor", "thra", "thu", "um", "ur", "val", "van", "wil", "yar", "za", "zir", "zul" }; local female_secondpart = { "a", "ada", "ala", "ana", "ani", "atha", "bari", "bina", "bine", "bura", "cha", "chi", "da", "dana", "dani", "dili", "dina", "dola", "dora", "dri", "dria", "edi", "ena", "eta", "eva", "eza", "fani", "fi", "ga", "gana", "gari", "gela", "gina", "gini", "goli", "grima", "i", "ia", "ida", "ila", "ilda", "ili", "ika", "ina", "iri", "ka", "ki", "kia", "kona", "kuni", "la", "lani", "leda", "lena", "lia", "lina", "lona", "ma", "mani", "mela", "mina", "moda", "modi", "na", "neva", "ni", "nia", "nomi", "ola", "olga", "ona", "ondi", "oti", "ova", "ra", "raka", "rana", "ravi", "ri", "ria", "rimi", "rinda", "rundi", "sha", "shi", "si", "ska", "ta", "tha", "ti", "tila", "tri", "tria", "umma", "undi", "unga", "unni", "vala", "vali", "vara", "vari", "vina", "ya", "zadi", "zani", "zara", "zi" }; local male_secondpart = { "aim", "ain", "ak", "ald", "am", "ar", "ard", "ash", "bain", "bald", "ban", "bar", "bash", "brun", "bur", "dain", "dall", "dar", "din", "dok", "dol", "dor", "dum", "dun", "dur", "eff", "esh", "ev", "far", "fath", "feb", "gan", "gar", "gath", "gin", "gor", "grim", "ik", "il", "im", "in", "ip", "isch", "kad", "kar", "kash", "keld", "kesh", "kon", "lek", "lem", "lesh", "let", "leth", "lin", "lor", "mar", "mek", "min", "mok", "mon", "moth", "mund", "nar", "nek", "nir", "nod", "nor", "od", "oin", "ok", "old", "on", "ond", "or", "rak", "ram", "rik", "rim", "rin", "ros", "roth", "rund", "skal", "skar", "tar", "tek", "til", "tok", "tul", "um", "und", "unn", "ur", "urd", "val", "van", "var", "vath", "vek", "ven", "vesh", "veth", "vin", "von", "zad", "zar", "zek", "zim", "zin" }; local dwarfRace = df.global.ui.race_id; math.randomseed(tonumber(df.global.world.worldgen.worldgen_parms.name_seed,36)); for index,unit in pairs(df.global.world.history.figures) do --Renaming all the historical dwarves if ( unit.race == dwarfRace ) then if (unit.sex ~= 0) then unit.name.first_name = firstnamepart[math.random(#firstnamepart)]..male_secondpart[math.random(#male_secondpart)]; else unit.name.first_name = firstnamepart[math.random(#firstnamepart)]..female_secondpart[math.random(#female_secondpart)]; end end end for index,unit in pairs(df.global.world.units.all) do --Renaming pretty much everyone else if ( unit.race == dwarfRace ) then if unit.flags1.important_historical_figure or unit.flags2.important_historical_figure then --Use the same name as the histfig data unit.name.first_name = df.historical_figure.find(unit.hist_figure_id).name.first_name; else if (unit.sex ~= 0) then unit.name.first_name = firstnamepart[math.random(#firstnamepart)]..male_secondpart[math.random(#male_secondpart)]; else unit.name.first_name = firstnamepart[math.random(#firstnamepart)]..female_secondpart[math.random(#female_secondpart)]; end end end end print("firstnamepart: "..#firstnamepart.."\nfemale: "..#female_secondpart.."\nmale: "..#male_secondpart);
Adventure mode[edit]
Item material changer[edit]
Roughly equivalent to changeitem m, but works better in adventure mode.
local r=nil local top=dfhack.gui.getCurViewscreen() print(top.parent,top) local cvstype=dfhack.gui.getFocusString(top) print(dfhack.gui.getFocusString(top.parent).."/"..cvstype) if cvstype=="dungeon_monsterstatus" then print(" inventory size: "..#top.inventory) print(" inventory_cursor: "..top.inventory_cursor) r=top.inventory[top.inventory_cursor].item elseif cvstype=="item" then -- override getSelectedItem()'s default behaviour for containers r=top.item else r=dfhack.gui.getSelectedItem() end if r then local m=... if not m then print("no material") return end r.mat_type=dfhack.matinfo.find(m).type r.mat_index=dfhack.matinfo.find(m).index r.flags.weight_computed=0 printall(r) end
Urbanizer[edit]
For older versions of Dwarf Fortress--converts all forest retreats to visitable towns.
for k,v in pairs(df.global.world.world_data.sites) do if v.type==4 then v.type=5 print('Site #'..k..': '..dfhack.TranslateName(v.name)..', "'..dfhack.TranslateName(v.name,1)..'", converted to town.') end end
General[edit]
GoodAsNew[edit]
Removes all wear from the selected item.
local r=nil local top=dfhack.gui.getCurViewscreen() print(top.parent,top) local cvstype=dfhack.gui.getFocusString(top) print(dfhack.gui.getFocusString(top.parent).."/"..cvstype) if cvstype=="dungeon_monsterstatus" then print(" inventory size: "..#top.inventory) print(" inventory_cursor: "..top.inventory_cursor) r=top.inventory[top.inventory_cursor].item else r=dfhack.gui.getSelectedItem() end if r then r.wear=0 r.wear_timer=0 printall(r) end
Kinsey[edit]
-- View or change the sexual orientation of the selected unit. --[====[ kinsey ====== View or change the sexual orientation of the selected unit. Usage: :kinsey: Print the unit's orientation flags. :kinsey -asexual: Change flags so that the unit will not romance or marry anyone. :kinsey -rf: Allow the unit to romance females. :kinsey -rm: Allow the unit to romance males. :kinsey -mf: Allow the unit to marry females. :kinsey -mm: Allow the unit to marry males. :kinsey -indeterminate: Mark the unit's orientation as indeterminate (default for adventurers). Apart from the -asexual flag, any of the options above can be used together; for example, ``kinsey -rm -mf`` will allow a unit to romance either sex, but only marry females. ]====] local utils = require('utils') local validArgs = utils.invert({ 'asexual', 'rf', 'rm', 'mf', 'mm', 'indeterminate', 'help', }) local args = utils.processArgs({...}, validArgs) if args.help then print(dfhack.script_help()) return end local unit = dfhack.gui.getSelectedUnit() if not unit then qerror('Error: please select a unit.') end local hf = df.historical_figure.find(unit.hist_figure_id) if not hf then print("Warning: Couldn't find histfig data for this unit.") end if unit then if args.asexual then unit.status.current_soul.orientation_flags.indeterminate = false unit.status.current_soul.orientation_flags.romance_male = false unit.status.current_soul.orientation_flags.marry_male = false unit.status.current_soul.orientation_flags.romance_female = false unit.status.current_soul.orientation_flags.marry_female = false print("Unit orientation flags cleared.") if hf then hf.orientation_flags.indeterminate = false hf.orientation_flags.romance_male = false hf.orientation_flags.marry_male = false hf.orientation_flags.romance_female = false hf.orientation_flags.marry_female = false print("Changes propagated to histfig data.") end elseif args.indeterminate or args.rm or args.mm or args.rf or args.mf then unit.status.current_soul.orientation_flags.indeterminate = (args.indeterminate~=nil) unit.status.current_soul.orientation_flags.romance_male = (args.rm~=nil) unit.status.current_soul.orientation_flags.marry_male = (args.mm~=nil) unit.status.current_soul.orientation_flags.romance_female = (args.rf~=nil) unit.status.current_soul.orientation_flags.marry_female = (args.mf~=nil) print("Unit orientation flags updated.") if hf then hf.orientation_flags.indeterminate = unit.status.current_soul.orientation_flags.indeterminate hf.orientation_flags.romance_male = unit.status.current_soul.orientation_flags.romance_male hf.orientation_flags.marry_male = unit.status.current_soul.orientation_flags.marry_male hf.orientation_flags.romance_female = unit.status.current_soul.orientation_flags.romance_female hf.orientation_flags.marry_female = unit.status.current_soul.orientation_flags.marry_female print("Histfig data updated to match.") end end print("Current orientation flags:") print(" indeterminate: ", unit.status.current_soul.orientation_flags.indeterminate) print(" romance_male: ", unit.status.current_soul.orientation_flags.romance_male) print(" marry_male: ", unit.status.current_soul.orientation_flags.marry_male) print(" romance_female:", unit.status.current_soul.orientation_flags.romance_female) print(" marry_female: ", unit.status.current_soul.orientation_flags.marry_female) end