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DF2014 Talk:Gait
Revision as of 09:15, 30 December 2018 by 89.70.243.28 (talk)
Gaits and Modding[edit]
Syntax explanation[edit]
"GAIT:type:name:full speed:build up time:turning max:start speed:energy use" refers to GAIT as in [CV_NEW_TAG:GAIT:WALK:Sprint:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50] not to [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900]
The usage of "APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS" is more complicated. Each argument passed is referred as "!ARG#", where # is arg position counted from 1, in "CV_NEW_TAG:GAIT:type:speed name" declaration.
- !ARG1 is default (walking) max speed (also starting since no NO_BUILD_UP)
- !ARG2 is fast speed's (jog) max (and starting), also faster and fastest starting speed
- !ARG3 is faster (run) max
- !ARG4 is fastest (sprint) max
- !ARG5 is slow (stroll) max (and starting)
- !ARG6 is slowest (creep) max (and starting)
--89.70.243.28 09:15, 30 December 2018 (UTC)