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DF2014 Talk:Entity token

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New Set Of Tokens In Entity Definitions

Kobolds now seem to use a different form of animal specification in their entity_default.txt entry - in the previous version, it was

[USE_CAVE_ANIMALS]

. It's now this set of tokens:

[ANIMAL]
 	[ANIMAL_CLASS:POISONOUS]
 	[ANIMAL_FORBIDDEN_CLASS:MAMMAL]
 	[ANIMAL_NEVER_MOUNT]
 	[ANIMAL_NEVER_WAGON_PULLER]
 	[ANIMAL_NEVER_PACK_ANIMAL]
 	[ANIMAL_ALWAYS_PET]
 	[ANIMAL_ALWAYS_SIEGE]

All of these seem to be fairly self explanatory? Just sorta posting this because I wanted to highlight the change, but don't currently have the time to play with these enough to give accurate descriptions. CalmBit (talk) 11:57, 1 December 2017 (UTC)

Generated creatures entity

How make civ of demons? --93.77.222.197 07:38, 24 April 2019 (UTC)

The creature IDs of demons are DEMON_1, DEMON_2, DEMON_3, and so on. I tried making a civilization out of DEMON_1, but it does not work. The game throws an error about not recognizing DEMON_1 during reading the raw files, long before any demons are generated. -- DarklingArcher (talk) 15:14, 25 April 2019 (UTC)
Entity with demons can be made by ANIMALS_ALWAYS_PRESENT. But how made entity with only demons? Or only demons and race of demon masters? --93.77.222.197 16:50, 25 April 2019 (UTC)
As I said above, this does not appear to be possible, as the game gives an error if you try. -- DarklingArcher (talk) 16:59, 25 April 2019 (UTC)
So, how forbid all not generated creatures?--93.77.222.197 17:10, 25 April 2019 (UTC)
You still have to select a "main" creature for the entity population, such as dwarves in the dwarven civilization, and you apparently can't choose a generated creature for that. -- DarklingArcher (talk) 17:23, 25 April 2019 (UTC)
I know. But how make all other creatures in entity generated? --93.77.222.197 18:10, 25 April 2019 (UTC)
You could add an arbitrary creature class (such as [CREATURE_CLASS:NOT_GENERATED]) to every creature in the raws, and then piece up something like that:
	[ANIMAL]
		[ANIMAL_FORBIDDEN_CLASS:NOT_GENERATED]
		[ANIMAL_ALWAYS_PRESENT]
		[ANIMAL_ALWAYS_PET]
I tested that, it works. -- DarklingArcher (talk) 19:28, 25 April 2019 (UTC)
How add class to every creature?--93.77.222.197 20:15, 25 April 2019 (UTC)

Always present

If animals always present without animal classes, you can embark with all creatures, even with demons, werebeasts, angels, night trolls and bogeymans.