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Genetics

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Revision as of 16:54, 1 February 2020 by Silverwing235 (talk | contribs) (toady:(http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871) plus desperate stream-of-consciousnessing on my part)
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This article is about the current version of DF.
Note that some content may still need to be updated.

V0.31.01 introduced a system of inheritance and genetics to go along with the appearance modifiers, allowing children to inherit those from their parents. Apart from appearance modifiers, attributes can also be inherited, according to Dwarf Fortress Talk #8.

Genetic information is saved for every historical figure, from which each culture derives a number of tissue colors and other appearance modifiers that are likely to be found on any given member of that culture. Abstract entity populations have a (currently mild?) impact on the histfig's genetic profile, drawing from 'subpopulations' which are the cause of eye and skin color being very similar or identical in any given region. In tissue colors, whether a color is dominant or recessive is determined by the color's position in the list of possible colors for that tissue. The first colors listed are dominant over the colors below them. Genes besides color do not have dominance and recessiveness at this time, to the point that there is apparently considerable room for development.