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40d Talk:Item value
I don't think raw materials have a value of 0 anymore. Raw stone for an example seems to have a base value of 3*. Noctis 03:26, 11 November 2007 (EST)
- Some do some don't. Bones have a value of 0. Raw stone, gems, wood does have a base value. --Soyweiser 08:14, 11 November 2007 (EST)
I don't know if we should list all of the gems, it clutters the page up a bit. Maybe we should just link to Gem, it has all of the gem values. --Valdemar 10:16, 11 November 2007 (EST)
That list of item values says that "all clothes" have a value of 10 and shoes have a value of 15. Should it be "all clothes except shoes" or is the value of shoes actually 10? Bouchart 23:14, 8 December 2007 (EST)
- *phantom spider silk cloth* 76
- +phantom spider silk cloth+ 62
- -phantom spider silk cloth- 48
- phantom spider silk cloth 34
Does anyone know where these values came from? VengefulDonut 12:46, 21 December 2007 (EST)
- Hmm. I think all cloth has a decoration on it. That would explain it. VengefulDonut 13:05, 21 December 2007 (EST)
- Same thing. No decoration. In s versions 33d/e/f/g It's just that. My guess - some error either in code or in our minds :) Dorten 23:32, 9 January 2008 (EST)
- Including an invisible decoration of the same material (but no quality mod) would explain these numbers. VengefulDonut 02:14, 10 January 2008 (EST)
- Same thing. No decoration. In s versions 33d/e/f/g It's just that. My guess - some error either in code or in our minds :) Dorten 23:32, 9 January 2008 (EST)
Shouldnt this page list how decorations change the value of an item as well? Also, if the value of bone and shell is 0 (base) or 1 (multiplier) does that mean that decorating with bone or shell doesnt change the items value? Robje 17:11, 21 January 2008 (EST)
- The base value of a decoration is 10. A bone decoration would increase the value of an object by 1 x 10 = 10. Does that make sense? VengefulDonut 01:12, 22 January 2008 (EST)