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DF2014 Talk:Finished goods

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Revision as of 01:43, 25 October 2020 by 27.96.218.9 (talk)
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I embarked on a new map after retiring my previous fortress. Once migrants started showing up, a lot of them were previous inhabitants of my old fort - and some of these were wearing crafts. I saw migrants wearing rings, bracelets, earrings, amulets, and crowns, all in the appropriate places ("in right ear" for an earring, etc.). They weren't even crafts that I'd made in the old fort - I only used bone for decoration, and there were crundle bone earrings and bracelets. Has anyone else seen this?--Feb Rainyworks (talk) 10:58, 16 June 2015 (UTC)

Creatures with kills may be generated wearing trophies if allowed by their ethics. Apparently this also applies to emigrants from your fortress when they are "regenerated" for use elsewhere in your world.--Loci (talk) 19:16, 24 June 2015 (UTC)

"Goblets are always produced at a 3:1 ratio." What does this mean? --6DollarSuit (talk) 15:09, 22 December 2017 (UTC)

For every one unit of resource (stone, wood, glass, etc), three goblets/mugs/cups will be made.--35.191.2.98 05:40, 18 August 2019 (UTC)

Interesting that the goblets made from gemstones (which you can get for points on embark) are not listed here.27.96.218.9 01:43, 25 October 2020 (UTC)