- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:King
Room requirements | ||
---|---|---|
Office | Royal Throne Room | |
Quarters | Royal Bedroom | |
Dining room | Royal Dining Room | |
Tomb | Royal Mausoleum | |
Furniture requirements | ||
Chests | 10 | |
Cabinets | 5 | |
Weapon racks | 5 | |
Armor stands | 5 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
Once your fortress becomes the capital of a duchy, 'The Incoming King' will appear on your nobles screen. You will need to reach a certain architectural value, road value, and offerings required (to the dwarven civ's merchants) for the King to arrive. The values needed for each vary from fort to fort, but can be viewed by examining 'The Incoming King' on the nobles screen. Offerings to merchants must actually reach the king - i.e. the merchants must make it safely out of the area with your offerings.
This is the dwarf named as ruler of the dwarf civilization in the civilizations screen. When the King arrives, your fortress will be promoted to Mountainhome and capital of that civilization.
If you find adamantine, this noble will make a surprise arrival, dressed as a peasant. It is unknown whether he follows the same demands as the previous versions' Adamantine Kings.
If the king arrives normally (i.e. not from adamantine), he will come with an entourage. This consists of some Royal Guards, a consort, an advisor, and (it seems) some peasants. [Verify]