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Personality modding
Personality modding
This is untested, just conclusions from looking at the standard creatures:
format; [PERSONALITY:PersonalityTrait:min:medium:max]
An example is; [PERSONALITY:ACTIVITY_LEVEL:0:40:100]
List of personality traits:
ANXIETY
ANGER
DEPRESSION
SELF_CONSCIOUSNESS
IMMODERATION
VULNERABILITY
FRIENDLINESS
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
CHEERFULNESS
IMAGINATION
ARTISTIC_INTEREST
EMOTIONALITY
ADVENTUROUSNESS
INTELLECTUAL_CURIOSITY
LIBERALISM
TRUST
STRAIGHTFORWARDNESS
ALTRUISM
COOPERATION
MODESTY
SYMPATHY
SELF_EFFICACY
ORDERLINESS
DUTIFULNESS
ACHIEVEMENT_STRIVING
SELF_DISCIPLINE
CAUTIOUSNESS
Personality is determined individually for every individual creature, there is a 50% chance that it generates a random number between min- and medium, and a 50% between medium- and max. Racily the default for all personality traits is [PERSONALITY:PERTRAIT:0:50:100] I do not know if a personality trait can be set to more than 100 or less than 0.
Changing these tags do not require regeneration of the world, however existing creatures will keep their individual personality even if the raws are changed, completely new creatures will be generated using the new personalities,
I sound like I knew what I was talking abaut but I really don't. This information has been assumed using 20% looking in the raws, 30% how I would have done if I were Toady, 50% knowing the way DF treats creatures and raws, and 0% actual scientific experimentation.
NOTE
This is copied from http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000018 by UltimaPhantom 09:22, 15 November 2007 (EST) from request of poster.