- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Hammerer
Room requirements | ||
---|---|---|
Office | None | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
The Hammerer is the executioner of your fortress. If your fortress does not have enough cages, chains and/or ropes set to be used by justice or the crime is heinous enough, (s)he will proceed to hammerings. In the older versions, various crimes were worth different amounts of hammer strikes, but in the recent versions this has not been verified.
Hammerer is usually quite a ruthless guy, who "takes pleasure from killing". You definitely don't want this guy to go rampaging through your fortress.
Note that it is possible to greatly reduce the damage inflicted on his victims by marking his hammer for dumping. This causes him to dispense justice bare-handed instead, greatly reducing unnecessary deaths. You can also recruit the dwarf facing punishment and assign him to wear armor as a means of limiting the damage.