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40d:Damage
Revision as of 22:43, 10 December 2007 by Naminator5 (talk | contribs)
Weapons and traps do one of four types of damage, the type of damage influences what type of critical hits it can inflict. Damage is reduced by the targets armor and toughness.
Type | Criticals | Weapons and Traps | |
---|---|---|---|
Slash | Sever Limbs | axe, sword, dagger, giant axe blade, serrated disc | |
Pierce | Organ damage | pike, pick, spear, bolt, arrow, enormous corkscrew, menacing spike, spiked ball | |
Bludgeon | Break bones | war hammer, mace, unloaded crossbow or bow or blowgun, maul, flail, morningstar, fist | |
Gore | Pain and Heavy Bleeding | whip | |
Burn | ? | None |