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Blood/raw

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< Blood
Revision as of 17:38, 3 January 2023 by Vallode (talk | contribs) (Create Blood/raw)
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[MATERIAL_TEMPLATE:BLOOD_TEMPLATE]

[STATE_COLOR:ALL_SOLID:CARMINE] [STATE_NAME:ALL_SOLID:frozen blood] [STATE_ADJ:ALL_SOLID:frozen blood] [STATE_COLOR:LIQUID:CARMINE] [STATE_NAME:LIQUID:blood] [STATE_ADJ:LIQUID:blood] [STATE_COLOR:GAS:CARMINE] [STATE_NAME:GAS:boiling blood] [STATE_ADJ:GAS:boiling blood] [DISPLAY_COLOR:4:0:0] [MATERIAL_VALUE:1] [SPEC_HEAT:4181] [IGNITE_POINT:10508] [MELTING_POINT:10000] [BOILING_POINT:10180] [HEATDAM_POINT:10250] [COLDDAM_POINT:9900] [MAT_FIXED_TEMP:NONE] [SOLID_DENSITY:500] [LIQUID_DENSITY:NONE] [MOLAR_MASS:NONE] [IMPACT_YIELD:10000] [IMPACT_FRACTURE:10000] [IMPACT_STRAIN_AT_YIELD:100] [COMPRESSIVE_YIELD:10000] [COMPRESSIVE_FRACTURE:10000] [COMPRESSIVE_STRAIN_AT_YIELD:100] [TENSILE_YIELD:10000] [TENSILE_FRACTURE:10000] [TENSILE_STRAIN_AT_YIELD:100] [TORSION_YIELD:10000] [TORSION_FRACTURE:10000] [TORSION_STRAIN_AT_YIELD:100] [SHEAR_YIELD:6600] used high salinity ice [SHEAR_FRACTURE:6600] [SHEAR_STRAIN_AT_YIELD:100] [BENDING_YIELD:10000] [BENDING_FRACTURE:10000] [BENDING_STRAIN_AT_YIELD:100] [MAX_EDGE:500] [ABSORPTION:100] [IMPLIES_ANIMAL_KILL] [ROTS]

[BLOOD_MAP_DESCRIPTOR]