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language_words.txt
Description
This file lists the various language items (ie words) in English and their token attributes.
Note that this file doesn't include translations to the in game languages. It adds a word and defines the parts of speech for it. The parts of speech tokens indicate how an individual word can function as more than one part of speech when used in different circumstances.
Words tend to be grouped into categories called symbols. These are defined in language_SYM.txt.
Example
The section for the word CAVERN is below. The first line [WORD:CAVERN]
is the key for the word and the value of that key follows. The key could remain as is, and the value definition [NOUN:cavern:caverns] modified to read [NOUN:grotto:grottoes]. This would replace in game English instances of "cavern" with the word "grotto" instead. The fantasy languages translations would remain as is.
[WORD:CAVERN] is added to the DARKNESS symbol group via language_SYM.txt. You can see that here: Language_SYM.txt/Darkness/raw
[WORD:CAVERN] [NOUN:cavern:caverns] [FRONT_COMPOUND_NOUN_SING] [REAR_COMPOUND_NOUN_SING] [THE_NOUN_SING] [REAR_COMPOUND_NOUN_PLUR] [OF_NOUN_PLUR] [ADJ:cavernous] [ADJ_DIST:2]
Symbols
See DF2014:Language_words.txt for outdated symbol listing.