v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

DF2014:Smell

From Dwarf Fortress Wiki
Revision as of 02:06, 29 November 2024 by Zippy (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article is about an older version of DF.

Smell is a characteristic of a creature. Each creature has a distinct smell defined by their odor string and an odor level, which defines the strength of their smell. Each creature with at least one body part having the SMELL token also has a smell trigger which simulates their sense of smell by comparing it to the odor level of other creatures: creatures can detect the smell of all creatures with an odor level higher than their own smell trigger.

Smell is mainly relevant in adventurer mode. As an adventurer, you can smell your surroundings with o and the game will display the strongest smell around that's perceptible to you.

Smell triggers and odor levels range from zero to 10000. Creatures with an odor level of 10000 can be smelled by literally everyone else, while creatures at zero are completely odorless. Likewise, a creature with a smell trigger of zero can detect literally everyone else's smell, while creatures at 10000 have no sense of smell whatsoever.

The default smell trigger is 50; notably, humans are at 90 as a way to show their alleged lower-than-average sense of smell, and elves are at 10 to show their supernatural senses.

Notable odor strings[edit]

Smell strings that describe a specific smell are usually just the name of the creature itself, but there are some exceptions: