- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Baron
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Bedroom | |
Dining room | Decent Dining Room | |
Tomb | Tomb | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
Function | ||
|
Your Baron (or Baroness) arrives with her/his consort, the Hammerer and Tax Collector. The Baron may be promoted (or displaced by order of noble rank) into/by the Count.
Your fortress and the surrounding lands will become a Barony upon the arrival of the Baron.
Currently, this does not have any known consequences, but it tends to occur at the same time the tax collector and the hammerer arrive, so you may prepare for economy and justice.
You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - Toady One