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User:Omagaalpha
Revision as of 17:20, 8 December 2007 by Omagaalpha (talk | contribs)
Memory editing might post discusion done more work lol
skills values
I hope this is right place but just found out that if subtrack 4 off skill number that you want to find you can change value skill higher then that. How I found it is after lookup total for that person I scroll up found values.
for 7 person value for user 10A6BE08 minining 10A6BCB8 pacifier 10A6BDF4
have not double check constant though
Under my dwarf fortuness
changes
- Add another dog create adamatine bars, since program did like corspe tag to have ore in it
- boost dog so harding kill can guard forteness better also so more 1 puppy at once round 1 to 5
- dwarf -[CREATURE:DWARF]
- [SPEED:1]
- [MAXAGE:150:170]
- [DAMBLOCK:900]
- [NOEMOTION][NOEXERT][NOFEAR][NOSMELLYROT][WEBIMMUNE][FIREIMMUNE_SUPER]
- [SWIMS_LEARNED][SWIM_SPEED:1]
- my dwarves are not alcholic dependent :P
- Think of add no drink and no food tag and no sleep tag to my so can more better
build
Should note right now I just copy off first forteness
We suggest taking dwarves with these skills, but you can change these around however you like. Many players would prefer a weaponsmith/armorsmith to the fisherdwarf, for example.
Skills
- 1st dwarf
- Proficient Miner
- Proficient Appraiser
- Proficient Judge of intent
- Proficient Organizer
- Proficient Record keeper.
- Proficient Miner/Proficient Mason
- Proficient Woodcutter/Proficient Carpenter
- Proficient Grower/Proficient Herbalist
- Proficient Mechanic/Proficient Building designer
- Proficient Fisherdwarf/Proficient Fish cleaner
- Proficient Brewer/Proficient Cook
Items
Stuff barrel always make 1 above number that has factors of 5
- 2 copper picks
- 2 battle axe
- 4 Anvil
- At least 100 pieces meat
- only use meat cost 2☼
- 25 for each dwarve alchol
- 25 plump helmet spawn
- 10 pig tail seeds
- 10 rock nuts
Animals
- 2 dogs
- 2 adams(my own creation
- 2 war dogs
- 2 war adams
- no cats