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40d:Macros and keymaps

From Dwarf Fortress Wiki
Revision as of 02:29, 26 March 2008 by Chrispy (talk | contribs) (update version, first line)
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Playing Dwarf Fortress means lots of typing. Although the game (as of version v0.27.176.38c) has no internal macro/keymap system, using an external program can save you a great deal of time when dumping, rewalling, designating, and so forth.

  1. Go to Utilities#AutoHotKey and download AutoHotKey. Installation is simple and the program uses few system resources.
  2. Write macro scripts (file type .ahk), which may contain any number of commands. You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts.


AutoHotKey Examples

Dumping

Taken from an old version of Jackard's user page.

To use, first have your bookeeper do enough desk work so you can view individual items in the stocks listing. Then bring it up and press del to quickly mark stuff. To adjust the key repeat rate, edit the KEY_HOLD_MS value in \data\init\init.txt.

del::
IfWinActive Dwarf Fortress
{
  send d{down}
  return
}
else
{
  send {del}
  return
}


A dumping script by Dukederek:

This script uses a system similar the commands in the designations menu to mark most of the contents of a large area for dumping. My talk page has more detailed instruction.

Essentially you need to create two text files with the following titles and content. When playing DF it is safe to have blockdumpinit running constantly as long as you dont plan on using the ctrl-d combination for something else.

blockdumpinit.ahk

^d::
RunWait, "blockdumpmain.ahk"
Return

blockdumpmain.ahk

SetKeyDelay 25
return::
Send k
return
up::
Send w
return
left::
Send a
return
down::
Send s
return
right::
Send d
return
q::
ExitApp
return
shift::
x := 0
y := 1
Loop{
Input, keypress, B, {esc} , w,a,s,d,k,q
if keypress = w
{
y := --y
Send {up}
continue
}else if keypress = s
{
y := ++y
Send {down}
continue
}else if keypress = a
{
x := --x
Send {left}
continue
}else if keypress = d
{
x := ++x
Send {right}
continue
}else if keypress = k 
{
break
}else if keypress = q
{
ExitApp
}
}
y := y / 2
z := y
z := Floor(z)
z := y/z
Send d{NumpadAdd}d
If z = 0
{	
If x = 0
ExitApp
Else{
Loop %x%{
Send {left}d
}ExitApp
}
}If z <> 1
{
Loop %y%{
Loop %x%{
Send {left}d{NumpadAdd}d
}Send {up}d
Loop %x%{
Send {right}d{NumpadAdd}d
}Send {up}d{NumpadAdd}d
}Loop %x%{
Send {left}d{NumpadAdd}d
}
}Else If z = 1
{
y := y + 0.5
Loop %y%{
Loop %x%{
Send {left}d{NumpadAdd}d
}Send {up}d
Loop %x%{
Send {right}d{NumpadAdd}d
}Send {up}d{NumpadAdd}d
}Send d{NumpadSub}d
}ExitApp

Rewalling

Taken from Valdemar's user page.

This is a macro to aid with rewalling. To use, copy-paste the script into a new .ahk file and run the script with AutoHotkey. Then, in Dwarf Fortress, press b-C-w, move the cursor to where you want to start the wall, and hold Ctrl-Shift-Arrowkey, using the direction you want to rewall in. To build floors, press b-C-f instead, and use Ctrl-Alt-Arrowkey. To stop, just release the keys.

The script will use the first material in the list. I suggest you create a stockpile near the construction site that only accepts the item you wish to build with and temporarily forbid any nearby materials you don't want to build with.

$^+Left:: ProcessEvent("Left","w")
$^+Right:: ProcessEvent("Right","w")
$^+Up:: ProcessEvent("Up","w")
$^+Down:: ProcessEvent("Down","w")

$^!Left:: ProcessEvent("Left","f")
$^!Right:: ProcessEvent("Right","f")
$^!Up:: ProcessEvent("Up","f")
$^!Down:: ProcessEvent("Down","f")


ProcessEvent(direction, type)
{   
    Send {Enter}
    Sleep 100
    Send {Enter}
    Sleep 100
    Send %type%
    Sleep 100
    Send {%direction%}
    Loop
    {
        if not GetKeyState(direction, "P") 
            break  
        Send {Enter}
        Sleep 100
        Send {Enter}
        Sleep 100
        Send %type%
        Sleep 100
        Send {%direction%}
    }
}


Grid-by-grid designation

For easier diagonal and fancy mining. Assumes that DF is active. "^!" means ctrl-alt-direction.

^!NumpadEnd::
send {Enter}{Enter}{NumpadEnd}
return
^!NumpadDown::
send {Enter}{Enter}{NumpadDown}
return
^!NumpadPgDn::
send {Enter}{Enter}{NumpadPgDn}
return
^!NumpadLeft::
send {Enter}{Enter}{NumpadLeft}
return
^!NumpadRight::
send {Enter}{Enter}{NumpadRight}
return
^!NumpadHome::
send {Enter}{Enter}{NumpadHome}
return
^!NumpadUp::
send {Enter}{Enter}{NumpadUp}
return
^!NumpadPgUp::
send {Enter}{Enter}{NumpadPgUp}
return


Room-designation macros

Valdemar's Designator Macro

This macro can read a spreadsheet and designate rooms according to it. Forum Thread/Download

Fedor's chambered circle

A circular room with eight equal-sized chambers, suitable for everything from housing to workshops to a mausoleum.
See this macro in action
Macro text

Valdemar's bedroom complex

A large fractal bedroom/dining complex, with 56 bedrooms and room for 24 tables.

You can press Alt-B to create a bedroom block, or Alt-C to create a full complex with 4 bedroom blocks and a dining block in the center.

Note - the macro is much faster than the demo movie shows, it is done in under a minute.

Demo Movie

Download

The MOUSE control

For unrivaled mouse control in DF try this DF Mouse script