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40d:Size
Revision as of 13:31, 30 August 2009 by Höhlenschreck (talk | contribs) (wait what? we play D&D now?? this is DF, not the real world either. Modding does not belong here, too)
How "big" the creature is. Size determines what kind of equipment a creature can wear, how much damage they can absorb, and how much damage they can inflict in melee. A butchered creature gives a number of chunks, meat and bones equal to the creature's size.
Creature | Size | Clothing |
---|---|---|
Groundhog , Fox | 2 | - |
Carp, Cat, Rhesus macaque | 3 | - |
Gazelle | 4 | - |
Mandrill, Dog , Wolf , Chimpanzee, Cheetah | 5 | - |
Kobold | 5 | small |
Goblin | 6 | narrow |
Dwarf | 6 | normal |
Elf, Human | 7 | large |
Donkey , Jaguar | 7 | - |
Mule , Black bear , Gorilla , Lion , Werewolf | 8 | - |
Cow , Grizzly bear, Horse , Muskox , Ogre, Minotaur | 9 | - |
Polar bear , Giant eagle, Sturgeon, Camel | 10 | - |
Giant lion | 11 | - |
Ettin | 12 | - |
Elephant , Giant, Whale | 16 | - |
Dragon | 20 | - |