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Utility Talk:Dwarf Companion
Things I've noticed with tinkering around in 33g.
- "invade?" tag toggles prone position for the target.
- 0x1.7(4th row) places and removes the target from the royal guard.
- 0x2.7(4th row) places and removes the target from the fortress guard.
- 0x4000 second row seems to dictate if the creature has a job or place to go to. Turning it off seems to do nothing, it just turns right back on again, unless the creature is moved in the process of applying.
- 0x84, 0x800 and 0x4.5(7th row) make the dwarf friendly oriented instead of a fortress-dweller, much like a merchant.
- 0x8 Is only present on dwarves legendary through making an artifact. It could be what keeps them from having another mood.
- 0x2000 and 0x2.7(last row) seem to be related to lung-related injuries. Both make a "winded" effect appear on the dwarf. 0x2.7 seems to wear off after a short time.
- 0x100(2nd row) does something peculiar. It removes the dwarf from the unit list, and then the dwarf just completely vanishes. Several tags are reset and the dwarf, for all purposes, seems to no longer exist. So far nothing I can find will bring the dwarf back, and several tags used on the dwarf will cause DF to lock up.
- 0x400 makes the target invisible to the unit list only, does not seem to have any adverse effects.
- 0x8.5(7th row) makes the unit a "visitor" on the unit list. Behaves friendly, not sure what it does otherwise.
Some interesting notes too. Setting a dwarf to hostile, waiting until a nearby soldier is charging to attack, then making them friendly again causes something really interesting. The soldier will kill the now-friendly dwarf, and then that soldier will become a target to all nearby soldiers, despite still being controllable and interactable. Also, that "staring off into the distance" mood is interesting. I want to see it in action but I can't find a way to actually trigger the mood to act. Lightning4 09:23, 27 December 2007 (EST)
- Thanks for this update! I'll include them in the next revision. AFAIK 0x8 triggers the "creator of" text, and works on any dwarf. It's quite possible to trigger a mood, i'll try soon triggering an artifical mood. Bartavelle 11:54, 27 December 2007 (EST)
Hey. It seems that when I give a dwarf a mood, he goes to the meeting area and does nothing. Also, when I change a dwarves mood to NONE, I get an error and the game crashes. Zonhin 21:12, 20 January 2008 (EST)
Feature requests!
You suggested we put feature requests in the wiki discussion page, so here they are!
- From sphir: "Any plans on map-related modules? e.g.
- one button designate cut tree after recording the regions.
- I do not get this one? What is exactly suggested? Designate ALL trees at once? Bartavelle 06:34, 28 December 2007 (EST)
- additional "bookmarks", jump to creature (esp dead creatures, which cannot be done in game)
- I'll add that soon, as it doesn't seem too hard Bartavelle 06:34, 28 December 2007 (EST)
- add foreman.exe-like macro job management by profession?"
- This is planned too Bartavelle 06:34, 28 December 2007 (EST)
- and mine: "alert me when my hunters run out of bolts so I can draft them to reset their job state and get them to pick up a fresh batch of ammo. It's such a hassle to have to constantly watch hunters just so they don't do something dumb like put their head inside a cougar's mouth. Or even a way to look at the items in a dwarf's inventory would be lovely."
- This one could be a bit tricky, as inventory is not reversed yet, and i haven't been looking at it, so i have no clue on how hard it is Bartavelle 06:34, 28 December 2007 (EST)
I guess others should just add their requests below. Awesome application, thanks Bartavelle! Chrominance 20:06, 27 December 2007 (EST)
- How about the ability to change what the dwarf likes and hates? Just so my Mayor won't mandate the construction of adamantine items. --Corbine 08:01, 28 December 2007 (EST)
- Likes and recent "events" are next on my list of stuff to reverse. I would especially like to display a summary of all "bad mood stuff" that recently happened to dwarves. Bartavelle 11:14, 28 December 2007 (EST)
Bugs
Occasionally when you heal/hurt or modify something of a dwarf or creature, the exhaustion amount will be maxed out, causing the target to pass out for QUITE awhile. --Corbine 08:15, 28 December 2007 (EST)
Getting an error when trying to start program. It couldn't get the DLLs at first so I just copied them into the folder, which seemed to work, but now it gives this: http://80.60.190.55/pics/dfcbug.jpg It closes (or crashes) the dwarf fortress application in the process, no error messages pop up.
- thanks for the info, i'm trying right now to reduce the number of required components, so it should be better soon ... Bartavelle 18:10, 1 January 2008 (EST)
0x4000
0x4000 is nauseous. Nate879 19:10, 10 January 2008 (EST)
- Better give it some Compazine, then. *rimshot*--Maximus 23:21, 10 January 2008 (EST)
How exactly do I run this?
What do I run here? The .glade file? Because if I open that, it gets me a tiny window with 2 things I can choose, skilledit and creatureedit. If I choose them, they are completely blank. I've tried cmd.exe but I get the same thing. --Penguinofhonor 21:23, 21 January 2008 (EST)
- you should run dfcomapnion_prototype.py, as stated in the main page!
Unable to run on win2000=
I'm still using win2000, and I'm unable to run the program, it gives an error requesting the instruction GetProcessImageFileNameA, which is only available on XP and Server2003.