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User talk:Boo radley/cir.ahk
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Revision as of 03:13, 7 January 2008 by Boo radley (talk | contribs) (New page: ; ; This script will designate a circular room for digging ; invoke from the [d]esignate menu with the cursor in the upper left corner of the room's diameter. ; Gui, Add, Text,, R...)
; ; This script will designate a circular room for digging ; invoke from the [d]esignate menu with the cursor in the upper left corner of the room's diameter. ; Gui, Add, Text,, Radius Gui, Add, Text,, Clobber Existing? Gui, Add, Edit, vRadius ym Gui, Add, Checkbox, vClobber Gui, Add, Button, Default, OK Gui, Add, Button, Default, Cancel Gui, Show,, Circular room digger Return ButtonOK: Gui, Submit ; Save the input from the user to each control's associated variable. IfWinExist, Dwarf Fortress ; make sure df is running WinActivate sleep, 3000 ; ; should we clobber existing dig commands? ; if (Clobber = 1) { outlier = x{enter}{enter}{right} } else { outlier = {right} } nudge := Radius radiusSquare := Radius ** 2 circ := Radius * 2 y := -Radius + 1 Loop { ySquare := y ** 2 x := -Radius + 1 Loop { if (((x ** 2 ) + (ySquare) + Radius) > (radiusSquare)) { send, %outlier% } else { send, d{enter}{enter}{right} } x++ if (x > Radius) { break } } send {down} loop, %circ%{ send {left} } y++ if (y > Radius) { break } } ExitApp Escape:: ButtonCancel: ExitApp