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40d:Body token
This article or section may need to be updated due to recent changes. 0.23.130.23a |
Basic Syntax
filename [OBJECT:BODY] [BODY:TEMPLATE1] [BP:CORE][UPPERBODY][...] [BP:PART1][CONTYPE:UPPERBODY][...] [BP:PART2][CON:CORE][...] [BODYGLOSS:FOOBAR:foo:bar]
Body
Token | Arguments | Description |
---|---|---|
BODY |
|
The name of the body template. Each BP token underneath a given Body Token BODY template is added to a creature when the Creature Token BODY specifies this ID. |
BODYGLOSS |
|
Replaces all occurrences of "match" in the creature's body parts with "replacement". E.g., the Body Token [BODYGLOSS:TENTACLE:leg:tentacle], used by the Creature Token [BODYGLOSS:TENTACLE], will cause any "right leg" to appear as "right tentacle". Testing required: would "brain legend" appear as "brain tentacleend"? |
Body Parts
Token | Arguments | Description |
---|---|---|
APERTURE | Unknown effect. An opening in the body, apparently, but no known purpose. | |
BP |
|
The internal object ID of the body part. Unlike many other tokens in the game, the id of the BP does not need to be unique, though it does need to be unique within the BODY template. |
BREATHE | The body part is necessary to breathe. If the body part is destroyed, the creature can suffocate. | |
CIRCULATION | If this body part is destroyed, the creature will bleed to death? | |
CON |
|
The specific body part object ID to which this body part attaches. |
CONTYPE |
|
The body part token type to which this body part attaches. |
DIGIT | Is a finger/toe. Unknown effect. | |
EMBEDDED | The body part is embedded into the body -- it is external, but is not shown until injured. Compare INTERNAL. Can be gouged out? | |
FLIER | The body part is necessary for the creature to fly, and damage to the body part will ground the creature. | |
GRASP | The body part can be used to hold items (if the creature has the EQUIPS token) or wrestle. | |
GUTS | Can be disembowelled? | |
HEAD | Vital bodypart. If severed, creature dies. | |
HEAR | Unknown effect. Presumably allows the creature to listen. | |
INTERNAL | The body part is an internal organ and is not visible until injured. | |
JOINT | Can be broken by wrestling (possibly falling damage in a future version). | |
LEFT | The body part is on the left side of the creature and is thus vulnerable to attacks from the left side. | |
LIMB | The body part is usable for wrestling (i.e. can grab, lock, choke, etc). | |
LOWERBODY | The body part is another part of the "core" of the creature. When the lowerbody body part is destroyed, the creature is bisected. | |
MOUTH | Allows the creature to eat? | |
NERVOUS | Causes pain when destroyed. Other effects? | |
RIGHT | The body part is on the right side of the creature and is thus vulnerable to attacks from the right side. | |
SIGHT | Allows creatures to see; creatures without this tag on any part of their bodies cannot see for the purposes of aiming missile weapons (though apparently can find and kill mad adventurers fairly well with melee attacks). May need more testing. | |
SMALL | Unknown effect. Reduces chance to hit? | |
SMELL | Unknown effect. Presumably allows creature to smell. | |
STANCE | The body part is used to keep the creature standing; injury to the body part will cause the creature to collapse. | |
THOUGHT | Necessary for the creature to think. Without a working brain, the creature dies unless it has the NOTHOUGHT Creature Token. | |
THROAT | Can be strangled with wrestling to cause winding, unconsciousness, and eventual death. | |
UPPERBODY | The body part is the "core" of the creature; when the upperbody body part is destroyed, the creature is blown apart. |
Body Part Types
Legal token types for use with the Attack Token "BYTYPE" argument or for the Body Token "CONTYPE" argument:
- APERTURE
- BREATHE?
- CIRCULATION?
- DIGIT?
- FLIER?
- GRASP
- GUTS?
- HEAD?
- HEAR
- JOINT?
- LIMB?
- LOWERBODY?
- MOUTH
- NERVOUS?
- SMELL
- STANCE
- THOUGHT
- UPPERBODY?
Entries suffixed with a question mark are untested and should not be considered final. Entries with no question mark are tested and valid.