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40d:Plant token
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Plants are stored in the matgloss_plant.txt file.
Token | Description |
---|---|
[MATGLOSS_PLANT:] | The first line of the matgloss tells the game what string is used to refer to this particular plant. Required. |
[TILE:] | What tile is used for this plant. Either a number, such as 6(Plump helmet) or a letter inside apostrophes, such as ':'. Required. |
[COLOR:] | The color of the plant. Required. |
[NAME:] | The name of the plant, which is what you see in-game. Required. |
[NAME_PLURAL:] | The plural of the plant's in-game name. Required. |
[GROWDUR:] | How long the plant takes to grow. A season lasts for a GROWDUR of 1008. |
[VALUE:] | How much the plant is worth. Usually 2. |
[DRINK:] | The name and color of the drink brewed from this plant, in the format name:c:c:c, where c is color. |
[DRINKVALUE:] | The value of the drink brewed from this plant. |
[MILL:] | The name and color of the item milled from this plant. |
[MILL_VALUE] | How much the milled product of this plant is worth. |
[MILL_DYE:] | Allows the milled product of this plant to be used as dye, and specifies the dye's color. |
[COOKABLE_WHEN_MILLED] | Self-explanatory. |
[EXTRACT:] | The item extracted from this plant and it's color. |
[EXTRACTVALUE:] | The value of the extract. |
[EXTRACT_BARREL] | The extract is extracted into a barrel. |
[EXTRACT_STILL_VIAL] | The extract is extracted into a vial at a still. |
[EXTRACT_COOKABLE] | Self-explanatory. |
[LEAVES:] | How many leaves this plant will yield when processed. The leaves are always cookable. |
[SEEDNAME:] | The name of the plant's seeds. |
[SEED:] | The color of the plant's seeds. |
[GENPOWER:] | Genpower. Not used, I believe. |
[SPRING] | This plant will grow in spring. Not mutually exclusive with other season tags. |
[SUMMER] | This plant will grow during summer. Not mutually exclusive with other season tags. |
[AUTUMN] | This plant will grow during autumn. Not mutually exclusive with other season tags. |
[WINTER] | This plant will grow during winter. Not mutually exclusive with other season tags. |
[FREQUENCY:] | The chance for this plant to be gathered with the herb gathering job. |
[CLUSTERSIZE:] | How many plants of this type you can grow from one seed.* Also how many plants will be in a stack if you bring them when embarking. *Does not seem to affect farming, setting to 1 still results in larger stacks, setting to 10 still results in max of 5. |
[EDIBLE_VERMIN] | Vermin can eat this plant. |
[EDIBLE_RAW] | This plant can be eaten raw. |
[EDIBLE_WHENCOOKED] | This plant can be eaten cooked but not raw. |
[THREAD] | This plant can be woven into thread and therefore cloth. |
[BIOME:] | What biome this plant appears in. |
[WET] | This plant appears near water features. Not mutually exclusive with the [DRY] tag. |
[DRY] | This plant appears far from water features. Not mutually exclusive with the [WET] tag. |