v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d Talk:Ramp

From Dwarf Fortress Wiki
Revision as of 05:30, 9 November 2008 by GreyMario (talk | contribs) (SIGN YOUR EDITS PEOPLE)
Jump to navigation Jump to search

redirect slope to this place? took a while for me to find this. helps in making traps and controlling movements. thank god things can't fly...i think. oh right and i don't know how to do whatever. redirect.--Seaneat 17:22, 30 June 2008 (EDT)

Yeah, things can totally fly. Angrystalk the Giant Bat, I know you're out there, come join your brothers in my cages! ---Zombiejustice 20:02, 30 June 2008 (EDT)

Downward Ramp

I am in my digging designation menu and I don't see an option to dig a ramp down? If I want to do that do I need to use stairs to get down, then construct ramps up? Then replace the stairs with ramps? --Ehertlein 12:21, 29 August 2008 (EDT)

One thing you can do is to dig one tile further than the ramp shall be, and dig a channel there.
Then, your miners are able to dig from there an upward ramp on the level below:
(side view)
XXXXXXXXXXXXXXXXXXXXXXXXX                  
               cXXXXXXXXX Level Z              c (c)hannel here at first
XXXXXXXXXXXXXX>______XXXX Level Z-1            >  then place an upward ramp here
If anyone is able to explain this better, fell free to edit.--Doub
I am going to load up a different game and try this out. :) I don't have anything built at Z-1 yet so I hope I can dig the ramp from higher up.
Ok so this was simpler then I thought I simply changed the Z level one lower and designated ups. No channels, no stairs, just go one lower and designate the up. --Ehertlein 13:57, 29 August 2008 (EDT)
Forget that complicated process - to dig a downward ramp, simply move the screen down one z-level and designate an upward ramp. --Juckto 20:56, 3 September 2008 (EDT)
Indeed, you are right. How simple! Thx. --Doub 10:44, 4 September 2008 (EDT)

Current Oddities caused by ramp?

I'm gonna upload a new map on DFMA, Tongsgate. The savefile will be available. I'm having an oddity with a sealed artificial lake with a ramp in it (for transportation. It has a current just like a river. unsigned comment by Erathoniel

Speaking of ramp oddities, mine saved my dwarves life. I had a proficient swimmer dwarf fall into a river building a channel, and he just sat there being pushed with the current. With a little clever manipulation, I shoved him into 1/7 water quickly and had him build a ramp to the surface. He lived. Woo! unsigned comment by Milskidasith