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40d:Custom grid
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Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200. The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.
To work out what grid size you want for a given screen resolution and font tile size:
- Determine your tile size. This may be found by dividing the x value of the intended screen resolution of the font by the x value of the grid, and then the y values are divided by each other. Example: If we use the default grid size, 80:25, and the resolution of curses_800x600.bmp, 800x600, then we would divide 800 by 80 to get 10 and 600 by 25 to get 24. This means our tiles are each 10x24.
- Divide the x value of your screen resolution by the x value of the tile size to determine your wanted x grid value, then do the same with the y values to determine your y grid value.
- Change the [GRID] entry in the init.txt file to reflect your changes.
- Note: if your font is, for example, a 16x16 font, as specified in the filename, this means that each tile is intended to be 16x16 pixels in size, and you may therefore avoid the mathematics in step 1
Notes
- The title screen will be situated in the top right of the screen, instead of centred.
- It is impossible to set different grid values for fullscreen and windowed, it is unknown whether this will be implemented in future versions.
- Setting [TEXTURE_PARAM:LINEAR] instead of [TEXTURE_PARAM:NEAREST] will make squished tiles better looking.
Notable Combinations
- [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)
- [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space)
- [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]
External links
- DF Grid Calculator - A javascript tool to help with the above calculations.