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40d Talk:Site finder
Multiple Results?
Given that the search covers the entire map, is there a way to see all of the results instead of only one? Also, is the result the first one found, the "best" one, or the closest one to the cursor's location at search time?
—0x517A5D 23:40, 12 August 2008 (EDT)
- It's probably the first one found. I haven't seen a difference based on cursor location - a search with all features n/a from the top left and from bottom right gave same result. There isn't a way to see all results. VengefulDonut 00:30, 13 August 2008 (EDT)
Area searched
The statement in the main article that the site finder will only take into account current latitude/longitude is incorrect. The bug isn't that crisp. Generally, it'll prefer sites from the quadrant or so nearest your cursor, rather than sites on the far side of the map. I generally find that four searches, one in each quadrant, will find whatever sites on the map best correspond with the criteria I'm seeking.
The best way to find different locations is to move the cursor AND change an arbitrary setting you don't care much about, like swapping "bottomless pit" for "chasm."
- I have done a few searches and there were two indicators that it really only uses one latitude: I only got results on the latitude the cursor was on initially and the finder counts up to one extent of the map (129 for as 129x129 map). I tested again today and indeed it is wrong - the finder searches the whole map, it seems. I'll correct my edit.
Bauxite
I wish Bauxite was an option. What I need in a site is Water+Magma+Flux+Bauxite, but since I can't require the last one and can't scan through multiple suggestions, this doesn't help much. --Macdjord 15:01, 8 October 2008 (EDT)
- Try asking on the forums. --GreyMaria 16:27, 8 October 2008 (EDT)
- Or mod bauxite to be more common. --Heron 16:50, 8 October 2008 (EDT)
- If it's just magma-safe mechanisms you're after, you can bring some raw bauxite when you design your party (be sure to keep masons/stonecrafters away from it, however). You can make magma-safe floodgates and other objects out of nickel/iron/platinum/what heave you. You can also order bauxite from the dwarven caravan once the liaison shows up.--Maximus 11:51, 9 October 2008 (EDT)
- I know, I just hate being dependent on imports for a critical material.--Macdjord 12:39, 9 October 2008 (EDT)
- I almost never have bauxite as an option to import. HeWhoIsPale 12:48, 9 October 2008 (EDT)
- I know, I just hate being dependent on imports for a critical material.--Macdjord 12:39, 9 October 2008 (EDT)
- I know it feels like cheating, but you can just mod a stone that is on your map to be like bauxite. Just make it a fairly rare one so you still kind of have to work for it. Lymojo 03:30, 14 May 2009 (UTC)Lymojo
- Yes, you can - but this really isn't Q&A. Do a search in the modding section of the forums - you'll find it. http://www.bay12games.com/forum/index.php?board=13.0
- I anticipate in future releases materials will be updated to be more realistic which will include more magma safe stone. This also means no ice forts:-(.--Mrdudeguy 20:30, 14 May 2009 (UTC)
No: 'Not all' or 'None at all'?
When you select 'no' for, say aquifer, does is search for a site that has no aquifer tiles, or a site with at least one non-aquifer tile?
--Macdjord 15:00, 28 October 2008 (EDT)
- None at all. --ThunderClaw 15:49, 28 October 2008 (EDT)
Elevation
Is elevation really the amount of cliffs, as stated in the article, or is it the relative elevation as given by the topography screen. I have searched for a high eleveation, and gotten a high but entirely flat place before. Rekov 14:14, 17 May 2009 (UTC)