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40d:Weapon token
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The tokens for all types of weapons. Usage column gives information on where use of the token might be restricted to.
Weapon Tokens
Token | Arguments | Description
|
---|---|---|
CRIT_BOOST: | value | Increases the chance of a weapon piercing internal organs. |
[DAMAGE:<damage amount>:<damage type>] | dmg amount - value
dmg type - (slash, burn, etc.) |
Sets the amount and the type of Damage |
MINIMUM_SIZE: | value | Unknown, maybe something to do with amount of material needed? |
MATERIAL_SIZE: | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. |
NAME | singular:plural | What this item will be called ingame. |
RANGED:<skill type>:<ammo type> | skill type - weapon skill type
ammo type - anything |
This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. |
SKILL | weapon skill type (axe, sword, etc.) | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
WEIGHT | value | How much an item weighs. |
Ammo Tokens
Token | Arguments | Description |
---|---|---|
CLASS | anything | This ammo can be fired from a weapon that is set to fire the same ammo type as this. Must be in caps? |
[DAMAGE:<damage amount>:<damage type>] | dmg amount - value
dmg type - (slash, burn, etc.) |
Sets the amount and the type of Damage |
NAME | singular:plural | What this item will be called ingame. |