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40d:Weapon token

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Revision as of 23:11, 10 September 2008 by I2amroy (talk | contribs) (New page: The tokens for all types of weapons. Usage column gives information on where use of the token might be restricted to. =Weapon Tokens= {| border="1" cellpadding="2" ! width="35%" | Token !...)
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The tokens for all types of weapons. Usage column gives information on where use of the token might be restricted to.

Weapon Tokens

Token Arguments Description


CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Damage
MINIMUM_SIZE: value Unknown, maybe something to do with amount of material needed?
MATERIAL_SIZE: value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three.
NAME singular:plural What this item will be called ingame.
RANGED:<skill type>:<ammo type> skill type - weapon skill type

ammo type - anything

This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon.
SKILL weapon skill type (axe, sword, etc.) The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting.
STICK_CHANCE value The chance of a weapon sticking in a target.
WEIGHT value How much an item weighs.


Ammo Tokens

Token Arguments Description
CLASS anything This ammo can be fired from a weapon that is set to fire the same ammo type as this. Must be in caps?
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Damage
NAME singular:plural What this item will be called ingame.