v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
40d:Weapon token
The tokens for all types of weapons. Usage column gives information on where use of the token might be restricted to.
Weapon Tokens
Token | Arguments | Description
|
---|---|---|
CRIT_BOOST: | value | Increases the chance of a weapon piercing internal organs. |
[DAMAGE:<damage amount>:<damage type>] | dmg amount - value
dmg type - (slash, burn, etc.) |
Sets the amount and the type of Damage |
MINIMUM_SIZE: | value | Unknown, maybe something to do with amount of material needed? |
MATERIAL_SIZE: | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. |
NAME | singular:plural | What this item will be called ingame. |
RANGED:<skill type>:<ammo type> | skill type - weapon skill type
ammo type - anything |
This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. |
SKILL | weapon skill type (axe, sword, etc.) | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
WEIGHT | value | How much an item weighs. |