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Creature flags in DF memory
Revision as of 08:28, 30 October 2009 by Nexii Malthus (talk | contribs)
Creature or Unit flags
Thanks to ToadyOne for explaining what these bits do.
Flags Word 0 (32 bits)
0 | Can the dwarf move or are they waiting for their movement timer |
---|---|
1 | Dead (might also be set for incoming/leaving critters that are alive) |
2 | Currently in mood |
3 | Had a mood |
4 | "marauder" -- wide class of invader/inside creature attackers |
5 | Drowning |
6 | Active merchant |
7 | "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly) |
8 | Left (left the map) |
9 | Rider |
10 | Incoming |
11 | Diplomat |
12 | Zombie |
13 | Skeleton |
14 | Can swap tiles during movement (prevents multiple swaps) |
15 | On the ground (can be conscious) |
16 | Projectile |
17 | Active invader (for organized ones) |
18 | Hidden in ambush |
19 | Invader origin (could be inactive and fleeing) |
20 | Will flee if invasion turns around |
21 | Active marauder/invader moving inward |
22 | Marauder resident/invader moving in all the way |
23 | Check against flows next time you get a chance |
24 | Ridden |
25 | Caged |
26 | Tame |
27 | Chained |
28 | Royal guard |
29 | Fortress guard |
30 | Suppress wield for beatings/etc |
31 | Is an important historical figure |
Flags Word 1 (32 bits)
0 | Swimming |
---|---|
1 | Play combat for sparring |
2 | Do not notify about level gains (for embark etc) |
3 | Unused |
4 | Nerves calculated |
5 | Body part info calculated |
6 | Is important historical figure (slight variation) |
7 | Has been killed by kill function (slightly different from dead, not necessarily violent death) |
8 | Must be forgotten by forget function (just cleanup) |
9 | Must be deleted (cleanup) |
10 | Recently forgotten (cleanup) |
11 | Offered for trade |
12 | Trade resolved |
13 | Has breaks |
14 | Gutted |
15 | Circulatory spray |
16 | Locked in for trading (it's a projectile on the other set of flags, might be what the flying was) |
17 | Marked for slaughter |
18 | Underworld creature |
19 | Current resident |
20 | Marked for special cleanup as unused load from unit block on disk |
21 | Insulation from clothing calculated |
22 | Uninvited guest |
23 | Visitor |
24 | Inventory order calculated |
25 | Vision -- have good part |
26 | Vision -- have damaged part |
27 | Vision -- have missing part |
28 | Breathing -- have good part |
29 | Breathing -- having a problem |
30 | Roaming wilderness population source |
31 | Roaming wilderness population source -- not a map feature |