v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User talk:Hussell/ClockToggle
< User talk:Hussell
Jump to navigation
Jump to search
Revision as of 14:27, 9 November 2009 by Squirrelloid (talk | contribs)
It would seem to be a repeater (which is what a clock needs) - its not hard to build one. I still need to work my way through the logic a bit more thoroughly though.
The problem is finding/building a repeater that is calibrated so it counts time that is relevant. Ie, allows you to (exactly) count a day, or a year.
Given the game advances time in 'ticks', how many ticks does your device take to operate? (The use of doors instead of bridges/floodgates suggests rapid cycling. One advantage it could have is it doesn't require lots of water to function.)
Edit: do doors destroy water on their square when they close? That could be a problem...
--Squirrelloid 14:26, 9 November 2009 (UTC)