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User:Kataklistika/winterspite

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Year One

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1st Granite, 201 (Early Spring)
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By the gods we've finally arrived here at Athakzakgol, "Winterspite". There are 7 of us Dwarves "sent" to establish a new colony. Banished is more like it -- damned Dwarven Politics. Well at least we've arrived in one piece. And fortunately enough no Dwarf saw us leave the mountainhome. I don't know who's idea it was, but some idiot thought it would be funny to send us packing our wagon with one mule and one horse. Honestly. You would have died of embarrassment trudging along with a wagon being pulled by some giant stallion and a worthless little mule. Hell, the horse was practically dragging the mule along for the ride. Maybe I'll have the damn mule slaughtered for the meat since we've almost no food left. Worthless beast. Oh wait, we don't have a butcher. Damnit!

The good news is this: if we get this place going then we'll make it rich. Fortunately, we've found a cozy place to settle against this mountain, so aptly named "The Puzzling Point of Melting". So why the hell are we calling this outpost Winterspite again? Damned Dwarven Politics. Anyways, precious mythril ore is visible from the surface here. Our metalsmith estimates that the veins are "large and bountiful." I think he's full of horse shit. But I won't tell the others that -- since seeing this vein of mythril is motivating them into working. For now at least.

And well, the bad news? Our supplies are meager and our outlook is grim. We are pack of nearly skilless Dwarves destined to die in the middle of nowhere. Luckily, there are plenty of trees to the south and it seems that the site itself is adequate enough to support life. However, there are no streams or rivers for us to obtain food or water from. Hopefully we can get a Still (brewery) up and running to produce more booze. But we'll need to find some arable caveland to raise our crops first. Goddam we're screwed.

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17th Granite, 201 (Early Spring)
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I must say, our planning is coming along quite nicely. We have the architectural plans set up for trade, workshops, food service, and bedrooms. Now all we have to do is tunnel it all out -- which will probably take a goddam year. Anyways, we've erected some temporary workshops and our carpenter has made us some beds to sleep on. Which is good, of course. We've all been busy unloading the wagon and placing everything into stock piles. Then again there isn't much to move. Damnit, what's taking these lazy Dwarves so long to move a couple of barrels full of food?

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1st Hematite, 201 (Early Summer)
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Well today is the first day of summer. Despite my normally sour mood I must admit that I'm rather happy of our progress thus far. We have dug out storage for our food and booze supplies and we have also constructed most of our food workshops. We've also carved out space for some of our other workshops and storage to boot. We've been working on getting everything inside of the fortress. That should be accomplished over the next couple of weeks. The next step is to dig out living quarters and a dining area. We're also going to up some defense via traps. It's almost too quiet out there. It seems like something is brewing. However, there's no sign of any foul beasts besides those, ghastly unicorn creatures. Gah! I hate cute shit! Well hopefully they won't bother us and we'll continue to get work done while those dastardly beasts graze. I'm hoping to have the mountainhomes send some more Dwarves our way. Hopefully they'll have some competent skills that we can use. But knowing how the nobles are, we're bound to recieve a bunch of delinquents. Damned Dwarven Politics.

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1st Limestone, 201 (Early Autumn)
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Autumn has come. There wasn't a single drop of rain over the summer but hopefully that will change soon. Although, we don't have any plans to dig out any of the nearby pools to use for water at the moment so I guess the rains don't matter much. We're short on our food supplies but surviving nonetheless. Maybe the caravan will have some seeds and other foodstuffs that we can trade for. Then again, we don't have much wealth accumulated for the trade. I'll be sure to set an order to craft some wooden goods -- especially since our carpenter isn't doing much right now. Lazy fuck.

Our miners have carved out some of the vast halls and we've completed the most important sections of the fortress. Everyone has a room but we're still constructing all of the furniture at the moment. I've even been given an office so that I can do my desk work in peace. So I guess that the fortress is looking good, even if all of the stone is roughly hacked out of the mountainside. We'll wait to smooth the walls out later. Next we'll focus on getting food stores up to par and increasing our defensive position. I'm not expecting any trouble for awhile since I doubt anybody even knows that we're here in the middle of nowhere. Hell, I wouldn't be surprised if our noble king forgot about us by now. Damned Dwarven nobles.

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15th Sandstone, 201 (Mid Autumn)
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The merchants have arrived. And they brought trouble. A Kobold thief snuck in behind them. The damn thing snuck by our traps, and unfortunately for the Kobold, it was caught by our carpenter, Obok. The battle was rather horrifying I'm told. The kobold didn't even stand a chance Obok's vicious and brutal onslaught. I've included a description of the scene as described by eye witnesses.

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Chrachreelmis (Chrach). Kobold Thief. Armed with a copper dagger. -versus- Obok Enkosfeb. Dwarven Carpenter. Armed with a copper battle axe.

The Kobold was spotted by Obok as it rounded the corner of the hallway. Obok immediately reacted by swinging the broad side of his axe blade against the Kobold's chest. Chrach was stunned by the blow and became enraged, but before the poor creature could do a thing, Obok was swinging his axe and gashing the kobold across the right leg. Obak followed through the swing by bringing the handle of his axe down against Crach's right hand -- breaking it at the wrist. The kobold staggered and tried to regain his posture but Obok was too swift and sliced the thief across the bottom of his right leg. The pain brought Chrach to his senses and he began to fight back. Obok dodged the futile stab of the theif's dagger, raised his battle axe above his head, and cut the kobold's left leg off at the knee. The thief howled in pain and collapsed onto the floor as he lost consciousness. Continuing his assault, Obak mangled the creature's other leg, sending blood spattering against the walls. The Dwarf continued to beat the helpless thief until his ribs were broken and his head was bruised and bleeding. Then with a great, Dwarvish yell, Obok raised his axe above his head and swung it down as hard as he could. The blade cleaved completely through Crach's right hand, gashed across his lower body, and cut his right leg clean off. The force of the blow sent the poor Kobold's corpse flying across the hall where he collided with the wall and died instantly from the resulting head trauma.

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And so our first battle is won. A flawless and bloody victory by the savage defenses of the mighty Dwarves! Kobolds and Goblins will cower before us! Never shall they take down these magnificent halls!! Huhah!! Well, I'm just glad I wasn't there to clean up the mess. I hear that the Kobold's limbs were scattered everywhere. And maybe I shouldn't get overexcited by this petty and insignificant fight. It just means that the Kobolds may have discovered our outpost. We'll need to set up a small guard when we get new slaves.. erm, I mean immigrants. Oh that's just great. Damned Kobolds.

As for other news, we've completed everyone's room, posh with furniture. Our forge is up and running and we're ready to mine some ore and smelt it down. We also traded the Kobold thief's weapon and linens, along with some wooden shields crafted by Obak, to the Dwarven caravan for some food stuffs and seeds. And lastly, we've experienced our first rain. It hasn't let up for 2 weeks now. It's rather depressing if you ask me.