v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
v0.31:Wound
Jump to navigation
Jump to search
All of the old injuries are back, along with a new, bright blue one. While fighting a gremlin, both lungs and a kidney became bright blue. It became unconscious and winded, but that may have been from its other, massive, massive injuries it sustained elsewhere. Possibly organ damage of some sort?
In another instance, a miner severely damaged a zombie tigerman, found in DF2010:ruins. Damage to the left eye, heart, and lower spine were the same bright blue. Video here: [1]
Found a new status condition, in a fight between a skeletal Tigerman and a militia commander, called Pale. Video here: [2]
- bright cyan = "An important function of the part is completely lost, but the part is structurally sound"
Shown default* colors:
NONE: No recorded active wounds on the part. MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding though). INHIBITED: Any muscular, structural or functional damage without total loss. FUNCTION LOSS: TAn important function of the part is completely lost, but the part is structurally sound (or at least partially intact). BROKEN: The part has lost all structural integrity or muscular ability. MISSING: The part is completely gone.
- (* Note - the color of wounds is now editable in Template:L.)