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v0.31:Military
Just a quick aid for confused players, please reformat this, anyone who knows more:
You can load dwarves into a squad from the 'm'ilitary screen, after you've defined a military commander. The squad defaults to training all the time (see its 's'chedule on the military screen). To actually make them train, though, you need to activate them: 's'quads from the main screen, then press the letter of your squad, then 't' to change it from inactive to active. You also need to create a barracks from a bed, then assign the squad to train in it with the 't' key. This makes them immediately start to train there. You may need to have a separate barracks for each squad[Verify].
Kill orders - the most important command; aka I NEED THIS DEAD NOW
The kill command allows your military to focus their attack on one or more specific targets. It is a very unsubtle way of beating into your dwarf's booze addled minds that they are to kill your target or be killed in the attempt. It may very well be your last command to your dwarves.
Kill Order steps - as DF2010 can be unclear:
1. Have a squad(s) set up through the 'm'ilitary menu at the main screen. Start a new squad if necessary by moving over to the dwarves and selecting them. Now assign proper weapons and armor. You do not need to mess with alerts or schedules at this time. You should always have a squad set up before everything goes to Armok, but this command may be utilized to have civilians join in a last ditch defense.
2. Go back to the main screen, then press 's' to access the 's'quad menu.
3. Press either 'a' or 'A' to select the squad(s) that will execute the Kill Order. You may press 'p' if you want to toggle between having an individual dwarf or the squad perform the kill order.
4. After selecting which dwarves will execute the kill order, press 'k' for "Attack".
5. Now you have several options, you can move the cursor to what you want to die and press 'enter', press 'l'ist and select what you want to die from a list, or 'r'ectangle to select an area of things you want dead.
6. Watch your dwarves fulfill their beardhood or join the halls of their fathers.
Alert levels
The alert level is a fundamental concept of military management. In each alert level, you can program instructions for your military and civilian dwarves to follow. The game contains two alert levels by default - 'Inactive' and 'Active/Train'. In 'Inactive', all squads are assigned no orders. In 'Active/Train', all squads are assigned to train the entire year.
Your entire fortress is always set to exactly one 'Civilian alert level'. This restricts where civilians may go. To define the restriction area, you must first create a Template:L encompassing the area you want to restrict your civilians to. Then, go to the alert screen (m then a), create a new alert level (call it something like 'Danger'), highlight it in the left pane, then press enter on the correct burrow in the right pane. You can change the currently active civilian alert level by pressing enter on the correct alert level in the left pane.
Each alert level also carries instructions for military dwarves when it is activated. Unlike the civilian level, which applies to your entire fort, the military alert level can be set individually for each squad. To set a squad to an alert level, either select it from the squad menu (s) and press 't' until the desired alert level is selected, or go to the alert menu (m then a), highlight the correct alert level in the left pane, then highlight the correct squad in the middle pane, then press Shift-Enter.
Scheduling
Each squad can be given a schedule to follow for an entire year. Each squad has a separate schedule for each alert level; it can be swapped between these schedules with the procedure outlined in the previous section. The main scheduling screen can be accessed by pressing s from the main military screen.
On the main scheduling page, you will see a list of months on the left side, and a list of all of the squads in your fortress along the top edge. Scheduling is done separately for each alert level; to switch between alert levels use the / and * numpad keys. You can use the + and - numpad keys to scroll through the squads at the top if you have more than will fit on one screen. Use the up/down arrow keys to navigate up and down the month list, and the left/right arrow keys to navigate between the squads. The orders in the currently selected cell are displayed in blue towards the bottom of the screen. When you've highlighted a cell, press Tab to switch focus to this order list. From here, you can press e to edit the orders.
When you press 'e', a screen will come up saying something like 'o: Train'. Press o to change the order's type. This cycles between 'Train', 'Defend Burrow', 'Patrol Route', and 'Station'. To use any of the orders other than Train, you will first need to set up the appropriate Template:L, Template:L, or Template:L. When you cycle to the order you want, highlight the burrow, station, or route you want the order to go to and press Enter. It should be highlighted in green. When you are done, press Shift-Enter to save the order and return to the schedule screen.
Note that the text displayed on each cell (like 'Train') is a completely customized text; it does NOT reflect the actual orders in the cell! When you have a cell highlighted, you can press 'n' to edit the label. Don't be confused by the fact that when you edit the orders in a cell, the label does not change to reflect your changes. You need to update the cell text yourself to be consistent with the orders.
To eliminate some of the tedium in scheduling many months, you can copy-paste orders from one cell to another with the c and p keys. Press c in the cell you want to copy from, then go to the cells you want to paste to and press p in each one.
By pressing Shift-Tab in the main military screen, you can flip the rows and columns in the main grid. This allows you to see more squads, but fewer months. This can be useful if you want to see all your squads at the cost of not seeing the entire year's schedule. This change is cosmetic only; the tools still work the same way.
See Also: DF2010:Military/Guide