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v0.31 Talk:Raw adamantine
Confirmation?
I verified all things I added a while ago using reveal on several random embark locations, further I checked the values of material multipliers. Adamantine is magma proof, also tried that out. The other information is easily confirmed by screens. Should I add those? I reverted the edit, for the information is almost certainly correct. Just try it yourself.BBW 00:01, 2 April 2010 (UTC)
- In that case, my apologies. I was misinformed. --Briess 00:23, 2 April 2010 (UTC)
Down-stairs?
Can down-stairs prevent the demons from getting though? --Tarran
- Unlikely - even in 40d, down-stairs above open space were enough to let Spirits of Fire through. --Quietust 23:34, 2 April 2010 (UTC)
- Well, I'm pretty sure clowns are now randomly generated, but even if you get lucky and none of them can fly, they can still barf webs/fire/radioactive elves/whatever up through the stairwell. I'd recommend a good, sturdy wall. --Mr Frog 23:21, 3 April 2010 (UTC)
Outdated Picture
Really minor detail, but the image on the page is from 40d, which isn't really accurate for this version's article. Could someone take a similar screenie of the 0.31.01 magma sea pillars? I'd do it myself, but I've already found a pillar in my current fortress and I really don't feel like probing around for another one (assuming there even IS another one in there). Sorry for nitpicking. --Mr Frog 23:11, 3 April 2010 (UTC)
- The message is exactly the same, but I see what you're getting at - I'm going to leave that screenie but go find another of the pillars to insert a little later. --Retro 02:45, 4 April 2010 (UTC)
- Could that second image be a little larger in the original, and then get thumbed? Some detail is lost, and it'd be nice to see it "full size", as an option (as is w/ the announcement image - but no detail was lost in that, natch.)
Oh - and a quick footnote comment/explanation about how that image was achieved would be nice too - keeps newbies from going crazy w/ the vanilla game. --Albedo 09:15, 4 April 2010 (UTC)- Absolutely; I didn't realize there was an auto-thumbnailing function thing until I had already shrunken it myself. I'll go and recapture the image and then add the relevant details on how it was done later tonight. --Retro 21:27, 4 April 2010 (UTC)
- Could that second image be a little larger in the original, and then get thumbed? Some detail is lost, and it'd be nice to see it "full size", as an option (as is w/ the announcement image - but no detail was lost in that, natch.)
Best Weapons
The part of the article that says "and weapons and armor made from it are very likely among the best possible" is wrong, isn't it? I thought since the material re-write, adamantine made the worst weapons in the game due to their low weight, and thus low force of impact. At the very least, the make terrible hammers and maces now, don't they? --130.184.250.29 23:10, 6 April 2010 (UTC)
- They are still better than all the other materials (with the possible exception of slade) even due its low weight. Maybe its weapons aren't as strong as before but they are still better than steel.--Niggy 16:45, 12 April 2010 (UTC)
Safe mining?
I just had an idea if you did not want to breach HFS, what if you just dig down to lower levels of the tube and carve fortifications? The only danger is ranged attacks from within. And you could be confident that those levels at and above are safe. --Tarran 18:46, 13 April 2010 (UTC)
- The issue is that you don't know where HFS starts - even if you knew where it was, there's a chance that on the way there you'd accidentally pierce a hollow part of the tube and invoke Hell's wrath before you were prepared. If you carve fortifications into the adamantine walls, it only defends you against semi-molten rock. --Retro 18:51, 13 April 2010 (UTC)