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Editing 23a:Armor

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So at a glance we can see that even a no-quality steel item is the equivalent to the best copper item possible, and that no copper item will ''ever'' be as good as a +fine iron+ one. ''(It is not known whether [[artifact]] quality items have ''additional'' modifiers above and beyond "masterpiece" level.)''
 
So at a glance we can see that even a no-quality steel item is the equivalent to the best copper item possible, and that no copper item will ''ever'' be as good as a +fine iron+ one. ''(It is not known whether [[artifact]] quality items have ''additional'' modifiers above and beyond "masterpiece" level.)''
  
[[Adamantine]] items start at a multiplier of 5.00 for no-quality items, and skyrocket from there - a piece of masterwork adamantine armor provides 10 times as much protection as base-quality iron, but good luck actually producing one (outside of a [[strange mood]]) before the "[[too deep]]" ending occurs...
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[[Adamantine]] items start at a multiplier of 5.00 for no-quality items, and skyrocket from there - a piece of masterwork adamantine armor provides 10 times as much protection as base-quality iron, but good luck actually producing one (outside of a [[strange mood]]) before the "[[Too Deep]]" ending occurs...
  
 
== Shields and Bucklers ==
 
== Shields and Bucklers ==

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