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Editing 23a:Channel

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{{av}}{{Quality|Fine|10:50, 16 June 2010 (UTC)}}
 
{{av}}{{Quality|Fine|10:50, 16 June 2010 (UTC)}}
  
'''Channels''' are used to direct the flow of fluids (namely, [[water]] and [[magma]]). When fluid enters a channel, from either a [[floodgate]] or a direct connection to a [[river]], it will spread into every adjacent channel around it in all directions.
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'''Channels''' are used to direct the flow of fluids (namely, [[water]] and [[magma]]). When fluid enters a channel, from either a floodgate or a direct connection to a river, it will spread into every adjacent channel around it in all directions.
  
 
Channels are built using the {{K|b}}-{{K|u}} command and can be resized to up to 10x10 using the {{K|u}}{{K|m}}/{{K|k}}{{K|h}} keys.
 
Channels are built using the {{K|b}}-{{K|u}} command and can be resized to up to 10x10 using the {{K|u}}{{K|m}}/{{K|k}}{{K|h}} keys.
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* Cave river floods (the natural ones, as opposed to those caused by quality craftsdwarfship and floodgates) treat channels as normal open floor. Channels will not stop natural floods, and natural floods will not cause the channels to fill with water.
 
* Cave river floods (the natural ones, as opposed to those caused by quality craftsdwarfship and floodgates) treat channels as normal open floor. Channels will not stop natural floods, and natural floods will not cause the channels to fill with water.
 
* An empty channel can be filled by connecting it directly to a river. In this case, the entire length of channel will be filled. If [[magma]] is subsequently introduced into the channel, it will dry up and will ''not'' refill with water once the magma is removed.
 
* An empty channel can be filled by connecting it directly to a river. In this case, the entire length of channel will be filled. If [[magma]] is subsequently introduced into the channel, it will dry up and will ''not'' refill with water once the magma is removed.
* An empty channel can also be filled by connecting it to a [[floodgate]] that is adjacent to a river. In this case, the entire length of channel will be filled when the floodgate is opened. When the floodgate is closed, the channel will drain.
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* An empty channel can also be filled by connecting it to a floodgate that is adjacent to a river. In this case, the entire length of channel will be filled when the floodgate is opened. When the floodgate is closed, the channel will drain.
 
* An empty channel can also be filled by an artifical [[flood]]. In this case, the entire length of channel will be filled.  
 
* An empty channel can also be filled by an artifical [[flood]]. In this case, the entire length of channel will be filled.  
 
* A full channel will not release water into a non-channel square.  
 
* A full channel will not release water into a non-channel square.  
* To get a normal open area flooded, a [[floodgate]] has to link a channel to the open area.  
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* To get a normal open area flooded, a floodgate has to link a channel to the open area.  
 
* Because channels will not release water to normal open areas, you can use a channel to stop artificial floods.
 
* Because channels will not release water to normal open areas, you can use a channel to stop artificial floods.
  

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