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Editing 23a:Creature token

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| {{text anchor|PATTERNFLIER}}
 
| {{text anchor|PATTERNFLIER}}
 
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| Chasm dwellers with this creature will spawn at the very top or bottom of the map and fly toward you, rather than climbing directly out of the chasm. Additionally, these creatures are given the "Blowgunner" profession.
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| Exact behavior unknown. Creatures with this flag will emerge from the [[cave river]], [[chasm]], or [[magma flow]] with the "Blowgunner" profession.
  
 
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* hard_min
 
* hard_min
 
* hard_max
 
* hard_max
| When used with {{token|LARGE_CAVERIVER|c}}, {{token|LARGE_CHASM|c}}, or {{token|LARGE_LAVA|c}}, defines the number of groups of creatures which will emerge to attack your fortress. The 3 ranges correspond to effective difficulty levels, increasing in magnitude as more attacks occur - the first 3 attacks are "easy", the next 3 are "medium", and all the rest are "hard". Defaults to 1:1:1:1:1:1 if not specified.
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| When used with {{token|LARGE_CAVERIVER|c}}, {{token|LARGE_CHASM|c}}, or {{token|LARGE_LAVA|c}}, defines the number of groups of creatures which will emerge to attack your fortress. The 3 ranges correspond to effective difficulty levels, increasing in magnitude as more attacks occur. Defaults to 1:1:1:1:1:1 if not specified.
  
 
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| {{text anchor|RIVERATTACK_MOUNTS}}
 
| {{text anchor|RIVERATTACK_MOUNTS}}
 
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| Once a map feature has reached the "hard" difficulty level, '''all''' attacks from it will consist of creatures having this flag (if any exist - if not, all other creatures will remain eligible).
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| Used with RIVERATTACK, intended to allow the creatures to ride exotic mounts. Does not actually work - the game selects a random mount and then does nothing at all.
  
 
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