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Editing 23a:Cross-training
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====Gulag ([[miner]])==== | ====Gulag ([[miner]])==== | ||
− | The gulag is basically a strip mine that is located far away from your main fortress (so you don't have to worry about accidentally screwing up your own building plans; if you are careful in planning, it may be placed closer to your fortress). Take a big square and start leveling it (but leave some support columns to avoid [[cave-in]]s); it's really no more complicated than that. Since [[pick]]s can actually be used as weapons, it's worthwhile to give the reservists who will be working in the gulag picks made out of [[iron]], or, if you are really living large, [[steel]]. Note that you will have to turn your usual mining corps (the civilian miners who are already experienced with mining) off for this setup to work properly. | + | The gulag is basically a strip mine that is located far away from your main fortress (so you don't have to worry about accidentally screwing up your own building plans; if you are careful in planning, it may be placed closer to your fortress). Take a big square and start leveling it (but leave some support columns to avoid [[cave-in]]s); it's really no more complicated than that. Since [[pick]]s can actually be used as weapons, it's worthwhile to give the reservists who will be working in the gulag picks made out of [[iron]], or, if you are really living large, [[steel]]. Note that you will have to turn your usual mining corps (the civilian miners who are already experienced with mining) off for this setup to work properly.<br> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | *Soldiers enter the military with an emergency weapon in their hand already, | + | *Soldiers enter the military with an emergency weapon in their hand already; this can be critical in the case of [[speardwarf|speardwarves]], who have a habit of losing their weapons in an enemy, or [[marksdwarf|marksdwarves]], who are forced to use the [[hammerdwarf]] skill in melee, which they may not even have. |
+ | *Toting a pick for close-quarters support might make a legendary [[marksdwarf]] more useful, since the pathetic bludgeon damage of his [[wood]] and [[bone]] [[crossbow]]s are less important. | ||
*Can be quite useful for producing stones you might not have access to normally, or uncovering veins of precious metals. | *Can be quite useful for producing stones you might not have access to normally, or uncovering veins of precious metals. | ||
*Relatively little oversight from you. | *Relatively little oversight from you. | ||
− | *Can easily be transformed into a [[Tower-cap#Underground_tree_farms|tower-cap farm]], providing a safe and replenishable wood source. | + | *Can easily be transformed into a [[Tower-cap#Underground_tree_farms|tower-cap farm]], providing a safe and replenishable wood source.<br> |
− | |||
'''Cons:''' | '''Cons:''' | ||
*Juggling your real miners and your reservists when there's real work to be done on the fort can be a chore. | *Juggling your real miners and your reservists when there's real work to be done on the fort can be a chore. | ||
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*Can be dangerous, especially if they're digging near the [[cave river]], [[chasm]], or [[magma flow]]. | *Can be dangerous, especially if they're digging near the [[cave river]], [[chasm]], or [[magma flow]]. | ||
*Does require some amount of oversight from you, especially when your reservists start getting better at mining and run out of work more quickly. | *Does require some amount of oversight from you, especially when your reservists start getting better at mining and run out of work more quickly. | ||
− | *Low-skill miners may discover | + | *Low-skill miners may discover---and then partially destroy---valuable gem or mineral deposits. |
====Renovation ([[stone detailing]])==== | ====Renovation ([[stone detailing]])==== |