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Editing 23a:Crossbow

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{{quality|Fine|15:46, 25 August 2010 (UTC)}}{{av}}
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''(This article also covers '''bolts''', '''arrows''' and '''quivers''' for completeness' sake.)''
 
''(This article also covers '''bolts''', '''arrows''' and '''quivers''' for completeness' sake.)''
  
'''Crossbows''' are the only ranged [[weapon]] that [[dwarves]] can carry.  A dwarf will open fire at a range of about 20 tiles, but the bolts may travel further and hit something by accident.
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'''Crossbows''' are the only ranged {{L|weapon}} that {{L|dwarves}} can carry.  A dwarf will open fire at a range of about 20 tiles, but the bolts may travel further and hit something by accident.
  
A [[bolt]] does a fine job at [[piercing]] the internal organs of a [[creature]] while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[Magma man|magma men]] or [[undead]], but excellent against creatures with more "normal" internal anatomy.  Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]].
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A {{L|bolt}} does a fine job at {{L|piercing}} the internal organs of a {{L|creature}} while also doing some damage to outside parts. This is of limited use against creatures without organs, such as {{L|Magma man|magma men}} or {{L|undead}}, but excellent against creatures with more "normal" internal anatomy.  Occasionally a bolt will get stuck in a target; the only known use for this is that a {{L|wrestling}} dwarf may grab the bolt and twist it in the {{L|wound}}.
  
 
==Crossbow usage==
 
==Crossbow usage==
Once you tell a dwarf to use a crossbow (either from the {{k|m}}ilitary/{{k|w}}eapons sub-menu, or by {{k|v}}iewing the dwarf and accessing the {{k|s}}oldiering sub-menu), he will pick it up if he has either the [[Hunting]] [[labor]] enabled or if he is in the [[military]]. He will then pick up a [[quiver]] and [[bolt]]s, preferring [[metal]] bolts if available. A dwarf can carry one stack of bolts in his hands, and one in his quiver.
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Once you tell a dwarf to use a crossbow (either from the {{k|m}}ilitary/{{k|w}}eapons sub-menu, or by {{k|v}}iewing the dwarf and accessing the {{k|s}}oldiering sub-menu), he will pick it up if he has either the {{L|ambusher|hunting}} {{L|skill}} enabled or if he is in the {{L|military}}. He will then pick up a {{L|quiver}} and {{L|bolt}}s, preferring {{L|metal}} bolts if available. A dwarf can carry one stack of bolts in his hands, and one in his quiver.
  
When in range [[dwarves]] use crossbows to fire [[bolt]]s. If they are engaged in melee they will use the crossbow as a club, using their [[hammerdwarf]] skill.
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When in range {{L|dwarves}} use crossbows to fire {{L|bolt}}s. If they are engaged in melee they will use the crossbow as a club, using their {{L|hammerdwarf}} skill.
  
 
Dwarves often do not return to base and pick up more bolts if they run out if there are enemies nearby; instead, they will enter melee.
 
Dwarves often do not return to base and pick up more bolts if they run out if there are enemies nearby; instead, they will enter melee.
  
 
==Construction and quality==
 
==Construction and quality==
Crossbows can be constructed from [[wood]], [[bone]] or [[metal]]. Wooden and bone crossbows are created at a [[bowyer's workshop]] and metal ones at a [[metalsmith's forge]], both using the [[crossbow-making]] labor and [[bowyer]] skill.
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Crossbows can be constructed from {{L|wood}}, {{L|bone}} or {{L|metal}}. Wooden and bone crossbows are created at a {{L|bowyer's workshop}} and metal ones at a {{L|metalsmith's forge}}, both using the {{L|crossbow-making}} labor and {{L|bowyer}} skill.
  
The [[quality]] of a crossbow is added to the [[marksdwarf]] and [[hammerdwarf]] skills.  The [[material]] used in construction of a crossbow does not affect the damage done when firing, but does affect the damage done when it is used as a melee weapon.
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The {{L|quality}} of a crossbow is added to the {{L|marksdwarf}} and {{L|hammerdwarf}} skills.  The {{L|material}} used in construction of a crossbow does not affect the damage done when firing, but does affect the damage done when it is used as a melee weapon.
  
Using [[masterpiece]] ammunition will not result in a bad [[thought]] for the maker, whether or not it breaks, nor will trading it away.  However, losing even one masterpiece bolt out of an original stack of 25 will. If a single masterwork bolt left outside is stolen, or if a wounded enemy escapes with a masterpiece bolt stuck in them, the maker will receive an '''extremely''' bad thought and will almost certainly begin to [[tantrum]]. For this reason it may be wise to, as policy, just [[trade]] them away.
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Using {{L|masterpiece}} ammunition will not result in a bad {{L|thought}} for the maker, whether or not it breaks, nor will trading it away.  However, losing even one masterpiece bolt out of an original stack of 25 will. If a single masterwork bolt left outside is stolen, or if a wounded enemy escapes with a masterpiece bolt stuck in them, it's possible to cause a {{L|tantrum}}. For this reason it may be wise to, as policy, just {{L|trade}} them away.
  
 
==Related information==
 
==Related information==
 
===Off-Hand Items===
 
===Off-Hand Items===
According to [http://www.bay12games.com/forum/index.php?topic=47004.msg940332#msg940332 this forum discussion], marksdwarves are able to wield their crossbows one-handed, and so can use another item in their second hand. If they use a [[buckler]], they may carry it plus an extra set of bolts in the off hand; if they use a [[shield]], they still suffer no penalty to the crossbow usage but cannot carry the extra set of bolts.  
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According to [http://www.bay12games.com/forum/index.php?topic=47004.msg940332#msg940332 this forum discussion], marksdwarves are able to wield their crossbows one-handed, and so can use another item in their second hand. If they use a {{L|buckler}}, they may carry it plus an extra set of bolts in the off hand; if they use a {{L|shield}}, they still suffer no penalty to the crossbow usage but cannot carry the extra set of bolts.  
  
 
===Bolt===
 
===Bolt===
'''Bolts''' are used by crossbows and [[Trap#Weapon_Trap|crossbow traps]]. Making bolts from [[wood]] or [[metal]] gives a [[stack]] of 25 bolts, making them from [[adamantine]] gives a stack of only 10, and making them from a stack of [[bone]]s gives a stack of {5 x number of bones}.
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'''Bolts''' are used by crossbows and {{L|Trap#Weapon_Trap|crossbow traps}}. Making bolts from {{L|wood}} or {{L|metal}} gives a {{L|stack}} of 25 bolts, whilst making them from a stack of {{L|bone}}s gives a stack of {5 x number of bones}.
  
Metal bolts are created at the [[metalsmith's forge]] and require the [[metalsmithing]] labor enabled.  Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[craftsworking]]. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts.  The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done.
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Metal bolts are created at the {{L|metalsmith's forge}} and require the {{L|metalsmithing}} labor enabled.  Wood and bone bolts are created at the {{L|craftsdwarf's workshop}} and require {{L|craftsworking}}. Higher levels of {{L|skill}} will tend to produce higher {{L|quality}} bolts.  The {{L|material}} and quality{{verify}} of the bolts (not the crossbow) affects the amount of {{L|Weapon#Material damage modifiers|damage}} done.
  
In [[adventurer mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill and doesn't destroy the bolts.
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In {{L|adventure mode}}, bolts can also be thrown for about the same results as firing them, except that it uses the {{L|thrower}} skill and doesn't destroy the bolts.
  
 
===Quiver===
 
===Quiver===
A '''Quiver''' is an item used to store [[bolt]]s or [[arrow]]s. It is worn on the body, like a [[backpack]].
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A '''Quiver''' is an item used to store {{L|bolt}}s or {{L|arrow}}s. It is worn on the body, like a {{L|backpack}}.
  
Quivers are made of [[leather]] at a [[leatherworks]]. Dwarves equipped with a crossbow will automatically wear quivers if they are available, and carry a stack of bolts in it. This allows a dwarf to carry one extra stack of bolts, typically [[bone]] or [[wood]] training bolts in the hand, and [[metal]] ones in the quiver.  
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Quivers are made of {{L|leather}} at a {{L|leatherworks}}. Dwarves equipped with a crossbow will automatically wear quivers if they are available, and carry a stack of bolts in it. This allows a dwarf to carry one extra stack of bolts, typically {{L|bone}} or {{L|wood}} training bolts in the hand, and {{L|metal}} ones in the quiver.  
  
Invaders, merchants, and migrants often have [[silk]] and [[cloth]] quivers, even though you can't make them yourself.  
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Invaders, merchants, and migrants often have {{L|silk}} and {{L|cloth}} quivers, even though you can't make them yourself.  
  
In adventurer mode, a quiver can hold any number of arrows and bolts.
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In adventure mode, a quiver can hold any number of arrows and bolts.
  
 
==See also==
 
==See also==
*[[Marksdwarf]]
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*{{L|Marksdwarf}}
*[[Ambusher]]
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*{{L|Ambusher}}
*[[Archery target]]
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*{{L|Archery target}}
*[[Bowyer]]
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*{{L|Bowyer}}
*[[Crossbow-making]]
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*{{L|Crossbow-making}}
*[[Bow]]
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*{{L|Bow}}
*[[Equipment and encumbrance]]
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*{{L|Equipment and encumbrance}}
  
 
{{Category|Weapons}}{{Category|Military}}
 
{{Category|Weapons}}{{Category|Military}}

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