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Editing 23a:Crossbow

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Metal bolts are created at the [[metalsmith's forge]] and require the [[metalsmithing]] labor enabled.  Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[craftsworking]]. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts.  The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done.
 
Metal bolts are created at the [[metalsmith's forge]] and require the [[metalsmithing]] labor enabled.  Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[craftsworking]]. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts.  The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done.
  
In [[adventurer mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill and doesn't destroy the bolts.
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In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill and doesn't destroy the bolts.
  
 
===Quiver===
 
===Quiver===
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Invaders, merchants, and migrants often have [[silk]] and [[cloth]] quivers, even though you can't make them yourself.  
 
Invaders, merchants, and migrants often have [[silk]] and [[cloth]] quivers, even though you can't make them yourself.  
  
In adventurer mode, a quiver can hold any number of arrows and bolts.
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In adventure mode, a quiver can hold any number of arrows and bolts.
  
 
==See also==
 
==See also==

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