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Editing 23a:Dwarf

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'''Dwarves''' are "intelligent" [[humanoid]] [[creatures]] that live in [[fortress]]es carved from [[mountain]]s. They are the featured [[civilization|race]] of [[Dwarf Fortress mode|fortress mode]] and are also one of the races playable in [[adventurer mode]]. They are mainly interested in acquiring wealth and rare [[metal]]s, especially [[adamantine]]. They are [[alcohol]] dependent and work slowly if deprived of it for long. Their most hated enemies are the [[goblin]]s.
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'''Dwarves''' are "intelligent" {{L|humanoid}} {{L|creatures}} that live in {{L|fortress}}es carved from {{L|mountain}}s. They are the featured {{L|civilization|race}} of {{L|Dwarf Fortress mode|fortress mode}} and are also one of the races playable in {{L|adventurer mode}}. They are mainly interested in acquiring wealth and rare {{L|metal}}s, especially {{L|adamantine}}. They are {{L|alcohol}} dependent and work slowly if deprived of it for long. Their most hated enemies are the {{L|goblin}}s.
  
Dwarven [[children]] become adults at their twelfth birthday.
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Dwarven {{L|children}} become adults at their twelfth birthday.
  
In accounts of exploits or [[fun]], the generic name [[Main:Urist|Urist]] is sometimes used in place of any specific dwarf name.  Several nicknames for dwarves also exist; one of the more common is '''dorf'''*, but there are others that are less polite.
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In accounts of exploits or {{L|fun}}, the generic name [[Urist]] is sometimes used in place of any specific dwarf name.  Several nicknames for dwarves also exist; one of the more common is '''dorf'''*, but there are others that are less polite.
 
== Dwarves in Fortress Mode ==
 
== Dwarves in Fortress Mode ==
  
Dwarves are a [[trading]] race and will send a [[caravan]] every year in the [[Calendar|fall]]. [[Immigrant]]s will be attracted to your fortress as your wealth grows, prompted by the stories of your wealth and the goods that the dwarven traders bring back from your fortress. Dwarves die at around 150-170 years of age.
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Dwarves are a {{L|trading}} race and will send a {{L|caravan}} every year in the {{L|Calendar|fall}}. {{L|Immigrant}}s will be attracted to your fortress as your wealth grows, prompted by the stories of your wealth and the goods that the dwarven traders bring back from your fortress. Dwarves die at around 150-170 years of age.
  
Once you have a [[bookkeeper]], a Dwarven [[outpost liaison]] (and later, a city liaison) will arrive with the fall [[caravan]] every year. You may request [[seed]]s (specifically, '''individual''' plump helmet spawn), [[anvil]]s, or [[pick]]s from the liaison, which will arrive with the following year's caravan if the liaison makes it home alive.
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Once you have a {{l|bookkeeper}}, a Dwarven {{L|outpost liaison}} (and later, a city liaison) will arrive with the fall {{l|caravan}} every year. You may request {{l|seed}}s (specifically, '''individual''' plump helmet spawn), {{l|anvil}}s, or {{l|pick}}s from the liaison, which will arrive with the following year's caravan if the liaison makes it home alive.
  
 
== Dwarves in Adventure Mode ==
 
== Dwarves in Adventure Mode ==
  
Dwarven characters always start with [[iron]] [[weapon]]s and [[armor]], making them the best-equipped race. Unfortunately, [[human]] armor is too large for them to wear, and humans are the only race with shops, so all armor upgrades will have to come from looting dwarven fortresses, most likely your own; since weapons and shields do not have inherent sizes, you can buy upgrades from humans.
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Dwarven characters always start with {{L|iron}} {{L|weapon}}s and {{L|armor}}, making them the best-equipped race. Unfortunately, {{L|human}} armor is too large for them to wear, and humans are the only race with shops, so all armor upgrades will have to come from looting dwarven fortresses, most likely your own; since weapons and shields do not have inherent sizes, you can buy upgrades from humans.
  
Dwarves have the highest natural armor of the adventuring races, at +1, but are one [[size]] smaller than [[Elf|elves]] and humans, so they cause less damage and absorb less damage. Dwarves are the only race that sometimes enters a [[martial trance]] when beset by many foes, which gives them combat bonuses.
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Dwarves have the highest natural armor of the adventuring races, at +1, but are one {{L|size}} smaller than {{L|Elf|elves}} and humans, so they cause less damage and absorb less damage. Dwarves are the only race that sometimes enters a {{L|martial trance}} when beset by many foes, which gives them combat bonuses.
  
 
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