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Editing 23a:Important advice

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{{Quality|Superior|19:08, 28 February 2014 (UTC)}}
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{{quality|Tattered|16:55, 6 March 2013 (UTC)}}{{av}}
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The following are a few important things every aspiring dwarven slavemaster should know, but might not even know to look for.
 
The following are a few important things every aspiring dwarven slavemaster should know, but might not even know to look for.
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===Drinks===
 
===Drinks===
  
The longer your dwarves go without a [[alcohol|drink]], the less work they will do, so make sure they have a steady supply of alcohol. Drinks also increase dwarves' [[Thought|happiness]]. If no alcohol is available, dwarves will drink [[water]], either from the indoor or outdoor river, or from [[well]]s; this will keep them from dying of thirst, but they risk being attacked by [[creature]]s like snakemen, frogmen, and lizardmen.
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The longer your dwarves go without a [[alcohol|drink]], the less work they will do, so make sure they have a steady supply of alcohol. Drinks also increase dwarves' [[Thought|happiness]]. If no alcohol is available, dwarves will drink [[water]], either from the indoor or outdoor river, or from [[well]]s; this will keep them from dying of thirst, but increases the likelihood of attacks from [[creature]]s like snakemen, frogmen, and lizardmen.
  
 
If you manage to get a good farming operation started up early enough, it may be possible to start [[Brewer|brewing]] before you run out of your initial supplies of alcohol. Dwarves will drink alcohol in preference to water, which means you can potentially go through the entire game without constructing a single well.
 
If you manage to get a good farming operation started up early enough, it may be possible to start [[Brewer|brewing]] before you run out of your initial supplies of alcohol. Dwarves will drink alcohol in preference to water, which means you can potentially go through the entire game without constructing a single well.
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===Masonry===
 
===Masonry===
  
Anything that can be [[Mason's workshop|built from stone]], should be: [[door]]s, [[throne]]s, [[table]]s, [[floodgate]]s, [[coffer]]s, [[cabinet]]s, etc. [[Block]]s are a good way to remove excess stone from the fortress as they can be stored in [[bin]]s, and buildings made from blocks take less time to build.
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Anything that can be [[Mason's workshop|built from stone]], should be: [[door]]s, [[throne]]s, [[table]]s, [[floodgate]]s, [[coffer]]s, [[cabinet]]s, etc. [[Block]]s are a good way to remove excess stone from the fortress as they can be stored in [[bin]]s.
  
 
You can never have too many doors.
 
You can never have too many doors.
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Even though it means quitting out and getting back in, this alpha version will crash sooner or later and nothing is worse than losing hours of work, or even entire worlds.
 
Even though it means quitting out and getting back in, this alpha version will crash sooner or later and nothing is worse than losing hours of work, or even entire worlds.
  
Also make backups of your saves - just compress or copy the data\save subdirectory where you uncompressed Dwarf Fortress. However, do '''not''' attempt to rename save files or folders, as this will cause them to stop working correctly. Similarly, '''never''' end-task Dwarf Fortress, as it can leave your region folder in an inconsistent state if you have recently been visited by a caravan, diplomat, or siege - later versions use a separate "data\current" folder to protect from this, but this version does not.
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Also make backups of your saves - Just compress or copy the ..\data\save subdirectory where you uncompressed Dwarf Fortress.
  
 
===Speed issues===
 
===Speed issues===

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