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Editing 23a:Justice

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Only [[restraint]]s and metal [[cage]]s can be set to be used for justice, as [[jail]]s. Your police force (be it the [[Sheriff]] or the [[Captain of the guard|Captain]] and his [[fortress guard|staff]]) will use them to contain criminals.
 
Only [[restraint]]s and metal [[cage]]s can be set to be used for justice, as [[jail]]s. Your police force (be it the [[Sheriff]] or the [[Captain of the guard|Captain]] and his [[fortress guard|staff]]) will use them to contain criminals.
  
The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number will result in the Sheriff (or Captain of the Guard) receiving an unhappy [[thought]].
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The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number is supposed to give unhappy [[thought]]s to the Sheriff (or Captain of the Guard), but due to a bug it does not - see below for more information.
 
 
Due to a bug, unhappy thoughts about insufficient jails only happen for the first 3 months after arrival as a migrant, rather than ''starting'' after that grace period ({{bug|5844}}). A patch for version 0.23.130.23a can be found below which fixes this problem:
 
{{spoil small|<nowiki>0x2344E2 : 74 -> 75</nowiki>|Binary Patch Enclosed}}
 
  
 
=== Crimes ===
 
=== Crimes ===
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* A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items.
 
* A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items.
 
* A dwarf receives an incredibly happy thought upon being released from prison ("is happy to be free"), usually enough to make them ecstatic no matter how many negative thoughts they have accumulated.
 
* A dwarf receives an incredibly happy thought upon being released from prison ("is happy to be free"), usually enough to make them ecstatic no matter how many negative thoughts they have accumulated.
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==Bugs==
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The Sheriff (or Captain of the Guard) is supposed to get an unhappy [[thought]] if your fortress has insufficient jails, but that thought is only generated for the first 3 months after they arrive (rather than being given a 3 month grace period)({{bug|5844}}). The following patch for version 0.23.130.23a fixes this:
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{{spoil small|<nowiki>0x2344E2 : 74 -> 75</nowiki>|Binary Patch Enclosed}}
  
 
{{Category|Nobles}}
 
{{Category|Nobles}}

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