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Editing 23a:King

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* Special
 
* Special
 
| function=
 
| function=
* Meet [[diplomat]]s
 
 
* Promote the [[fortress]] to Mountainhome
 
* Promote the [[fortress]] to Mountainhome
 
* Force player to mine [[adamantine]]
 
* Force player to mine [[adamantine]]
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The king may, in fact, be a '''Queen'''.  She will be referred to as such in text relating to the process of her arrival.
 
The king may, in fact, be a '''Queen'''.  She will be referred to as such in text relating to the process of her arrival.
  
Unlike most other nobles, the King is generally a ''historical figure'', having been appointed during world generation. Due to a bug, this results in the king having no [[preference]]s of any sort, so (s)he will never make any "normal" mandates. If your civilization's king is dead (e.g. from the destruction of a previous fortress in the same civilization), then a new king will be created from scratch who '''does''' have [[preference]]s and will make normal mandates as usual.
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Unlike most other nobles, the King is a ''historical figure'', having been appointed during world generation. Due to a bug, this results in the king having no [[preference]]s of any sort, so (s)he will never make any "normal" mandates.
 
 
Once your king has arrived, all [[diplomat]]s will insist on meeting with him instead of the [[Baron]], [[Count]], or [[Duke]]. If the king is dead (e.g. due to an [[unfortunate accident]]), they will instead attempt to meet with your [[Governor]].
 
  
 
==Requirements==
 
==Requirements==
Once your [[fortress]] is the home of the [[Duke]], "The Incoming King" will appear on your nobles screen. You will need to reach a certain architectural [[value]], [[road]] value (whether from paved roads or [[bridge]]s), and [[Trading|offerings]] required (to the dwarven civ's merchants) for the King to arrive. The values needed for each vary from fort to fort, but can be viewed by examining 'The Incoming King' on the Nobles screen - the base values are 10000☼ architecture + 5000☼ roads + 5000☼ offerings, with one of the three values being randomly increased by 50%. Offerings must be made ''after'' the requirements become known, and they must actually reach the king: the merchants must make it safely off the map with your offerings.
+
Once your [[fortress]] is the home of the [[Duke]], 'The Incoming King' will appear on your nobles screen. You will need to reach a certain architectural [[value]], [[road]] value (whether from paved roads or [[bridge]]s), and [[Trading|offerings]] required (to the dwarven civ's merchants) for the King to arrive. The values needed for each vary from fort to fort, but can be viewed by examining 'The Incoming King' on the Nobles screen - the base values are 10000☼ architecture + 5000☼ roads + 5000☼ offerings, with one of the three values being randomly increased by 50%. Offerings to merchants must actually reach the king: the merchants must make it safely off the map with your offerings.
  
 
Alternately, if you dig far enough to find [[adamantine]], this [[noble]] will make a surprise arrival, dressed as a [[peasant]].  Despite arriving dressed as a peasant, he will make the same room and furniture demands as otherwise.
 
Alternately, if you dig far enough to find [[adamantine]], this [[noble]] will make a surprise arrival, dressed as a [[peasant]].  Despite arriving dressed as a peasant, he will make the same room and furniture demands as otherwise.
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==Mandates and Demands==
 
==Mandates and Demands==
The king makes particularly special [[mandate]]s, forcing you to "mine to the yellow line" and eventually uncover the [[eerie glowing pit]]s and discover the [[adamantine]]-lined chasm. Once the adamantine has been reached, the mandates will change, forcing you to "make adamantine goods" (mining out the adamantine in the process) in quantities that increase over time, eventually leading to the [[demon]] being released and your fortress being instantly destroyed via the "Too Deep" ending. Failing to satisfy such a mandate will result in 10 of your miners being punished with either 100 days in prison or '''100 hammerstrikes'''.
+
The king makes particularly special [[mandate]]s, forcing you to "mine to the yellow line" and eventually uncover the [[eerie glowing pit]]s and discover the [[adamantine]]-lined chasm. Once the adamantine has been reached, the mandates will change, forcing you to "make adamantine goods" (mining out the adamantine in the process), eventually leading to the [[demon]] being released and your fortress being instantly destroyed via the "Too Deep" ending. Failing to satisfy these mandates results in extremely cruel punishment toward your miners - 200 days in prison or 100 hammerstrikes '''per crime'''.
  
 
{{nobles}}
 
{{nobles}}

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