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Editing 23a:Other weapon

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As with any [[weapon]], both [[Weapon#Material damage modifiers|material]] and [[quality]] can improve their effectiveness in combat.
 
As with any [[weapon]], both [[Weapon#Material damage modifiers|material]] and [[quality]] can improve their effectiveness in combat.
  
In [[Adventurer mode]], any character can use any of these, even if [[size]] should otherwise not permit it.
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In [[Adventure mode]], any character can use any of these, even if [[size]] should otherwise not permit it.
  
 
==Other weapons: statistics & comparison ==
 
==Other weapons: statistics & comparison ==
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==== Arrow ====
 
==== Arrow ====
An '''arrow''' is just like a [[bolt]] but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[adventurer mode]], [[humans]] and [[elves]] can use bows, so they will need arrows if they choose to use one.
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An '''arrow''' is just like a [[bolt]] but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[adventure mode]], [[humans]] and [[elves]] can use bows, so they will need arrows if they choose to use one.
  
Arrows can also be thrown in adventurer mode for about the same results, except that it uses the [[thrower]] skill.
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Arrows can also be thrown in adventure mode for about the same results, except that it uses the [[thrower]] skill.
  
 
'''See also:'''  
 
'''See also:'''  
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In Dwarf Fortress, any dagger is "large".  '''Large daggers''' are wielded by [[Kobold]] and [[Goblin]] [[thief|thieves]] only. They do small [[slashing]] damage, but have a critical bonus, which means they usually are not anything to worry about, but occasionally get brutally lucky.
 
In Dwarf Fortress, any dagger is "large".  '''Large daggers''' are wielded by [[Kobold]] and [[Goblin]] [[thief|thieves]] only. They do small [[slashing]] damage, but have a critical bonus, which means they usually are not anything to worry about, but occasionally get brutally lucky.
  
In [[adventurer mode]], no other race has them or can even start with one. If an adventurer finds one of these [[weapon]]s, they can train with them. Those who use daggers always do [[slashing]] damage with them, there is no stabbing for [[piercing]] damage.  In this game they are basically small [[sword]]s, as they can sever limbs as well on a lucky hit.
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In [[adventure mode]], no other race has them or can even start with one. If an adventurer finds one of these [[weapon]]s, they can train with them. Those who use daggers always do [[slashing]] damage with them, there is no stabbing for [[piercing]] damage.  In this game they are basically small [[sword]]s, as they can sever limbs as well on a lucky hit.
  
 
These weapons use the [[Knife user]] skill.
 
These weapons use the [[Knife user]] skill.
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A '''pike''' is a very long spear. It does more [[damage]] than the normal [[spear]] by 20%, and still has the same critical boost.
 
A '''pike''' is a very long spear. It does more [[damage]] than the normal [[spear]] by 20%, and still has the same critical boost.
  
This [[weapon]] trains the [[Pikeman]] skill when used in adventurer mode.
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This [[weapon]] trains the [[Pikeman]] skill when used in adventure mode.
  
 
For unknown reasons, all two-handed weapons, including pikes, can be used one-handed by invaders, even by creatures who are smaller than the minimum size needed to use the weapon two-handed.
 
For unknown reasons, all two-handed weapons, including pikes, can be used one-handed by invaders, even by creatures who are smaller than the minimum size needed to use the weapon two-handed.

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