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Editing 23a:Outpost liaison
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− | {{quality| | + | {{quality|Unrated}}{{av}} |
− | The '''outpost liaison''' is an emissary from your home civilization. If your liaison dies, you will ''never'' get a replacement from that race, so protect him well if you | + | The '''outpost liaison''' is an emissary from your home civilization. If your liaison dies, you will ''never'' get a replacement from that race, so protect him well if you rely on the caravan for a source of something that you request. |
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The outpost liaison generally arrives at your [[road]] (if you have one), the same as the rest of the Dwarven [[caravan]]. | The outpost liaison generally arrives at your [[road]] (if you have one), the same as the rest of the Dwarven [[caravan]]. | ||
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The outpost liaison will speak with the highest ranking [[noble]] in your fortress - the [[duke]], [[count]], [[baron]], or [[mayor]]. You will be allowed to request that the next year's caravan bring extra [[pick]]s, [[anvil]]s, or [[seed]]s (generally only [[plump helmet]] spawn). | The outpost liaison will speak with the highest ranking [[noble]] in your fortress - the [[duke]], [[count]], [[baron]], or [[mayor]]. You will be allowed to request that the next year's caravan bring extra [[pick]]s, [[anvil]]s, or [[seed]]s (generally only [[plump helmet]] spawn). | ||
− | If all of your leaders are dead, the outpost liaison will immediately depart with the message "Diplomacy Stymied - A diplomat has left unhappy". If the leader is too injured to hold a meeting | + | If all of your leaders are dead, the outpost liaison will immediately depart with the message "Diplomacy Stymied - A diplomat has left unhappy". If the leader is too injured to hold a meeting, then you must arrange for them to have an [[unfortunate accident]] or the liaison will go [[insane]]. |
The full meeting consists of numerous screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the outpost liaison confirms it and says farewell! | The full meeting consists of numerous screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the outpost liaison confirms it and says farewell! | ||
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Conducting a meeting in a public place can generate an unhappy [[thought]]. Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room. | Conducting a meeting in a public place can generate an unhappy [[thought]]. Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room. | ||
− | + | Once your [[King]] arrives, the outpost liaison will become the royal [[Advisor]] and will no longer perform his previous duties. | |
− | + | [[Category:Trade]] |