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Editing 23a:Outpost liaison
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{{quality|Fine|02:53, 2 July 2012 (UTC)}}{{av}} | {{quality|Fine|02:53, 2 July 2012 (UTC)}}{{av}} | ||
− | The '''outpost liaison''' is an emissary from your home civilization. If your liaison dies, you will ''never'' get a replacement from that race, so protect him well if you | + | The '''outpost liaison''' is an emissary from your home civilization. If your liaison dies, you will ''never'' get a replacement from that race, so protect him well if you rely on the caravan for a source of something that you request. |
As your [[fortress]] increases in rank, the liaison's name will change accordingly - for example, once you reach a population of 20, you will receive a '''Village Liaison''', followed by a '''Town Liaison''' at population 50 and a '''City Liaison''' at population 80. When the [[King]] arrives with his entourage and you become a Mountainhome, your liaison will arrive as the royal [[Advisor]] and become a permanent member of your fortress, no longer performing his previous duties; if the King arrives due to the discovery of [[raw adamantine]], you will still no longer receive a liaison, even though he may still be at the former mountainhome. | As your [[fortress]] increases in rank, the liaison's name will change accordingly - for example, once you reach a population of 20, you will receive a '''Village Liaison''', followed by a '''Town Liaison''' at population 50 and a '''City Liaison''' at population 80. When the [[King]] arrives with his entourage and you become a Mountainhome, your liaison will arrive as the royal [[Advisor]] and become a permanent member of your fortress, no longer performing his previous duties; if the King arrives due to the discovery of [[raw adamantine]], you will still no longer receive a liaison, even though he may still be at the former mountainhome. |