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Editing 23a:Outpost liaison

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The outpost liaison will speak with the highest ranking [[noble]] in your fortress - the [[duke]], [[count]], [[baron]], or [[mayor]]. You will be allowed to request that the next year's caravan bring extra [[pick]]s, [[anvil]]s, or [[seed]]s (generally only [[plump helmet]] spawn).
 
The outpost liaison will speak with the highest ranking [[noble]] in your fortress - the [[duke]], [[count]], [[baron]], or [[mayor]]. You will be allowed to request that the next year's caravan bring extra [[pick]]s, [[anvil]]s, or [[seed]]s (generally only [[plump helmet]] spawn).
  
If all of your leaders are dead, the outpost liaison will immediately depart with the message "Diplomacy Stymied - A diplomat has left unhappy". If the leader is too injured to hold a meeting and is not likely to recover in time, then you can arrange for them to have an [[unfortunate accident]] so that the liaison can abort the meeting and come back next year.
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If all of your leaders are dead, the outpost liaison will immediately depart with the message "Diplomacy Stymied - A diplomat has left unhappy". If the leader is too injured to hold a meeting, then you must arrange for them to have an [[unfortunate accident]] or the liaison will go [[insane]].
  
 
The full meeting consists of numerous screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the outpost liaison confirms it and says farewell!
 
The full meeting consists of numerous screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the outpost liaison confirms it and says farewell!

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