v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 23a:Plant token

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
 
|[NAME_PLURAL:text]||The plural of the plant's in-game name.
 
|[NAME_PLURAL:text]||The plural of the plant's in-game name.
 
|-
 
|-
|[SEEDNAME:text]||The name of the plant's seeds. Defaults to "[NAME] seeds" if not specified.
+
|[SEEDNAME:text]||The name of the plant's seeds.
 
|-
 
|-
|[GROWDUR:num]||How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12. Defaults to 300.
+
|[GROWDUR:num]||How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12.
 
|-
 
|-
|[FOREST]||Allows the plant to grow outdoors away from rivers and murky pools.
+
|[FOREST]||Causes the plant to grow outdoors away from rivers and murky pools. Nut mutually exclusive with other location tags.
 
|-
 
|-
|[CAVE]||Allows the plant to grow underground. Only plants having this token can be farmed by Dwarves.
+
|[CAVE]||Causes the plant to grow underground. Most likely '''is''' mutually exclusive with other location tags.
 
|-
 
|-
|[RIVER]||Allows the plant to grow near outdoor rivers.
+
|[RIVER]||Causes the plant to grow near outdoor rivers. Nut mutually exclusive with other location tags.
 
|-
 
|-
|[SWAMP]||Allows the plant to grow near murky pools.
+
|[SWAMP]||Causes the plant to grow near murky pools. Nut mutually exclusive with other location tags.
 
|-
 
|-
|[VALUE:num]||How much the plant is worth. Defaults to 1.
+
|[VALUE:num]||How much the plant is worth. Usually 2.
 
|-
 
|-
|[SPRING]||Allows the plant to grow naturally and be planted during spring.
+
|[SPRING]||This plant will grow in spring. Not mutually exclusive with other season tags.
 
|-
 
|-
|[SUMMER]||Allows the plant to grow naturally and be planted during summer.
+
|[SUMMER]||This plant will grow during summer. Not mutually exclusive with other season tags.
 
|-
 
|-
|[AUTUMN]||Allows the plant to grow naturally and be planted during autumn.
+
|[AUTUMN]||This plant will grow during autumn. Not mutually exclusive with other season tags.
 
|-
 
|-
|[WINTER]||Allows the plant to grow naturally during winter.
+
|[WINTER]||This plant will grow during winter. Not mutually exclusive with other season tags.
 
|-
 
|-
|[TILE:num]||What tile is used for this plant. Either a number, such as 6 () or a letter inside apostrophes, such as ':'. See [[Main:character table|character table]]. Defaults to 231 (τ).
+
|[TILE:num]||What tile is used for this plant. Either a number, such as 6 [] or a letter inside apostrophes, such as ':'. See [[character table]].
 
|-
 
|-
|[CLUSTERSIZE:num]||The maximum stack size collected when gathered via herbalism. Defaults to 5.
+
|[CLUSTERSIZE:num]||The maximum stack size collected when gathered via herbalism.
 
|-
 
|-
|[COLOR:a:b:c]||The [[color]] of the plant. Defaults to 2:0:0 (dark green).
+
|[COLOR:a:b:c]||The {{L|color}} of the plant.
 
|-
 
|-
|[DRINK:name:a:b:c]||Allows the plant to be brewed into a drink having the specified name and color.
+
|[DRINK:name:a:b:c]||The name and color of the drink brewed from this plant.
 
|-
 
|-
|[DRINKVALUE:num]||The value of the drink brewed from this plant. Defaults to 1.
+
|[DRINKVALUE:num]||The value of the drink brewed from this plant.
 
|-
 
|-
|[MILL:name:a:b:c]||Allows the plant to be milled into a powder having the specified name and color.
+
|[MILL:name:a:b:c]||The name and color of the item milled from this plant.
 
|-
 
|-
|[MILL_VALUE:num]||How much the milled product of this plant is worth. Defaults to 1.
+
|[MILL_VALUE]||How much the milled product of this plant is worth.
 
|-
 
|-
|[COOKABLE_WHEN_MILLED]||Allows the milled product of this plant to be cooked into meals.
+
|[COOKABLE_WHEN_MILLED]||Self-explanatory.
 
|-
 
|-
|[MILL_DYE:color]||Allows the milled product of this plant to be used as dye, and specifies the dye's [[color]].
+
|[MILL_DYE:color]||Allows the milled product of this plant to be used as dye, and specifies the dye's {{L|color}}.
 
|-
 
|-
|[GENPOWER:num]||Use not known, may be obsolete or reference to planned features. Defaults to 1.
+
|[GENPOWER:num]||Use not known, may be obsolete or reference to planned features.
 
|-
 
|-
|[FREQUENCY:num]||Specifies how often this plant appears within its environment. Defaults to 50.
+
|[FREQUENCY:num]||Specifies how often this plant appears within its environment.
 
|-
 
|-
 
|[PREFSTRING:text]||Why dwarves like this plant.
 
|[PREFSTRING:text]||Why dwarves like this plant.
Line 59: Line 59:
 
|[EDIBLE_VERMIN]||Vermin can eat this plant.
 
|[EDIBLE_VERMIN]||Vermin can eat this plant.
 
|-
 
|-
|[EDIBLE_RAW]||This plant can be eaten raw or cooked.
+
|[EDIBLE_RAW]||This plant can be eaten raw.
 
|-
 
|-
|[EDIBLE_WHENCOOKED]||This plant can be eaten cooked, but not raw.
+
|[EDIBLE_WHENCOOKED]||This plant can be eaten cooked but not raw.
 
|-
 
|-
 
|[THREAD]||This plant can be woven into thread and therefore cloth.
 
|[THREAD]||This plant can be woven into thread and therefore cloth.
 
|-
 
|-
|[SEED:a:b:c]||Causes processing the plant to yield seeds of the specified color.
+
|[SEED:a:b:c]||The color of the plant's seeds.
 
|-
 
|-
|[LEAVES:num]||Allows the plant to be extracted into a bag at the farmer's workshop to yield leaves having the specified tile (number only?).
+
|[LEAVES:num]||Specifies the tile used to represent leaves processed from the plant (number only?). See [[Character table|character table]]. Leaves are extracted into a bag at the farmer's workshop.
 
|-
 
|-
|[EXTRACT_VIAL]||Allows the plant to be processed into a vial at the farmer's workshop to yield its EXTRACT.
+
|[EXTRACT_VIAL]||The extract is extracted into a vial at the farmer's workshop.
 
|-
 
|-
|[EXTRACT_BAG]||Allows the plant to be processed into a bag at the farmer's workshop to yield its EXTRACT.
+
|[EXTRACT_BAG]||Presumably allows extracting the plant into a bag at the farmer's workshop. Not used by any plants.
 
|-
 
|-
|[EXTRACT_BARREL]||Allows the plant to be processed into a barrel at the farmer's workshop to yield its EXTRACT.
+
|[EXTRACT_BARREL]||The extract is extracted into a barrel.
 
|-
 
|-
|[EXTRACT_STILL_VIAL]||Allows the plant to be processed into a vial at the still to yield its EXTRACT.
+
|[EXTRACT_STILL_VIAL]||The extract is extracted into a vial at a still.
 
|-
 
|-
|[EXTRACT_COOKABLE]||Permits the plant's extract to be cooked into meals.
+
|[EXTRACT_COOKABLE]||Self-explanatory.
 
|-
 
|-
|[EXTRACT:name:a:b:c]||Defines a substance that can be extracted from the plant (using one of the above methods) having the specified name and color.
+
|[EXTRACT:name:a:b:c]||The item extracted from this plant and it's color.
 
|-
 
|-
|[EXTRACTVALUE:num]||The value of the plant's extract. Defaults to 1.
+
|[EXTRACTVALUE:num]||The value of the extract.
 
|-
 
|-
|[SPEC_HEAT:num]||The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
+
|[SPEC_HEAT:num]||The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[HEATDAM_POINT:num]||The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
+
|[HEATDAM_POINT:num]||The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[COLDDAM_POINT:num]||The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
+
|[COLDDAM_POINT:num]||The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[IGNITE_POINT:num]||The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
+
|[IGNITE_POINT:num]||The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[MELTING_POINT:num]||The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
+
|[MELTING_POINT:num]||The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[BOILING_POINT:num]||The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE. See below for defaults.
+
|[BOILING_POINT:num]||The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|}
 
|}
 
If not specified, the following default values will be used for the various temperature properties:
 
{| {{prettytable}}
 
|- style='background-color:#ddd'
 
! !! (Plant) !! CLOTH !! EXTRACT !! DRINK !! CHEESE
 
|-
 
| SPEC_HEAT || 3000 || 420 || 4181 || 2440 || 2000
 
|-
 
| HEATDAM_POINT || 10250 || 10250 || NONE || NONE || 10800
 
|-
 
| COLDDAM_POINT || 9900 || 9900 || NONE || NONE || 9950
 
|-
 
| IGNITE_POINT || 10508 || 10508 || NONE || 10800 || NONE
 
|-
 
| MELTING_POINT || NONE || NONE || 9950 || 9850 || 10150
 
|-
 
| BOILING_POINT || NONE || NONE || 10200 || 10150 || NONE
 
|-
 
| FIXED_TEMP || NONE || NONE || NONE || NONE || NONE
 
|}
 
 
Plant cheeses, despite having temperature values, are not implemented in this version of Dwarf Fortress.
 
 
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)