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Editing 23a:Preferences

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* 1/5 chance of a random [[shape]]
 
* 1/5 chance of a random [[shape]]
 
* Various types of items:
 
* Various types of items:
** 1/3 chance of a random [[weapon]] (4/5) or [[ammo]](1/5) (1% exotic)
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** 1/3 chance of a random [[weapon]] (4/5) or [[ammo]] (1/5), with a 1% chance to allow something exotic
 
*** The [[miners guild]] leader likes all digging implements, and [[cult]] leaders like all weapons using their matching skill
 
*** The [[miners guild]] leader likes all digging implements, and [[cult]] leaders like all weapons using their matching skill
** 1/3 chance of a random [[armor piece|piece of armor]] (1% exotic)
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** 1/3 chance of a random [[armor piece|piece of armor]], with a 1% chance to allow something exotic
** 1/7 chance of a random piece of [[clothing]] (including [[backpack]]s or [[quiver]]s) (1% exotic)
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** 1/7 chance of a random piece of [[clothing]] (including [[backpack]]s or [[quiver]]s), with a 1% chance to allow something exotic
 
** 1/3 chance of a random type of [[furniture]] - [[door]]s, [[floodgate]]s, [[bed]]s, [[chair]]s, [[window]]s, [[cage]]s, [[barrel]]s, [[table]]s, [[coffin]]s, [[statue]]s, [[box]]es, [[armor stand]]s, [[weapon rack]]s, [[cabinet]]s, or [[bin]]s
 
** 1/3 chance of a random type of [[furniture]] - [[door]]s, [[floodgate]]s, [[bed]]s, [[chair]]s, [[window]]s, [[cage]]s, [[barrel]]s, [[table]]s, [[coffin]]s, [[statue]]s, [[box]]es, [[armor stand]]s, [[weapon rack]]s, [[cabinet]]s, or [[bin]]s
 
** 1/3 chance of a random craft - [[figurine]]s, [[amulet]]s, [[scepter]]s, [[crown]]s, [[ring]]s, [[earring]]s, [[bracelet]]s, or large [[gem]]s
 
** 1/3 chance of a random craft - [[figurine]]s, [[amulet]]s, [[scepter]]s, [[crown]]s, [[ring]]s, [[earring]]s, [[bracelet]]s, or large [[gem]]s
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* 1/10 chance of a random type of [[plant]], visible once plant is known
 
* 1/10 chance of a random type of [[plant]], visible once plant is known
  
Not all preferences are visible from the beginning - where indicated, a dwarf will only realize he/she likes something once it actually becomes available at your fortress, whether from hunting, plant gathering, or trading. Additionally, most preferences will only be for items which are available to the unit's civilization; if an "exotic" item is selected, it has a chance of being rejected in favor of another item type.
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Not all preferences are visible from the beginning - where indicated, a dwarf will only realize he/she likes something once it actually becomes available at your fortress, whether from hunting, plant gathering, or trading.
  
 
This information can be brought up either by typing {{K|v}} from the unit list, or by showing a dwarf and then typing {{K|p}} for Prefs, {{K|z}} to view profile, and {{K|enter}} to view thoughts and preferences.
 
This information can be brought up either by typing {{K|v}} from the unit list, or by showing a dwarf and then typing {{K|p}} for Prefs, {{K|z}} to view profile, and {{K|enter}} to view thoughts and preferences.

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