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Editing 23a:Reclaim fortress mode

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If you are done with this effort at a fortress, you can '''abandon''' the fortress entirely. To do this, hit {{k|esc}}, then scroll down to '''Abandon the Fortress''', and hit {{k|Enter}}.  There will be a confirmation screen, as this decision cannot be undone - if you are sure, hit {{k|y}}es.  ''(But it might not hurt to make a copy of the game file first, just in case.)''
 
If you are done with this effort at a fortress, you can '''abandon''' the fortress entirely. To do this, hit {{k|esc}}, then scroll down to '''Abandon the Fortress''', and hit {{k|Enter}}.  There will be a confirmation screen, as this decision cannot be undone - if you are sure, hit {{k|y}}es.  ''(But it might not hurt to make a copy of the game file first, just in case.)''
  
When you abandon a fortress, its embark location is no longer available, but any other area in that game world now becomes open for a new Fortress.  Or, if you wish, you can '''reclaim''' that previous location, which is significantly different than starting a new fortress (see below).  You can also now visit that abandoned fortress in [[Adventurer mode]].
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When you abandon a fortress, its embark location is no longer available, but any other area in that game world now becomes open for a new Fortress.  Or, if you wish, you can '''reclaim''' that previous location, which is significantly different than starting a new fortress (see below).  You can also now visit that abandoned fortress in {{L|Adventurer mode}}.
  
 
==Starting Reclaim Mode==
 
==Starting Reclaim Mode==
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==Playing Reclaim Mode==
 
==Playing Reclaim Mode==
All items and buildings you find in the fortress will be [[forbid]]den (having '''{'''brace symbols'''}''' around them), and must be reclaimed before you can use them again. To do this, designate an area for reclamation ({{K|d}}-{{K|c}}) and all items and buildings in the selected area will be reclaimed.
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All items and buildings you find in the fortress will be {{L|forbid}}den (having '''{'''brace symbols'''}''' around them), and must be reclaimed before you can use them again. To do this, designate an area for reclamation ({{K|d}}-{{K|c}}) and all items and buildings in the selected area will be reclaimed.
  
 
It's usually not a good idea to reclaim objects until you are sure the area is safe. It is advised that you explore the entire fortress and clear out all monsters in the fortress, reclaiming it section by section, before turning your military back into civilians and resuming normal fortress operations again.
 
It's usually not a good idea to reclaim objects until you are sure the area is safe. It is advised that you explore the entire fortress and clear out all monsters in the fortress, reclaiming it section by section, before turning your military back into civilians and resuming normal fortress operations again.
  
Keep in mind that a fortress brought to an end by "digging too deep" cannot be reclaimed; you can only explore such fortresses in [[Adventurer mode]]. You can, however, reclaim a fortress that will too-deep if you abandon it before it does. Unfortunately, the "too deep" timer starts again one season after you arrive on the map, so you won't be able to keep it very long.
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Keep in mind that a fortress brought to an end by "digging too deep" cannot be reclaimed; you can, however, find it in {{L|Adventurer mode}}. You can, however, reclaim a fortress that will too-deep if you abandon it before it does. Unfortunately, the "too deep" timer starts again one season after you arrive on the map, so you won't be able to keep it very long.  
  
 
== Bugs ==
 
== Bugs ==
* Any item which was tasked for a job will still be considered as unavailable for jobs even after it has been reclaimed. The only way to solve this is to force the object to move, generally using a [[cave-in]]. This bug has persisted in later versions, including 0.28.181.40d and even 0.31.12.
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* Any item which was tasked for a job will still be considered as unavailable for jobs even after it has been reclaimed. The only way to solve this is to force the object to move, generally using a {{L|cave-in}}. This bug has persisted in later versions, including 0.28.181.40d and even 0.31.12.

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